Cleric Abysmal Armor  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:Weeks
Level:65
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Armour Set
Quest Items:
Related Zones:
Related Creatures:
Era:Gates of Discord
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Fri Feb 13 20:47:57 2004
Modified: Tue Dec 5 05:21:04 2023
Dakkamor Ironspirit may be found at -175, +75, +95.

You say, 'Hail, Dakkamor Ironspirit'

Dakkamor Ironspirit says 'Hail there! Welcome aboard! There is never enough time to care for all the ill in such a place. You wouldn't happen to be a cleric as well would you?'

You say, 'I am a cleric'

Dakkamor Ironspirit says 'Mayhaps we can help each other out. You keep going about being a good helpful cleric, so I have fewer sick folk to tend to, and I will help you out in the equipment department. If you are in need of new equipment such as helm, legplates, chestplate, bracer, vambraces, gloves, or pair of boots let me know.'

You say, 'What pair of boots?'

Dakkamor Ironspirit says 'Bring me back a sheet of infused Muramite metal along with a Muramite Boot Armor and I believe I can rework them into something quite fine for you. If you need help in the infusing process, just talk to Nalasrine.'

You say, 'What bracer?'

Dakkamor Ironspirit says 'A bracer is rather simple to reshape. If you speak to Nalasrine about her findings, she may be able to help you infuse some Muramite metal to strengthen it. One sheet of infused Muramite metal along with a Muramite Bracer Armor should be sufficient for me to rework it for you.'

You say, 'What chestplate?'

Dakkamor Ironspirit says 'Ahh, a chestplate. Who doesn't want a new chestplate? I can craft one for you fairly easily if you do the legwork. Travel into the hostile areas and bring back two sheets of Muramite Metal. Make sure to speak to Nalasrine about infusing it. Bring me those sheets along with a Muramite Chest Armor and a chestplate you shall have.'

You say, 'What gloves?'

Dakkamor Ironspirit says 'In order for me to craft you some gloves, you need to find some more Muramite metal. I am sure Nalasrine can assist you with infusing the metal, which needs to be done before you bring it back to me. Bring me an infused Muramite metal sheet, and a Muramite Glove Armor.'

You say, 'What helm?'

Dakkamor Ironspirit says 'I can craft a Muramite helm into something suitable for you. Nalasrine has managed to form a powerful compound that reinforces some native materials. Bring me a Muramite Helm Armor piece and some Muramite metal that has been infused with Nalarsine's mixture.'

You say, 'What legplates?'

Dakkamor Ironspirit says 'Reshaping a pair of Muramite legplates into a pair that would serve you well should be easy. Bring back a pair of Muramite Greaves and two sheets of Muramite metal. Give only the greaves to me for shaping, once I am done with that you will need to take the metal and greaves to a forge. Don't forget to infuse the metal with the mixture from Nalasrine before you take it to the forge.'

You say, 'What vambraces?'

Dakkamor Ironspirit says 'Vambraces? Hmm, find some Muramite metal and some Muramite Sleeve Armor. Once you have these things talk to Nalasrine about infusing the metal. When it is strong I should be able to craft you some nice vambraces.'

Nalasrine Twinklecoil is located in the next room at -240, -5, +100.

'Hail, Nalasrine Twinklecoil'

Nalasrine Twinklecoil says 'Salutations! It is great to see so many eager travelers out and about. How are you enjoying our little city here? I have been quite busy myself. There are so many interesting things to learn about these strange beings that inhabit Taelosia. Their armor in particular is most interesting. I have developed some intriguing compounds. Let me know if you are interested in such things before I just prattle on!'

You say, 'I am interested.'

Nalasrine Twinklecoil says 'Oh, good. Well let me see. Basically, I have been studying the armor that our explorers have been bringing back from their adventures. While it is a bit strangely shaped, as these creatures that seem to reside here are, I have found that by strengthening some native materials it can be reworked into rather fine armor for the likes of you and me.'

You say, 'What armor?'

Nalasrine Twinklecoil says 'If you are looking into having some armor made, you definitely will need to use my infusions. They are a bit pricey, however they are difficult to make and well frankly, I am the only one who can! Use the plate solvent on plate armor, chain solvent on chain, tanning solution on leather, and silk strengthener on silk. All rather intuitive isn't it? Simply take a look at the different types I have for sale.'

Muramite armor begins dropping in Qvic and above. Bring back the appropriate piece of "Muramite XXX Armor" and turn it in to Dakkamor Ironspirit to get a class-specific, no-stat "Reworked Muramite XXX."

Craft a Muramite Metal Sheet by combining a Meldstone, Water Flask, and Smithy Hammer in a forge. This has a high trivial (282) and a high minimum smithing requirement (in the 240s).

Buy Nalasrine's Superior Plate Solvent from Nalasrine Twinklecoil for around 10,500 pp. Combine the solvent with the Muramite Metal Sheet in a forge (no-fail combine). This results in a NO DROP piece of Infused Muramite Metal.

Combine the Infused Muramite Metal with your piece of Reworked Muramite XXX armor in a forge to receive your quest reward (no-fail combine).
Rewards:
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dialogue for legplates
# Aug 16 2006 at 11:16 PM Rating: Decent
Reshaping a pair of Muramite legplates into a pair that would serve you well should be easy. Bring back a pair of Muramite Greaves and two sheets of Muramite metal. Give only the greaves to me for shaping, once I am done with that you will need to take the metal and greaves to a forge. Don't forget to infuse the metal with the mixture from Nalasrine before you take it to the forge.
the pieces
# Jun 05 2005 at 2:44 PM Rating: Default
atm i have 4 pc's in the bank.2 bracers ,helm and a newly aquired arms today. now i gotta go get 50k to make them all lol
Smithing requirement
# Jul 03 2004 at 1:39 PM Rating: Default
I was unable to make the Muramite Metal Sheet combine at an unmodified smithing of 230, but by equipping my Geerlok (modified 241) it allowed me to make it.
Boots stats
# May 09 2004 at 11:39 AM Rating: Default
*
104 posts
Dakkamor's Boots of the Divine
MAGIC ITEM LORE ITEM NO DROP
Slot: Feet
AC: 55
Focus Effect: Discordant Magic
STR:+21 DEX:+19 STA:+20 CHA:+10 WIS:+20 HP:+210 Mana: +205
Sv Fire:+25 Sv Cold:+25 Sv Disease:+25
Mana Regen: +5
Stun Resist: +8%
Required level: 65
Slot 1 (type 8):

Discordant Magic: Increase the amount of damage done by magic direct damage spells. This effect works on spells up to level 65.
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