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Plane of Sky Keys
Quest Started By:Description:
Where:
Who:
Information:
Rating:Good (4.00)
Time:Hours
Level:46
Monster Mission: No
Repeatable:Yes
Quest Type: Quest
Quest Goal:
  • Advancement
Quest Items:
Related Creatures:
Era:Original
Recommended:
Group Size:Solo
Min. # of Players: 1
Max. # of Players: 1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Aug 15 17:07:14 2003
Modified: Thu Oct 16 23:05:33 2008
1 people have rated this quest
Sirran the Lunatic is the little chap who will hand you keys to progress from isle to isle in Plane of Sky.

Some rules:

1) He will assist any MOB still living so make sure you always kill Sirran's spawning MOB last.

2) He pops on (or very close to) the kill location of each island's boss MOB.

3) Won't attack unless you start chatting with him. Just hailing him is safe.

4) Despawns in 20 mins.

On the first island (Key Master/Thunder Spirits Island), he spawns once "a Thunder Spirit Princess" dies. Hand him one Miniature Sword to get the Key of Swords (to the second island, Noble Dojorn Island, which is a one-way trip). Hand him one Lost Rabbit Foot to get the Key of the Misplaced (to Azarack Island).

On the third island (Azarack Island), he spawns once the "Protector of Sky" dies. Hand him one Broken Mirror to get the Key of Misfortune (to Gorgalask Island).

On the fourth island (Gorgalosk Island), he spawns once "Gorgalosk" dies. Hand him one Animal Figurine to get the Key of Beasts (to Harvester Island).

On the fifth island (Harvester Island), he spawns once the "Keeper of Souls" dies. Hand him one Bird Whistle to get the Avian Key (to Spiroc Island).

On the sixth island (Spiroc Island), he spawns once the "Spiroc Lord" dies. Hand him one Noise Maker to get the Key of the Swarm (to Wasp Island).

On the seventh islamd (Wasp Island), he spawns once the "Bazzt Zzzt" dies. Hand him one Dull Dragon Scale to get the Key of Scale (to Drake Island). Telling him the phrase "Am I one with the wall" will make The Sister of the Spire spawn on Drake Island.

On the eighth island (Drake Island), he spawns once the "Sister of the Spire" dies. Hand him one Replica of the Wyrm Queen to get Veeshan's Key (to the ninth and final island, Butterfly Island).
Submitted by: Lias Roxx, VZ
Rewards:
Send a Correction
13 Threads (Search Forums)
Respawn time?
Posted: Oct 18th 2009 12:39pm | IP: Logged | Reply to this
**
597 posts
Score: Good
http://everquest.allakhazam.com/db/zones.html?zstrat=70&page=2

...don't have the timer for each Island down - but I know that Isles 1-3(Gorg) are under 8 hours and Isle 4(Peg / Griff)Respawn time for mobs is EXACTLY 12 hours. I timed it. The other day - we were not able to Respawn nottap Ekim by killing one Griff after we killed KoS - we will try this trick again another time to see if we get different Results...
----------------------------
Bonesmasher, 85 Iksar Necromancer, The Nameless
http://eq.magelo.com/profile/439476
Respawn time?
Posted: Oct 18th 2009 11:40am | IP: Logged | Reply to this
2 posts
Score: Decent
Doing the Shaman Epic 1.5, got to island 2, killed boss, then sirran popped, unfortunately still had one mob up so he attacked me, couldnt do turn in for key to next island.

So now everything is dead on island and waiting for everything to repop so i can continue epic. What is the repop time for this?
respawn time on Boss mobs
Posted: Oct 11th 2007 11:35pm | IP: Logged | Reply to this
*
61 posts
Score: Decent
If the group dies before doing item turn in for next island key and not getting group rezzed in time that sirran despawns, how long do we need to wait before we can try the hit again?

need to know the respawn time for the island boss mobs in order to spawn "Sirran the Lunatic" in case of group wipe...

meaning that a re-kill of all mobs are needed again including the last mob being the islands boss mob...

all this in order to respawn Sirran to do item turn ins seems stupid in the extreme...

"Sirran the Lunatic" despawn timer of 20 minutes has posed problems before and really needs to be addressed... this zone is so hated for this reason...
Posting from Peace Region, British Columbia, Canada
Corrections
Posted: Jul 26th 2006 7:55am | Edited: Apr 16th 2009 4:39am | IP: Logged | Reply to this
*
127 posts
Score: Decent
A couple of corrections:

1) There are two items in the game with the name "Veeshan's Key", and while there are two "Veeshan's Key" in the Alla database, they are not quite correct*. The first version is the one listed here, which is sold for 1cp by the Keymaster and takes you from the first island down into the quest room. It identifies as "Key of Misfortune"**. The second one, also called "Veeshan's Key" and having the EXACT same icon as the first "Veeshan's Key" is given by Sirran the Lunatic to you on Drake/Sphinx/Sister island in exchange for "Replica of the Wyrm Queen", and is the key to take you to the last island in Sky ("Veeshan" or "Butterfly" island). This second version of "Veeshan's Key" identifies as "Veeshan's Key". Without trying the two keys on a telepad, the only way to tell them apart is through the use of the Identify spell.

2) This isn't true: "Won't attack unless you start chatting with him". Sirran is perfectly pleasant and if he ever *was* touchy, that is gone. He'll chat with you all you like and you can't get him to attack just by talking to him. You have to either attack him or have left an aggressive mob alive for him to assist.

3) This is no longer true: "Noble Dojorn Island, which is a one-way trip". Around 2003 the coders installed a telepad on Noble Dojorn Island, allowing access to Azarack island. As such, I've taken to calling this island #1.5, since it's a detour more than anything else, and falls between (what I call) island 1 and 2 (thunder spirits and azaracks)

4) This isn't quite right: "Telling him the phrase "Am I one with the wall" will make The Sister of the Spire spawn on Drake Island." You actually have to say "?llaw eht htiw eno I ma" to get the Sister to spawn.

See my guide for more info:
http://home.comcast.net/~drexxell/eq/planeofsky.html
http://mysite.verizon.net/drexxell/eq/planeofsky.html

Drexxell





* The Alla database has these entries:
1) Veeshan's Key
-> Says it comes from the keymaster
2) Veeshan's Key (Key of Misfortune)
-> Has no info

Unfortunately, while Alla shows *two* "Veeshan's Key", they both seem to be referring to the ONE key (which is sold by the Keymaster and which identifies as "Key of Misfortune".

If I were to make a suggestion, I'd say to please make the two keys in Alla as:

1) Veeshan's Key (Key of Misfortune)
-> Available from Key Master for 1 cp
2) Veeshan's Key (Veeshan's Key)
-> Available from Sirran the Lunatic

and put in the correct info for them.



** This is not a joke...seems to be a serious screw up on the part of the game coders. The sad part is that there is also a "Key of Misfortune" which does, of course, identify as "Key of Misfortune".

Edited, Jul 26th 2006 at 7:59am EDT by DrexelNecromancer

Edited, Jul 26th 2006 at 8:00am EDT by DrexelNecromancer

Edited, Apr 16th 2009 7:39am by DrexelNecromancer
New Sky Guide
Posted: Jan 24th 2006 7:58am | IP: Logged | Reply to this
*
127 posts
Score: Decent
I've just finished version 1.0 of my Plane of Sky guide. Hope you find it useful.

http://home.comcast.net/~drexxell/eq/planeofsky.html

Drexxell
Wayfarers of Veeshan
RE: New Sky Guide
Posted: Feb 19th 2006 11:51am | IP: Logged | Reply to this
*
97 posts
Score: Decent
thanks for the link, it was really helpful =)
----------------------------
apostle bethgin steelfist
62nd master, monk of povar
------------------------------------------------
(\_/)
(O.O)
(> <) <---- Put the evil bunny in your sig, help him acheive "WORLD DOMINATION!"
POS 2005
Posted: Dec 6th 2005 11:16pm | IP: Logged | Reply to this
16 posts
Score: Decent
Just like to say that the write up was so helpful and thank you. Second like to give ya my 2cents for almost 2006. Single first boss no problem(now I'm a ranger). Second boss problem for me by self because there your KOS to those little devil buggers. So I brought in the bos team of me Druid, shaman, cleric. Peace of cake. Remember do not kill boss round any other mobs your fighting he will assist and kick your ass. hit druid 2300 a pop. Plus ya cant fight back because to get keys ya got to turn items into him. Very important the boss's are on Not 100pct sure 24 hr timers. Sirran Pop'd after 20 minutes. So if ya screw up ya got to wait a day. Now I'm working the shaman 1.5. Boxing mostly and getting friends to help me when needed. I got a wizard on same account as cleric. But shaman needs turn in on Pegasus Island. Shaman doesn't have that key and we screwed up today trying to 3 box Gorgolosk. This killed me 3 times but I finally nailed him and Sirran pop'd as I was comming into that house he is in. So gotta do it again tommorow. Here's some points from what I did wrong. If your boxing this guy don't underestimate him. He will have bout 3 adds with him prob messable would highly suggest a chanter friend to come along. But might not do any good. They cast this and not 100pct sure AOE it seemed dispell. you will be fighting buffless. So from a healing prospective no heal over time just straight heals. Slows and dots will not stay long. Straight DD's and melee. So the chanters mezz will be dispelled from one of the eyes(Mob that cons dark blue to 70). You all seen them they loved this guy in LDON's Guk and SR. I pulled him inside the house trying to kill all the mobs that came with him first so that I could kill Gorgolosk last(remembering if any mobs are still up and gorgolosk is dead that Siran will pop and assist.) This means that the name will be beating on your little grp while you take on 4 adds buffless. I think tommorow I'm gonna kill every mob on that part of island before I take on Gorgolosk. Yes when I pulled him I did use harmony but these mage pets who are invis'd wonder around and aggro. They and the eyes and birds all wonder, but people been here before and they know that. Checked out the next Island and the Pegasus mob shamans need to hand there item into moves around alot but with any sorta a tracker it was easy as pie. Good luck and I hope it helped.
----------------------------
Zbar Tender
Need to give Sirran turn in on the right island
Posted: Aug 30th 2004 5:19pm | IP: Logged | Reply to this
**
383 posts
Score: Decent
The other night, we fought our way to the Harvester Island, but people left before Keeper spawned. Later on, some of us ported up and killed the Thunder Spirit Princess to spawn Sirran. Tried handing him our whistles, but he rejected them. He didn't swallow it, just didn't know what to do with it and gave it back.

Also, I don't think anyone else has mentioned it, these keys are not added to your keyring, nor are they soul bound. So, if you die on one of the later islands, you'll need to do the corpse summoning or have some friends escort you back once earlier mobs have repoped.
Going back down once you go up
Posted: Jun 2nd 2004 7:26am | IP: Logged | Reply to this
30 posts
Score: Decent
Is there any way to go back down to a previous island once you have gone up (other than jumping off and having to get ported back up).
[:disappointed:]

Edited, Wed Jun 2 07:25:26 2004
RE: Going back down once you go up
Posted: Apr 4th 2006 9:09am | IP: Logged | Reply to this
*
127 posts
Score: Decent
YES. There are 4 jumps possible from a higher island to a lower island. However, you need a way to survive the jumps (they yield 20k HP of damage if you don't use Harmshield or other protection).

See below for more details:
http://home.comcast.net/~drexxell/eq/planeofsky.html
RE: Going back down once you go up
Posted: Jun 14th 2004 4:43pm | IP: Logged | Reply to this
*
101 posts
Score: Good
Short of summon corpse/rez, no.
Keep em all?
Posted: Apr 16th 2004 3:16pm | IP: Logged | Reply to this
39 posts
Score: Decent
Do you have to keep them all or will the later ones take you thru all the islands?
RE: Keep em all?
Posted: Jun 14th 2004 4:42pm | IP: Logged | Reply to this
*
101 posts
Score: Good
You need all eight keys (including quest key) to freely move through Plane of Sky. The later keys do not work on the earlier isles.
Keys
Posted: Mar 23rd 2004 12:26am | IP: Logged | Reply to this
15 posts
Score: Decent
Did we get lucky and keys go on keyring?
----------------------------
Asmodyus 22 Guardian

Retired EQ1
Crugar 65 Warrior
Knicknevin 65 Cleric
Exxadus 65 Enchanter
Karp 51 Rogue
Woodlin 53 Druid
Bristlebane
RE: Keys
Posted: May 9th 2004 8:34pm | IP: Logged | Reply to this
**
435 posts
Score: Decent
No, you have to keep the keys, they don't go on a keyring.
Keys
Posted: Mar 21st 2004 8:46pm | IP: Logged | Reply to this
**
614 posts
Score: Decent
By the way all keys are nolonger norent whitch makes getting your keys worth while if you enjoy this zone
----------------------------
EQ2:
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
Keys
Posted: Mar 21st 2004 8:46pm | IP: Logged | Reply to this
**
614 posts
Score: Decent
By the way all keys are nolonger norent whitch makes getting your keys worth while if you enjoy this zone
----------------------------
EQ2:
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
Key names?
Posted: Nov 23rd 2003 8:45am | IP: Logged | Reply to this
34 posts
Score: Decent
The key master also sells some of these keys. It would be nice if the names of these keys were included in the write up so we could know which keys we need to raid for and which keys can be purchased.
----------------------------
Death iss only the beginning.
RE: Key names?
Posted: Apr 24th 2004 11:32am | IP: Logged | Reply to this
*
101 posts
Score: Decent
The Keymaster only sells the keys from the first island: Key of Swords, Key of Misplaced, and the key to the quest area. If you buy them, all you are skipping are the fairies on the first isle, and it probably isn't worth the cash since they're so easy to kill.
RE: Key names?
Posted: Nov 28th 2003 9:50pm | IP: Logged | Reply to this
14 posts
Score: Decent
Bought Veshan's Key from the Keymaster on first island for 1cp
RE: Key names?
Posted: Jan 29th 2004 5:39pm | IP: Logged | Reply to this
*
205 posts
Score: Decent
That one is the Quest key not the same key as the one given by Sirran.

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