Login / Create Account
Allakhazam's Magical RealmYour everquest community
Hide Menu
Network Sites
Destroy the Life Warder (Seal #1)
Status: Incomplete
Quest Started By:Description:
Where:
Who:
Information:
Rating:Excellent (5.00)
Time:Hours
Level:55
Monster Mission: No
Repeatable:Yes
Quest Type: Quest
Related Creatures:
Era:Unset
Recommended:
Group Size:Solo
Min. # of Players: 1
Max. # of Players: 1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Jul 18 12:23:37 2003
Modified: Thu Oct 16 23:05:33 2008
1 people have rated this quest
Spiritist Kama Resan is a Vah Shir prisoner inside one of two jail cells past the totem pole.

You say, 'Hail, Spiritist Kama Resan'

Spiritist Kama Resan says 'Thank you for coming. I am not sure what brought you here but I am glad that you have arrived. Andro and I came here as part of a raiding party. Our entire party was captured, all except Andro and I died. In the time we have been here, we have learned of 3 [seals which] protect the inner chambers.'

You say, 'What seals?'

Spiritist Kama Resan says 'Interesting, from what we can tell each of the 3 seals embodies one of the principles with which the grimlings were created, Life, Death, and Spirit. Each of the seals has been enclosed in a Warder whose very existence is tied to the seal. Destroy the [Warder] and the seal falls with it.'

You say, 'What Warder?'

Spiritist Kama Resan says 'We have discovered that the Life Ward exists inside this chamber, while the Death Ward exists in a chamber above. The spirit ward is hidden somewhere deeper; we can sense its presence, but cannot find its exact location. We suspect that you cannot reach it with the life and death wards still whole. We fear that the [situation] may be complicated even further.'

You say, 'What situation?'

Spiritist Kama Resan says 'The Wards are a by-product of the magic that was used to create the grimlings, there is symmetry between them. We have managed a [spell] that will destroy the magic hiding two of the Wards, the Life Ward and the Death Ward. Starting the spell will cause both to manifest, however the magic protecting the Life Ward will not fall completely until we have completed our spell.'

You say, 'What spell?'

Spiritist Kama Resan says 'The spell will use our own life force to break the life ward's shields, we will die shortly after we begin casting, if we do not complete [casting] our spell. Even if we do our life force is tied to that of the Wards, we will die shortly after completion if either Life, or Death Wards still live.'

You say, 'What casting?'

Spiritist Kama Resan says 'There is one more thing I should mention... While we were perfecting the spell, whenever we would get close the life ward would summon grimlings to disrupt our chants. We are not able to concentrate or focus with them present. You will have to make sure they are not around to stop our magic, and do not forget that the death and spirit wards will resurrect the life ward if one or the other isn't destroyed shortly after it falls. Let me know when you are [ready] for us to [begin our spell.]'

Once you say, "We are ready for you to begin your spell," several grimling spell jammers spawn (3-5 in each cell), preventing the vah shir from completing their spell casting. Shortly thereafter, 3-10 "reanimated guardians" and an untargetable ward also spawned. We tried to tackle the spell jammers first, with the result that the guardians slaughtered the clerics and then the rest of us. Obviously, you'll need to clear each event within a relatively short time frame.
Submitted by: Weglawini
Rewards:
Send a Correction
5 Threads (Search Forums)
Quest ties into a bigger event.
Posted: Aug 31st 2004 4:43pm | IP: Logged | Reply to this
*
174 posts
Score: Excellent
The warder of life is part of a bigger event, which is the spawning of Khati Sha the Twisted. When all the "a sanctum XXXXX" mobs around the vah shir spiritists (Spiritist Andro Shimi, and Spiritist Kama Resan) are cleared away (that includes the mobs above them in the Warder of Death area, and in the jail cells below in the Warder of Life area), you may talk to the Spiritists and they will lead you through the dialogue. When "We are ready for you to begin your spell" triggers the event, the spelljammers will pop in the jail cells below the Spiritists, along with several of the undead. The spelljammers do not attack, and are stunnable. We did not try to mez them so I can't vouch for the viability of that. If the spelljammers are cleared away fast enough, the Warder of Life becomes tangible, between the two jail cells, and attacks. Simultaneously to all this going on, in the room above the spiritists, at the triggering of the event, the Warder of Death has gone immediately tangible. He stands next to the clickout tapestry and does not seem to proximity aggro if you don't get closer to him than the distance between him and the sacrificial cauldron. At the same time, mobs called 'a sacrifice' spawn, in intervals of about 10-30 seconds (I didn't keep track). They are attackable, sometimes mezzable but not always. They move immediately to the sacrificial cauldron. If they make it into the cauldron, they despawn and the Warder of Death is CHealed. In order to progress beyond this twin event, you must kill the Warder of Death, and the Warder of Life, within 10 minutes from trigger time, or the event ends. If this is done, the event progresses towards the eventual showdown with Khati Sha the Twisted. Our group hasn't gotten past the warders yet, we're still learning the ins and outs of the event and have been despawned on so far. More news as we get it.
Tough Encounter
Posted: Nov 6th 2003 3:08pm | IP: Logged | Reply to this
12 posts
Score: Good
Avatar Elite attempted this last night on MT. This is not your everyday Raid.

4 Groups avg level around 60-62 I think. A mix but a couple of uber tanks (1 in each cage). The first wave had me thinking it would be a slow grinder. Mobs hit hard and fast, but we weren't overly impressed. SOON after the first wave, the second wave spawned. By soon I mean 60-90 seconds. This round spawned around 6 more mobs by my tally. They ran first to the chanter then picked off healers one by one. Soon after came the total party wipe of course.

I saw hits double 471/471. Seemed to be a small AOE stun to, looked like a pallies stun graphic wise, and seamed to be around 100hp damage on the end of that.

If anyone has done this one all the way through, I would love to see the groups and tactics used.
----------------------------
"...on the smells of plowed soil and earthworms, empires are built..."
lawin, Posted: Aug 12th 2003 7:32am, Score: Sub-Default, [expand] Hello.,
not broken
Posted: Jul 26th 2003 6:30pm | IP: Logged | Reply to this
*
76 posts
Score: Good
Well, the names are in arabic chars if you have arabic type set installed.

However, the mobs will still respond to hails if you type the hail out like so /say Hail, Spiritist Kama Resan and you can start the quest from there.

Need at least 3 groups to do this, one group per jail cell and one group in the room where the zone out mural is.

In the jail cells keep the skeletons mezzed and kill the spelljammer grimlings. This will spawn the Warder of Life a few minutes into the fight, as well as the Warder of Death.

The Warder of Life spawns between the jail cells and is not immediately targetable. The Warder of Death spawns in the zone out room, and becomes targetable shortly after spawn. You must have a reliable mezzer in the Warder of Death group, or adds wil kill you.

Both warders con even at L65.

I don't know where the Warder of Spirits spawns. Possibly on the jail level in the room where the cauldron is. Possibly in the same room where the Warder of Death spawns, as grimlings keep thowing themselves into the sacrificial cauldron during the fight.

It is likely that the Warder of Spirits will spawn once the other two are dead, as it wasn't on track while the other two were up.

You must have reliable mez for this event. Healers get UNREAL aggro, if mobs get lose they will go after your healers and kill em.

As you can tell I haven't completed this quest, last time I tried we only had necro mez in Warder of Death group and they ended up wiping.

I would go as far as saying you need 4 groups, or three groups and a couple three extra who can kill Warder of Life. Seeing that you may need a 5th group for Warder of Spirit it was always like: "ok, do we really take 30 people to AC Inner, or should we just go and zerg BoT towers instead".

Maybe once someone completes the quest and the risk (effort) vs. reward will become apparent more people will be willing to try.

Good luck everyone, please post of you find out more.

Edited, Sat Jul 26 18:38:56 2003
broken
Posted: Jul 22nd 2003 1:49am | IP: Logged | Reply to this
8 posts
Score: Default
This is broken on A-Ro, mobs names are boxes and they won't respond to tells

Free account required to post

You must log in or create an account to post messages.

Forum system by Zam