Ethereal Cleansing  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:An Hour
Level:44
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Loot
  • Spell
Quest Items:
Related Creatures:
Era:Legacy of Ykesha
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Fri Mar 7 15:34:11 2003
Modified: Sat Aug 10 19:29:43 2013
You say, 'Hail Millius Darkwater.'

Millius Darkwater lifts his sword out of the water at his feet and scans his eyes across you. 'Hello. The waters stir angrily today. Prexus is not pleased at the tarnishing of his waters by the spawn of Innoruuk. The Deepwater Knights have been trying to locate this [place] for many years.'

You say, 'What place?'

Millius Darkwater says, 'These legends of Broken Skull Rock have been whispered for years. Indeed several of our greatest vessels were lost while in search of this island. Many of our [knights] died trying to cleanse Prexus' waters of this great Evil.'

You say, 'What knights?'

Millius Darkwater says, 'Most recently a Cavalier named Chester Steelblade went in search of the legend. He was gone at sea for months before we received word from him. The letter we received spoke of a map that he'd found as well as a somewhat cryptic reference to having found the [key] to Broken Skull Rock. One of our [clerics] took a small group out in search of him, but we have received no news from either group.'

You say, 'What key?'

Millius Darkwater says, 'He didn't give any more information about the key, but we're sure that he must have found something that led him here. We have found no sign of him or his crew yet. Truthfully it would be a miracle if he were still alive. I follow his path in hopes that I can continue his work where he left off. If he is dead then his spirit may yet linger here. Tied to this world by his unfinished task.'

You say, 'What clerics?'

Millius Darkwater says, 'The cleric that went in search of Chester's crew is called Alina Crystalia and she was barely more then a student when she left. We didn't want to let her go, but ultimately we had little say in the matter. She was always very fond of Chester. She may have in fact found him, although I suspect too late to save either of them. Clerics of Prexus are required to carry with them a Deepwater Emblem to identify them, If nothing else I hope to find Alinia's emblem to return it to Erudin.'

Loot A Black Medallion off a Troll Plunderer and turn it in to Millius Darkwater.

Millius Darkwater says, 'Taken for one of the pirates you said? Interesting. This medallion does seem to resemble what Chester described in his last letter to Eurdin. I can sense the spirit of one of our order nearby. It is in terrible torment, I suspect Chester's spirit has been bound here by the dark curse of Innoruuk. You must find him and set him free. If you find him, show him this necklace to remind him of this unfinished errand. Perhanps he can help you complete what he could not do alone.'

You gain experience!!

Millius Darkwater hands you back A Black Skull Necklace.

Head to -1100, -1100 and find a male Erudite Spirit (name?). He will be attacked by other undead around him so do this quickly.

The undead do not attack him, but if you keep the surrounding area clear of undead while you wait for him to spawn you should not have any problems when he does spawn.

When you turn the Necklace into him, he will reward you with the spell Ethereal Cleansing and A Glowing Black Skull Necklace (for the 2nd Paladin LOY spell?).


an erudite spirit looks at you with piercing eyes that tear through your heart. His ethereal fingers close around the necklace. A blinding light surrounds both the necklace and the transparent figure as you shield your eyes away. When the light dies down you look to see the necklace, now softly glowing, sitting on the sand. As you pick it up you notice a wet scroll half buried in the sand beneath it. A voice echoes in your mind. 'Find him.'
Submitted by: Daithur Aus'Trium, ARo
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The real way to spawn the Erudite Spirit
# Jul 11 2003 at 10:09 PM Rating: Excellent
6 posts
The additional information that you need to get the Erudite Spirit portion of the quest is as follows. First, the spawn point is roughly -1100 and -1100. By roughly, I mean within 25 to 60 feet. The spawn place is by the 2 rocks nearest to the large ship hull. Note: The spirit is not called a "Male Erudite Spirit" or "Female Erudite Spirit". Both spirits are simply named "Erudite Spirit" and they either APPEAR male or female. If you can not easily tell the difference in the sexes, hand the "Erudite Spirit" the Blackskull Necklace and if she says "I do not need this", then kill her to reset the spawn time. You do not appear to get a faction hit by killing the female spirit, and she is a VERY easy kill, same as the lowest level Skeletons. MOST IMPORTANTLY, neither male nor female "Erudite Spirit" will spaw at its spawn point if you are standing with 250 feet. I spent 7 horrible hours to find this out. Thanks to a wise and kind player (Thank you Xango) I was informed that you have to clear the 5 spawns that are within 25 feet of the 2 rocks, back up 250 feet or so, wait for 20 min after the last spawn of a spirit, or if no spirit is there when you start, anywhere from 1 Second to 20 min, then the Spirit will spawn, and you can go talk to it. This is how to do the "Erudite Spirit" portion of the quest from start to finish.

1. Invis yourself to undead. Proceed to -1100 and -1100 avoiding any NON-undead along the way. Go to rock piles. The rockpile closest to the large shipwreck is the spawn point. There are 5 Mobs that spawn by these rocks. They may or maynot be placeholders for the Spirit. Kill all five of them. THERE ARE NO PLACEHOLDER or UNDEAD further than 25 feet of the rocks that you need to kill to make spirits spawn! Kill the 5 place holders (Usually 3 skely's 1 Zombie and one NON-undead). Back up 250 feet, sit, wait. 20 min later, approach rocks or ship hull immediatly next to rocks and there is the spirit.

I hope this helps, if it does, send me a tell in game if you see me on the Fennin Ro server. Good luck to you all. and BTW the spell is VERY TOTALLY VERY MUCH WORTH IT. The spell rocks.

Gefney Goldenite
<Night-Wolves>

Edited, Fri Jul 11 23:26:45 2003
RE: The real way to spawn the Erudite Spirit
# Oct 23 2003 at 12:59 PM Rating: Decent
12 posts
Wrong answer on the 250 foot theory.. I just finished the paladin quest, the male spirit spawned right in front of me, i was sitting on the rock about 4 feet from his spawn...
RE: The real way to spawn the Erudite Spirit
# Oct 18 2003 at 11:46 AM Rating: Decent
28 posts
We just finished the Temperance quest for my wifes alt Cleric. The 250' theory is wrong! The spirit spawned right next to her. We knew where it was going to spawn and she sat there while I continued to rot-dot the sailor skellies. Only took about 15 minutes and the spirit spawned. Now to do the same with my young pally alt!!
____________________________
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Namdors - 65 Vah Shir Beastlord
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RE: The real way to spawn the Erudite Spirit
# Sep 19 2003 at 7:35 AM Rating: Decent
12 posts
Big ol' Thanks for this post. I spent 6 hours last night camping this spirit. I'm at work and my eyes are still heavy. he, he I've been sitting right on top of the big rock at the spawn point waiting for this guy. Can't wait till I get home to wrap this thing up and get back to LDON adventures :-)
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