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You say, 'Hail, Gaudric Stormwynd'
Gaudric Stormwynd says 'Greetings, Lenasan. What brings you to this forsaken rock? I have been sent here by the council of Surefall Glade to gather information about this Island. This place seethes with anger and hatred, and even the familiar [winds] of Karana blow with a cold bite. So far the creatures have all proved very hostile, even to a follow of Karana. I suspect that the curse of Innoruuk has caused them be very aggressive towards all outsiders. I have been able to gather some information on a new race of [insect] though' You say, 'What winds?' Gaudric Stormwynd says 'The fury of a truly torrential storm is a beautiful thing. Even in their destruction they bring the birth of new life. Such is the cycle of life on Norrath, from the ashes nature always rebuilds. The trolls care nothing for this cycle though, and merely use the power of the storm to fill their treasuries. I hear the tormented cries of tempest [spirits] across the wind.' You say, 'What spirits?' Gaudric Stormwynd says 'I believe the followers of Nadox have found a way to control the spirits of the tempest by capturing them in amulets made of the black rock from the island. Bring me one of their amulets and I may be able to free the spirit from it.' Loot a Glowing Zraxthril Amulet from a Broken Skull Adherent and bring it back to Gaudric. Gaudric Stormwynd takes the amulet from your hands and holds it in front of his eyes. He begins to speak arcane words into the stone, holding his other hand under the amulet. The amulet begins to spasm around crazily on its cord as if some creature was trying to escape from it. Sweat begins to bead up at Gaudric's brow. Suddenly the amulet explodes with light and Gadric is thrown to the ground. You reach down and carefully pick the amulet from the ground. You notice a large crack across the face. A watery visage begins to rise from the crack and take shape before you. The tempest spriti coalesces into a vaguely humanoid form and motions toward you. He points directly to the amulet in your hands. You receive a Cracked Zraxthril Amulet. A Tempest Spirit will then spawn behind you. Give the cracked amulet to the spirit to receive the Icewind spell. A tempest spirit takes the amulet from you and holds it in its watery hand. The wind around you rises and the sea begins to swell. The spirit melts into a swirling pool at your feet. You gaze down into the pool and notice it begin to shrink in circumference. It continues to shrink and spin until finally there is nothing left but a small blue amulet on the ground. You reach to pick it up and hear an echo from the sea. 'Call us and we will aid you.' Receive the Spell: Icewind | ||||||||||||||||||||||||||||||||||||||||||
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Edited, Jul 19th 2008 8:51pm by snarlinarlen
Edited, Jul 19th 2008 8:53pm by snarlinarlen
EYEWIILL 62 HIE Ench
NINEWONWON 68 GNM Cleric
HEADNOHAIR 56 DE Necro
Knooker 47 ERU Wizard
DRINAL
<a href='http://eqplayers.station.sony.com/character_profile.vm?characterId=455266806640'><img src='http://eqplayers.station.sony.com/signature/455266806640.png'></a>
Still it is a good spell :)
Currently a 56 Ranger
Small tip Sup Camo gets you through the Temple no problem, but DMF drops if you try and go the LAVA tunnel way (inside zone) :(
Edited, Wed Feb 1 04:29:26 2006
Gaudric Stormwynd takes the amulet from your hands and holds it in front of his eyes. He begins to speak arcane words into the stone, holding his other hand under the amulet. The amulet begins to spasm around crazily on its cord as if some creature was trying to escape from it. Sweat begins to bead up at Gaudric's brow. Suddenly the amulet explodes with light and Gadric is thrown to the ground. You reach down and carefully pick the amulet from the ground. You notice a large crack across the face. A watery visage begins to rise from the crack and take shape before you. The tempest spriti coalesces into a vaguely humanoid form and motions toward you. He points directly to the amulet in your hands.
Give the cracked amulet to the spirit.
A tempest spirit takes the amulet from you and holds it in its watery hand. The wind around you rises and the sea begins to swell. The spirit melts into a swirling pool at your feet. You gaze down into the pool and notice it begin to shrink in circumference. It continues to shrink and spin until finally there is nothing left but a small blue amulet on the ground. You reach to pick it up and hear an echo from the sea. 'Call us and we will aid you.'
PS : Just noticed it's already been posted here almost two years ago :p
Edited, Thu Dec 30 07:44:25 2004
Plainswalker for Darkwind - Antonius Bayle
Over 300 killed so far, no Amulet
Killing arround the white statue
gonna keep trying
54th level Halfling Pathfinder
Adopted Daughter of Reebo Leafsway
Saryrn Server.
They also will gate when low on health and that gets them back to 30-35% health.
I solo them as a 62nd level Druid and found that Fury of Air and Storms Fury are both handy to keep them from gating and walking back at the end of the fight. Loading both towards end of fight (35% health left via root & DOT method) and the spells are ready when they get to the gate point (roughly 17% on down).
Yes, they will try and gate more than once when they get low on health. I've had 1 walk back 3 times when it resisted a stun...
I hope this helps and good luck.
Kothall Landrunner
62nd Level Druid
Enter Nardox from Gunthak--Use the Temple Entrance (this is NOT the lava side entrance). From the zone in, go left and to the end--There is a room that you can pull to--It is unfinished (meaning there is rough ground, rough walls) and you can pull from the room with the pilar in the middle. The Broken Skull Adherents cast shammy type spells...aka malosi and Targnors insects (forgive my spelling--Im at work ) and they attempt to gate after they hit 25% HP. The amulet drops once in every 10 mobs about. There are also Broken Skull Initates which are melee only--not casters--All of these mobs have the chance of dropping Broken Skull Clan Blood and A Blackened Vial--For the cleric quest (Pure Blood i think)
KK--Good luck--And BTW--The spell effects are AWESOME--Im a wizzy now =)
Edited, Mon Jun 30 15:54:45 2003
http://www.magelo.com/eq_view_profile.html?num=873224
Abbit
Arrowhawk Meanehsobee
Nytera Nytemare
Maskrider Shadowmoon
63th Ranger of Rendered Asylum
Tholuxe Paells
Edited, Thu Apr 17 11:30:05 2003
70 Halfling Ranger
Tholuxe Paells
Malbil Groupless 55 Ranger 2 aa
Shackira 27 Cleric
Hunglong Swunglow 27 Necro
Riptorn 23 Berzerker
Bertoxx
Zone to Nadox from Gunthak caverns. Swim the lava/run the walls until you see a bridge above you. Climb out on the right (eastern) side. There will be a large entryway to the south with a lot of Blackguards. You can clear the room or invis past. This will put you in a green stone corridor with a room at the end. The room has a white statute in the center. You can pull to the hallway from the room. There is only 1 wanderer. You will need to use pacify to avoid adds. The adherents gate so havea stunner ready at 20%.
I got lucky. Amulet dropped on 5th adherent. There is a named troll in this room that drops some decent INT caster gear. The named can spawned twice in about an hour in different locations within the room.
GL to all
Edited, Mon Mar 10 03:31:39 2003
80 Farwarden
My group came into Nadox from the temple part of Gunthak (that is, without the lava). From there we went left, up a ramp, and proceeded to pull from a room of a dozen or more Broken Skull Adherents, Sycophants, and whatnot. I got my amulets from these Broken Skull types, so you have an additional option vs. hunting down the Blackhand types mentioned earlier.
Where we were, the mobs don't hit especially hard (130ish?) but they swing pretty fast, many are casters (shamen), and the density is high enough that there will be plenty of adds, from pulls and repops and wanderers. They like to cast root a lot, but also mix in malos, nukes and slows; relatively few DoTs.
The great thing about the spell is the cast time: it's very short. Having switched over to a 2h weapon (something I never imagined I'd do as a ranger, but between riposte and current itemization (by which, of course, I mean Windblade) made sense) the casting basically fits in between swings. It's a quick DPS boost in during the enrage stage of a mob's life or when dealing with adds. And the spell effect is totally over the top - it's embarassing that after all those fireworks, the mob is only down 360 health...
[70 Ranger] Verucali Volcani (Half Elf) Drinal, Retired
Ryen
53 Pathfinder
Lanys
(Tunares Pride)
Lanys T'vyl
The mob you need for the drop <Glowing Zaxthrial<sp> amulet> is the Blackhand Adherants. They can be found by swimming the lava from GH zone to the bridge, then turn right and right again...but since you are a ranger... you should be able to track them down from the bridge.
As a side note, most of them were db to 61 and we had a few named spawn while clearing them for the drop. It took about 2 hours to finaly get the amulet. Had a 61 cleric, 61 chanter and me, 61 ranger killing them. Good exp for the most part. The named dropped some decent mid level and better chanter items. One item was a sash with some AC, 8 CHA and 4 INT plus a few other stats. Also had a decent pair of gloves for a caster and a decent pair for priest class's.
I like the spell. Is a nice change to be able to use cold DD on mobs. Waiting for the lvl 63 Cold based one to upgrade it. I always did hate not being able to nuke fire based mobs... our lighting spells are a joke.
Tinial
Edited, Sun Mar 9 17:39:17 2003
Kaevin Mortys
56 cleric Tribunal server
i also know he will talk to a lv 49 druid
kalebear lv 51 Ranger
eci server
Oporto
Ranger of the 54th season
Karana
The item needed for this is a "Glowing Zraxthil Amulet"
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