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Wembly the Forlorn is a rather crazy gnome (how can you tell?) who may be found at the back of the cave near the zone-in to the Plane of Storms.
You say, 'Hail, Wembly the Forlorn' Wembly the Forlorn grumbles under his breath, 'Yes, yes, I see you there. No need for you to shout I can see you just fine! Now, what was I saying? Yes that's right... let me know when you are [done].' You say, 'I am done.' Wembly the Forlorn says 'Yes done! Weren't you paying attention? Once you've gathered all the pieces of the [key] bring it to me and I'll put them back together for you.' You say, 'What key?' Wembly the Forlorn says 'THE Key, you really are as thick skulled as you look. You [agree to help] me and you aren't even paying attention.' You say, 'I agree to help.' Wembly the Forlorn says 'You agree to help? Great! I haven't even told you what I needed yet, or why. It is very noble of you to offer me your assistance. I've been trapped here for a little too long, I washed up on the shore still [tied to the mast] of my ship. Wonder that I even survived the storm.' You say, 'Why were you tied to the mast?' Wembly the Forlorn says 'The Diaku Raiders, filthy sort if you ask me. I was out on a shipping run, when Diaku attacked, they pillaged all of my goods, then tied me to the mast and left me floating a sea. Then the storm came and ate my ship, and I woke up here, I swear that I saw some [Diaku] washed up on the shore with me.' You say, 'What Diaku?' Wembly the Forlorn says 'The Diaku that attacked me! Pay attention for Karana's sake! You appear to be the fighting sort. You can help me kill the Diaku at their source in [Drunder].' You say, 'What is Drunder?' Wembly the Forlorn says 'Drunder! The Fortress of Zek, the Zeks don't trust any one mortal to have free access to the fortress. The Diaku come and go in fours, and four parts are needed for entry. Of course they won't part with them easily. If you find four, and bring me four, I can make the four into one, and with one, you can get into Drunder without three more. Then, with your one, you can kill all of them. I would do it myself, but with my bad knee and all. . .' Kill Diaku Raiders in the desert and obtain four "Quarter[s] of a Diaku Emblem" and bring them back to him. Completed Diaku Emblem has been added to your key ring. Your group has had keys added to their keyrings! Wembly the Forlorn says 'What's this? Four pieces of a Diaku Emblem? Why ever would you give these to me? Well I think I can get them to fit back together. You know, while you have this, I would be quite happy if you would avenge the loss of my dear ship and kill every Diaku you find? Yes that would be very good indeed. Here is your key, and a key for all your companions as well.' Your faction standing with Askr the Lost got better. Your faction standing with Storm Guardians got better. You gain party experience!! You may now zone into Drunder, the Fortress of Zek (a.k.a. the Plane of Tactics) for experience only. | ||||||||||||||||||||||||||||||||||||||||||
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I got the AA as well by saying tell stories to the guy in PoK.
Edited, Dec 3rd 2007 6:33am by Bananacrammer
82 Mage, Arkmaster Fyrefists of Lucid Devotion
82 Necro, Nyteterror Fyrefists of Lucid Devotion
82 Shammy, Witewolf Fyrefists of Lucid Devotion
81 Pally, Tankm of Pirates of Marr
81 Bard, Twistm of Pirates of Marr
81 Cleric, Healm of Pirates of Marr
EMarr
"Exp access" meant it will let you zone in and do anything anyone else can do, but, it does not count as progression towards the elemental flags.
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Back, and rebuilding, but not posting near as much.
Just spent another week farming the Raiders for another set of quarters, these were collected by a character with Ally faction, but who has already done this quest and is flagged. NOW I'm worried that I'll be rejected again because the turnin Character is already flagged.
Anyone know if a previously flagged character can do the turnin and be successful with all others in his group getting a flag?
Anyone know if I can get another AA for the turning if previously flagged?
Edited, Wed Sep 29 13:33:49 2004
Lazorath Soulblayde
65 Shadow Knight
Mith Marr
If you are not familiar with what I mean, any group/raid can bring in unflagged people to a zone, as long as 85% of the total number are flagged.
BTW, this does not mean any 5 people who can enter PoStorms. If you are getting in based on level, rather than flag, you cannot 85% in other people.
Edited, Fri Jun 3 16:43:12 2005
Eminn FairCast - 75 Cleric http://eq.magelo.com/profile/920113
Katmando TheDew - 75 Beastlord http://eq.magelo.com/profile/1200440
Kutuuk TheUnholy - 75 Shadowknight http://eq.magelo.com/profile/1150396
Melkorz HateLove - 75 Rogue http://eq.magelo.com/profile/1256060
Najeeb - 75 Enchanter http://eq.magelo.com/profile/1399749
Hope that helps.
4 pieces of the talisman,
4 diaku classes- each drops different section (I didn't record which diaku dropped which piece, sorry)
they come as warrior(wears chain), rog(wears chain), shaman(only one to cast), or SK(only one to wear plate)
what I noticed killing the rocks PHers was that It seemed the different classes would Pop different diakus.
The rock classes were
Rock Storm(Wizard)- seemed to pop the Shaman/SK
A violent sandstorm(rogue)- Probably pops rog/warr, I killed more of the whirling which worked for me
A whirling sandstorm(warrior)- popped the rog/warr diaku for me
So just remember which diaku classes you looted your first 2 or 3 sections from and try to kill the right Rocks to get the Leftover diakus you need to pop.
[ANONYMOUS] Latan <The War Council>
My Katta Castrum Merchant Guide | clik.to/eqmaps - ALL maps!
Now, again, The person doing the turn in needs to be Amiable. I was indifferent as was the cleric and we had no problems and are now KEYED!!!
THIS WILL NOT HELP YOU GET ELEMENTAL FLAGGED!!!
For those thinking this is a fast way to get to elemental it is not. This is access to the plane only.
Rodcet Nife
Here is the real scoop. You *can* MQ the Diaku Emblems even if one of the members of the group is indifferent. We had a group member that Wembly would *not* talk to, and when she said /say What Drunder, Wembly told her she could not clean his boots, basically. We had three people holding the four emblems and turned them in. The three people who did the turn in all had amiable faction. Everyone in the group got the flag -- we all ran to Tactics and all got in, including the indifferent person. My guess is that if it failed in the past, one of the people doing the turn-in was not high enough faction -- or SOE changed the quest. We did this yesterday (May 8, 2004). Good luck!
Well GM refunded her items, havent got response on mine anyone know if the guy keeps what you turned in logged even if you camp? I now have bottom left and just need bottom right if he keeps my turn ins logged or Gm refunds
Our guild brought 2 groups to the zone to do this quest. One group setup in the northern corner of the desert section in PoS while the other setup in the southern corner. Both groups had a ranger pulling and tracking for Diaku Raiders.
As far as I can tell, there was no particular section to the medallion anymore. I attempted to identify one of the Quarters of a Diaku Medallion but Identify complained about needing a target for the spell. So unless, by some miracle, our groups got four different parts from the Diaku Raiders, there is no need to worry about which 'corner' you have anymore. Just get the 4 pieces and turn them in to Wembly by 'Exit Tree' and you and your group will be flagged for Plane of Tactics.
Good Journey
65 enchanter
/flame on
you need four different corners, and can MQ this to flag a full group for tactics.
Edited, Wed Apr 7 11:00:04 2004
65 enchanter
You also need to target yourself.
It's how identify works.
Edited, Fri Feb 27 11:24:38 2004
Is there a secret to it or is this just a really long boring 3-dayer camp? We need top right btw. Apparantly the rare one changes? Maybe it cycles.
I finaly got a full set on one toon that has the faction. Woot no more worries.
And as many others have said, only those doing the turn-in need to have amiable faction with Wembly. If you try to turn an emblem in without amiable faction, you lose your emblem and it does not contribute to completing the quest. When Wembly destroys your emblem like this he says something like "I will not help you."
One subtlety is that the people who get flagged are those that are in the group with the person who does the last turn-in. So you could have the situation where 3 of the 4 emblems are turned in by someone who either is not in the group or swaps out of the group with someone else after turning in theirs.
I can confirm that it works as not only is it listed on my key ring, but I have zoned into Tactics many times now.
I also received the charm upgrade and another AA from Gram Dunnar.
Enfist BenderOfMinds
Enchanter Of The 65th Season
Souls Of The Arcane
Again, if you are not amiable to Wembly and you hand him an emblem, he will say something like "I will not help you" and NOT RETURN THE EMBLEM! The emblem will be wasted!
*I don't know if faction-increasing bufs alone can change you from indifferent to amiable, so if you're going to rely on that method, test it first! Or, just get to level 62 and hunt in HoH and BoT. :)
Edited, Thu Jan 8 13:57:04 2004
Edited, Mon Nov 24 10:46:41 2003
There seems to be a pocket free from roamers. Sorry I don't have a loc of the camp, but if you look at the map of the desert, it is along the large stone formation North-East of the Main Desert Giant camp at loc (-400, 2150)... Its at one of the spots where the mobs were getting stuck in the walls If you know where they were.
Sage Tooez Mezcaster
65 Coercer
Darkbrood of Innoruuk Officer
Quelleous Server
Edited, Sat Nov 15 13:41:56 2003
The tank then runs like a fool for a tunnel and by the time he reaches the other end, there's enough distance to camp out the aggro. There's a tunnel on the north end along the eastern wall that I use.
One note, they seem to get stuck in "piles" on the top of the plateaus. Once you do this a few times, you'll know exactly where to run and get them off the cliffs.
oh and one final thing about the bug....we petitioned it the first day we went there and when the GM came and tried to duplicate what we had done to free up the stuck mobs.....she pulled like 50 at once and hit the ground faster than a $2.00 hooker....hehe. Now thats entertainment!
The emblem is put together by four parts, each part is dropped by a different diaku raider. Correspondingly, there are 4 diaku raiders: a warrior, a rogue, a shaman and a shadow knight. The first three wear chain armor while the sk always wears plate. The drops break down like this:
top left = sk
top right = warrior
bottom left = shaman
bottom right = rogue
I believe the 4 classes are all equally rare. The drop rate is around 1 in 3 to 4 kills.
There are 4 places the diaku raiders can spawn. All 4 spots are within viewing distance at maximum clip plane if you set up camp north of the desert giant encampment.
After spawning, the diaku will either start to wander off or wait around a while and then wander off.
The place holders for the diaku are all flying rock type mobs (rock storm, whirling rock storm, violent sand storm, etc) as well as the yellow scorpions. The black scorpions are rarer, so I couldn't say for sure that they are a placeholder.
There is a bug in this zone at the moment that will get all wandering mobs stuck in the large cliff formations in the center of the desert. They seem to path over the cliffs and then get stuck in the "crease" between two adjoining cliffs.
Once the placeholders of the 4 diaku spawn points are stuck in the cliff (diaku can get stuck in there too btw) you are basically not going to get a new spawn, either placeholder or diaku.
There are various ways to get the mobs unstuck. One was to aggro a cactus or some other non-giant mob and kite it very close to the rock formations. Since the scorpions and rock storms will assist them that might get them unstuck.
The other way is by using a bard. Track your way to a mob that is stuck in the cliff. Climb up the cliff partways using levi, then fire off any detrimental AE song. This of course aggros all the stuck mobs onto you. I died several times getting 10 mobs at once unstuck from the cliff.
Once you have them unstuck, they will continue to path around the zone (the desert part) on a sort of racetrack pattern until they get back to where they were stuck (note: there are several "spots" where mobs get stuck).
Once you get the cycle going you can easily pull and kill all mobs/placeholders/diaku from your camp north of the giant fort.
This took us about two nights to figure out. From the third night on we had pretty steady kills of the diaku and the placeholders, leading eventually to all four emblembs.
Another observation: Once a diaku spawns, there is a high chance of at least a second one spawning either right away or within the minute.
Bring a tracker!
As of 12/16/03, the pathing was not fixed on Stormhammer. All the placeholders were in one spot in the middle of the desert. I AE'd them and hit at least 29 mobs.
A GM came to assist. He thought the pathing issue had been fixed already. (He ended up repopping the zone for us). Hopefully this will be fixed in the 12/18/03 patch.
There were 4-5 Daiku Raiders up upon zone respawn.
We'd gone in thinking the storms were the PHs for Diaku and killed any storms just about as soon as they spawned (three rangers constantly checking track). After a while, we just started killing any of the wanderers (cactii, scorpians, snakes, etc) to prevent adds during the pulls. It seemed as though this increased the spawn rate for the Diaku (not scientific, just anecdotal).
Also, there seems to be a pathing bug that gets lots of the wanderes stuck in the cliff edges. To get them out, we'd run a bard around the perimeter of the mesa things singing an AoE song.
first of all EVERYONE in the group needs to have the right faction. secondly, only the person who turns in the last piece wil get the Completed Diaku Emblem, tho you all will get the flag.
For faction you need to be high indiff .. you can check it by hailing wembly and saying "what drunder" if he DOSN'T respond :
"Wembly the Forlorn says 'Drunder! The Fortress of Zek, the Zeks don't trust any one mortal to have free access to the fortress. The Diaku come and go in fours, and four parts are needed for entry. Of course they won't part with them easily. If you find four, and bring me four, I can make the four into one, and with one, you can get into Drunder without three more. Then, with your one, you can kill all of them. I would do it myself, but with my bad knee and all. . .'"
your faction is too low !!!
Go kill giants in PoS or BoT until he responds correctly
hope this helps
Edited, Wed Aug 13 12:55:04 2003
thanks,
Ssheen Scalereaver
65 Necromancer
Innoruuk
On a side note, it WAS an MQ, but GM's couldn't give the secod person their piece back. That struck me as ridiculous too, ad the GM said "EQ does not support MQ-ing".....fine, but I had thought that EQ was moving from soloing to more grouping? So why wouldn't it support a group of toons of the same level or close to come together and pool their resources in order to get something or solve a problem? Seems kinda ridiculous to me......Well I guess we're going to have to go back out and get that last piece. I guess I'll loot it this time so that we don't have to MQ it I wouldn't want to do soemthing that this game obviously says it supports but doesn't........my 2 cents
65 overlord
Kodiaak
46 ranger
Top Left Quarter: Always came from the plate wearing Shadow Knight Diaku's.
Bottom Left Quarter: Always came from the chain wearing Shaman Diaku's.
Top Right/Bottom Right Quarters: Always came from the non-casting, chain wearing Diaku's.
Also of note, Diaku Raiders don't always drop quarters when killed. I hope this helps somewhat.
Ozzamar
MM
Hegegroll 65 Cleric
5 Hours here too flood.
We were missing the last piece (top left corner) but it didn't drop as frequent as the other 3.
Hegegroll 65 cleric mithaniel marr
Aammer Headshark
High priest of Brell
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