Alternate Access: Plane of Tactics  

Quest Started By:Description:
Maximum Level:85
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Experience
  • Faction
Faction Required:
Askr the Lost (Min: Amiable)
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Creatures:
    Era:Planes of Power
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed Jan 8 11:36:02 2003
    Modified: Thu Mar 2 15:55:05 2017
    Wembly the Forlorn is a rather crazy gnome (how can you tell?) who may be found at the back of the cave near the zone-in to the Plane of Storms.

    You say, 'Hail, Wembly the Forlorn'

    Wembly the Forlorn grumbles under his breath, 'Yes, yes, I see you there. No need for you to shout I can see you just fine! Now, what was I saying? Yes that's right... let me know when you are [done].'

    You say, 'I am done.'

    Wembly the Forlorn says 'Yes done! Weren't you paying attention? Once you've gathered all the pieces of the [key] bring it to me and I'll put them back together for you.'

    You say, 'What key?'

    Wembly the Forlorn says 'THE Key, you really are as thick skulled as you look. You [agree to help] me and you aren't even paying attention.'

    You say, 'I agree to help.'

    Wembly the Forlorn says 'You agree to help? Great! I haven't even told you what I needed yet, or why. It is very noble of you to offer me your assistance. I've been trapped here for a little too long, I washed up on the shore still [tied to the mast] of my ship. Wonder that I even survived the storm.'

    You say, 'Why were you tied to the mast?'

    Wembly the Forlorn says 'The Diaku Raiders, filthy sort if you ask me. I was out on a shipping run, when Diaku attacked, they pillaged all of my goods, then tied me to the mast and left me floating a sea. Then the storm came and ate my ship, and I woke up here, I swear that I saw some [Diaku] washed up on the shore with me.'

    You say, 'What Diaku?'

    Wembly the Forlorn says 'The Diaku that attacked me! Pay attention for Karana's sake! You appear to be the fighting sort. You can help me kill the Diaku at their source in [Drunder].'

    You say, 'What is Drunder?'

    Wembly the Forlorn says 'Drunder! The Fortress of Zek, the Zeks don't trust any one mortal to have free access to the fortress. The Diaku come and go in fours, and four parts are needed for entry. Of course they won't part with them easily. If you find four, and bring me four, I can make the four into one, and with one, you can get into Drunder without three more. Then, with your one, you can kill all of them. I would do it myself, but with my bad knee and all. . .'

  • Kill Diaku Raiders in the desert and obtain four "Quarter[s] of a Diaku Emblem" and bring them back to him.

    Rock storms that roam in the western desert area are placeholders for the Diaku Raiders.

    Completed Diaku Emblem has been added to your key ring.
    The /key text is: With your talisman, you may enter into Drunder as you were Diaku.
    Your group has had keys added to their keyrings!

    Wembly the Forlorn says 'What's this? Four pieces of a Diaku Emblem? Why ever would you give these to me? Well I think I can get them to fit back together. You know, while you have this, I would be quite happy if you would avenge the loss of my dear ship and kill every Diaku you find? Yes that would be very good indeed. Here is your key, and a key for all your companions as well.'

    Your faction standing with Askr the Lost has been adjusted by 5.
    Your faction standing with Storm Guardians has been adjusted by 5.
    You gain party experience!!

    You may now zone into Drunder, the Fortress of Zek (a.k.a. the Plane of Tactics) for experience only.
  • Rewards:
    Send a Correction
    « Previous 1 2
    Post Comment
    rock storm placeholders for Diaku
    # Feb 27 2017 at 7:31 PM Rating: Excellent
    734 posts
    As mentioned before, the placeholders are the rock storms which roam in the western desert area of Plane of Storms. There are 13 placeholders and the respawn time is 16 minutes.

    a Diaku Raider
    a rock storm
    a violent sand storm
    a whirling rock storm

    Diaku Raiders drop an emblem piece about half the time.

    Your faction standing with Askr the Lost has been adjusted by 5.
    Your faction standing with Storm Guardians has been adjusted by 5.
    rock storm placeholders for Diaku
    # Mar 02 2017 at 4:00 PM Rating: Excellent
    nytmare wrote:
    As mentioned before, the placeholders are the rock storms which roam in the western desert area of Plane of Storms. There are 13 placeholders and the respawn time is 16 minutes.

    a Diaku Raider
    a rock storm
    a violent sand storm
    a whirling rock storm

    Diaku Raiders drop an emblem piece about half the time.

    Your faction standing with Askr the Lost has been adjusted by 5.
    Your faction standing with Storm Guardians has been adjusted by 5.

    Thanks, added sand storms as related creatures, added respawn timers to them and placed all those sand storms as ph's to the diaku raider. Added faction to quest as well.

    Edited, Mar 2nd 2017 4:01pm by Gidono
    # Jan 07 2016 at 8:22 AM Rating: Excellent
    289 posts
    The /key text is: With your talisman, you may enter into Drunder as you were Diaku.
    # Jan 12 2016 at 6:09 PM Rating: Excellent
    4,407 posts
    Sythik wrote:
    The /key text is: With your talisman, you may enter into Drunder as you were Diaku.

    Updated, thanks.

    By the way, ... as the subject line actually makes the post hard to see in the "update me please" queue for the admn to see.

    It's really helpful actually to have the subject line match directly with whatever it is updating, so in this case "Plane of Tactics Key text" would have been really good.
    # Mar 24 2008 at 11:50 AM Rating: Decent
    17 posts
    Just did it for my shammy alt. Duoed (mage + shammy lvl 70, combine server) mobs. took 4 hours to get all 4 emblems. I've form a group of non-flagged ppl from guild and got the group flagged.

    I got the AA as well by saying tell stories to the guy in PoK.
    # Dec 03 2007 at 6:26 AM Rating: Decent
    33 posts
    I finished the quest today, faction with Askr was Indifferent on the person doing turnin, one person in group had amiable faction and it all worked good

    Edited, Dec 3rd 2007 6:33am by Bananacrammer
    There are things known and things unknown and in between is the skull
    # Jul 29 2007 at 5:31 PM Rating: Decent
    90 posts
    Just finished this quest a couple days ago seeing how I am a mage and need to get into PoTactics for my epic 1.5... Plan was to do this quest first so I could get into Tactics and hail the guy in the NW corner so I could complete the mini quest needed to spawn the elemental essence of fire. Then once mini quest was complete was going to either get 85% in with guild so I could loot the epic piece, or get a pick up raid together and do MB in Inovation for my full access. However upon completeing this alternate access quest, I proceded to Tactics and found not only myself, but everyone in group able to loot... 4 of the ones in group were mine and my wife's characters who had just completed the alternate access quest, the 5th was mother in law who is fully flagged. We proceeded all the way to the NW corner and couldn't find the guy I needed (didn't realize he was hiding behind rocks) so we decided to try and take Tagrin himself... Didn't go so well, couldn't get him slowed and then his adds started popping and all went on cleric, long story short shammy died, cleric died, warrior died, necro FD'd mage gated. While waiting for necro to lose agro read some posts and found where the guy was hideing, proceeded back with mage and was able to invis all the way to him and get the note without ever getting agro. We looted 3 ethereal parch's and 2 spectral parch's just clearing from zone in up to the NW corner where Tagrin is. But so everyone knows, THIS QUEST GIVES YOU FULL ACCESS not JUST exp like it's listed at end of quest write up... Good luck for all you mages out there working on your 1.5 :)

    82 Mage, Arkmaster Fyrefists of Lucid Devotion
    82 Necro, Nyteterror Fyrefists of Lucid Devotion
    82 Shammy, Witewolf Fyrefists of Lucid Devotion
    81 Pally, Tankm of Pirates of Marr
    81 Bard, Twistm of Pirates of Marr
    81 Cleric, Healm of Pirates of Marr
    # Jul 31 2007 at 8:25 PM Rating: Decent
    1,087 posts
    The wording is off. It's not like the anguish and demi zones meanings.
    "Exp access" meant it will let you zone in and do anything anyone else can do, but, it does not count as progression towards the elemental flags.
    Pain Mistress Okami L`Assundre of Tarew Marr
    Dark Elf Shadow Knight
    Drinal (Tarew)
    Retired after 500 days /played
    Retired again
    Faction, geez
    # Mar 12 2007 at 7:34 AM Rating: Good
    Yah how useful is Askr faction these days? People hardly want to go to Tactics anyway. I tried this with a group who was all indifferent and got the message about prove your loyalty. Can't MQ it either.
    Fight smarter not harder.
    aa point
    # Mar 01 2007 at 2:10 PM Rating: Decent
    7 posts
    just completed this quest and got the aa as well =0)
    How many giants????
    # Aug 17 2005 at 4:20 PM Rating: Decent
    135 posts
    anyone have an idea of how many giants you would have to kill in storms to get the faction from ind to amiable?
    # Sep 29 2004 at 12:31 PM Rating: Decent
    48 posts
    Please be aware that you MUST have good faction with Wembly to make a successful turnin. If you dont get the dialog, you Do Not have good enough faction. I spent many days there multi-boxing to get the 4 pieces for a turnin so I could get one of my chararters flagged for PoTac. The character that did the turnin had indiff faction and I just handed Wembly the 4 quarters. I got a generic "kiss off" message and he kept all the quarters!

    Just spent another week farming the Raiders for another set of quarters, these were collected by a character with Ally faction, but who has already done this quest and is flagged. NOW I'm worried that I'll be rejected again because the turnin Character is already flagged.

    Anyone know if a previously flagged character can do the turnin and be successful with all others in his group getting a flag?

    Anyone know if I can get another AA for the turning if previously flagged?

    Edited, Wed Sep 29 13:33:49 2004
    # Jan 28 2007 at 2:53 PM Rating: Decent
    61 posts
    I was able to get the key for my group with kindly faction.
    # Aug 20 2004 at 9:47 AM Rating: Default
    16 posts
    "Do you have to be PoJ flagged in order to do the turn in? " if there was a flag for PoJ i sure would love to see that quest, yes im a smart ***

    Lazorath Soulblayde
    65 Shadow Knight
    Mith Marr
    # Jun 03 2005 at 2:49 PM Rating: Decent
    144 posts
    I would surmise what he means by that is having completed the PoJ Trial flagging. and, in short, no you dont need to have PoJ trials done, unless you are below lvl 55, then quite obviously yes, to get into PoStorms you'd need to
    Burtininke Narsioji 70 Wizard Quellious server
    # Jun 03 2005 at 3:41 PM Rating: Good
    3,705 posts
    Alternately, 5 people who DO have PoJ trials done, can 85% in any 46+ character into PoStorms.

    If you are not familiar with what I mean, any group/raid can bring in unflagged people to a zone, as long as 85% of the total number are flagged.

    BTW, this does not mean any 5 people who can enter PoStorms. If you are getting in based on level, rather than flag, you cannot 85% in other people.

    Edited, Fri Jun 3 16:43:12 2005
    Xaanru's stuff
    Turn In
    # Jul 31 2004 at 8:55 PM Rating: Default
    Do you have to be PoJ flagged in order to do the turn in? Someone told me you had to be flagged, but I haven't read that anywhere. Can anyone clarify this for me?
    Farmore Naughtea - 75 Shaman
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    Melkorz HateLove - 75 Rogue
    Najeeb - 75 Enchanter
    RE: Turn In
    # Aug 07 2004 at 1:10 AM Rating: Decent
    47 posts
    I can confirm that you do NOT have to be PoJ flagged for this. Did the turn in today and I am not PoJ flagged. FYI, the person who does the turn in needs good faction with Wembly (np if youve spent any time killin in BoT) and only the person who does the turn in will get Completed Diaku Emblem, but all in the group will have the "key" on their /keyring. It automatically soulbinds. Only the person (or persons if u MQ it) need faction, the rest in the group don't.
    Hope that helps.
    Peace Frog ....8-)
    #kutuuk the Mighty, Posted: Jul 31 2004 at 8:54 PM, Rating: Sub-Default, (Expand Post) Do you have to be PoJ flagged in order to do the turn in? Someone told me you had to be flagged, but I haven't read that anywhere. Can anyone clarify this for me?
    possible theory
    # Jul 07 2004 at 6:52 AM Rating: Excellent
    1,352 posts
    when camping these to flag my alt wiz, I noticed some things. I did not stay to test my theory further because I disliked the camp, But I thought someone might find this information helpful or useful.

    4 pieces of the talisman,
    4 diaku classes- each drops different section (I didn't record which diaku dropped which piece, sorry)

    they come as warrior(wears chain), rog(wears chain), shaman(only one to cast), or SK(only one to wear plate)

    what I noticed killing the rocks PHers was that It seemed the different classes would Pop different diakus.

    The rock classes were
    Rock Storm(Wizard)- seemed to pop the Shaman/SK
    A violent sandstorm(rogue)- Probably pops rog/warr, I killed more of the whirling which worked for me
    A whirling sandstorm(warrior)- popped the rog/warr diaku for me

    So just remember which diaku classes you looted your first 2 or 3 sections from and try to kill the right Rocks to get the Leftover diakus you need to pop.
    BACK on the Test Server 3 boxing or 6 boxing
    75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
    Leader of the sin of <PRIDE>
    EQ'ing since '99
    Not A Flag
    # Jun 15 2004 at 10:43 AM Rating: Decent
    3 posts
    Over the last 3 days we have spent a good 6 hours camping these mobs. The trick as posted is to get the mobs out of the walls in order to get a proper respawning going.

    Now, again, The person doing the turn in needs to be Amiable. I was indifferent as was the cleric and we had no problems and are now KEYED!!!


    For those thinking this is a fast way to get to elemental it is not. This is access to the plane only.
    Indifferent Faction
    # May 23 2004 at 7:00 PM Rating: Decent
    19 posts
    Can anyone confirm that indifferent faction is high enough? At indifferent I get the same text that I get at amiable. (Using enchanter collaboration) As long as I get the quest text, I should also receive the flag correct?
    Kumaddara Icecaster
    Rodcet Nife
    MQing Wembly
    # May 09 2004 at 5:59 PM Rating: Decent
    1 post
    Okay Folks--
    Here is the real scoop. You *can* MQ the Diaku Emblems even if one of the members of the group is indifferent. We had a group member that Wembly would *not* talk to, and when she said /say What Drunder, Wembly told her she could not clean his boots, basically. We had three people holding the four emblems and turned them in. The three people who did the turn in all had amiable faction. Everyone in the group got the flag -- we all ran to Tactics and all got in, including the indifferent person. My guess is that if it failed in the past, one of the people doing the turn-in was not high enough faction -- or SOE changed the quest. We did this yesterday (May 8, 2004). Good luck!
    Stuck Storms
    # Apr 29 2004 at 3:39 PM Rating: Excellent
    12 posts
    Did the hunt for the Diaku last night and found a way to get the storms un-stuck. The lovely wolf form and a crazy enough ranger to do it. All you need to do is put a ranger or druid in wolf form and cirle the peak where the storms are stuck. It will aggro everything in the peak. Just make sure you have sow mem'ed because you don't want to aggro everything to the zone out.
    # Apr 21 2004 at 1:00 PM Rating: Default
    172 posts
    Well another verify indifferent isnt enough, I had 2 pieces girl had other 2 I turned mine in and no problem(ally), she turned hers in and got I dont need want blah blah and dude ate hers.

    Well GM refunded her items, havent got response on mine anyone know if the guy keeps what you turned in logged even if you camp? I now have bottom left and just need bottom right if he keeps my turn ins logged or Gm refunds
    RE: Ack
    # Apr 21 2004 at 4:03 PM Rating: Default
    172 posts
    Tried turning in next 2 of emblems same day, got eaten. Now time to wait on the petition system to not work.
    # Apr 11 2004 at 1:46 PM Rating: Default
    19 posts
    has anyone MQ'd this?
    4 drops
    # Mar 23 2004 at 11:29 AM Rating: Default
    2 posts
    Started and completed this quest in one night over approximately 3 hours.

    Our guild brought 2 groups to the zone to do this quest. One group setup in the northern corner of the desert section in PoS while the other setup in the southern corner. Both groups had a ranger pulling and tracking for Diaku Raiders.

    As far as I can tell, there was no particular section to the medallion anymore. I attempted to identify one of the Quarters of a Diaku Medallion but Identify complained about needing a target for the spell. So unless, by some miracle, our groups got four different parts from the Diaku Raiders, there is no need to worry about which 'corner' you have anymore. Just get the 4 pieces and turn them in to Wembly by 'Exit Tree' and you and your group will be flagged for Plane of Tactics.

    Good Journey

    65 enchanter
    RE: 4 drops
    # Apr 20 2004 at 8:03 PM Rating: Excellent
    83 posts
    I recall the use of identify puzzled me aswell once, but I found out eventually eventhough it's rarely used. To use it, the target of the identify spell must have the to-be-identified item on his/her cursor. In other words, you forgot to target yourself when trying to identify the pieces. If someone else is holding the piece on cursor, target him/her with Identify. Identifying the pieces is only really an issue if you're going to MQ this though, if you have 4 pieces you know you got the right ones since each piece is LORE.
    RE: 4 drops
    # Apr 01 2004 at 11:19 PM Rating: Default
    1 post
    You do need four different corners...and you did have a miracle...and it is a miracle you leveled to 65 without realizing that to effectively use identify you must have said item on your cursor...moron.

    /flame on

    you need four different corners, and can MQ this to flag a full group for tactics.
    RE: 4 drops
    # Apr 07 2004 at 9:41 AM Rating: Default
    2 posts
    Um, I did have the item on my cursor and as far as the miracle goes, lucky us then. Instead of flaming, post something useful, you non-nipple nursed, zit-scarred, immature punk.

    Edited, Wed Apr 7 11:00:04 2004
    65 enchanter
    RE: 4 drops
    # Dec 05 2005 at 2:25 PM Rating: Decent
    10 posts
    Having the item on the cursor is not enough.
    You also need to target yourself.
    It's how identify works.
    # Feb 27 2004 at 11:22 AM Rating: Excellent
    4 posts
    Just did this quest the other night. You DO NOT need amiable faction for this quest. You do however need good enough faction for Wembly to talk to you. To find out if your faction is good enough ask him: "What Drunder?" if he responds, your good to go. I did the quest at high indifferent with most of the grp members at indifferent. So, just go around killing giants for a few nights in PoS and you'll be fine. Just make sure you can run through the dialogue with him. Oh and if your MQ'in it make sure anyone who has a piece can talk to him as well. Good luck.

    Edited, Fri Feb 27 11:24:38 2004
    can't get that last piece...
    # Feb 17 2004 at 9:14 AM Rating: Decent
    We were killing these little bastards all night and could only get 3 parts. I was telling the group about the stuck ones (ph'ers) but we didn't see them on track, prolly cause we were looking for raiders and not the rock things, huh?
    Is there a secret to it or is this just a really long boring 3-dayer camp? We need top right btw. Apparantly the rare one changes? Maybe it cycles.
    Faction for Flag
    # Feb 08 2004 at 5:35 PM Rating: Decent
    23 posts
    I totlay agree with the statment about the faction. Having ****** away 3 sets of the darn things make absolutly sure that eveyone in the group handing in the emblems is Aimable or better. It is just to big a pain in the **** to get the darn things.
    I finaly got a full set on one toon that has the faction. Woot no more worries.
    # Jan 16 2004 at 8:29 PM Rating: Default
    3 posts
    Myself and a few friends just MQ'ed the key. Everyone that has a piece to turn in must have amiable faction or above. One person in group that did not hand it was indifferent but did not matter, still got key, hope this info helps.
    camps loaction
    # Jan 02 2004 at 7:24 PM Rating: Decent
    2 posts
    Could someone please give me the locations of all 4 camps in PoS? just started today and i have one of the 4 parts but not sure where to get the others.
    RE: camps loaction
    # Jan 15 2004 at 8:05 AM Rating: Decent
    There are no "4 camps" - just keep killing Diaku Raiders in the Desert of Plane of Storms until you have all 4 emblems. Then just head back to Wembly, hand him the emblems, and your entire group gets "flagged" - it shows up on your keyring! As long as the group members can zone into PoS when you do the hand-in, they will be able to zone into BoT, no other flags are necessary.
    Need Daiku if you have killed Behemoth
    # Dec 18 2003 at 12:49 AM Rating: Default
    49 posts
    I have killed the Behemoth, and received my flag. Will I gain anything by doing the Daiku emblem hand ins?
    RE: Need Daiku if you have killed Behemoth
    # Feb 08 2004 at 5:31 PM Rating: Decent
    23 posts
    No you will not. You got the AA and the Flag already. Save the spot for someone who dosn't have acess yet or needs / wants the AA
    # Dec 12 2003 at 12:44 PM Rating: Default
    Can someone please solve this question once and for all? DO all group members need to have Amiable faction with this guy? or is it just the one turning in the medallion? Also will the other group members have to be with someone that has a key to get into Drunder? Or can they enter on there own once the quest is complete.. Thank you for any answers you might have.
    If you find that your purse is lighter than usual then I have probably passed your way.
    RE: Faction
    # Jan 08 2004 at 2:07 PM Rating: Decent
    Completing this Wembly quest adds a key to your keyring. (Use the /key command to see your keys.) And to zone into Drunder, a.k.a. Plane of Tactics, you must click on the stone in Plane of Tranquility and you must have the key. So, yes, every member of the group has to have a key.

    And as many others have said, only those doing the turn-in need to have amiable faction with Wembly. If you try to turn an emblem in without amiable faction, you lose your emblem and it does not contribute to completing the quest. When Wembly destroys your emblem like this he says something like "I will not help you."

    One subtlety is that the people who get flagged are those that are in the group with the person who does the last turn-in. So you could have the situation where 3 of the 4 emblems are turned in by someone who either is not in the group or swaps out of the group with someone else after turning in theirs.
    RE: Faction
    # Dec 17 2003 at 10:51 PM Rating: Decent
    18 posts
    Like a few posts before said, it's not necessary for anyone but people handing stuff to Wembly to be amiable. Tonight, 12/17/03, a necro in my group got the key at Indiff.
    You do not need PoJ flag to get Tactics access
    # Dec 09 2003 at 11:41 AM Rating: Decent
    73 posts
    I was in a group of people who had all 4 Daiku emblems for the quest. I do not have the PoJ flag, but I am lvl 65 so I was able to zone into PoS using the > lvl 55 rule.

    I can confirm that it works as not only is it listed on my key ring, but I have zoned into Tactics many times now.

    I also received the charm upgrade and another AA from Gram Dunnar.
    # Dec 07 2003 at 10:25 AM Rating: Decent
    9 posts
    Not sure if anyone mentioned previously but this can be MQ'd. Hence, if a group member has a piece already or if you need to find someone in your guild that has one to complete the set of 4, you can invite them into your group (these are NoDrop) and each can turn in their piece(s) to complete the set. One big word of caution, check your faction with Wembly before turnin. Had a guild raid where the two that looted were indifferent, they did turnin, lost the pieces, no flags and an angry mob surrounding them :)

    Enfist BenderOfMinds
    Enchanter Of The 65th Season
    Souls Of The Arcane
    # Nov 26 2003 at 10:50 AM Rating: Decent
    17 posts
    Is this quest for access to PoTa?
    RE: PoTa
    # Dec 07 2003 at 10:19 AM Rating: Decent
    9 posts
    Level restricted?
    # Nov 20 2003 at 10:32 PM Rating: Decent
    3 posts
    Is there a minum level for this?
    RE: Level restricted?
    # Jan 08 2004 at 1:53 PM Rating: Decent
    You have to be able to get into Plane of Storms to talk to Wembly, so that's a level 55 requirement unless the person is flagged to get in. As a rule of thumb, only a person who is level 62 or higher should loot an emblem. This is because Wembly will ignore all turn-ins from people who are not amiable to him. And the only way* to get amiable is to hunt in Halls of Honor and Bastion of Thunder and you have to be level 62 to get into those zones unless you got in via flags.

    Again, if you are not amiable to Wembly and you hand him an emblem, he will say something like "I will not help you" and NOT RETURN THE EMBLEM! The emblem will be wasted!

    *I don't know if faction-increasing bufs alone can change you from indifferent to amiable, so if you're going to rely on that method, test it first! Or, just get to level 62 and hunt in HoH and BoT. :)

    Edited, Thu Jan 8 13:57:04 2004
    RE: Level restricted?
    # Nov 24 2003 at 10:41 AM Rating: Decent
    22 posts
    If you can zone into PoS, you can do the quest (as far as level is concerned ...faction's a different story). But then again ...only person doing turn in needs the faction

    Edited, Mon Nov 24 10:46:41 2003
    Pathing Fixed?
    # Nov 15 2003 at 1:38 PM Rating: Decent
    22 posts
    Can anyone confirm the Desert pathing has been fixed? We (me and a group of guildies) just completed this last night. There seemed to be a lot more triffic than we have seen in the past from where we pull giants from. There didn't seem to be any mobs stuck in the hole we were near. We just killed the Raider PH's in between pulls of giants and killed raiders when we saw them.

    There seems to be a pocket free from roamers. Sorry I don't have a loc of the camp, but if you look at the map of the desert, it is along the large stone formation North-East of the Main Desert Giant camp at loc (-400, 2150)... Its at one of the spots where the mobs were getting stuck in the walls If you know where they were.

    Sage Tooez Mezcaster
    65 Coercer
    Darkbrood of Innoruuk Officer
    Quelleous Server

    Edited, Sat Nov 15 13:41:56 2003
    RE: Pathing Fixed?
    # Dec 02 2003 at 7:55 AM Rating: Decent
    2 posts
    It seemed to me that the pathing might be fixed also. Was camping these the other day on DRo, and seems the Daiku were spawning regularly. We were lucky and already had the top left (reportedly rare?) and another piece. Seemed the drops were about 50% of the time. Only one duplicate piece in the 3 hours that it took to get the other 2 pieces needed.
    Another way to get them off the cliffs
    # Nov 08 2003 at 8:57 AM Rating: Decent
    13 posts
    If you have a druid/ranger with you then have them cast group wolf form and levitate on a tank. Might even rune them also. Have the tank run around the plateaus as high as he can and it will aggro those that are stuck (they hate wolf form!).

    The tank then runs like a fool for a tunnel and by the time he reaches the other end, there's enough distance to camp out the aggro. There's a tunnel on the north end along the eastern wall that I use.

    One note, they seem to get stuck in "piles" on the top of the plateaus. Once you do this a few times, you'll know exactly where to run and get them off the cliffs.
    # Oct 14 2003 at 6:02 PM Rating: Decent
    1 post
    This quest get you charm stats/AA point from PoK dorf?
    another way to pull
    # Sep 01 2003 at 6:06 AM Rating: Decent
    Another way to pull them out of the walls is to get either a monk, necro....really anyone who can FD and have them do it as close to the wall as possible. Then have a druid, preferably one with Exodus, target the FD player and then cast Bonds of Tunare of really any AoE spell but at least with bonds 4 of them will be snared when they come after you. Whoever pulls better have Eagle on, and any kind of extended range item can only help....have the druid drag them across the zone and then exodus or gate out and the rest of the group start single pulling the rocks parking them across the zone with Savage root. One thing to note is that the rocks cast a nast DD spell that can kill you quick if you're not carefull. Good luck with the'd think with all the money they spend on Expansions they could allocate a few toward the upkeep of the zones we all pay to play in.....but thats just my opinion.
    oh and one final thing about the bug....we petitioned it the first day we went there and when the GM came and tried to duplicate what we had done to free up the stuck mobs.....she pulled like 50 at once and hit the ground faster than a $2.00 hooker....hehe. Now thats entertainment!
    Completed the quest today!
    # Aug 30 2003 at 3:27 PM Rating: Excellent
    7 posts
    I completed the quest today with a group. We hunted the desert for about 4 nights with around 3 hours per night, totalling 12 hours for this quest. Please note that we had the last two emblems drop within 10 minutes of each other so YMMV.

    The emblem is put together by four parts, each part is dropped by a different diaku raider. Correspondingly, there are 4 diaku raiders: a warrior, a rogue, a shaman and a shadow knight. The first three wear chain armor while the sk always wears plate. The drops break down like this:

    top left = sk
    top right = warrior
    bottom left = shaman
    bottom right = rogue

    I believe the 4 classes are all equally rare. The drop rate is around 1 in 3 to 4 kills.

    There are 4 places the diaku raiders can spawn. All 4 spots are within viewing distance at maximum clip plane if you set up camp north of the desert giant encampment.

    After spawning, the diaku will either start to wander off or wait around a while and then wander off.

    The place holders for the diaku are all flying rock type mobs (rock storm, whirling rock storm, violent sand storm, etc) as well as the yellow scorpions. The black scorpions are rarer, so I couldn't say for sure that they are a placeholder.

    There is a bug in this zone at the moment that will get all wandering mobs stuck in the large cliff formations in the center of the desert. They seem to path over the cliffs and then get stuck in the "crease" between two adjoining cliffs.

    Once the placeholders of the 4 diaku spawn points are stuck in the cliff (diaku can get stuck in there too btw) you are basically not going to get a new spawn, either placeholder or diaku.

    There are various ways to get the mobs unstuck. One was to aggro a cactus or some other non-giant mob and kite it very close to the rock formations. Since the scorpions and rock storms will assist them that might get them unstuck.

    The other way is by using a bard. Track your way to a mob that is stuck in the cliff. Climb up the cliff partways using levi, then fire off any detrimental AE song. This of course aggros all the stuck mobs onto you. I died several times getting 10 mobs at once unstuck from the cliff.

    Once you have them unstuck, they will continue to path around the zone (the desert part) on a sort of racetrack pattern until they get back to where they were stuck (note: there are several "spots" where mobs get stuck).

    Once you get the cycle going you can easily pull and kill all mobs/placeholders/diaku from your camp north of the giant fort.

    This took us about two nights to figure out. From the third night on we had pretty steady kills of the diaku and the placeholders, leading eventually to all four emblembs.

    Another observation: Once a diaku spawns, there is a high chance of at least a second one spawning either right away or within the minute.

    Bring a tracker!
    RE: Completed the quest today!
    # Dec 16 2003 at 5:25 AM Rating: Decent
    18 posts
    Excellent post!

    As of 12/16/03, the pathing was not fixed on Stormhammer. All the placeholders were in one spot in the middle of the desert. I AE'd them and hit at least 29 mobs.

    A GM came to assist. He thought the pathing issue had been fixed already. (He ended up repopping the zone for us). Hopefully this will be fixed in the 12/18/03 patch.

    There were 4-5 Daiku Raiders up upon zone respawn.
    Top Left is rare piece
    # Aug 28 2003 at 3:24 PM Rating: Decent
    We've spent the past few nights collecting these. We're trying to get several people in our guild flagged. Primary looter attepts to loot, if duplicate lore, then secondary looter attempts. If duplicate lore again, then teriary looter attempts, and so on. We've had six people looting so far. Two have gotten a full set, the other four have gotten 3 of them. They're all missing Top Left. From our observations, the Top Left does drop off the Shadow Knight ones. The Shadow Knight ones seemed to spawn as often as the others (Rogue, Shaman, Warrior), but just don't seem to drop an emblem as often.

    We'd gone in thinking the storms were the PHs for Diaku and killed any storms just about as soon as they spawned (three rangers constantly checking track). After a while, we just started killing any of the wanderers (cactii, scorpians, snakes, etc) to prevent adds during the pulls. It seemed as though this increased the spawn rate for the Diaku (not scientific, just anecdotal).

    Also, there seems to be a pathing bug that gets lots of the wanderes stuck in the cliff edges. To get them out, we'd run a bard around the perimeter of the mesa things singing an AoE song.
    faction for char flag
    # Aug 13 2003 at 12:01 PM Rating: Default
    2 posts
    Hiya ..

    first of all EVERYONE in the group needs to have the right faction. secondly, only the person who turns in the last piece wil get the Completed Diaku Emblem, tho you all will get the flag.

    For faction you need to be high indiff .. you can check it by hailing wembly and saying "what drunder" if he DOSN'T respond :

    "Wembly the Forlorn says 'Drunder! The Fortress of Zek, the Zeks don't trust any one mortal to have free access to the fortress. The Diaku come and go in fours, and four parts are needed for entry. Of course they won't part with them easily. If you find four, and bring me four, I can make the four into one, and with one, you can get into Drunder without three more. Then, with your one, you can kill all of them. I would do it myself, but with my bad knee and all. . .'"

    your faction is too low !!!

    Go kill giants in PoS or BoT until he responds correctly

    hope this helps

    Edited, Wed Aug 13 12:55:04 2003
    RE: faction for char flag
    # Aug 25 2003 at 3:07 AM Rating: Decent
    9 posts
    We had group members that were indifferent receive the flag tonight. The ones doing the turn in (3 of us) were amiable. All got flagged.

    Ssheen Scalereaver
    65 Necromancer

    RE: faction for char flag
    # Aug 15 2003 at 11:22 PM Rating: Excellent
    I was still dubious when I got flagged for PoTactics. The person doing the flagging was high Amiably. Therefore only the one doing the turn in needs high faction with Wembly
    Vanrie Bloodrose

    # Aug 08 2003 at 11:37 PM Rating: Decent
    24 posts
    We did this turn in tonight, I did not check my faction beforehand, and did not think it was going to matter.........well it did. Askr faction doesn't make much sense to me, it's pretty useless. After all, if I handed you a giant head wouldn't that tell you that I didn't really like those guys?

    On a side note, it WAS an MQ, but GM's couldn't give the secod person their piece back. That struck me as ridiculous too, ad the GM said "EQ does not support MQ-ing".....fine, but I had thought that EQ was moving from soloing to more grouping? So why wouldn't it support a group of toons of the same level or close to come together and pool their resources in order to get something or solve a problem? Seems kinda ridiculous to me......Well I guess we're going to have to go back out and get that last piece. I guess I'll loot it this time so that we don't have to MQ it I wouldn't want to do soemthing that this game obviously says it supports but doesn' 2 cents
    #Codeguru, Posted: Jul 22 2003 at 7:12 PM, Rating: Sub-Default, (Expand Post) If someone has an emblem or 2 or 3 and has the flag already, can they hand in 3 emblems and then some person in another 6 person group in which no one has the flag hand in the rest of them and then the second group all get the flag?
    group flag?
    # Jul 21 2003 at 5:21 AM Rating: Decent
    3 posts
    does this quest flag a whole group or just a single person. also, if it flags whole group, does everyone in group need askr the lost faction at indiff+ ?
    RE: group flag?
    # Dec 28 2003 at 8:12 PM Rating: Decent
    18 posts
    Only the person (or people) doing the turn-in need to have Amiable faction for the whole group to recieve the flag. If you do not have the required faction, he will steal any Talisman chunks you attempt to give him. If you're unsure about whether or not your faction is good enough, hail him. If it is not good enough, he won't respond. If it is, he will.
    RE: group flag?
    # Jul 31 2003 at 2:26 PM Rating: Excellent
    14 posts
    It will flag your group.
    # Jul 07 2003 at 5:50 PM Rating: Decent
    How do you increase faction so that you can do turn in?
    Veteran Kodiakk Bloodstarr
    65 overlord

    46 ranger
    RE: faction
    # Dec 28 2003 at 8:16 PM Rating: Decent
    18 posts
    I believe the storm giants in BoThunder also improve your Askr the Lost faction.
    RE: faction
    # Jul 12 2003 at 11:03 PM Rating: Default
    95 posts
    He's on the same faction as Askr the Lost, so... kill giants. Any of the giants in the zone will give + Askr the Lost faction, that is what you need. I think he gave me quest at high indif.
    Diaku Quarters
    # Jul 01 2003 at 4:50 AM Rating: Good
    51 posts
    Having done this quest twice now in aiding guild mates, I've found a pattern to which Diaku drop which quarters (thank you trusty Silvery Mask):

    Top Left Quarter: Always came from the plate wearing Shadow Knight Diaku's.

    Bottom Left Quarter: Always came from the chain wearing Shaman Diaku's.

    Top Right/Bottom Right Quarters: Always came from the non-casting, chain wearing Diaku's.

    Also of note, Diaku Raiders don't always drop quarters when killed. I hope this helps somewhat.
    RE: Diaku Quarters
    # Jul 22 2003 at 7:45 PM Rating: Default
    166 posts
    As far as I can tell this is right still. So far we've gotten 2 Top Left Emblems from the plate Diaku Raider. I dunno if it is the rogue or the shaman but we got a Bottom Right piece too from one of the chain ogres.
    RE: Diaku Quarters
    # Jul 06 2003 at 1:35 AM Rating: Default
    12 posts
    Patern has changed or is wrong...
    # Jun 30 2003 at 11:15 AM Rating: Default
    21 posts
    Dose this quest/item work just like getting a flag? Or do u have to have it each time that u zone?

    # Jun 16 2003 at 2:51 AM Rating: Decent
    15 posts
    We spent like all day here, killed atond of them, could not get warrior talisman, top right I think. Probly killed 10 warriors and they were slow to spawn. Rogue was also slow to spawn but both rogues we did had them. Got lots of shammy ones. Seems the spawns were static random. We kept killing same spawns and they were poping raiders 2 out of 3 pops. Had about 7 spawns found mostly in northwest corner near the pillars and one in southwest corner. Sure would love a MQ on this if anyone on Rodcet has this page and don't need etc. Adds were pretty wild too even for our necro puller.
    # Jun 16 2003 at 2:56 AM Rating: Decent
    15 posts
    Also the rock mobs seem to be the ph's. Maybe other mobs could be but also rocks spawned in the spwans we camped. Never saw any other mob that seemed to be so after awhile be stopped killing the other trash.
    answering my own question FYI
    # Jun 15 2003 at 10:07 AM Rating: Decent
    3 posts
    After taking to others and killing more Diaku Bottom Left is the rare one, at least on BristleBane. and no I dont have it yet, have the other three if anyone has bottom left on BB and wants to MQ it with me, will pay if your already flaged if needed.
    Zultar Tinkorport
    Can anyone confirm?
    # Jun 14 2003 at 10:16 PM Rating: Decent
    3 posts
    I killed about 20 Diaku today and got 2 top left and 2 top right. Peeps are saying the top left is the rare one, so why did i get 2 and no bottoms? Anyone get any bottoms latly? Thanks for any info ya might have.
    Zultar Tinkorport
    access to drunder
    # May 28 2003 at 8:34 AM Rating: Decent
    13 posts
    is this assist wembly quest an alternate way to gain the access to drunder and does it give you full access / flag for drunder or must the manaetic behemoth in PoI still be killed for full access / flagging to drunder
    RE: access to drunder
    # May 31 2003 at 5:30 PM Rating: Excellent
    you will get full access to drunder, but to kill rallos zek you will still need to kill behemoth and the other flag bosses.
    Hegegroll 65 Cleric
    # May 24 2003 at 8:55 PM Rating: Decent
    What the heck is the placeholder for these mobs/
    RE: Placeholders
    # Jun 09 2003 at 2:14 AM Rating: Decent
    50 posts
    Storms are the PHs. Just kill all the storms you find in the desert and they'll start spawning.
    5 hours worth of boredom
    # May 05 2003 at 9:43 AM Rating: Decent
    4 posts
    Did this with a group of mage 2 wars, chanter, and druid,and shammy, took 5 hours to get 3 medallions, one of the warriors had one piece, upon trying again we cannot get the 4th piece to drop. anyone know if the fourth piece is rarer and does it drop south by the giant tents? (demadin of povar)
    RE: 5 hours worth of boredom
    # May 05 2003 at 10:31 PM Rating: Default
    40 posts

    5 Hours here too flood.

    We were missing the last piece (top left corner) but it didn't drop as frequent as the other 3.
    RE: 5 hours worth of boredom
    # May 17 2003 at 3:41 PM Rating: Good
    734 posts
    Top left seems to be the rare piece; everyone gets it last.
    RE: 5 hours worth of boredom
    # May 31 2003 at 4:40 PM Rating: Decent
    we got the rare top left piece tonight after a few days of trying, so heres the info: it dropped of a Shadowknight diaku (harmtouched), it was wearing plate armour instead of the chain armour the others wore. u can find it slightly south of the pond in desert, near the giant fort, i could spot it from our camp at the east wall north of the tunnel entrance to desert. hope that helps, though no info on PHs!
    Hegegroll 65 cleric mithaniel marr
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