Thelin's Torment (PoNb access)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:60
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Zones:
Related Creatures:
Era:Planes of Power
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Oct 29 14:29:19 2002
Modified: Tue Feb 19 21:40:46 2013
This quest grants you access to the Lair of Terris Thule.



Pre-Flag: Elder Poxbourne & Adroha Jezith

Find Elder Poxbourne and Adroha Jezith in the Plane of Tranquility, in the structure south of the one that contains the Plane of Knowledge book:

You say, 'Hail, Elder Poxbourne'

Adroha gives a soft sigh of woe, 'You won't be getting any response from Thelin. Ever since his injury he has been in a deep [coma] with no sign of ever recovering.'

Thelin tosses and turns violently on the floor, then is still.

Target Adroha Jezith and ask her about the coma:

You say, 'What coma?'

Adroha Jezith says 'My pity onto Thelin. His life on Norrath was a miserable one. As a young man he began to study the workings of fear inspired by Cazic-Thule. The workings had been translated for mortals by Zebuxoruk. Pouring over the texts, Thelin felt his mind being invaded by Cazic. This information was not for mortal usage and the malevolent god stripped him of all his earthly belongings and cursed him to live in [poverty and ruin].'

You say, 'What poverty and ruin?'

Adroha Jezith says 'Aye, he lived in the streets of Eastern Freeport, begging from those passing through the port. He sat quivering, propped up against a wall with one hand out as he watched the travelers pass by. None of them even gave him a second glance. Several years would pass before a female dwarf would arrive to trade some of her family's armor and weapons. She saw and took pity on Thelin. She knelt down, scratched her beard then began to rummage through her backpack. She then placed a [jeweled dagger] in his hand, smiled and returned to her former business.'

You say, 'What jeweled dagger?'

Adroha Jezith says 'This was the only gift that Thelin had received since the curse. It was beautifully crafted and would likely have fetched a handsome price upon the market. He decided to keep the dagger as it was such a kind gesture. Later that eve, Thelin heard the calling of others that studied Zebuxoruk's workings. He recognized the language they called out in. He approached the men and explained he had studied the writings of Zebuxoruk. One of the shaded figures then began to mutter an incantation. Suddenly, there was a bright flash, lush vegetation and a peaceful breeze surrounded them. They had ascended here, to the [Plane of Tranquility] where they could further study the works without interference from the gods and mortals alike.'

You say, 'The Plane of Tranquility?'

Adroha Jezith says 'Thelin enjoyed it here. He assisted the other followers by using all his mana to open a portal to the Plane of Nightmares, the demi-plane ruled by the child of The Faceless, Terris-Thule. Spent from using all his energies, he went to bed early after his victory had been achieved in this task. As he laid in bed, he looked over the dagger that had been given to him by the female dwarf. He smiled at the new peace he had found here and began to fall asleep. Drifting away into the realm of dreams, his subconscious was assulted by the horrors of a nightmare. He tossed and turned from the visions that came before him. So bad did he writhe in his subconscious torment that he turned on the dagger. He was critically injured, and let out a wrenching scream. We found him and were able to heal his wound enough to keep him alive. However, he still lies in a deep coma seemingly [tortured by nightmares].'

You say, 'Tortured by nightmares?'

Adroha Jezith tells you, 'It is our belief that Terris-Thule is punishing him for allowing entrance into her plane. She seems to have an exceedingly strong tie to him. Since her father has already punished him, she likely found that he was easily tormented by her own powers. Sometimes he talks while tossing and turning. We have taken note of everything he has said. He has said 'I accept your offer Terris-Thule', 'I must find the pieces', and 'It never ends'. You must help him. Go through the portal that he has helped to create. Try to find his planar projection in Terris' plane. Help him wake from this torment. Please, I beg you. I cannot stand to watch him suffer any longer.'

You have received a character flag!



The Hedge Event

Bring along three groups, making up 18 people (the maximum allowed in this event) and speak with Thelin Poxbourne who is located at the hedge near the zoneout across the river in the Plane of Nightmares.

If you hail him without the pre-flag:

Thelin Poxbourne screams loudly, and then falls asleep once again.

If you hail him with the pre-flag:

Thelin Poxbourne tells you, 'Who is it? Are you.. really there? You are! Please I beg of you to help me escape from this horrid place. Terris Thule is holding me here, she delights in the nightmares she sends me. To further torture me, she has offered me a pact. She has said that if I can retrieve my [dagger], then I am free to go. She does this only because she knows that I cannot retrieve it on my own.'

You say, 'what dagger?'

Thelin Poxbourne tells you, 'She has taken the only thing that has brought me any joy in my life. She took it and broke it into seven pieces. She placed them deep within the labyrinth of my nightmare. I must retrieve it, will you [help] me. Please I beg of your mercy.'

You say, 'I will help you'

Thelin Poxbourne tells you, 'I do not know who you are, but I am thankful that you have stumbled upon me. I can bring you into my dream state, but my powers are limited so I can only handle eighteen at once. Please when you are prepared have the leader of each of your band of adventurers tell me they are ready.'

You say, 'I am ready'

Thelin Poxbourne says 'Thelin Poxbourne closes his eyes and falls asleep immediately. He looks peaceful for a moment and then screams in agony!'

You are ported into the Hedge Maze.

When ready to begin the event, speak with Thelin Poxbourne inside the maze.

You say, 'Hail, Thelin Poxbourne'

Thelin Poxbourne says 'Has everyone made it here safely? When you tell me I will seal off my dream and we can begin. We must be careful here, visions await around every turn. Are you ready to follow? I know where all the pieces of the dagger are, but I cannot collect them all on my own.'

You say, 'I am ready'

Thelin Poxbourne says 'Please stay close, I know not what horror Terris will unleash upon us.'

He leads you into a maze, with growing NPC encounters along the way. You must keep him (and yourselves) alive as NPCs spawn and attack. Along the way, he will pick up pieces of the dagger he spoke of:

Thelin Poxbourne kneels down and picks up a dagger hilt.
Thelin Poxbourne slowly picks up a shard of a dagger blade.
Thelin Poxbourne picks up a the top half of a dagger blade.
Thelin Poxbourne picks up a dagger handle with a small hole in it.
Thelin Poxbourne picks up a small gem to place inside the handle.
Thelin Poxbourne kneels down and picks up a dagger blade tip.

Once he gets to the center of the maze, the Construct of Nightmares spawns. It hits for a max ~1,150 (double attacks) and has a lot of hitpoints for its level. Kill it and loot the Dagger Blade Shard from its corpse, and give it to Thelin.

Thelin Poxbourne takes the final shard from you and places all of the pieces on the ground, with unseen hands the dagger moves together and fuses itself back together into one complete piece. Thelin picks it up and hands it to you.

Thelin Poxbourne says 'Terris hear me now! I have done as you have called for. My beloved dagger is whole once again! Come now keep up your part of the bargain.'

Terris Thule spawns:

Terris Thule says 'You fool! You did not earn this prize on your own! The contract that has been drawn is now invalid. You will never leave my grasp, prepare your soul for eternal torment!'

Terris Thule laughs heartily and then vanishes in a swirl of incorporeal mist.

Thelin Poxbourne says 'Vile wench, I knew in the end it would come to this. You shall pay dearly for your injustice here.'

Thelin Poxbourne says 'So then my hope is nearly lost. Take with you my dagger. Plunge it deep into her soulless heart. If I cannot escape from this plane under her rules, I shall make my own!'

Hail Thelin Poxbourne for the flag:

You say, 'Hail, Thelin Poxbourne'

Thelin Poxbourne tells you, 'Please destroy her for all that have had to endure her hideous visions.' Thelin closes his eyes and is swept away from his nightmare. The land of pure thought begins to vanish from around you.

You have received a character flag!

This flags you for the zone "Lair of Terris Thule".
Rewards:
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sigh
# May 10 2014 at 11:03 AM Rating: Decent
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Got all the way to the end. Killed the construct and thelin for whatever reason attacked me right after boss died and before I could see what was happening he died and I got banished. Didn't even get to loot the construct. I was not AEing I don't know why he attacked me.
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sigh
# May 10 2014 at 2:28 PM Rating: Excellent
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2,574 posts
Take someone to memblur him, used to be a good guideline for doing this. He's always seem to be bugged sometimes, and if not, when it was raids doing this, inevitably someone would AE or mis-target him, or something. Seems like he bugs out alot there at the end, or that's the way I remember it. Been years since I done this event, especially regularly.

Yther Ore.
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Missing Text
# Feb 19 2013 at 2:48 PM Rating: Decent
5 posts
This quest is supposed to begin by hailing Elder Poxbourne, but I believe it is broken.

I found [a very old log entry] that gives it:
Quote:

Target Elder Poxbourne
[Mon Nov 25 02:19:21 2002] You say, 'Hail, Elder Poxbourne'

Adroha gives a soft sigh of woe, 'You won't be getting any response from Thelin. Ever since his injury he has been in a deep [coma] with no sign of ever recovering.'

Thelin tosses and turns violently on the floor, then is still.


I could not get Adroha to give me this text upon hailing Elder Poxbourne, so I think the script is broken. I did verify that the text is valid as the trigger phrase worked for me:

[Mon Feb 18 22:18:43 2013] You say, 'what coma'
[Mon Feb 18 22:18:44 2013] Adroha Jezith says 'My pity onto Thelin. His life on Norrath was a miserable one. As a young man he began to study the workings of fear inspired by Cazic-Thule. The workings had been translated for mortals by Zebuxoruk. Pouring over the texts, Thelin felt his mind being invaded by Cazic. This information was not for mortal usage and the malevolent god stripped him of all his earthly belongings and cursed him to live in [poverty and ruin].'

The rest of the text is the same as what is listed already.

When you talk to Thelin in Plane of Nightmares without the Pre-Flag:

[Wed Feb 13 16:00:04 2013] Thelin Poxbourne screams loudly, and then falls asleep once again.

When you talk to Thelin in Plane of Nightmares with the Pre-Flag:

[Mon Feb 18 21:45:44 2013] Thelin Poxbourne tells you, 'Who is it? Are you.. really there? You are! Please I beg of you to help me escape from this horrid place. Terris Thule is holding me here, she delights in the nightmares she sends me. To further torture me, she has offered me a pact. She has said that if I can retrieve my [dagger], then I am free to go. She does this only because she knows that I cannot retrieve it on my own.'
[Mon Feb 18 21:46:10 2013] You say, 'what dagger?'
[Mon Feb 18 21:46:11 2013] Thelin Poxbourne tells you, 'She has taken the only thing that has brought me any joy in my life. She took it and broke it into seven pieces. She placed them deep within the labyrinth of my nightmare. I must retrieve it, will you [help] me. Please I beg of your mercy.'
[Mon Feb 18 21:46:27 2013] You say, 'I will help you'
[Mon Feb 18 21:46:28 2013] Thelin Poxbourne tells you, 'I do not know who you are, but I am thankful that you have stumbled upon me. I can bring you into my dream state, but my powers are limited so I can only handle eighteen at once. Please when you are prepared have the leader of each of your band of adventurers tell me they are ready.'
[Mon Feb 18 21:46:41 2013] You say, 'I am ready'
[Mon Feb 18 21:46:42 2013] Thelin Poxbourne says 'Thelin Poxbourne closes his eyes and falls asleep immediately. He looks peaceful for a moment and then screams in agony!'

You are ported into the Hedge Maze.

When you hail Thelin inside the Hedge Maze:

[Mon Feb 18 21:46:55 2013] Thelin Poxbourne says 'Has everyone made it here safely? When you tell me I will seal off my dream and we can begin. We must be careful here, visions await around every turn. Are you ready to follow? I know where all the pieces of the dagger are, but I cannot collect them all on my own.'
[Mon Feb 18 21:47:24 2013] You say, 'I am ready'
[Mon Feb 18 21:47:24 2013] Thelin Poxbourne says 'Please stay close, I know not what horror Terris will unleash upon us.'

Thelin beings walking around. He picks up 6 pieces of his dagger:

[Mon Feb 18 21:52:35 2013] Thelin Poxbourne kneels down and picks up a dagger hilt.
[Mon Feb 18 21:56:10 2013] Thelin Poxbourne slowly picks up a shard of a dagger blade.
[Mon Feb 18 21:58:00 2013] Thelin Poxbourne picks up a the top half of a dagger blade.
[Mon Feb 18 22:02:06 2013] Thelin Poxbourne picks up a dagger handle with a small hole in it.
[Mon Feb 18 22:04:32 2013] Thelin Poxbourne picks up a small gem to place inside the handle.
[Mon Feb 18 22:07:39 2013] Thelin Poxbourne kneels down and picks up a dagger blade tip.

When he reaches the center of the maze, a construct of nightmares spawns. Kill it and loot Dagger Blade Shard. Hand it to Thelin:

[Mon Feb 18 22:10:39 2013] Thelin Poxbourne takes the final shard from you and places all of the pieces on the ground, with unseen hands the dagger moves together and fuses itself back together into one complete piece. Thelin picks it up and hands it to you.
[Mon Feb 18 22:10:50 2013] Thelin Poxbourne says 'Terris hear me now! I have done as you have called for. My beloved dagger is whole once again! Come now keep up your part of the bargain.'

Terris Thule spawns unattackable:

[Mon Feb 18 22:10:50 2013] Terris Thule says 'You fool! You did not earn this prize on your own! The contract that has been drawn is now invalid. You will never leave my grasp, prepare your soul for eternal torment!'
[Mon Feb 18 22:10:56 2013] Terris Thule laughs heartily and then vanishes in a swirl of incorporeal mist.
[Mon Feb 18 22:10:56 2013] Thelin Poxbourne says 'Vile wench, I knew in the end it would come to this. You shall pay dearly for your injustice here.'
[Mon Feb 18 22:11:03 2013] Thelin Poxbourne says 'So then my hope is nearly lost. Take with you my dagger. Plunge it deep into her soulless heart. If I cannot escape from this plane under her rules, I shall make my own!'

Hail Thelin Poxbourne:

[Mon Feb 18 22:11:15 2013] Thelin Poxbourne tells you, 'Please destroy her for all that have had to endure her hideous visions.' Thelin closes his eyes and is swept away from his nightmare. The land of pure thought begins to vanish from around you.
[Mon Feb 18 22:11:15 2013] You have received a character flag!


Edited, Feb 19th 2013 3:49pm by Beimeith
Soloed
# Jun 04 2012 at 3:42 PM Rating: Decent
22 posts
Soloed with a 68 beastlord today... took 4 hours. 2 and a half of which was killing the construct. took every one of 1322 aa's and every ounce of manna to stay in the fight, but it was done.
Group Requirements
# Jan 19 2012 at 5:03 AM Rating: Decent
Scholar
27 posts
This can now be done with a single person, no group or raid required to get him to port you in.
easy
# Dec 01 2007 at 1:43 PM Rating: Decent
done with a gimp 70 sk, gimp 69 monk, and gimp 69 sham w/ time clicky slow. was no problem, just a long final fight.
Kill pets before hailing for flag
# Aug 14 2006 at 7:34 PM Rating: Good
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577 posts
At the end of the hedge event where you hail Thelin for the flag, he ports you out with the spell Waking Moment. This is a detrimental spell and will cause your pet to attack him. So --- everyone needs to KILL YOUR PET before you hail him.

Oh, and at the start of the event, only group leaders should say "I am ready". If more than one person in a group says it, it could count your group twice and bug the event and not allow the third group to enter.
Two boxed
# Jul 10 2006 at 7:29 PM Rating: Decent
3 posts
Done Hedge with 70 cleric (Qvic geared) and 70 monk (Anguish geared, 2.0). Bit hectic sometimes, especially when 6 mobs pop and you need to keep them off Thelin as well as the cleric. Thelin got quite low on health a few times, but luckily he doesn't get low-health agro. He heals rapidly once agro is cleared.

Final mob, construct of nightmares, took over 15 minutes to kill.

--Swilver, 70 monk, Bristlebane
Tips for Enchanters
# Aug 19 2005 at 5:13 PM Rating: Decent
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239 posts
Did this last night with my chanter and thought I'd throw in a couple tips that I figured out as we went along.

Use DAZZLE on Thelin and cast as soon as creatures show up. You can basically use Dazzle to keep him from moving for a long time if you need to rez or people need to med. Do not let Thelin cast at all if you can help it. Use MEMORY FLUX when you are ready to move again and /CON to see if it took.

Use APATHY or higher on everything else. Rapture works, but the refresh on it causes trouble.

When you begin to run low on mana, Dazzle Thelin and use Theft of Thought and Scryer's Trespass. Scryer's will wear off before Dazzle does if you cast it shortly after mezzing. Mem blur again til he cons indifferent and you're good to go again with a bit more mana than you started with.

When we got to the construct I just kept the birds mezzed with Apathy while another 60th chanter kept one mezzed with Rapture so I could throw in some nukes here and there.

Everyone in the raid must hail Thelin to get the flag after the turn in to him is done. Might have been said in another post here, but I didn't see it.
Elementals?
# Aug 17 2004 at 8:59 AM Rating: Decent
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452 posts
Is this required for elemental access?

Have Terris already from being raided into PON-B, just wondering if I have to bother with doing this for the 4th character...
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advice
# Aug 17 2004 at 2:27 AM Rating: Decent
11 posts
make sure you hail thelin before some dum@$$ in group/raid kills him....if they do kill your sol and have to do it all over again :(
RE: advice
# Mar 09 2006 at 12:53 AM Rating: Default
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125 posts
Good damn advice cause I had that happen to me tonight. Now I will propably have to do the damn thing all over again. I'm not happy.
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No COTH
# May 29 2004 at 11:55 PM Rating: Decent
44 posts
Did this raid today and someone got left behind in the maze and couldn't find the rest of the group. Since they were in my group I figured I would just COTH them to me and they would be fine. I tried several times and I kept getting the message that said something like "you hear a voice telling you there are no heroes here" or something to that affect. Anyhow, it seems this is yet another place where COTH isn't allowed, so if someone gets lost or left behind they're going to have to find their own way to the rest of the raid party. Same thing with people getting stuck in the hedge, you can't just COTH them out of it. Thankfully with /rewind if people just be patient and stand still for the 30 seconds (which seems like an eternity I know) they can free themselves. Just an FYI for mages and any wanting a mage to COTH while inside the maze.

Kaylaanie Shadowmage

Edited, Sun May 30 00:57:04 2004
RE: No COTH
# Oct 19 2004 at 12:02 AM Rating: Default
36 posts
You can't COTH at all in PoN
gchjghjfgj
# May 19 2004 at 6:10 PM Rating: Default
41 posts
Do you get an AA for this or just for killing TT?
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RE: gchjghjfgj
# May 31 2004 at 2:55 PM Rating: Default
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251 posts
just for killing TT..hedge is a PREFLAG for PonB where u fight TT
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Forged in Fire
My Experience
# May 09 2004 at 7:44 PM Rating: Decent
2 posts
Did this on the 7th Hammer over the weekend. 15 people. Was quite easy.

One thing I would strongly suggest, using a chat channel and using the "/chat mod #" command so only the people you want to give commands can (you can give other people rights by "/chat voice name #")

When we started a few tag alongs decided they new better and started issuing commands and questioning the raid leader... took us an hour to do 10% of the maze while they were going on... eventually I got pissed off and gave them the old STFU or FO... and then the rest of the maze was done in 1 hour LOL.

The only real advice I can add to all the stuff below, is on the last wave having a cleric with the new GoD healing ward helps... just plant the ward in the center, and your clerics will still be close to FM when the wave is done. Also, off-tanking works alot better than mezzing.

Oh and with the wonderful new graphics engine, our tanks kept getting summoned to the walls and stuck there. The only deaths we had on the raid was the tanks who we had to /duel to kill so we could drag their corpses out of the the walls... lol.

Edited, Sun May 9 20:47:08 2004
Hedge Event Tips
# Mar 23 2004 at 3:12 PM Rating: Good
38 posts
The Hedge event is more time consuming than it is difficult. 2 or 3 decently balanced groups with reasonably good gear and raiding skills should have no troubles. That being said, here are a few tips:

Be sure you get your pre-flag in the sick bay area of Tranquility. Others have said how to go about this in the other posts here.

Once everyone is buffed up and ready to go, and inside the maze, have a chanter or two standing by with mezz. A nice way to make this event a lot more civilised is to mezz Thelin as soon as mobs pop near him. You can then quickly dispatch of those mobs... and take as much time after each fight as you require to med up, re-buff, or whatever.

When you are all set to go again, cast Apathy or some such on Thelin for as many times as it takes to start him walking again. I realise that this adds a lot of time to the event, but better too much time than not enough.

When you get to the end (fountain area), be ready for the final fight. There are mobs in the corners of that courtyard to deal with. Eventually, you will spawn the Construct of Nightmares. The only noteworthy thing to say about this mob (aside from how ugly he looks)is that he has oodles of hitpoints... someone said 400,000 and I would agree that it is at or near that amount. Just pace yourselves... he is not especially difficult if you just do the usual: manage your aggro, stay focused and have casters nuke from maximum distance. The Construct often drops Ethereal Parchments for your casters to roll on.

Turn in the dagger and hail Thelin to get your flag. You are all set to go after Terris-Thule the next time she is up. =)

~ Kj



RE: Hedge Event Tips
# May 29 2004 at 11:36 PM Rating: Decent
44 posts
Once you have your pre-flag, does that stay with you indefinitely or do you need to pre-flag again if you don't complete the raid right away? My raid was in the middle of the maze when the server went down, so we didn't complete the raid. Will I need to pre-flag again before beginning the maze again or is that character flag still going to be with me?
AOE Slow
# Mar 21 2004 at 11:33 PM Rating: Decent
1 post
Yar...
Just alil fyi I think you should all know that proved to work great. When alot of mobs would pop on our guide we would aoe slow and have the enchanters pick mobs of our shaman for mezzes, and our MT would do his thing and go around and kill all.
Well this made our enchanter's happy because they will not get aggro from aoe mezzes or reg singles.

Master Willibik Dik
65 Wizard
Quellious
My exp
# Jan 12 2004 at 1:40 AM Rating: Decent
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19 posts
I was in a pick up raid on Karana a few weeks back. Only 1 enchanter (myself) and 1 clerics. From everything I read about this event, I was expecting us to fail it. Well, to my suprise we succeeded with only one death.

This raid is doable with only 1 enchanter, although I would recommend 2 atleast. You do not have to mez Thelin like everyone says, just be sure to pull argo from any mob that starts attacking him. He actually ended up helping us with the damage he was doing on the mobs. We only keeped him perma mez'd when the Construct spawned.

Now, the problem came up that some people were still not able to zone into PoNb after we were done. Can someone post each character flag step in order so we can see if we missed one somewhere? Thx
RE: My exp
# Feb 06 2004 at 2:12 PM Rating: Default
47 posts
To add to what Resrick said, you need to "unlock memories" whenever you have done flags out of order. Such as getting pre-flags after the mob has been killed.
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RE: My exp
# Feb 06 2004 at 11:24 AM Rating: Good
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139 posts
I posted this a bit lower on this board, but here it is again:

If you talked to Adroha AFTER the maze and not before, you'll need to talk to the seer in PoK to synch your flags, as the above poster commented.

The seer is in the buiding in front and to the right of the Plane of Tranquility portal stone in PoK. You need to sit in front of her, hail her then say "guided meditation" and then "unlock my memories."

You should then have your flags set in the correct order to enter the Lair of Terris Thule.
Hedgemaze
# Jan 04 2004 at 2:06 AM Rating: Good
3 posts
Just completes Hedgemaze. A few notes on things:

if you use /raid like you should, ONLY leader needs to say "I am ready" and everyone must be close to Thelin when you say this to be ported in. If you port in and leave anyone behind they're out of the event.

If for whatever reason you fail, or dont get full group in, you can go back and restart right away, seems to be instanced similar to LDoN zones. You might not get the same maze tho.

Once Construct of nightmares spawns you can push him all over the maze, doesnt matter where he dies, just make sure Thelin is not near it.

Loot the NO DROP dagger part and hand it the Thelin, then everyone needs to hail him for port out. Pets WILL agro him when you port out, so make sure everyone is ready, but you can still hail him once agro'ed

The Construct did drop a Spectral Parchment, so don't run away before loot is dealt with.

We also got a sword, a bow, an eth parchment, and a dagger w/ Terris bane.

The maze mobs uncommonly (not rare really) drop gems and decent items. The wave mobs don't seem to have any loot.

We did the event with 16 people, heavy on nukes and hybrids, 2 clerics, 4 chanters. Someone is always gonna bite it on the later waves, just click them in durring battle.

CC is a MUST.

Also, keeping mobs off Thelin wasnt really hard, just agro him and run him away from mobs before mezzing him away from them.

Took better part of 2 and a half hours, so dont always assume it's going to be a 45 minute event (it can be tho)

Thats about it... was a good experiance for anyone who hasnt lead a raid, and feels confident to do so. 3 groups is a good amount to keep track of the first time.

Azmira Ani,
65 Enchantress, D`etre
Prexus Server.
The Waves
# Oct 28 2003 at 9:14 PM Rating: Decent
20 posts
Once inside the maze Thelin will wander around. There are mobs that are already up in some "pocket rooms". There are 7 waves of mobs. They go from 1 mob to 2 mobs to 3 mobs and so on till the final wave of 7. After the last wave we will walk to the center of the maze.
Problem Zoning into PoNb
# Oct 16 2003 at 10:21 AM Rating: Decent
I did the hedge quest a long time ago on my cleric. I didn't preflag just went straight to hedge. I completed the quest and hailed the erudite (otherwise how would I have gotten out?) and received a character flag. Then I went to Adroha Jezith and talked to her and said'tortured by nightmares'and received another character flag. That went all well and good, but now I redid quest on my rogue. Again comepleted hedge walk and hailed the erudite, then went to talk to Adroha Jezith and said 'tortured by nightmares' and received another character flag. Problem is I went on a TT raid last night but according to EQ I was not flagged for PoNb. Luckily I was able to get in because of the 80% rule. I am just wondering if there was another person I was supposed to talk to now? or is it mandatory to preflag before you go into hedge? My cleric can zone in and out of PoNb and I am wondering why my rogue cant.
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[link=www.magelo.com/eq_view_profile.html?num=764956] Zirex Weegiblets[/link]
< Numinous >
RE: Problem Zoning into PoNb
# Oct 28 2003 at 7:30 PM Rating: Decent
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67 posts
Since the patch that removed some of the flag requirements for access, you need to run to PoK and talk to the Seer, she's sitting down in the center building close to the nexus portal, continually spam her with "what guided meditation" and "unlock memories", when you continually see the same responses from her, you are done there. This should get you your PoNb flag for your Rogue. But no, it's not mandantory to preflag, I did the hedge run w/o preflagging and then went back and did the same as you but I also talked to the Seer afterwards and have no problems accessing LoTT now. Just make sure you are sitting down before you hail the Seer or she won't talk to you. Hope this helps.
Did this on 08Aug2003
# Aug 09 2003 at 5:18 AM Rating: Excellent
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My guild did this on Friday, sucessfully on our first attempt. Average level was probably about 60. We were lucky and all 3 groups got into the same maze on the very first try.

First, I would like to thank everyone for their wonderfully informative posts about this event. It made it a lot easier. There are only a couple of things that were difficult to find, info wise, or questions that we had prior to the quest, that I would like to post about to perhaps help others.

The 3 people who are going to be leading the groups need to go to Adroha Jezith, the NPC in PoT, and say "tortured by nightmares" before you hail Thelin, or you can't get into the maze. Everyone else can talk to her afterwards.

When you get to Thelin in PoN, you can enter the maze by saying "I am ready." Just the group leaders should say this.

Inside the maze, you follow Thelin for a long while before you encounter any mobs, at least we did. When you do encounter mobs, crowd control and proper assisting is very important. We had a 65 enchanter, a 61 enchanter, and a 65 bard for mezzes and charms. The waves are larger and come faster toward the end.

The final mob is pretty easy once slowed. He has a lot of HP but doesn't cast a thing. People have said 400k hp, and i think that may be accurate. No-one died. There are some other mobs in the corners of the area he spawns in but they didn't aggro as we didn't get near them. I was almost oom at the end of the fight after being almost FoM at the beginning.

If you didn't talk to Adroha before the event (you weren't a group leader) you need to talk to her afterwards and then see the seer in PoK. You don't get an AA for this flag after talking to the dwarf in PoK. I guess that the Crypt of Terris Thule is considered a part of PoN.

Hope this helps!

Edited, Sat Aug 9 06:19:06 2003
If you talked to Adroha AFTER the maze
# Feb 06 2004 at 11:15 AM Rating: Excellent
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139 posts
If you talked to Adroha AFTER the maze and not before, you'll need to talk to the seer in PoK to synch your flags, as the above poster commented.

The seer is in the buiding in front and to the right of the Plane of Tranquility portal stone in PoK. You need to sit in front of her, hail her then say "guided meditation" and then "unlock my memories."

You should then have your flags set in the correct order to enter the Lair of Terris Thule.
RE: Did this on 08Aug2003
# Aug 25 2003 at 6:39 AM Rating: Decent
22 posts
Does it raise the Charm Stats?
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SuDanger
<Warbirds>
RE: Did this on 08Aug2003
# Sep 26 2003 at 5:50 PM Rating: Decent
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497 posts
Only new planes will give you charm stats or AAs. This means no subzones (PoNb, HoHb, CoDb) and one flag for multiple planes doesn't give multiple increases (PoV/S, PoE/A/W)
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Jarreck - 66 Monk on Befallen - Everquest 2
RE: Did this on 08Aug2003
# Aug 31 2003 at 4:18 PM Rating: Decent
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38 posts
no it does not raise charm stats
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Rougefox(Retired)
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#Glaydor, Posted: Jul 06 2003 at 6:57 PM, Rating: Sub-Default, (Expand Post) nm wrong page
Sucess
# Mar 29 2003 at 1:00 AM Rating: Decent
1 post
Hello:
16ppl did the quest
1 Paladin as MT
2 Chanter, 2 Shamy, 2 Cleric, Wiz, Mage, Bst, Necro, 3 Dru, and other cant remember.
Only one player of the group must be flaged via PoT quest to give acces to the maze at his group.
The worst part is the way to the named, take us 2 hours. Mezz and blur the erudite is a piece of cake.
When we arrive the Named, rune on pally and fight, very easy mob, dots, nukes of fire ice , he eat all u can cast.
Drop:
Elbow Spiked Arm Plates
Slot: Arms
AC:23
Dex:+5 Cha:+5 Wis:6 Int:6 Agi:+5 HP:+40 Mana:+40
Recommended lvl 50 Weight 4, size medium.
Class: War Cle Shd Pal Bard
Race: All

When u Hail erudite u will be ported out, if somebody dies on fight rezz him loot the corpse and hail the erudite.

You have received a character flag!

See U.
About Thelin Poxbourne
# Mar 17 2003 at 9:43 AM Rating: Default
Another tip about the Hedge Quest is to SoW Thelin Poxbourne in order to make things go a bit faster. Of course when you need to stop either for resurrections or re-buffing, you just mez him.
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Detron
Shaman
RE: About Thelin Poxbourne
# Jul 18 2003 at 2:05 PM Rating: Decent
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151 posts
Since Thelin is an NPC, SoW may not work on him when cast by a player. From my experience, players cannot cast any beneficial spells on NPC's except when the NPC is charmed (or the NPC Charms the player)- the spells just bounce off.

Though frankly, I'd rather have Thelin moving at regular speed so we'd have more time to deal with the fights as they arrived. Would suck to SoW him and then have him charge off past your group into the MOBs and get killed before your party can rescue him.
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RE: About Thelin Poxbourne
# Jul 27 2003 at 2:31 AM Rating: Excellent
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110 posts
Yup, you can SoW if you charm him. But he runs VERY fast when you do that. We decided to dispell the sow rather quickly.
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The encounters
# Feb 10 2003 at 3:59 PM Rating: Excellent
44 posts
Once in the maze (and yes, we had to evac some groups out, run back to Hedge and re-enter to get us all in the same maze area), buffed and ready, re-trigger Thelin (same "I am ready" phrase works) and he walks the maze paths. When we did this, he would walk to a dead end and a single Nightstalker would spawn. Once that one was killed, he would walk to a corner and turn, then a group of creatures would spawn (ravens/nightstalkers/arachnids in the mix) in the middle of the area.

As we went through the Maze, the spawn group increased in number: first group was 2, next 3... last had 7 or 8 (got hard to count). We had a couple out-of-sequence things that we think were static spawns in the Maze (singles that did not have other triggered groups). All of these mobs were level 60.

Advice - if you charm a creature to help with fighting, do not use the spiders because they cast and AoE something that breaks the other mezzes. I am told Thelin will attack charmed MoBs - did not see this because Thelin was mezzed during our fights. We used charmed pets in the 5+ mob groups.

When we reached the Fountain area, we mezzed Thelin and cleared the mobs from the corners before we set up for the Construct.

Only real issue was CC - the mobs were too high for AoE mezzing and they spawned in a bit pileup, so we needed separate them for targetting.

We had 18 in the raid with avg level 62, including 4 chanters.
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WoW: Lothar
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RE: The encounters
# Jun 25 2003 at 8:37 PM Rating: Excellent
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167 posts
Thelin will indeed break mez on mobs, and mobs will break mez on him...so make sure you mez Thelin if he's not on the mob you want him on...Thelin will not break mez if they are mezed before he starts hitting though, if everything is mezed, he'll walk off (so catch him fast! or he'll get into trouble) Thelin is 55, so a 53+ bard can mez him to help out if you only have 1 high level chanter there to mez the large groups (just drop mez and blur him when yer ready to continue)
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Impresario Minerian Lutestrummer
<Sanctus Arcanum>
lev 65 bard

Jathir
lev 61 kitty beastlord
Tarew Marr
Crowd Control not that hard.
# Jan 02 2003 at 2:45 PM Rating: Decent
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Did this last night with one chanter and one bard. Crowd control was hectic at times but the bard was boxing with Thelin when necessary. We had a paladin pull mobs out of the dog pile and root in addition to the standard mezzing. All other casters would root a mob if heal agro became a factor. All in all, it was a great time with only one death.

Edited, Thu Jan 2 14:20:58 2003
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Shallinar
The Rathe
More info
# Dec 27 2002 at 7:05 AM Rating: Excellent
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Our guild completed this quest about an hour ago and some things have changed with the patch that went in.

First of all, Thelin does not bust down wall, nor are they rebuilt afterwards ... he walks right down the middle of every path as you would expect anyone to do normally.

There are 8 waves that correspond to the 8 pieces of Thelin's dagger. Thelin will stop to pick up each piece at the beginning of every wave.

Thelin aggros three things: 1) anybody in wolf form, 2) MoBs used as pets, 3) anybody who tries to hit him.

You can heal and buff Thelin providing he's charmed first of course.

The Construct of Nightmare spawns alone by the fountain right at the very end of the Maze Walk. He's a long fight but not difficult ... think Inny without the Gravity Flux.

To get out of the maze after Terris Thule spawns, just hail Thelin and he will translocate you back to the hedge area. Make sure your pets are dead first because Thelin will try to attack any pet without an owner - if he dies before you're ported ... well, you get the idea.

I can also confirm that the recent patch allowing you to do quests out of sequence does work. So if you speak with the quest giver in PoT (Adroha Jezith) *after* you do the Maze Walk, you can visit the Seer to get yourself flagged for the Crypt of Terris Thule. The Seer is in PoK, in the left-hand room in the low building beside the portal to PoT. Hail the Seer and ask for "guided meditation" and to "unlock my memories" in order to get both flags synchronised for entry through the gates to CoTT.

Bring three chanters is my advice - two 61+ to keep the MoBs organised, and one to take care of Thelin. We had 18 in our raid, ranging from a 56 warrior to a 65 druid.

A very fun quest - the whole guild had a ball.
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RE: More info
# Jun 24 2003 at 2:42 PM Rating: Good
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Just did this on MT. There appear to be 6 waves, not 8, although there are a few static spawns along the way as well. You can keep Thelin mezzed in-between fights to give everyone a chance to med up and then memblur him. We also charmed him to heal/buff him.

Once Thelin gets to the middle of the fountain at the end a Construct of Nightmares spawns in the middle, possibly with a few adds from corners (although we didn't get any). Kill the Construct - pure melee, bags of HP.

Construct drops the last dagger piece, give that to Thelin and Terris Thule appears briefly (I think it was her, didn't get close enough to verify), tells Thelin to get lost and depops. You can then hail Thelin to get flagged for TT's lair and get ported out of the maze.

Had 3 chanters, 3 clerics, 3 tanks and sundry rangers, shamans, mages, etc. For the last fight we only had 15 due to people leaving, but it was fairly easy with no adds.

--
Carlo Curiosus, Arcanist, Morell-Thule

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Carlo Curiosus, Erudite Wizard, Erollisi Marr (Morell Thule)
RE: More info
# Apr 17 2003 at 4:34 AM Rating: Decent
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19 posts
Did this Maze Walk again tonight and found a new bug: 2 x Thelins in the same maze. We killed one of them and the group was then banished back to PoN graveyard. Worked fine after that.
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Also known as Zonk™
Encounter needs a bug swatter.
# Dec 19 2002 at 6:54 AM Rating: Decent
9 posts
We did this quest last night. And had problems getting 3 groups. When we Tried to enter the maze our 3rd group got a different reply saying that they couldnt enter at the moment and when they tried again got ported to a different maze.

It appears that Thelin is programed to only let 3 groups in, but the group counter does not get reset correctly after an encounter starts, so if a raid goes in with only 2 groups the next time the event is triggered the first group to say the key phrase is counted as the 3rd group of the previous raid :(

To Fix.
1) Try entering with 3 groups, make sure you all say the trigger phrase in quick succession.
2) DO NOT REPEAT THE KEY PHRASE IF ANY GROUPS GET LEFT BEHIND (if you do they will get ported to a different maze and the counter will be messed up again)
3) Groups in the Maze succor out, and reassemble at the maze entrance
4) All 3 groups say key phrase in rapid succession and you should all enter the same maze.

Hope this helps
RE: Encounter needs a bug swatter.
# Dec 20 2002 at 8:56 AM Rating: Decent
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18 posts
Another reason could have been that possibly there were people grinding in the maze when you attempted to go in. This has happened to us before. If there is a grp inside maze already it seems that you will only beable to bring two grps in due to this. On Rodcet the maze is a heavily used grind spot.

Also one more thing. You shouldn't have anyone saying anything to him other than RAID leader. You need to use the PoP raid function on this one. If you are having all three grp leaders say the phrases to him you will continue to have probelms.


Edited, Fri Dec 20 08:38:37 2002
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Baron Ortheoz Nemetos
65th Paladin of Marr
Rodcet Nife
Union Of Power Guild
Maze reset timer
# Dec 01 2002 at 9:38 PM Rating: Decent
3 posts
Anyone know how the reset timer to enter the maze works?
RE: Maze reset timer
# Jan 10 2003 at 9:35 AM Rating: Good
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343 posts
I know how. I think you are speaking of when you go to enter with your three parties.... one or two parties go to a different maze, however identical to yours. All three groups are not together.

The odd group out evac's, and comes back. That should reset you. They evac, come back to Hedge, and just enter the maze again. All three groups should now be together.


The reason this bug occurs is as follows. The Maze quest was designed to hold 18 people, or three groups. One maze will go until it recieves 18 people. So, say some suicidal people wanna try it with one group (hey, thier allowed)... thier maze still did not get 18 people even though the quest had been done. Okay, so now you bring the full 3 group raid. Suicidal Group 01's maze STILL didn't get its 18 personel, so, two groups are going to fill SG01's maze, while one group begins trhe PROPPER maze. So, in this scenerio, groups 1 and 2 from the raid would have to evac, and then re-enter into the propper raid maze. Group 3, the one in the propper maze, just sits there and waits for group 1 and 2 to arrive. Once your all there, get hot. This will also re-set the maze for any future questors as well.
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[link=www.magelo.com/eq_view_profile.html?num=973089]Orocular[/link]
The Rathe
"When you sit on a hot ash, a second seems like an hour. When courting a young woman, an hour seems like a second. THAT is relativety."
-Einstien
RE: Maze reset timer
# Jan 14 2003 at 2:59 AM Rating: Excellent
23 posts
People on my server also go in the maze as single groups to hunt without activating the quest once they get ported inside. There aren't all that many spawns in there, but PoN can have over 100 people in it at times and it sort of gives you and your group a private domain to hunt in.
RE: Maze reset timer
# Jan 10 2003 at 12:21 PM Rating: Good
There are 2 (or 3??) copies of the Maze. Each copy of the Maze has a 60 min reset time.

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--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
RE: Maze reset timer
# Mar 26 2003 at 1:39 PM Rating: Excellent
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140 posts
Actually, the spawns are variable in each maze. The majority of the spawns ARE 60 minutes, but there are 3 that are 15, and 2 that are about 45. The timers remain stable for each spawn.
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Avelanche
Righteous Warrior of Ironforge
Blackwing Lair
Did this yesterday..
# Nov 11 2002 at 7:52 AM Rating: Decent
8 posts
..had a full party of 18. We had no issues with Fences although somehow we did end up with one group in a different part of the maze. Make sure only your group leaders say the key word to be ported into the maze. Make sure you have everyone standing when pops are due, they get progressively more and if they pop (up to 8 a time) with someone sitting close they will be mashed. We had 3 clerics, 2 chanters who did a great job and I believe the shammy was doing AOE slow. Means you may need to blur the quest guy tho ;)

Great fun, did take a while but got there in the end, killed the boss (who wasn't too hard) who dropped some nice RNG/ROG/SHM legs (Elder's chain leggings i think)

You get your flag into the Lair of Terris right at the end when you hail the guy to port out.

Recommend having a go :)

Edited, Mon Nov 11 07:34:02 2002
Neat
# Nov 01 2002 at 5:06 AM Rating: Excellent
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144 posts
This maze is a blast. Starts off as you follow Thelin thru the maze with one, then two level 60 werewolves popping as youre moving (dont keep casters/cleric in the rear or theyre dead). Eventually you get to a room where 3 pop at once, then 4, then 6, then 8, we wiped on 8 cause the chanters got taken out early. Apathy is the only mez that works here btw.

AND, if anyone ran the quest before you and wasn't successful, the walls that Thelin knocks down to get where he is going will STILL be down (unless they patched that). If so, you MUST stay ahead of him or people will be trapped and left behind. Best way to avoid this is keep a chanter out front and mez him if you see a wall that is broken down. Then have everyone cross, cause he'll close the wall back up once he's crossed it.
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RE: Neat
# Jan 14 2003 at 2:52 AM Rating: Excellent
23 posts
Hi,
Rapture (mezz) also works here. Also, he no longer appears to knock walls down. Nor does he close them up behind you anymore. Just follow him and mezz/root him when/if you need to take a break and recover. Then memblur him and continue following him. The final fight and its aftermath are pretty neat. Just make sure you loot completely before you hail him for the final flag. You get ported out of maze back to the hedge as soon as you get flagged.

Also, make sure you watch him during fights as he seems to think if all the mobs are mezzed that its okay to move on. Just root him a bit away from the fights and memblur him when you are ready to move on.
Plane of nightmare
# Oct 30 2002 at 3:11 AM Rating: Decent
37 posts
You get a flag involving Plane of Nightmare have to find him there and talk to him. He says he will take you someplace or other but can only transport 18 people (use raid) So you get yoru 3 groups ready tell him yoru reayd to go have an intersting enconter and get flagged to enter nightmareB
character flag
# Oct 29 2002 at 11:07 PM Rating: Default
26 posts
What character flag do you get?
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Tephra Everdrawn-Chaotica 55th season Ranger of Tunare (Retired)
RE: character flag
# Nov 01 2002 at 5:09 AM Rating: Default
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144 posts
Flag is posted above in quest description:

You say, 'tortured by nightmares'

You have received a character flag!

Read first, ask questions later 8)

Btw, gonna be a LONG time before you can do this if youre only 21 ). Need a full raid of 18 level 60+.
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Not so coldy charted, it's merely just a question of your honesty...
#PrinceBytorr, Posted: Nov 01 2002 at 5:09 AM, Rating: Sub-Default, (Expand Post) Edited, Fri Nov 1 04:49:41 2002
#valetyr, Posted: Oct 29 2002 at 11:07 PM, Rating: Sub-Default, (Expand Post) What character flag do you get?
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