Start off by obtaining yourself a Summoned: Wisp Stone (summoned by Mages) and an Essence Emerald (created when a Necromancer sacrifices a 45+ player). Then head to Akheva Ruins and kill the Sacrificed Remains inside the Sacrificial Pit. They are PHs for "A Shimmering Presence" and have a respawn time of about five minutes.
You say, 'Hail, A shimmering presence'
A shimmering presence's voice invades your mind, drawing images of past present and future together into a perverse harmony. Some images you recognize as your own, but the others seem to be coming from the spirit's own [memories].'
You say, 'What memories?'
A shimmering presence begins to glow a bit brighter. Your mind is filled with visions of a great swirl of clouds and lightning. You can almost feel the wind of the storm creeping into the chinks in your armor. It looks as if the storm is creeping across the surface of Luclin. You see several figures standing at the entrance of a [great temple]. The storm seems to be bearing down on them.'
You say, 'What great temple?'
A shimmering presence continues to flood your mind with images of the storm bearing down on the temple. Your view suddenly shifts. You're still looking at the storm, but it appears to be moving toward you this time. There is a creature beside you wearing a robe, holding a scepter in one of his...four arms! He is obviously the leader of the group, As he is wearing beautiful [ornate robes] compared to the rest of the four armed figures around you.
You say, 'What ornate robes?'
A shimmering presence glows brighter still as your vision turns to follow the robed figure up the stairs of the entrance to the temple. The figure raises his scepter toward the storm and begins to recite some unfamiliar words. A crackle of magical energy blazes across the sky seemingly in defiance of the raging storm. The energy quickly dissipates however, and the storm continues to bear down on the temple. The figure cries out in pain as the scepter in his hand shatters into many shards. The sofly glowing gem from the scepter head rolls silently down the steps and disappears.
Hand over the Summoned Wisp Stone.
A shimmering presence begins to quiver and shake. The formless entity appears to grow and shrink in complete disregard to natural laws. The light in the temple around you appears to slowly dim until you are surrounded by an impenetrable cloak of shadows. Fear grips your heart as your vision slowly adapts to accommodate the low light. When you can finally make out the figure before you, you find yourself silently praying for the darkness to return.
You gain experience!!
Once you give him the wisp stone, he will despawn and turn into The Spirit of Akelha`Ra.
You say, 'Hail, The Spirit of Akelha`Ra'
The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my [tormented prison].'
You say, 'What tormented prison?'
The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].'
You say, 'What spirits?'
The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me.'
You say, 'Who is Atenha`Ra?'
The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of its power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities.'
You say, 'What of Vex Thal?'
The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where Luclin's power directly touches this world...ungh...I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow...' As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at ______'s feet. ______ reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again.'
Quickly give her the Essence Emerald.
WARNING : at that point, do NOT say, 'What frame of your scepter?' or the spirit poofs and you will have to get another wisp stone and start over. All you would get is:
The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.
The Spirit of Akelha`Ra laughs quietly as the energy of the gem is absorbed into her being. She begins to chant in what you presume to be Akhevan. She suddenly cries out in pain and her image begins to flicker. She looks at ______ directly in the eyes and says, 'Vyanemis Tuis, use my gift wisely.' She disappears into the black marble leaving only a dark scepter frame lying on the floor. ______ picks it up.
You now need to gather together 10 Lucid Shards. These identify as different letters, and are thus each unique. They identify and drop as follows:
Dat - Fungus Grove from Shik`Nar Warriors and Royals, confirmed from:
Shik`nar Warrior
Shik`nar Royal Guard
Priest Kak`thak
Dax - Akheva Ruins, confirmed from:
A Shadow Reaver
A Shade Golem
A Rubble Rouser
Shaded Stones
Xi Xaui
Kel - The Grey, confirmed from:
A Sun Revenant (near the lake)
A Stone Beast
Kelera - Sanctus Seru or Katta, confirmed from:
A Legionnaire of the Hand
Named Legionnaires in the upper level of Sanctus Seru
An Intervallum Guard
Various Katta centurions (too many to list)
Lor - Dawnshroud Peaks from Rockhoppers and Sambata in the cave, confirmed from:
Sambata Tribal Worker
Sambata Tribal Hunter
A Rockhopper Ravager
A Rockhopper
Sambata Tribal Member
Raf - The Deep from Thought Horrors across the bridge, confirmed from:
A Thought Horror Spiriter
A Thought Horror
A Horror Guard
A Thought Horror Evoker
Koxiux the Imperceptible
Set - The Scarlet Desert from Sun Revenants and Reavers on the Plateau, confirmed from:
A Sun Revenant
A Sun Reaver
Tak - Maiden's Eye from named Goranga, confirmed from:
A Goranga Battlemaster
A Goranga Forager
A Goranga Prophet
A Goranga Savant
A Goranga Seer
Ved - Acrylia Cavern from Grimlings in Inner Acrylia, confirmed from:
A Grimling Prison Guard
A Grimling Deathguard
A Sanctum Bloodguard
Vin - Ssraeshza Temple from Skeletons in the Mines, confirmed from:
A Poxed Soriz
A Soriz Corpse
A Soriz Drudge
Combine these in the Scepter and you will create your Unadorned Scepter of Shadows. In the new container, you will need to combine the Planes Rift (obtained from Shissar Wraiths that spawn following Emperor Ssraeshza's death) and a Glowing Orb of Luclinite (dropped from various high end Luclin Mobs).
Upon combining those items, you'll create a Scepter of Shadows, which will get you into Vex Thal. Each member of the group must have a key to enter.
I have just finished the part of getting container in Akheva ruins. It took me 2:40h to spawn a Shimerring Presense. (Yes, killing 3 lvl 1 mobs every 5 minutes for almost 3 hours). I didn't killed the last one to avoid the aggro. So if it not spawns within 2 hours it still may spawn some hours later :) Also the a Shimmering Presense pops IMMEDIATELY after killing a sacrificed remains. So if you kill a remains you know within second that you have to kill more remains before the Presense will spawn.
Not sure if this has happened to anybody else, but...
I went to SS up on the catwalk and wandered around killing all the guards (possible 50-60) before I got my shard drop. The guard that dropped it was a human that was smaller then usual...like he had been shrunk twice. Since all the others were regular size, not sure if the shrunken one is a hint or a bug, but there you go.
#REDACTED,
Posted:May 06 2005 at 4:56 AM, Rating: Sub-Default, (Expand Post) with oow u dont really need to gear up in VT anymore, just oow tier 1 armor.
while gearwise this may be true, the aspect or raiding, refining tactics and learning to play well with each other is what forms a cohesive and successful guild. the best gear in the game wont make you a good player.
Went to the caves and the hoppers of course were not up so went to killing off the named, it didn't spawn the hoppers must have missed something, however the tribals there dropped the shards for my wife and I in about 45 minutes of constant killing.
"Start off by obtaining yourself a Wisp Stone (summoned by Mages) and an Essence Emerald (created when a Necromancer sacrifices a 45+ player). Then head to Akheva Ruins and kill the Sacrificed Remains inside the Sacrificial Pit. They are PHs for "A Shimmering Presence" and have a respawn time of about five minutes. "
I just want to know how the heck you are supposed to get to these Sacrificed Remains, when they are surrounded by a bunch of different things, including three Atulinae`Vius; these are nasty mobs.
the way you do the turnin is easy. 1- learn where the traps are, in general dont' step on any broken rocks/ruins and you're safe, there's only 1 trap that's not like that and is on the way
2- invis past all the other crap
3- only kill the 3 remains closest to the back of the pit, nothing will aggro you there, as well as nothing sees invis in the area. if you kill the 4th, one of the mobs in front ofthe pit will aggro due to the ae trigger on the deaths of the remains. oh, and use a ranged attack on the third one =) any dmg kills the remains so lvl 1 nuke or a clickie ring bow knife star etc all work just fine.
and that's it. takes a little while to get the path down but you can easily outrun anything in the zone with run speed 3, just dont' get rooted/stunned =P --Athenya / Faedarr 66 druid / 66 chanter
Kill the mobs around them? or you could just ninja turn in, you don't have to follow the scripts just turn in the wisp then the ee and you got yourself a scepter thinger, and run like a wenie
Is not a difficult quest, just very time consuming. Is soloable for 65BST easily, but safer to do w/ a healer (esp in the Deep and FG). Found in FG easy to single pull mobs w/ pacify. Just my 2 cp.....
Same here, zoned in, was there to help a friend get his corpse, and first one that hit me dropped Shard. First time I ever zoned into Seru on my warrior.
It took me over 100 kills in Sanctus Seru to finally get one of the shards to drop off the "Hand" mobs at the entrance from Dawnshroud Peaks. Needless to say I went from apprehensive to threatening. I also tried the upper ring with a group and never got one to drop there for me. So..just be patient...faster for some than others.
Actually its more common from the Marus Seru zone in guards, there are 2, 1 named and Lego of the hand. Now if you have killed Grieg a couple of times like me, you are Allied to certain factions in Sanctus Seru, the named guard do not add then, making the camp quite comfortable.
We where 5 camping only this Lego of the hand it took less than 1.5 hours to get all of our shards and move on, pretty damn fast since respawn is aprox 10 min.
i ran around the ring on the top solo . . . 1 lap and a half and a shard dropped . . . i heard the mobs that are in the little alcoves have a better chance, but that shard dropped from a regular pather (light blue to 65)
also, the lego of hand (near dsp / ms zones) will drop a shard very very commonly - that's what i would recommend ... killed 9 of them, got 2 shards
BTW as of june 04 this zone is soooooooo laggy you can't AE it =(
I know a lot people will think I'm nuts, but I don't really want to mess up faction with Seru or Katta to get key. As my character is "good" I don't feel its appropriate to kill others without just cause. I suppose I can just pay someone to let me loot a shard there, but does anyone know if this shard can drop off something else (at least something not human)?
[EQ] Romen Orgi of Sojourners / Magician, Brell Serilis (Cazic Thule) server magelo Romen of Fippy's Revenge / Magician, Fippy Darkpaw server Fiella / Magician, Firona Vie server Mentas of Cursed Asylum / Magician, Test Server magelo
Just thought of something else but no exp doing it the guards inside of nathanial what ever his name is little court yard are on seperate faction table from the city so if u kill them no loss of good faction, no idea if they drop the shard though sorry .
yeah i know what u mean was first thing that went through my mind, i have to kill guards. Not something i do alot of as a paladin. However i wanted to share with you a faction fix for seru. If you go and kill in mon letals either the undead there or the brain suckers or thought leaches or something in a cave cant remember name u get a fantastic list of good faction all the hands of seru are included in it . Good luck im off to start that key .
I would just like to add to what Salamok said. The people of Seru are not considered to be "good" by my standards. I follow Quellious, and as such I believe in peace. The people of Seru followed the people who eventually founded Katta to Luclin in order to exterminate them because those people were loyalists of the Combine Empire which was founded by Tsaf Katta.
You can read the whole story here: http://www.eqdruids.com/reference/lore_norrath/loreluclin.htm
So kill kill kill those evil guards of Seru :) That'll teach 'em to leave peaceful people like the citizens of Katta alone!
Actually, the residents of seru are pretty much evil. They may not try to kill you on sight, but don't let that dissuade you from hunting down their guards for a shard. Oh, and they have some of the funniest death messages to... helps with the grind of shard farming (but not much)
I can tell you that every shard except the Deep and Ssra is attainable soloing as a 65 druid. The Acrylia one is much easier than the posts I've read make it sound, if you're smart about it. Con everything and clear along the way.
As a note, the fungus grove is a great place to rake in a little cash. I was surprised to find that the eyes every other mob dropped sold for 20p to a vendor. I walked out of there after 3 hours with my shard, 800p worth of loot, 1/2 an AA and some nice Chitlin twink gear that seemed to drop on just about every royal.
As far as the other two shards go, this druid couldn't do them alone. The caverns in the Deep are cram packed and a single see invis mob blocks the route to the bridge. There was no safe place to set up camp that I saw except starting from the beginning and killing all the way in, hoping for singles along the way. In Ssra there are Ssssee Invis Ssssnakes that spawn along the way to the basement, and they ssssummon.
I just wanted to add as a 65 shaman the only part that isn't soloable at this point is ssra.. due to the extreme numbers of skeletons that come durin a pull.
However I had no problem in the deep invising to the invisible bridge and making my way to the shard mobs. Pet + quiessence is your friend :) I'd say this is easily duo-able by any combination so long as there is some form of healing.
I can tell you right now that there are never any see invis mobs on the way to the basement..there are sometimes see invis mobs wandering in the basement (taskmasters), but they can be avoided since their aggro range is so small. You are probably taking a wrong turn somewhere (middle door, end of hall take a left, first right through 2 doors, right, right, through door, down tube, basement).
The warden and the skellies are see invis, and since that is where you need to camp, that's the only problem. I hydra shaman/druid and can kill taskmasters/warden no problem and I can solo the skellies with the druid or the shammy, just goes faster with both.
I noticed a few posts about getting to the good camp across the bridge, but I've noticed when I run there, that there is a one see-invis mob a Shrieker parked with a couple of other fungis near one of the turns. I cannot seem to get around him without being spotted, but luckily there is a good stretch to FD right down the tunnel. Just a warning, but after that mob I've been able to invis all the way across bridge to the horror guards who are really easy to aggro kite.
PS - The visable bridge is a trap the invisable bridge is to the right of it use eqtoolbox map or you probably wont be able to get across
Yes you can have a chanter cast identify on you or If you know witch zones you got the shard from they you don't need to go back to that zone for anymore shards...
I couldn't get Spirit to evaporate ('What frame of your scepter?' kept giving the same response as 'What spirits?'), but giving it the essence emerald worked ok anyway.
I recently completed my Unadorned Scepter of Shadows, had DSP FG Ssra and The Grey about 3 months ago then I said ***** it I wanna finish this thing quick the other night I went back to Luclin and within 10 hours I finished Sseru shard, The Deep, ME, AC, SD, and AR shards, and while in AR also attained my frame, this really is you are really pressed for time and wanna go with the guild to get your shards it doesnt take that long ....hopefully soon I'll be goin to Ssra with the guild .....although we just got to Quarm last night)... and get my orb from AL or Creator or Exiled, and rift after Emp's death and finish my scepter ...shouldnt be too long...I just had a weird hair up my *** to enjoy Luclin again, hehe
The easiest way to get an Orb of Luclinite if your guild does not raid SoL anymore is to track the Servitor of Luclin in Griegs End. He's on a roughly 45 hour timer only, and he's 1 groupable (actually did it with only 3 people once).
I agree..Servitor is the best for orbs. Had a group of three, 2 beastlords and an enchanter and we killed this guy. Granted one beastlord died, but it was for a good cause.
Va'Dynn in AR is another good one. I tanked him (beastlord) with two clerics a necro and a bard. I spammed slow and disc protect to keep agro and to take less damage. took about 30 minutes but we killed the bastid.
#REDACTED,
Posted:Nov 12 2003 at 6:52 AM, Rating: Sub-Default, (Expand Post) managed to get grey, scarlet, dawnshroud, maidens, fungus, seru, acheva, and acrylia all in one day...
Ok I looted 2 shards about a year ago and they have been sitting in the bank, now I don't remember WHERE I looted them.... How can i tell which one they are?
You can try having them identified by a Wiz/etc using their Identify spell. It should tell you which part of the shard it is. Then you can look up what zone it came from here