Key to Vex Thal  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:60
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Sep 3 09:12:39 2002
Modified: Tue Dec 5 05:21:04 2023
Start off by obtaining yourself a Summoned: Wisp Stone (summoned by Mages) and an Essence Emerald (created when a Necromancer sacrifices a 45+ player). Then head to Akheva Ruins and kill the Sacrificed Remains inside the Sacrificial Pit. They are PHs for "A Shimmering Presence" and have a respawn time of about five minutes.

You say, 'Hail, A shimmering presence'

A shimmering presence's voice invades your mind, drawing images of past present and future together into a perverse harmony. Some images you recognize as your own, but the others seem to be coming from the spirit's own [memories].'

You say, 'What memories?'

A shimmering presence begins to glow a bit brighter. Your mind is filled with visions of a great swirl of clouds and lightning. You can almost feel the wind of the storm creeping into the chinks in your armor. It looks as if the storm is creeping across the surface of Luclin. You see several figures standing at the entrance of a [great temple]. The storm seems to be bearing down on them.'

You say, 'What great temple?'

A shimmering presence continues to flood your mind with images of the storm bearing down on the temple. Your view suddenly shifts. You're still looking at the storm, but it appears to be moving toward you this time. There is a creature beside you wearing a robe, holding a scepter in one of his...four arms! He is obviously the leader of the group, As he is wearing beautiful [ornate robes] compared to the rest of the four armed figures around you.

You say, 'What ornate robes?'

A shimmering presence glows brighter still as your vision turns to follow the robed figure up the stairs of the entrance to the temple. The figure raises his scepter toward the storm and begins to recite some unfamiliar words. A crackle of magical energy blazes across the sky seemingly in defiance of the raging storm. The energy quickly dissipates however, and the storm continues to bear down on the temple. The figure cries out in pain as the scepter in his hand shatters into many shards. The sofly glowing gem from the scepter head rolls silently down the steps and disappears.

Hand over the Summoned Wisp Stone.

A shimmering presence begins to quiver and shake. The formless entity appears to grow and shrink in complete disregard to natural laws. The light in the temple around you appears to slowly dim until you are surrounded by an impenetrable cloak of shadows. Fear grips your heart as your vision slowly adapts to accommodate the low light. When you can finally make out the figure before you, you find yourself silently praying for the darkness to return.
You gain experience!!

Once you give him the wisp stone, he will despawn and turn into The Spirit of Akelha`Ra.

You say, 'Hail, The Spirit of Akelha`Ra'

The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my [tormented prison].'

You say, 'What tormented prison?'

The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].'

You say, 'What spirits?'

The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me.'

You say, 'Who is Atenha`Ra?'

The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of its power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities.'

You say, 'What of Vex Thal?'

The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where Luclin's power directly touches this world...ungh...I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow...' As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at ______'s feet. ______ reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again.'

Quickly give her the Essence Emerald.


WARNING : at that point, do NOT say, 'What frame of your scepter?' or the spirit poofs and you will have to get another wisp stone and start over. All you would get is:

The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more.


The Spirit of Akelha`Ra laughs quietly as the energy of the gem is absorbed into her being. She begins to chant in what you presume to be Akhevan. She suddenly cries out in pain and her image begins to flicker. She looks at ______ directly in the eyes and says, 'Vyanemis Tuis, use my gift wisely.' She disappears into the black marble leaving only a dark scepter frame lying on the floor. ______ picks it up.

Receive Shadowed Scepter Frame, 10-slot container.

You now need to gather together 10 Lucid Shards. These identify as different letters, and are thus each unique. They identify and drop as follows:

  • Dat - Fungus Grove from Shik`Nar Warriors and Royals, confirmed from:

    • Shik`nar Warrior
    • Shik`nar Royal Guard
    • Priest Kak`thak



  • Dax - Akheva Ruins, confirmed from:

    • A Shadow Reaver
    • A Shade Golem
    • A Rubble Rouser
    • Shaded Stones
    • Xi Xaui



  • Kel - The Grey, confirmed from:

    • A Sun Revenant (near the lake)
    • A Stone Beast



  • Kelera - Sanctus Seru or Katta, confirmed from:

    • A Legionnaire of the Hand
    • Named Legionnaires in the upper level of Sanctus Seru
    • An Intervallum Guard
    • Various Katta centurions (too many to list)



  • Lor - Dawnshroud Peaks from Rockhoppers and Sambata in the cave, confirmed from:

    • Sambata Tribal Worker
    • Sambata Tribal Hunter
    • A Rockhopper Ravager
    • A Rockhopper
    • Sambata Tribal Member



  • Raf - The Deep from Thought Horrors across the bridge, confirmed from:

    • A Thought Horror Spiriter
    • A Thought Horror
    • A Horror Guard
    • A Thought Horror Evoker
    • Koxiux the Imperceptible



  • Set - The Scarlet Desert from Sun Revenants and Reavers on the Plateau, confirmed from:

    • A Sun Revenant
    • A Sun Reaver


  • Tak - Maiden's Eye from named Goranga, confirmed from:

    • A Goranga Battlemaster
    • A Goranga Forager
    • A Goranga Prophet
    • A Goranga Savant
    • A Goranga Seer


  • Ved - Acrylia Cavern from Grimlings in Inner Acrylia, confirmed from:

    • A Grimling Prison Guard
    • A Grimling Deathguard
    • A Sanctum Bloodguard



  • Vin - Ssraeshza Temple from Skeletons in the Mines, confirmed from:

    • A Poxed Soriz
    • A Soriz Corpse
    • A Soriz Drudge



Combine these in the Scepter and you will create your Unadorned Scepter of Shadows. In the new container, you will need to combine the Planes Rift (obtained from Shissar Wraiths that spawn following Emperor Ssraeshza's death) and a Glowing Orb of Luclinite (dropped from various high end Luclin Mobs).

Upon combining those items, you'll create a Scepter of Shadows, which will get you into Vex Thal. Each member of the group must have a key to enter.



Rewards:
Send a Correction
Post Comment
Camping the Shimmering Presense
# Jul 30 2005 at 7:12 PM Rating: Decent
I have just finished the part of getting container in Akheva ruins. It took me 2:40h to spawn a Shimerring Presense. (Yes, killing 3 lvl 1 mobs every 5 minutes for almost 3 hours). I didn't killed the last one to avoid the aggro.
So if it not spawns within 2 hours it still may spawn some hours later :)
Also the a Shimmering Presense pops IMMEDIATELY after killing a sacrificed remains. So if you kill a remains you know within second that you have to kill more remains before the Presense will spawn.
Getting the box
# Jul 28 2005 at 9:04 PM Rating: Decent
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58 posts
Hail, 'a shimmering presence'
Give the whisp stone
Hail, 'Spirit'
Give the Essence Emerald
Maybe a clue??
# Jul 22 2005 at 4:44 PM Rating: Decent
Not sure if this has happened to anybody else, but...

I went to SS up on the catwalk and wandered around killing all the guards (possible 50-60) before I got my shard drop. The guard that dropped it was a human that was smaller then usual...like he had been shrunk twice. Since all the others were regular size, not sure if the shrunken one is a hint or a bug, but there you go.

Drume
RE: Maybe a clue??
# Mar 15 2006 at 6:41 PM Rating: Decent
whats likely in this case is an Enc charmed the mob to use in farming the very piece thier pet had all along. deliciously ironic, dont you think? ^^
#REDACTED, Posted: May 06 2005 at 4:56 AM, Rating: Sub-Default, (Expand Post) with oow u dont really need to gear up in VT anymore, just oow tier 1 armor.
RE: vt/oow
# Mar 15 2006 at 6:43 PM Rating: Decent
while gearwise this may be true, the aspect or raiding, refining tactics and learning to play well with each other is what forms a cohesive and successful guild. the best gear in the game wont make you a good player.
RE: vt/oow
# May 07 2005 at 9:39 AM Rating: Default
It still is a nice step for guilds to raid at there are some drops that are worthwhile.
DSP
# May 01 2005 at 11:25 AM Rating: Decent
17 posts
Sambata Tribal Member dropped shard for me today in DSP.

'Bout time.
drops off guards too in the deep
# Apr 17 2005 at 6:05 PM Rating: Decent
In the DEEP, lucid shard dropped off of a horror guard, past invis bridge.
DSP drop
# Feb 10 2005 at 11:04 AM Rating: Decent
Went to the caves and the hoppers of course were not up so went to killing off the named, it didn't spawn the hoppers must have missed something, however the tribals there dropped the shards for my wife and I in about 45 minutes of constant killing.
Just want to know
# Jan 13 2005 at 9:58 AM Rating: Default
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165 posts
"Start off by obtaining yourself a Wisp Stone (summoned by Mages) and an Essence Emerald (created when a Necromancer sacrifices a 45+ player). Then head to Akheva Ruins and kill the Sacrificed Remains inside the Sacrificial Pit. They are PHs for "A Shimmering Presence" and have a respawn time of about five minutes. "

I just want to know how the heck you are supposed to get to these Sacrificed Remains, when they are surrounded by a bunch of different things, including three Atulinae`Vius; these are nasty mobs.
RE: Just want to know
# Feb 18 2005 at 11:39 AM Rating: Good
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56 posts
the way you do the turnin is easy.
1- learn where the traps are, in general dont' step on any broken rocks/ruins and you're safe, there's only 1 trap that's not like that and is on the way

2- invis past all the other crap

3- only kill the 3 remains closest to the back of the pit, nothing will aggro you there, as well as nothing sees invis in the area. if you kill the 4th, one of the mobs in front ofthe pit will aggro due to the ae trigger on the deaths of the remains. oh, and use a ranged attack on the third one =) any dmg kills the remains so lvl 1 nuke or a clickie ring bow knife star etc all work just fine.

and that's it. takes a little while to get the path down but you can easily outrun anything in the zone with run speed 3, just dont' get rooted/stunned =P
--Athenya / Faedarr
66 druid / 66 chanter

Edited, Fri Feb 18 11:43:03 2005
RE: Just want to know
# Jan 23 2005 at 7:00 PM Rating: Default
Kill the mobs around them? or you could just ninja turn in, you don't have to follow the scripts just turn in the wisp then the ee and you got yourself a scepter thinger, and run like a wenie
shard
# Jan 07 2005 at 9:03 AM Rating: Decent
As far as identifying the shard just link it to a friend or or guild chat or ooc rather and ask if someone can identify.
shards
# Oct 02 2004 at 7:20 AM Rating: Decent
Is not a difficult quest, just very time consuming. Is soloable for 65BST easily, but safer to do w/ a healer (esp in the Deep and FG). Found in FG easy to single pull mobs w/ pacify. Just my 2 cp.....
katta vs. seru
# Jul 25 2004 at 12:30 AM Rating: Decent
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76 posts
I've gotten two shards from both zones ... first time in katta i got it off first centurion at east tower, second time i got it off third one.

seru, took me 4 hours of the ring to get first and another countless hours on a seperate day to get the other.

same shard...katta>seru
RE: katta vs. seru
# Jul 27 2004 at 1:41 PM Rating: Default
all luck really. got mine on first kill in seru
RE: katta vs. seru
# Jan 23 2005 at 3:04 AM Rating: Decent
Same here, zoned in, was there to help a friend get his corpse, and first one that hit me dropped Shard. First time I ever zoned into Seru on my warrior.
RE: katta vs. seru
# Jan 07 2006 at 3:01 PM Rating: Default
Jumping on the "Seru Luck" bandwagon to say I got mine on the third kill.
KOS In SS
# Jul 05 2004 at 8:31 PM Rating: Decent
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159 posts
It took me over 100 kills in Sanctus Seru to finally get one of the shards to drop off the "Hand" mobs at the entrance from Dawnshroud Peaks. Needless to say I went from apprehensive to threatening. I also tried the upper ring with a group and never got one to drop there for me. So..just be patient...faster for some than others.

RE: KOS In SS
# Sep 28 2004 at 1:49 PM Rating: Decent
I went to the Marus Seru zone side and it dropped on first guy I killed.
RE: KOS In SS
# Aug 10 2004 at 3:55 AM Rating: Decent
Actually its more common from the Marus Seru zone in guards, there are 2, 1 named and Lego of the hand. Now if you have killed Grieg a couple of times like me, you are Allied to certain factions in Sanctus Seru, the named guard do not add then, making the camp quite comfortable.

We where 5 camping only this Lego of the hand it took less than 1.5 hours to get all of our shards and move on, pretty damn fast since respawn is aprox 10 min.
seru shard
# Jun 09 2004 at 3:40 PM Rating: Default
i ran around the ring on the top solo . . . 1 lap and a half and a shard dropped . . . i heard the mobs that are in the little alcoves have a better chance, but that shard dropped from a regular pather (light blue to 65)

also, the lego of hand (near dsp / ms zones) will drop a shard very very commonly - that's what i would recommend ... killed 9 of them, got 2 shards

BTW as of june 04 this zone is soooooooo laggy you can't AE it =(

Gl all
faction
# May 28 2004 at 10:18 AM Rating: Default
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188 posts
I know a lot people will think I'm nuts, but I don't really want to mess up faction with Seru or Katta to get key. As my character is "good" I don't feel its appropriate to kill others without just cause. I suppose I can just pay someone to let me loot a shard there, but does anyone know if this shard can drop off something else (at least something not human)?
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RE: faction
# Sep 17 2004 at 7:51 PM Rating: Decent
Just thought of something else but no exp doing it the guards inside of nathanial what ever his name is little court yard are on seperate faction table from the city so if u kill them no loss of good faction, no idea if they drop the shard though sorry .
RE: faction
# Sep 17 2004 at 7:46 PM Rating: Decent
yeah i know what u mean was first thing that went through my mind, i have to kill guards. Not something i do alot of as a paladin. However i wanted to share with you a faction fix for seru. If you go and kill in mon letals either the undead there or the brain suckers or thought leaches or something in a cave cant remember name u get a fantastic list of good faction all the hands of seru are included in it . Good luck im off to start that key .
RE: faction
# Jun 24 2004 at 8:11 AM Rating: Default
37 posts
I would just like to add to what Salamok said. The people of Seru are not considered to be "good" by my standards. I follow Quellious, and as such I believe in peace. The people of Seru followed the people who eventually founded Katta to Luclin in order to exterminate them because those people were loyalists of the Combine Empire which was founded by Tsaf Katta.

You can read the whole story here:
http://www.eqdruids.com/reference/lore_norrath/loreluclin.htm

So kill kill kill those evil guards of Seru :)
That'll teach 'em to leave peaceful people like the citizens of Katta alone!
RE: faction
# Jun 17 2004 at 3:00 PM Rating: Decent
Quote:
but I don't really want to mess up faction with Seru or Katta to get key


faction hit is soo small you wont even drop much from it. I killed about a dozen guards and never moved on my faction.
RE: faction
# May 29 2004 at 12:04 PM Rating: Decent
Actually, the residents of seru are pretty much evil. They may not try to kill you on sight, but don't let that dissuade you from hunting down their guards for a shard.
Oh, and they have some of the funniest death messages to... helps with the grind of shard farming (but not much)
RE: faction
# May 28 2004 at 10:19 PM Rating: Default
faction can be fixed
8 shards
# May 22 2004 at 3:39 AM Rating: Decent
I can tell you that every shard except the Deep and Ssra is attainable soloing as a 65 druid. The Acrylia one is much easier than the posts I've read make it sound, if you're smart about it. Con everything and clear along the way.

As a note, the fungus grove is a great place to rake in a little cash. I was surprised to find that the eyes every other mob dropped sold for 20p to a vendor. I walked out of there after 3 hours with my shard, 800p worth of loot, 1/2 an AA and some nice Chitlin twink gear that seemed to drop on just about every royal.

As far as the other two shards go, this druid couldn't do them alone. The caverns in the Deep are cram packed and a single see invis mob blocks the route to the bridge. There was no safe place to set up camp that I saw except starting from the beginning and killing all the way in, hoping for singles along the way. In Ssra there are Ssssee Invis Ssssnakes that spawn along the way to the basement, and they ssssummon.

Edited, Sat May 22 04:38:58 2004
RE: 8 shards
# Jul 07 2004 at 11:29 AM Rating: Decent
I just wanted to add as a 65 shaman the only part that isn't soloable at this point is ssra.. due to the extreme numbers of skeletons that come durin a pull.

However I had no problem in the deep invising to the invisible bridge and making my way to the shard mobs. Pet + quiessence is your friend :) I'd say this is easily duo-able by any combination so long as there is some form of healing.
RE: 8 shards
# Jun 13 2004 at 1:32 PM Rating: Default
7 posts
I can tell you right now that there are never any see invis mobs on the way to the basement..there are sometimes see invis mobs wandering in the basement (taskmasters), but they can be avoided since their aggro range is so small. You are probably taking a wrong turn somewhere (middle door, end of hall take a left, first right through 2 doors, right, right, through door, down tube, basement).

The warden and the skellies are see invis, and since that is where you need to camp, that's the only problem. I hydra shaman/druid and can kill taskmasters/warden no problem and I can solo the skellies with the druid or the shammy, just goes faster with both.
DSP - Shard Update
# May 09 2004 at 11:35 PM Rating: Default
Lucid Shard Dropped on 5/9/04 from

Sambata Tribal MemberSambata Tribal Member

Good Hunting
The Deep
# Apr 28 2004 at 10:48 AM Rating: Default
I noticed a few posts about getting to the good camp across the bridge, but I've noticed when I run there, that there is a one see-invis mob a Shrieker parked with a couple of other fungis near one of the turns. I cannot seem to get around him without being spotted, but luckily there is a good stretch to FD right down the tunnel. Just a warning, but after that mob I've been able to invis all the way across bridge to the horror guards who are really easy to aggro kite.

PS - The visable bridge is a trap the invisable bridge is to the right of it use eqtoolbox map or you probably wont be able to get across
Identify
# Mar 31 2004 at 12:38 PM Rating: Default
I am a Shaman, and have no identify spell. Is there away to tell which is which without it?
RE: Identify
# Apr 03 2004 at 7:07 PM Rating: Default
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243 posts
Yes you can have a chanter cast identify on you or If you know witch zones you got the shard from they you don't need to go back to that zone for anymore shards...
RE: Identify
# Apr 13 2004 at 10:58 PM Rating: Decent
Scholar
22 posts
Or you can get a Silvery Mask which has identify effect.Pretty cheap in Bazaar.
RE: Identify
# Jul 17 2004 at 6:15 PM Rating: Decent
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93 posts
Or Holgresh Grand Vizier Beads. They may say only usable by int classes, but you can click from inventory.
ty very much for info
# Feb 29 2004 at 4:20 PM Rating: Default
Fantastic Post indeed Aail
Trigger text
# Jan 25 2004 at 10:32 PM Rating: Decent
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151 posts
I couldn't get Spirit to evaporate ('What frame of your scepter?' kept giving the same response as 'What spirits?'), but giving it the essence emerald worked ok anyway.
RE: Trigger text
# Apr 03 2004 at 4:15 AM Rating: Decent
Same thing happening right now. and yeah, handing in EE worked. Thanks for your post or we would have been too worried to try it.
hoppers and sambata
# Jan 10 2004 at 4:36 PM Rating: Decent
24 posts
Confirming that hoppers and sambata can drop shards, I've taken lots of people into the caves for these and gotten them from both.
Raf
# Dec 17 2003 at 9:48 AM Rating: Default
recently got the Raf one from a thought horror on the echo caverns side of the Deep chasm.
RE: Raf
# Dec 17 2003 at 1:15 PM Rating: Default
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128 posts
Ditto, they drop from any thought horrors in the Deep, just more often across the bridge.
Time it takes for shards...
# Nov 17 2003 at 9:31 PM Rating: Default
I recently completed my Unadorned Scepter of Shadows, had DSP FG Ssra and The Grey about 3 months ago then I said ***** it I wanna finish this thing quick the other night I went back to Luclin and within 10 hours I finished Sseru shard, The Deep, ME, AC, SD, and AR shards, and while in AR also attained my frame, this really is you are really pressed for time and wanna go with the guild to get your shards it doesnt take that long ....hopefully soon I'll be goin to Ssra with the guild .....although we just got to Quarm last night)... and get my orb from AL or Creator or Exiled, and rift after Emp's death and finish my scepter ...shouldnt be too long...I just had a weird hair up my *** to enjoy Luclin again, hehe

RE: Time it takes for shards...
# Nov 21 2003 at 9:40 AM Rating: Excellent
49 posts
The easiest way to get an Orb of Luclinite if your guild does not raid SoL anymore is to track the Servitor of Luclin in Griegs End. He's on a roughly 45 hour timer only, and he's 1 groupable (actually did it with only 3 people once).
RE: Time it takes for shards...
# Nov 28 2003 at 4:42 PM Rating: Default
I agree..Servitor is the best for orbs. Had a group of three, 2 beastlords and an enchanter and we killed this guy. Granted one beastlord died, but it was for a good cause.

Va'Dynn in AR is another good one. I tanked him (beastlord) with two clerics a necro and a bard. I spammed slow and disc protect to keep agro and to take less damage. took about 30 minutes but we killed the bastid.
#REDACTED, Posted: Nov 12 2003 at 6:52 AM, Rating: Sub-Default, (Expand Post) managed to get grey, scarlet, dawnshroud, maidens, fungus, seru, acheva, and acrylia all in one day...
the Difference in the shards?
# Nov 06 2003 at 6:39 AM Rating: Default
Ok I looted 2 shards about a year ago and they have been sitting in the bank, now I don't remember WHERE I looted them.... How can i tell which one they are?
RE: the Difference in the shards?
# Jan 25 2004 at 1:49 AM Rating: Default
This is also a mask you can purchase in the bazaar which is all/all that has a click cast: Identify.

Sayden Starhawke
65 Druid
Rodcet Nife Server
RE: the Difference in the shards?
# Nov 06 2003 at 9:42 PM Rating: Default
You can try having them identified by a Wiz/etc using their Identify spell. It should tell you which part of the shard it is. Then you can look up what zone it came from here
RE: the Difference in the shards?
# Jan 03 2004 at 8:16 PM Rating: Default
bards can identify it for you also
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