| Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||
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Start off by obtaining yourself a Summoned: Wisp Stone (summoned by Mages) and an Essence Emerald (created when a Necromancer sacrifices a 45+ player). Then head to Akheva Ruins and kill the Sacrificed Remains inside the Sacrificial Pit. They are PHs for "A Shimmering Presence" and have a respawn time of about five minutes.
You say, 'Hail, A shimmering presence' A shimmering presence's voice invades your mind, drawing images of past present and future together into a perverse harmony. Some images you recognize as your own, but the others seem to be coming from the spirit's own [memories].' You say, 'What memories?' A shimmering presence begins to glow a bit brighter. Your mind is filled with visions of a great swirl of clouds and lightning. You can almost feel the wind of the storm creeping into the chinks in your armor. It looks as if the storm is creeping across the surface of Luclin. You see several figures standing at the entrance of a [great temple]. The storm seems to be bearing down on them.' You say, 'What great temple?' A shimmering presence continues to flood your mind with images of the storm bearing down on the temple. Your view suddenly shifts. You're still looking at the storm, but it appears to be moving toward you this time. There is a creature beside you wearing a robe, holding a scepter in one of his...four arms! He is obviously the leader of the group, As he is wearing beautiful [ornate robes] compared to the rest of the four armed figures around you. You say, 'What ornate robes?' A shimmering presence glows brighter still as your vision turns to follow the robed figure up the stairs of the entrance to the temple. The figure raises his scepter toward the storm and begins to recite some unfamiliar words. A crackle of magical energy blazes across the sky seemingly in defiance of the raging storm. The energy quickly dissipates however, and the storm continues to bear down on the temple. The figure cries out in pain as the scepter in his hand shatters into many shards. The sofly glowing gem from the scepter head rolls silently down the steps and disappears. Hand over the Summoned Wisp Stone. A shimmering presence begins to quiver and shake. The formless entity appears to grow and shrink in complete disregard to natural laws. The light in the temple around you appears to slowly dim until you are surrounded by an impenetrable cloak of shadows. Fear grips your heart as your vision slowly adapts to accommodate the low light. When you can finally make out the figure before you, you find yourself silently praying for the darkness to return. You gain experience!! Once you give him the wisp stone, he will despawn and turn into The Spirit of Akelha`Ra. You say, 'Hail, The Spirit of Akelha`Ra' The Spirit of Akelha`Ra 's hollow eyes look up at you. You have the distinct impression that she can see right into the darkest shadows of your soul. She opens her mouth to speak but the sounds you hear come from inside your mind. 'Greetings mortal, thank you for releasing me from my [tormented prison].' You say, 'What tormented prison?' The Spirit of Akelha`Ra appears to be fading in and out of existence as you speak to her. The spirit's voice fills your mind. 'I am Akelha`Ra, once high priestess of Luclin and leader of the Akheva. This form you see before you now is a fading remnant of my former existence. The storm was the cause of my imprisonment in the world of undying [spirits].' You say, 'What spirits?' The Spirit of Akelha`Ra says 'We Akheva are immortal entities placed in this plane by the mistrees of shadow. We are her most perfect creation. Death has no meaning to us, as even in death we find rebirth through the power of the mistress. My imprisonment was caused by my seperation from the power of the mistress by [Atenha`Ra]. It was she who sent the storm to destroy me and all that followed me.' You say, 'Who is Atenha`Ra?' The Spirit of Akelha`Ra says 'It is more then a little ironic that Atenha`Ra is a reflection of myself. An entity created from my own consciousness, a reflection of a shadow. She now holds the seat of grand power in [Vex Thal], and I have not the power to gain entry to the city, let alone face her. You must find my scepter that was lost in the storm to gain entry to Vex Thal. The scepter has likely lost much of its power from being shattered. Once it is reassembled you will need to merge a Orb of Luclinite with a source of celestial power inside the scepter. The spirits whisper that the emperor of the Shissar holds the power to manipulate such energy. Be weary of him, he is heralded as the slayer of gods, the defiler of realities.' You say, 'What of Vex Thal?' The Spirit of Akelha`Ra says 'Vex Thal is the sacred home of the Akheva. The place where Luclin's power directly touches this world...ungh...I can not summon the frame of my scepter in my current weakened state. I need a soul to regain my pow...' As she speaks you can see her slowly fade out of existence. You wonder how long her spirit will stay with this world. She seems entirely unable to speak to you now, and can only muster the strength to point at the ground at ______'s feet. ______ reaches down a picks up a small emerald off the ground, but it disappears silently into the shadows. Akelha`ra looks as if she is trying to speak again.' You say, 'What frame of your scepter?' The Spirit of Akelha`Ra opens her mouth to speak, but the voice in your head is no longer audible. You reach forward to touch the fading shadow of a creature and draw back in horror as your hand disrupts the spirit before you. She evaporates into the shadows once more. Quickly give her the Essence Emerald. The Spirit of Akelha`Ra laughs quietly as the energy of the gem is absorbed into her being. She begins to chant in what you presume to be Akhevan. She suddenly cries out in pain and her image begins to flicker. She looks at ______ directly in the eyes and says, 'Vyanemis Tuis, use my gift wisely.' She disappears into the black marble leaving only a dark scepter frame lying on the floor. ______ picks it up. Receive Shadowed Scepter Frame, 10-slot container. You now need to gather together 10 Lucid Shards. These identify as different letters, and are thus each unique. They identify and drop as follows:
Combine these in the Scepter and you will create your Unadorned Scepter of Shadows. In the new container, you will need to combine the Planes Rift (obtained from Shissar Wraiths that spawn following Emperor Ssraeshza's death) and a Glowing Orb of Luclinite (dropped from various high end Luclin Mobs). Upon combining those items, you'll create a Scepter of Shadows, which will get you into Vex Thal. Each member of the group must have a key to enter. | ||||||||||||||||||||||||||||||||||||||||||||
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At the moment, it is not necessary to do the script. Once the shimmering presence pops, just hand in the Wisp Stone and hand in the Essence Emerald to the following spawn.
When you kill a remains, there is a good chance a Shower of Blood spell will go off. This could aggro one or two of the shades in front of the spawn point. The spell itself was resisted fairly easily by a group of mid 70's. When the shower of blood goes off, it does not appear as though the shimmering presence spawns.
There are three mobs that spawn right behind the remains. They are on the same timer and appear to aggro on anyone in the remains area.
Karnuge-76 Warrior
Rosthan-76 Shaman
Wurshar-76 Enchanter
Bromint-76 Cleric
Lantor-76 Necromancer
Will try again once I stop pulling my hair out. Anyone else having a problem?
Anzanya 54 Beastlord
Angelex 38 Ranger
Nightengail 42 Cleric
Bristlebane
Visionary Sufono Shadowflame - 71 Enchanter
It MUST be a whisp stone.
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Back, and rebuilding, but not posting near as much.
As you enter from Dawnshroud just go up the hallway into the main large area and go LEFT
There will be a small set of STEPS with a wall hanging.. Click on the Wall hanging to inter between the walls
This is where the A Legionnaire of the Hand or Named Legionnaires and An Intervallum Guard all walk.. took about 10 min to get a shard...
Very quick and easy.. also took a friend there later and did a quick repeat performance.
[ANONYMOUS] Latan <The War Council>
My Katta Castrum Merchant Guide | clik.to/eqmaps - ALL maps!
There doesn't appear to be any connection with what the shimmering presence says/emotes, nor with any of the activity occuring once the shimmering presence has been spawned.
I don't see any indication that it would need a light source, so what's the clue?
Hugs,
Lanial
Ever think of making a list of the various zones the shards drop in and check them off as you get them? I did that and it made it way easier to remember which zones I visited and which ones I need to hit. I know most people work on the quest from time to time and do not run through it all at once, so the list proved to be invaluable and no need to have the shards identified.
I found what worked best was getting all the shards, saving the SSRA one for last, thus making it a good idea to run the commanders for the emp key and hitting basment in between spawns to get the shard and work on the bane weapon at the same time. Once you are done that you are ready to hit emp and go have fun in VT
So if it not spawns within 2 hours it still may spawn some hours later :)
Also the a Shimmering Presense pops IMMEDIATELY after killing a sacrificed remains. So if you kill a remains you know within second that you have to kill more remains before the Presense will spawn.
Give the whisp stone
Hail, 'Spirit'
Give the Essence Emerald
I went to SS up on the catwalk and wandered around killing all the guards (possible 50-60) before I got my shard drop. The guard that dropped it was a human that was smaller then usual...like he had been shrunk twice. Since all the others were regular size, not sure if the shrunken one is a hint or a bug, but there you go.
Drume
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
'Bout time.
I just want to know how the heck you are supposed to get to these Sacrificed Remains, when they are surrounded by a bunch of different things, including three Atulinae`Vius; these are nasty mobs.
1- learn where the traps are, in general dont' step on any broken rocks/ruins and you're safe, there's only 1 trap that's not like that and is on the way
2- invis past all the other crap
3- only kill the 3 remains closest to the back of the pit, nothing will aggro you there, as well as nothing sees invis in the area. if you kill the 4th, one of the mobs in front ofthe pit will aggro due to the ae trigger on the deaths of the remains. oh, and use a ranged attack on the third one =) any dmg kills the remains so lvl 1 nuke or a clickie ring bow knife star etc all work just fine.
and that's it. takes a little while to get the path down but you can easily outrun anything in the zone with run speed 3, just dont' get rooted/stunned =P
--Athenya / Faedarr
66 druid / 66 chanter
Edited, Fri Feb 18 11:43:03 2005
seru, took me 4 hours of the ring to get first and another countless hours on a seperate day to get the other.
same shard...katta>seru
cause I stay murkin, man.
Murkin - 70 warlock
79 Monk
Member of Shadows of Adan
---
Earthkeeper Brudish FrozenThorn
---
Santun Spiritseeker, 52 mystic, 39 alchemist
Xelon Thex, 70 templar, 58 AA, 40 sage
/i Man may sin from ignorance or folly but what of a wise man or nation, pledged to cleave to the Light, whose charity is so great that they refuse to protect the innocent for fear of injuring the guilty? /i
We where 5 camping only this Lego of the hand it took less than 1.5 hours to get all of our shards and move on, pretty damn fast since respawn is aprox 10 min.
Undead Priest of Ragnaros server (PvP)
also, the lego of hand (near dsp / ms zones) will drop a shard very very commonly - that's what i would recommend ... killed 9 of them, got 2 shards
BTW as of june 04 this zone is soooooooo laggy you can't AE it =(
Gl all
Spellcrafter Romen Orgi (unguilded)magelo
69 Magician, Brell Serilis (Cazic Thule) server
Mentas of Cursed Asylum magelo
81 Magician, Test Server
[WoW]
Darkaura
80 Warlock, Scarlet Crusade server
You can read the whole story here:
http://www.eqdruids.com/reference/lore_norrath/loreluclin.htm
So kill kill kill those evil guards of Seru :)
That'll teach 'em to leave peaceful people like the citizens of Katta alone!
70 Magician - EverQuest
Rezzah
60 Priest - World of Warcraft
faction hit is soo small you wont even drop much from it. I killed about a dozen guards and never moved on my faction.
~Searron~
Oh, and they have some of the funniest death messages to... helps with the grind of shard farming (but not much)
As a note, the fungus grove is a great place to rake in a little cash. I was surprised to find that the eyes every other mob dropped sold for 20p to a vendor. I walked out of there after 3 hours with my shard, 800p worth of loot, 1/2 an AA and some nice Chitlin twink gear that seemed to drop on just about every royal.
As far as the other two shards go, this druid couldn't do them alone. The caverns in the Deep are cram packed and a single see invis mob blocks the route to the bridge. There was no safe place to set up camp that I saw except starting from the beginning and killing all the way in, hoping for singles along the way. In Ssra there are Ssssee Invis Ssssnakes that spawn along the way to the basement, and they ssssummon.
Edited, Sat May 22 04:38:58 2004
However I had no problem in the deep invising to the invisible bridge and making my way to the shard mobs. Pet + quiessence is your friend :) I'd say this is easily duo-able by any combination so long as there is some form of healing.
The warden and the skellies are see invis, and since that is where you need to camp, that's the only problem. I hydra shaman/druid and can kill taskmasters/warden no problem and I can solo the skellies with the druid or the shammy, just goes faster with both.
Sambata Tribal MemberSambata Tribal Member
Good Hunting
PS - The visable bridge is a trap the invisable bridge is to the right of it use eqtoolbox map or you probably wont be able to get across
EverQuest - Not so much a game, as a chat site,
with swords.
Va'Dynn in AR is another good one. I tanked him (beastlord) with two clerics a necro and a bard. I spammed slow and disc protect to keep agro and to take less damage. took about 30 minutes but we killed the bastid.
(Fennin Ro Server)
Sayden Starhawke
65 Druid
Rodcet Nife Server
Edited, Thu Nov 6 05:35:55 2003
Assassin For Bristlebane on Tarew Marr
ty to my guildies in ef especaily iilane ,emduar,nina, tufeet,rowf,aralc ,taad ,taynt for lending there helping hand through this long camps
ty vm guys ty to the ones here who make there posts on info
Shards:
Kel - from the Grey. Camp the Sun Revenants in the NW corner. Six or eight spawns around a lake. Rocks on the West side are trapped, which can be an unpleasant surprise when 3 little boulder guys come out chaining flurry of pebbles and summoning... Avoid the trap, and it's an easy, but long solo for soloing classes. I stayed on the NE corner of the lake, and kited east along the north wall. Took me 40 or 50 kills (about 6 hours total), but most people have better luck.
Dat - Fungus Grove. Drops off Shik'nar Warriors and Royals Guards. Near the TW zone, there's a tunnel that loops around under a hill. Way in the back, there's a cicle of warriors and a priest in front of a side tunnel leading to the Royals. No problem with running down here invis. The warriors were easy singles with snare, but I never managed to get he Royals single. Some warriors and all of the royals summon. This wasn't hard for me and Geffil (druid), and was downright easy when Katatonic (warrior) came to join us. Royals are a pain - I wouldn't bother when them unless you have a reasonably strong group. We picked up one shard in 3 hours (off our first kill, too), but drop rate should normally be higher. Maybe, possibly - though I am probably imagining things after spending too much time here - the drop rate is higher when the priest is up. There are also two warriors in another part of these tunnels, but the larger camp is actually easier.
Dax - Ahkeva Ruins. This can probably be solo'd, slowly. Duoed, with some risk. I really recommend at least 3 people. Shard drops from Rabble Rousers, Shade Golems, Shadow Reavers, and Shaded Stones deeper in Ahkeva. Go straight into the zone, two rooms down, and pull from Va'Dyn's room to a nice safe corner. Also trigger traps in the side halls - some people think trap mobs have a higher drop rate. Rabble Rousers have a ton of HP, so low dps groups may want to avoid them, but the rest are easy. All are rootable, but some mobs are not mezzable. They often come 2-4 at a time without a split puller, so be ready. This camp has been slow for me - but not as bad as FG.
Raf - The Deep. Suppose to drop off horrors on both sides of the bridge - everything but the young ones. We headed across the invis bridge and worked the tunnels closer to SSRa. Some spots where it help to have a pacify caster, but everything except elders are rootable (don't bother with elders unless ya feel ubah - they come in packs, hit for 600, are not rootable, and probably, like most horrors, are not mezzable). This should be soloable for someone with pacify, but I really recommend 2+ people. With a Ranger, druid, enc, mage, and wizzy, we were able to get about one an hour.
Kelera - Seru/Katta. I did this one in Katta, but it drops in Seru, as well. For Katta, just head to the castle on the eastern edge of the upper level. Drops of the Cenurions inside and in front of the castle. I cleared the two Legionaires outside, plus one roamer, then pulled the two centurions outside with harmony+snare. Moved inside and killed the first floor centurions at their spawn points. Upstairs is very difficult to pull - drop rate downstairs is so high there's no reason to head upstairs, though a bored monk/sk/necro or non-kos enc/cleric/pally/ranger might give it a try. Centurions summon, so casters be careful soloing. Should be no problem for pet classes. Took me two kills on first run, five or six on second run, five or six kills for three shards on third run. Fast easy shard.
Lor - Dawnshroud. Kill the rockhoppers in the caves. Afaik, any of them can drop it. If the hoppers are not up, head deep into the caves and kill the Sambata Keeper till a named spawns. Killed the named, and the hoppers are back - just don't kill the age old. This one seems to drop pretty quick. Apparently it can also drop off sambata... But I've never seen it.
Set - Scarlet Desert. Head to the ruins on the plateau with a bunch of Sun Revenants. Kill'em all, loot a shard. Fast and easy, took maybe 10 kills solo - about 15 mins.
Tak - Maiden's Eye. Be ready for a long camp.... Four camps with the Goranga scout spawns at each camp. One by DSP zone (seer), two near UP zone (forager and savant), one near Ahkeva (Battlemaster). Kill scouts till the named spawns. The named will usually (but not always) drop, but are rare spawns. I spent 10 hours one day.. 20 minutes the second. Battlemaster seems the most common, but Forager+Savant are accessible from a nice safe little canyon with no roamers. Easy solos, but bring a book.
Vin - SSRa. Hit the skellies in the mines. Closer to The Deep you get, the better off you are. Drops off drudges, corpses, and poxed soriz. May also drop of plagues soriz. I don't think it will drop from slaves or regular "soriz skeletons". A small group will need a enc or pally/cleric/monk/sk/necro to pull, as they usually come in packs. They don't hit hard, but they will beat up your casters. I can see this being difficult solo, but a duo can probably handle it. A decent group will tear the place up and have a good drop rate.
Ved - Acylia Caverns. Invis and head in. Stop past the gate. Clear the skellies to the left, reinvis, then move in down the left passageway. Con as you go - some can see invis around here. A small statue down the left passageway is a clicky portal to Inner AC. Settle into a nice safe spot with no roamers - the large room central to inner seems pretty good - roamers path through the middle, though. I ended up camping on a spawn point at one "end" of the room and dealing with the odd add. A pet class can probably solo this - was easy for me (ranger) and Cygnet (druid) to duo. With a near full group, we owned the place. Supposedly can drop of anything named "Sanctum _____". Drop rate is pretty high, too.
Frame - To get the frame, you should probably bring a balanced group. These are fast and easy, but you'll need to make your way deep into AR, break into a room, and hold a camp on top of three spawns with occasional adds. Form up your group and make sure everyone needing the frame has An Essence Emerald (crated when a necro sacrifices someone) and a Summoned: Wisp Stone (from a low level mage spell). Head deep into AR (silly me never recorded the exact location or path) to a room with a bunch of robes standing around an altar with 4 "Sacrificed Remains" in it. Break into the room and hang out on top of the altar. Kill "Sacrificed Remains" until "A shimmering presence" spawns. Hand the presence the wisp stone, and it will respawn as "Spirit of Akelha`Ra", hand the EE to the spirit to recieve you Frame. In my two frame trips, we've averaged 10 or 15 mins each after 10 or 15 mins to get to and break into the room.
Combine the 10 different shards in the frame to form another container, combine rift and orb to create key. Welcome to Vex Thal! Long slow raids await!
[70 Plainswalker] Aanil of E`ci (Wood Elf) <Infinit>
[70 Druid] Bashkara of Draenor (Tauren) <With Stupid>
Pretty much all of these camps are random... some or easier than others. A few can be soloed by a good player in any class, such as DSP, Scarlet Desert, sometimes the Grey or ME. Mostly, they're just VERY long camps. At each camp, some people have gotten a shard in 15 mins and some people have had to spend countless hours there, it just depends. Some camps, such as ME and FG, are simply known to be long, but even there people have gone in and gotten their shards in like 2 minutes. It's very random.
My recommendation? Find a group of 5 or so other people that want to get this done, and commit to a few days a week where you will all go and get a shard or two, and it'll be done fast. Every camp can be handled with 3-6 people, but the more people you have the easier it is to clear.
Oooh and you don't need to clear for the frame... get an inviser, and you can do it duo, solo if you are an inviser, although another person helps. Basically, run in to the room with the ledge and the 3 remains... if you set off traps, train to zone... you're usually fast then them, so it's not a problem. Follow the right wall invised inside the room, you won't get the see invis aggro. Then, pop onto the ledge, stay on the BACK wall, and do your turn-ins.
http://www.magelo.com/eq_view_profile.html?num=342212
Tarew Marr
I'd like to add a suggestion to getting the container. After spending about an hour trying to get in here w/ the help of a necro, and subsequently having it not work out so well, myself (65 Ranger) and a friend (also 65 Ranger) did this:
He ran in, set off all the traps and trained the mobs to the entrance while I ran in invis and camped in the LEFT (as you face the large windowed wall BEFORE you enter the area where the sacrificial remains are) corner to break any aggro. I came back, invised up and conned the robes standing there (I was told they can sometimes see invis) and jumped into the sac pit and stood at the extreme back corner and killed the 3 remains closes to me w/ a small DD. The shimmering presence popped after two kills, did my turn ins, invised up and ran until I popped at trap and continued on training what mobs were on me to entrance. All in all this took 10 minutes and only two people.
Jastizu, 51 IKS War, Tunare (E'ci)
Steamfont
Test
Go pay a poor ranger to headshot all the mobs in Sseru on the walkway just above the DSP zone in. Any of the legionares can drop them-- Got 2 in one clearing Took 10 min to clear -- had shammy tanking me headshoting =)
Edited, Mon Dec 29 12:16:49 2003
http://www.magelo.com/eq_view_profile.html?num=873224
It was a much nicer then the 2-3 hours I spent in seru looking for the shard
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