| Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||
|
You say, 'Hail, Elder Glanoxx'
Elder Glanoxx looks like he's been sick for some time. He looks at you for a moment and motions for something to drink. Hand him a Water Flask. Elder Glanoxx says 'Are you here for them... are you here to release us?' You say, 'I am here to release you.' Elder Glanoxx says 'The ones that keep us here... the ones who defy the gods. They must be destroyed. I cannot recall a time outside of this place, but I believe the stories. I trust that we are from somewhere else. These creatures claim to be gods. They claim to have created us from the filth of the mines. This cannot be. I have seen the face of our true god. He told me of their blasphemy. He came to me and handed me the knowledge of how to reach their Emperor. He taught me to resist the prying magic of the fanatics. Are you the crusaders of prophecy... the ones who walk in the mist?' You say, 'We are the crusaders of prophecy.' Elder Glanoxx says 'The prophecy will come to pass at last. Take my knowledge... the knowledge of our lord. I will not last much longer. This sickness will kill me like the others. There is one other who can help you. He claims to know some weakness of these creatures, seek him at the smelting furnaces near the mines. Now I must tell you the secret of the key.' You say, 'What is the secret of the key?' Elder Glanoxx says 'There is a pouch to be found. It was specially made and requires three separate components to function. Seek out the Idol of Zazuzh and the Ring of Zeruzsh. These items are kept by the Emperor's must loyal Taskmasters. Place with them the Ssreashzian Insignia. This item will be much harder to acquire. I am sure you will be successful... our lord walks with you. Please be swift.' In the basement of the temple, kill named Taskmasters or Warden Mekuzh until you obtain a Taskmaster's Pouch. Then kill Commander Zazuzh, on the first floor, and obtain the Zazuzh's Idol. Then kill Commander Zeruzsh, on the second floor, to get the ring. Then go to the imperial guard chamber and kill the guards until one of the named Mobs spawns. They drop the insignia. Combine the idol, ring and insignia in the pouch and you will receive the Ring of the Shissar, which gets you into the Emperor's Chamber. Once used, it will go on your /keyring as "Ring of the Shissar." | ||||||||||||||||||||||||||||||||||||||||||
| Rewards: | |||||||||||||||||||||||||||||||||||||||||||
| Send a Correction | |||||||||||||||||||||||||||||||||||||||||||


Any suggestions?
Tier'Dal Necromancer
Guild Forum Spam-Master
Rodcet Nife by Birth / Quellious by Merger
And yes you need to get past that door to get to the 3 mobs (Advisor, Arbitor, General) that drop one of the parts needed to complete the key. All 3 spawn in the same room, which is the room you use your finished key to enter the Emporer's Chamber.
Yther Ore.
Tier'Dal Necromancer
Guild Forum Spam-Master
Rodcet Nife by Birth / Quellious by Merger
You can also CoH to the room with the Advisor, Arbitor, and General, but not into Emporer's rooms.
There's probably more ways I've forgotten, those are just that I have tried. I always lied the CoH, as I had a Mag and a Rog one seperate accounts, and could park the Mag up there in the corner safely, and CoH whoever, whenever.
Yther Ore.
Elder Glanoxx looks like he's been sick for some time. He looks at you for a moment and motions for something to drink.
Hand him a flask of water.
Elder Glanoxx says 'Are you here for them... are you here to release us?'
You say, 'i am here to release you'
Elder Glanoxx says 'The ones that keep us here... the ones who defy the gods. They must be destroyed. I cannot recall a time outside of this place, but I believe the stories. I trust that we are from somewhere else. These creatures claim to be gods. They claim to have created us from the filth of the mines. This cannot be. I have seen the face of our true god. He told me of their blasphemy. He came to me and handed me the knowledge of how to reach their Emperor. He taught me to resist the prying magic of the fanatics. Are you the crusaders of prophecy... the ones who walk in the mist?'
You say, 'we are the crusaders of prophecy'
Elder Glanoxx says 'The prophecy will come to pass at last. Take my knowledge... the knowledge of our lord. I will not last much longer. This sickness will kill me like the others. There is one other who can help you. He claims to know some weakness of these creatures, seek him at the smelting furnaces near the mines. Now I must tell you the secret of the key.'
You say, 'what is the secret of the key?'
Elder Glanoxx says 'There is a pouch to be found. It was specially made and requires three separate components to function. Seek out the Idol of Zazuzh and the Ring of Zeruzsh. These items are kept by the Emperor's must loyal Taskmasters. Place with them the Ssreashzian Insignia. This item will be much harder to acquire. I am sure you will be successful... our lord walks with you. Please be swift.'
I tried hailing this guy, and forget how far I got when I did it a year ago. but not this far for sure. My persistence in trying various answers was not good I guess. Thanks for the extra effort.
officer of Core of Truth, BB
http://magelo.com/1351668
- came out a couple years back to make it easier so you dont ahve to store all your keys (NOTE: not every key goes onto the keyring when used, use /Key to see what keys you have .. or to see if key goes into the keyring)
Barbarian Shaman of 85 Winters <Tunare server>
http://eq.magelo.com/profile/263907
Croix's guide says more than one comm2 can be up at one time. can anybody confirm this?
http://www.magelo.com/eq_view_profile.html?num=767007
http://www.magelo.com/eq_view_profile.html?num=118341
http://www.magelo.com/eq_view_profile.html?num=607418
http://www.the-commune.com/jolo/guides/ssra/#named
Member of the Planar Campaign
Magelo - http://www.magelo.com/eq_view_profile.html?num=1065059
Edited, Oct 25th 2007 9:58am by joehopperr
Thank you
P.S.- ATTENTION Lazy Noobs!
The link is eazy reading like the Sunday Comics. It has lots of pictures for you stoned dullards who are always slowing down the game with your endless tard questions. So do some research for a change and impress your tard buddies by getting a clue.
Edited, Sat Aug 27 11:09:59 2005
Zazuzh many times with idols and keys rotting.
My grp had a cleric, war, and rogue who was there
looking for the Vah Shir mask. All 65 and 3boxed.
Zazuzh himself was nothing special, i found the elites more troublesome than him.
that you use bluffing
could be used for running
away.
http://www.magelo.com/eq_view_profile.html?num=308186
Zazuzh many times with idols and keys rotting.
My grp had a cleric, war, and rogue who was there
looking for the Vah Shir mask. All 65 and 3boxed.
Zazuzh himself was nothing special, i found the elites more troublesome than him.
that you use bluffing
could be used for running
away.
http://www.magelo.com/eq_view_profile.html?num=308186
I pulled 3 on first pull in mines got all 3 rooted and snared then the ping-pong-summoning began and almost died. However, if you let one follow you to a far away corner while the others are rooted, you will be far enough away from others they won't come after you.
So, root and snare adds in mines and one by the exit. Back up, check for walker lizzies, nuke one in exit to brk root and take him to a corner and beat him to death. Not recommended for the timid of dying or weak of heart.
Edit: Wanted to add these have around 12k hp so not a terrible amount of hp, taskmasters and warden have about twice that.
Edited, Wed Sep 1 15:23:27 2004
Fyrril's Crap
Zothis 51st monk on Fennin Ro
Zothis' Crap
Steamfont
2. Zazushs Idol First floor mob spawn, seems any snake can be his ph, i tried clearing snakes for 4-5 hrs not a single damn spawn of em, (good avg lvl 65 with 1 or 2 dozen aa group) camped a lvl 1 ranger checked it every few hrs eventually found him up and duoed him with sk/chanty team
3. Ring 2nd floor, with a single group clearing anywhere on 2nd floor you should get him to spawn once every 2 hrs or so he can be found up with track and lvl 1 ranger, but not often recommend ya bring healer/tank/dps min to do the camp, several elites on 2nd floor are unmezzable unslowable.
4. Insignia 3rd floor pain in the ass need 2 65 groups (or 1 65 100 aa group), or follow an emp raid on up, usually if your an app recruit or nice guy they will do room to get yer insignia. This is only peice i need, i guess i should be a nicer guy
http://www.magelo.com/eq_view_profile.html?num=490449
1) Only one commander per floor can be up at a time. If ones already up, you can kill other snakes on that floor till you're blue in the face without seeing him. Make sure to track before setting up camp.
2) They can spawn behind locked doors. Bring a rogue with 210 lockpick
3) The insignia's are the quickest (and hardest) to get. If none of the named guys are up, you probably only need to kill about 4 or 5 guards to get one to pop.
4) There are two additional named taskmasters through the northern archway near the NE and NW corners. Nothing past that archway seemed to agro on us (cept for the taskmasters of course).
They will gate on ya too so watch out for that.
60 NE Rogue
Hyjal
(Forthoffer retired from EQ/Lanys, as a 65/155 cleric with effectively GM in all standard tradeskills)
Monolith
65th Level Erudite Arcanist
Torvonnilous
Free account required to post
You must log in or create an account to post messages.Forum system by Zam