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Key to the Emperor's Chamber
Quest Started By:Description:
Where:
Who:
Information:
Rating:Good (4.00)
Time:Days
Level:60
Monster Mission: No
Repeatable:Yes
Quest Type: Quest
Quest Goal:
  • Advancement
Quest Items:
Related Creatures:
Related Quests:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players: 1
Max. # of Players: 1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Jul 17 16:46:35 2002
Modified: Thu Oct 16 23:05:33 2008
12 people have rated this quest
You say, 'Hail, Elder Glanoxx'

Elder Glanoxx looks like he's been sick for some time. He looks at you for a moment and motions for something to drink.

Hand him a Water Flask.

Elder Glanoxx says 'Are you here for them... are you here to release us?'

You say, 'I am here to release you.'

Elder Glanoxx says 'The ones that keep us here... the ones who defy the gods. They must be destroyed. I cannot recall a time outside of this place, but I believe the stories. I trust that we are from somewhere else. These creatures claim to be gods. They claim to have created us from the filth of the mines. This cannot be. I have seen the face of our true god. He told me of their blasphemy. He came to me and handed me the knowledge of how to reach their Emperor. He taught me to resist the prying magic of the fanatics. Are you the crusaders of prophecy... the ones who walk in the mist?'

You say, 'We are the crusaders of prophecy.'

Elder Glanoxx says 'The prophecy will come to pass at last. Take my knowledge... the knowledge of our lord. I will not last much longer. This sickness will kill me like the others. There is one other who can help you. He claims to know some weakness of these creatures, seek him at the smelting furnaces near the mines. Now I must tell you the secret of the key.'

You say, 'What is the secret of the key?'

Elder Glanoxx says 'There is a pouch to be found. It was specially made and requires three separate components to function. Seek out the Idol of Zazuzh and the Ring of Zeruzsh. These items are kept by the Emperor's must loyal Taskmasters. Place with them the Ssreashzian Insignia. This item will be much harder to acquire. I am sure you will be successful... our lord walks with you. Please be swift.'

In the basement of the temple, kill named Taskmasters or Warden Mekuzh until you obtain a Taskmaster's Pouch. Then kill Commander Zazuzh, on the first floor, and obtain the Zazuzh's Idol. Then kill Commander Zeruzsh, on the second floor, to get the ring. Then go to the imperial guard chamber and kill the guards until one of the named Mobs spawns. They drop the insignia.

Combine the idol, ring and insignia in the pouch and you will receive the Ring of the Shissar, which gets you into the Emperor's Chamber. Once used, it will go on your /keyring as "Ring of the Shissar."
Rewards:
Send a Correction
23 Threads (Search Forums)
Locked Doors
Posted: Jul 2nd 2009 4:13pm | IP: Logged | Reply to this
*
60 posts
Score: Decent
So, I'm running through here to try and get the level 55 tasks done, but can't get past the first door! If I'm correct, I need to get past that one just to complete the key quest.

Any suggestions?
----------------------------
Mikaal Drazzminius
Tier'Dal Necromancer
Guild Forum Spam-Master
Rodcet Nife by Birth / Quellious by Merger
Posting from San Diego, CA
Re: Locked Doors
Posted: Jul 2nd 2009 5:37pm | IP: Logged | Reply to this
***
1069 posts
Score: Good
That door is a Rog-only door (well Bard now since their cap is above 200 at higher levels now, it's 200 or 201 pick lock minimum door). There is no key for it, and it's not unlocked by level. I know that the two doors that used to require the Commander's keys are now unlocked by level, and I believe the Emporer key is as well, but not postive on that one, as I still haven't gotten around to testing it out with a toon that doesn't already have in on their /key.

And yes you need to get past that door to get to the 3 mobs (Advisor, Arbitor, General) that drop one of the parts needed to complete the key. All 3 spawn in the same room, which is the room you use your finished key to enter the Emporer's Chamber.

Yther Ore.
Posting from IN
Re: Locked Doors
Posted: Jul 3rd 2009 11:32pm | IP: Logged | Reply to this
*
60 posts
Score: Decent
I've read on a bunch of sites how peeps are doing this solo now. How are they doing it if they aren't a rogue? Shroud?
----------------------------
Mikaal Drazzminius
Tier'Dal Necromancer
Guild Forum Spam-Master
Rodcet Nife by Birth / Quellious by Merger
Posting from San Diego, CA
Re: Locked Doors
Posted: Jul 4th 2009 7:19am | IP: Logged | Reply to this
***
1069 posts
Score: Good
There are several ways to get past the doors. The most common (but I've never been able to do it at the 2nd Rog-only door), is to levi to the top of the door, wedge in, duck, and click off levi. Another way, is to aggro mobs past the doors, and have them summon you through. Ranger Hail of Arrows is great for this, but takes some time on the longer doors. Other aggro tricks work as well.

You can also CoH to the room with the Advisor, Arbitor, and General, but not into Emporer's rooms.

There's probably more ways I've forgotten, those are just that I have tried. I always lied the CoH, as I had a Mag and a Rog one seperate accounts, and could park the Mag up there in the corner safely, and CoH whoever, whenever.

Yther Ore.
Posting from IN
Re: Locked Doors
Posted: Jul 8th 2009 6:16pm | IP: Logged | Reply to this
25 posts
Score: Decent
Or crowd up to the door and camp. When you come back in make sure you start in the direction of the other side of the door.
the quest monologue...
Posted: Jan 23rd 2008 11:39am | IP: Logged | Reply to this
fcoty
Scholar
***
1511 posts
Score: Decent
You say, 'Hail, Elder Glanoxx'
Elder Glanoxx looks like he's been sick for some time. He looks at you for a moment and motions for something to drink.

Hand him a flask of water.

Elder Glanoxx says 'Are you here for them... are you here to release us?'
You say, 'i am here to release you'
Elder Glanoxx says 'The ones that keep us here... the ones who defy the gods. They must be destroyed. I cannot recall a time outside of this place, but I believe the stories. I trust that we are from somewhere else. These creatures claim to be gods. They claim to have created us from the filth of the mines. This cannot be. I have seen the face of our true god. He told me of their blasphemy. He came to me and handed me the knowledge of how to reach their Emperor. He taught me to resist the prying magic of the fanatics. Are you the crusaders of prophecy... the ones who walk in the mist?'
You say, 'we are the crusaders of prophecy'
Elder Glanoxx says 'The prophecy will come to pass at last. Take my knowledge... the knowledge of our lord. I will not last much longer. This sickness will kill me like the others. There is one other who can help you. He claims to know some weakness of these creatures, seek him at the smelting furnaces near the mines. Now I must tell you the secret of the key.'
You say, 'what is the secret of the key?'
Elder Glanoxx says 'There is a pouch to be found. It was specially made and requires three separate components to function. Seek out the Idol of Zazuzh and the Ring of Zeruzsh. These items are kept by the Emperor's must loyal Taskmasters. Place with them the Ssreashzian Insignia. This item will be much harder to acquire. I am sure you will be successful... our lord walks with you. Please be swift.'
----------------------------
Somewhere heckling Fleven about updating quest info lol...
Posting from Texas
the quest monologue...
Posted: Jun 20th 2008 10:35am | IP: Logged | Reply to this
**
319 posts
Score: Decent
A mystery solved: How did the early dudes know how to make the Ring of the Shissar, and that it would open the way to the emp? You have provided us with the answer. Too bad the ring isn't needed any more.

I tried hailing this guy, and forget how far I got when I did it a year ago. but not this far for sure. My persistence in trying various answers was not good I guess. Thanks for the extra effort.
does everyone need?
Posted: Dec 4th 2007 11:56am | IP: Logged | Reply to this
*
59 posts
Score: Decent
does each person need their own key, or can one person open the door for everyone? plz note that ive not been in SSRA much, and any info is much apreciated!!
----------------------------
Chazmirs Voxinimicus--85 HIE clr

officer of Core of Truth, BB
http://magelo.com/1351668
Posting from Kentucky
Name on Keyring
Posted: Apr 14th 2006 10:50am | IP: Logged | Reply to this
23 posts
Score: Decent
When it is on your keyring, it is called "Ring of the Shissar"
yup once used ones it will go into ur keyring
Posted: Apr 11th 2006 5:03pm | IP: Logged | Reply to this
*
155 posts
Score: Decent
by keyring you mean i wont have to have key any more, explain please
RE: yup once used ones it will go into ur keyring
Posted: Apr 13th 2006 2:19am | IP: Logged | Reply to this
*
73 posts
Score: Decent
Correct . keys that go on the keyring after you use them, means you dont have to have it on your cursor to use it again
- came out a couple years back to make it easier so you dont ahve to store all your keys (NOTE: not every key goes onto the keyring when used, use /Key to see what keys you have .. or to see if key goes into the keyring)
----------------------------
Andurel Spiritkeeper
Barbarian Shaman of 85 Winters <Tunare server>
http://eq.magelo.com/profile/263907
More than one comm2?
Posted: Dec 13th 2005 8:23pm | IP: Logged | Reply to this
23 posts
Score: Decent
I can't get past the shissar lorekeeper on the second floor. If he's over in that area I can't check for him. But if I can spawn a second one by just killing mobs in the tube room......:)

Croix's guide says more than one comm2 can be up at one time. can anybody confirm this?
Keyring or Not Keyring
Posted: Sep 1st 2005 12:06pm | IP: Logged | Reply to this
**
304 posts
Score: Decent
Does this go onto your keyring ? if so cool, if not, why not?
RE: Keyring or Not Keyring
Posted: Nov 16th 2005 7:55am | IP: Logged | Reply to this
*
199 posts
Score: Decent
yup once used ones it will go into ur keyring
----------------------------
falor icestrike always of torv



http://www.magelo.com/eq_view_profile.html?num=767007
Posting from Holland
LOC
Posted: Sep 9th 2004 11:04pm | IP: Logged | Reply to this
*
105 posts
Score: Decent
Whats the loc of the mobs that drop the insignia?
RE: LOC
Posted: Sep 10th 2004 3:45pm | IP: Logged | Reply to this
*
144 posts
Score: Decent
I don't know the location, but the PH's for the insignia mobs are all the snakes in the room that surrounds the portal to the Emperor's chambers.
RE: LOC
Posted: Sep 10th 2004 6:46pm | IP: Logged | Reply to this
*
105 posts
Score: Decent
And where is the portal? I dont know Ssra very well
RE: LOC
Posted: Oct 22nd 2004 10:19pm | IP: Logged | Reply to this
**
322 posts
Score: Good
The strategy section of Alla's contains an EXCELLENT guide to Ssra. Here's the link:

http://www.the-commune.com/jolo/guides/ssra/#named
----------------------------
Scourge Knight of Innoruuk, 70th Circle on Firiona Vie
Member of the Planar Campaign
Magelo - http://www.magelo.com/eq_view_profile.html?num=1065059
RE: LOC
Posted: Oct 25th 2007 6:51am | Edited: Oct 25th 2007 6:58am | IP: Logged | Reply to this
35 posts
Score: Default
This link no longer works. It sends you to some kind of condo complex website.

Edited, Oct 25th 2007 9:58am by joehopperr
RE: LOC
Posted: Aug 27th 2005 10:55am | IP: Logged | Reply to this
**
293 posts
Score: Default
AMAZING LINK !

Thank you


P.S.- ATTENTION Lazy Noobs!
The link is eazy reading like the Sunday Comics. It has lots of pictures for you stoned dullards who are always slowing down the game with your endless tard questions. So do some research for a change and impress your tard buddies by getting a clue.



Edited, Sat Aug 27 11:09:59 2005
----------------------------
...I'm going to DISNEYLAND!
General
Posted: Sep 6th 2004 12:43pm | IP: Logged | Reply to this
17 posts
Score: Decent
Woo Hoooo 1 Grp of 65 Cleric, Druid, Shammy, SK, Rogue and Chanter!!! Was amazing to behold!!15 Mins... Zero-zip-nada deaths!!!!!!!!!!
Taskmaster
Posted: Apr 16th 2004 5:22am | IP: Logged | Reply to this
3 posts
Score: Decent
Did Taskmaster with 65 SHM & 65 WAR. Pulled to a corner in the basement, soon as you exit tube. Used cloud of grummus to slow. Kept Q & FA on Warrior along with DoT's & buffed pet, did him no problem. Imune to root, so watch the adds when he wlaks off.
sickseventwenty, Posted: Mar 1st 2004 12:57pm, Score: Sub-Default, [expand] the camps for emp key SUCK! im getting really sick of the place. ive camped there 3 times now for around 4 hours each time and havent seen a single commander up yet =/
Zazuzh
Posted: Jan 28th 2004 10:18pm | IP: Logged | Reply to this
8 posts
Score: Decent
The Snakes aggro range are very short, i spawned
Zazuzh many times with idols and keys rotting.
My grp had a cleric, war, and rogue who was there
looking for the Vah Shir mask. All 65 and 3boxed.
Zazuzh himself was nothing special, i found the elites more troublesome than him.
----------------------------
dont bluff, the energy
that you use bluffing
could be used for running
away.
http://www.magelo.com/eq_view_profile.html?num=308186
Zazuzh
Posted: Jan 28th 2004 10:17pm | IP: Logged | Reply to this
8 posts
Score: Default
The Snakes aggro range are very short, i spawned
Zazuzh many times with idols and keys rotting.
My grp had a cleric, war, and rogue who was there
looking for the Vah Shir mask. All 65 and 3boxed.
Zazuzh himself was nothing special, i found the elites more troublesome than him.
----------------------------
dont bluff, the energy
that you use bluffing
could be used for running
away.
http://www.magelo.com/eq_view_profile.html?num=308186
Soloable?
Posted: Jan 25th 2004 8:17pm | IP: Logged | Reply to this
7 posts
Score: Default
would these be soloable for a 65 shaman ... ive never spent much time in SSRA
RE: Soloable?
Posted: Sep 1st 2004 3:19pm | IP: Logged | Reply to this
*
80 posts
Score: Default
Tried soloing the Skellies down in the bassment but cannot single pull them without pacify and they summon. All mobs, that I know of, in the mines and temples summon.

I pulled 3 on first pull in mines got all 3 rooted and snared then the ping-pong-summoning began and almost died. However, if you let one follow you to a far away corner while the others are rooted, you will be far enough away from others they won't come after you.

So, root and snare adds in mines and one by the exit. Back up, check for walker lizzies, nuke one in exit to brk root and take him to a corner and beat him to death. Not recommended for the timid of dying or weak of heart.

Edit: Wanted to add these have around 12k hp so not a terrible amount of hp, taskmasters and warden have about twice that.

Edited, Wed Sep 1 15:23:27 2004
----------------------------
~hk~
pest, Posted: Feb 4th 2004 9:40pm, Score: Sub-Default, [expand] u could solo there of course i think. but i would takee tons of times and if u can solo a no slowable elite ? dont think so coms selfs maybe even. but u cant kill so fast that u will not need like 5 weeks :) better get a grp
RE: Soloable?
Posted: Aug 2nd 2004 9:24am | IP: Logged | Reply to this
15 posts
Score: Decent
i think that made sense?
----------------------------
Fyrril 65th cleric on Fennin Ro
Fyrril's Crap
Zothis 51st monk on Fennin Ro
Zothis' Crap
Warden drops pouch
Posted: Sep 5th 2003 12:29pm | IP: Logged | Reply to this
42 posts
Score: Default
The pouch also drops off of Warden.
----------------------------
Cowchip Iksar brawler
Steamfont
Stupid Key
Posted: Jul 26th 2003 4:31pm | IP: Logged | Reply to this
*
158 posts
Score: Excellent
1. TaskMasters Pouch This drops downstairs, go through the middle door under the ramp around and down the tube, once at the bottem of the tube go to the right through the archway, theres the mines for the shard, and several houses, each with a taskmaster, and the warden (sees invis) wanders. Bag seems to drop 1 out of 5 named masters, probably need 3 people to clear all the masters the masters have a few hrs respawn time.

2. Zazushs Idol First floor mob spawn, seems any snake can be his ph, i tried clearing snakes for 4-5 hrs not a single damn spawn of em, (good avg lvl 65 with 1 or 2 dozen aa group) camped a lvl 1 ranger checked it every few hrs eventually found him up and duoed him with sk/chanty team

3. Ring 2nd floor, with a single group clearing anywhere on 2nd floor you should get him to spawn once every 2 hrs or so he can be found up with track and lvl 1 ranger, but not often recommend ya bring healer/tank/dps min to do the camp, several elites on 2nd floor are unmezzable unslowable.

4. Insignia 3rd floor pain in the ass need 2 65 groups (or 1 65 100 aa group), or follow an emp raid on up, usually if your an app recruit or nice guy they will do room to get yer insignia. This is only peice i need, i guess i should be a nicer guy
----------------------------
Farbe Krieg Dread Lord on Brell aka Mr sucky sucky, wants to be known as the Dread Pirate Rober.. Farbe

http://www.magelo.com/eq_view_profile.html?num=490449
RE: Stupid Key
Posted: Nov 26th 2003 5:34pm | IP: Logged | Reply to this
**
383 posts
Score: Excellent
Some good points. I would also add
1) Only one commander per floor can be up at a time. If ones already up, you can kill other snakes on that floor till you're blue in the face without seeing him. Make sure to track before setting up camp.
2) They can spawn behind locked doors. Bring a rogue with 210 lockpick
3) The insignia's are the quickest (and hardest) to get. If none of the named guys are up, you probably only need to kill about 4 or 5 guards to get one to pop.
4) There are two additional named taskmasters through the northern archway near the NE and NW corners. Nothing past that archway seemed to agro on us (cept for the taskmasters of course).
Drop rate on pouch
Posted: May 18th 2003 11:21am | IP: Logged | Reply to this
12 posts
Score: Decent
Seems to be like 1 in 6 drops. Was there for a few hours yesterday and that's what we averaged out at. The shissar have a really small aggro range, could pull single pull them at 60 as well.

They will gate on ya too so watch out for that.
----------------------------
Rodum
60 NE Rogue
Hyjal
MelodicoHarmonico, Posted: Dec 29th 2002 7:28pm, Score: Sub-Default, [expand] My RL friend was showing me the other day that when he completed the proof of speed ring for the very begining of his bard epic instead of the proof of speed ring as the reward he got Zerushs'(sp) and as i saw this at the time of raiding ssra w/ my guild (2nd floor i believe?) i was also talking to an old guildie who was in ssra grouping the guy who drops zerushs' (sp) ring.... My friend who was lvl 42 at the time has never been to ssra (hadnt even heard of it) and was confused. So not sure if the quest reward table is messed up w/ rings. Or maybe its just us bards are better than every1 else [:rolleyes:]
Emp key
Posted: Dec 24th 2002 10:01am | IP: Logged | Reply to this
25 posts
Score: Default
What a bottle neck. 1 ring per group would have been bad enough but 1 each? /boggle.
Ladred, Posted: Oct 21st 2002 10:44am, Score: Sub-Default, [expand] The shissar taskmaster is not required for the quest as the pouch only drops off of the named taskmasters. Commander Zazuth is not required either. The insignia drops from one of a few named on the third floor of the zone, so each of those should be included for the insignia drop. Required items for the quest...
RE: Update the info
Posted: Nov 28th 2002 5:57am | IP: Logged | Reply to this
*
196 posts
Score: Good
If you'll pardon me for contradicting you, Zazuzh IS required, as he is the only named that drops the idol. You are correct however in saying that the Insignia can drop from the 3rd floor named: Advisor Zekuzh, Arbiter Korazhk and General Kizuhx.
RE: Update the info
Posted: Apr 2nd 2003 6:09am | IP: Logged | Reply to this
*
57 posts
Score: Default
Aye, just here to agree...3rd floor named all drops the insig. But everyone else listed is needed.
----------------------------
"The Force is with ME! not you =P The force hopes YOU die."
Description of pouch
Posted: Sep 26th 2002 6:25pm | IP: Logged | Reply to this
*
99 posts
Score: Decent
The pouch is Taskmaster's Pouch, Lore, NODROP, wt 1.0, Capacity 4, Size Capacity GIANT.
----------------------------
Fort/Forth, Valcyn
(Forthoffer retired from EQ/Lanys, as a 65/155 cleric with effectively GM in all standard tradeskills)
Yes they have
Posted: Sep 8th 2002 6:29pm | IP: Logged | Reply to this
*
71 posts
Score: Default
Yes, alot of people have completed this quest. The Emp of Ssra cannot be accessed without this key.
----------------------------
Sage Holmium El`Blastee
Monolith
65th Level Erudite Arcanist
Torvonnilous
evanzeyl the Wise, Posted: Sep 3rd 2002 8:24am, Score: Sub-Default, [expand] Was wondering if anyone has done this quest? I would have to imagine someone has since it is another key to a place that you can go.

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