Coldain Shawl #8: Blessed Coldain Prayer Shawl  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:Days
Level:55
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Loot
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Scars of Velious
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu May 23 14:52:25 2002
Modified: Mon Jun 10 17:01:54 2013
Hand Loremaster Solstrin your Runed Coldain Prayer Shawl (Mark 1).

Loremaster Solstrin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.'

Receive Runed Coldain Prayer Shawl (Mark 1) and an Empty Coldain Issue Kit.



Dain's Chamber - Icewell Keep

(note: This step is not required, if you spawn Dain, you may not respawn him later)

Give Chamberlain Krystorf the Runed Coldain Prayer Shawl (Mark 1) if the Dain is not spawned.

Receive Runed Coldain Prayer Shawl (Mark 2) - (To prevent respawning of Dain)

Chamberlain Krystorf says 'One moment the Dain has been waiting for you. I will call for him.. oh here he is now, show your shawl to him.'

Hand the Runed Coldain Prayer Shawl Shawl to Dain Frostreaver IV.

Dain Frostreaver IV says 'Ah Trewayn. I was hoping to see you. We require your skilled hand. The Armory is overtaxed preparing armor for the war that we are preparing to wage on the Kromzek. We need you to help them by creating some Field Plate for a mission that is near to execution. Go see Loremaster Solstrin in the Hall of Ancestors, give him these orders. He holds the lore recorded on how to make the field plate. Return to me when you have completed a Standard Issue Kit.'

Receive Runed Coldain Prayer Shawl (Mark 2)
Receive set of orders for Solstrin.




Hall of Ancestors - Icewell Keep

Give the orders to Loremaster Solstrin.

Loremaster Solstrin says 'So, the Dain needs your assistance with the Field Plate. The Dain must trust you a great deal to impart the wisdom of our armor creation to you. Here are the tomes. The first details how to make the basic armor, the other details how to begin [working with gemstones]. If the Dain is asking you for them you should place them in an [Issue Kit].

May Brell guide your hand friend, good luck to you.'

Receive Forge of Icewell Arms and Precious Gem Study.

You say, 'Working with gemstones?'

Loremaster Solstrin says 'Aye, gems are placed within the armor. Brell is pleased with this fusion of ore and gem. The combination produces a sturdy piece of armor. You will need some Etching Tools to work with the gems. If you ask Meg Tucter for a set, she should have some lying about.'

You say, 'An Issue Kit?'

Loremaster Solstrin says 'The Standard Issue Kit is what we issue to soldiers at the beginning of their mission. I have this empty one here. Place a complete set of Imbued Royal Velium Armor into it before you give it to the Dain.'

Receive Issue Kit, an 8-slot container with a combine button. Holds large items and is LORE MAGIC and NO DROP



Jewelry Shop - Thurgadin

You say, 'I need a set of Etching Tools'

Meg Tucter says 'Oh, really? There are not many around that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. There is no need to return them, Talem recently made me a new sturdy set. Brell bless him.'

Receive "Tools". Make the armor, put in issue kit, hit combine.

Recipes:

  • Combine in Tailoring Kit: Velium Hound Fur + Silver Thread = Soft Fur Padding (Tailoring 176)

  • Combine in Forge: 3 Small Pieces of Velium + Coldain Velium Temper = Small Brick of Velium (Smithing <=88)

  • Combine in Forge: 3 Small Bricks of Velium + Coldain Velium Temper = Large Brick of Velium (Smithing <=88)

  • Combine in Forge: 3 Large Bricks of Velium + Coldain Velium Temper = Block of Velium (Smithing <=88)

  • Combine in Forge: Large Brick of Velium + File + Coldain Velium Temper = 2 Velium Rings (Smithing <=88)

  • Combine in Forge: Block of Velium + Coldain Velium Temper + Velium Smithy Hammer= Folded Sheet of Velium (Smithing <=88)

  • Combine in Forge: Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Bracer Mold = Royal Velium Bracer (Smithing 175-184)

  • Combine in Forge: Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Boot Mold = Royal Velium Boots (Smithing 175-184)

  • Combine in Forge: Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Vambrace Mold = Royal Velium Vambraces (Smithing 178)

  • Combine in Forge: Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Gauntlet Mold = Royal Velium Gauntlets (Smithing 178)>/li>
  • Combine in Forge: Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Helm Mold = Royal Velium Helm (Smithing 178)

  • Combine in Forge: Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Breastplate Mold = Royal Velium Field Plate (Smithing 184-190)

  • Combine in Forge: Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Greaves Mold = Royal Velium Greaves (Smithing 184-190)

  • Combine in Jewelry Kit: Unrefined Diamond + Etching Tools = Faceted Diamond (Jewelcraft 182-184)

  • Combine in Jewelry Kit: Unrefined Emerald + Etching Tools = Faceted Emerald (Jewelcraft 173-177)

  • Combine in Jewelry Kit: Unrefined Sapphire + Etching Tools = Faceted Sapphire (Jewelcraft 173-177)

  • Combine in Jewelry Kit: Royal Velium Bracer + Faceted Sapphire + Etching Tools = Imbued Royal Velium Bracer (Jewelcraft 177-182, need 2)

  • Combine in Jewelry Kit: Royal Velium Boots + Faceted Emerald + Etching Tools = Imbued Royal Velium Boots (Jewelcraft 177-182)

  • Combine in Jewelry Kit: Royal Velium Vambraces + Faceted Sapphire + Etching Tools = Imbued Royal Velium Vambraces (Jewelcraft 177-182)

  • Combine in Jewelry Kit: Royal Velium Gauntlets + Faceted Emerald + Etching Tools = Imbued Royal Velium Gauntlets (Jewelcraft 177-182)

  • Combine in Jewelry Kit: Royal Velium Helm + Faceted Emerald + Etching Tools = Imbued Royal Velium Helm (Jewelcraft 177-182)

  • Combine in Jewelry Kit: Royal Velium Breastplate + Faceted Diamond + Etching Tools = Imbued Royal Velium Breastplate (Jewelcraft 177-182)

  • Combine in Jewelry Kit: Royal Velium Greaves + Faceted Diamond + Etching Tools = Imbued Royal Velium Greaves (Jewelcraft 177-182)




  • Dain's Chamber - Icewell Keep

    Give Chamberlain Krystorf the Runed Coldain Prayer Shawl (Mark 1) if the Dain is not spawned.

    Receive Runed Coldain Prayer Shawl (Mark 2) - (To prevent respawning of Dain)

    Chamberlain Krystorf says 'One moment the Dain has been waiting for you. I will call for him.. oh here he is now, show your shawl to him.'

    Hand the Complete Issue Kit to Dain Frostreaver IV.

    Dain Frostreaver IV says 'Excellent work Adorean. If I didn't know I would assume this was made by our most skilled artisans. You must hurry, General Bragmur has formed camp in Iceclad. Take the kit to the General, he had to drudge forward without any armor. His [mission] must be a success if we hope to successfully defend Thurgadin against the Giants.'

    Receive Approved Issuing Box.

    You say, 'What mission?'

    Dain Frostreaver IV says 'After General Bragmur has equipped the armor you have created for him, give him these orders. He is a skilled diplomat and will need to reach the pirate Gnomes. We must enter into a pact with them. We will supply them with the velium that they need to build their silly gadgets, and they will take their ship back to Antonica and call for reinforcements from our ancestors. We hope they will accept this pact, after all Brell has been known to align himself with Bristlebane whom the Gnomes of Iceclad follow. You may be an important [factor] in their success'

    You say, 'What factor?'

    Dain Frostreaver IV says 'I fear that spies lurk in every corner. You may need to help the General reach the gnomish camp if the Kromrif has gotten word of our efforts. You should call on any allies that you have to assist in case they ambush you. Brell bless you Adorean, good luck.'



    Iceclad Ocean

    Find General Bragmur at location -3400, +9000.

    You say, 'Hail, General Bragmur'

    General Bragmur says 'Please keep yer voice down I am busy here. If you do not mind I would ask that ya kindly leave.'

    Hand General Bragmur the Approved Issuing Box.

    General Bragmur begins to put the armor, 'Finally the Dain has gotten word of my arrival here. I await his final orders before proceeding.'

    Hand General Bragmur the Final Orders.

    General Bragmur says 'The final orders, follow me closely! I pray that the Kromrif have not learned of our plans to allign with the gnomes.'

    You will face 5 Encounters.



    First Enounter: -3550 +7550

    Commander Vjorik shouts 'The tracking wolves have found the Coldain! To the South West, Charge him!'

    Four Kromrif Tracking Wolves spawn and attack. These cannot be snared or rooted. Unsure about stuns or mezzes. The wolves are not difficult.

    The Tracking Wolf Coller drops here.

    After the fight the General heads to the north again.



    Second Enounter: -2200 +7250 (right next to the stone building)

    Four Frost Giant Skirmishers spawn and attack. They hit for a max ~178 and are again easily dispatched.

    The Spiked Velium Mallet drops here.

    After the fight, the General heads northeast.



    Third Enounter: -1100 +5950 (by one of the square dragon pillars)

    Commander Kvarid and three Frost Giant Skirmishers spawn and attack. (They spawn on the General.) They cannot be stunned, mezzed, rooted or snared. The Frost Giant Skirmishers are level 55 and Commander Kvarid is 57.

    Commander Kvarid's corpse shouts 'Arghhhh! Though you have felled me your plans shall not succeed! Rallos will destroy you all for invading our lands!'

    The Ice Forged helmet drops here.

    After the fight, the General heads northeast.



    Fourth Enounter: +1500, +2250 (near Tower of Frozen Shadow)

    Five Kromrif Tracking Wolves spawn and attack.

    The Drakkel Wolf Claws drop here.



    Fifth Enounter: +3700, +2650 (the lone tree on the hill)

    Commander Vjorik and five Frost Giant Skirmishers spawn and attack. (They spawn on the General.)

    The Snowchipper drops here.

    After the fight, the General heads to the pirate island.



    Iceclad Dock

    General Bragmur says 'Lo there gnomes! Tell me is your camp located nearby?'

    Ratop says 'Yar ye scruvy bearded dwarf, just over tha hill there.'

    Ritap says 'Arrrrrrrrrrr!'



    Iceclad Pirate Encampment

    Captain Nalot says 'Hrm? Who is scuffin' around out here?'

    General Bragmur says 'Greetings Captian Nalot, I have come to you with a proposition to make.'

    Captain Nalot says 'Arrrrrr what is it ye want?'

    General Bragmur says 'Well ya see sir, we have a surplus of Velium that we would not mind sharing with you for yer tinkerin' but would ask a favor in return for it.'

    Captain Nalot says 'Velium eh? Well there matey lets hear what you have got to say!'

    General Bragmur says 'I represent the Dain in this matter, we would like for you to use yer Icebreaker there to head to Antonica and bring reinforcements for the war that is preparing to ensue. We are needin' all the help we can get against the Kromrif.'

    Adisson Stubblechin says 'Don't be thinkin' I was forgettin' ya, Nilham, ya spotty-faced salt licker. Remember, ya tell us where ya put our rum, an' we let ya out. Otherwise, ya have ta stay here!'

    Avatar of Below 's voice echoes through the area. 'The efforts to help the Coldain and bring them together with the gnomes of Iceclad is quite impressive. There will be no doubt that they will continue to increase in power until they can overtake the Giants of Zek. Hey there, what is that on your shoulder?'

    You say, 'Its a runed coldain prayer shawl'

    Avatar of Below says 'So it is the sacred rune of the Coldain. Let me have a closer look at it.'

    Hand the Avatar of Below the Runed Coldain Prayer Shawl.

    Avatar of Below holds the shawl up close to one eye to look at the rune sewn into it. He smiles to himself and then drops it to the ground and places one hand on it. A bright blue glow starts to emanate in the snow, then there is a sudden flash! The Avatar has dissipated. All that is left behind is the Shawl lying in the snow, shimmering with a new power. Pirotess slowly bends down to pick it up, and is infused with a blessing from Brell.

    Receive Blessed Coldain Prayer Shawl.

    General Bragmur says 'I must go tell the Dain of these events immediately!'

    Captain Nalot scratches his head, 'Yar ya do that ya crazy Coldain.'
    Rewards:
    Send a Correction
    « Previous 1 2 3 4
    Post Comment
    Grocery List
    # Jul 06 2014 at 9:30 AM Rating: Good
    Avatar
    *
    175 posts
    Here is all the items you need to get.

    1 Etching Tools
    1 Velium Smithy Hammer
    1 Plate Boot Mold
    1 Plate Gauntlet Mold
    1 Plate Helm Mold
    1 Plate Breastplate Mold
    1 Plate Greaves Mold
    1 Plate Vambrace Mold
    2 Plate Bracer Molds
    2 Unrefined Diamonds
    3 Unrefined Emeralds
    3 Unrefined Sapphires
    4 Large Bricks of Velium (yields 8 velium rings)
    8 Velium Rings
    8 Velium Hound Furs
    8 Silver Threads
    8 Soft Fur Paddings
    15 Block of Velium (yields 15 folded sheets of velium)
    15 Folded Sheets of Velium
    23 Coldain Velium Tempers

    This is all assuming you have 0 failures on combines

    Edited, Jul 6th 2014 12:45pm by Stickietoes95
    ____________________________
    You just GNOMED THAT!.

    Stickietoes 100 Paladin of Luclin
    Mats 100 Magician of Luclin
    Vahshir 85 Rogue of Luclin

    "Man who runs in front of Car is tired, Man who runs behind Car is Exhausted"
    A Few Tips..
    # Jun 20 2014 at 7:58 PM Rating: Decent
    5 posts
    Okay, a few things to make this part of the Shawl go WAY easier...

    1) make sure you make TWO Royal Velium Bracers.. it only shows 1 combine, but you need two of them for the kit

    2) If you go to turn in the Completed Issued Coldain Kit to Dain, and he isn't up the 2nd time, petition right away, and they will change your shawl so you can spawn him.

    3) do NOT hunt in the Wyvern caverns for the Emeralds/Sapphires/Diamonds.. you can go to the Geonid caves in The Wakening Lands, clear the cave twice, and you will have enough 'a shimmering geonid' up to get all your gems (one drops everytime it seemed)
    mats
    # May 14 2014 at 1:28 PM Rating: Default
    2 Unrefined Diamonds - Wyvern cave in WW
    3 Unrefined Emeralds - same
    3 Unrefined Sapphires - same
    8 velium hound fur
    15 blocks of velium
    4 large bricks of velium

    Edited, May 14th 2014 6:36pm by Dalarek
    mats
    # Jun 20 2014 at 7:59 PM Rating: Decent
    5 posts
    the Unrefined jewels you need, you can get them all in about 30 minutes by clearing the Geonid cave in the south part of the Wakening Lands.. don't waste hours killing wyverns
    how long does it take for the chamberlain to respawn if
    # Mar 01 2014 at 8:11 PM Rating: Decent
    **
    602 posts
    someone killed him before i got in the zone? i would really like to do the turnin but he isn't up.
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    new problem with this quest
    # Mar 01 2014 at 5:12 PM Rating: Decent
    **
    602 posts
    so i talked to the loremaster - doing this quest for the third time so it should be a breeze right? nope. he says to go see chamberlain krystorf to spawn the dain, but chamberlain krystorf seems to be missing in action. he isn't even on track. any ideas on how to get HIM to spawn??
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    You pos
    # Nov 10 2013 at 5:07 PM Rating: Default
    15 posts
    This was the worst quest write up i have seen.
    Dont put the spawn daine part FIRST when its the middle of the quest that you actualy need him.

    Might want too say, hey, u need two bracers, and farm enough supplies, for 8 items , not 7, but you did not, and here you are winning Bronut's Award for PoS quest write up of the century.

    Steps
    # Sep 20 2013 at 2:22 AM Rating: Good
    Scholar
    *
    74 posts
    I did the very top part of the quest under the description but then I past up Dain's Chamber and Hall of the Ancestors parts. I went immediately to Jewelry Shop and continues from there. I have not finished it yet and I am not sure where in the step you receive the final orders. I suspect you get them when you spawn the Dain for the last time but not sure according to the write up. Yes he does give you the orders and I was able to complete the 8th quest skipping the 2 steps.

    Edited, Sep 20th 2013 5:16am by Celenon
    Important Quest Info
    # Jul 11 2013 at 7:46 PM Rating: Good
    *
    182 posts
    Ok I am going to save you all a TON of trouble here. Do Not, I repeat DO NOT hand your Runed Prayer Shawl to Loremaster Solstrin first even though he asks to see it to get a coldain issue kit. IF you do it will invisibly mark your shawl as MARK 2 and you will NOT be able to spawn the Dain later by handing your shawl to Chamberlain Krystof even though he has never been given your shawl. The Chamberlain will just say "As I stated previously, you should show this to the Dain." NO SPAWN, Nothing. Save yourself the aggravation having to wait 3-7 days for the Dain to pop. I was fortunate enough to get a GM to quickly respond and confirm that some of the quest dialog is incorrect & it has been reported to the dev team.
    ____________________________
    ~YoPauly
    Important Quest Info
    # Dec 20 2013 at 2:07 PM Rating: Decent
    15 posts
    Unfortunately, handing your Shawl to Loremaster Solstrin is not the first step in the 8th Shawl. It's the last step in the 7th Shawl. By the time folks read your warning, the damage has been done.

    On the 7th Shawl, I handed the Shawl to the Loremaster because the 7th Shawl write up said to. I didn't see the warning till I started reading the 8th Shawl write up.
    Important Quest Info
    # Aug 13 2013 at 7:48 PM Rating: Decent
    ***
    1,129 posts
    I can confirm that Yo Pauly's advice is good and I wish I had read it first. DO NOT DO THIS STEP:
    "Hand Loremaster Solstrin your Runed Coldain Prayer Shawl (Mark 1)."


    The text in alla's quest guide is misleading. The line "(note: This step is not required, if you spawn Dain, you may not respawn him later) " should go immediately alongside the Loremaster Solstrin step above rather than under the subheading "Dain's Chamber - Icewell Keep ". Ie you should read the start of the quest as follows:
    Quote:
    (Note: This following step is not required and if you spawn Dain, you may not respawn him later. Avoid doing this step!)
    Hand Loremaster Solstrin your Runed Coldain Prayer Shawl (Mark 1).

    Loremaster Solstrin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.'

    Receive Runed Coldain Prayer Shawl (Mark 2) and an Empty Coldain Issue Kit.


    Dain's Chamber - Icewell Keep
    Either:
    • 1. Give Chamberlain Krystorf the Runed Coldain Prayer Shawl (Mark 1). Dain Frostreaver IV spawns. Receive Runed Coldain Prayer Shawl (Mark 2) - (To prevent respawning of Dain)
    • 2. Give Chamberlain Krystorf the Runed Coldain Prayer Shawl (Mark 2). Dain does not spawn. Receive Runed Coldain Prayer Shawl (Mark 2).
    Important Quest Info
    # Aug 13 2013 at 7:49 PM Rating: Decent
    ***
    1,129 posts
    Soooo immediately after posting this I switched back into EQ and Dain was up. This was either crazy timing, or they have fixed this bug. I still recommend following his advice just in case however :).
    Important Quest Info
    # Aug 15 2013 at 7:57 PM Rating: Decent
    ***
    1,129 posts
    I'm now very confident that they fixed the spawning of Dain. After making the armor and creating the Complete Issue Kit I went back to Icewell Keep and sure enough, Dain wasn't up. On a whim I handed Chamberlain Krystorf my Runed Coldain Prayer Shawl again and again he said "As I stated previously, you should show this to the Dain.". I stuck around just as I had when typing my earlier post and sure enough after around 5-10 minutes I saw:
    Quote:
    Chamberlain Krystorf shouts 'The Royal Court of Dain Frostreaver IV and his council of advisors [sic] is now in session. Those citizens with official business for the crown please report to the throne room at this time.'

    Immediately followed by Dain spawning.
    need 2 royal bracers
    # Jun 11 2013 at 3:59 PM Rating: Good
    Scholar
    *
    80 posts
    Just to clarify you will need two royal bracers for the armor set. not one.
    Incorrect info
    # Jun 04 2013 at 10:42 PM Rating: Good
    Sage
    Avatar
    **
    509 posts
    Quote:
    Hand Loremaster Borannin your Runed Coldain Prayer Shawl (Mark 1).

    Loremaster Borannin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.'

    Receive Runed Coldain Prayer Shawl (Mark 1)

    The above quoted is incorrect. The in-game workings of this quest were apparently changed somewhere along the way -- I believe its bugged, not intentional. Now, this quest technically begins with Loremaster Solstrin in Icewell Keep. Give your #7 shawl to Solstrin, an he replies with the above text. Those are Solstrin's words, not Borannin's words. Now, Borannin won't offer any further dialogue upon completion of shawl #7 -- although it would seem he did at some point in the past.

    Loremaster Solstrin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.'

    He exchanges the original #7 Shawl for the updated version (Lore: Approved by Dain) and simultaneously provides the Empty Coldain Issue Kit used in this quest.

    Yes, it would appear that giving the #7 shawl to Solstrin now EATS your ability to summon the Dain via Chamberlain Krystof.

    Edited, Jun 7th 2013 11:23am by Tobynn
    Unrefined gems
    # May 30 2013 at 9:43 AM Rating: Good
    - rare/uncommon in Western Wastes
    - common in Wakening Lands

    Edited, Jun 3rd 2013 3:40am by Veludeus
    ____________________________
    Veludeus Exmachina , Bristlebane
    *All skills & tradeskills maxed*

    *rate the posts*
    Unrefined gems
    # Jun 10 2013 at 2:35 PM Rating: Decent
    Scholar
    35 posts
    Uncommon but not rare off the plain wyverns in the NE caves.in WW. No need to run all over the zone. Just wait for respawns.
    Easy these days
    # May 13 2013 at 12:37 PM Rating: Decent
    1 post
    Piece of cake to solo the whole thing as 86 Ranger.
    Quick Fix
    # Apr 04 2013 at 10:44 PM Rating: Decent
    7 posts
    This part is wrong. Should be Loremaster Solstrin not borannin as he will not take shawl at this point.

    Hand Loremaster Borannin your Runed Coldain Prayer Shawl (Mark 1).

    Loremaster Borannin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.

    Please Change to,



    Hand Loremaster Solstrin your Runed Coldain Prayer Shawl (Mark 1).

    Loremaster Solstrin says 'Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain's most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him.

    Also at the end of #7 has Borannin instead of Solstrin.

    Edited, Apr 5th 2013 12:46am by vinader
    Please read EQTC walk through first
    # Jan 27 2013 at 11:24 AM Rating: Decent
    17 posts
    You have to speak to the Dain twice for this quest but only have the ability to spawn him ONCE.
    The EQTC walk through gives a nice explanation of how to get all the items first - then spawn the Dain, craft your final item, and while the
    Dain is still up hand him back what's required. So you do it all with one spawning of the Dain. I wish I had read this first so I'm posting it for others.

    http://www.eqtraders.com/articles/article_page.php?article=q137

    Getting Dain to spawn again!
    # Sep 05 2012 at 2:25 PM Rating: Decent
    26 posts
    I needed to get Dain to spawn again so I went and spoke Loremaster again and even though I got another Issue kit Dain spawned WOOT
    ____________________________
    I REZ Dead People and sometimes several times!
    Final Orders?
    # May 03 2012 at 1:00 PM Rating: Decent
    **
    602 posts
    I did-- he didn't give me any -- i am not sure what to do-- i petitioned and the gm gave me expedition orders and the general has refused them
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    Final Orders?
    # May 03 2012 at 2:04 PM Rating: Decent
    **
    602 posts
    Ok this is what happened. I did it on my druid and everything went smoothly. then i started the final part on my chanter- where you follow the General around. I has to wait 4 hours or so for him to respawn. I lost him after the 3rd wave. he was absolutely nowhere. So i petitioned it.

    The gm gave me the armor and the expedition orders. I waited again for him to respawn. I gave him the armor and he put it on. then i gave him the orders. he gave them back to me and said he wasn't moving without final orders. I gave them to him again, and again he gave them back. I was very upset but i started the armor part all over again. I did all the hunting and combining and then went to see the Dain. But of course, i couldn't spawn him because he had already appreved my prayer shawl. i checked another character to pick up some mail while waiting for him to spawn and lo and behold but the gm had given her a kit and orders. she wasn't even doing the quest. i logged back to my chanter. then i saw someone else in the Dain's chamber. Come to find out he was also doing the quest. my computer has been giving me problems.

    I went to open up my browser and i don't know what happened, but suddenly they were all coming at me and my pet was on them -- needless to say my druid had to get me out of there. luckily i was boxing her.

    I went back in and the other group had spawned the Dain. I got the royal orders from him, ran down and got a kit and combined it and ran back to the Dain, who had gone to his bedroom by now. I did the turn in and he began to talk to me. I followed the conversation to the end but got no other orders. I was upset about that, but decided to try it anyhow. I still had the expedition orders that had been refused several times the day before.

    I was in for a surprise when i got to the General. There were 2 of them up. One still had my armor on him. I thought for sure he would have despawned. So i tried again to give him the orders. To my shock he accepted them. this time i followed the druid who followed the general and we let the mercs do most of the fighting. I never took my eyes off him. The mobs all aggroed on me without ever having to target anyone. I did throw a few spells but my main goal was to not let him out of my sight. I am now the proud owner of my prayer shawl and btw, i still have 2 sets of approved armor and 1 expedition order if anyone on the Luclin server needs an mq.
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    Final Orders?
    # May 03 2012 at 1:05 PM Rating: Decent
    **
    602 posts
    i jsut tried it again-- i said what mission and he mentioned a factor so i said what factor and he talked about spies but no final orders
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    sigh- i lost him- what now?
    # May 02 2012 at 4:05 PM Rating: Decent
    **
    602 posts
    I got through the 3rd wave and he just disappeared. i went north hoping to see him again but nada. my druid didn't even see him on track. now what? I petitioned it and i hope they help me at least recover the stuff to start him again. this sucks royally.
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    sigh- i lost him- what now?
    # Jun 16 2012 at 12:22 PM Rating: Decent
    1 post
    Same thing happened to me today. I had agro from all the spawns. I petitioned to find out what I did wrong. Have you gotten a response to your petition?
    ok i am totally confused
    # Apr 26 2012 at 6:59 PM Rating: Decent
    **
    602 posts
    Dain's Chamber - Icewell Keep

    (note: This step is not required, if you spawn Dain, you may not respawn him later)

    Give Chamberlain Krystorf the Runed Coldain Prayer Shawl (Mark 1) if the Dain is not spawned.

    Receive Runed Coldain Prayer Shawl (Mark 2) - (To prevent respawning of Dain)

    Chamberlain Krystorf says 'One moment the Dain has been waiting for you. I will call for him.. oh here he is now, show your shawl to him.'

    Hand the Runed Coldain Prayer Shawl Shawl to Dain Frostreaver IV.

    Dain Frostreaver IV says 'Ah Trewayn. I was hoping to see you. We require your skilled hand. The Armory is overtaxed preparing armor for the war that we are preparing to wage on the Kromzek. We need you to help them by creating some Field Plate for a mission that is near to execution. Go see Loremaster Solstrin in the Hall of Ancestors, give him these orders. He holds the lore recorded on how to make the field plate. Return to me when you have completed a Standard Issue Kit.'

    Receive Runed Coldain Prayer Shawl (Mark 2)
    Receive set of orders for Solstrin.

    So if it is not required and since he has to be spawned again to do the turn-in-- then how do i get the orders for solstrin so i can get my kit???
    ____________________________
    Success comes when preparation meets opportunity -- and EQ is no exception.
    Fippy
    # Feb 11 2012 at 5:27 AM Rating: Decent
    5 posts
    About to attempt this on Fippy progression server. Can anyone tell me what happens if you fail the final part? Do you keep the issue kit to redo or do you need to make all the items again?

    Thanks

    No need for AE aggro
    # Jul 19 2010 at 7:03 PM Rating: Decent
    35 posts
    Did this solo, no merc, today, was an easy stroll. Each time the general got to a spawn spot, all I had to do was hit one mob and they all turned on me; my concern that getting the whole group on me might take too long and the general would take too much damage was unfounded. I didn't aggro the general at all, didn't have to use AE aggro nor was there any reason to stop him moving. I had planned to use AE aggro if needed and then FD to clear his aggro on me, so I'd removed all DS... but it turned out unimportant.
    Aggro general?
    # Apr 07 2010 at 12:14 AM Rating: Good
    Scholar
    23 posts
    Anyone know if you can AE aggro so that mobs will hit you instead of the General? If he aggros, can you mez/mem blur him and continue with the quest?
    Aggro general?
    # Apr 07 2010 at 8:38 PM Rating: Good
    I have seen it posted a couple of times in other threads where people say the General can be mem-blurred and he will continue the journey. One post mentioned it in passing where they said if someone gets agro be ready to mem-blur the General or have a mage CotH them or a wizard punt them somewhere. The other thread talked about intentionally having someone agro the General to run him away from the fights to keep him safe and then mem-blurring him after the fight to move on to the next stage.

    I have not tried it myself, but it sounds reasonable.
    ____________________________
    That is all
    Aggro general?
    # Apr 07 2010 at 10:47 PM Rating: Good
    Scholar
    23 posts
    Thank you for help. FYI for those who are trying this - General is no mez, but is aggroable. Mem blur works like a charm. Thank you all!!!
    Still available
    # Apr 06 2010 at 11:18 AM Rating: Decent
    Scholar
    20 posts
    Contrary to what some think, this quest is not deleted and people can still finish it if they want to have access to the new shawl quest. I finished it yesterday (5/5/10)
    Need to add....
    # Mar 14 2010 at 1:42 AM Rating: Decent
    ***
    1,727 posts
    New shawl quest (Still hungry) as a related quest.
    ____________________________
    The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

    Bonzz of the Knights of Truth, Bertoxx Server

    http://www.bonzz.com/bonzz.htm

    (please excuse my dyslexic typing skills)
    Orders
    # Oct 16 2009 at 8:14 AM Rating: Decent
    ***
    1,727 posts
    The Orders you get (not listed at this post) are called Royal Coldain Orders.

    http://everquest.allakhazam.com/db/item.html?item=63123
    ____________________________
    The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

    Bonzz of the Knights of Truth, Bertoxx Server

    http://www.bonzz.com/bonzz.htm

    (please excuse my dyslexic typing skills)
    Approved by the Dain
    # Sep 11 2009 at 10:36 AM Rating: Default
    42 posts
    Approved by the Dain
    What does that mean?
    The Shawl in 2008
    # Apr 20 2008 at 11:52 PM Rating: Decent
    Scholar
    *
    124 posts
    Moments ago I completed the Blessed Coldain Prayer Shawl for my cleric with my 3-box crew. It consisted of all level 65's warrior, cleric and shaman.

    The key to the win was staying calm and carefully targeting all mobs for agro quickly. I didn't even come close to dieing. I have completed this quest four times with my toons and this was the first solo-box attempt. It was easier than all the other attempts to date. I knew what to expect and I didn't have to play "raid leader" for the groups I've had in the past.

    The item itself is only an upgrade in mana regen and the focus as I am still only level 65. I will still wear it proudly until the focus is no longer useful.

    The shaman is next.
    shawl love
    # Mar 17 2007 at 1:21 PM Rating: Decent
    Getting this quest done was my proudest moment in EQ. I still had it when I turned lv 70. (sadly)
    ____________________________
    HATE of Firetree
    www.thisishate.com
    addition to the write-up
    # Jul 22 2006 at 4:01 PM Rating: Decent
    11 posts
    Can someone PLEASE add this fact to the write-up for this quest: you need to make TWO (2) Imbued Royal Velium Bracers for your Standard Issue Kit. This fact cost us so much time ...kept trying to figure out why the combine wasn't working....went over the write-up several times ... had everything it told us was needed...wasn't until i read all the posts and got to one way far down the list, that i discovered you needed 2 for the combine to be successful.

    Edited, Jul 22nd 2006 at 5:02pm EDT by ralord
    addition to the write-up
    # Jul 23 2006 at 5:51 PM Rating: Decent
    *
    59 posts
    Yes, I spent 2-3 more hours getting the second bracer ><
    Need at least a group to do final wave
    # Jun 05 2006 at 5:53 PM Rating: Decent
    I just tried to complete the final battle of this quest with a 66 mage and a 67 necro. We wiped during the third wave. The giants summon, which makes kiting impossible. They also conned dark blue and hit in the 100-200 range. The main problem is that the coldain who you're supposed to keep alive is a little frail. During wave 2, he was reduced to 40 percent life during the first five seconds of the battle, before we peeled the skirmishers off him. He cannot be healed by a necro, but he does heal quickly on his walk to the next camp, though was only about 80 percent when the next wave started.

    In short, this is probably not a quest two high-level 60-something characters can do alone.
    PLATE HELM MOLD
    # Mar 06 2006 at 9:34 PM Rating: Decent
    Avatar
    **
    601 posts
    All the molds needed are plate molds EXCEPT for the breastplate mold which is just "breastplate mold"


    they're all sold from the Bazaar merchants which makes all the velium smithing go much easier beacuse of the weight


    Morro
    ____________________________
    Morromid (Everquest)
    Terris-Thule -> Prexus -> now The Rathe Server
    The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
    Benjamin Disraeli (1804 - 1881)
    Avatar of Below
    # Dec 02 2005 at 11:48 PM Rating: Default
    *
    77 posts
    After we finished the 5th battle, he had already started moving, so it took us a little while to find and catch up to him. FYI he stops at the pirate camp and the Avatar of Below spawns in the fire at about 4584,1312. The avatar looks like a giant dwarf.
    Be sure not to...
    # Nov 14 2005 at 5:56 AM Rating: Good
    *
    110 posts
    Be careful not to overwork your armor pieces...

    The pieces needed for the combine are the NO TRADE Imbued pieces and not the droppable Engraved pieces you get by combining with the Etching Kit a final time. I, like an idiot, did a final combine and GMs will not turn the pieces back to an Imbued state allowing me to finish the quest.

    I wish I had been more careful in my reading of what was needed. I fear I got just a little too overzealous. Ah well... it was only hours and hours and hours of time spent collecting the necessary items.

    Good luck and Gratz to all that do finally finish this quest.
    ____________________________
    Wulfgarin Dergeistdesmonds
    http://www.magelo.com/eq_view_profile.html?num=266075
    Make Sure to Recite before Giving!
    # Oct 30 2005 at 11:02 PM Rating: Decent
    Guru
    Avatar
    ***
    2,347 posts
    I had done it a couple of days ago for myself for the first time and had to wait for General respawn so we could get my friend his Blessed shawl.

    Eveything hunky-dory but he didn't say the phrase 'runed coldain prayer shawl' before giving it and the Avatar ate it. No Blessed, no return of Runed.

    Allakhazam suggestion: Would this web site please put in bold letters at the top of the quest something similar to:

    Before turning in shawl to Avatar, recite the phrase first

    I can't believe that mobs still eat stuff. Especially, since I figured they would have fixed it by now on that Avatar for such an important item. My friend petitioned but has serious doubts he'll either get the Blessed or at least the Runed, orders, and issue kit to try again.
    Done
    # Sep 29 2005 at 9:01 PM Rating: Decent
    We finally got to this today, the box and orders have been in my bank for about a year. Its not realy much compared to alot of the Oow gear and stuff out there, but it was more about the sense of accomplishment. Needless to say, we had 7 people, 70 Necro, 70 Rogue, 70 Mage, 69 Druid, 62 Berserker, 65 Shammy, and a 51 Ranger. Not too hard, just takes him a long time to walk...which is good. We had the casters run up ahead to med, at the next point, and the rogue guarded the General from trash along the way. Not many close calls, the Druid was Main Healer, and he was boxed. Good luck on yer fun!!
    Ready for crawl
    # Aug 13 2005 at 11:30 AM Rating: Default
    *
    77 posts
    Ok I finally got everything I need to do the final crawl. Now that toons can go to level 70, does this change the number of groups you need to complete this task? Can this be done with one group of 65-70? Are you best to still use 2? Just wondering if the new changes have changed what you need to complete this successfully.
    RE: Ready for crawl
    # Sep 10 2005 at 8:15 AM Rating: Decent
    4 posts
    I did this the other day, with a 70 cleric, 70 bard, and a 60 wiz, and me a 65 chanter. It was realy simple. I don't think you'll need more then one group of 65+ to do this anymore.
    Plate mold
    # Aug 03 2005 at 2:02 PM Rating: Decent
    Seems to me that there is no Plate Breastplate mold. What I did find was just a breastplate mold from the same vendor that sold the plate molds. I tried the combine and it failed because I lack the skills required. Anyone know if this is the correct mold? I believe that it is... however.. not sure
    ____________________________
    Be save and travel well
    receiving shawl
    # Jul 03 2005 at 10:06 PM Rating: Decent
    44 posts
    Do you still pick the Shawl up off the ground or does it automatically go into your inventory now?
    RE: receiving shawl
    # Jul 04 2005 at 1:35 PM Rating: Good
    Sage
    ***
    3,705 posts
    YOu never actually had to pick it up, The quest TEXT says he places it on the ground and you pick it up, then it pops in your inventory.
    ____________________________
    Xaanru's stuff
    RE: receiving shawl
    # Jul 06 2005 at 6:52 PM Rating: Decent
    44 posts
    I recall there being some kind of fuss over a "ninja looting" of an 8th shawl on my server, Bertox. I believe that in the VERY early days of this quest, the shawl would appear on the ground. This person walked up after a guild had finished the walk and picked up the shawl. There was a post about it on berthall.com which I am trying to find...

    Anyways, that answers my question. Thanks. Now...how might one MQ their 7th shawl for someone else? Is that possible?
    RE: receiving shawl
    # May 16 2006 at 4:58 PM Rating: Decent
    *
    208 posts
    It is (or should I say was) possible to help another player MQ for the 8th shawl. I did it myself for a guildie back in 2003.

    Here's what's required. Both toons need to have the 7th shawl, so that the MQer can get the box for the armor. Once you have made all the No Trade armor and combined it in the box, you go get the orders for the General, and give him the orders and armor. At the end, have the other toon (MQee) hand in their 7th shawl to the avatar and say the trigger phrase. Viola! They get the 8th shawl, and you get to go make another set of armor :) It saves both toons from having to skill up their smithing. But both players must have exactly the 7th shawl.

    Tat
    ____________________________
    Tatankaa (95 Inquis)/Urkell (38 Conj)/ Seanthornton (24 Pally), <Inisfree> Freeport server

    Tatanka Wolfdancer, 87 Wood Elf Druid
    Anaceup Mysleeves, 85 Erudite Mage
    Snookims Whinslow, 85 Erudite Enchanter
    <Inisfree>, Tunare (Seventh Hammer!)
    Final Orders??
    # Jun 21 2005 at 5:19 PM Rating: Decent
    13 posts
    Besides the Approved Issuing Box, I am supposed to give General Bragmur the Final Orders. I have 2 sheets, 1 called Expedition Orders and 1 called Royal Coldain Orders (RCO is not a listed item on Allakhazam's site). Are the Final Orders one of these or did I miss something?

    Edited, Tue Jun 21 18:20:55 2005
    RE: Final Orders??
    # Jun 25 2005 at 12:31 AM Rating: Decent
    13 posts
    For anyone else confused about this, I have since found out that, as I suspected, the Expedition Orders are used with General Bragmur. The Royal Coldain Orders are used to get the Standard Issue Kit. Why the RCO was still in my possession after I gave it to Loremaster Solstrin, I do not know.
    combine
    # Feb 10 2005 at 9:25 PM Rating: Decent
    15 posts
    i got the empty coldain issue kit and i made all of the imbued royal velium helmet,bracers,vambraces,gauntlets,greaves,boots,field plate (7 items) and when i hit the combine it says cannot combine these items in this containner type, is the quest broken or changed?
    RE: combine
    # Feb 11 2005 at 9:32 AM Rating: Excellent
    5 posts
    Do you have 2 bracers? I think you need 2 of them before you can combine the kit.
    RE: combine
    # Feb 11 2005 at 6:36 PM Rating: Decent
    15 posts
    Many thanks, you re right it takes 2 bracers to do the combine. (8 items total)
    thanks again
    geonids
    # Jan 24 2005 at 4:48 AM Rating: Decent
    18 posts
    reading all these misleading posts on the GEONIDS page, disregard all of them... I got ALL THREE different kinds of gems from ALL placeholders... regular geonid's spawn the Shimmerings, all near entrance too there are no special camps they all drop random gems, got all 3 diff kinds from regular geo placeholders at ENTRANCE - did all combines no problem with 184 jewelrycrafting base... more with geerlok
    ToFS revanp
    # Jan 16 2005 at 10:28 AM Rating: Decent
    5 posts
    Does anyone know if the revamp of ToFS has had any effect on Iceclad and the shawl walk?

    I am almost ready to try it and I don't want any suprises.
    RE: ToFS revanp
    # Jan 16 2005 at 3:57 PM Rating: Decent
    Scholar
    27 posts
    Be warned...

    They have revamped the quest too.
    (I have that straight from a GM who was online in IC at the time)

    Everything goes as normal until the final fight. Then a new mob spawns, called a doomshadow. It's invisible like shades, has about 4 to 5k hp at first guess... hits for 140's think. there are 4 of them. After they spawn, the commanders spawn at the same point, so you need a touch more fighting power in order to complete this.

    They are not particularly tough, but we only had 9 peeps with the only cleric being a 56 cleric, and we wiped on them. They killed the cleric early, and then we were tickets. Up until then we'd been fine.

    I dont think it would be that much harder if you knew about them, but try and get a group up to the final spawn point well ahead of the general. They spawn way earlier than the commanders.
    RE: ToFS revanp
    # Jan 17 2005 at 2:03 AM Rating: Decent
    *
    64 posts
    I don't think that's entirely correct... The only (two) doomshawdows we faught just now, doing my shawl8, were well before the final encounter, and we cleared them (after monk aggroed the General to slow him up) then memblurred the General and proceded to the final encounter.

    *oh, I should mention that you should stay on the general's right for the trip past the tower... you still might aggro something, but it's alesser chance

    Edited, Mon Jan 17 02:04:12 2005
    RE: ToFS revanp
    # Feb 22 2005 at 4:50 PM Rating: Decent
    5 posts
    We just ran the shawl for a member on Feb 20, 2005 and there was no change from when I got mine back in Oct. I think the doomshadows were part of the one time quests dealing with Firona Vie and not related to the shawl at all. Just the normal shawl mobs spawned at each wave point.
    Tradeskill Tags
    # Nov 14 2004 at 12:36 PM Rating: Decent
    Scholar
    18 posts
    All imbued armor have tradeskill tags now, Could be very easy to engrave them seeing that and **** yourself on the 8th shawl
    Shawl not approved?
    # Nov 10 2004 at 10:16 AM Rating: Decent
    8 posts
    Im ready to start the walk in Iceclad..have the approved issue kit and the expedition orders. Question: At the end, I have to hand the avatar my (approved) prayer shawl but it doesnt have the approved tag attached to it. Is this right? Ive given to the Dain and received it back, etc etc..
    Thanks in advance
    RE: Shawl not approved?
    # Feb 05 2005 at 1:26 AM Rating: Decent
    8 posts
    Finished this tonight (finally...woot !). I followed the advice in the posts (enc babysitting) and the whole thing ran smooth, no warping, no stuck pathing. Had 2 1/2 groups from 46 to 69 (mostly 50something). Never saw any of the doomshadow mobs mentioned above.

    And a pleasant side note....even though the text says it extends beneficial spells up tp lvl 65, my 66 and 67 shammy buffs and also extended. /cheer
    RE: Shawl not approved?
    # Feb 05 2005 at 4:30 PM Rating: Decent
    8 posts
    wouldnt let me edit...
    It finally sunk in...post 65 spells are extended, just at a reduced percentange.
    Still, am glad for anything I can get. p
    RE: Shawl not approved?
    # Jan 16 2005 at 6:34 AM Rating: Decent
    *
    64 posts
    Have you cast identify on it and it doesn't say "Approved by the dain?" It never says Rune Coldain Prayer Shawl (Approved), it just changes the lore of it.

    Edited, Sun Jan 16 06:41:15 2005
    the final orders
    # Oct 26 2004 at 1:56 AM Rating: Decent
    3 posts
    I'm ready to hand in the kit to Dain and start the Iceclad walk, but i see in the description that i will need to hand the general the approved box and "the final orders". What are these orders and where do I get them?
    OK, who's ready?
    # Sep 21 2004 at 1:08 PM Rating: Default
    For a 9th shawl quest?

    All this Epic 2.0 talk, I hope The shawl quest is next up to be added to. Would be great to see a Vex Thall grade 9th shawl, and a time+ grade 10th.

    Who's with me?
    ____________________________
    A Microsoft scowls at you, ready to attack! What would you like your Error Message to say?
    RE: OK, who's ready?
    # Sep 21 2004 at 2:27 PM Rating: Decent
    21 posts
    Well I am all for them adding a 9th or ever a 10th shawl to this massive quest. But this quest is mostly based on your tradeskills ! Now some of the tradeskills used did not have to be that high to complete (ie. Baking). But most needed to be around 200 to have a good shot at a good combine. If they go to a 9th or 10th shawl they need to keep the quest on the same path and require a tradeskill for each addistional quest.

    I would suggest taking a trade skill that was used on a lower shawl with a lower trivial and jacking the trivial for the 9th or the 10th way up there.

    As for effects and stats ? Well a few more Stats would be nice to have or even a FT4 or FT5 would be nice. Or just add another effect all together.
    ____________________________
    Quellious Server

    Druraw lvl 66 Druid (Maxxed XP)(GM Brewer with Trophy)
    Magraw lvl 40 Mag (GM Baker With Trophy)
    Rangraw lvl 39 Ranger
    Necraw lvl 30 Necro
    Powercaster lvl 25 Shaman
    Rezraw lvl 20 Cleric
    Warraw lvl 25 Warrior
    Encraw lvl 8 Enchanter And Bazaar farmer ! ! !
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Jack of all trades !
    Grandmaster of Brewing !
    The rest ? Well, Not YET ! ! ! ! !
    RE: OK, who's ready?
    # Sep 25 2004 at 1:41 AM Rating: Decent
    16 posts
    If you look at other quest (mainly the PoP trade skill earing) you would see if they did add on to teh quest with more, the trial on it would be ummm 335 or something high.
    RE: OK, who's ready?
    # Nov 12 2004 at 9:33 AM Rating: Decent
    40 posts
    I'd love to see an extension of this quest. Whilst it was a pain in the a** to do, I enjoyed the challenge & it gave a real reason to do all the tradeskills.

    The new one 10th shawl should require all skill to be around the 250 mark IMHO. I did the 8th shawl & my highest skill was (& still is) 186. The 9th could maybe require 200 skills for those who haven't got the aa's to take higher.

    Personally, I'd be happy with +10 to all stats & +100 mana/hps. However, +100 end/atk & +10 str/dex/agi would make it more attractive to hybrids & possibly even pure melee. This would be in line with the original quest upgrades.

    The focus definitely needs a lift tho as it only works at full capacity to 65. I agree it should be taken to 25%+ and extended to lvl 70 (or made limitless).

    The FT should definitely rise to +5, which would make it worth the effort to work for it.

    Maybe for something new they could give it 2 aug slots?
    Faction
    # Sep 20 2004 at 10:44 PM Rating: Decent
    33 posts
    My Paladin and a Druid friend of mine both participated in a Dain kill, which of course means - YEAH YOU GUESSED IT - they are KOS.

    I have my cleric ready to trigger the 8th shawl run. I was wondering what faction the Avatar of Below is on. IS it Dain faction, or just coldain?

    If they KOS folks are not KOS to the avatar I can just trigger the shawl run several times and let them do the final turn in for the 8th shawl.

    Anyone have any info on this ?

    ____________________________
    Remember to Live, cuz when Life is over, there is no /rewind.
    RE: Faction
    # Oct 02 2004 at 10:55 PM Rating: Decent
    Scholar
    18 posts
    I just finished the shawl on my necro. I was trying to start the qeust with the necro and finish with the cleric. Once the crawl is started only the person that turns in the issue kit can give the shawl to the Avatar of Below. when you hand in the shawl without turning in the issue kit he says "Your dedication and hard work to serve the coldain has not gone unnoticed. However, it seems that you have not yet proved your loyalty to the dain. Please seek an audiance with him before coming before me, ( insert name here)
    RE: Faction
    # Jun 07 2006 at 7:23 AM Rating: Decent
    Scholar
    **
    428 posts
    It sounds as though, in your case, you missed a step. The person handing the shawl to the Avatar MUST first have shown the shawl to the Dain, or to Chamberlain Krystorf (who then summons the Dain). That changes the shawl to an "approved" shawl.
    ____________________________
    Sukrasisx (100 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
    -- Mystic Coercion, EMarr
    8th shawl
    # Sep 03 2004 at 10:41 AM Rating: Decent
    Avatar
    **
    601 posts
    finished the quest, WOOT!

    I kept trying to talk to the general at the end, I completly missed the fact there was an Avatar there doing the talking but someone finally told me to hail the avatar and it all worked out.

    The general got pretty damaged from a pet on the quest but he heals real fast.


    Good luck to you all!

    ____________________________
    Morromid (Everquest)
    Terris-Thule -> Prexus -> now The Rathe Server
    The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
    Benjamin Disraeli (1804 - 1881)
    RE: 8th shawl
    # Sep 15 2004 at 1:37 AM Rating: Decent
    7 posts
    Ya, damaged by the necro pet no less. hehe.

    Almost thought you were about to loose the quest, not knowing the despawn time on the Avatar.

    ~Kontana Spellbookworm
    Faction with Dain
    # Aug 28 2004 at 12:00 PM Rating: Decent
    Scholar
    **
    296 posts
    Does anyone know what your faction has to be with Dain to hand in the 7th shawl? Thanks
    RE: Faction with Dain
    # Sep 09 2004 at 2:18 AM Rating: Decent
    38 posts
    Dub, unless you did something to get a faction hit with him. You should nautraly get the faction needed for the turn in while doing the quest.
    Dain keeps Aug!
    # Aug 28 2004 at 2:39 AM Rating: Default
    Scholar
    *
    50 posts
    If you hand the Dain your Runed Coldain Prayer Shawl with an aug in it the Dain keeps the aug (the shawl he hands back to you is aug-less)! I am thinking the quest is not aug-aware, petition submitted for aug return. Suggest removing any aug you want to keep before seeing Dain. I'm guessing there may also be a problem with final swap for Blessed shawl at end of this quest, so save your augs before you start!
    RE: Dain keeps Aug!
    # Aug 28 2004 at 10:05 AM Rating: Good
    Sage
    ***
    3,705 posts
    No quests return augments. Just be glad that it recognized the aumented shawl as the proper item!
    ____________________________
    Xaanru's stuff
    How doeas this happen
    # Aug 22 2004 at 7:55 AM Rating: Decent
    15 posts
    Well just tried to get 8th shawl. and to no avail, once we got to 2nd wave general agroed raid and pets killed him. memblur did now work and could not mez. whats up with that?
    RE: How doeas this happen
    # Aug 22 2004 at 11:34 AM Rating: Good
    Sage
    ***
    3,705 posts
    Either

    1) someone in your raid is KOS in thurgadin, and once aggro was gained by that person, someone else healed, sowed or buffed him.

    2) someone used an AOE spell.

    No clue why you could not mezz, we always mez him for aggro control. Usually we have an enchanter keep him targetted and mez him as soon as the giants spawn. Then move the giants away, so if someone makes the mistake of AOEing, they don't break mez.
    ____________________________
    Xaanru's stuff
    RE: How doeas this happen
    # Sep 14 2004 at 8:19 AM Rating: Excellent
    19 posts
    All the shawl crawls I've done in the last year the General was UNmezzable, but blurrable. I usually just tashed the general when the mobs popped and tanked him for the duration of the fight to keep him out of trouble, then memblurred him till it stuck. You may have to blur him quite a few times for it to stick, but he is blurrable.
    RE: How doeas this happen
    # Sep 14 2004 at 4:26 PM Rating: Decent
    I was the General's babysitter on a shawl crawl a month or so back. I can't say I remember ever being able to mezz the general. I have always just done the same as Liat. Well, I didn't use tash normally. But yeah, get him mad at you and walk him away from the battles.
    « Previous 1 2 3 4
    Post Comment

    Free account required to post

    You must log in or create an account to post messages.