Beastlord Epic: Claw of the Savage Spirit  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:51
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Raid
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Wed May 8 23:51:03 2002
    Modified: Tue Dec 5 05:21:04 2023
    Your first step is to hail Historian Sharar in Shar Vahl.

    You say, 'Hail, Historian Sharar'

    Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

    You say, 'Yes'

    Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

    You receive a Collection of Spirit Lore.

    If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

    You say, 'What are the Khati Sha troubled by?'

    Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

    Head to the Beastlord guild and find Elder Animist Dumul.

    Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

    You say, 'The Khati Sha are disturbed about the spiritual realm'

    Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

    Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War. Nameds that drop the medal are:

    P 768.0000, -185.0000, 44.0000, 240, 240, 0, 2, CAMP_1_ScoutHusman_Arcanist
    P 297.0000, 1154.0000, 12.0000, 240, 240, 0, 2, CAMP_3_VeteranDarznel_OfficerTregli
    P -939.0000, 134.0000, 11.0000, 240, 240, 0, 2, CAMP_7_CaptNecin_Bloodgaurd
    P -22.0000, -852.0000, 0.0000, 240, 240, 0, 2, CAMP_9_CaptNecin_NightKnife

    Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

    Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

    Your faction standing with Savage Spirit has been adjusted by 900.

    You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

    You'll now have to visit six Scouts for six fights.


    Scout Vyrak, Emerald Jungle.
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    You say, 'Hail, Scout Vyrak'

    Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

    You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill The Spirit of Rage and loot its Totem of the Gorilla. Turn the totem into the Scout to receive a Wrapped Gorilla Totem.

    Scout Janomin, Permafrost (just inside entrance)
    Mob: The Icebound Spirit
    Loot: Totem of the Ice Bear

    Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

    Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

    A large creature growls from deep within its icy lair.

    The Icebound Spirit spawns. Kill it to loot the totem.

    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    Give the totem to Scout Janomin.

    Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

    Scout Ahlikal, Feerrott (+374, -2440)
    Mob: The Spirit of Decay
    Loot: Totem of the Spider

    Scout Rahjiq, Lesser Faydark (+185, -1885)
    Mob: The Spirit of Malevolence
    Loot: Totem of the Wolf

    Scout Vyrak, Emerald Jungle (+237, +4212)
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    Scout Eyru, Swamp of No Hope (-3650, +2330)
    Mob: The Spirit of Sorrow
    Loot: Totem of the Alligator

    Scout Malom, Stonebrunt Mountains (+3650, -3530)
    Mob: The Spirit of Torment
    Loot: Totem of the Watcher

    Put the six wrapped totems in the Carved Wooden Box and hit combine to create a Sealed Box of Totems. Return to Elder Animist Dumul.

    You say, 'I am Ready to be briefed'

    Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

    You say, 'What new magic?'

    Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

    You say, 'What is his name?'

    Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

    You say, 'What mission?'

    Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

    Hand him the Sealed Box of Totems.

    Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

    Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

    You receive Seal of Elder Dumul.

    Now go have a talk with Scout Sihmoj in the Timorous Deep.


    You say, 'Hail, Scout Sihmoj'

    Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

    Give him the seal.

    Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

    Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

    Draz Nurakk does not exist in Timorous Deep (he's only found in Fungus Grove). Instead, six Iksars named Draz Nurakks Image spawn. The ensuing fight is handled easily with 24 people.

    Each of these images drops one Shards of Broken Glass. Combine the six Shards in the Black Silk Sack given by Scout Sihmoj to make a Sack of Broken Glass and hand this sack to the Scout.


    Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

    He gives you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

    Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

    Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

    You receive Note for Historian Qua

    Arms Historian Qua is located at -176.79, 52.26, -188.25.

    You say, 'Hail, Arms Historian Qua'

    Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

    Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

    Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

    You receive Qua's Receipt.

    Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.


    You say, 'Hail, Weapons Master Rahoul'

    Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

    Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

    You receive Rahoul's Collection Box.

    Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

    Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

    Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

    Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

    He is asking you for:

    - one Chunk of Dense Fungal Padding dropped from an ancient shrieker in The Deep.
    - one Perfect Acrylia Ore dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts.
    - two Gems of the Void dropped by Xi Xaui and Xi Vius in Maiden's Eye.

    Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

    Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

    You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

    Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

    Give the two claws to Animist Dumul:

    Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

    Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

    You receive the two claws back, as well as a Khati Sha Seal of War.

    Now to your final battle, in Fungus Grove. Give your Seal to Scout Halmia.

    Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

    This will spawn Draz Nurakk (yup, he's back). This time loot his head.

    Put the head, your two claws, and the seal into the box and hit combine.

    You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

    Give the chest to Elder Animist Dumul and receive your epic.

    Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

    Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
    Rewards:
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    Post Comment
    6 totems
    # Jan 26 2003 at 2:41 AM Rating: Decent
    I recently did the 6 totem parts with my group of 6 lvl 60s. Just some notes... 1. The Shammy couldn't get his slow to stick on ANY of them, so keep that in mind. 2. the worst part for us was the alligator who cast a spell that makes you spin a lot... very disorienting (much like my first time fighting those porting phase spiders in DN). Our wizzie got on his horse and stopped spinning, but couldn't cast spells being above the water. We never want to see that %&*#! alligator again! 3. It seems that by this epic, Verant wants you too see different parts of the world you might never have been to... I've been playing since EQ was released but I'd never seen Permafrost... kinda cool.

    The epic is fairly easy compared to others.

    RE: 6 totems
    # Jul 17 2003 at 1:10 PM Rating: Decent
    Okay this goes for any mobs that proc a spinning stun. lady N in ToV this alligator and several others. Sit/stand you stop spinning but you are still stunned so if you have a crappy graphics cardthis should help. Later
    scout husman
    # Jan 13 2003 at 1:23 AM Rating: Decent

    Easy way to win the raid. follow scout to grimling camp and as soon as he attacks someone from your party hit him one time to get agro. That person should be sow'ed and take him to zoneline. the rest of the party wipe out the camp as first wave is the hardest. the person that hit him should zone and the scout will return to camp and raise his flag. the rest of the waves are easy to keep him alive. our scout never got touched one time and the officer popped the 3rd wave and our bst was started on his epic
    Hope this helps
    Lose a Scout battle?
    # Nov 27 2002 at 2:38 PM Rating: Excellent
    I recently lost the EJ scout fight, lucky getting the Officail Seal of Khati Sha is a snap!
    Just go back to Animalist Dumal and say: 'I have lost the seal and would please like another' Poof you got it back. So don't worry to much about losing the fights
    Gems of the void
    # Oct 31 2002 at 10:01 PM Rating: Default
    Okay, question.

    What mobs do the Gems of the Void drop off of? how often do they drop? Thanks.
    RE: Gems of the void
    # Dec 31 2002 at 6:30 PM Rating: Good
    Not in Akheva ruins but just outside in Maidens eye we chain pulled Xi Xaui and Xi vius mobs over and over and got the 2 gems within 2 hours not that hard at all.
    RE: Gems of the void
    # Dec 14 2002 at 4:24 AM Rating: Default
    Gems of the Void drop from the Xi mobs in Akheva. These are undead, SK or cleric class. Hunt them at the zone line both for safety and because there's a fair amount of them near the entrance. It shouldn't take two hours to get both gems.
    Copper Medal of War
    # Sep 18 2002 at 10:39 AM Rating: Decent
    Hi everyone,

    Just thought id write a really quick note to guarentee that no one does what we did in that both Scout Husman and the one next to him at there pop point will give you a copper medal of war... however instead of petitioning the GM's make sure you take down Scout Husman as no other Scout allows u to go on with the epic even though the copper medal of war is identical.

    can you kill them before
    # Sep 08 2002 at 7:45 PM Rating: Decent
    can you kill the grimlings in the camp (or most of them) before the scout wades into the camp and starts fighting?

    RE: can you kill them before
    # Oct 29 2002 at 4:09 PM Rating: Decent
    You sure can, but they will ALL repop when he charges the camp, and there you are already wounded with a bunch of angry grimlings and a not that bright Scout. No AOE unless you have someone to blur, otherwise the scout becomes a pain in the butt.
    where is sharar
    # Jul 02 2002 at 3:18 PM Rating: Default
    I have a hard time finding historian sharar
    RE: where is sharar
    # Dec 14 2002 at 4:29 AM Rating: Decent
    I don't have exact loc, but near the palace is a library. Inside one of the library rooms is Historian Sharar. All you need do is target him and say "yes." If he insults you, you need more levels. After 45th or so, he'll give you the book.
    spirit battles
    # Jun 15 2002 at 2:42 PM Rating: Default
    hey can anyone explain what groups you shoould have for the specific spirit battles in each zone? would be appreciated

    rorir
    52 primalist
    torv server
    sonic wolfbane and more
    # Jun 05 2002 at 9:23 PM Rating: Default
    you need to do the sonic wolfbane weapons, to continue quest for Garrison cloak. i have the garrison cloak for beastlord ( ac 9, str/wis 4, sta 6, agi 2, hp 30) with another upgrade close at hand. although the claws stink, you need them for cloak. keep working on it

    Siaa Miese
    Adept Primalist
    (one fight from epic)
    epic difficulty
    # Jun 04 2002 at 11:09 PM Rating: Default
    Is this a very hard epic to do? is it the easiest? how often do the scouts de-spawn?
    RE: epic difficulty
    # Dec 14 2002 at 4:42 AM Rating: Decent
    I've been on a lot of epic raids. Most have at least one thing in common:

    *Uber Mobs (sometimes triggered)
    *Dragon loot (sometimes triggered)
    *Planes loot (old world)
    *Rare drops (sometimes triggered)
    *Expensive items

    The beastlord epic lacks the hardest elements of dragon and old world planes loot. There are triggered uber mobs, rare drops, but no expensive items to buy. Actually, I believe there are NO epic pieces you can receive from other players or even have someone MQ for you.

    A medium-high powered guild with dedication and good luck could spend 1 day taking a beastlord through the entire epic. Such cannot be done for much of any others. Of course, it would save time if the Beastlord had their epic dropped items already in the bank. There are eight triggered uber mob fights all needing you to keep a scout alive and hand in the uber mob's loot to them. Obviously, some running around before and after these fights, but basically that sums it up.

    It's on par with the easiest of epics, Monk or Rogue. However, I have never heard of the Monk epic being taken through all phases in 1 day, and don't believe Rogue has been, either (though it wouldn't surprise me).
    spawn time
    # Jun 01 2002 at 7:21 PM Rating: Default
    does anyone know the spawn time on these scouts?
    RE: spawn time
    # Jun 02 2002 at 9:41 PM Rating: Default
    Scouts have a 6 day spawn time.
    #Anonymous, Posted: May 30 2002 at 4:53 PM, Rating: Sub-Default, (Expand Post) beastlords have to many easy quest for easy nice armor cheap weapons if only they made it easyer to get thew for a 19- it takes forever get to to shadow havan or shade weavers why would they make it inpossible with all those fiends and recon in in why would they amke it neaerly inpossible to go to shar val without begging 100 level 50's by time oyu can get to shar val its go even worth exp!
    RE: beastlord get every to good
    # Jun 04 2002 at 11:10 PM Rating: Default
    what the hell r u saying? it doesent make any sense
    RE: beastlord get every to good
    # Jun 09 2002 at 8:07 PM Rating: Excellent
    i think THIS is what he is trying to say. :)


    "beastlords have many easy quests for nice armor and cheap weapons in shar vahl.
    if only verant made it easier to get to these quest for pre-20's! it takes forever to get through the paldual caverns and shade weavers..

    why do they make it so hard with all those fiends and recons standing in your way!? why would they make it nearly impossible to go to shar val without begging 100 level 50's to help you!?

    by time you are high enough level to reach shar vahl on your own, its not even worth the exp!"

    :)

    RE: beastlord get every to good
    # Oct 03 2002 at 1:50 PM Rating: Decent
    Good lord. That was awesome! Can you start work on a Stupid -> English and English -> Stupid dictionairy?

    :-)
    RE: beastlord get every to good
    # Aug 03 2002 at 9:39 AM Rating: Decent
    *
    204 posts
    Excellent translation!
    Wolfbane quests
    # Apr 18 2002 at 3:10 AM Rating: Good
    The war is NOT part of the wolfbane quests! Actually, they continue on to Grimling Forest and raids on Grimling camps (which, I suspect, eventually leads to you killing the leader of the Grimlings...talk to the NPC's there and you'll see why)...and your class cloak continues to get better and better. They are akin to the Iksar racial quests, ie the Greenmist and the Whistling Fists. Right now my Jharin Garrison cloak is 10 ac 6 charisma 4 str 4 sta 2 agi +30hp, and it only gets better :)

    They're DEFINITELY worth doing, the cloak eventually becomes one of the best backpieces there is :)
    RE: Wolfbane quests
    # May 10 2002 at 2:57 PM Rating: Default
    Can u leave a link to the quest information plz! THX

    Meanfists
    RE: Wolfbane quests
    # Oct 04 2002 at 8:45 AM Rating: Decent
    That would be nice if Veriant changed the fact that you have to have the help of ALL of the classes in Shar Val. I am a lvl 47 Beastlord. I have been carryig around all the equiptment for the Claw Quest since I was lvl 1 and started them. I am at the point where you have to go to the Hollowshade Moore and get the classes together for the creation of the Sonic Bane Weapons. Only one problem. Finding all the kitty classes to preform this with, or others that have MQ the Citizen quest to help others with this.

    I am on the Povar server and am already started working on my Epic. I would like to continue the Claw Quest so that I can get my Journeymans and beyond but you see where the problem is at.

    I Started the Epic using a work around that will enable you to start it even if you are not lvl 50. You go to the Grimmling forrest and Purchase from the merchant there (Polished Acrylia Sphere) Give it to Scout Husman and keep him alive while killing about 30 or so lvl 25 Grimmlings. Healing spells dont work on the scout (NO HEALING AT ALL - a lvl 60 Cleric could not get any to stick nor could the lvl 43 Cleric, Druid Heals dont work either) The only way to keep him alive is DONT USE AE Spells and Nuke and Mele all mobs that get close to him. If he dies you have to start again - He respawns in 10 min after failure. I know this cause the Druid that went with me cast an AE and the scout went from full health to 0 really quick and the MOB and scout died.

    Here are some links for Epic Walk Throughs.
    http://www.brentcopeland.com/beastlord/ <-- EQ-Beastlord.com
    http://patriot.net/~dios/bst/index.html <-- Katina's Beastlord Guide

    Edited, Fri Oct 4 09:30:55 2002
    ____________________________
    Soriab Whitebeast 70 Wildblood
    Utopians
    RE: Wolfbane quests
    # Feb 03 2003 at 3:12 PM Rating: Decent
    *
    128 posts
    The links listed above are by far the best links I have found regarding the beastord epics. The second link gives specific info on each mob while the first one gives good general information.

    EDIT: The second link has changed and redirects you to another site. The epic link is at the bottom left of that new site.

    http://bst.diost.com/epic-index.html

    Edited, Mon Feb 3 14:44:51 2003
    Faction
    # Apr 12 2002 at 11:50 AM Rating: Default
    What faction do you need to start the epic with this guy and how do you raise that faction?


    Meany
    RE: Faction
    # Dec 14 2002 at 4:51 AM Rating: Decent
    I was Iksar and entered Shar Vahl without challenge. When I found Historian Sharar, he responded to me just fine (once I dinged 46). As long as you don't go around killing Shar Vahl guards or NPCs, you should not have any problem starting this quest, regardless of your race.
    RE: Faction
    # Oct 04 2002 at 8:55 AM Rating: Decent
    UMM, Since you are doing the quest in from Shar Val. Everyone starts out indfferent there. I dont think that you have to Raise Faction because when you do the quest you are not raising SV Faction you are raising Gaurdian Spirit Faction. But if you are conserned for Faction, go kill Lodi' Kai in Shade Weavers Thicket
    ____________________________
    Soriab Whitebeast 70 Wildblood
    Utopians
    Epic questions answered
    # Apr 05 2002 at 11:49 PM Rating: Decent
    OK #1 you get BOTH claws for finishing the epic. It's like the Warrior epic where you get two swords (except you can't put the claws together).

    #2 A lvl 52 Beastlord in our guild just finished this quest today, he was lvl 50 when he started. The battles aren't actually that difficult, it's just a matter of camping a character where the scout pops so you can see it as soon as it spawns. This quest will get much harder when more people start camping the scouts.

    #3 Here is my post about the final battle, copied and pasted from the FG strategy board:
    **************************************************
    OK, as you may know the final battle for the Beastlord Epic weapons take place here, this is the info I know from killing Draz Nurakk today with my guild.

    The BST interacts with the scout in some way, causing Draz Nurakk to spawn in a hut very close to the water where the dredge guys hang out. Draz is an Iksar BST and has a pet. Draz hits for 150s, pet hits for 170s. Draz is 55, pet is 53. Here is the twist: Draz is immune to melee, except for Monk/Beast hand to hand or Beast claw (as part of epic quest).

    We did the battle with the following:
    1 WAR
    1 MNK
    1 PAL
    3 SHD
    1 RNG
    1 BST
    2 DRU
    2 NEC
    1 CLR
    2 WIZ
    1 ENC
    1 MAG

    Lvls were between 52 and 60.

    BST did the interaction with scout to pop Draz & pet, one group of melees attacked the pet with a DRU healing them, while all the other casters and a PAL attacked Draz. PAL cast stuns and taunted to keep agro.

    ENC Tash'd Draz, then I (52 MAG) attempted to land Malosi. It took me 4 casts to get one to stick. PAL had DS on him and we let him get agro until Draz was down to about 70%, then started nuking occasionally. For nukes use Cold or Magic, both of those hit fine (even at 52 and I could land Shock of Swords fine after I landed Malosi). Do NOT attempt to use Fire nukes on Draz, he is nearly immune to Fire. I don't know about Poison or Disease.

    When Draz was at 50% we started really nuking, by the time he was to about 40% the melee group had killed the pet and came to help taunt. Interestingly, even those he is immune to melee weapons, he is not immune to H2H. Our MNK was able to punch him just fine. Also interesting, pets can hit Draz well but ONLY if they don't have weapons! I made the mistake of giving my pet daggers to make him dual wield and he didn't do a single point of damage (go figure, fire pet and mob is nearly immune to fire). There was a lvl 60 Necro pet and another Necro pet (not spectre) and they both hit fine. The lvl 60 pet was using slashing attack, but it landed. I guess they have a built in scythe.

    The whole fight lasted about 5 minutes and the Pally had to be CH'd twice, if I recall. No one else really got hurt baddly. Draz dropped Dark Animist Tunic, 20AC 9STR 9WIS 6DEX 50HP, I forget the other stats and weight. It's BST only, MAGIC LORE NODROP. Also Dark Animist Gloves 9AC BST only, MAGIC LORE NODROP. Last item was Heart of something 5WIS range slot item. I didn't get to see that stats on heart. BTW Dark Animist armor is black when worn.

    So any way, if you're going to do Draz you need about 2 groups of about 53+. You should have 2 Clerics, one SK or Pally to taunt Draz, Chanter for Tash, Shammy/Mage for Malise, and lots of casters. Like I said above, use save vs. Magic or Cold nukes. Magi make Water pets (better nuke damage than Earth or Air), Beastlords give your pet Lightning or Cold proc, and no one give weapons to your pets (not even magic weapons).
    RE: Epic questions answered
    # Feb 04 2003 at 3:02 PM Rating: Decent
    *
    128 posts
    I used this advice for my final battle and it worked very well. I had alot more people involved and Draz went down very fast.

    There is one thing that seems to have changed, though. Hand to hand combat has been nerfed from this battle. Only weapon procs and the special claws will land now.
    Iksar Beastlord
    # Apr 05 2002 at 12:30 PM Rating: Default
    I have an Iksar beastlord, glad they made this sooo convenient for the cats, LOL. Being an iksar am I going to be able to get into Shar Vahl to even start the quest? I am glad they involved most of the quest in Luclin tho, gimme an excuse to spend somemore time there, but if anyone could please respond on whether or not i can get in Shar Vahl it would be much appreciated :)
    RE: Iksar Beastlord
    # Apr 05 2002 at 6:51 PM Rating: Good
    Everyone is indifferent to the cats...
    RE: Iksar Beastlord
    # Jun 14 2002 at 9:42 PM Rating: Decent
    The above statement. Is false
    RE: Iksar Beastlord
    # May 15 2003 at 7:56 PM Rating: Decent
    Your statement is wrong unless you're not counting getting negative faction with them first. Cause the kitties don't believe in deities, they care not who you worship nor what your race is, as long as you have not hurt the Khati Sha, I do belive is the name they call themselves. And I think kitties are kos in all evil cities, till some faction work. Since you can view them more as a good race through their noble belief system. I mean go around to trainers in SWT, they all speak alot about noble acts to their pupils. Like about not looting falling mobs that you didn't kill even if you see no one around. Just my thoughts and the fact that no race/class is KOS in kitty town unless you worked at it =), killed things that gave negative faction to them. So if one can state their race is kos somewhere and another is a lier after getting bad faction with city moreless making you kos. Then I am kos in Cabilis, heck everyone is kos everywhere, OH NO, where we gonna train and shop at now!!! Time to flame SOE and anyone that has something to do with EQ, lol J/K. Plz understand how you words might be recieved before you dish them out. I think one saying, I am a iksar monk or so on and so forth and was kos in Vah Shir, is much better. Besides in a kind way, I'll give you credit for, your saying one is a liar. When in fact my friend you are one mislead.

    Edited, Thu May 15 20:29:02 2003
    RE: Iksar Beastlord
    # Jul 09 2002 at 6:44 PM Rating: Decent
    As the saying goes: 'The above statement is false' - Iksar are not KOS to Vah Shir - neither are ogres or trolls (atleast, I have yet to see one that is...)
    RE: Iksar Beastlord
    # May 14 2003 at 12:07 AM Rating: Decent
    Well, actually the cats are indifferent to everyone (to start). But try walking a cat into Oggok and you will see that ogres are NOT indifferent to cats.
    Epic
    # Apr 01 2002 at 12:32 PM Rating: Default
    So my question is then. Do you have to repeat the quest process to get second epic, hence you do it once you get the primary and do it the second time and upon returning final piece it checks to see if you have 1st epic and then rewards you the second is this correct?
    RE: Epic
    # Apr 01 2002 at 12:37 PM Rating: Decent
    Just thought of this as i posted or upon finishing the epic does it reward you with both claws? I have a 51 Enchanter but have yet to do an epic so i am not real informed on multiple epic pieces an answer would be appreciated.
    RE: Epic
    # Oct 04 2002 at 11:25 AM Rating: Decent
    You get both on completion of Epic
    ____________________________
    Soriab Whitebeast 70 Wildblood
    Utopians
    Beastlord Epic
    # Mar 28 2002 at 3:41 PM Rating: Default
    Very nice weapons...time for me to start a Beastlord and PL him just for items and epic. The effects are great too. ;)


    Lesan Bloodrain <Dynasty of Shadows>
    First Brood of the Bloodrain
    58th Season Troll Myrmidon
    Rallos Zek <---- BEST SERVER
    #Anonymous, Posted: Mar 24 2002 at 9:54 PM, Rating: Sub-Default, (Expand Post) Where can I see what it looks like?
    #Anonymous, Posted: Mar 24 2002 at 9:54 PM, Rating: Sub-Default, (Expand Post) Where can I see what it looks like?
    question
    # Mar 24 2002 at 9:54 PM Rating: Default
    Where can I see what it looks like?
    Where can i find a picture
    #Anonymous, Posted: Mar 24 2002 at 9:54 PM, Rating: Sub-Default, (Expand Post) Where can I see what it looks like?
    #Anonymous, Posted: Mar 24 2002 at 9:54 PM, Rating: Sub-Default, (Expand Post) Where can I see what it looks like?
    RE: question
    # Mar 25 2002 at 2:04 PM Rating: Decent
    http://burri.to/~jason/Vashtee.jpg

    picture of Beastlords epic

    Surash
    Vahl Shri Beastlord of the 26th season
    Karana Server
    reqiurments
    # Mar 24 2002 at 9:46 PM Rating: Decent
    Are there ant requirments for the beastlord epic?
    Are there any past quests that we have to do?
    like the claw quest?
    RE: reqiurments
    # Dec 14 2002 at 4:58 AM Rating: Decent
    There are no prerequisites for the Beastlord epic. (Well, you must be a beastlord and L46.) You do NOT have to be a citizen of Shar Vahl, nor perform the beastlord newbie quests which any race other than Vah Shir wouldn't (easily) be able to do. (Multi-questing a personal acrylia slate is not that simple, and if not for the fact the newbie beastlord quests make items compatible for all beastlord races, I'd say Verant didn't intend the slate to be MQ-able.)
    Darrcat
    # Mar 23 2002 at 10:18 PM Rating: Default
    Wow Darrcat, you're lvl 60 already!? O.O You were lvl 1 when my Bard was lvl 51, now you're 60 when my Bard is lvl 52, what have they been feeding you? Oh, and umm...the BL's have the COOLEST lookin weapons. (My opinion)
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