Beastlord Epic: Claw of the Savage Spirit  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:51
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Raid
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Wed May 8 23:51:03 2002
    Modified: Tue Dec 5 05:21:04 2023
    Your first step is to hail Historian Sharar in Shar Vahl.

    You say, 'Hail, Historian Sharar'

    Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

    You say, 'Yes'

    Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

    You receive a Collection of Spirit Lore.

    If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

    You say, 'What are the Khati Sha troubled by?'

    Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

    Head to the Beastlord guild and find Elder Animist Dumul.

    Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

    You say, 'The Khati Sha are disturbed about the spiritual realm'

    Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

    Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War. Nameds that drop the medal are:

    P 768.0000, -185.0000, 44.0000, 240, 240, 0, 2, CAMP_1_ScoutHusman_Arcanist
    P 297.0000, 1154.0000, 12.0000, 240, 240, 0, 2, CAMP_3_VeteranDarznel_OfficerTregli
    P -939.0000, 134.0000, 11.0000, 240, 240, 0, 2, CAMP_7_CaptNecin_Bloodgaurd
    P -22.0000, -852.0000, 0.0000, 240, 240, 0, 2, CAMP_9_CaptNecin_NightKnife

    Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

    Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

    Your faction standing with Savage Spirit has been adjusted by 900.

    You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

    You'll now have to visit six Scouts for six fights.


    Scout Vyrak, Emerald Jungle.
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    You say, 'Hail, Scout Vyrak'

    Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

    You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill The Spirit of Rage and loot its Totem of the Gorilla. Turn the totem into the Scout to receive a Wrapped Gorilla Totem.

    Scout Janomin, Permafrost (just inside entrance)
    Mob: The Icebound Spirit
    Loot: Totem of the Ice Bear

    Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

    Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

    A large creature growls from deep within its icy lair.

    The Icebound Spirit spawns. Kill it to loot the totem.

    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    Give the totem to Scout Janomin.

    Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

    Scout Ahlikal, Feerrott (+374, -2440)
    Mob: The Spirit of Decay
    Loot: Totem of the Spider

    Scout Rahjiq, Lesser Faydark (+185, -1885)
    Mob: The Spirit of Malevolence
    Loot: Totem of the Wolf

    Scout Vyrak, Emerald Jungle (+237, +4212)
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    Scout Eyru, Swamp of No Hope (-3650, +2330)
    Mob: The Spirit of Sorrow
    Loot: Totem of the Alligator

    Scout Malom, Stonebrunt Mountains (+3650, -3530)
    Mob: The Spirit of Torment
    Loot: Totem of the Watcher

    Put the six wrapped totems in the Carved Wooden Box and hit combine to create a Sealed Box of Totems. Return to Elder Animist Dumul.

    You say, 'I am Ready to be briefed'

    Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

    You say, 'What new magic?'

    Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

    You say, 'What is his name?'

    Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

    You say, 'What mission?'

    Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

    Hand him the Sealed Box of Totems.

    Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

    Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

    You receive Seal of Elder Dumul.

    Now go have a talk with Scout Sihmoj in the Timorous Deep.


    You say, 'Hail, Scout Sihmoj'

    Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

    Give him the seal.

    Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

    Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

    Draz Nurakk does not exist in Timorous Deep (he's only found in Fungus Grove). Instead, six Iksars named Draz Nurakks Image spawn. The ensuing fight is handled easily with 24 people.

    Each of these images drops one Shards of Broken Glass. Combine the six Shards in the Black Silk Sack given by Scout Sihmoj to make a Sack of Broken Glass and hand this sack to the Scout.


    Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

    He gives you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

    Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

    Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

    You receive Note for Historian Qua

    Arms Historian Qua is located at -176.79, 52.26, -188.25.

    You say, 'Hail, Arms Historian Qua'

    Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

    Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

    Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

    You receive Qua's Receipt.

    Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.


    You say, 'Hail, Weapons Master Rahoul'

    Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

    Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

    You receive Rahoul's Collection Box.

    Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

    Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

    Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

    Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

    He is asking you for:

    - one Chunk of Dense Fungal Padding dropped from an ancient shrieker in The Deep.
    - one Perfect Acrylia Ore dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts.
    - two Gems of the Void dropped by Xi Xaui and Xi Vius in Maiden's Eye.

    Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

    Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

    You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

    Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

    Give the two claws to Animist Dumul:

    Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

    Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

    You receive the two claws back, as well as a Khati Sha Seal of War.

    Now to your final battle, in Fungus Grove. Give your Seal to Scout Halmia.

    Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

    This will spawn Draz Nurakk (yup, he's back). This time loot his head.

    Put the head, your two claws, and the seal into the box and hit combine.

    You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

    Give the chest to Elder Animist Dumul and receive your epic.

    Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

    Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
    Rewards:
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    Post Comment
    Just Finished
    # Jan 13 2004 at 1:12 AM Rating: Decent
    *
    63 posts
    Just Finished my epic today Ill have to say it was a very fun Quest, Thanks to all who Helped and all the post's on the Fights and Drops.

    Vorkarlon Bloodpaw
    54 Beastlord
    Morell Thule
    EJ scout a wimp?
    # Jan 05 2004 at 10:47 PM Rating: Decent
    EJ scout a wimp? Ok just found out for sure that the mobs will not attack him. Don't know if they changed it or what but they do not attack him now. Good luck :)

    Edited, Tue Jan 6 01:35:37 2004
    Resists
    # Dec 30 2003 at 8:33 PM Rating: Decent
    Best idea when fighting these mobs are to get your resists up High....that means get some resist gear, which everyone should work on every now and then. Resist > than hp/mana for anyone in the raid, if you get it high enough.

    Get buffs and gear to raise MR resist just above 180 , others around 130, and you will resist every proc from every lvl 55 mob (Cept the bear in permafrost..never could resist those..odd).

    Resisted all blind ae's from wolf in Lfay, resisted all stuns? from alligator in swamp ( dont know what it was never got hit :P ) etc etc.

    Just some tips. If ya dont get hit ya dont have to worry about them :)

    confused
    # Dec 24 2003 at 5:20 PM Rating: Default
    Do you have to go through and do this quest in the order given here or can you do them in any order? I went to SB and Scout Malom wasnt there at all. Any help is greatly appreciated. Thanks.

    Edited, Wed Dec 24 17:24:59 2003
    RE: confused
    # Dec 30 2003 at 8:40 PM Rating: Decent
    And NO you DONT have to go in order that they give on this site. You may turn in the seal to any Scouts that are up and you need, and the mob will immediately spawn.

    Some Scouts are harder to find up than others, like i have found the Emerald Jungle one to be, and the permafrost after i lost my first time trying to solo
    it (tough to solo bring a friend). I actually did Permafrost last due to this fact and waited 2 weeks for the scout to spawn again due to a whooole lot of patches and crashes....

    Best idea is to keep a tracker friend/alt keep looking in each zone the scouts pop to see if they are up, and fight accordingly.

    Edited, Tue Dec 30 20:42:52 2003
    EJ Scout Info
    # Dec 08 2003 at 12:40 PM Rating: Default
    I camped this guy for two days. He is low lvl and is killed ver easily but mobs in the zone. He spawns at +237, +4212 which you already know.

    There are three spawns that run right over the scout. There are two from the south and one for the north. The spawn ins 24hrs after the last turn in to him.

    Hope this helps
    Scout Info
    # Dec 07 2003 at 1:45 PM Rating: Decent
    Hey guys, just started the epic, all i did was talk to a scout, any scout in the little outpost.
    he ran over to oen of the grimling camps, and stopped, so i pulled the grims one by one untill the entire camp was de-spawned. was really easy at 55, i did not even attack , just all pet attack. Weird thing was the scout walked back to the outpost without saying anything, i was like WTF!!!, then he stopped, and i did the id like to help thing again and then the whole camp respawned. when he got there fo course. You will know if you are goign to get an officer or named, because half the mobs you WONT be able to target, just point and click on teh mobs that you can, and bang, once the place is cleared, your Officer will spawn, got it on the first shot, took me 20 minutes, GL guys +D
    Aug Slots...
    # Nov 20 2003 at 10:01 AM Rating: Default
    Can anyone confirm what augmentation slots are available for the Epic? A second Proc on either would be really cool....
    >:)

    MagruB

    57th Season Beastlord
    RE: Aug Slots...
    # Dec 28 2003 at 6:40 PM Rating: Excellent
    32 posts
    According to the info, both have Type 4 augment slots.

    Type 4 are Weapon Procs, but as for does adding extra procs work (which would make these and other epics superb since we'd get more than one proc), I can't confirm.

    And before anyone says it, I know you can get raid type drops that could also have more than one proc per weapon so there is always chance to improve. These with Quad proccing, AA double ability, etc, etc, would make some serious DPS which is what we're meant to be about as BST classes ;-)
    just got it today lvl 51
    # Oct 29 2003 at 6:24 PM Rating: Default
    Just got my epic today and it was hard to due. not the fight just the bugs.

    pls to aid fellow bestlords remember this
    kill pet off if yo try to trigger draz with pet already up from last fit the scout will take your seal gie it back and despawn but nothing will pop. the seal you have has the same name but she will not take it back to spawn draz if pet is not up anymore. to get a new seal give claws to Dumal again he will give you your seal again you can destroy your old one or keep it you just will not get a seal back from scout but combind still works. killed draz and pet soloed by a 65 mage.
    Whats wrong
    # Oct 22 2003 at 7:19 AM Rating: Decent
    *
    63 posts
    I have a question, Im having alot of trouble getting the medal of war ive been to grimmling forest and talked the that Hasman guy and he says they dont need any help then i went out just to kill out the grimmling camps in hopes that they would spawn a named that would drop the medal and all the camps are occupied by Bandits not the first grimmling in any camp what am i doin wrong.

    Vorkarlon Bloodpaw
    Morell Thule
    RE: Whats wrong
    # Dec 10 2003 at 6:18 AM Rating: Decent
    I got mine from one of the new quests by Necin:

    One:

    Captain Necin says 'Strength to you, Seidenglanz. Have you come to [aid us] in our fight against the vile Grimlings of this forest as they try to push forth and destroy us? You certainly look capable enough to do just that and I would hope that you are not just here to gawk while we fight a worthwhile fight for our very heritage.

    You say: I am here to aid you

    Captain Necin says 'Very good. It is good to know there is still honor among soldiers, even in these trying times. For now, we will be concentrating on the three camps nearest to the mines, between the mines and the town to the North. You will need to gather together three able bodied groups to venture forth for this mission. When you are [ready to go], inform me thusly and I will lead the way.'

    You say: I am ready to go

    Captain Necin says 'Alright, let's be on our way. Our target for this mission is the first camp we come to as we follow the river North. This is one of two pivotal points before we can cut the Grimlings in the mines off from those in the town. Make sure you have everyone with you, we'll be heading out in just a minute.'

    After a minute he runs to the camp. You can follow him even without a SOW.

    Captain Necin says 'We have arrived at our destination, and just in time to wreak havoc on the unsuspecting Grimling beasts that are about to meet their creator. You must note that they have a tower where they will be firing down upon you things you may not be expecting. Keep focused and watch out for any other officers that may decide to reinforce the camp mid-fight. When you are [ready to start], let me know and I will let you loose to absolve the Grimlings of their hold on this camp.'

    You say: I am ready to start

    Captain Necin says 'Take no prisoners! Attack!'
    or
    Captain Necin says 'Shed their blood until no Grimlings are left standing! Charge!'

    After that he will leave the scene... LOL


    You have to wipe out the camp, but every ~3minutes re-enforcements will spawn and after some time or after you have wiped all Grimlings from original camp wiped out (I am still unsure what driggered the main spawn) the *trap* spawns.

    There spawned the boss Grimling with 5-6 Grimlings at the same time as the normal camp spawns.
    At that time we were standing in the middle of the hole camp surrounded with ~16 angry Grimlings
    and had to run. So I can not say anything about the loot. The boss will be around level 50 and the other Grimlings will be some what between 45 and 48.

    -------------------------------------------------

    Two:

    Captain Necin says 'Strength to you, Seidenglanz. Have you come to [aid us] in our fight against the vile Grimlings of this forest as they try to push forth and destroy us? You certainly look capable enough to do just that and I would hope that you are not just here to gawk while we fight a worthwhile fight for our very heritage.

    You say: I am here to aid you

    Captain Necin says 'Very good. It is good to know there is still honor among soldiers, even in these trying times. For now, we will be concentrating on the three camps nearest to the mines, between the mines and the town to the North. You will need to gather together three able bodied groups to venture forth for this mission. When you are [ready to go], inform me thusly and I will lead the way.'

    You say: I am ready to go

    Captain Necin says 'Alright, let's be on our way. Our target for this mission is the second camp we come to as we follow the river North. This is one of two pivotal points before we can cut the Grimlings in the mines off from those in the town. Make sure you have everyone with you, we'll be heading out in just a minute.'

    After a minute he runs to the camp. You can follow him even without a SOW.

    Captain Necin says 'This is it, the ninth camp and farthest camp to the North of the forest. Before you begin, you should understand that we are relying on you to rid this camp of its nefarious hosts so that we can move forth to the town. There is a defector among their ranks named Gelg who has information on the town that we must retrieve. Your primary focus is keeping Gelg alive at all costs. If he dies, the mission is a failure and we will have to try some time later. Watch out for any commanders that may join the fight, as they're sure to be looking to slay Gelg for his treachery. When you are [ready to fight], let me know and I will let you loose to save this traitor from the enemy's clutches.'

    Your primary objective is to keep the traitor Gelg alive at all costs. Be aware of any officers that come looking to slay Gelg, and eliminate them before they have the chance. Good luck!

    You say: I am ready to fight

    Captain Necin says 'For victory! Charge!' (and goes off... LOL)


    Gelg spawns instantly and is attacked by 6-8 Grimlings (level ~45-48).

    The Grimlings here are a little harder as from the 8th camp, but you can pull Gelg a little away from the camp when he is attacking some grimlings that you pulled to you.
    If no Grimling is in a very close range around him he will keep just standing there and the grimlings from the camp won't seek him.
    So you can pull some Grimlings as you wish without pressure.
    Around every ~3minutes 3 Grimling re-enforcements will spawn outside of the camp and running to the fire to wait there. The grimling of the camp itself will spawn too, but with the normal low spawning time.
    After some time Nightknife Gresga (~level 50) will spawn along with the usual other two spawns.

    He gave us: "copper medal of war", "charred bone ring" for everyone, "Arm of the Grimling High Commander", "Captured Grimling Documents II" and "Short Sword of the High Grimling"

    We were one level 55 BST and one 54 Pala (both very good equipped + kei + temp) and it was hard (lay on hands was needed once).




    RE: Whats wrong
    # Oct 23 2003 at 12:02 PM Rating: Decent
    Pretty straightforward, really.

    Here, check out this BL epic guide: http://bst.diost.com/epic-index.html

    RE: Whats wrong
    # Jan 17 2004 at 2:55 PM Rating: Decent
    33 posts
    Go to one of the bandit camps south of the Vah Shir outpost. Kill all the bandits until a coin collector pops. Kill the coin collector. There's your copper medal of war. Cake.

    Edited, Sat Jan 17 14:54:37 2004
    MQ'ED
    # Oct 06 2003 at 7:23 PM Rating: Default
    Can the gems of void and dense fungal padding and perfect acrylica ore be multi-quested I have guildmates with these items and am wondering if I can use theirs.
    RE: MQ'ED
    # Oct 11 2003 at 8:34 PM Rating: Excellent
    No, you have to combine them in a box and hand him the box back. Not the items themselves.
    Captain, not Scout
    # Sep 10 2003 at 1:15 PM Rating: Excellent
    Go see the captain under the awning (hailing Husman will give you the name, I don't recall it off the top of my head) and tell him you're ready. He will give you one of two quests - the first being to slaughter a camp, the 2nd being to protect a grimling traitor. My party did the protect the traitor quest completely through and the named that spawns at the end dropped the copper medal of war, vambraces of the living night, charred bone ring and a few other miscellaneous items. I turned in the medal to Dumul and blammo - am ready to do the spirits.
    Medal thing
    # Sep 03 2003 at 7:27 PM Rating: Default
    What drops the medal thing?
    RE: Medal thing
    # Sep 09 2003 at 5:24 AM Rating: Decent
    You have to actually start one of the scout quests in Grimling Forest. During this event, sometimes a mob or more will drop what looks like a medal, effectively named "Copper Medal of War". Read up on the quest section in GF to figure out how to start one. Any of them can be done, but I found the easiest one was the Scout Husman Quest. Most mobs there could not stand up to my 1000 DD spell so it should be cake. BTW, the medal does not drop from the named at the end, it will prob drop off of someone else. Mine dropped off of a Spiritcharmer, or something named like that.

    Valsuvious
    Crimson Tempest
    Maelin Starpyle
    medal
    # Aug 27 2003 at 11:30 AM Rating: Default
    OK here it is, got the medal last night by myself. 56 Beastie, Just went to camps 2 and 3and cleared them of all the critters. Oh BTW no grimlings anymore. After going back and forth between camps a HALFLING will spawn in and around the camp, a coin courier kill him and loot the cooper medal of war. It was easy.
    RE: medal
    # Sep 02 2003 at 8:49 AM Rating: Default
    Scholar
    36 posts
    I killed the coin courier 4 times already and all of them are carrying only a document. Is there anything else that willd drop the medal of war?? I have been to all of the camps with no luck at all.
    RE: medal
    # Jan 04 2004 at 6:11 AM Rating: Decent
    33 posts
    Strange because I killed the coin courier once he spawned and he dropped it. Wasn't in grimling longer than 10 minutes.
    Finished my epic today!
    # Aug 19 2003 at 2:16 AM Rating: Good
    **
    308 posts
    My beastlord, Zaraak, is level 55, and was that level before he started on the spirit fights. I had already gotten the items for the claws before I really started the epic quest (Gem of the Void X 2, Dense Fungal Padding, Perfect Acrylia Ore). The items for the claws aren't particularly rare, you just have to keep working at them until they drop. It can be frustrating after a while, but stick with it until it's done and you'll be fine.

    FYI: The grimling wars in Grimling Forest are still "broken" sometimes, so you may have a lot of trouble getting your Copper Medal of War. When I did that part, I was only level 54 or so, and the wars were ready to go, so I just did the talk with Husman, ran over to the grimling camp, killed some grimlings, and had about a dozen of the medals drop and rot. It was nowhere near this simple for my friend (the 65 cleric has a 52 beastlord, and we've been running her epic parallel to mine), because the wars would not reset, even after a couple of patches. Good luck with this mess. Smiley: frown

    We did almost all of the spirit fights with my 55 beastlord, a 65 cleric, and a 65 magician. A couple of times, we had a 61 shaman with us. All of the spirits are level 55, immune to changes in movement speed, and immune to changes in attack speed. Most of the spirits were very easy to kill for us; the only one that really gave us a bit of trouble was the Spirit of Malevolence (white wolf) in Lesser Faydark, but once we figured him out, he was about as easy to kill. The wolf is highly resistant to most types of magic, but appeared to be vulnerable to fire magic, so the magician was able to nuke him pretty well. The Spirit of Rage (giant gorilla) in Emerald Jungle is also undead, so that opens him up to a few other spells.

    The fight in Timorous Deep caused me to panic. We decided to kill the images down on the beach, on the same island as the ruined building where they spawn. This may have been a mistake, but we're not really sure what happened. We killed Draz Nurakk in the building, he was green at level 55. This caused the images to spawn. We pulled one, killed, then pulled the second, and somewhere during the fight, we ended up with all of the other images attacking. Smiley: eek Fortunately, for this fight the shaman was along, so we had a few pets, and lots of healing power. I think only one of the images was level 55, the rest seemed to be blue to me at 55, but when the mess happened I didn't really have time to /consider everything and take notes. I was too busy trying to focus on killing the weakest one of the bunch, and looting the shards quickly. We managed to pull this fight out of the gutter, and I was able to get all six shards and do the turn-in with the scout. Phew, that was close; failure here would probably have meant starting the entire quest from scratch!

    The scout in Fungus Grove was also up, so my friends went there to prepare while I was getting my claws in Shar Vahl. We pulled Draz Nurakk from his hut, over towards the tarmok village nearby. The shaman pulled him over, and accidentally got a couple of mushrooms as well. Smiley: frown I focused the efforts of myself and my warder on Draz, while my friends took care of his pet, and the mushrooms. This fight was pretty drawn out, I'm sure it would have gone much more smoothly without the added mushrooms, but we worked through them all and killed Draz Nurakk. For me, he dropped Draz Nurakk's Heart (range item, 5ac, 5str, 5wis), Dark Animist's Tunic (huge upgrade from my Acrylia Reinforced Tunic!), Dark Animist's Greaves (not very good pants), and Dark Animist's Gloves (almost worthless gloves, only ac, no stats), and of course, his head.

    The rest was simple, just combine the seal, the head, and the two bane claws in the box, and return the resulting sealed box to Dumul to receive your epic claws. Smiley: smile

    Thanks to Lelu (65 cleric), Kopla (65 magician), and Campbell (61 shaman) on Mithaniel Marr for helping me get this done! Now to finish it again for Leelue! Smiley: yippee

    Edited, Tue Aug 19 03:38:46 2003
    reset time
    # Aug 17 2003 at 10:13 PM Rating: Default
    anyone know the reset time of zone. Or if there is a way to get the medal another way. Have a loyal group but the zones not ready.
    Beastlorf Info
    # Jul 29 2003 at 2:37 PM Rating: Decent
    Scouts are not a 6 day spawn. They spawn from 24-72 hours after the last despawn.

    I have done all the kills, up to the last battle with one 65 cleric and one 65 warrior. Some scouts the warrior never needed a heal. Once the last scout(last battle for the actual epic) spawns will try again with that combination.

    TD info. Zone into TD, I came from Oasis, seemed faster. Bring a druid. Get all peps on a stone, if you want and succor. This will take you to the Chessboard in TD. Run south and you will leave the Chessboard island. The next island houses the Scout. He is on top of the mountain. There is a tiny beach where you can buff. Next beach over, same island as the Scout there is a raptor. Kill it and across the water, very small amount of water. On that island is a hut. Inside the hut is where the named will spawn. Kill all the raptors or they will agro the spirits. Once you spawn the named and kill him, two spirits will spawn. Then another 2 will spawn after a certain amount of time. If you are too close they will keep agroing you. They are wimps and even with 4 in camp I could kill them. Of course the tank is no slouch even though she only had cleric buffs.

    Best way to do this is pull the named across to the other beach, island with the scout. Kill. Then pull each spirit. Not sure if they are tied together as I just went in and killed them all at the same time, well by the time the last 2 spawned I had already killed 2 of them.

    FYI, the cleric and warrior are in a top end guild. Warrior with over 7800 hps with only cleric buffs and over 1500 ac and the cleric with over 6k hps and 1400 ac with buffs. So please plan accordingly on what you want to take.

    The plan as long as you can keep agro of the healer, AETaunt, Stuns and the like, you should not have a problem.

    Good luck
    TD scout
    # Jul 24 2003 at 7:19 PM Rating: Decent
    ive been looking for the scout in TD and still hasnt pop for 3 weeks can some one give exact loc os scout
    RE: TD scout
    # Jan 17 2004 at 3:02 PM Rating: Decent
    33 posts
    TD scout pops on the tallest mountain opposite the one with the statue of the iksar. You can see him from the water. Watch out for the raptors, they will add during the fight. Did it with a 65 war and a 65 bst.
    whats up with start
    # Jul 16 2003 at 11:29 PM Rating: Decent
    When was the last time anyone has tried to complete husmans raid quest this has changed and husman no longer spawn in front of bank, sent a tell to a GM on the bertox server and they told me the start to our epic has changed, and apparently they wont devulge the change and no one has been able to show me how, i am a 57 bst, and still havent gotten a copper medal, what is needed to get the scouts to spawn and/or camps as to get the medal, and by the way which camps doesnt work also, need some recently new updated info on this please and thank you
    RE: whats up with start
    # Aug 12 2003 at 9:10 AM Rating: Decent
    They changed it so the Copper Medal of War drops off the grimlings during the set of camp quests you get from the Vah Shir in Grimling. Husman still spawns in front of the bank, so he must have been killed or something when you checked. There's plenty of guides on how to do that part now.

    Something harder to find.. Once the Vah Shir control the entire forest, you can't do those quests, and it takes a LONG time for it to reset (been waiting 2 weeks now on Quellious). However, you can kill the thugs that are in the camps, and eventually make 'a coin courier' (a halfling, very green to a level 52) spawn in any of their places. He drops Captured Grimling Documents I through III (for a nice cloak quest), and rarely drops the Copper Medal of War.

    It took me about 6 hours (4 couriers) to get the medal, and I've heard it's taken other people much, much longer. Really easy to do as a level 52 beastlord though.. just pull with Slow and you get singles every time. I got the medal at the thug camp in the southwest corner of the zone.

    Edited, Tue Aug 12 10:19:01 2003
    RE: whats up with start
    # Jul 20 2003 at 8:27 AM Rating: Decent
    I did this on friday and had no problems. All they changed is the part about killing the waves of grimmlings. The scout stands back and you keep killing till the officer pops. I did this on the Tunare server. But heard there is a 15 minute timer.

    Edited, Sun Jul 20 09:18:35 2003
    EASY!
    # Jun 29 2003 at 6:08 PM Rating: Decent
    this epic is extreamly easy if you have the assistance if you have a decent guild willing to back you up. i did my whole epic in under a week. doing 2 scouts a day and the 4 items for the claws when no scouts where up. the final 2 battles were also done in 1 day flawlessly. new proud owner of savage claws on mithaniel marr
    Help on epic!!
    # May 25 2003 at 4:38 PM Rating: Default
    I am a 54 level Beastlord on the E'ci server. I am trying to get help on my epic quest. I am currently in a small guild that does not have many high level characters. I would appreciate any help that I can get. If you are willing to help me out, pleasee email me. Thanks =)

    Leasia Redmoon
    54 Beastlord
    Eci Server
    RE: Help on epic!!
    # Jun 11 2003 at 12:01 PM Rating: Decent
    If it's any help, I just did the Scout husman fight at lvl 55 solo, and it wasnt hard at all, u can do this now, just get a c3 to be on the sure side , and be sure you and pet r in reasonable health when u kill the last mob in the camp, cos then Soul Echo spawns, and he's a little harder than the rest...not all that much tho ) Gluck

    Katanna Klaws, Bst of the 55th. Purr
    They Changed the Grimling Forest Raids!
    # May 06 2003 at 9:36 PM Rating: Default
    *EDITED MESSAGE*
    I figured out the GF raids and I put my post on the Scout Husman's raid page. Please refer to that page for your questions about epics and such.

    Edited, Sun May 11 02:43:50 2003
    possible bst epic at lvl 1 =)
    # Apr 03 2003 at 5:24 PM Rating: Default
    You can start beastlord epic at lvl 1 if you want to, it's not that hard. See, there is the historian lady (big pain in the ***) well you can skip right around her, have a beastlord lvl 50+ talk to her, then go to Durmul, have the 50+ bst hand him the book, then you hand him the medallion, and there you go, u get the box and your first seal, i finished the beastlord epic with my iksa at lvl 40 on the drinal server. try it sometime if you don't believe.

    P.S. even after i finished epics, the stupid ****** historian still wouldn't give me the quest, even tho i was waving my epics in her dam face.

    P.S.S. only took me 5 RL days to get epics, 1 spirit tues, 3 wends, 2 thurs, padding...gems...ore on fri, then did all the last fights on saturday

    Edited, Thu Jun 12 12:42:36 2003
    RE: possible bst epic at lvl 1 =)
    # Apr 10 2003 at 2:46 PM Rating: Decent
    *
    128 posts
    Skip the book. I just turned in the medallion. The problem is that there is a chance that some NPCs will eat the item if you are too low. I havent known anyone under 45 who has attempted this.
    RE: possible bst epic at lvl 1 =)
    # Apr 25 2003 at 1:37 AM Rating: Decent
    I turned in the medallion as a level 25 Beastlord. It gave me the chest and the seal.

    It didn't eat it. Just some help.

    ~Desolate
    RE: possible bst epic at lvl 1 =)
    # May 06 2003 at 12:40 PM Rating: Decent
    Is lvl 34 too low for e to eat up the Medalion
    Draz Nurakk
    # Feb 21 2003 at 9:18 PM Rating: Decent
    I have been over several walkthroughs and forums for this epic and not 1 has given a loc to the scout in Timorious Deep for Draz Nurakk. Does anyone out there have the loc for the scout or can give me directions on where i can find him, this would be most appreciated
    RE: Draz Nurakk
    # Mar 05 2003 at 1:54 PM Rating: Good
    The scout sihmoj is on the peak of a rock like mountain on raptor island then when you turn in your seal to spawn Draz he'll look right in the direction you have to go just use levitate have your groups already on the opposite island at the ruins run over and draz will be there waiting in the back left corner of the ruin.
    How Soon?
    # Feb 08 2003 at 1:27 PM Rating: Decent
    How soon can i really start this? and can someone list all the items you have at the end of the quest.
    eg.shaman get the Spear/ Sow boots/and a shield.
    Thx
    RE: How Soon?
    # Mar 27 2003 at 3:20 AM Rating: Default
    **
    574 posts
    you can only start this at 50 since that is the lvl needed to talk to the book-keeper, tried all lvls before that from 46 but 50 is when he would let me take the book.

    and as a post says further down the alligator in the swamp is the hardest mob, since its AoE causes the most harm to peeps.
    ____________________________
    The Real Iksar

    Madho
    Novocane
    Poldarn
    How Soon?
    # Feb 08 2003 at 1:25 PM Rating: Decent
    How soon can i really start this? and can someone list all the items you have at the end of the quest.
    eg.shaman get the Spear/ Sow boots/and a shield.
    Thx
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