Beastlord Epic: Claw of the Savage Spirit  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:51
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Raid
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Wed May 8 23:51:03 2002
    Modified: Tue Dec 5 05:21:04 2023
    Your first step is to hail Historian Sharar in Shar Vahl.

    You say, 'Hail, Historian Sharar'

    Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

    You say, 'Yes'

    Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

    You receive a Collection of Spirit Lore.

    If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

    You say, 'What are the Khati Sha troubled by?'

    Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

    Head to the Beastlord guild and find Elder Animist Dumul.

    Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

    You say, 'The Khati Sha are disturbed about the spiritual realm'

    Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

    Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War. Nameds that drop the medal are:

    P 768.0000, -185.0000, 44.0000, 240, 240, 0, 2, CAMP_1_ScoutHusman_Arcanist
    P 297.0000, 1154.0000, 12.0000, 240, 240, 0, 2, CAMP_3_VeteranDarznel_OfficerTregli
    P -939.0000, 134.0000, 11.0000, 240, 240, 0, 2, CAMP_7_CaptNecin_Bloodgaurd
    P -22.0000, -852.0000, 0.0000, 240, 240, 0, 2, CAMP_9_CaptNecin_NightKnife

    Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

    Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

    Your faction standing with Savage Spirit has been adjusted by 900.

    You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

    You'll now have to visit six Scouts for six fights.


    Scout Vyrak, Emerald Jungle.
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    You say, 'Hail, Scout Vyrak'

    Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

    You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill The Spirit of Rage and loot its Totem of the Gorilla. Turn the totem into the Scout to receive a Wrapped Gorilla Totem.

    Scout Janomin, Permafrost (just inside entrance)
    Mob: The Icebound Spirit
    Loot: Totem of the Ice Bear

    Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

    Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

    A large creature growls from deep within its icy lair.

    The Icebound Spirit spawns. Kill it to loot the totem.

    Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

    Give the totem to Scout Janomin.

    Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

    Scout Ahlikal, Feerrott (+374, -2440)
    Mob: The Spirit of Decay
    Loot: Totem of the Spider

    Scout Rahjiq, Lesser Faydark (+185, -1885)
    Mob: The Spirit of Malevolence
    Loot: Totem of the Wolf

    Scout Vyrak, Emerald Jungle (+237, +4212)
    Mob: The Spirit of Rage
    Loot: Totem of the Gorilla

    Scout Eyru, Swamp of No Hope (-3650, +2330)
    Mob: The Spirit of Sorrow
    Loot: Totem of the Alligator

    Scout Malom, Stonebrunt Mountains (+3650, -3530)
    Mob: The Spirit of Torment
    Loot: Totem of the Watcher

    Put the six wrapped totems in the Carved Wooden Box and hit combine to create a Sealed Box of Totems. Return to Elder Animist Dumul.

    You say, 'I am Ready to be briefed'

    Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

    You say, 'What new magic?'

    Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

    You say, 'What is his name?'

    Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

    You say, 'What mission?'

    Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

    Hand him the Sealed Box of Totems.

    Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

    Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

    You receive Seal of Elder Dumul.

    Now go have a talk with Scout Sihmoj in the Timorous Deep.


    You say, 'Hail, Scout Sihmoj'

    Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

    Give him the seal.

    Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

    Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

    Draz Nurakk does not exist in Timorous Deep (he's only found in Fungus Grove). Instead, six Iksars named Draz Nurakks Image spawn. The ensuing fight is handled easily with 24 people.

    Each of these images drops one Shards of Broken Glass. Combine the six Shards in the Black Silk Sack given by Scout Sihmoj to make a Sack of Broken Glass and hand this sack to the Scout.


    Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

    He gives you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

    Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

    Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

    You receive Note for Historian Qua

    Arms Historian Qua is located at -176.79, 52.26, -188.25.

    You say, 'Hail, Arms Historian Qua'

    Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

    Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

    Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

    You receive Qua's Receipt.

    Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.


    You say, 'Hail, Weapons Master Rahoul'

    Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

    Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

    You receive Rahoul's Collection Box.

    Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

    Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

    Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

    Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

    He is asking you for:

    - one Chunk of Dense Fungal Padding dropped from an ancient shrieker in The Deep.
    - one Perfect Acrylia Ore dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts.
    - two Gems of the Void dropped by Xi Xaui and Xi Vius in Maiden's Eye.

    Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

    Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

    You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

    Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

    Give the two claws to Animist Dumul:

    Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

    Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

    You receive the two claws back, as well as a Khati Sha Seal of War.

    Now to your final battle, in Fungus Grove. Give your Seal to Scout Halmia.

    Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

    This will spawn Draz Nurakk (yup, he's back). This time loot his head.

    Put the head, your two claws, and the seal into the box and hit combine.

    You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

    Give the chest to Elder Animist Dumul and receive your epic.

    Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

    Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
    Rewards:
    Send a Correction
    Post Comment
    have they changed required level?
    # Nov 26 2004 at 1:24 PM Rating: Decent
    11 posts
    did they change the level of this quest? .. im trying to hand in my copper madal of war on my level 50 beastlord but it isn't working please help =)
    RE: have they changed required level?
    # Dec 04 2004 at 4:14 PM Rating: Decent
    The frist part when you talk to the historian you need to be 50 for her to talk to you and giving the medal to Dumul u need to be 51 to turn in
    Can't combine ???
    # Nov 01 2004 at 5:32 AM Rating: Decent
    I got 6 Totems and i can't combine them in the wooden box. I tried to petition and GM told me to do a /Bug . I did that and no helps. ask around and no one are able to give me any clues at all. Finally i found out a way to do it. For evert Scout you turn in the coin to spawn the name mob to kill and loot the Totem, you MUST turn in the Totem back to the scout to get the WRAPPED Totem. otherwise you can not combine them in the wooden box. GL guys on your Epic :)
    This is Tajmahal from Emarr :)
    Get another seal
    # Oct 23 2004 at 6:11 AM Rating: Decent
    For those who doesn't know what to say to Elder Animist Dumul to get another seal. This is what to say " I need another seal "
    I hope this will help :p
    Text
    # Oct 18 2004 at 8:27 PM Rating: Decent
    If you lose your seal type "I need another seal.".. couldn't find this info anywhere else and was frustrated tryijng to get a replacement.
    Easy Epic if any high levels haven't done it
    # Oct 01 2004 at 3:43 AM Rating: Decent
    I'm a 66 Beastlord with 162 AA's. I can honestly say the entire epic can be soloed up until the final fight in Fungus Grove. I know because I did it. He is the tricky one that can only be hurt by spells, procs and the weapons you are given just previous to this fight. The only dps you will need will be people who can nuke and nuke hard. Because he runs at about 10% health which can quickly get you into a world of hurt. My Druid friend came along just for that reason. Otherwise the rest of the battles are cake, especially Timorous Deep, which was by far the easiest. I got single pulls for all 6 Iksars just using the pet to pull. It works like a charm. Good luck to all fellow Beastlords. Now it's time to work on the 1.5 epic.

    Edited, Fri Oct 1 04:45:01 2004
    Solo
    # Sep 27 2004 at 2:57 PM Rating: Decent
    Anyone think a 63 bst could solo the whole epic?? Im decently geared. Not great, just decent. I can get all resists to about 150 buffed. Im to broke to afford any resist gear heh. And I can hit about 5.1khp fully buffed.

    Edited, Mon Sep 27 17:14:46 2004
    RE: Solo
    # Sep 30 2004 at 8:50 PM Rating: Default
    No, today me and a friend went to kill the spirit in SoNH and we are both 65 I'm an ench 436aa's and hes a 65 BL 250+ aa's and even with full buffs and we both have EP lv gear, he thought we could duo it, lol I'm glad I decided to box a friends clr although I only needed to heal him once it goes to show that you need at least a healer, or someone with really good dps.
    RE: Solo
    # Sep 30 2004 at 8:50 PM Rating: Default
    No, today me and a friend went to kill the spirit in SoNH and we are both 65 I'm an ench 436aa's and hes a 65 BL 250+ aa's and even with full buffs and we both have EP lv gear, he thought we could duo it, lol I'm glad I decided to box a friends clr although I only needed to heal him once it goes to show that you need at least a healer, or someone with really good dps.
    RE: Solo
    # Sep 30 2004 at 8:48 PM Rating: Default
    No, today me and a friend went to kill the spirit in SoNH and we are both 65 I'm an ench 436aa's and hes a 65 BL 250+ aa's and even with full buffs and we both have EP lv gear, he thought we could duo it, lol I'm glad I decided to box a friends clr although I only needed to heal him once it goes to show that you need at least a healer, or someone with really good dps.
    RE: Solo
    # Oct 23 2004 at 8:24 PM Rating: Decent
    If you are enc w 400+ aa's , chain rune is your friend ... did it easy as apple pie L67 and only 250 aa's get your animation and bst pet in there rune/nuke/rune/nuke, thats how we do it =)dont even let the bst tank just heal while you channel through your runes. BTW barely ep geared
    RE: Solo
    # Oct 16 2004 at 8:03 PM Rating: Default
    *
    83 posts
    Lol Kyrax you suck. Read Nohart's post at the top, he has similar experience to what i've had.
    RE: Solo
    # Sep 28 2004 at 10:09 AM Rating: Decent
    I would think not though I am only 55... The 6 first encounters are lvl 55 mobs but have extensive HP for their lvl... I would get 3 or 4 more 60+ to help out... the collecting part is easy for me at 55 even though I can't find any gems :/ But I will soon :) that and final battle is all I need...

    Mendaril Bloodsiphon
    Final Battle
    # Sep 19 2004 at 1:10 PM Rating: Decent
    Draz can't be hit with any weapon other then the ones given to you by Rahoul. So useless to bring a bunch of dps, just a tank and a lot of casters. Dot's work well on him, and good DD spells. We had a ranger, berz, cler, ench, and druid. Took a long time to kill but we did it
    RE: Final Battle
    # Sep 21 2004 at 10:41 PM Rating: Decent
    Just finished on the Povar server. Although weapons of other party members will not hit, the procs from those weapons DO... He is also not able to be snared, and if you pull him quick, he will not have time to pop his warder.

    Did it with a 67 Beastlord, 57 Beastlord (me), 67 Mage, 57 Monk, 60 Shammy, and 51 Ranger; noone ever got below 95% health. ;p Took about 10 minutes.

    Klendarr Lekatt
    57 Animist
    Povar

    Thanks.
    # Jun 15 2004 at 2:55 AM Rating: Decent
    You guys all have great advice Im eating it up but If i had THIS good advice on the Copper War Man that was hell so I'll help you guys out there are 2 scouts both of them will give you the Copper Medal but I got mine off the Husman one(which I recommend you do its the easiest) What you do is you follow him but he runs bloody fast so u can just go the camp and wait for him to come say I am ready to go or w/e then Begin the ones your CANT target wont hurt you until you have all the ones that CAN be targeted killed so be careful that when your warders done killing not to be to close to a non targetable one.. anyways when your done Anarcist somethin will come and she drops a ratehr nice stav for a Caster so bring one along to loot it. Once you get that give it to Husmun dont worry if hes ran off back to where he came to just go back and give to him then go back to Dumul and give him the Copper medal.. GOOD luck travlers I hope that helped you I sure wish someone had told me all that if you want a little challenge you can do the otehr Scouts one but I suggest Husman good luck :D
    Anyone done this recently?
    # Jun 14 2004 at 1:06 AM Rating: Decent
    Just spent 7 hours in the Grey hunting for the acrylia ore, and didn't get one. Killed way over a hundred stone beasts. Did SoE make this quest a lot harder or was we just very unlucky?
    side note: took 4+ hours to get 1 of the gems (yeah that's right, spent 8+ hrs in ME)
    When I did the quest for myself, it only took about 3 or 4 hours to go from the TD scout to the final fight in FG, and had my epics. Am just wondering if anyone else has been taking this long
    Finished
    # Jun 10 2004 at 1:29 PM Rating: Decent
    I did my last night. Did it all with a 65 Chanter and a 60 Druid. Only needed help in Timorous Deep. Other than that is was kinda easy. FG just had some adds on the run. Chanter was GREAT at mezzing, Druid was GREAT at using succor. Nukes worked aswell as DOTs on the FG mob.


    Nozzleman SH
    Box and all?
    # Jun 09 2004 at 10:00 AM Rating: Default
    Umm when it says hit combine and all that for the Perfect Acrylia ore and stuff do i turn the item in inside the box or does it not matter?
    completed epic
    # Jun 02 2004 at 6:11 AM Rating: Decent
    just spent 1 week on this epic , it is the easiest in my opinion , duoed all of it with two 65mages. Scouts are plane fights healing pet / nuke. TD fight u can pet pull single pulls and for last fight send in pets and nuke just make sure u nuke hard at around 10% as he runs, resistant to fire use magic based spells.
    The beastlord never took part in any fight ... so its simpul get a mage to 65, i think slight chance u can even solo epic, or become friends with mages.
    Grats harvee on epic

    Spasty Thepasty 65 Archmage!
    what about the Coin??
    # Jun 02 2004 at 12:09 AM Rating: Default
    After the final combine for the Beastlord Epic, resulting in the Claws of the Savage Spirit, do you keep the coin you need from the Coin Collector?


    Shysana Wayze
    LvL 42 Vah Shir Beastlord
    Arbiters of the Appocolypse
    Povar
    "i follow my own ways; the Shysana Wayze!"
    HELP
    # Jun 01 2004 at 11:30 AM Rating: Default
    my bst just hit 50 and i do have Copper Medal of War but dumul kicks back to me and says im not ready. also i get a duplicate lore item error. can ne1 help me here of what i am doin wrong
    RE: HELP
    # Jun 03 2004 at 1:27 PM Rating: Default
    I am a 50 BST that just had the same thing happen. Did they change teh lvl requirements and no one noticed?


    Feinne 50 BST
    Drinal
    RE: HELP
    # Jun 03 2004 at 9:17 PM Rating: Default
    *
    243 posts
    Might have been a past bug try it again if you havn't already
    RE: HELP
    # Jun 08 2004 at 12:04 AM Rating: Excellent
    after quick resonse from the gm... found out that bst epic really starts at 51 for the copper medal of war turnin
    Ok.. Some information
    # Apr 26 2004 at 7:34 PM Rating: Excellent
    Heres my 2 bits on the epic. So far I've done everything up to and including the TD mob. I had to redo the scouts because the first time I did the TD mob, something messed up, and I got 5 glass shards, not 6. 2nd time I got the 6th, gave it in, then killed the other 5 images for fun.

    First: My opinion on easiest to hardest scout mob:

    Note: For most of those mobs, use endure magic, or have a cleric do resist magic on you, or have a chanter do their MR buff on you. ALSO, use savagery when you start.. Savagery will boost your resists by even more, and it helps alot.

    -Stonebrunt Mntns. This one is definately the easiest. Just put on lev, your MR buff, spawn the mob, then goto the top of the waterfall. Sit-aggro the map, and pull down near the scout, then kill. Remember if you hurt the mob, you'll get summoned, hence the sit or get near aggro'ing over nuking on sight.

    -Feerott. This one's a spider, just having 100 MR can help alot. Wasnt that hard to beat at all.

    -Emerald Jungle. This one's harder. But pretty straightforward as well.

    -Swamp of no hope. Goto where the big iskar head is, behind the head, you're just out of its AE stun and summon range. Do the MR trick as mentioned above, and he will rarely - if ever - stun you. Also if you sit down, the stun will show up on effects but will not affect you if you fail to resist. If you are standing, it WILL affect you if you fail to resist.

    -Lower Faydark. The worst thing about this one is blinding on contact. If you have about 120+ MR, you'll be fine. Also hits pretty hard.

    -Permafrost. Alot of hps, should at least have a cleric.

    And.. About TD (Timorous Deep).. Theres no way to MQ this epic once you start on the scouts. So if you fail at TD, yes, you have to redo all the scouts again.

    Take my advice, I have done this twice. Its do-able, and just do it. If you have 20 people that want to help, by all means bring them. BUT, it's doable with 2 people.

    Find a monk friend. Setup camp west of the hut that Draz pops in.. Clear all the raptors. Then you, make a wide berth around it (swim a bit) to the scout and hand in the token, then come back the same way. The monk can pull and kill the original draz (con green to lvl 65). Once the original draz is killed, 6 will SPAWN in the HUT. Now, back up to give the monk even more room to pull. Let the monk FD split. Some pulls will be 1, some will be 2. Just slow and cripple.

    Also, there will be ONE spawn (happened to me both times I did TD) that is immune to slow. The other 5 are not immune. So basically pull and kill 1 by 1 by 1. I did this with a 65 monk (Im a 65 bst), and we killed all 6 without a problem.

    Also as to why it messed up the first time.. Somebody accidently got too close while the monk was FD splitting, and got 4 draz images on him. One got killed before we wiped (except for monk), so one glass shard rotted. Thats why I had to redo, I had 5 but not all 6 shards. Thats why my advice is to find a monk, and duo with him. If you need more help, make sure that everybody knows NOT to move up or peep until the monk says he has a single or double. Otherwise you may wipe.

    I'm now up to the last part of the collect part - still havent gotten the perfect acrylia ore yet. I will post more details about the final fight with draz when I do it.

    On a final note - some bsts told me that they couldnt start the epic because the 1st 2 camps in grimling forest were already taken by the vah shir. It doesnt matter. Me and another bst did the 3rd or 4th camp when I had to redo the scouts.. Kill the named, and you will get the medallion of war. In fact, we had 2 nameds pop one after the other, so we both got our medallions in about 10 minutes at the 3rd or 4th camp. Just wanted to add that information that you can do other camps than the 1st and 2nd to start the epic.
    RE: Ok.. Some information
    # Apr 30 2004 at 3:16 PM Rating: Excellent
    Follow up. :)



    On the acrylia ore.. I forgot where, but somebody posted that a good spot to get it is near Scarlet Desert in the grey. So I went over there and I used my warder to see what traps were re-armed (put him on guard, he will point at it, move closer, guard, repeat).

    Took about 2 1/2 hours to get all of them. Stay near the zone in to SD, and roam around there. That way you can zone out if you get too many adds.

    Did Draz with a lvl 52 shaman, 61 shaman, 57 enchanter, 50 enchanter, and me (65 bst) on 7th hammer. We setted up camp in the abandoned tunnels - go all the way east from where Draz spawns. Make sure you are NOT kos with the bandits or the people in the village on the way.. If you are, try and raise faction.

    My group setted up camp all the way in the tunnel. They buffed each other and me, and then I invised and ran all the way to the scout. De-invised, and handed in the token. After handing in the token, the scout handed it back and despawned. I invised up again and ran back to the bandits camp. I then summoned and buffed my warder, (just haste and proc), and then pulled draz's warder using slow. Both are slowable.

    Ran back to camp, and Draz's warder died fast. Went back and equipped my 1st set of epic claws (the only weapon that can hurt draz other than magic), and then pulled draz with a slow. He has run3 or better since he was on my butt all the way back (but not attacking).

    At camp, my teammates slowed and debuffed him, and we all kept dots on him. He ran at 5%, but was easily nuked down. He's at 1/2 of his normal speed (or 1/3) when he runs. Not that bad, but dont want him to get mushroom adds on you if you pull near where both of them spawn.

    Some tips:
    -have at least a shaman, or a druid.. chanter works, but need a healer. I only got healed 3 or 4 times during that fight, draz hitted for up to 200 max from what I saw. You can bring an army if you want, but you can do with a healer and slow him yourself, or even better.. A healer and a debuffer/slower.

    -Dont make yourself KOS to the villager people (Tozmaks, something like that), or to the bandits if you want to pull to the cave.

    -Pull the warder first, get him out of the way asap. He's not immune to normal weapons like draz is.

    Thats all I can think of, and I'm glad to have my claws (finally). If anybody wants to contact me for questions.. Send a tell to Rikr on the 7th hammer.
    what level?
    # Apr 21 2004 at 5:44 PM Rating: Default
    Anyone know what level u have to be to turn in the copper medal of war to the dumul guy i tried at level 40 and he said i am not ready anyone know when i should try to get it?
    RE: what level?
    # Apr 26 2004 at 7:36 PM Rating: Default
    When I started the epic for the first time, I turned it in at lvl 45. But that was before they revised the level requirements for the bst epic.
    TD Event
    # Apr 19 2004 at 5:50 AM Rating: Default
    15 posts
    Tried the TD event tonight and it went badly. After we spawned the first guy and pulled him away to kill, the Images spawned inside the small ruin. We had a 65 ranger pull one and we killed it easily. It was immune to changes in its run speed. The ranger went to pull the next one and it summoned him inside the ruin so he brought the lot. All were blue at 65. But only 4 were chasing him. We slowed and killed them all easily but there were no more on tracking. All were immune to snaring but were slowable. The beastlord looted the bodies as we killed them and there were only 5 shards. We all scrolled back and recounted and there were definately only 5 kill messages. The container won't combine and the scout is still there. We petitioned but after 3 hours there has been no reply. Any idea if its possible to get another Seal to try again or do we need to get the Medallion and kill all 6 Spirits again?
    RE: TD Event
    # Apr 26 2004 at 7:44 PM Rating: Decent
    Ouch.. Some questions:

    You said that there were only 5 kill messages, does that mean 5 player kills? Could a NPC have killed it?

    Also, what server are you on?

    Overall, if only 4 were chasing him, means the 5th one was either dying, or didnt spawn. All 6 spawn fine on the 7th hammer, but I remember seeing a message about a spawn problem on one of the other servers.

    Save the 5 glass shards, redo the medallion and scout quest, then only pull and kill 1 in TD, combine the 6 shards, and hand in.. Then kill the rest for fun. Thats the only thing that you can do, and I hope you saved 'em. :-)

    So far as I know, you only get the TD token when you give in the combined 6 totems, no other way to get the TD token.
    Soloed
    # Apr 10 2004 at 1:22 PM Rating: Decent
    Now, as a 65 bst, with 50 AAs when I started epic and 150 now, I can say epic is soloable.
    At lvl 65 epics arent a nice weps but I wanted to try to do it alone. The most hard part for me is the permafrost scout, timorous deep mobs are single for a 65 puller and easy to kill and final fight was a cake, with dodge AAs, regen and weps given by van shirs only had to cast paragon to heal me a bit, no more needed.
    So low bsts that really need your weps ask for the help of an only 65 bst instead forming raids or 6 memeber groups for combats.

    Urgash Feral Lord of Antonius Bayle
    #REDACTED, Posted: Mar 29 2004 at 3:05 AM, Rating: Sub-Default, (Expand Post) BL epic done at level 1! Finished it 5 hours before the patch. I'm level 30 now :P
    SEAL FROM DUMUL
    # Mar 06 2004 at 11:12 PM Rating: Default
    I failed the fight in TD is there a way to get seal back not the offical seal,but the 1 u get from Dumul.Any info plz




    PAWFOOT
    RE: SEAL FROM DUMUL
    # Mar 09 2004 at 8:45 AM Rating: Default
    If you fail the TD fight, you have to do all the totem fights over again =/
    RE: SEAL FROM DUMUL
    # Mar 11 2004 at 8:52 AM Rating: Default
    You can go back to Dumul and ask for a new seal. Read 2 posts below for more details.

    Chengkaikit
    Hegemony, Rodcet Nife
    RE: SEAL FROM DUMUL
    # Mar 24 2004 at 3:13 PM Rating: Decent
    Reread the initial post and the posts below again Chengkaikit. He's talking about the seal required for the TD fight, and to get that you have to repeat the scout portion over again.

    Edited, Wed Mar 24 15:13:09 2004
    Scouts
    # Feb 18 2004 at 1:45 PM Rating: Default
    Does anyone know if you have to trigger the Scouts? Me and a couple of friends went looking for them in all the places they pop but none of them were there.
    RE: Scouts
    # Mar 10 2004 at 4:17 AM Rating: Default
    They are on a 6 day spawn cycle.
    RE: Scouts
    # Mar 29 2004 at 3:00 AM Rating: Default
    Their spawn time is a little under 72 hours.
    RE: Scouts
    # Apr 26 2004 at 7:38 PM Rating: Decent
    Its 2-3 day spawn time. Some scouts spawned in 2 days, some spawned more towards 3 days. I've camped scouts before, tend to take 2-3 days in general. And - they do NOT pop on server resets. So if the server comes down, gotta wait 2-3 more days. And.. Its variable between 2-3 - not excactly 2 or 3 days.
    Getting another seal!!
    # Jan 28 2004 at 3:46 PM Rating: Decent
    Go back to the starting point and speak to Elder Animist Dumul, simply state that you have lost the seal and would like another and he gives you another.

    Useful link to Beastlord Epic, and slightly better detail.

    http://www.eqbeastlord.com/epic.html

    Edited, Wed Jan 28 15:53:08 2004
    FAILURE
    # Jan 26 2004 at 2:43 AM Rating: Decent
    I DIED ON THE DRAZ NURAKK MOB IN TIMOROUSE DEEP AND I DONT HAVE SEAL TO GIVE TO THE SCOUT TO MAKE SPAWN ANYMORE. IS THERE A WAY TO GET ANOTHER SEAL TO GIVE TO THE SCOUT WITHOUT STARTING QUEST OVER ?
    RE: FAILURE
    # Feb 03 2004 at 11:43 PM Rating: Decent
    My wife also died at this point. We figured we'd suck it up and start over. We were told we wouldnt have to do the grim war again just had to get the metal. Problem with that is you need the box to combine the totems. Looks like we gotta start from scratch after all *sigh*
    Epic Complete
    # Jan 17 2004 at 12:28 PM Rating: Decent
    *
    63 posts
    I posted some info on the Final fight with Draz Nurakk under his profile in the Beastiry, Hope it will help someone, In my opinion the toughest fight i faced was the Ice Bound spirit he is the only one that gave me much trouble and the only time I died. the Spirit of Malevolence in Lesser Faydark was no push over either but thats just an opinion the rest was very simple the only other time there was any real danger was in Timourus Deep when one of the peeps in the group Agroed about every Raptor in sight by accident lol. but was fairly easy only one Image coned yellow the rest where Dark Blue and all went down without much of a problem I had a Monk to pull and feign death to try and single pull but got 2 every time but was still not hard. Good luck to all and If any ids on the Morel Thulle server Ill be glad to help with anything just give me a shout.

    Vorkarlon Bloodpaw
    54th Season Beastlord
    Morel Thulle
    solo
    # Jan 14 2004 at 8:11 PM Rating: Default
    could a 56 bst solo this part of the quest? i've heard people say they've solo'd it and that it was easy.

    thanks for any help in advance =)






    spikd beastlizard
    56 bst

    RE: solo
    # Jan 17 2004 at 12:20 PM Rating: Default
    *
    63 posts
    Which part are you Refering to?
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