|Quest Started By:||Description:|
|Your first step is to hail Historian Sharar in Shar Vahl.
You say, 'Hail, Historian Sharar'
Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'
You say, 'Yes'
Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'
You receive a Collection of Spirit Lore.
If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.
You say, 'What are the Khati Sha troubled by?'
Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'
Head to the Beastlord guild and find Elder Animist Dumul.
Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'
You say, 'The Khati Sha are disturbed about the spiritual realm'
Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'
Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War.
Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.
Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'
You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.
You'll now have to visit six Scouts for six fights.
You say, 'Hail, Scout Vyrak'
Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'
You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill the Spirit and loot its totem. Turn the totem into the Scout to receive a Wrapped Totem.
Scout Janomin, Permafrost (just inside entrance)
Mob: The Icebound Spirit
Loot: Ice Bear Totem
Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'
Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'
A large creature growls from deep within its icy lair.
The Icebound Spirit spawns. Kill it to loot the totem.
Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.
Give the totem to Scout Janomin.
Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'
Scout Ahlikal, Feerrott (+374, -2440)
Mob: The Spirit of Decay
Loot: Spider Totem
Scout Rahjiq, Lesser Faydark (+185, -1885)
Mob: The Spirit of Malevolence
Loot: Wolf Totem
Scout Vyrak, Emerald Jungle (+237, +4212)
Mob: The Spirit of Rage
Loot: Gorilla Totem
Scout Eyru, Swamp of No Hope (-3650, +2330)
Mob: The Spirit of Sorrow
Loot: Alligator Totem
Scout Malom, Stonebrunt Mountains (+3650, -3530)
Mob: The Spirit of Torment
Loot: Totem of the Watcher
Put the six wrapped totems in the Carved Wooden Box and hit combine to create Sealed Box of Totems. Return to Elder Animist Dumul.
You say, 'I am Ready to be briefed'
Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'
You say, 'What new magic?'
Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'
You say, 'What is his name?'
Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'
You say, 'What mission?'
Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'
Hand him the Sealed Box of Totems.
Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '
Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '
You receive Seal of Elder Dumul.
Now go have a talk with Scout Sihmoj in the Timerous Deep.
You say, 'Hail, Scout Sihmoj'
Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'
Give him the seal..
Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '
Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '
Draz Nurakk spawns in the small ruins on the opposite isle. Kill him. He'll drop nothing but his death will spawn six Iksars named "Draz Nurakks Image." The ensuing fight is handled easily with 24 people.
Each of these images drops one "Shards of Broken Glass." Combine the six shards in the pouch given by the Scout to make Sack of Broken Glass and hand this sack to the Scout.
Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '
He give you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul
Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '
Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '
You receive Note for Historian Qua
Location of Qua: -176.79, 52.26, -188.25.
You say, 'Hail, Arms Historian Qua'
Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '
Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '
Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'
You receive Qua's Receipt.
Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.
You say, 'Hail, Weapons Master Rahoul'
Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '
Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '
You receive Rahoul's Collection Box.
Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '
Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '
Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '
Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '
He is asking you for:
A Chunk of Dense Fungal Padding (dropped from Shriekers in The Deep).
Perfect Acrylia Ore (dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts).
Two Gems of the Void (dropped by "Xi Xaui" and "Xi Vius" in Maiden's Eye).
Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:
Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '
You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.
Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '
Give the two claws to Animist Dumul:
Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '
Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '
You receive the two claws back, as well as Khati Sha Seal of War.
Now to your final battle, in Fungus Grove. Give your Seal to Scout Halimia.
Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'
This will spawn Draz Nurakk (yup, he's back). This time loot his head.
Put the head, your two claws, and the seal into the box and hit combine.
You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.
Give the chest to Elder Animist Dumul and receive your epic.
Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'
Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
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