Beastlord Epic: Claw of the Savage Spirit  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:Days
Level:51
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Shadows of Luclin
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Wed May 8 18:51:03 2002
Modified: Tue Oct 22 12:19:48 2013
Your first step is to hail Historian Sharar in Shar Vahl.

You say, 'Hail, Historian Sharar'

Historian Sharar says 'It is a pleasure to meet you, friend. Please let me know if you have trouble finding the book that you seek. If you request something that we do not have available, I can make a note to keep an eye out for it. We are getting in a great variety of interesting new material these days. Speaking of which, I need someone to take a tome to Elder Animist Dumul. He has been frantically researching something or another. I'm sure that you could pry a little and learn more about it if you were to take this book to him. Is that something that you would be interested in doing?'

You say, 'Yes'

Historian Sharar says 'You have a braver spirit than mine, friend, but I'm glad that someone is available to assist me. Take care and keep alert. The Khati Sha seem to be very troubled by something of late.'

You receive a Collection of Spirit Lore.

If you ask the Historian what the spirits are disturbed about she doesn't have a complete answer but knows it has to do with the spiritual realm.

You say, 'What are the Khati Sha troubled by?'

Historian Sharar says 'They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject.'

Head to the Beastlord guild and find Elder Animist Dumul.

Elder Animist Dumul says 'Thank you, young courier. I will not need anything more from you at this time. We have a great deal of research to do and absolutely no time to complete said studies. Did the Historian tell you anything? Matters are bad enough without rumors floating about in the shadows. Speak up... did you hear anything about our situation?'

You say, 'The Khati Sha are disturbed about the spiritual realm'

Elder Animist Dumul says 'Well, my prying little friend. Someone as inquisitive as you may be of use to us. Perhaps you were sent to us by the very ones we seek to help. The spirits are capable of far more impressive manipulations. If any time warrants such trickery or nudging of fate, I would guess that this day would qualify. Be aware of one thing, youth... the beastlord that follows the path I see before us this day may not return to this house unscathed... if they return to me at all. If you are the Khati Sha I seek, prove your worth in combat and return to me with the Copper Medal of War. You can get this medal from assisting the soldiers in the Grimling Forest.'

Complete any one of the scouts' quests in Grimling Forest (Derrin's Raid for example) to get a Copper Medal of War.

Once you have the Copper Medal of War in hand, run back to Elder Animist Dumul and hand it in.

Elder Animist Dumul says 'You have returned at a most opportune time, ____. If this medal is indicative of your abilities in combat, I may be able to find a slight amount of hope soon. We have learned answers for many of the questions that we had prior to your last visit. Please take this seal and this container. Place them somewhere safe, while I gather the information that we've accumulated so far. Let me know when you have the seal packed and are ready to be briefed. Should you ever lose it, just ask for another.'

You receive an Official Seal of the Khati Sha and a Carved Wooden Chest. If you lose the seal at any point, return to him and state that you have lost the seal and you will be given a new one.

You'll now have to visit six Scouts for six fights.


You say, 'Hail, Scout Vyrak'

Scout Vyrak says 'It is a pleasure to meet you, but I do not have time to speak. I am waiting on official word from Shar Vahl. If you have been sent to assist me, please show me the Official Seal of the Khati Sha at this time. If you are not such a person, please carry on with your business and leave me to tend to mine.'

You'll want to bring two groups of 55+ friends to be safe. In each case, give your Official Seal of the Khati Sha to the Scout to spawn a 55th level 'Spirit.' Kill the Spirit and loot its totem. Turn the totem into the Scout to receive a Wrapped Totem.

Scout Janomin, Permafrost (just inside entrance)
Mob: The Icebound Spirit
Loot: Ice Bear Totem

Scout Janomin says 'It is a comfort to meet you, ______. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

A large creature growls from deep within its icy lair.

The Icebound Spirit spawns. Kill it to loot the totem.

Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

Give the totem to Scout Janomin.

Scout Janomin says 'Perfect work, ______! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite foul, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'

Scout Ahlikal, Feerrott (+374, -2440)
Mob: The Spirit of Decay
Loot: Spider Totem

Scout Rahjiq, Lesser Faydark (+185, -1885)
Mob: The Spirit of Malevolence
Loot: Wolf Totem

Scout Vyrak, Emerald Jungle (+237, +4212)
Mob: The Spirit of Rage
Loot: Gorilla Totem

Scout Eyru, Swamp of No Hope (-3650, +2330)
Mob: The Spirit of Sorrow
Loot: Alligator Totem

Scout Malom, Stonebrunt Mountains (+3650, -3530)
Mob: The Spirit of Torment
Loot: Totem of the Watcher

Put the six wrapped totems in the Carved Wooden Box and hit combine to create Sealed Box of Totems. Return to Elder Animist Dumul.

You say, 'I am Ready to be briefed'

Elder Animist Dumul says 'As you may have gathered during our first meeting, we have been dealing with a situation that differs from any that we have dealt with in the past. We dismissed the situation as improbable at first, but unfortunately we have just attained certain proof. Our scouts have found that an individual has discovered a means of manipulating elder spirits. These spirits have a great deal of power over their natural environments. This person has used some new magic to take that power for himself.'

You say, 'What new magic?'

Elder Animist Dumul says 'The scouts were able to witness some of the rituals used to capture the spirits. They described a process that involved the use of a wooden totem, shaped in the image of the spirit's true form. The magic-user is able to use that totem to siphon the power of the spirit. He then uses that power to transform the spirit into an entity of malign intent. Fortunately, our research has given us the name of this vile magic-user.'

You say, 'What is his name?'

Elder Animist Dumul says 'His name is Draz Nurakk. It appears that he has learned the ways of the Khati Sha to the point of mastery. His magic and will seem to defy even the darkest secular beliefs of his people. We harbor no ill will toward the Iksar, but this individual must be stopped. This leads us to your mission.'

You say, 'What mission?'

Elder Animist Dumul says 'We need you to meet our scouts and assist them in releasing the spirits that have already been affected by this magic. None of the scouts have reported in for some time, so you will need to find them. Once you find them, show them the seal that I gave you. They will help you to release the spirits and capture the totems. Please have the scouts help you to place the totems in the case that I gave you. If you lose the seal or damage it in combat, please return to me for another. Good luck, ______. You must succeed if we are to maintain the balance of the spiritual realm.'

Hand him the Sealed Box of Totems.

Elder Animist Dumul says 'I have received word from several of our scouts indicating your impending arrival. We are all very pleased that you were able to release all of the spirits before any true harm could manifest itself. Your efforts have not only restored balance to the spirit realm, they seem to have also acted to hinder any other plans our antagonist may have had... for the time being. '

Elder Animist Dumul says 'Our Taruun scouts have discovered Draz Nurakk's location. A scout has returned from a set of islands on the Old World. The islands are in a place called Timorous. The Taruun returned while leaving a scout behind to insure that the foul Animist does not evade us any further. You will need to find the island on which our scout has set up camp. The island has a great statue on it. Hopefully, he will still be in that location. Show him this seal and he will know that I sent you to assist. '

You receive Seal of Elder Dumul.

Now go have a talk with Scout Sihmoj in the Timerous Deep.


You say, 'Hail, Scout Sihmoj'

Scout Sihmoj says 'Greetings friend, please show me the Seal of Elder Dumul and I will brief you on the situation.'

Give him the seal..

Scout Sihmoj says 'Good to see you, now keep your head down friend. He may look out here at any moment, though he's been asleep most of the day. He's been staying in a ruined building on that island over there. I'm sure you can see it from here. You should be able to surprise him with little trouble. Just take care to avoid any traps he may have set. He's proven to be a very capable magic-user. '

Scout Sihmoj says 'When you finish with him, please bring any evidence of his being dispatched back to me in this bag. I'll direct you from there. Good luck... I'll watch from here. '

Draz Nurakk spawns in the small ruins on the opposite isle. Kill him. He'll drop nothing but his death will spawn six Iksars named "Draz Nurakks Image." The ensuing fight is handled easily with 24 people.

Each of these images drops one "Shards of Broken Glass." Combine the six shards in the pouch given by the Scout to make Sack of Broken Glass and hand this sack to the Scout.


Scout Sihmoj says 'I knew that this creature had power, but how do you explain this? That fight was well beyond my comprehension. I'm not sure what to do other than have you return the bag to Elder Dumul. I'm sure that he will know what to do next. Take care and be swift. '

He give you back the sack. Take it back to Shar Vahl and hand it to Elder Animist Dumul

Elder Animist Dumul says 'My fears were well founded, and I am glad that I have had people that are able to understand those fears. Please do not think that I have intentionally placed you in the path of harm, but I did have my suspicions about our adversary's strength. I am not surprised that he was able to deceive us in this manner. I thank the spirits that you were able to evade harm in your completion of this task. '

Elder Animist Dumul says 'Take this note to Arms Historian Qua. He has been researching a means of circumventing any protective magic that Draz Nurakk may have in place. When you meet him next, you will be well equipped to complete the restoration of balance to the spirit realm. Make your way to Qua and do as he says. '

You receive Note for Historian Qua

Location of Qua: -176.79, 52.26, -188.25.

You say, 'Hail, Arms Historian Qua'

Arms Historian Qua says 'Hail citizen, may I help you find a book or are you looking for assistance with something else? '

Arms Historian Qua says 'It is a pleasure to meet you, ____. The Animists mentioned that someone would be by, but for me not to wait, so I sent the information that they requested to Weapons Master Rahoul. He is having a master smith finish the blades. '

Arms Historian Qua says 'Take him this receipt and I'm sure that he'll get you the weapons as soon as possible. Take care. It appears that a lot of people are relying on you in this matter. You may be the only person that can do this.'

You receive Qua's Receipt.

Now visit Weapons Master Rahoul, location -105.99, -540.14, -258.75.


You say, 'Hail, Weapons Master Rahoul'

Weapons Master Rahoul says 'Hail friend, are you a new recruit or have you been at it for a bit? '

Weapons Master Rahoul says 'You are just the time. The weapon that Elder Dumul requested has almost been completed. We need you to gather a few items in order to complete the weapon. These items will not require much effort to acquire, but I will need to tell you where to look. Place all of the items that I request in this box and return it to me as quickly as possible. '

You receive Rahoul's Collection Box.

Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '

He is asking you for:

A Chunk of Dense Fungal Padding (dropped from Shriekers in The Deep).

Perfect Acrylia Ore (dropped in The Grey by trap-spawned mobs such as Stonehands or Stone Beasts).

Two Gems of the Void (dropped by "Xi Xaui" and "Xi Vius" in Maiden's Eye).

Combine the four items items in Rahoul's Collection Box to make a Sealed Collection Box and hand this box to Weapons Master Rahoul:

Weapons Master Rahoul says 'These claws should work well for you. The design was research by Historian Qua. They should work to neutralize the magical field that protects the dark animist and allow you to tear his scaly flesh from his frame. Remember that all of this is theoretical. Those claws are an original creation. You will be the first to prove their effectiveness in combat. '

You receive 2 x Jagged Claw of Rending, one for PRIMARY and one for SECONDARY. These do bane damage against Draz Nurakk later.

Weapons Master Rahoul says 'Take the claws back to Animist Dumul and show him their design. Use them well, ____. May the spirits guide you in your attack. '

Give the two claws to Animist Dumul:

Elder Animist Dumul says 'These claws are exquisite. I can see that a great deal of thought went into their design. Now it is your turn to demonstrate your proficiency in your chosen role. You have a great challenge ahead of you, for we have determined that only these claws will work to harm this dark animist, this corrupter of spirits. You will need the support of your people; but in the end, only the strength of your will can save us. '

Elder Animist Dumul says 'Our scouts have tracked Draz Nurakk to an abandoned village in the Fungus Grove. We learned of his intent to track you down. I take it that he did not appreciate your willingness to assist us. He knows who you are, so it will be best for us to get him before he can conjure up any more surprises. Find Scout Halmia in the Grove and give her this seal. Then bring the evidence of his destruction to me when you are done. Place his head, the seal, and those claws in this box and return it to me. '

You receive the two claws back, as well as Khati Sha Seal of War.

Now to your final battle, in Fungus Grove. Give your Seal to Scout Halimia.

Scout Halmia says 'I thank the spirits that you have arrived. I would not have been able to stop the dark animist if he were to attempt to leave. He has made camp in an empty set of huts. He has moved from hut to hut, but made no attempt to leave the area. I would be wary of traps if I were you. I must admit that I was afraid. That is why I moved to this location. He should still be there though.'

This will spawn Draz Nurakk (yup, he's back). This time loot his head.

Put the head, your two claws, and the seal into the box and hit combine.

You have fashioned the items together to create something new: Sealed Gilded Wooden Chest.

Give the chest to Elder Animist Dumul and receive your epic.

Elder Animist Dumul opens the container and looks at its contents and says, '____, you have saved the balance of the spirit realm. Your selflessness has made an impression that will last well beyond the effects of your recent deeds. The inhabitants of this realm are all in your debt. Your efforts to restore balance in the material realm have been worth more than we can reward you for.'

Elder Animist Dumul shouts 'Citizens of Shar Vahl, please take the time to acknowledge the efforts of a true champion and hero to our people. ____ has worked valiantly with great personal risk, to restore balance to our realm. We, the Khati Sha of Shar Vahl, feel that only a spirit as strong as ____'s can be entrusted with the Claws of the Savage Spirit. Please take this time to give ____ your thanks and respect.'
Rewards:
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Boss
# Mar 23 2014 at 8:13 AM Rating: Default
2 posts
Im currently doing this on 93 bst and im bossing it
Copper medal of war event bugged?
# Mar 08 2014 at 10:38 AM Rating: Decent
3 posts
Hi all, I just tried to do this quest on my bst. I took the book to the guy at the beastlord spells area, he sent me to the grimling forest. I went to the forest, and tried to do the scout quests, and followed the prompts, but instead of the scouts running off for you to follow them like they used to, they just say-"the grimling threat has been pushed back, perhaps you could offer help to the town to the north" or something like that-I have petitioned, a senior gm replied, saying that he reset the zone, and so I went back-same result. What am I doing wrong, or is this quest just broken? has anyone very recently done this quest on the Xegony server, like within the past month or so? Any info is appreciated.
Some additional Dialogue
# Oct 22 2013 at 12:21 AM Rating: Excellent
Scholar
24 posts
Not sure where to post it so I'll post it here...

when handing the Official Seal of the Khati Sha to Scout Janomin

Scout Janomin says 'It is a comfort to mee you, ____. I was afraid that you might not be able to track me with weather out there being what it is. I must admit that my fondness of the snow is at an all time low right now. The sooner you release the spirit that resides in here, the sooner we can make a way back to a warmer climate.'

Scout Janomin says 'The spirit that you see is deep within these halls. I tracked it into this lair more than a week ago. The Spirit has taken up residence with the other bears in the lower chambers during that time. It should be relatively easy for you and your people to reach. Once you release the spirit, please return the totem to me. I will prepare it for the journey to Shar Vahl. May stealth and good fortune move with you.'

emote then happens...

A large creature growls from deep within its icy lair

After killing The Icebound Spirit...

Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

After handing in the totem to Scout Janomin...

Scout Janomin says 'Perfect work, _____! I am glad the elders made such a wise choice in sending you. I must admit, I was rather scared during the exploration of these halls. This lair is quite fould, quite foul indeed! Take this wrapped totem and place it in the case that you were given. Once you have all of the totems, seal the case and make your way to Shar Vahl. I work my way back as well. Thank you again.'




Edited, Oct 22nd 2013 2:22am by Rhomoruel

Edited, Oct 22nd 2013 2:23am by Rhomoruel
Differences now (Sept. 2013)
# Sep 12 2013 at 11:29 AM Rating: Good
Sage
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417 posts
Quote:
Draz Nurakk spawns in the small ruins on the opposite isle. Kill him. He'll drop nothing but his death will spawn six Iksars named "Draz Nurakks Image."


Draz didn't spawn for me, just the six images.

Quote:
Weapons Master Rahoul says 'Now, seek out a large chunk of perfect acrylia ore, two Gems of the Void, and chunk of dense fungal padding. Once I have those items, I can finish the weapon that you will need to use to kill the dark animist. '

Did not say the following:

Weapons Master Rahoul says 'The ore that I require is often used to create living rock formations. These collections of rocks and boulders will often leave a trail of energy that causes other rocks to collect and come to life. Our scouts have seen these formations in a variety of areas. Take care when you attempt to gather this ore. '

Weapons Master Rahoul says 'If you look in the Maiden's Eye, you will find entities that are the embodiment of darkness. Their twisted spirits are not allowed to escape the form that they inhabit. They have no hope of escape, unless they are released during the destruction of their material form. There are some occasions when the power that is used to keep them in this realm will turn upon itself during this period of destruction. This process is what produces the Gems of the Void. '

Weapons Master Rahoul says 'When traversing the Deep, you will run across a shrieking fungus. Those creatures are much more durable and dangerous than the other fungi that you may encounter in the caverns of Luclin. It is for this reason that we use their flesh as padding. Take care when hunting them, for they will provide a good challenge. '
Differences now (Sept. 2013)
# Oct 22 2013 at 8:14 PM Rating: Good
Scholar
24 posts
Confirmed

Only the 6 images spawned for me tonight.

They did summon me on first strike and I got 4.

After that when I went to get the other 2 guys when I tried to pull got summoned again.

Edited, Oct 22nd 2013 10:17pm by Rhomoruel
TD scout
# Sep 03 2013 at 4:23 AM Rating: Decent
1 post
hey on luclin/strom here did most of epic today but had to wait like 12 hours on permafrost scout then headed to TD scout and hes not up either anyone have any ideas if he still broke or messing up ?
TD scout
# Sep 03 2013 at 9:39 AM Rating: Decent
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176 posts
There can be issues with the TD scout, however, odds are there's someone attempting to compensate for their ED by killing the Scout.

If you have a toon you can permacamp to check the Scout, that's not a bad idea. I parked a lowbie Ranger at ZL so I could check Track waaaaaay back when I did my 1.0 on Stromm (yes, it was still Stromm) :-)
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Predator Nekokirei of Stromm
Overkill
# Jul 20 2013 at 1:39 PM Rating: Decent
lvl 85 beast with 800 AA (All fighting/group support). Murdered this quest.
I just ran through killing crap left right and center. Did not read much but I let loose a lot of damage. Claws hang on my wall.
Update
# Nov 23 2012 at 6:25 PM Rating: Decent
1 post
I'm a 55 bst on Vox as I'm writing this, and I'm just reporting that I molo'd this entire quest chain (molo means Merc and Solo). I used a tank merc and of course my warder.

The 6 spirits are tougher than anything they were all pretty close fights my merc even died on the bear spirit in permafrost. Had to use 9th year vet AA Armor of experience and 6th year vet AA Staunch Recovery to win that one. I kept getting a ridiculous number of adds through the walls on the way down. Be warned.

In Timorous Deep, the images have such a small aggro radius that I was able to solo pull all but 2. Easy as pie.

The Fungus Grove fight I just engaged Draz Nurakk right outside of the hut (he spawned in the northern "Mushroom Huts" as its marked on my maps) and his warder never even aggro'd the entire time. I was using the 2 claws with bane damage + my 3 dots (2 Venoms and Malaria) and he went down easier than anything else this entire quest. I was amazed how easy this final fight was. He ran away at 18% or so and he runs fast.. pull him up into a corner to limit his running distance...

I had 40-50 aa's throughout this quest the basics like CA/CS3, CF3, etc wearing an entire set of Intricate Defiant Armor visible, and Flawed Defiant off pieces. Every stat was 255 and all resists over 200. 4khp and roughly 1kac.

Good luck.
Completely moloable!
# Oct 07 2012 at 5:04 PM Rating: Decent
8 posts
Excellent write-up! Easily solo'ed entire quest as a 65 beasty with 50 aa's and healer merc. Defiant geared. Roxxored it! ^.^
Lvl req?
# Jul 31 2012 at 11:45 AM Rating: Decent
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169 posts
Elder Animist Dumul would not take the medal from me at lvl 50. I thought 47 was the required lvl to do this. But, he just tells me to come back when I have gained more experience. Haven't hit 51 yet to confirm anything else.
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97 Shadowknight of Bertoxxulous
Firiona Vie Server
<Wrath of Vengeance>
Ridiculous Spawn Timer
# Jun 03 2012 at 2:34 PM Rating: Decent
9 posts
Just in case anyone missed it in previous posts... These Scouts (or at least, so far, Scout Eyru) DESPAWN after you hand the item in. So I wouldn't suggest pairing up multiple beastlords to do this quest. And on top of that, the spawn timer for Scout Eyru is just plain stupid. It took nearly a WEEK for him to respawn on Cazic Thule. 'Cause I really doubt players were just coming through and killing him, as the helpful GMs from customer support tried to claim.

Anywho, the loc for Scout Eyru is still just north of the west zone line to Firiona Vie, around -3649/+2331. Good luck!
for the lore-buffs out there
# Apr 26 2011 at 7:12 PM Rating: Decent
Scholar
49 posts
This is which spirit that is slain is related to which beastlord's spirit (sorry, bad with words for this description)

Icebound Spirit (Polar Bear, Permafrost)
Zehkes the Great Storm takes form before you. It growls and sniffs the air. The strange spirit appears to nod at you and then looks to the ground. The bear's form begins to lose shape, as its fur turns to snow and begins to blow away.

Spirit of Malevolence (Wolf, Lesser Faydark)
Khaliz the Mistrunner appears in the misty corpse of the fallen spirit. The mist that makes up its shape then begins to dissipate.

Spirit of Decay (Spider, Feerott)
Yekan the Weaver materializes before you. It seems to make a quick appraisal of you before fading from your sight.

Spirit of Sorrow (Gator, Swamp of No Hope)
Herikol the Lurker sits motionless for a moment, as if pondering its location. Its form turns to water and slowly begins to melt away.

Spirit of Torment (Wisp, Stonebrunt Mts)
Sharik the Watcher says 'Your efforts are most brave. The realm of spirits is in constant danger these days. Mortals are tampering with the balance more and more often. Learn from these battles and make note of the importance of balance. The task that you complete this day may mock you in the days to come if you do not heed its lesson. Take care, my friend. '

Spirit of Rage (Gorilla, Emerald Jungle)
Omakin the Stalker looks at you with a kind expression. The large creature smiles at you and motions for you to move away. Perhaps it senses that you have more adventure ahead of you. Its form begins to loosen, as if it were a mirage produced by the jungle heat. '
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Feral Prince
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Draz Nurakk
# Oct 08 2010 at 9:26 AM Rating: Default
Just did first fight with Draz, and he did not spawn. Just the images of him were on the island. Killed all six and got my shards, combined them and handed them in no problem.
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All that is lost, is not Forsaken
Ogre faction issues?
# Jul 19 2010 at 5:06 PM Rating: Good
Anyone offer information regarding doing the epic with an evil class? I did it with Vah and Barb, now want to do it with an ogre, but I'm not sure on any faction issues.

Any information or advice would be appreciated.
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new Official Seal of the Khati Sha and old Crate
# Jun 18 2010 at 7:09 PM Rating: Decent
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95 posts
this stupid bugs in EQ.... again ->
After Scout Janomin ate the Seal of the Khati Sha, I did again the Quests for the Copper Medal, got again the Seal but didnt change the Crate, put all things inside the crate and it doesn't combine....

If something goes wrong it seems you have to redo it completely... sucks...
Petitioned it... hopefully they can combine the crate...

add:
After getting the Seal again I got the Totems again but I don't waited longer and immediately changed the normal Totems not Wrapped Totems at the Scouts and then it combined. Don't wait too long on this steps of the Quest. If you don't make this change the Scouts need the Seal again and only then they change the Totems into Wrapped ones.

Edited, Jun 20th 2010 8:09pm by Fayman
Beastlord Epic 1.0
# May 09 2010 at 12:45 PM Rating: Decent
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5 posts
Completed and acquired epic Claws on 5/8/10.

The walk through is accurate to date.
EPIC
# Mar 14 2010 at 2:36 PM Rating: Decent
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34 posts
Completed Epic for my wifes BL 3/14/2010 3:30pm central time
EPIC
# Mar 25 2010 at 7:27 PM Rating: Decent
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59 posts
YAY!
Arms Historian Qua
# Mar 14 2010 at 7:08 AM Rating: Decent
Scholar
34 posts
Disregard last post. Qua is on find under smithing supplies.
Arms Historian Qua
# Mar 14 2010 at 7:05 AM Rating: Decent
Scholar
34 posts
Use Find for Trade Historian Hajika and Qua is in same room.
Veteran Vadrel
# Mar 03 2010 at 11:22 PM Rating: Decent
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Started 1.0 today...after 3 failed attempts with Scout Husman..I hailed Veteran Vadrel who took me to the camp directly West of the fortress. This is where I killed Officer Tregli who dropped the "Copper Medal of War" He spawned after, clearing the camp, along with several other Grimlings. He becomes targetable after killing all but 2 of the lesser Grimlings. I soloed no problem at 65 geared in Elaborate Defiant and self buffed. Good Luck! Hope this helps.
Missing Dialog
# Jan 30 2010 at 1:46 AM Rating: Decent
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19 posts
After receiving the Collection of Spirit Lore, you ask Historian Sharar, "What are the Khati Sha troubled by?", and she responds, "They have been researching the lore of elder spirits and their relationship to this realm. I really do not have much more information than that. I can only speculate that it has something to do with a disturbance in the spiritual realm. Perhaps...well... I cannot say for sure. If the Animist finds that he can trust you, perhaps you can learn more. I honestly have nothing more to offer you on the subject."
A Totem collecting Reminder
# Nov 10 2009 at 3:39 PM Rating: Good
It's been around 5 years or so since I last did BL epic, but decided to do another with a different race.

After each spirit fight to gain the 6 totems, make sure you turn the totem in to the scout that you used to trigger the fight. You will not be able to combine the totems until each one is turned into a "Wrapped totem" version. So it goes like this:

1. Find scout, turn in Seal to trigger the particular spirit.
2. Find spirit and kill, loot the totem on the body.
3. Return to scout and turn the totem in, you will receive it back in a "Wrapped version.
4. You will also get your Seal back.

Thank you,
Lord Vinman

P.S. I had to run to the Cat city to get a new seal, since I didn't remember to turn the totems in after each fight. Waited 24 hours or so, and triggered each mob with a seal, turned in the totem I already had, and received Wrapped and seal back.
____________________________
For the Good of the Realms!
bug maybe?
# Jul 24 2009 at 12:09 PM Rating: Decent
2 posts
i need a new seal but when i ask elder animist dumul for one nothing happens.
i have the seal to the scout but had to run away from the spirit because it was killing me. then i got on 4 days later and the spirit was gone and i need to give the scout a new seal.
so how do i get a new seal?
bug maybe?
# Jul 29 2009 at 11:37 PM Rating: Decent
3 posts
Go to the Elder and say "another seal"
Collection of Spirit Lore
# Jul 16 2009 at 6:37 AM Rating: Good
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57 posts
The name of the book that Historian Sharar gives you when you tell her "Yes" is called "Collection of Spirit Lore"
The Book
# Jun 14 2009 at 7:37 PM Rating: Decent
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532 posts
The book's exact name is "Collection of Spirit Lore"...

Liveye (lvl 76 Wizard)
Scout in TD
# May 14 2009 at 12:01 PM Rating: Decent
1 post
So im doing this for my twink BL, and the scout that is in Timorous Deep is never up, did they kill this quest or what?
Scout in TD
# Jul 22 2009 at 2:28 PM Rating: Decent
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82 posts
no.. it just means somebody else has either
A) been killing him. they have a 1-day timer? don't take my word for it.. I can't remember

or

B) been completing that portion of the BST 1.0 before you got there
something wrong
# Sep 05 2008 at 9:02 AM Rating: Decent
1 post
Hello I am trying to give the book to Elder and he keeps handing it back and telling me I do not need this u can have it back with no other text. Can anyone confirm is this quest broken at this point? Do you need faction higher then indiff? Do you need to be higher then level 51? any answers would be appreciated.
something wrong
# Feb 07 2009 at 5:59 AM Rating: Decent
4 posts
There are a few elders in the room. Make sure you are turning it into Elder Animist Dumul
something wrong
# Dec 28 2008 at 2:18 PM Rating: Default
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84 posts
yes 51 seems to be the bare minimum.
on an unrelated note add the heart of draz to the list of teams its a 5 ac 5 str 5 wis rng iteam
something wrong
# Sep 22 2009 at 11:23 PM Rating: Decent
All epic 1.0 are obtainable starting at level 46. You may have to do the citizenship task if you are having issues with NPC talking to you.
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Formerly of Rallos Zek, Rodcet Nife
~Dol Amroth~
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Summary
# Jun 27 2008 at 8:39 PM Rating: Decent
9 posts
Step 1. To hail Historian Sharar in Shar Vahl
  • Say: 'Hail, Historian Sharar.'
  • Say: 'Yes, I wll take the book.'
  • Receive a book


Step 2. To give the book to Elder Animist Dumul in Shar Vahl
  • Say: 'The Khati Sha are disturbed about the spiritual realm.'


Step 3. To Complete any one of the scouts' quests in Grimling Forest
  • Find: Scout Husman
  • Say: 'Hail, Scout Husman."
  • Say: 'I am here to help."
  • Say: 'I am ready to go."
  • Follow Scout Husman
  • Upon reaching the #2 camp, say "I am ready to begin."
  • Clear the camp except 4 casters near a bonfire
  • Target: a grimling spiritsoother's corpse
  • Loot: a Copper Medal of War


Step 4. To Elder Animist Dumul


To be continued

Edited, Jun 28th 2008 2:49am by ashpale

Edited, Jun 28th 2008 3:01am by ashpale
Books Name?
# Jun 21 2008 at 8:32 AM Rating: Decent
The name of the book given is Collection of Spirit Lore
its as hard as you make it
# Jun 03 2008 at 12:12 AM Rating: Decent
3 posts
i see no reason to be this mad, and if you dont try the quest your self you cant say that it is broken, the grimmlings may take a time or two to get it, but then again so doesnt the fungal padding, yes its hard to follow the scout but it can be done. if the scouts arent up it means someone has already killed and you need to come back tomorrow. sometimes theres more then one person on the same quest, i know thats hard to believe, but its true. i know there are two bst in my guild doing it right now, myself and another. but they do spawn, they do drop, and sometimes you have to read the text for where your suppose to look for the mob to kill, its not right at the scout, you have to go to the spot that the text says, if you follow it then you will come to the mob. one mistake i made was not turning in a statue to the scout after killin the mob and had to run back to hand it in. i guess i should blame soe for makingme have to return to the scout because i just gated. or maybe they should just hand you the epic once you hit 51 would save alot of time, so we could just get to 80 and find other things to complain about, like how easy it is to get to 80 or how boring the game has become.
question...
# May 27 2008 at 3:50 AM Rating: Decent
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71 posts
Why is the BST epic the only 1 with a recommended level?.. cant you just do what any others do and set the effect to a certain level?
____________________________
Everquest:
Vazaelle <Maelin Starpyre>
Adrenoline Rush - 83 Bard
Nerzhuljr - 80 Shadowknight
question...
# May 22 2008 at 2:53 PM Rating: Decent
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71 posts
Do the scouts spawn right after servers are reset, or do they wait the 72 hrs or is it less or whatever. I have the Scout in permafrost left and first part is done, any info is appreciated.

just a P.S. for those that are trying this for 1st time.... the scout gives you your coin back when you turn in the totem to be wrapped
____________________________
Everquest:
Vazaelle <Maelin Starpyre>
Adrenoline Rush - 83 Bard
Nerzhuljr - 80 Shadowknight
seals
# May 18 2008 at 7:44 PM Rating: Decent
Scholar
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71 posts
If you lost your seal or need another one, then go up to Elder Animist Dumul and say "I need another seal" and he will give you one. I just lost mine on my 51 BST and tried varying forms of acquiring a seal. I said the above and another appeared on the cursor. Hope this helps any future Epic-goers
____________________________
Everquest:
Vazaelle <Maelin Starpyre>
Adrenoline Rush - 83 Bard
Nerzhuljr - 80 Shadowknight
seals
# Feb 13 2009 at 9:54 AM Rating: Decent
1 post
Thank-you for the tip!
Scout Locations
# May 15 2008 at 2:34 PM Rating: Decent
5 posts
Just add these to your maps, I used the locs from alla's to make them and worked for me.

emeraldjungle_3:
P -4212.0000, 237.0000, 0.0000, 255, 255, 255, 2, Scout_Vyrak

feerrott_3:
P 2440.0000, -374.0000, 0.0000, 255, 255, 255, 2, Scout_Ahlikal

lfaydark_3:
P 1885.0000, -185.0000, 0.0000, 255, 255, 255, 2, Scout_Rahjiq

stonebrunt_3:
P 3530.0000, -3650.0000, 0.0000, 255, 255, 255, 2, Scout_Malom

swampofnohope_3:
P -2330.0000, 3650.0000, 0.0000, 255, 255, 255, 2, Scout_Eyru

I won't bother posting permafrost scout loc since its right inside zone behind some rocks on the right, don't go up ladder and you will find it easily.
Scout Husman
# May 04 2008 at 8:08 AM Rating: Decent
27 posts
Just in case anyone needed help, Scout Husman does NOT warp, as some thought he does. Right outside of the fortress gate, before the bridge, he take sa very sharp right turn. If you have any type of sow/levi combo, he's easy to follow, just keep behind him a short distance because sometimes he warps backwards a little bit. You do not have to hand him anything, just hail and follow the dialogue. Also, he does not need to be kept alive as he does not enter the camp himself. The "waves" of mobs only contain 3-4 grimling critters, and they are pretty fast kills if you have enough dps. The grimlings aroung the fire cannot be targeted, but also will not attack you. Check all the corpses once you have finished, because more than one medal may drop. Good luck!
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Pain Mistress Tsalite
<Knights of Shadowhawk>
Epic 1.0 Bugged ??
# Apr 21 2008 at 7:02 AM Rating: Decent
3 posts
I just started the Quest and I am certain it is bugged. While searching for the Scouts I found Scout Vyrak at his designate point in the Emerald Jungle. I handed him The Seal and he went through the dialog about the spirit and to return it to him so he can wrap it so we can put it in the case. Well the Spirit never spawned after turn in, I waited for over 15 minutes and nothing. When I returned to Elder Animist Dumul for a new Seal he ignored me. I have petioned and put in bug report but no word for SoE. This fiasco occured about 4 days ago.
Required level...
# Mar 06 2008 at 6:12 AM Rating: Decent
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92 posts
Grrr ran for nothing...
What really should be added is required lvls to start epics & required levels for steps that require a certain level.
And I guess I can't start it with a 46 Beastlord...
____________________________
~~Abby~~
80 Carp, 80 Tailor, 80 Jew, 80 Sage, 400 Tinkerer, 80 Troubador, 70 Illusionist...
EPIC BROKE , MANY quest BROKE ; IRKED
# Dec 17 2007 at 11:06 PM Rating: Decent
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59 posts
This quest is utterly @#%^ed the scout has nada


its kill fing grimlings

its kill till you get the never span and never drop as useual Soe busts a quest

the scout is obsolete you dont even need to bother just kill till it drops

SO i hear or am told


The @#%^ing LOY quest is broken too BUY if you dont have 14/14 expansions the SOE make sh*t break on you

11/14 and all kinds of sh*t is broke. even loy quests . Malaria and the 52 scroll
that @#%^ing wolf i have spent a dismal 12 hours (the soe wont quit punshing me till i buy the newest retail expansion bundle)

with 19.95 platinum its less frustrating just to buy twink or just @#%^ing smith it. this quest for the raid part should be simple but The soe likes you wasting 50 hours on the never drops

and you mays well get the lvl 80 ebay cleric cause for epics and solo quests you'll neeed it. GUILDS tend to get sh*ty if crap dont drop on quee

so far the soes quests are pissing them off because they are crap the documentation is dated more than tut's tomb, and becuase the data is so dated that it makes you look like an ass.

I'm sory but I like Concise quests, breaking quests and not telling people just irks me. if it takes more than 2-3 hours it becomes rather pointless to me.

epics i can understaind taking longer as it consits of a serias of quests.

but when the the war medel quest now takes far more time than it should i see it as pointless.

most of the drops in eq from seeing many quests are no longer droping.


I'm just especialy IRKED since the EPIC is busted.

Edited, Dec 18th 2007 2:07am by necrosexx
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update on loc
# Oct 28 2007 at 3:47 PM Rating: Decent
scout eyru is located at -3650, 2330, confirmed today
When you first talk to Dumul...
# Sep 28 2007 at 5:20 PM Rating: Decent
Scholar
33 posts
Instead of saying I know the Khati Sha are disturbed about the spiritual realm, my friend said "I know about the spirits".
Hope this helps anyone else confused by this...
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Savage Lord Zemli Northernfury of Terris Thule
78 Beastlord on Prexus (Terris-Thule)
another update
# Sep 28 2007 at 6:40 PM Rating: Decent
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33 posts
Also, when the time comes to get the copper medal of war, you have to hail scout Husman or the other scout then say "I am here to help" then say "I am ready to go" and be ready to run because he will take off shortly... Also he turns quite sharp in what seems to be an attempt to lose you. Once at the camp tell Husman again "I am ready to go" he will wander back to his spawn point and multiple mobs spawn in the camp he leads you to. The camp he lead me to was the the one just north of the fort where Husman is... There these mini-grimlings spawned in the fire and 3 out of 6 of them dropped the medal... This is my second time doing Beast epic 1.0... first time was for me and second is for my friend. Hope this helps!!
(EDIT)Forgot to note that we may have been extremely lucky on 3 of the 6 mobs dropping it because that was our 2nd time through and the first time yielded no copper medals!

Edited, Sep 28th 2007 10:47pm by Yathozemli
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Savage Lord Zemli Northernfury of Terris Thule
78 Beastlord on Prexus (Terris-Thule)
camping the scouts
# Sep 10 2007 at 6:34 PM Rating: Decent
21 posts
not sure on spawn times yet still camping but in 3 zones the big A holes kill them for lack of sport. so if you looking have a chanter camp spot dire charm it till you got the force to do it............ Thank you all you holes the Kill Non XP non Drop mobs to keep others from getting thiers.............. your moms are proud.
where is the scout
# Sep 08 2007 at 5:45 AM Rating: Decent
I have been waiting for the scout Sihmoj for weeks now.. I saw him once and he ate my coin the the mob did not spawn I had to petition sony for a replacement seal because I couldnt get Elder Dumul to give another no matter what phrase I said he kept saying I already had it. he was referring to the copper medal of war but anyway.. sony immediately gave me the seal but now for weeks the scout has not been anywhere to be seen. Does anyone know if he has been moved?? or is it broke??
seal
# Aug 20 2007 at 6:20 AM Rating: Good
do u get ur seal back when u spawn the scouts?
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member of JAGGEDPINE DEFENDER, bb
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seal
# Oct 03 2008 at 7:50 PM Rating: Decent
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38 posts
Quick correction: You give the medal to the scouts to spawn the SPIRITS. If the scouts aren't up, you can't spawn anything.

To answer the question, yes you get the medal back when you turn in the totem. Plus you get a wrapped totem to put in your box from Dumul
New info
# Jun 09 2007 at 1:49 PM Rating: Decent
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142 posts
as of June 9 2007 to get a seal you must say " I need another seal" Not "I have lost my seal"

Edited, Jun 9th 2007 5:49pm by Zhasacoolcleric
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Quote:
What's more fun than defeating opponents in your game and picking up Legends of Norrath booster packs, starter decks, and combo packs


Ummm.... Playing EQ?

PURE GOLD
Omakin?
# Mar 11 2007 at 1:20 AM Rating: Decent
9 posts
After killing the Spirit of Rage in Emerald Jungle I had the corpse stuck in a tree. Right under the corpse a new mob spawned upon it's death with the partial name showing "Omak.." The rest was in the tree, as was most of the mob. This mob was untargetable, looked like a gorilla (not an undead one) and even did the gorilla roar and chest pounding.

The mob despawned the moment that I looted.

Any ideas as to the significance?

TD Scout
# Mar 07 2007 at 7:40 AM Rating: Decent
3 posts
Just wondering if anyoe knows whats up with the scout in Timorous Deep. I have heard rumors that he has not spawned in a couple of weeks on the Nameless server!

Is the quest bugged? Any help would be greatly appreciated!
TD Scout
# Mar 23 2007 at 9:27 PM Rating: Decent
1 post
he spawns but today was the first time i saw him spawn in months....but at least now i got my epic~Jurrassic
Lol what a joke!
# Mar 02 2007 at 7:02 AM Rating: Decent
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176 posts
Wish the other epics were as easy!Try a necro epic hunting the mansai herb in chardok for over 80 hours realtime of and on like I did.Try being a cleric and getting those pearlesent fragments in skyfire for endless hours.Bah
Unfortunate error
# Feb 11 2007 at 8:18 AM Rating: Decent
When handing the baby claws to Dumul after having them made, he only handed back one. Upon handing the primary claw back to see if he'd give me the other, he ate the primary too.

Smiley: cry

Edited, Feb 11th 2007 11:19am by ukwyldkat
Unfortunate error
# Jan 29 2009 at 5:12 PM Rating: Decent
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57 posts
Almost the same thing just happened to me last night. I turned in the two claws to elder animist dumul after receiving them from weapons master rahoul and elder animist dumul only gave me the Khati Sha Seal of War. I didn't get either claw and I also didn't get the container to do the final combine in. I petitioned last night as soon as it happened around 9:42pm pst and I'm still waiting for a response at 5:11pm the next day.
Unfortunate error
# May 24 2010 at 7:29 AM Rating: Decent
3 posts
Almost the same thing happened to me last night. I was only short one of the claws, but it was enough. However, I cannot seem to file a petition, and reading through the customer support forums, there seems to be a bug on the petition page.
Easy Epic Quest
# Dec 30 2006 at 4:06 PM Rating: Decent
8 posts
This "epic" is very easy if you have support from high lvl friends or guildies. We did this quest for a 51 beastlord, I joined with a 65 druid and a friend with his 70 beastlord. After the part with the grimlings (I can confirm that this is not bugged) we went to all the other scouts to kill the spirits. Fortuneately, all of the scouts were up. We had never trouble killing the spirits. Then we killed the Images in Timorous Deep. Then we farmed the drops. We killed 1 mob in the Deep to get the drop there. Also, we needed just about 10 minutes in the Grey to get the other drop. Then we camped about 1 hour in Maiden's Eye for the two drops there. I think we were very lucky with the first two drops :-). For the end fight with Draz Nurak, we got assistance of a cleric and a magician, but we were kind of overpowered. After all, from the beginning to the end, the quest took about 5 hours. I think that this must be the easiest epic 1.0.
Easy Epic Quest
# Dec 30 2006 at 4:49 PM Rating: Decent
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642 posts
you were lucky all the way through. things may have changed since i got my 1.0 roughly two years ago--it was a total chore catching the scouts up, getting the drops. ME was a total pain until a high level necro friend helped me.

approx 6 mos ago i helped a guildie get his 1.0--ME was, quote better unquote, but still a pain.
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Predator Nekokirei
an Officer and a Feral Lady
to Prophets of War
Stromm
Not Broken
# Oct 25 2006 at 7:03 AM Rating: Decent
5 posts
Let me clear up some myths :)

I will post again after we complete the final fights today for my fiance's Beastlord. However, go ahead and hail husman in Grimmling. Go through the trigger words. It takes him a minute to move but he will. Follow him closely (He'll stop and run off, and be prepared, he does RUN.) Once you're at the camp you must kill all the normal grimmlings first. There are not only the ones you see, but waves will come. AFTER all of the normal (Targetable) grimmlings are dead and ONLY then will you be able to target the caster's on the hill. They respawn once, I believe: And this also spawns a named Grimmling. He drops the Copper Medal of War. This took a 51 Beastlord about 5 minutes to do, was CAKE. It's not broken, so don't listen to it :) Ever have a question send a /tell to Clover or Kujik on Quellious :)
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Train! Call 1-800 I'm gonna stinkin' Die!!!
Somethings from my experience doing the epic
# Oct 17 2006 at 4:51 AM Rating: Decent
19 posts
The first part of Husman's Raid is still bugged. The mobs around the fire pit remain untargetable, but the Grimlings they spawn in the fire pit drop the medal. I had almost a dozen drop before the camp reset. If you somehow get him to go to the second camp it is working and will spawn the named with the medal.

Also wanted to add that the Jagged claws of Rending no longer have bane damage on them, and won't hit Draz. Makes for a long fight, since the only thing i could get to land on him was my 65 druid's dots. And if you do accidentally kill off his warder (like i did, ate my DS) pull a shroom and root it just by him (far enough so that won't eat your DS too lol). He won't run off then.
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