Hollowshade War  

Quest Started By:Description:
Where:
Rating:
*****
(From 1 rating)
Information:
Level:40
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Related Creatures:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Mar 15 12:21:06 2002
Modified: Fri Oct 18 16:52:42 2013
The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. If all three sides still exist in the zone, which side attacks will be random.

You will know an attack has begun when you see a zonewide message to the effect of: "One side begins to attack another [in a particular location]. The NPCs at this location look very nervous." Two things happen after this zonewide message: A set of five non-KOS attackers sets out from the attacking location, and a set of five permarooted, summoning, non-KOS defenders spawns out front of the defending location. Unless you kill the defenders, the defenders will always defeat the attackers. If you kill the defenders, the attackers will always win. If you're not happy with which side is attacking, kill the attackers; they're quite weak. If the attackers are victorious, they will enter the defending location, despawning and causing everything in the defending tribe at that location to despawn, to be replaced by members of the attacking tribe, including named NPCs (or their placeholders).

Once one side controls all three locations, you will see a zonewide message to the effect of: "The Vah Shir retreat to the city." You will then see a second zonewide message to the effect of: "Big named NPC roars its triumph." The Vah Shir at the fort will run back to the city, and "Big named NPC" will now spawn in the abandoned fort, surrounded by 5-6 of its closest friends.

Killing the big named resets the zone, causing the tribes to reappear in their original locations and the Vah Shir vendors to reappear in the fort.

Additional notes: Some items only drop from particular NPCs, and some NPCs only spawn when a particular tribe controls a particular location.
Rewards:
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Yes, it still works
# Jan 24 2010 at 11:05 PM Rating: Default
*
69 posts
I was in HM today, and the grimlings had won the war. So, on the way back through, I killed the Grimling prince in the outpost. Several hours later, on the way back, I noticed the outpost back to Vah Shir. So, yes, it still works.
working quest?
# Mar 26 2008 at 4:50 AM Rating: Decent
41 posts
does this quest still work?
____________________________
-----------------
zithril -70 SK- test

setadil -68 rng- test

waeeril -58 bard- test

the ranger isint a sacrifice.
the SK is a noob.
the bard rocks the cleric's socks.
Incredble Rewards
# Sep 27 2007 at 5:29 PM Rating: Decent
15 posts
WOW! It is absolutely amazing how many rewards this quest gives. It's really tough, but I think it's worth it. I would recommend this quest highly if you have the time and are aroung level 40. :)
____________________________
Lenamar - High Elf Paladin
Aedralu - Erudite Cleric
Vracus - Barbarian Warrior
war & substances
# Jan 19 2007 at 3:26 AM Rating: Decent
11 posts
To restart the war kill the main guys in the little fort near shar vahl. i learned something about the substances, they drop near on the island south in the zone, and they drop more when the entire zone isn't taken over by one race, so it will take a little longer to kill the main guy in the fort then have your race take over the south again, but it seems to be worth it

Tucas, 75 ranger on Tribunal. Lost Fires
Having problems
# Dec 21 2006 at 2:04 PM Rating: Default
*
61 posts
Can someone please tell me how you reset the war? I can't get 3 sides to take over no matter what I do. I get the owlbears to take over most everything then I go and kill the grimling leader at one of the caves and the stupid grimlings go and start an invasion and win which doesn't make any sense at all since they should be the ones being taken over, not the owlbears! All I want to do is farm substances for shadowscream armor and now I just want to give up and just make mistletoe cutting sickles. The outpost is always occupied by cats!
southern camp is stuck - Apr 24
# Apr 26 2006 at 4:32 AM Rating: Decent
Avatar
**
446 posts
An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders.
____________________________
~ Muse Temperance the Elf
~ Lyricist on Erollisi Marr
War not happening
# Sep 18 2005 at 6:33 AM Rating: Decent
Correct me if im missing a point, but the war was supposed to start by killing one of the named at one of the camps right? I did that today after DoD patch, and nothing happened... A wiz joined me and tried to trigger it as he used to do, but he said it was bugged. Anyone can confirm this?
Roughly
# Apr 05 2005 at 10:02 AM Rating: Decent
****
5,079 posts
How long would this take to complete?
____________________________
Expert Brewer Dracoid Electricbozoukiboy
68 Halfling Druid with 35AA

The first one now will later be last, for the times, they are a-changin'
One of the best quests
# Feb 24 2005 at 4:16 AM Rating: Decent
32 posts
I've been having a lot of fun with this war - at first I thought the only point was to kill the end mob that spawned after it's race took over the zone. Then I realized that since each camp has a leader, that leader would change depending on who controlled that camp and offer different loot than the previous enhabitant. I'm not sure if the zone goes back to normal automatically, but i had time to take out the leader (or PH) of all three camps twice before taking out the main mob that takes over the merchant camp. A lot of good items here, even for higher levels. Be aware that since Hollowshade is off of Shar Vahl, there can be low level chars killing the rockhoppers and beetles, so give fair warning when the merchant camp is about to turn against them :)
man this sucks
# Nov 24 2004 at 1:00 AM Rating: Decent
*
77 posts
on my 23rd round of wolf feinds......... i mean really, come on.
Elder wolf hide
# Sep 30 2004 at 6:23 AM Rating: Decent
Scholar
***
2,308 posts
Looted one as a young 16 beastlord. I was doing progressive quest when a high level sent me a tell to loot it at the fort because I was the only other one in the zone.
____________________________
Somewhere heckling Fleven about updating quest info lol...
Please Dont be jerks
# Sep 29 2004 at 3:03 PM Rating: Default
Okay here is my beef. I am a Vah Shir Bard.. trying in vein to complete my Sonic wolf bane quest. I need to get the grimling chieftans staff to finish what has been a real hassle. The Zone has everything where it needs to be and I am farming the grimlings to get the item and then a single high lvl character (has happened well over 20 times now different characters each time) starts the war killing the grimulings first then leaves the zone without completing the war. I am so frustraited at these 60th lvl characters I wish I could slap them all upside the head. IF YOU START THE WAR YOU BETTER FINISH IT!!!!!!!!!
RE: Please Dont be jerks
# Feb 24 2005 at 4:26 AM Rating: Decent
32 posts
I agree that if you start it, you should finish it and be courteous to others in the zone. However, I've left the war unfinished a few out of the hundred times I've compelted it - early on, I died a couple times (in my 40s) and other times I just had a run of bad luck where the controlling race wouldn't attack and I had to get back to the real world. It should be rare, but there are a few valid reasons... If nothing else, give warnings to the zone that once race is about to switch or the friendly merchant camp is about to get ugly...
RE: Please Dont be jerks
# Sep 29 2004 at 3:08 PM Rating: Default
Addendum to the above rant. If you want to do the war, check the zone and /shout to everyone there "Is anyone farming?". It is considered courtesy people.

Edited, Wed Sep 29 16:09:52 2004
Record
# Jul 11 2004 at 5:35 AM Rating: Decent
*
78 posts
OMG... i swear i just set the record for # of waves spawned...im at 12 and counting...i must be doing sumthing wrong but i cant figure it out...ive done it this way for forever.
RE: Record
# Jul 11 2004 at 5:46 AM Rating: Decent
*
78 posts
Hmmm...mysterious...after i post this the defenders pop... verdant must have been listening in.
Complete Rundown
# Jun 17 2004 at 7:28 AM Rating: Decent
Scholar
33 posts
To get Owlbears to win:
Kill grimling chieftain and kill the defenders that spawn about 10-20 seconds later. Camp the sonic wolf cave and kill fiends until defenders spawn. Kill them and run to the outpost. Owlbears take over and it rains like a SoB
(hint: stand next to the wall behind the outpost and Shriat Chakku, or whatever, will agro with 1 or 2 adds easily offtanked or tanked) if you can't target chakku from outside the outpost on the mountain).
To get Grimlings to win:
Start at sonic wolves and kill named or PH of named (packleader). Move onto the owlbear cave and wait out kill the furious owlbears until the defenders spawn. Run to the outpost. It's easier to be inside the outpost at the spawn point of the named grimling (prince somethingorother) before they take over.
To get sonic wolves to take over:
Kill named owlbear or PH of named. Run over to the grimlings and stay on the far east penninsula. Kill the invaders if they spawn. Run to the defenders spawn point (next to the chieftain's hut) to kill the defenders. Go to the outpost and proceed the same way here as you would with the owlbears.
summon?!?
# Jun 08 2004 at 10:49 PM Rating: Decent
i was out soloing the war with 62 druid...equiped decently and when i went to kill the defenders i nuked a grimling defender for 1K damage +\- a few...come to find out that they summon...is that a new thing or have they always been like this
RE: summon?!?
# Jun 15 2004 at 10:38 PM Rating: Decent
2 posts
always been like that
lvl?
# Apr 15 2004 at 5:06 PM Rating: Decent
what kind of levels/amount of players are needed for this? is it soloable? if so at what lvl?
____________________________
Expert Brewer Dracoid Electricbozoukiboy
68 Halfling Druid with 35AA

The first one now will later be last, for the times, they are a-changin'
RE: lvl?
# Apr 30 2004 at 1:09 AM Rating: Default
*
144 posts
Your druid should own this. I started soloing it with my beastlord in my very low 50s. I now destroy the zone, solo as a 55.
RE: lvl?
# May 29 2004 at 4:19 AM Rating: Default
38 posts
Solo at 55?

Is there something interesting in here that I missed? Or were you aiming for tradeskill stuff?
RE: lvl?
# Dec 20 2004 at 6:52 PM Rating: Decent
Scholar
45 posts
I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. I would guess that the other caster-type people were after the same thing.
RE: lvl?
# Dec 13 2004 at 10:18 AM Rating: Decent
15 posts
I solo'd this easily with 51 Wiz, now at 66 i can do it in bout 30min at most (depends on if defenders spawn right away on last camp, if so like 20min)
How to work the war
# Oct 08 2003 at 12:24 AM Rating: Excellent
3 posts
Ok, i will not go into detail about all the mini bosses of the zone or how to get them, u can figure that out from what i give you here and others have posted. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win.

If you want the Grimlings to win follow these directions:
-Kill the named or PH in the eastern wolf caves
-Grimlings will attack the east
-Kill wolf defenders before grimlings get there
-Then head to the north caves (owlbear)
-When owlbear invaders spawn, kill them
-If none spawn then you got lucky, kill the defenders
-If invaders spawned continue to kill the waves of owl invaders until finally grimlings attack. This usually takes no more then 4 times of owls attacking until grimlings get up the nerves.
-Go kill Prince, congratulations

If you want the Wolves to win follow these directions:
-Kill the named or PH in the northern owlbear caves
-Wolves will attack the north
-Kill owl defenders before wolves get there
-Stay at the north caves
-When grimling invaders arrive, kill them
-If none spawn then you got lucky, run south and kill the defenders
-If invaders spawned continue to kill the waves of grimling invaders until finally wolves attack. This usually takes no more then 4 times of grimlings attacking until wolves get up the nerves.
-Go kill BigDog, congratulations

If you want the Owlbears to win follow these directions:
-Kill Grimling Chieftain in the south
-Owls will attack the south
-Kill grimling defenders before owlbears get there
-Then head to the east caves (wolves)
-When wolf invaders spawn, kill them
-If none spawn then you got lucky, kill the defenders
-If invaders spawned continue to kill the waves of wolf invaders until finally owlbears attack. This usually takes no more then 4 times of wolves attacking until owlbears get up the nerves.
-Go kill Mother owl, congratulations

What happens is attacks go counterclockwise. When one race owns 2 camps, the other race attacks one of them, but on occasion, the ones that own 2 camps will attack the final one. So sometimes the war can take 45 minutes to an hour, other times only 15 minutes.
RE: How to work the war
# Feb 14 2005 at 4:42 AM Rating: Good
**
672 posts
Attacks seem to happen every 12 min if you just kill PHs of the trigger nameds.

[Mon Feb 14 09:45:20 2005] Hollowshade is abuzz with activity as the Grimlings make preparations to invade their enemy.
[Mon Feb 14 09:57:20 2005] Hollowshade is abuzz with activity as the Grimlings make preparations to invade their enemy.
[Mon Feb 14 10:09:20 2005] Somewhere in the distance, the Owlbear sharpen their claws on boulders. The unsettling scraping noise spreads to every corner of the moor.

Edited, Tue Feb 15 17:39:04 2005
____________________________
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
#Xanaduce, Posted: Jun 29 2003 at 4:09 AM, Rating: Sub-Default, (Expand Post) They really need to put a time limit on this war as the high levelers keep this thing going far too long. I can understand the greed involved but dang, give it a rest for a while and let us lowbies who are doing our quests finish the quests. it's hard enough as it is trying to get molars from sonic wolf pups without this war keeping them off the fields.
another drop
# Jun 14 2003 at 6:16 AM Rating: Decent
8 posts
Don't see Skriat'Chee on here anywhere - spawns in the wolf cave once owls have taken it over - cakewalk to 54 monk, but so are the otehr mobs - dropped:

Magic Lore No Dro
Owlbear Feather Belt
Slot: waist
AC 4
Piercing +4%
Wis4 Int4 HP10 Mana 10
Shm Nec Wiz Mage Enc Bst


Too bad my Bst is too far away to get it in 7 mins
The was HAS been fixed
# Apr 25 2003 at 11:59 AM Rating: Decent
5 posts
Yup, after this last patch, it sure is working properly. I was able to manipulate and win the war two times last night. All in all, I am glad to see it working properly, I wish it was when i was of a level to have had use of the items that drop from it! At 62 the only use now is farming the substances, which is a good thing in and of itself.

Note: For those trying to farm Sonic Bane quest items while someone if farming the substances: Just ask them to no be flipping the whole zone. The substances ONLY drop off the islands, and most of the Sonic Wolf items drop off land areas. So you really shouldn't be competing for a specific mob!
Fixed!
# Apr 24 2003 at 4:20 PM Rating: Decent
15 posts
It looks like the coders at SOE finally got off their duff. The war seems to be working now. Previously I have observed that one a faction took over all 3 areas, there was no chief spawn, so that the chief could not be slain and the zone not be reset. I observed the war run from start to finish yesterday, and saw the zone reset. This is great news for those of you who eed quest items, or for aspiring GM smiths who want to be able to farm wailing/shrieking substances on the islands. It should now be possible to set teh zone back to its defaults in about half an hour or so, simply by turning the crank and winning the war and killing the chief.
My 2 cp
# Apr 11 2003 at 2:42 PM Rating: Good
32 posts
This is a wonderfull raiding zone, however; there are people that need quest items that only drop when the war isnt running. Example yesterday I was trying to complete my post sonic wolf bane quest. I needed Owlbear and Sonic Wolf talon and the staff from gremlings. 3 mins after ths zone was popped by a gm, 2 lv 60+ people popped in zone and forced the gremlings to wolvs and the bears to wolves. (IE Farming Shreeking stuff for armor) This destroyed any chance of me finishing the quest till the zone is repoped again.

My point.

If your going to farm pop the other two camps, farm, then kill the named that refreshes the zone.
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--
Aani ( FFXI Pheonix server )
- SMN 75* RDM 65 WHM 44 BLM 40 BLU 37
- PUP 45* WAR 42
RE: My 2 cp
# Apr 26 2003 at 7:38 AM Rating: Default
To my knowledge those items only drop when the War is on!
____________________________
Kinash Kattar
War (bump from bottom)
# Mar 29 2003 at 10:33 AM Rating: Excellent
6 posts
Hollowshade Moor War Guide by Infernostar Fatalblow, Wizard on Cazic Thule

What a cool zone this is, I love what the designer did with Hollowshade Moor. Very unique and unlike anything on Norrath.

Setting:
3 Tribes all at war just off to the northeast of Shar Vhal in the hills of Hollowshade Moor. In the “North” (actually NW part of zone) the Owlbears control a cave. In the “East” the Sonic Wolves control a cave. And in the “South” the Grimlings control two camps, the furthest one south is the main camp.

How to start the war:
When a leader (really an 11min 45sec PH) in one camp is killed, the war begins. One tribe randomly will attack another. There will be a shout in the zone. The first sentence is who is Attacking, and the second represents the tribe that is defending. (Coders have removed the shouts as of late to prevent zone from being “stuck”, but players seem to work around this and do it anyways)

Defenders are spawned once the call to war is made. Usually about 10-15 minutes after the leader is killed, but has happened sooner than this. The defenders will ALWAYS win, unless Player Characters help defeat them.

If the defenders are defeated the attackers and that tribe take over the camp.

If a camp is taken over, the tribe that now controls that camp will spawn named bosses there as well.

Once all 3 camps are controlled by a tribe, the Shar Vhal retreat from their outpost and a “ruler” spawns inside the outpost with several defenders.

Once the “ruler” is killed, the other tribes retake over their camps and peace is restored so to say.

Grimling Chieftain: He is located at the southern most hut. 5 Defenders spawn to protect the Grimlings.

Growlik or PH A Sonic Packleader: Inside the cave on the right-hand side is where their spawn point is. 3 Defenders spawn to protect the Sonic Wolves.

Skrietat`Chu / Skrietat`Cha (EDIT: SINCE ZONE FIX, NO LONGER NAMED IN WEST CAVE) or their PH Owlbear Fleshrender: PH or named is located in the furthest cave to the back and the one that turns left towards the back (I refer to them as North and West owlbear caves). 3 Defenders spawn to protect the Owlbears.

NOTE: The ruler’s corpse only lasts about 18-20 seconds before the zone resets and the corpse poofs. Each ruler drops both Melee and Non-melee gear. Most of it is NO DROP. So have your looting rules/rolls decided before killing him and be QUICK and courteous when it’s your turn. Usually only 2 or 3 people can view/loot at all.

WARNING: The Defenders will not move from their spots and WILL summon you to them.

HELPFUL: The zone is still not working properly. When one tribe controls the zone, sometimes the ruler does not spawn. Send a /petition and a GM (not a guide or apprentice guide) can reset the zone.


Rewards / Drops:
Grimling Tribe:
A Grimling Chieftain (spawns in Grimling camp)
Drops:
Ornate Shell Pestle (pri) 5ac 5wis 50mana 0.5wt Magic Item Lore No Drop ALL / ALL
Ceremonial Smudging Stick (range) 3ac 3wis 30mana 10svM 10svF 10svP 2.0wt Lore Magic Item ALL / ALL
Staff of Living Sand (pri) 2hb 24dmg 42del 4ac 4sta 4wis 40mana 1.0wt Effect: Smothering Sands Lore Magic Item BST DRU SHM CLR / ALL
Skull Shaped Sacrificial Hammer (pri sec) 1hb 6dmg 24del 2str -15cha 6.0wt Effect: Ritualistic Bloodlust Magic Item Lore ALL / ALL

Gniktar Grinwit (spawns in Owlbear camp – north cave)
Drops:
Sacred Grimling Fishing Spear (pri) Piercing 27del 6dmg 3str 3wis 3svD 3svP 3.0wt Effect:Engulfing Darkness Lore Magic Item No Drop ROG / ALL Grimling Armband of Servitude (arms) 2ac 2str 2dex 2agi 2wis 2int 2hp 2mana 2svM 2%throwing 3.0wt Lore Magic Item No Drop ALL / ALL

Gleeknot Gnitrat (spawns in Owlbear camp – west cave)
Drops:
Belt of the Grimling Skullcracker (waist) 10ac 4str 20hp 11%haste 2.0wt Lore Magic Item No Drop ALL/ALL
Mystical Headshrinker’s Skullcap (head) 10ac 3wis 3int 3cha 3svM 3%meditate 3.0wt Lore Magic Item No Drop ALL / ALL

Grurn No Eyes (spawns in Sonic Wolf camp)
Drops:
Owlbear Feathered Spear (pri) Piercing 7dmg 21del 5ac 6wis 5.0wt Lore Magic Item SHM / ALL
Fang Shaped Stone Earring (ear) 3ac 5int 5wis 5svM 5svD 2svP 10mana 0.5wt Lore Magic Item ALL / ALL
Shell Trimmed Bracer (wrist) 5ac 4sta 4wis 10svF 5svP 5charges:Enduring Breath 1.0wt Lore Magic Item ALL / ALL
Stretched Skin Drum (sec) Percussion 3ac 0.5wt Lore Magic Item BRD / ALL

Wiknak Grimglom (spawns outside Owlbear camp during Grimling control)
Drops:
Mask of the Grimling Hunter (face) 5ac 4str 10hp 2.0wt Lore Magic Item No Drop Melee Priest / Med/Short
Grimling Mystic Nose Ring (face) 3ac 5wis 10mana 10hp 0.2wt Lore Magic Item No Drop

Gamtoine Cursmakk (spawns outside Sonic Wolf camp during Grimling control)
Drops:
Polished Obsidian Claws (pri sec) Piercing 6dmg 19del 6str 5dex 20hp 1.5wt Lore Magic Item WAR ROG PAL SHD BRD RNG BST / ALL
Smudged Wolf Skin Mask (face) 7ac 3str 3agi 3sta –3cha Lore Magic Item
Clay Beaded Bone Choker (neck) 4ac 3sta 4dex 4wis 4svP 4svD Lore Magic Item

Prince Garzemort (ruler who spawns in Vah Shir outpost)
Drops:
Grimling Breastplate (chest) 25ac 25hp 8.0wt Lore No Drop Plate Wearers / ALL
Great Banesword of the Blind Wolf (pri) 2hs 17dmg 30del 5ac 5.0wt +1%2hs +4vsSonics PAL SHD WAR / ALL
Glyphed Shield of the Swamp (back sec) 11ac 5wis 10hp 25mana 6.0wt Lore Magic Item No Drop Melee/Priest / ALL
Dagger of the Beaked Bear (pri) Piercing 10dmg 27del 1%piercing +2vsOwlbears 2.0wt Lore Melee/Caster/Hybrid / ALL
Short Sword of the Swamp (pri sec) 1hs 13dmg 31del +4vsOwlbear +1%1HS 6.0wt Lore Magic Item No Drop Melee / ALL


Sonic Wolf Tribe:
Ghowlik (spawns in Sonic Wolf camp)
Drops:
Elder Wolf Hide (shoulder) 10ac 4str 4int 4wis 30hp 5.0 Lore Magic Item ALL / ALL
Elder Wolf Jawbone (pri sec) 1hs 11dmg 29del 2str 2dex 2sta 2svF 2svC 2svM -20cha 4.0 Lore Magic Item RNG SHD BRD PAL WAR / ALL

Scarflank (spawns in Grimling camp)
Drops:
Spiked Sonic Wolf Collar (neck) 7ac 5str 2sta 50hp 4all saves 3.0 Lore Magic Item No Drop
Sonic Wolf Fur Collar (neck) 5ac 30mana 3svD 3svP Lore Magic Item No Drop Caster/Priest / ALL
Gnawed Leather Collar (neck) 4ac 10hp Lore Magic Item ALL / ALL
???Wis/Int/Mana Necklace???

Dreadmaw Wolfkin (spawns in Owlbear camp – north cave)
Drops:
Owlbear Feathered Spear (pri) Piercing 7dmg 21del 5ac 6wis 5.0wt Lore Magic Item SHM / ALL
Silver Streaked Wolf Mantle (shoulder) 6ac 5agi 3dex 1.5 Lore Magic Item Melee Priest / ALL
Broken Fang Earring (ear) 5ac 5str -10cha 0.1wt Lore Magic Item No Drop ALL / ALL

Fireclaw Wolfkin (spawns in Owlbear camp – west cave)
Drops:
Shield of the Pack Slayer (back sec) 7ac 3str 3wis 3int 5svM 5svD 20hp 6.0wt Lore Magic Item WAR PAL SHD RNG ROG BRD SHM CLR MNK / ALL
Sonic Wolf Claw Earring (ear) 3ac 2str 3sta 2agi 2dex 0.1wt Magic Item ALL / ALL

Curfang (spawns outside Sonic Wolf camp during Sonic Wolf control)
Drops:
Curfang Heart (range) 5ac 3str 5sta 5svM 5svD 0.2wt Lore Magic Item No Drop BST RNG PAL SHD MNK WAR ROG / ALL
Slightly Chewed Ring (finger) 4ac 4str 4int 10mana 0.1wt Lore Magic Item No Drop ALL / ALL
Curfangs Torment (pi sec) Piercing 12dmg 31del 0.5wt Lore Magic Item BST SHD ROG WAR BRD / ALL

Warpaw Dankpelt (spawns outside of Owlbear camp during Sonic Wolf control)
Drops:
Paw of the Warwolf (pri sec) h2h 13dmg 31del +4vsOwlbears Lore Magic Item No Drop BST / ALL
Ear of the Blind Wolf (ear) 2ac 2str 2sta 5hp 2svM Lore Magic Item

Gnarlik (ruler who spawns in Vah Shir outpost)
Drops:
Cloak of the Blind Wolf (back) 8ac 8agi 8hp 16%haste 7.0wt Lore Magic Item No Drop ALL / ALL
Mask of the Blind Wolf (face) 5ac 5int 5wis 5svD 5svP 10hp 10mana 1.0wt Lore Magic Item No Drop ALL / ALL
Mandible of the Blind Wolf (pri sec) 13dmg 30del +5%1hs +5vsGrimlings Lore Magic Item No Drop WAR RNG ROG SHD PAL BRD BST / ALL
Sonic Wolf Talon Earring (ear) 4ac 20hp 20mana Lore Magic Item No Drop


Owlbear Tribe:
Skrietat`Chu (spawns in Owlbear camp – north cave)
Drops:
Elder Owlbear Beak (pri sec) Piercing 7dmg 23del 4ac 3str 2sta 2agi 2dex 0.4wt Lore Magic Item WAR RNG BRD SHD ROG BST / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL
Black Feathered Circlet (head) 5ac 2int 2wis 20mana 3charges:Levitate 1.0wt Lore Magic Item ALL / ALL
Urmiir, Sword of Beast Slaying (pri) 1hs 8dmg 24del 4.5wt Lore Magic Item WAR SHD PAL ROG RNG BRD / ALL

Skrietat`Cha (spawns in Owlbear camp – west cave)
EDIT: SINCE ZONE FIX, NO LONGER NAMED IN WEST CAVE
Drops:
Preserved Owlbear Eye (range sec) 2ac 4wis 4int 3svM 20mana 1.5wt Lore Magic Item ALL / ALL
Elder Owlbear Beak (pri sec) Piercing 7dmg 23del 4ac 3str 2sta 2agi 2dex 0.4wt Lore Magic Item WAR RNG BRD SHD ROG BST / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL
Black Feathered Circlet (head) 5ac 2int 2wis 20mana 3charges:Levitate 1.0wt Lore Magic Item ALL / ALL
Urmiir, Sword of Beast Slaying (pri) 1hs 8dmg 24del 4.5wt Lore Magic Item WAR SHD PAL ROG RNG BRD / ALL

An Owlbear Screetchmaw (spawns in Grimling camp)
Drops:
Sinew Wrapped Owlbear Ribcage (chest) 19ac 4str 4wis 25hp –2dex –5cha –5svD 8.0wt WAR CLR SHD PAL BRD MNK / ALL
Feathered Owlbear Mantle (shoulder) 4ac 4int 4wis 2svF 2svC 2svP 2.5wt Lore Magic Item ALL / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL

Prince Scriatat (spawns outside Owlbear camp during Owlbear control)
Drops:
Brain of the Beaked Bear (range) 4ac 4wis 4hp 4mana 4svD 4%meditate 5.0 CLR RNG PAL BST DRU SHM / ALL
Owlbear Feather Circlet (head) 3ac 3str 3wis 3int 15hp 15mana 3svP 3svD 3%meditate 2.0 ALL / BAR TRL OGR VAH

Skriat'Chukku (ruler who spawns in Vah Shir outpost)
Drops:
Owlbear Bone Club (pri sec) 1hb 13dmg 30del 5str 5dex 5wis 25hp 5svF +5vsGrimling 4.0wt ALL / ALL


Unknown Who Drops These in Hollowshade Moor:
Owlbear Feathered Cap (head) 10ac 5cha 10hp 5svM 5svP 3.0wt Lore Magic Item No Drop ALL / ALL
Runed Mace of the Moor (pri sec) 1hb 12dmg 30del +4vsSonicWolfs 7.0wt Lore Magic Item ALL / ALL


Edited, Wed Jan 28 15:41:14 2004
Mystical Headshrinkers Skullcap
# Mar 19 2003 at 1:04 PM Rating: Default
Ok there is a nice little item available when the Grimlings are in control of the Owlbear cave. This cap has a 3% modify to meditation, which may not seem like much, but DOES stack with clarity, KEI and spiritual purity. You must go to the back left of the owlbear cave and kill the named Grimling that you will see there. The best way is to invis past all the other mobs first. This named grimling will drop one of two things. A melee class haste belt or this cap. both items are no drop. Myself (necromancer) went with there with a Magi, warrior, and a sk. Some people forget that when you help one faction of this war win over another you miss out on the items that the named of that mob drops. Personally, I always go in and kill the named first then help the agressor take them out. Then it's a matter of wash, rinse and repeat! Happy hunting.
Spawning
# Dec 30 2002 at 10:24 PM Rating: Default
40 posts
Ok...here is my two cp. Spending many months of play time here..I have discovered the following. You can trigger the war to start by killing the names. 1. They must control their own starting camp. 2. After taking a camp you must help them take the next camp within the first attack. Getting the End mob to spawn. 1. You must kill all the named spawns outside the caves. 2. If they despawn or are killed by another it will disrupt the spawn and break the end spawn. Yes, this is a SharVahl quest..many of the ppl in SharVahl will speak of it. More info to come as I live here now.
RE: Spawning
# Jan 16 2003 at 5:09 PM Rating: Default
14 posts
Thanks for the bit on make sure that they spawn the first time. This one was new to me, and works quite well. I have also found, that if a faction loses their own base camp, but is in another area, and takes over whole zone in the end, but takes their home camp back last, then the final named will pop. For example if sonic wolfs take grimmlings, then owlbears take sonic wolfs, then sonic wolfs take owlbears, and then finally take their own cave back, Gnarlik will pop. I have a website that explains it all. I am still making it, but as of right now, you can at the least see where all nameds pop, and a great wealth of info on how to run war in your favor. Soon to come, all drops, and pics. Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. GL to you all.

Edited, Thu Jan 16 16:42:05 2003
Farming...
# Dec 07 2002 at 12:05 PM Rating: Default
3 posts
Yes, a lot of have done it. Just as a note to you owlbear farmers. ALL OWLBEARS in Hollowshade drop perfect pelts. Even cubs.

If you can avoid it, do not start the war in Hollowshade, or push hard for any one faction to win so you can farm, unless you are going to complete the war. When one faction takes over, there are a lot of quest required drops that cannot be gotten.

I'm glad you can get your 200-500pp for the pelts, but a half dozen people cannot farm an entire zone. Leave some grims and wolves for the questers, please!
____________________________
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RE: Farming...
# Feb 22 2003 at 8:25 AM Rating: Decent
Scholar
45 posts
Sorry, but people generally don't assist the owlbears in the HS war in order to farm perfect owlbear pelts. More often than not it's done because helping the owlbears take over one of the other two areas is the best way to farm wailing substances. Wailing substances are used in Shadow Scream armor, which many smiths use to get to 250 skill.

Without helping the owlbears take over one of the other camps, the only way to get wailing substances is from grimy owlbears in Paludal, and that is very inefficient. The owlbears in their normal spawn locations near Shar Vahl do not drop the substances. Likewise, smiths will also manipulate the war in favor of the sonic wolves in order to farm shrieking substances which are also needed for Shadow Scream armor.

However, it would not surprise me in the least if some people manipulate the war AGAINST the owlbears in order to greatly slow the number of perfect owlbear pelts entering the game in order to have less competition for selling them.

Edited, Sat Feb 22 07:56:41 2003
RE: Farming...
# Feb 12 2003 at 10:10 PM Rating: Default
amen to that
Fubar'd quest
# Sep 16 2002 at 2:01 PM Rating: Default
32 posts
ya this zones war is fubar, and rarely will the GM's fix it. Programming error at it's worst.
something wrong
# Sep 10 2002 at 5:55 AM Rating: Default
7 posts
I think this war/event is bugged. The way it used to work like so many others have stated is that once a certain faction/group (owlbears, sonic wolves, grimlings) took over the 3 main areas of the zone the Vah Shir outpost would turn into a boss area. Once you killed the head boss the zone would reset. It has not worked like that in awhile.
Now it seems one when all the points are taken by the same faction, the cave that normally holds sonic wolves will not respawn once all the mobs inside have been killed.
Once the points have all been taken a named mob will show up in the zone, but not at the outpost. Once the named mob is killed, the other 2 points (owlbear caves, grimling camp) still go on as normal, but with whatever faction had taken them over.
The zone is in a deadlock, nothing changes unless it is reset by a gm, or the servers go down.
Not ruling out that there is something else to do in the zone, but it has been running like this for a few months now. What else can there be? Ideas?
A few new ideas
# Aug 27 2002 at 5:55 PM Rating: Default
5 posts
K, I been reading posts and one caught my eye.

someone said a GM said "strange and mysterious currents can shift the balance of power there at any time ;)" Okay, well, having never been to the zone myself, is there any water or lakes or anything in the zone?

Rivers have currents, etc. Could just be my brain getting revenge on all the beer and stuff I've made it use and dropping bad ideas. :)

Also, maybe there are still leaders for the 2 losing races you should hail and set up a coun ter attack or something?

____________________________
"I could probably kill 20 or 30 of these squirrels with a blunt club if they didn't move around so much."
FoofMonger
Found Bugged Spawn
# Jul 23 2002 at 10:56 PM Rating: Default
9 posts
I triggered the war a few days ago on Solusek Ro, and the wolves are now in control. In the hut at -1524, -739, there is a mob named "a sonic tracker", but it has a grimling body and drops etched acrylia runes.

Can some players on other servers check this spawn and see if it bugged on other servers?

And for what its worth, a GM-guide told me there were known spawning issues with the war, and that there was no ETA on a resolution.

Arghargh Grumble
55 Ogre Shaman of Rallos Zek
RE: Found Bugged Spawn
# Nov 05 2002 at 5:47 PM Rating: Default
48 posts
I've seen this too while killign the wolfs there, thinking I could get tendons off of those MoBs. I later learned that you can't, but I did see the sonic tracker in the hut that had a grimling model, yabbered something about disrupting their fishing when I attacked it, and droped runes. Veyr much a grimling, but was hanging out with wolfs and was called a sonic tracker.

Dunno if this has anything to do with the messed up state of the war, but it might.
RE: Found Bugged Spawn
# Jan 03 2003 at 5:38 PM Rating: Good
*
202 posts
Ever think that the name might actually be right? A grimling who tracks sonic wolves could very conceivably have the name "a sonic tracker".
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Innothule
RE: Found Bugged Spawn
# Jun 13 2003 at 11:25 AM Rating: Decent
Avatar
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173 posts
Actually "a sonic tracker" is a sonic wolf - just saw one today.
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War not bugged
# Jul 18 2002 at 10:09 PM Rating: Default
14 posts
While some may not consider this a reliable source I spoke with a guide about the war. I asked if it was bugged and he said he had asked a GM about it and that the fact is there is much more to and than meets the eye and more than anybody has figured out yet. So when the war seems to be broken and we can't reset it it's actaulyl that we are doing something wrong.
RE: War not bugged
# Sep 09 2002 at 3:50 PM Rating: Default
*
57 posts
Hmm. Why does the phrase, "If you can't dazzle them with dexterity, baffle them with bullsh..." uh, well you get the idea, right? Best thing to do when a guide gives you a line like that is to just say "ok, I'll petition later when there's someone here who knows WTF is going on." [Point of reference: my rogue is currently sitting in HM near the wolf cave...nothing is spawning on the chunk of land beyond the bridges. Owlbears own the grimling ghetto and at one point had the caves...they were spawning over here before. HM has been like this for about 3 days now, since shortly after the last repatch. Something is rotten in the state of Denmark...no?]
RE: War not bugged
# Jul 31 2002 at 8:04 PM Rating: Good
6 posts
Since I consider myself an expert on the zone, I will reply to this. Despite what this guide told you, he doesn't have a clue. I've watched the war work & complete its cycle and not work and get "stuck". My "hollowshade guide" is very accurate. I've conversed with GMs who attest to the zone being "bugged" and that it is not working correctly (not "Guides", they're clueless on a lot of issues, cause in most cases they are just like you and me "Players"). GMs have "reset" the zone to its original state on more than one occasion because of this problem with it not working.

Take it for what you will, but this is truth, not speculation.

Infernostar
Wizard on Cazic Thule

Edited, Wed Jul 31 20:51:52 2002
dont
# Jul 16 2002 at 9:37 PM Rating: Decent
*
52 posts
all i can say is if you think the war is bugged dont start it
The war.
# Jul 09 2002 at 6:40 PM Rating: Good
Infernostar's guide is really quite impressive but I've run into a snag. Yesterday me and my guild, in an effort to get rallic packs made, tried to get the zone to reset. It was being controled by grimlings. So we zoned in and promptly took out the cheif. Then moved on to the wolf cave and killed on the grims there. We weren't sure what to do next. Then we got the announcement that the zone would be resetting.

The zone reset and we went about killing owlbear. Got one perfect pelt before we saw the invaders go in the cave. No knowing what they were we weren't able to stop them. So we went about trying to help the Grimlings take over the wolves as well. We arrived in time to see the invaders get wiped out by the defenders. So we spent a very long time killing wolves trying to get the grims to try and invade again. No luck.

So we went and took out the grimling chief. With in a minute wolves all around the camp. So we wait for starflank to spawn and kill him. We did. No reset. Went looking for all the other named wolves and never found them. Found that owlbear cave still controled by the grimlings, and the wolves never came to take it over.

Anyone have any ideas?
____________________________
Kiushapo Sadalbari
Wood Elf Ranger
Officer of Phoenix of the Flame

Hollowshade Moor War Guide
# Jul 04 2002 at 2:32 PM Rating: Excellent
6 posts
Hollowshade Moor War Guide by Infernostar Fatalblow, Wizard on Cazic Thule

What a cool zone this is, I love what the designer did with Hollowshade Moor. Very unique and unlike anything on Norrath.

Setting:
3 Tribes all at war just off to the northeast of Shar Vhal in the hills of Hollowshade Moor. In the “North” (actually NW part of zone) the Owlbears control a cave. In the “East” the Sonic Wolves control a cave. And in the “South” the Grimlings control two camps, the furthest one south is the main camp.

How to start the war:
When a leader (really an 11min 45sec PH) in one camp is killed, the war begins. One tribe randomly will attack another. There will be a shout in the zone. The first sentence is who is Attacking, and the second represents the tribe that is defending. (Coders have removed the shouts as of late to prevent zone from being “stuck”, but players seem to work around this and do it anyways)

Defenders are spawned once the call to war is made. Usually about 10-15 minutes after the leader is killed, but has happened sooner than this. The defenders will ALWAYS win, unless Player Characters help defeat them.

If the defenders are defeated the attackers and that tribe take over the camp.

If a camp is taken over, the tribe that now controls that camp will spawn named bosses there as well.

Once all 3 camps are controlled by a tribe, the Shar Vhal retreat from their outpost and a “ruler” spawns inside the outpost with several defenders.

Once the “ruler” is killed, the other tribes retake over their camps and peace is restored so to say.

Grimling Chieftain: He is located at the southern most hut. 5 Defenders spawn to protect the Grimlings.

Growlik or PH A Sonic Packleader: Inside the cave on the right-hand side is where their spawn point is. 3 Defenders spawn to protect the Sonic Wolves.

Skrietat`Chu / Skrietat`Cha or their PH Owlbear Fleshrender: PH or named is located in the furthest cave to the back and the one that turns left towards the back (I refer to them as North and West owlbear caves). 3 Defenders spawn to protect the Owlbears.

NOTE: The ruler’s corpse only lasts about 18-20 seconds before the zone resets and the corpse poofs. Each ruler drops both Melee and Non-melee gear. Most of it is NO DROP. So have your looting rules/rolls decided before killing him and be QUICK and courteous when it’s your turn. Usually only 2 or 3 people can view/loot at all.

WARNING: The Defenders will not move from their spots and WILL summon you to them.

HELPFUL: The zone is still not working properly. When one tribe controls the zone, sometimes the ruler does not spawn. Send a /petition and a GM (not a guide or apprentice guide) can reset the zone.


Rewards / Drops:
Grimling Tribe:
A Grimling Chieftain (spawns in Grimling camp)
Drops:
Ornate Shell Pestle (pri) 5ac 5wis 50mana 0.5wt Magic Item Lore No Drop ALL / ALL
Ceremonial Smudging Stick (range) 3ac 3wis 30mana 10svM 10svF 10svP 2.0wt Lore Magic Item ALL / ALL
Staff of Living Sand (pri) 2hb 24dmg 42del 4ac 4sta 4wis 40mana 1.0wt Effect: Smothering Sands Lore Magic Item BST DRU SHM CLR / ALL
Skull Shaped Sacrificial Hammer (pri sec) 1hb 6dmg 24del 2str -15cha 6.0wt Effect: Ritualistic Bloodlust Magic Item Lore ALL / ALL

Gniktar Grinwit (spawns in Owlbear camp – north cave)
Drops:
Sacred Grimling Fishing Spear (pri) Piercing 27del 6dmg 3str 3wis 3svD 3svP 3.0wt Effect:Engulfing Darkness Lore Magic Item No Drop ROG / ALL Grimling Armband of Servitude (arms) 2ac 2str 2dex 2agi 2wis 2int 2hp 2mana 2svM 2%throwing 3.0wt Lore Magic Item No Drop ALL / ALL

Gleeknot Gnitrat (spawns in Owlbear camp – west cave)
Drops:
Belt of the Grimling Skullcracker (waist) 10ac 4str 20hp 11%haste 2.0wt Lore Magic Item No Drop ALL/ALL
Mystical Headshrinker’s Skullcap (head) 10ac 3wis 3int 3cha 3svM 3%meditate 3.0wt Lore Magic Item No Drop ALL / ALL

Grurn No Eyes (spawns in Sonic Wolf camp)
Drops:
Owlbear Feathered Spear (pri) Piercing 7dmg 21del 5ac 6wis 5.0wt Lore Magic Item SHM / ALL
Fang Shaped Stone Earring (ear) 3ac 5int 5wis 5svM 5svD 2svP 10mana 0.5wt Lore Magic Item ALL / ALL
Shell Trimmed Bracer (wrist) 5ac 4sta 4wis 10svF 5svP 5charges:Enduring Breath 1.0wt Lore Magic Item ALL / ALL
Stretched Skin Drum (sec) Percussion 3ac 0.5wt Lore Magic Item BRD / ALL

Wiknak Grimglom (spawns outside Owlbear camp during Grimling control)
Drops:
Mask of the Grimling Hunter (face) 5ac 4str 10hp 2.0wt Lore Magic Item No Drop Melee Priest / Med/Short
Grimling Mystic Nose Ring (face) 3ac 5wis 10mana 10hp 0.2wt Lore Magic Item No Drop

Gamtoine Cursmakk (spawns outside Sonic Wolf camp during Grimling control)
Drops:
Polished Obsidian Claws (pri sec) Piercing 6dmg 19del 6str 5dex 20hp 1.5wt Lore Magic Item WAR ROG PAL SHD BRD RNG BST / ALL
Smudged Wolf Skin Mask (face) 7ac 3str 3agi 3sta –3cha Lore Magic Item
Clay Beaded Bone Choker (neck) 4ac 3sta 4dex 4wis 4svP 4svD Lore Magic Item

Prince Garzemort (ruler who spawns in Vah Shir outpost)
Drops:
Grimling Breastplate (chest) 25ac 25hp 8.0wt Lore No Drop Plate Wearers / ALL
Great Banesword of the Blind Wolf (pri) 2hs 17dmg 30del 5ac 5.0wt +1%2hs +4vsSonics PAL SHD WAR / ALL
Glyphed Shield of the Swamp (back sec) 11ac 5wis 10hp 25mana 6.0wt Lore Magic Item No Drop Melee/Priest / ALL
Dagger of the Beaked Bear (pri) Piercing 10dmg 27del 1%piercing +2vsOwlbears 2.0wt Lore Melee/Caster/Hybrid / ALL
Short Sword of the Swamp (pri sec) 1hs 13dmg 31del +4vsOwlbear +1%1HS 6.0wt Lore Magic Item No Drop Melee / ALL


Sonic Wolf Tribe:
Ghowlik (spawns in Sonic Wolf camp)
Drops:
Elder Wolf Hide (shoulder) 10ac 4str 4int 4wis 30hp 5.0 Lore Magic Item ALL / ALL
Elder Wolf Jawbone (pri sec) 1hs 11dmg 29del 2str 2dex 2sta 2svF 2svC 2svM -20cha 4.0 Lore Magic Item RNG SHD BRD PAL WAR / ALL

Scarflank (spawns in Grimling camp)
Drops:
Spiked Sonic Wolf Collar (neck) 7ac 5str 2sta 50hp 4all saves 3.0 Lore Magic Item No Drop
Sonic Wolf Fur Collar (neck) 5ac 30mana 3svD 3svP Lore Magic Item No Drop Caster/Priest / ALL
Gnawed Leather Collar (neck) 4ac 10hp Lore Magic Item ALL / ALL
???Wis/Int/Mana Necklace???

Dreadmaw Wolfkin (spawns in Owlbear camp – north cave)
Drops:
Owlbear Feathered Spear (pri) Piercing 7dmg 21del 5ac 6wis 5.0wt Lore Magic Item SHM / ALL
Silver Streaked Wolf Mantle (shoulder) 6ac 5agi 3dex 1.5 Lore Magic Item Melee Priest / ALL
Broken Fang Earring (ear) 5ac 5str -10cha 0.1wt Lore Magic Item No Drop ALL / ALL

Fireclaw Wolfkin (spawns in Owlbear camp – west cave)
Drops:
Shield of the Pack Slayer (back sec) 7ac 3str 3wis 3int 5svM 5svD 20hp 6.0wt Lore Magic Item WAR PAL SHD RNG ROG BRD SHM CLR MNK / ALL
Sonic Wolf Claw Earring (ear) 3ac 2str 3sta 2agi 2dex 0.1wt Magic Item ALL / ALL

Curfang (spawns outside Sonic Wolf camp during Sonic Wolf control)
Drops:
Curfang Heart (range) 5ac 3str 5sta 5svM 5svD 0.2wt Lore Magic Item No Drop BST RNG PAL SHD MNK WAR ROG / ALL
Slightly Chewed Ring (finger) 4ac 4str 4int 10mana 0.1wt Lore Magic Item No Drop ALL / ALL
Curfangs Torment (pi sec) Piercing 12dmg 31del 0.5wt Lore Magic Item BST SHD ROG WAR BRD / ALL

Warpaw Dankpelt (spawns outside of Owlbear camp during Sonic Wolf control)
Drops:
Paw of the Warwolf (pri sec) h2h 13dmg 31del +4vsOwlbears Lore Magic Item No Drop BST / ALL
Ear of the Blind Wolf (ear) 2ac 2str 2sta 5hp 2svM Lore Magic Item

Gnarlik (ruler who spawns in Vah Shir outpost)
Drops:
Cloak of the Blind Wolf (back) 8ac 8agi 8hp 16%haste 7.0wt Lore Magic Item No Drop ALL / ALL
Mask of the Blind Wolf (face) 5ac 5int 5wis 5svD 5svP 10hp 10mana 1.0wt Lore Magic Item No Drop ALL / ALL
Mandible of the Blind Wolf (pri sec) 13dmg 30del +5%1hs +5vsGrimlings Lore Magic Item No Drop WAR RNG ROG SHD PAL BRD BST / ALL
Sonic Wolf Talon Earring (ear) 4ac 20hp 20mana Lore Magic Item No Drop


Owlbear Tribe:
Skrietat`Chu (spawns in Owlbear camp – north cave)
Drops:
Elder Owlbear Beak (pri sec) Piercing 7dmg 23del 4ac 3str 2sta 2agi 2dex 0.4wt Lore Magic Item WAR RNG BRD SHD ROG BST / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL
Black Feathered Circlet (head) 5ac 2int 2wis 20mana 3charges:Levitate 1.0wt Lore Magic Item ALL / ALL
Urmiir, Sword of Beast Slaying (pri) 1hs 8dmg 24del 4.5wt Lore Magic Item WAR SHD PAL ROG RNG BRD / ALL

Skrietat`Cha (spawns in Owlbear camp – west cave)
Drops:
Preserved Owlbear Eye (range sec) 2ac 4wis 4int 3svM 20mana 1.5wt Lore Magic Item ALL / ALL
Elder Owlbear Beak (pri sec) Piercing 7dmg 23del 4ac 3str 2sta 2agi 2dex 0.4wt Lore Magic Item WAR RNG BRD SHD ROG BST / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL
Black Feathered Circlet (head) 5ac 2int 2wis 20mana 3charges:Levitate 1.0wt Lore Magic Item ALL / ALL
Urmiir, Sword of Beast Slaying (pri) 1hs 8dmg 24del 4.5wt Lore Magic Item WAR SHD PAL ROG RNG BRD / ALL

An Owlbear Screetchmaw (spawns in Grimling camp)
Drops:
Sinew Wrapped Owlbear Ribcage (chest) 19ac 4str 4wis 25hp –2dex –5cha –5svD 8.0wt WAR CLR SHD PAL BRD MNK / ALL
Feathered Owlbear Mantle (shoulder) 4ac 4int 4wis 2svF 2svC 2svP 2.5wt Lore Magic Item ALL / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL

Prince Scriatat (spawns outside Owlbear camp during Owlbear control)
Drops:
Brain of the Beaked Bear (range) 4ac 4wis 4hp 4mana 4svD 4%meditate 5.0 CLR RNG PAL BST DRU SHM / ALL
Owlbear Feather Circlet (head) 3ac 3str 3wis 3int 15hp 15mana 3svP 3svD 3%meditate 2.0 ALL / BAR TRL OGR VAH

Skriat'Chukku (ruler who spawns in Vah Shir outpost)
Drops:
Owlbear Bone Club (pri sec) 1hb 13dmg 30del 5str 5dex 5wis 25hp 5svF +5vsGrimling 4.0wt ALL / ALL


Unknown Who Drops These in Hollowshade Moor:
Owlbear Feathered Cap (head) 10ac 5cha 10hp 5svM 5svP 3.0wt Lore Magic Item No Drop ALL / ALL
Runed Mace of the Moor (pri sec) 1hb 12dmg 30del +4vsSonicWolfs 7.0wt Lore Magic Item ALL / ALL


Edited, Fri Jul 12 07:18:31 2002
RE: Hollowshade Moor War Guide
# Oct 14 2002 at 10:01 PM Rating: Default
25 posts
Yea, an excellent post of how it used to work. Unfortantly this leads others to get the zone locked up. Looks like you haven't tryed the war recently. Guys and Gals IT DOESNT WORK THIS WAY ANY MORE. So forget the great loot. If you need owlbear pelts, go there after an EQ version change, cause the best loot drops off of Grims, and knowing players will always help the grims win. Check the Staff of sands, the easiest place to get tailoring acrylia, the 11% haste belt, etc. Go Grims
RE: Hollowshade Moor War Guide
# Aug 23 2002 at 3:22 PM Rating: Decent
*
57 posts
Without a doubt one of the best posts ive ever seen! Thank you
RE: Hollowshade Moor War Guide
# Aug 02 2002 at 10:26 PM Rating: Decent
3 posts
Runed Mace of the Moor droped off of Prince Garzemort (ruler who spawns in Vah Shir outpost)


Zoul Gozerian
44 Beastlord of Xev
Eh
# Jun 29 2002 at 2:03 AM Rating: Default
*
53 posts
The Grimlings held the owlbear cave and thier main camp. So we (needing our bears back) help them take the Sonic wolf caves as well. To our knowledge this was supposed to spawn the main guy in the Vah outpost. Ney, the grimlings just held the 3 camps and that is all.

I /petitioned and a GM-admin said the zone is working as it should.

This annoys me greatly. Guess I will have to get a group and slay everything in the zone to get my bears. =(

Fun stuff!
____________________________
Grae
RE: Eh
# Jul 02 2002 at 2:09 AM Rating: Default
3 posts
The same thing is going on in Prexus right now. The Grimlings have control over all 3 camps and the Prince has not spawned in the Outpost.

A GM came out and said the same thing...The war is working as intended.

He did however tell me that the reason the Prince hasn't spawned in the Outpost is because there are some "intermediate mobs" that have to be killed in order to spawn the Prince.

I have tried killing all of the Grimling Conquerors but this didn't do anything. I'm so stumped and getting annoyed. I just want the owlbears to be back.

Anyone have any luck?

Locodark
59th Revenant on Prexus
____________________________
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The War
# Jun 21 2002 at 9:32 AM Rating: Default
HOW do i get it to start?

Decton the Magnificent
hmmm
# Jun 18 2002 at 1:58 AM Rating: Default
There is something fishy in Hollowshade Moor...
It seems that everyone has been complaining about the wolfs taking over and then there is a bug. The GMs say that the zone is working properly....maybe by some odd chance, when the wolfs win it makes the war end on some pplz servers. Although maybe the war is reset after someone kills the guy in the hut, i think that the whole meaning of the war is to not let the wolfs win....

just my 2 bits

Gelgemesh Lyegenes
48th Wood Elf Ranger
Kings of Brotherhood
Fennin-Ro
bugged?
# Jun 14 2002 at 5:52 PM Rating: Default
3 posts
I've twice asked a gm about this zone when it is inhabited by all of one mob but no prince spawns to reset it, and they always have said that the zone is working the way its supposed to so either they are lieing or there is something we haven't figured out yet. one gave me what i think is a clue when the grimlings controlled the zone he/she said "strange and mysterious currents can shift the balance of power there at any time ;)" maybe a clue maybe just a bit of roleplay.
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Bugged
# Jun 12 2002 at 11:45 PM Rating: Default
10 posts
Did this last night helped the grimlings take over the wolf and owlbear caves. Saw no named pops as we camped wolf caves for over an hour. No loot obviously.

Went to owlbear caves and helped grimlings take that over. Then we ran to outpost and it was not taken over by grimlings.

Can someone tell me what we did wrong? Besides mess the zone up for others since the Grimlings now control all 3 camps therefor alot of quest items won't be dropping.

Is it bugged or did we just mess it up someway?
RE: Bugged
# Jun 29 2002 at 2:05 AM Rating: Default
*
53 posts
Same thing on Povar atm. Grimlings hold everything. But no main guy at the outpost.
____________________________
Grae
#Anonymous, Posted: May 25 2002 at 1:20 AM, Rating: Sub-Default, (Expand Post) for everyone to note... this is part of kitty quest. there is an npc at the Grimling Forest zone who spawns at the biggining of the war... you need to collect things that are droped over the course of helping a faction take over the zone. the zone will go back to normal after the items are handed into the npc. This is the quest after the sonic wolfbane quest... dont believe me? well ive seen the zone go back to normal and the npc despawn upon the turning in of the items. he only spawns when the war thing starts. the only person who can get thins back to normal is a kitty who has completed their wolbane quest. you must hand him your journeymans cloak in order for him to give you the war quest (tell you what items he needs) The reason people arent ending the war and just starting it over is because they are not Vah Shir and can not do it... however there are some decent drops for them...for all the kitties you should noe that the main reward from this continuing quest is not the weapons but rather the cloak that gets upgraded every step...Hope this helps you all understand what is going on in the moore
#Anonymous, Posted: May 07 2002 at 10:39 AM, Rating: Sub-Default, (Expand Post) yes i am aware that the war is going on! my point is that it wont end! we have serched the caves and such and killed many named! but it just wont end!
RE: and
# May 14 2002 at 7:15 AM Rating: Default
3 posts
Hum .. it bugged :( my friend and i help the wolf to win the war and control all three area but the learder did not spwan at the Vah shir fort . The NPC guard did not despwan either. Did i miss something ? Need corfirmation on how to end the war . Thanks.
RE: and
# May 21 2002 at 9:55 AM Rating: Default
Yep, bugged. When the wolves take over they WILL NOT take over the outpost as they're supposed to, thus no prince spawn and it wont end until the server comes down next (Unless you can talk them into resseting the zone, which I have been unable to do). Which also means other than the named war mobs, the regular named mobs in the zone wont pop (ie Curfang etc).
about the quest bugs
# May 07 2002 at 10:29 AM Rating: Default
I have seen on cazik thule that the zone has been bugged for about a month! and the gm's are not repopping the zone. they said to report it as a bug! First the wolves took over the whole zone and it lasted for about 2 weeks, now the owlbears are running it and i intend to wait and complain untill the zone is repopped! All on cazik can confirm this!
Feathered Owlbear Headress
# Apr 30 2002 at 1:34 AM Rating: Default
Another Item That Drops IS a headpiece Large sizes only +vah Shir and Iksar

+3ac
+3wis/int/Str/agi
+10mana/hp's
+Saves
+3% MEDITATE Skill

Drops From owlbear prince was easy solo at 46 conned aqua blue

Eaglescry 46th Druid Of The Rathe
Jesters of Fate
#kenwoodx, Posted: May 21 2002 at 4:12 PM, Rating: Sub-Default, (Expand Post) Vah Shir are a large race..
RE: Feathered Owlbear Headress
# Jun 17 2002 at 10:01 AM Rating: Decent
2 things.

1) Large races Get Slam, Vah Shir don't. They are not a large race, just real tall ( or so a GM told me)

2) The Feathered Owlbear Headress is NOT part of war. Its loot of a owl bar price who spawns outside caves even when war is not going on, also drops a brain ( range item, +4% to med other stats) Yes this prince will spawn when war is going on outside the caves, but he is not part of the war. ( as I killed him 3 times before they made the war active )
How the war works
# Apr 26 2002 at 8:18 PM Rating: Excellent
2 posts
Here is the information on how the war works.

First let me say that there is no trigger for the war. Period. No matter what you've heard before, there is nothing you can do to start the war. Either the war is turned on for your server, or it is not.

Every so often (seems to be anywhere from 10 to 60 minutes) the server will initiate an attack by one of the 3 spawn areas. The 3 spawn areas are the Northwestern Cave, the Eastern Cave, and the Southern Camps. An attack by one of these spawn areas will be attacking a random one of the other 2 spawn areas that is not controlled by the same faction. There are three factions, one to start in each of the 3 spawn areas. The owlbears get the Northwestern Cave. The Sonic Wolves get the Eastern Cave. The grimlings get the Southern Camps. That is initially.

When the attack happens, that spawn area will spawn 4-6 (Not sure the exact number) of attackers. These are labeled I believe as Fierce Owlbears, Fierce Sonic Wolves(not sure exact name for sonic wolves), or Invading Grimlings. The area they are attacking will spawn 3-6 defenders, labeled as Owlbear Defenders, Sonic Wolf Defenders, Grimling Defenders.

The Attackers will walk from their spawn point, along a path to where the defenders they are attacking are. The attackers will all con indifferent to you. The defenders are on the same faction as the rest of their faction. The defenders will summon you to them. The Northwestern Cave defenders spawn in front of the cave. The Eastern Cave Defenders spawn in front of their cave. The Southern Camps Defenders spawn in front of what is normally the grimling chieftain hut. The attackers are sufficiently weaker then the defenders so that the attackers will loose every time they attack unless a player gets involved. There can be multiple attacks going on at once. I have seen Owlbear defenders spawn and defend the eastern caves against grimling invaders that were sent from the south, but were sent just before owlbears took over the southern camp.

In the Northwestern cave spawn, there is 2 rare spawn spots. In the end of the cave there is 2 chambers. There is a rare spawn in each chamber. Each chamber consists of roughly 7 spawns. There are 2 guarding the door that are on 10 second respawn timers, 2 spawns in the chamber on roughly 20 minute timers, and then 3 other spawns that are also on 10 second timers. The rare spawns in the cave are all on the 20 minute timer.
The eastern cave is all on a 20 minute approximately timer. There is one rare mob in this cavern, and he is on the right side of the cave in between 2 rocks. There is a normal placeholder that I believe has Pack Leader in his name for all three factions.
The southern camps have many spawn points. The only named spawn point is at the Chieftain hut, which is the farthest hut to the south. It is not on an island. There is 2 spawns in front on the ground, one spawn at the enterance to the tent ( this is the named spawn), one inside the tent and one that spawns to the right of the tent, just on the outside of the tent. These all seem to be on roughly 20 minute timers as well. There is an odd problem here when the Sonic Wolves control the southern camps. The named spawn for sonic wolves here is Scarflank. If you watch the chieftain hut (where he should be) you will see him drop from the sky for a moment, then disappear. If you run from the chieftain hut north till you hit the water and look in the water, you will end up seeing Scarflank. He will swim around here. The rare spawn here has a random chance of dropping loot. The named spawn will spawn every 20 minutes approximately, but only has an item roughly 10 percent or less of the time.
When a faction takes over another factions area, the previous faction despawns from that area, and the new faction that took that area over will spawn. When a single faction controls all three of the areas (Northwestern Cave, Eastern Cave, Southern Camps) then the Vah Shir fort which is near Shar Vahl will have all the NPC's there despawn, as well as the 2 guards guarding enterance to Shar Vahl will despawn. All the NPCs that were in the Fort will respawn as the faction that took over. These will be very similiar to the defenders (they summon). One of the spawns at the fort will be the leader of the faction that won. Killing him is what will set the zone back to normal. Be sure to loot him quickly, since his body poofs 10 seconds or so after he dies.
Quite a bit of the loot here is no drop. However there are a few pieces that are not (Shield of Packslayer, Sonic Wolf Earing, a few others). The war is doable completely solo for high level people.

The drops that EQuestor posted is very accurate. There are a few other things that are missing however, such as Scarflank dropping the Sonic Wolf Spiked Collar, Warpaw Dankpelt having another drop (will need to check my bank and remember what it was, I was not impressed with it however). Also theres a few other rare mobs that he is missing but I believe most of the information is available here if you look in the beastiary.
There are two spawn points for wandering rare mobs also. One is in the Eastern Section, the other is the Northwestern Section. If you keep killing the wandering mobs around there , you will eventually find them. These do not include the spawns for Dirtchomp and Gorehorn which are different completely.
If you have the time, you can repeatedly do the war. Just be mindful of the people in the zone. There are several things that are dropped off the common mobs that are needed for quests or what not, and it can be rather difficult to collect these objects if tons of people are messing with the spawns.

Later I will go through my drop information and help fill in the holes that are missing that I know of.
(Note: When I say 20 minute timer above, I'm referring to anything in the 15 to 25 minute range so dont flame me if its not exactly 20 minutes on the spawns)
RE: How the war works
# May 06 2002 at 7:28 PM Rating: Default
18 posts
This quest does not auto start every 20-60 min it is initiated by npc in HS/ The previous beginning of post was incorrect/
#omac, Posted: May 15 2002 at 1:23 PM, Rating: Sub-Default, (Expand Post) No, Doctordumb%^&(, the post is correct. WHat NPC starts it? If you know how to start the War on demand post the information please and make me feel stupid. Don't just say that the information is incorrect. Please post what NPC it is and how to start.
RE: How the war works
# Apr 26 2002 at 8:27 PM Rating: Good
2 posts
Somethings I forgot to note...

If you do not see any of a faction, then you are just out of luck untill the spawn is reset by killing the leader at the fort after its taken over.

Also the war can get bugged in several ways. Most commonly I've seen is if the sonic wolves win all the spawn areas. Something is buggy with the leader and killing him does not reset the zone. Also have seen it where the eastern caves spawn would only spawn defenders. Nothing else would spawn in the area. At the time it was Owlbear Defenders. After the Owlbears took over the southern camps they controlled all three spawn areas. With the bugged east camp, the leader did not spawn, so the zone could not be reset normally and a GM had to repop the zone.

If you ever see the zone bugged, page a GM. Its common enough of an issue that there should not be any hassle doing so. It may take some time for them to repop the zone, but GMS can and will do this. Longest I've seen on Xegony was the sonic wolves had taken over the zone and had kept it for 5 days before a GM respawned the zone. That was 5 days with zero grimlings spawning and zero owlbears spawning.
#Anonymous, Posted: Apr 26 2002 at 10:24 AM, Rating: Sub-Default, (Expand Post) I play for 2 hour and no see one grimlings in Hollon moor, here i find he;
Bodies Rotting
# Apr 25 2002 at 5:04 PM Rating: Default
The other week I killed the prince with a few people, and while I was briefly looking at the corpse, a grimling body popped, and so I decided to forego looting to help with the pop. As soon as I stood up, the body and the recently popped Bodyguard disappeared and the war ended. In fact it gives message saying that they ran off with his corpse, etc. So don't waste your time petitioning since it's built into the quest. Decide who is going to loot before you kill him because you only have one chance.
Loot Table
# Apr 19 2002 at 4:52 PM Rating: Excellent
Scholar
*
50 posts
Grimlings...

Gniktar Grinwit (Spawns @ Owlbear Cave Chu's Spot)
Grimling Armband of Servitude AC+2 Str+2 Agi+2 Dex+2 Wis+2 Int+2 Magic+2 HP+2 Mana+2
Sacred Grimling Fishing Spear 6/27 Str+3 Wis+3 Poison+3 Disease+3 *Bard/Rogue*

Gleeknot Gnitrat (Spawns @ Owlbear Cave Cha's Spot)
Mystical Headshrinker's Skullcap AC+10 Wis+3 Int+3 Cha+3 Magic+3 Meditate+3%
Belt of the Grimling Skullcracker AC+10 Str+4 HP+20 Haste

Wiknak Grimglom (Spawns @ Outside Owlbear Cave)
Mask of the Grimling Hunter AC+5 Str+4 HP+10 (Class None?)
Grimling Mystical Nosering AC+3 Wis+5 HP+10 Mana+10

Grurn No Eyes (Spawns @ Sonic Wolf Cave)
Fang Shaped Stone Earring AC+3 Wis+5 Int+5 Magic+5 Poison+2 Disease+5 Mana+10
Shell Trimmed Bracer AC+5 Sta+4 Wis+4 Fire+10 Poison+5
Stretched Skin Drum AC+3 *Bard*

Gamtoine Cursmakk (Spawns @ Outside Sonic Wolf Cave)
Clay Beaded Bone Choker AC+4 Sta+3 Dex+4 Wis+4 Int+4 Poison+4 Disease+4
Polished Obsidian Claws PIERCE 6/19 Str+6 Dex+5 HP+20
Smudged Wolf Skin Mask AC+7 Agi+3 Sta+3 Str+3 Cha-3

Prince Garzemort (Spawns @ Outpost)
Dagger of the Beaked Bear PIERCE 10/27 Bane Dmg: Owlbear+2
Short Sword of the Swamp 1HS 13/31 Bane Dmg: Owlbear+4
Grimling Breastplate AC+25 HP+25

Sonic Wolves...

Dreadmaw Wolfkin (Spawns @ Owlbear Cave Chu's Spot)
Owlbear Feathered Spear PIERCE 7/21 AC+5 Wis+6 *Shaman* (Grurn No Eyes?)
Silver Streaked Wolf Mantle AC+6 Agi+5 Dex+3
Broken Fang Earring AC+5 Str+5 Cha-10

Fireclaw Wolfkin (Spawns @ Owlbear Cave Cha's Spot)
Shield of the Pack Slayer AC+7 Str+3 Wis+3 Int+3 Magic+5 Disease+5 HP+20 *Back*
Sonic Wolf Claw Earring AC+3 Str+2 Sta+3 Agi+2 Dex+2

Warpaw Dankpelt (Spawns @ Outside Owlbear Cave)
Paw of the Warwolf H2H 13/31 *Beastlord* Bane Dmg: Owlbear+4
Ear of the Blind Wolf AC+2 Str+2 Sta+2 Magic+2 HP+5

Scarflank (Spawns @ Water Near Grimling Village)
Spiked Sonic Wolf Collar AC+7 Str+5 Sta+2 Magic+4 Fire+4 Cold+4 Poison+4 Disease+4 HP+50
Gnawed Leather Collar AC+4 HP+10

Gnarlik (Spawns @ Outpost)
Mask of the Blind Wolf AC+5 Wis+5 Int+5 Poison+5 Disease+5 HP+10 Mana+10
Cloak of the Blind Wolf AC+8 Agi+8 HP+8 Haste
Sonic Wolf Talon Earring AC+4 HP+20 Mana+20

OwlBears...

Screechmaw (Spawns @ Grimling Village)
Feathered Owlbear Mantle AC+4 Wis+4 Int+4 Fire+2 Cold+2 Poison+2

Skriat'Chukku (Spawns @ Outpost)
Claw of the Royal Owlbear H2H 13/31 Srt+3 Wis+3 HP+10 Mana+10 *BeastLord* Bane Dmg: SonicWolf+4
Sinew Wraped Owlbear Ribcage AC+19 Str+4 Dex-2 Wis+4 Cha-5 Disease-5 HP+25
Owlbear Bone Club 13/30 Str+5 Dex+5 Wis+5 Fire+5 HP+25 Bane Dmg: Grimling+5

Unknowns...

Glyphed Shield of the Swamp AC+11 Wis+5 Poison+5 HP+10 Mana+10 *Back*
Great Banesword of the Blind Wolf 2HS 30/17 AC+5 Bane Dmg: SonicWolf+4
Owlbear Feathered Cap AC+10 Cha+5 Magic+5 Poison+5 HP+10 Mana+10
Runed Mace of the Moor 1HB 12/30 Bane Dmg: SonicWolf+4
Mandible of the Blind Wolf 13/30 Bane Dmg: Grimling+5
Royal Owlbear Cloak AC+10 HP+20


Edited, Fri May 17 22:52:01 2002
Owlbear Bone Club
# May 04 2002 at 4:03 AM Rating: Decent
This dropped off of Skrietat`Chu at the Outpost after we helped the Owlbears win the war.

Dmg 13 Dly 30
1hb
+5 dex, +5 str, +5 wis, +5 save vs fire
+25hps

NO DROP

Not sure of race and class, but our SK won the loot roll, since you have to loot fast or it poofs in 20 seconds. Not great item for him, but it looks really sweet. Nice graphics, with etchings on the sides.
____________________________
Windsinger Stormsoul
72 Ranger
Ancient Fellowship
Xev(ok, Druzzil Ro then)
RE: Loot Table
# May 01 2002 at 11:53 PM Rating: Decent
3 posts
Screechmaw at the Grimling Outpost dropped the Owlbear Claw Earring (usually drops from one of the nameds in the owlbear caves pre-war) and the Sinew Wrapped Owlbear Ribcage.

Caell Celedran
Terris Thule
RE: Loot Table
# Apr 29 2002 at 10:33 AM Rating: Decent
12 posts
Gnarlick drops a sonic wolf talon earring - ac 4, hp +20, mana +20.

Warpaw dropped the ear of the sonic wolf for me.

Owlbear in Ghowliz spot dropped a royal owlbear cloak - ac 10, hp +20, wt. 15

Squishems Skulkrakker
#Anonymous, Posted: Apr 26 2002 at 10:22 AM, Rating: Sub-Default, (Expand Post) Plz i play for 2 hours in Hollon moor and no see one griling, where i find he?
RE: Loot Table
# Apr 21 2002 at 1:39 AM Rating: Default
Sonic Wolf Claw Earing and Mask of the Blind Wolf dropped off Gnarlick at Vah Shir Outpost on Brell today. I take it that all wolf loots have a chance of dropping off any named wolf, and same for the named ones for grimlings and owlbears

Abryiiamar of Brell
RE: Loot Table
# Apr 20 2002 at 9:55 PM Rating: Decent
12 posts
Silver streaked wolf mantle Drops off of Dreadmaw Wolfkin
any help needed for all of us here
# Apr 18 2002 at 10:35 PM Rating: Good
this is sort of a message for those of you who have been postinb about how you camp these things in mass rpoportions every few hours.


1) How does the war spawn?
its not grimling cheif
its not owlbear big guy either

2) if anyone has extensive research on this stuff ike a loot table, itd be great to submit it.

3) startegies for the high wis/int and haste gear drops

Me (45 pal), 48 monk, and 52 druid plan on finding this stuff out hopefully and reporting it, but any help before we go would be appreaciated:)
____________________________
http://www.magelo.com/eq_view_profile.html?num=89345

Xvail Trueblade
39th Holy Warrior
Innoruuk Server
how do you start it
# Apr 18 2002 at 7:02 PM Rating: Default
How do you start this war? Do you have to kill the grimling chief or what?
How do you end it
# Apr 18 2002 at 3:12 AM Rating: Decent
48 posts
How do you end this war. I know about Killing prince that pops in cat outpost. but it has been 3 days since wolves took all camps on 7th hammer server yet no change to outpost. I want it to end so can get the torch off the chieftan and possibly help grimlings win next round(haste items) but cant do all that if doesnt get reset.

thanks for any info,
Liif Giver
52 Vicar of Crimson Moon guild
7th Hammer
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