Hollowshade War  

Quest Started By:Description:
Where:
Rating:
*****
(From 1 rating)
Information:
Level:40
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Related Creatures:
Era:Shadows of Luclin
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Mar 15 12:21:06 2002
Modified: Fri Oct 18 16:52:42 2013
The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. If all three sides still exist in the zone, which side attacks will be random.

You will know an attack has begun when you see a zonewide message to the effect of: "One side begins to attack another [in a particular location]. The NPCs at this location look very nervous." Two things happen after this zonewide message: A set of five non-KOS attackers sets out from the attacking location, and a set of five permarooted, summoning, non-KOS defenders spawns out front of the defending location. Unless you kill the defenders, the defenders will always defeat the attackers. If you kill the defenders, the attackers will always win. If you're not happy with which side is attacking, kill the attackers; they're quite weak. If the attackers are victorious, they will enter the defending location, despawning and causing everything in the defending tribe at that location to despawn, to be replaced by members of the attacking tribe, including named NPCs (or their placeholders).

Once one side controls all three locations, you will see a zonewide message to the effect of: "The Vah Shir retreat to the city." You will then see a second zonewide message to the effect of: "Big named NPC roars its triumph." The Vah Shir at the fort will run back to the city, and "Big named NPC" will now spawn in the abandoned fort, surrounded by 5-6 of its closest friends.

Killing the big named resets the zone, causing the tribes to reappear in their original locations and the Vah Shir vendors to reappear in the fort.

Additional notes: Some items only drop from particular NPCs, and some NPCs only spawn when a particular tribe controls a particular location.
Rewards:
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Yes, it still works
# Jan 24 2010 at 11:05 PM Rating: Default
*
71 posts
I was in HM today, and the grimlings had won the war. So, on the way back through, I killed the Grimling prince in the outpost. Several hours later, on the way back, I noticed the outpost back to Vah Shir. So, yes, it still works.
working quest?
# Mar 26 2008 at 4:50 AM Rating: Decent
41 posts
does this quest still work?
____________________________
-----------------
zithril -70 SK- test

setadil -68 rng- test

waeeril -58 bard- test

the ranger isint a sacrifice.
the SK is a noob.
the bard rocks the cleric's socks.
Incredble Rewards
# Sep 27 2007 at 5:29 PM Rating: Decent
15 posts
WOW! It is absolutely amazing how many rewards this quest gives. It's really tough, but I think it's worth it. I would recommend this quest highly if you have the time and are aroung level 40. :)
____________________________
Lenamar - High Elf Paladin
Aedralu - Erudite Cleric
Vracus - Barbarian Warrior
war & substances
# Jan 19 2007 at 3:26 AM Rating: Decent
11 posts
To restart the war kill the main guys in the little fort near shar vahl. i learned something about the substances, they drop near on the island south in the zone, and they drop more when the entire zone isn't taken over by one race, so it will take a little longer to kill the main guy in the fort then have your race take over the south again, but it seems to be worth it

Tucas, 75 ranger on Tribunal. Lost Fires
Having problems
# Dec 21 2006 at 2:04 PM Rating: Default
*
61 posts
Can someone please tell me how you reset the war? I can't get 3 sides to take over no matter what I do. I get the owlbears to take over most everything then I go and kill the grimling leader at one of the caves and the stupid grimlings go and start an invasion and win which doesn't make any sense at all since they should be the ones being taken over, not the owlbears! All I want to do is farm substances for shadowscream armor and now I just want to give up and just make mistletoe cutting sickles. The outpost is always occupied by cats!
southern camp is stuck - Apr 24
# Apr 26 2006 at 4:32 AM Rating: Decent
Avatar
**
514 posts
An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders.
____________________________
~ Muse Temperance the Elf
~ Lyricist of <Mystic Coercion> on Erollisi Marr
~ with a <Variety> of alts to keep me busy
War not happening
# Sep 18 2005 at 6:33 AM Rating: Decent
Correct me if im missing a point, but the war was supposed to start by killing one of the named at one of the camps right? I did that today after DoD patch, and nothing happened... A wiz joined me and tried to trigger it as he used to do, but he said it was bugged. Anyone can confirm this?
Roughly
# Apr 05 2005 at 10:02 AM Rating: Decent
****
5,079 posts
How long would this take to complete?
____________________________
Expert Brewer Dracoid Electricbozoukiboy
68 Halfling Druid with 35AA

The first one now will later be last, for the times, they are a-changin'
One of the best quests
# Feb 24 2005 at 4:16 AM Rating: Decent
32 posts
I've been having a lot of fun with this war - at first I thought the only point was to kill the end mob that spawned after it's race took over the zone. Then I realized that since each camp has a leader, that leader would change depending on who controlled that camp and offer different loot than the previous enhabitant. I'm not sure if the zone goes back to normal automatically, but i had time to take out the leader (or PH) of all three camps twice before taking out the main mob that takes over the merchant camp. A lot of good items here, even for higher levels. Be aware that since Hollowshade is off of Shar Vahl, there can be low level chars killing the rockhoppers and beetles, so give fair warning when the merchant camp is about to turn against them :)
man this sucks
# Nov 24 2004 at 1:00 AM Rating: Decent
*
77 posts
on my 23rd round of wolf feinds......... i mean really, come on.
Elder wolf hide
# Sep 30 2004 at 6:23 AM Rating: Decent
Scholar
***
2,308 posts
Looted one as a young 16 beastlord. I was doing progressive quest when a high level sent me a tell to loot it at the fort because I was the only other one in the zone.
____________________________
Somewhere heckling Fleven about updating quest info lol...
Please Dont be jerks
# Sep 29 2004 at 3:03 PM Rating: Default
Okay here is my beef. I am a Vah Shir Bard.. trying in vein to complete my Sonic wolf bane quest. I need to get the grimling chieftans staff to finish what has been a real hassle. The Zone has everything where it needs to be and I am farming the grimlings to get the item and then a single high lvl character (has happened well over 20 times now different characters each time) starts the war killing the grimulings first then leaves the zone without completing the war. I am so frustraited at these 60th lvl characters I wish I could slap them all upside the head. IF YOU START THE WAR YOU BETTER FINISH IT!!!!!!!!!
RE: Please Dont be jerks
# Feb 24 2005 at 4:26 AM Rating: Decent
32 posts
I agree that if you start it, you should finish it and be courteous to others in the zone. However, I've left the war unfinished a few out of the hundred times I've compelted it - early on, I died a couple times (in my 40s) and other times I just had a run of bad luck where the controlling race wouldn't attack and I had to get back to the real world. It should be rare, but there are a few valid reasons... If nothing else, give warnings to the zone that once race is about to switch or the friendly merchant camp is about to get ugly...
RE: Please Dont be jerks
# Sep 29 2004 at 3:08 PM Rating: Default
Addendum to the above rant. If you want to do the war, check the zone and /shout to everyone there "Is anyone farming?". It is considered courtesy people.

Edited, Wed Sep 29 16:09:52 2004
Record
# Jul 11 2004 at 5:35 AM Rating: Decent
*
78 posts
OMG... i swear i just set the record for # of waves spawned...im at 12 and counting...i must be doing sumthing wrong but i cant figure it out...ive done it this way for forever.
RE: Record
# Jul 11 2004 at 5:46 AM Rating: Decent
*
78 posts
Hmmm...mysterious...after i post this the defenders pop... verdant must have been listening in.
Complete Rundown
# Jun 17 2004 at 7:28 AM Rating: Decent
Scholar
33 posts
To get Owlbears to win:
Kill grimling chieftain and kill the defenders that spawn about 10-20 seconds later. Camp the sonic wolf cave and kill fiends until defenders spawn. Kill them and run to the outpost. Owlbears take over and it rains like a SoB
(hint: stand next to the wall behind the outpost and Shriat Chakku, or whatever, will agro with 1 or 2 adds easily offtanked or tanked) if you can't target chakku from outside the outpost on the mountain).
To get Grimlings to win:
Start at sonic wolves and kill named or PH of named (packleader). Move onto the owlbear cave and wait out kill the furious owlbears until the defenders spawn. Run to the outpost. It's easier to be inside the outpost at the spawn point of the named grimling (prince somethingorother) before they take over.
To get sonic wolves to take over:
Kill named owlbear or PH of named. Run over to the grimlings and stay on the far east penninsula. Kill the invaders if they spawn. Run to the defenders spawn point (next to the chieftain's hut) to kill the defenders. Go to the outpost and proceed the same way here as you would with the owlbears.
summon?!?
# Jun 08 2004 at 10:49 PM Rating: Decent
i was out soloing the war with 62 druid...equiped decently and when i went to kill the defenders i nuked a grimling defender for 1K damage +\- a few...come to find out that they summon...is that a new thing or have they always been like this
RE: summon?!?
# Jun 15 2004 at 10:38 PM Rating: Decent
2 posts
always been like that
lvl?
# Apr 15 2004 at 5:06 PM Rating: Decent
what kind of levels/amount of players are needed for this? is it soloable? if so at what lvl?
____________________________
Expert Brewer Dracoid Electricbozoukiboy
68 Halfling Druid with 35AA

The first one now will later be last, for the times, they are a-changin'
RE: lvl?
# Apr 30 2004 at 1:09 AM Rating: Default
*
144 posts
Your druid should own this. I started soloing it with my beastlord in my very low 50s. I now destroy the zone, solo as a 55.
RE: lvl?
# May 29 2004 at 4:19 AM Rating: Default
38 posts
Solo at 55?

Is there something interesting in here that I missed? Or were you aiming for tradeskill stuff?
RE: lvl?
# Dec 20 2004 at 6:52 PM Rating: Decent
Scholar
45 posts
I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. I would guess that the other caster-type people were after the same thing.
RE: lvl?
# Dec 13 2004 at 10:18 AM Rating: Decent
15 posts
I solo'd this easily with 51 Wiz, now at 66 i can do it in bout 30min at most (depends on if defenders spawn right away on last camp, if so like 20min)
How to work the war
# Oct 08 2003 at 12:24 AM Rating: Excellent
3 posts
Ok, i will not go into detail about all the mini bosses of the zone or how to get them, u can figure that out from what i give you here and others have posted. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win.

If you want the Grimlings to win follow these directions:
-Kill the named or PH in the eastern wolf caves
-Grimlings will attack the east
-Kill wolf defenders before grimlings get there
-Then head to the north caves (owlbear)
-When owlbear invaders spawn, kill them
-If none spawn then you got lucky, kill the defenders
-If invaders spawned continue to kill the waves of owl invaders until finally grimlings attack. This usually takes no more then 4 times of owls attacking until grimlings get up the nerves.
-Go kill Prince, congratulations

If you want the Wolves to win follow these directions:
-Kill the named or PH in the northern owlbear caves
-Wolves will attack the north
-Kill owl defenders before wolves get there
-Stay at the north caves
-When grimling invaders arrive, kill them
-If none spawn then you got lucky, run south and kill the defenders
-If invaders spawned continue to kill the waves of grimling invaders until finally wolves attack. This usually takes no more then 4 times of grimlings attacking until wolves get up the nerves.
-Go kill BigDog, congratulations

If you want the Owlbears to win follow these directions:
-Kill Grimling Chieftain in the south
-Owls will attack the south
-Kill grimling defenders before owlbears get there
-Then head to the east caves (wolves)
-When wolf invaders spawn, kill them
-If none spawn then you got lucky, kill the defenders
-If invaders spawned continue to kill the waves of wolf invaders until finally owlbears attack. This usually takes no more then 4 times of wolves attacking until owlbears get up the nerves.
-Go kill Mother owl, congratulations

What happens is attacks go counterclockwise. When one race owns 2 camps, the other race attacks one of them, but on occasion, the ones that own 2 camps will attack the final one. So sometimes the war can take 45 minutes to an hour, other times only 15 minutes.
RE: How to work the war
# Feb 14 2005 at 4:42 AM Rating: Good
**
672 posts
Attacks seem to happen every 12 min if you just kill PHs of the trigger nameds.

[Mon Feb 14 09:45:20 2005] Hollowshade is abuzz with activity as the Grimlings make preparations to invade their enemy.
[Mon Feb 14 09:57:20 2005] Hollowshade is abuzz with activity as the Grimlings make preparations to invade their enemy.
[Mon Feb 14 10:09:20 2005] Somewhere in the distance, the Owlbear sharpen their claws on boulders. The unsettling scraping noise spreads to every corner of the moor.

Edited, Tue Feb 15 17:39:04 2005
____________________________
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
#Xanaduce, Posted: Jun 29 2003 at 4:09 AM, Rating: Sub-Default, (Expand Post) They really need to put a time limit on this war as the high levelers keep this thing going far too long. I can understand the greed involved but dang, give it a rest for a while and let us lowbies who are doing our quests finish the quests. it's hard enough as it is trying to get molars from sonic wolf pups without this war keeping them off the fields.
another drop
# Jun 14 2003 at 6:16 AM Rating: Decent
8 posts
Don't see Skriat'Chee on here anywhere - spawns in the wolf cave once owls have taken it over - cakewalk to 54 monk, but so are the otehr mobs - dropped:

Magic Lore No Dro
Owlbear Feather Belt
Slot: waist
AC 4
Piercing +4%
Wis4 Int4 HP10 Mana 10
Shm Nec Wiz Mage Enc Bst


Too bad my Bst is too far away to get it in 7 mins
The was HAS been fixed
# Apr 25 2003 at 11:59 AM Rating: Decent
5 posts
Yup, after this last patch, it sure is working properly. I was able to manipulate and win the war two times last night. All in all, I am glad to see it working properly, I wish it was when i was of a level to have had use of the items that drop from it! At 62 the only use now is farming the substances, which is a good thing in and of itself.

Note: For those trying to farm Sonic Bane quest items while someone if farming the substances: Just ask them to no be flipping the whole zone. The substances ONLY drop off the islands, and most of the Sonic Wolf items drop off land areas. So you really shouldn't be competing for a specific mob!
Fixed!
# Apr 24 2003 at 4:20 PM Rating: Decent
15 posts
It looks like the coders at SOE finally got off their duff. The war seems to be working now. Previously I have observed that one a faction took over all 3 areas, there was no chief spawn, so that the chief could not be slain and the zone not be reset. I observed the war run from start to finish yesterday, and saw the zone reset. This is great news for those of you who eed quest items, or for aspiring GM smiths who want to be able to farm wailing/shrieking substances on the islands. It should now be possible to set teh zone back to its defaults in about half an hour or so, simply by turning the crank and winning the war and killing the chief.
My 2 cp
# Apr 11 2003 at 2:42 PM Rating: Good
32 posts
This is a wonderfull raiding zone, however; there are people that need quest items that only drop when the war isnt running. Example yesterday I was trying to complete my post sonic wolf bane quest. I needed Owlbear and Sonic Wolf talon and the staff from gremlings. 3 mins after ths zone was popped by a gm, 2 lv 60+ people popped in zone and forced the gremlings to wolvs and the bears to wolves. (IE Farming Shreeking stuff for armor) This destroyed any chance of me finishing the quest till the zone is repoped again.

My point.

If your going to farm pop the other two camps, farm, then kill the named that refreshes the zone.
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--
Aani ( FFXI Pheonix server )
- SMN 75* RDM 65 WHM 44 BLM 40 BLU 37
- PUP 45* WAR 42
RE: My 2 cp
# Apr 26 2003 at 7:38 AM Rating: Default
To my knowledge those items only drop when the War is on!
____________________________
Kinash Kattar
War (bump from bottom)
# Mar 29 2003 at 10:33 AM Rating: Excellent
6 posts
Hollowshade Moor War Guide by Infernostar Fatalblow, Wizard on Cazic Thule

What a cool zone this is, I love what the designer did with Hollowshade Moor. Very unique and unlike anything on Norrath.

Setting:
3 Tribes all at war just off to the northeast of Shar Vhal in the hills of Hollowshade Moor. In the “North” (actually NW part of zone) the Owlbears control a cave. In the “East” the Sonic Wolves control a cave. And in the “South” the Grimlings control two camps, the furthest one south is the main camp.

How to start the war:
When a leader (really an 11min 45sec PH) in one camp is killed, the war begins. One tribe randomly will attack another. There will be a shout in the zone. The first sentence is who is Attacking, and the second represents the tribe that is defending. (Coders have removed the shouts as of late to prevent zone from being “stuck”, but players seem to work around this and do it anyways)

Defenders are spawned once the call to war is made. Usually about 10-15 minutes after the leader is killed, but has happened sooner than this. The defenders will ALWAYS win, unless Player Characters help defeat them.

If the defenders are defeated the attackers and that tribe take over the camp.

If a camp is taken over, the tribe that now controls that camp will spawn named bosses there as well.

Once all 3 camps are controlled by a tribe, the Shar Vhal retreat from their outpost and a “ruler” spawns inside the outpost with several defenders.

Once the “ruler” is killed, the other tribes retake over their camps and peace is restored so to say.

Grimling Chieftain: He is located at the southern most hut. 5 Defenders spawn to protect the Grimlings.

Growlik or PH A Sonic Packleader: Inside the cave on the right-hand side is where their spawn point is. 3 Defenders spawn to protect the Sonic Wolves.

Skrietat`Chu / Skrietat`Cha (EDIT: SINCE ZONE FIX, NO LONGER NAMED IN WEST CAVE) or their PH Owlbear Fleshrender: PH or named is located in the furthest cave to the back and the one that turns left towards the back (I refer to them as North and West owlbear caves). 3 Defenders spawn to protect the Owlbears.

NOTE: The ruler’s corpse only lasts about 18-20 seconds before the zone resets and the corpse poofs. Each ruler drops both Melee and Non-melee gear. Most of it is NO DROP. So have your looting rules/rolls decided before killing him and be QUICK and courteous when it’s your turn. Usually only 2 or 3 people can view/loot at all.

WARNING: The Defenders will not move from their spots and WILL summon you to them.

HELPFUL: The zone is still not working properly. When one tribe controls the zone, sometimes the ruler does not spawn. Send a /petition and a GM (not a guide or apprentice guide) can reset the zone.


Rewards / Drops:
Grimling Tribe:
A Grimling Chieftain (spawns in Grimling camp)
Drops:
Ornate Shell Pestle (pri) 5ac 5wis 50mana 0.5wt Magic Item Lore No Drop ALL / ALL
Ceremonial Smudging Stick (range) 3ac 3wis 30mana 10svM 10svF 10svP 2.0wt Lore Magic Item ALL / ALL
Staff of Living Sand (pri) 2hb 24dmg 42del 4ac 4sta 4wis 40mana 1.0wt Effect: Smothering Sands Lore Magic Item BST DRU SHM CLR / ALL
Skull Shaped Sacrificial Hammer (pri sec) 1hb 6dmg 24del 2str -15cha 6.0wt Effect: Ritualistic Bloodlust Magic Item Lore ALL / ALL

Gniktar Grinwit (spawns in Owlbear camp – north cave)
Drops:
Sacred Grimling Fishing Spear (pri) Piercing 27del 6dmg 3str 3wis 3svD 3svP 3.0wt Effect:Engulfing Darkness Lore Magic Item No Drop ROG / ALL Grimling Armband of Servitude (arms) 2ac 2str 2dex 2agi 2wis 2int 2hp 2mana 2svM 2%throwing 3.0wt Lore Magic Item No Drop ALL / ALL

Gleeknot Gnitrat (spawns in Owlbear camp – west cave)
Drops:
Belt of the Grimling Skullcracker (waist) 10ac 4str 20hp 11%haste 2.0wt Lore Magic Item No Drop ALL/ALL
Mystical Headshrinker’s Skullcap (head) 10ac 3wis 3int 3cha 3svM 3%meditate 3.0wt Lore Magic Item No Drop ALL / ALL

Grurn No Eyes (spawns in Sonic Wolf camp)
Drops:
Owlbear Feathered Spear (pri) Piercing 7dmg 21del 5ac 6wis 5.0wt Lore Magic Item SHM / ALL
Fang Shaped Stone Earring (ear) 3ac 5int 5wis 5svM 5svD 2svP 10mana 0.5wt Lore Magic Item ALL / ALL
Shell Trimmed Bracer (wrist) 5ac 4sta 4wis 10svF 5svP 5charges:Enduring Breath 1.0wt Lore Magic Item ALL / ALL
Stretched Skin Drum (sec) Percussion 3ac 0.5wt Lore Magic Item BRD / ALL

Wiknak Grimglom (spawns outside Owlbear camp during Grimling control)
Drops:
Mask of the Grimling Hunter (face) 5ac 4str 10hp 2.0wt Lore Magic Item No Drop Melee Priest / Med/Short
Grimling Mystic Nose Ring (face) 3ac 5wis 10mana 10hp 0.2wt Lore Magic Item No Drop

Gamtoine Cursmakk (spawns outside Sonic Wolf camp during Grimling control)
Drops:
Polished Obsidian Claws (pri sec) Piercing 6dmg 19del 6str 5dex 20hp 1.5wt Lore Magic Item WAR ROG PAL SHD BRD RNG BST / ALL
Smudged Wolf Skin Mask (face) 7ac 3str 3agi 3sta –3cha Lore Magic Item
Clay Beaded Bone Choker (neck) 4ac 3sta 4dex 4wis 4svP 4svD Lore Magic Item

Prince Garzemort (ruler who spawns in Vah Shir outpost)
Drops:
Grimling Breastplate (chest) 25ac 25hp 8.0wt Lore No Drop Plate Wearers / ALL
Great Banesword of the Blind Wolf (pri) 2hs 17dmg 30del 5ac 5.0wt +1%2hs +4vsSonics PAL SHD WAR / ALL
Glyphed Shield of the Swamp (back sec) 11ac 5wis 10hp 25mana 6.0wt Lore Magic Item No Drop Melee/Priest / ALL
Dagger of the Beaked Bear (pri) Piercing 10dmg 27del 1%piercing +2vsOwlbears 2.0wt Lore Melee/Caster/Hybrid / ALL
Short Sword of the Swamp (pri sec) 1hs 13dmg 31del +4vsOwlbear +1%1HS 6.0wt Lore Magic Item No Drop Melee / ALL


Sonic Wolf Tribe:
Ghowlik (spawns in Sonic Wolf camp)
Drops:
Elder Wolf Hide (shoulder) 10ac 4str 4int 4wis 30hp 5.0 Lore Magic Item ALL / ALL
Elder Wolf Jawbone (pri sec) 1hs 11dmg 29del 2str 2dex 2sta 2svF 2svC 2svM -20cha 4.0 Lore Magic Item RNG SHD BRD PAL WAR / ALL

Scarflank (spawns in Grimling camp)
Drops:
Spiked Sonic Wolf Collar (neck) 7ac 5str 2sta 50hp 4all saves 3.0 Lore Magic Item No Drop
Sonic Wolf Fur Collar (neck) 5ac 30mana 3svD 3svP Lore Magic Item No Drop Caster/Priest / ALL
Gnawed Leather Collar (neck) 4ac 10hp Lore Magic Item ALL / ALL
???Wis/Int/Mana Necklace???

Dreadmaw Wolfkin (spawns in Owlbear camp – north cave)
Drops:
Owlbear Feathered Spear (pri) Piercing 7dmg 21del 5ac 6wis 5.0wt Lore Magic Item SHM / ALL
Silver Streaked Wolf Mantle (shoulder) 6ac 5agi 3dex 1.5 Lore Magic Item Melee Priest / ALL
Broken Fang Earring (ear) 5ac 5str -10cha 0.1wt Lore Magic Item No Drop ALL / ALL

Fireclaw Wolfkin (spawns in Owlbear camp – west cave)
Drops:
Shield of the Pack Slayer (back sec) 7ac 3str 3wis 3int 5svM 5svD 20hp 6.0wt Lore Magic Item WAR PAL SHD RNG ROG BRD SHM CLR MNK / ALL
Sonic Wolf Claw Earring (ear) 3ac 2str 3sta 2agi 2dex 0.1wt Magic Item ALL / ALL

Curfang (spawns outside Sonic Wolf camp during Sonic Wolf control)
Drops:
Curfang Heart (range) 5ac 3str 5sta 5svM 5svD 0.2wt Lore Magic Item No Drop BST RNG PAL SHD MNK WAR ROG / ALL
Slightly Chewed Ring (finger) 4ac 4str 4int 10mana 0.1wt Lore Magic Item No Drop ALL / ALL
Curfangs Torment (pi sec) Piercing 12dmg 31del 0.5wt Lore Magic Item BST SHD ROG WAR BRD / ALL

Warpaw Dankpelt (spawns outside of Owlbear camp during Sonic Wolf control)
Drops:
Paw of the Warwolf (pri sec) h2h 13dmg 31del +4vsOwlbears Lore Magic Item No Drop BST / ALL
Ear of the Blind Wolf (ear) 2ac 2str 2sta 5hp 2svM Lore Magic Item

Gnarlik (ruler who spawns in Vah Shir outpost)
Drops:
Cloak of the Blind Wolf (back) 8ac 8agi 8hp 16%haste 7.0wt Lore Magic Item No Drop ALL / ALL
Mask of the Blind Wolf (face) 5ac 5int 5wis 5svD 5svP 10hp 10mana 1.0wt Lore Magic Item No Drop ALL / ALL
Mandible of the Blind Wolf (pri sec) 13dmg 30del +5%1hs +5vsGrimlings Lore Magic Item No Drop WAR RNG ROG SHD PAL BRD BST / ALL
Sonic Wolf Talon Earring (ear) 4ac 20hp 20mana Lore Magic Item No Drop


Owlbear Tribe:
Skrietat`Chu (spawns in Owlbear camp – north cave)
Drops:
Elder Owlbear Beak (pri sec) Piercing 7dmg 23del 4ac 3str 2sta 2agi 2dex 0.4wt Lore Magic Item WAR RNG BRD SHD ROG BST / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL
Black Feathered Circlet (head) 5ac 2int 2wis 20mana 3charges:Levitate 1.0wt Lore Magic Item ALL / ALL
Urmiir, Sword of Beast Slaying (pri) 1hs 8dmg 24del 4.5wt Lore Magic Item WAR SHD PAL ROG RNG BRD / ALL

Skrietat`Cha (spawns in Owlbear camp – west cave)
EDIT: SINCE ZONE FIX, NO LONGER NAMED IN WEST CAVE
Drops:
Preserved Owlbear Eye (range sec) 2ac 4wis 4int 3svM 20mana 1.5wt Lore Magic Item ALL / ALL
Elder Owlbear Beak (pri sec) Piercing 7dmg 23del 4ac 3str 2sta 2agi 2dex 0.4wt Lore Magic Item WAR RNG BRD SHD ROG BST / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL
Black Feathered Circlet (head) 5ac 2int 2wis 20mana 3charges:Levitate 1.0wt Lore Magic Item ALL / ALL
Urmiir, Sword of Beast Slaying (pri) 1hs 8dmg 24del 4.5wt Lore Magic Item WAR SHD PAL ROG RNG BRD / ALL

An Owlbear Screetchmaw (spawns in Grimling camp)
Drops:
Sinew Wrapped Owlbear Ribcage (chest) 19ac 4str 4wis 25hp –2dex –5cha –5svD 8.0wt WAR CLR SHD PAL BRD MNK / ALL
Feathered Owlbear Mantle (shoulder) 4ac 4int 4wis 2svF 2svC 2svP 2.5wt Lore Magic Item ALL / ALL
Owlbear Claw Earring (ear) 3ac 3dex 2int 2wis 10hp 0.5wt Magic Item ALL / ALL

Prince Scriatat (spawns outside Owlbear camp during Owlbear control)
Drops:
Brain of the Beaked Bear (range) 4ac 4wis 4hp 4mana 4svD 4%meditate 5.0 CLR RNG PAL BST DRU SHM / ALL
Owlbear Feather Circlet (head) 3ac 3str 3wis 3int 15hp 15mana 3svP 3svD 3%meditate 2.0 ALL / BAR TRL OGR VAH

Skriat'Chukku (ruler who spawns in Vah Shir outpost)
Drops:
Owlbear Bone Club (pri sec) 1hb 13dmg 30del 5str 5dex 5wis 25hp 5svF +5vsGrimling 4.0wt ALL / ALL


Unknown Who Drops These in Hollowshade Moor:
Owlbear Feathered Cap (head) 10ac 5cha 10hp 5svM 5svP 3.0wt Lore Magic Item No Drop ALL / ALL
Runed Mace of the Moor (pri sec) 1hb 12dmg 30del +4vsSonicWolfs 7.0wt Lore Magic Item ALL / ALL


Edited, Wed Jan 28 15:41:14 2004
Mystical Headshrinkers Skullcap
# Mar 19 2003 at 1:04 PM Rating: Default
Ok there is a nice little item available when the Grimlings are in control of the Owlbear cave. This cap has a 3% modify to meditation, which may not seem like much, but DOES stack with clarity, KEI and spiritual purity. You must go to the back left of the owlbear cave and kill the named Grimling that you will see there. The best way is to invis past all the other mobs first. This named grimling will drop one of two things. A melee class haste belt or this cap. both items are no drop. Myself (necromancer) went with there with a Magi, warrior, and a sk. Some people forget that when you help one faction of this war win over another you miss out on the items that the named of that mob drops. Personally, I always go in and kill the named first then help the agressor take them out. Then it's a matter of wash, rinse and repeat! Happy hunting.
Spawning
# Dec 30 2002 at 10:24 PM Rating: Default
40 posts
Ok...here is my two cp. Spending many months of play time here..I have discovered the following. You can trigger the war to start by killing the names. 1. They must control their own starting camp. 2. After taking a camp you must help them take the next camp within the first attack. Getting the End mob to spawn. 1. You must kill all the named spawns outside the caves. 2. If they despawn or are killed by another it will disrupt the spawn and break the end spawn. Yes, this is a SharVahl quest..many of the ppl in SharVahl will speak of it. More info to come as I live here now.
RE: Spawning
# Jan 16 2003 at 5:09 PM Rating: Default
14 posts
Thanks for the bit on make sure that they spawn the first time. This one was new to me, and works quite well. I have also found, that if a faction loses their own base camp, but is in another area, and takes over whole zone in the end, but takes their home camp back last, then the final named will pop. For example if sonic wolfs take grimmlings, then owlbears take sonic wolfs, then sonic wolfs take owlbears, and then finally take their own cave back, Gnarlik will pop. I have a website that explains it all. I am still making it, but as of right now, you can at the least see where all nameds pop, and a great wealth of info on how to run war in your favor. Soon to come, all drops, and pics. Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. GL to you all.

Edited, Thu Jan 16 16:42:05 2003
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