The Ring of Fire  

Status: Removed

Quest Started By:Description:
Where:
Rating:
*****
Information:
Time:Hours
Level:60
Maximum Level:90
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Related Creatures:
Era:Shadows of Luclin
Recommended:
Group Size:Raid
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Jan 20 18:08:35 2002
Modified: Sat Jul 20 04:23:18 2013
In Acrulia Caverns there is a Ring of Torches. Stepping into this ring of torches will start a spawn cycle which gets progressively harder as the spawns progress.

When a person enters the ring, a number of untargetable, unnamed Grimlings will appear around the room, and a Grimling Warder will appear in the hallway to the room. None of these Grimlings can be targetted or attacked.

The purpose of the Grimling Warder is stop being from entering or exiting the room. If you try to pass the warder when he is up, he will port you to a pit of Lava in the Dungeon. Your entire raid force needs to be in the room from the start to the finish.

The grimlings will summon undead type monsters on a progressing level of difficulty. Every 20 Minutes, a boss monster will appear, and then the quest will get more difficult than the ring before.

If your party or raiding force leaves the ring, the quest will reset, ending spawns and making you start again at the beginning.

The first round is two (warrior) possessed corpses every 2 Minutes. Then a possessed battlelord will appear as the boss.

The second round is two (warrior/shadowknight) possessed corpses every 1.5 Minutes. A possessed battlemaster will mark the next round.

The third round is two (warrior/shadowknight) possessed corpses every 1 minute. A Possessed Warmonger is the boss.

The 4th round is three possessed corpses every minute, A Possessed Warlord is the boss, who can drop significant loot. He flurries and has quite a few more HP than the previous bosses.

The 5th round has level 55 possessed corpses which cannot be mesmerized or stunned. Two to three of them will appear every 45 to 60 seconds.

The first three rings can be done by a group for XP. It's reccommended to have a raiding party handy to go past the 4th boss.

The ring of fire was removed from Acrylia in the zone update of April 2003, although it remains active on the Al'Kabor server.

Need all dialogues, faction hits if any, fight info, additional rewards, etc.
Rewards:
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Remove this item from the list
# Aug 17 2011 at 1:40 AM Rating: Good
**
263 posts
Please, remove the Emaciated Maul of the Overseer. It drops in the Foreman's Ring, not the Ring of Fire.

https://everquest.allakhazam.com/db/quest.html?quest=5323
Dialog and other info
# Jan 20 2009 at 11:59 PM Rating: Decent
**
263 posts
When you first step into the ring you'll hear this:

"As you step into the grimling's ring of fire, a hot breeze blows into the cavern and begins swirling about you. The grimling's constant chanting seems to grow louder..."

After a minute or two, possessed corpses will start to spawn.

Boss spawning:

There is no real consensus on the rate bosses spawn... after about 10 minutes Battlelords and Battlemasters will spawn, and will continue to spawn randomly every 5 or so minutes until the half an hour mark. At this point a big boss will spawn, and after this, about every 20 minutes, another boss will spawn.

It is unknown if it is random, or based on the rate of speed of killing the previous boss (a faster kill popping a tougher boss) or a progression of spawns from easiest to hardest. There is evidence supporting all three views on how the larger bosses spawn. Battlelords and Battlemasters can pop it seems at any time after the first 10 minutes or so until the raid wipes. It's unknown if killing the Possessed Underking stops the ring as we've yet to spawn it.

What we do know is that the first two are usually A Possessed Battlelord or A Possessed Battlemaster. They usually spawn right in the ring area along with the fodder, although they can walk in like a tough boss.

The higher level, tough bosses always appear to always spawn near the entrance to the ring, then wander in.

When any boss spawns it will say, "I now serve the master of the grimling horde. You too shall be reborn!" then wander in the room and start to lay waste. Heads up if you're a tank and see that message.

Other notes:

If the ring has started, and you try to run in late, or someone accidentally starts the ring as you're running to it, a grimling warder will say, "A fine sacrifice you make! Say hello to the master!" and port you to the lava pit where you'll slowly die. (Thanks to Stamm for providing that info and the fun.)

None of the fodder, nor bosses appear to say anything if they kill you while peeps are in the ring, nor if you kill them.

However, if they're up, and no one is inside the ring, they'll run about killing peeps until every thing on their hate list is dead. Then, shortly there after they'll rapidly start to depop and say, "The tresspassers have been slain. Glory to the master!". Then, when the last one has depopped, a grimling warder very shortly there after will shout, "'Master! The sacred ring of fire has been cleansed of trespassers." and then he'll despawn. At this point, you have to start the ring again from scratch, however, latecomers will be able to get past him now.

Also note, boss mobs will despawn very fast if no one is in the ring and no one is presently on their hate list.

Other thoughts:

I'm guessing you might be able to take a breather, by pulling peeps out of the ring and keeping a few possessed corpses mezzed or tank parked, then when peeps are ready, step back in. This might either restart the ring from scratch or continue it from where you've left off. No idea until we try it.
Please update the Ring of Fire
# Sep 18 2008 at 12:11 AM Rating: Decent
**
263 posts
I just finished listing everything that dropped on the last Ring of Fire raid.

Please update all the links.

Unfortunately, the ring appeared to get stuck and Destiny fought and killed 7 Possessed Warmongers and no higher level bosses. Unfortunately, the raid was wiping and a friend's log shows that no one looted the last one.

[edit]

The last dropped rotted because no one wanted it. It was the Vile Rib of War for the 3rd time that night.

Edited, Oct 31st 2008 7:12am by Gnostica
Please update the Ring of Fire
# Sep 18 2008 at 8:10 AM Rating: Excellent
****
6,998 posts
Gnostica wrote:
I just finished listing everything that dropped on the last Ring of Fire raid.

Please update all the links.

Unfortunately, the ring appeared to get stuck and Destiny fought and killed 7 Possessed Warmongers and no higher level bosses. Unfortunately, the raid was wiping and a friend's log shows that no one looted the last one.


Updated, thanks.
A Possessed Warmaster
# Nov 12 2006 at 12:01 AM Rating: Decent
**
263 posts
I can not find a listing anywhere on Allah's for "A Possessed Warmaster" so I will post all the information that was gleaned from him. I will edit this message from time to time.

Stats:
Undead
A huge number of hit points, approximately 400 to 500k as a guess.
Hits for around a maximum of 600.
Flurries
Apparently slowable with magic, but we so far have been unable to do so.
Procs something that lowers attack rating.

Item Drops (So far):
Sinew Sash (confirmed)

Spell Drops (So far):
Brell's Mountainous Barrier
Cloak of Akheva
Zevfeer's Theft of Vitae

Strategy:
This is 90% a DPS encounter. You'll need at least 3 add tanks (preferably more) and 1 main tank (preferably more as you may not down a previous boss before the next one pops). A small CR chain is needed for A Possessed Warmaster and the previous two bosses, A Possessed Warmonger and A Possessed Warlord. You'll need a lot of wizzies and magicians with supporting bards and necros in group. Cleric undead nukes were helpful and should be used when no bosses are being beat upon. Pallies with slay undead help a lot, especially upon any of the listed bosses. Pets should be set upon the main bosses when they spawn and the pallies with slay. All other peeps should assist the MA to clear fodder as they spawn and only attack the main boss when no fodder is up. If you lack insane DPS you will fail.

Was downed with 4 groups with a focus on high DPS, all pre-Seru geared, Some PoP 0 gear. Suggested 5 to 6 groups of similiarly equiped characters. Necros and bards were in nuking groups with occassional twitches to healers.
A Possessed Warmaster
# Nov 12 2006 at 11:07 AM Rating: Excellent
****
6,998 posts
Gnostica wrote:
I can not find a listing anywhere on Allah's for "A Possessed Warmaster" so I will post all the information that was gleaned from him. I will edit this message from time to time.

Stats:
Undead
A huge number of hit points, approximately 400 to 500k as a guess.
Hits for around a maximum of 600.
Flurries
Apparently slowable with magic, but we so far have been unable to do so.
Procs something that lowers attack rating.

Item Drops (So far):
Sinew Sash (confirmed)

Spell Drops (So far):
Brell's Mountainous Barrier
Cloak of Akheva
Zevfeer's Theft of Vitae

Strategy:
This is 90% a DPS encounter. You'll need at least 3 add tanks (preferably more) and 1 main tank (preferably more as you may not down a previous boss before the next one pops). A small CR chain is needed for A Possessed Warmaster and the previous two bosses, A Possessed Warmonger and A Possessed Warlord. You'll need a lot of wizzies and magicians with supporting bards and necros in group. Cleric undead nukes were helpful and should be used when no bosses are being beat upon. Pallies with slay undead help a lot, especially upon any of the listed bosses. Pets should be set upon the main bosses when they spawn and the pallies with slay. All other peeps should assist the MA to clear fodder as they spawn and only attack the main boss when no fodder is up. If you lack insane DPS you will fail.

Was downed with 4 groups with a focus on high DPS, all pre-Seru geared, Some PoP 0 gear. Suggested 5 to 6 groups of similiarly equiped characters. Necros and bards were in nuking groups with occassional twitches to healers.


Updated, thanks.
active!
# May 17 2006 at 11:42 AM Rating: Decent
yay go us Al'Kabor types )
This quest is still active...
# May 05 2006 at 11:26 AM Rating: Decent
*
64 posts
...on Al'Kabor.
RE: This quest is still active...
# May 05 2006 at 12:50 PM Rating: Good
****
6,998 posts
Updated, thanks.
i understand ring of fire quest was removed
# Aug 21 2005 at 8:11 PM Rating: Decent
i understand ring of fire quest was removed but does anyone know if they moved these drops to other mobs in acyrila casuse that one spear is basically the only item i have found on this site with a + modifyer to disarm trap. That would be sweet to have just for that alone.
i understand ring of fire quest was removed
# Aug 21 2005 at 8:11 PM Rating: Decent
i understand ring of fire quest was removed but does anyone know if they moved these drops to other mobs in acyrila casuse that one spear is basically the only item i have found on this site with a + modifyer to disarm trap. That would be sweet to have just for that alone.
buged?
# Jun 22 2005 at 5:29 PM Rating: Default
*
106 posts
the ring buged? i steped into the ring and nothing happened, do all the spawns in the room have to be alive? do you have to kill them?
____________________________
Mikimaru Ownzall
<Sanctus Arcanum>
Tarew Marr
RE: buged?
# Jun 22 2005 at 7:04 PM Rating: Good
****
6,998 posts
As it says above, "The ring of fire was removed from Acrylia in the zone update of April 2003."
Who Get's What?
# Aug 16 2004 at 4:42 PM Rating: Default
Anyone planning on raiding this quest should have all casters first list what there total mana regen is with items, then list melee classes with +100 hp items in doing so maybe this will help reduce who should roll on what items. There is a Mask that give FT3 but is ALL/ALL, an Earring of FT1, but then there is also a ENC only item too. Research item drops and pre-roll if need be. If X drops X loots it.
back?
# Aug 07 2004 at 10:21 PM Rating: Decent
Not back as of 8/07/04
not back
# Jun 11 2004 at 11:52 AM Rating: Excellent
not back as of 6-11-04
is it back yet
# Apr 12 2004 at 8:22 PM Rating: Excellent
i would like to know if this is back. if not i agree that we should use /feedback to get thous butheads toghter to get it fixed and back in.
RoF
# Feb 07 2004 at 9:26 PM Rating: Decent
Does any one know if the fixed RoF?
RE: RoF
# Apr 09 2004 at 10:13 AM Rating: Decent
11 posts
I really wish they would bring this event back =) There isn't much content for a smaller 60's guild who isn't large enough for the Planes. This would be perfect! Maybe everyone should do /feedback in game to get them to reinstate it!! Just a thought.

Ellysienne
Bertox
?
# Dec 02 2003 at 11:24 AM Rating: Default
If the ring event was removed as of April 2003, why are these items still listed?
RE: ?
# Dec 10 2003 at 6:30 PM Rating: Default
because the items are still in game, on the people that did the RoF before it disappeared .

hunter Roxas Nitehowler
forest stalker of illumanati
MM
____________________________
hunter Roxas Nitehowler
Plainswalker of illumanati
MM, EQ

hunter Roxas
WoW retired
Ring still broke??
# Oct 02 2003 at 2:28 PM Rating: Decent
Ok its now 10/02/03... any idea if the ring is still broken or not?

Also any other nice drops in this zone worth slaying for?

Still Broken
# Jun 25 2003 at 9:47 PM Rating: Decent
6/23/03. Does not work. If Sony has changed the trigger, then it is not known at this time. If they have it on a list of 'things to fix' list, then it is not priority at the moment.
Ring of Fire
# Jun 09 2003 at 5:13 AM Rating: Default
So when do you guys think this will be fixed?
IT IS BROKEN
# May 29 2003 at 11:43 PM Rating: Decent
5/29/03 Ring of Fire is broken. Don't waste the time of 30 people like I did.
Zone revamped
# Apr 28 2003 at 12:36 PM Rating: Decent
PATCH MESSAGE, APRIL 23, 2003
"Acrylia Caverns, Hollowshade Moor and Grimling Forest have been revamped. We have updated the content in these zones to more accurately represent their design intentions and to address concerns voiced by players."

Any idea whether the Ring of Fire quest still exists? If so, how much has it changed?
RE: Zone revamped
# May 01 2003 at 10:55 AM Rating: Decent
Our guild went into Acrylia last night with the ring of fire in mind. Sadly, it would appear the Ring has been broken. We tried various things and never got the quest to begin. I was sadly disappointed.

The mobs in the zone have been seriously nerfed too. Where there used to be numerous SK harmtouching Grimlings that conned blue, there are now a bunch of light blue things that are very easily dispatched. Acrylia ore is about to flood the market.
RE: Zone revamped
# May 06 2003 at 6:16 AM Rating: Decent
Couldn't get it start either, :(

RE: Zone revamped
# May 17 2003 at 8:26 AM Rating: Decent
anyone know if this is fixed yet?

Thanks
RE: Zone revamped
# Jul 20 2003 at 9:57 AM Rating: Decent
if i remember right then the patch msg at the time said that the ring of fire was taken out of the game due to the revamp... i think the patch msg also said that its not going to be reinstated, not 100% on this.
RE: Zone revamped
# Jun 07 2003 at 10:08 AM Rating: Default
Not as of 7 June 03 at 11EST
RE: Zone revamped
# May 03 2003 at 5:01 PM Rating: Decent
Hmm, there used to be lots of light blue mobs to me when I was lvl 56 before the change. There were also casters of all types. Now, I am lvl 58 and have yet to see a light blue mob, they are all dark blue or higher. There are no more SK's, but there are warriors, necromancers, priests and shamans aplenty. Have yet to see any other mob classes there. Those are the changes that I have noticed, along with changing all the named guys. Good luck to everyone.
rate
# Apr 13 2003 at 6:22 PM Rating: Decent
the rate at which skellys spawn is incorrect.
They seem to spawn in threes on the first round.
22 people on this raid and we are having a tough time with 2 enchanters.
Summoned?
# Apr 09 2003 at 1:53 PM Rating: Decent
Don't know a lot about the type o mobs but is it possible that they are summoned? If so Banish would RULE if u were just after the loot wouldnt it?

Edited, Wed Apr 9 14:21:36 2003
RE: Summoned?
# Apr 09 2003 at 2:20 PM Rating: Good
Not summoned, but most of them (if not all) are undead.
hmmmm
# Mar 29 2003 at 2:46 PM Rating: Default
I need more ppl in my guild to do this @#%$. Either that or a sympathy guild.
could this be done with
# Mar 09 2003 at 3:07 AM Rating: Default
could 40 people avg lvl 58 do all waves of this, and im assumeing seers orb of power is on last wave if not which is it.
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