Vah Shir Smithing  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:30
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Tue Jan 8 17:39:02 2002
    Modified: Tue Dec 5 05:21:04 2023
    Find Master Barkhem, a smithing merchant, in Shar Vahl at +200, -165.

    You say, 'Hail, Master Barkhem.'

    Master Barkhem says 'Welcome to my shop. Please feel free to look around at the armor we have available. If you are looking for work, just let me know.'

    You say, 'I am looking for work.'

    Master Barkhem says 'That's great news! I could really use a hand. I have constructed some shield frames ideal for use with the carapaces found on [bloodlings]. Unfortunately I do not have the time to collect any of the shells. You can either purchase the frames and keep the shields for yourself, or you can return them to me and I will compensate you for your troubles.'

    You say, 'What bloodlings?'

    Master Barkhem says 'Cht`Thk bloodlings are parasites found in the thickets just beyond the south gate. You best be careful, they have a habit of sucking the blood from a person and spreading diseases.'

    Purchase two Carapace Shield Frames from Master Barkhem and head out into Shadeweaver's Thicket, in the newbie area. Kill Cht`Thk Bloodlings until you've gathered 16 of their carapaces. The bloodlings spawn only during the day and are replaced by worms during the night (Norrath time). Put 8 carapaces in both containers and combine them to create a pair of Bloodling Shields.

    Upon giving these shields to Master Barkhem, you'll receive two bloodling carapace plates.

    Master Barkhem takes the shield from _____ and glances it over. He smiles and nods his head in approval before speaking, 'This is some quality work my friend. Although you could use some practice in your style, I can sense true potential in your smithing skills.' Master Barkhem rumages around behind his counter for a bit and pulls out a rather large bloodling carapace and hands it to _____. 'This was too large for me to use for a shield, but I think you can craft it into some fairly good armor. Just treat it in a forge with nepeta oil and the proper mold, the oil should soften it up enough to become pliable. Once fired in the forge it will harden to the mold. I'd love to see how It turns out.'

    You can buy Nepeta Oil Extract from a merchant named Chialle in the southern part of Shar Vahl. The mail sectional mold is sold by Apprentice Garr, near Master Barkhem. Combine the oil, mold and two plates in a forge (trivial 32) to create a Bloodling Plate Mail.

    Give the Plate Mail to Master Barkhem.

    Master Barkhem says 'I knew that old thing would make a fine bit of armor in the right hands. Talent like yours should not go to waste! Take this, it is the mallet that I used to smith my very first bit, you can learn with it until you earn something better. Here is your first lesson _____, use this mallet to pound out the dents in the guard's shields. The ones guarding the bridges into town will need it most, as they can not leave their posts. Show each guard a [repair order] and have them sign off on it when you are through.'

    Receive Vah Shir Apprentice Mallet.

    You say, 'What repair order?'

    Master Barkhem says 'Huh? Oh, here is a repair order for the Guards' shields, I will only give you one at a time as I do not want you overworking yourself so early in your education.'

    Go to Khala Dun Jasir at +1130, -215 on the bridge leading into the main city and give him the repair order.

    Khala Dun Jasir says 'Well it's about time Barkhem got around to us, and he couldn't even be bothered to come himself. Please get this back to me as soon as you can... you do know that we are here to guard the city, right?'

    You receive Jasir's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Jasir's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Jasir's Work Order.

    Khala Dun Jasir says 'Thank you very much _____, and I must apologize for the way I spoke to you earlier. We just got word of some [poachers] out in the Thicket, they really get me angry. In any case, you have done a fine job, worthy of Barkhem himself.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Aihjin at +1140, -145 and give him the order.

    Khala Dun Aihjin says 'My shield, huh? I guess it is dented up pretty good from that last fight I broke up. Want to hear about it?'

    You receive Aihjin's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Aihjin's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Aihjin's Work Order.

    Khala Dun Aihjin says 'Well done, I sure will be ready for next time something tries to cause a disturbance in our city. My thanks to you ______.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Bokh at -1110, +130 and give him the order.

    Khala Dun Bokh smiles warmly at you, 'Outstanding! Nothing like a sharp-looking shield to scare off the undesirables. And if you bring it back full of food I wouldn't complain either,' he laughs, flashing a mischievous grin your way. 'Just kidding! You have much to do and Barkhem would have my hide if I kept you from your studies.'

    You receive Bokh's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Bokh's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Bokh's Work Order.

    Khala Dun Bokh says 'Well done, shiny enough to eat off of. My compliments to you ______, Barkhem would be most pleased.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Koby at -1115, +55 and give him the order.

    Khala Dun Koby says 'Oh this old shield does fine, but I guess if Barkhem needs to break in a new apprentice, it does have some dings in it. Thank you, my friend.'

    You receive Koby's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Koby's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Koby's Work Order.

    Khala Dun Koby says 'Tip-top work! Barkhem has done well by himself choosing you for an apprentice.'

    Give Master Barkhem the four work orders.

    Master Barkhem shuffles through the work orders, 'Well they have some lovely things to say about your work!' He disappears into the back room for a moment only to return dragging some sort of large iron block in his hands and crashes it down on the counter. 'Do you know what this is? I see you nodding your head, and yes it is an anvil... but it is so much more. This is a specially crafted anvil for only my most promising students as not just anyone has it within them to smith on a [spirit anchor].'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Receive a Vah Shir Anvil.

    You say, 'What spirit anchor?'

    Master Barkhem says 'Have you not met Tiamon out in the Thicket yet? He is always telling anyone who wants to listen all about spirit anchors. Let me sum it up for you- the shadeweavers hunt the beings of shadow in the thicket to make their special shadow armor called Xakra. Now if you or I were to try to don this armor, it wouldn't last long as the shadows are not bound to this plane. Tiamon developed a method of [binding the spirits] in such a way that they will last. Mind you, he works with needles and threads- I work with the tools of a smith.'

    You say, 'What method of binding the spirits?'

    Master Barkhem says 'When something has been exposed to great ritual and culture, like the stones used to build a city or the instrument of one of our bardic historians, it kind of develops its own memories, you might say, and becomes a suitable spirit anchor. When he was Master Smith of SharVahl City, Kagazz began collecting the discarded weapons and armor of our fallen heroes and melting them down to make smithing tools. In this way he honored their achievements by passing their experience into new weapons and armor for our young heroes-to-be. As it turns out, these anvils are very strong spirit anchors, so strong that you can [rend shadow] itself.'

    You say, 'Rend shadow?'

    Master Barkhem says 'That's right. You will be working with the very fabric of shadow and sound, but we'll get to the sound part later. For now, hunt the shades in the Thicket; they hold moderate pieces of the power that you can use to experiment with. The mallet I gave you can be used to gather the shadows into a solid mass if you strike them on this anvil. You're probably best starting with something simple like Shadow disks to begin with.'

    You say, 'How do you make shadow disks?'

    Master Barkhem Master Barkhem says, 'Take swirling shadows from the shades in the Thicket and combine them with some metal bits to make a Shadow disk. Fill this box with disks and return it to me with my old mallet,' he pauses, considering your progress and smiling slightly, 'you will have earned your own at that point. Afterwards, I will show you how to manipulate sound to empower the shadows.'

    Receive Barkhem's Box. Gather eight Swirling Shadows (dropped by shade NPCs in Luclin -- easiest farmable, Lesser Shades in Shadeweaver's Thicket.). Now inside a forge, combine 1 x Swirling Shadows + 1 x Metal Bits + 1 x Vah Shir Anvil + 1 x Vah Shir Apprentice Mallet to create a Shadow Disk (trivial 108). Repeat this process seven more times. Place the eight Shadow Disks into Barkhem's Box to create a Box of Shadow Disks.

    Head back to Master Barkhem and hand him the box and apprentice mallet.

    Master Barkhem says 'Well done, _____! I trust you are beginning to see the power that shadow can grant you. Now it is time for you to learn to manipulate sound. Here is your very own mallet, use it to form the substance of sound into tangible matter. Pound yourself out a few humming orbs and I'll know you're ready to combine shadow and sound into a precarious balance of forces.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Receive Luclinite Mallet.

    You say, 'How do I make humming orbs?'

    Master Barkhem says 'You'll need to get a shrieking substance from the sonic wolves that roam the moor and then combine it with a wailing substance from an owlbear. You'll want to pound those two together onto some metal rings with your mallet and anvil to form the humming orb. About three orbs should be plenty. Bring them back to me with your new mallet and I will have something very special to show you.'

    Shrieking Substances can be found on sonic wolves in Hollowshade (southern island - you may have to trigger the Hollowshade War in order to get them to spawn). The story is the same for Wailing Substances, found on Owlbears in the southern islands.

    Create three Humming Orbs and head back to Master Barkhem for your final turn-in. Give the orbs + your Luclinite Mallet in exchange for a Humming Luclinite Mallet, used to make Shadowscream armor.

    Master Barkhem looks genuinely pleased with your craftsmanship. He sets down one of the orbs onto a special anvil and swings your mallet high in the air crashing it down on the orb causing it to shatter with a terrible shriek. He repeats this action with each of the remaining orbs and hands you back the now humming mallet. Barkhem says, 'Here _____, this mallet will enable you to combine shadow with sound. Smith wisely and be careful what you create with it,' Barkhem pauses, looking quite serious, 'it is very powerful. You'll be able to make Shadowscream steel with it.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    You say, 'What Shadowscream steel?'

    Master Barkhem says 'Shadowscream steel is made by striking the swirling shadows on your anvil with the Humming Luclinite Hammer and adding a sonic punch. For example, you might place two swirling shadows into a boot mold with a humming orb to make a pair of Shadowscream Steel Boots- use medium sized molds, the magical properties of the material will adjust to any size body. Come to think of it, I have a standing boot order you should be able to fill, it would make a great first job.'

    You say, 'What standing boot order?'

    Master Barkhem says 'Rakutah of the Taruun had asked if I would make a few pairs of boots for his new recruits, but alas I have not had the time. If you think you are ready for the job, make up a pair and show them to him. I have every bit of faith in you, ______.'

    Craft a pair of Shadowscream Steel Boots and give them to Master Taruun Rakutah at +190, -260, in the Rogue guild under the palace.

    Master Taruun Rakutah says 'So you're Barkhem's newest student are you? I may not have taken your word for it, but craftsmanship this fine could only be from a student of our Master Smith. Take this and fill it with Shadowscream steel boots. I need 6 pairs to outfit some of my hunters. When you've finished, return the box to me.'

    You receive a 6-slot Boot Case. Combine 6 Shadowscream Steel Boots to craft a Shadowscream Boot Case. Give this back to Rakutah.

    Master Taruun Rakutah inspects the boots for a moment and looks you square in the eyes, 'This is excellent work ______, you do not disappoint! Would that you could outfit all of my hunters with these boots, but I must not keep your talents all to myself. Take some change for your troubles and this seal back to Barkhem- let him know that I am very impressed with his new protege.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 5.
    You gain experience!!

    You receive Rakutah's Seal. Take it back to Barkhem.

    Master Barkhem says 'Back already ______? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 3.
    You gain experience!!

    You receive Barkhem's Fancy Pantaloons.

    Does the quest continue from here?
    Rewards:
    Send a Correction
    Post Comment
    Failure!
    # Aug 11 2004 at 6:29 PM Rating: Default
    Now I'm Ticked off. I Went harvesting the Bloodlings and finally got enough then when i went to do the second part and forge the plates it said i lacked the skill and i lost the plates.Is it really supposed to be trivial at 32 i got smithing at 38 and i still failed it!
    Anyone got any idea's?
    RE: Failure!
    # Aug 24 2004 at 6:00 PM Rating: Decent
    *
    75 posts
    Every combine except a certain few quest combines has a chance of failure (at least 5% fail chance). From what I've gathered, if you GM a skill, theres a kind of bonus for it: Something becomes no-fail when your skill is 200 pts or more higher... IE if you're a GM smith (250, or 252 w/ skill mod) you will NEVER fail Metal Bits (which are trivial at <50) again... which is a godo thing, since you must have used a lot of them to get there ;)
    RE: Failure!
    # Jan 02 2008 at 12:13 PM Rating: Decent
    Scholar
    *
    122 posts
    Yes ... I know this post is from 2004 but, peeps read info and in a hurry accept what they read. Becoming GM in any Trade Skill doesn't give you a [Chartreuse][Darkblue]N0-Fail bonus[/Chartreuse][/Darkblue] when doing any combines.
      All the higher skill lvl does is create a smaller chance that you will yell a bunch of expellitives
    like a Drunken fool when you poof your 150k pp combine. Or those silly 20 Triv combines when your skill lvl is in the 300+ area.

    As Posted before me .. unless the combine is marked >> [Chartreuse][]No-Fail[/][/Darkblue] << don't hold your breath. Just smile when it shows up on your cursor.
    ____________________________
    Feel free to nail me with your flames .. check my spelling .. punctuation .. what ever makes you happy. I am not here for an E-***** building Experience ... these forums are for info not Ego's.
    Repairing Shields....
    # Jul 01 2004 at 1:41 PM Rating: Decent
    During this quest, when you are repairing the gaurds shields, I found it best to bind next to the forge and then run to the gaurd in question. You sometimes really have to move in this part of the quest because if you take too long, they get a new shield and dont need the one you just fixed for them....

    Now, to get some swirling shadows....
    Race?
    # Jun 24 2004 at 3:35 AM Rating: Decent
    Can any Race do this quest or is it limited to just Kitties?
    RE: Race?
    # Jun 29 2004 at 5:41 PM Rating: Good
    Any race can do the Shar Vahl progressive smithing quest. I have a dorf warrior and an iksar necromancer that have both done it. The Vah Shir are neutral to all race/deity combinations.

    My dwarf is the one working toward GM blacksmith (presently, skill = 229), and is doing so via shadowscream armor. Since my necromancer can farm much more easily (tough to farm when you're a warrior and the owlbears and sonic wolves start to run at 30-40 health), I decided that getting my dwarf to 240 in smithing would be much quicker if I were to skillup my iksar in smithing to the point where he can make the humming orbs reliably (wailing substance and shrieking substance are NO DROP, but humming orbs are tradeable) and then give the orbs to the dwarf to make shadowscream.

    Scruetayp Vivisectivore, 57 Iksar Necromancer
    Zippergut Spleenflopper, 48 Dwarf Warrior
    Quellious server
    Great quest
    # May 20 2004 at 5:42 AM Rating: Decent
    This quest took long as hell it seemed for me. But I think it was very good. Searchin for the eggs was the worst part. I went ahead and got 9 when I was trying to boil them. Failed on 5 with baking 26.SO I still had 4 left(whew).Here's a litlle tip for you too...Make sure you have food set in your inventory before the eggs, boiled or not. If you don't, you'll end up eatin them. Learn forom your mistakes I guess, lol. :/
    Just completed this quest
    # May 23 2003 at 9:58 PM Rating: Default
    36 posts
    Two points I noticed about this:

    1) The papers you deliver to the guards are REPAIR ORDERS not work orders. It makes a difference.

    2) Bloodlings seem to be a triggered spawn upon talking to Barkhem. If they seem to run out, try talking to him again. They'll come out in droves near the PoK book.
    RE: Just completed this quest
    # Jul 13 2004 at 7:11 AM Rating: Decent
    I also noticed if you killed all the rock hoppers and such in the area, the bloodlings could respawn in their place.
    What phrase?
    # May 01 2003 at 5:09 AM Rating: Decent
    What's the phrase i say to him to get the 8 slot container for the shadow discs i go through the text & after i say rend shadow, text ends & he doesnt give me the box, anyone know exactly what i neeed to say?
    RE: What phrase?
    # May 20 2003 at 4:23 PM Rating: Decent
    'What about shadow disks?'

    worked for me =P

    Kinador
    60 Warlord
    TP
    smithing
    # Jan 02 2003 at 3:06 PM Rating: Excellent
    This is the start of the Vah Shir smithing quests. you do this, turn in the shield, he gives back a plate, combine two of these plates + nepeta oil extract (vendor sold) + (medium) mail sectional mold.

    turn in the tunic to him and he will give it back along with the apprentice mallet. then, ask him "what repair order?" take this (Lore) note to each of the bridge guards. they will give back a dented shield, repair the shield at a forge by combining it with the apprentice mallet in the forge. give the shield back to that guard (make sure his shield graphic is not showing up, if it is, then you took to long to make the repair, and you'll have to bring him another note and hand in the shield right after you give him the new note. do this with all 4 of the guards and then turn in their completed work orders to Master Barkhem all at once. he will give you back an anvil, ask through the text and he will give you a box. make eight shadow disks, and place them in the box, combine, and hand it back in with your apprentice mallet. to make a shadow disk you combine metal bits + swirling shadows (NO RENT off the lesser shades in shade weavers thicket) +Vah shir anvil, + apprentice mallet. you get your anvil and mallet back, this is trivial at 108 smithing skill. once you turn in the completed box with your apprentice mallet, he gives back the luclinite mallet, then, you need to make 3 humming orbs and turn those in with the mallet, these are trivial at 168 smithing. humming orbs are made by combining in a forge: wailing substance (from owlbears, best spot was in Hallowshade Moor on the islands) shrieking substance (from sonic wolves) + metal rings + luclinite mallet OR humming luclinite mallet + Vah Shir Anvil. make three, turn them in with your luclinite mallet and he will give you the humming luclinite mallet, then theres further questing but at this point, you have the tools you need to make Shadow Scream Steel Armor.
    RE: smithing
    # Jan 02 2003 at 3:11 PM Rating: Decent
    http://www.eqtraders.com/quests/luclin_sharvahlsmith.htm
    this sight has a really good walk through, and the follow up quests.
    This quest and Beastlord.
    # Sep 15 2002 at 11:28 PM Rating: Default
    If you are a Beastlord or Shaman, don't do this quest right for the bat. Do the Whisperling quest first. From there, then do this quest. You get a better shield and more xp along the way. Oh and you get a Flash of light spell, while useless, you cant get in Shar Vahl.

    Edited, Mon Sep 16 00:17:45 2002
    Oops, my real ppost of 25
    # Aug 04 2002 at 4:44 PM Rating: Decent
    I am 25 and doing this for my kitty bard alt, good idea?

    25
    # Aug 04 2002 at 4:43 PM Rating: Default
    I am 25 and am doing this for my b
    25
    # Aug 04 2002 at 4:43 PM Rating: Default
    I am 25 and am doing this for my b
    Where is he ...
    # Jun 11 2002 at 3:34 PM Rating: Decent
    Can any one tell me the loc of Master Barkhem, Thanks
    RE: Where is he ...
    # Apr 05 2003 at 2:53 PM Rating: Decent
    i dont know barkhams loc off hand but i do know he is in the smithy which if i am not mistaken is in the area in front of the palace. the smithy is in the central part of the town, close to the palce sector. correct me if i am wrong anyone
    not for bards at all
    # May 29 2002 at 10:06 PM Rating: Default
    only 2 classes may equip this !!! i just destroyed mine....
    barkhem's box
    # May 17 2002 at 7:14 AM Rating: Decent
    what do i say to barkhem to make him give me barkhem's box?
    New Problem
    # Apr 07 2002 at 12:20 PM Rating: Decent
    49 posts
    I give him the tunic, and he gives me the correct text, however he does not respond when I ask about the work order, nor does he ever give me the work order. I have the apprentice thingy and my tunic back, but I cannot go any further. I ask what work order, I will do the work order, etc etc, but no response. Broke?

    Kzinnia and Elessarion
    The Rathe
    RE: New Problem
    # May 30 2002 at 10:36 PM Rating: Decent
    Actually It is a repair order not work order. I did that last night and was frusterated went thru my log and foudn teh trigger phrase is repair order.
    RE: Problem Solved
    # Apr 08 2002 at 10:20 AM Rating: Decent
    49 posts
    You have to have Master Barkham targeted in order to have the conversation continue. Simply standing next to him will do no good.
    despawning guard
    # Mar 24 2002 at 10:24 AM Rating: Decent
    I just completed the sheild repair portion of this quest. Like others, I was having problems with the last guard despawning when you turned in the note and refusing to take the sheild when he respawned. I finally got around it. I'm not certain this is the key, but it is worth a shot if your stuck. I had the repaired sheild and a dented shield in my inventory, then tried to turn another note in. When I did he didn't despawn and the shield he was carring did disapear which let me turn in the repaired one from my inventory and move on (Finally).

    I'm not certain this is the reason, but it was the only different thing I did after more than 15 tries. Anyways, a thought and something to try for those as fed up and frustrated as I was.
    smithing the carapace
    # Mar 21 2002 at 2:53 AM Rating: Default
    So just curious--will you lose the carapace if you fail at the smithing?
    RE: smithing the carapace
    # Mar 24 2002 at 10:27 AM Rating: Decent
    Yes you can loose the carapace if you fail in making the tunic. I lost my first try so had to go make 2 new shields to get the carapaces again (If I see another beetle I'll scream). However it did show trival with a smithing skill of 32, so working your skill up isn't that difficult.
    Advanced Smithing Quest
    # Mar 12 2002 at 6:41 PM Rating: Default
    I was wondering if anyone else is having problems with any of the guards despawning when you turn in the repair order. I've done 3 of the 4 guards now and everytime I give the last guard a repair order he poofs. According to EQ Traders they said he if does that look closer to see if he has a shield if not somebody else is doing the quest. This isn't the case and I've waited for him to respawn and had an alt turn in the note again to get him to give the shield but alas again he despawns only to respawn again with a shield. Sigh an endless cycle. Has anyone figured out how to bypass this little bug or do I need to petition and send a official bug report. I'm on the Tarrew Marr server if any can help it would be greatly appreciated!

    ~ Rhasa 19th Warrior of the Khala Dun ~
    Shield Not Done
    # Mar 12 2002 at 3:04 AM Rating: Default
    The final turn in guy who upgrades the shield to:
    Frostweaver's Shield. HINTS big time that this quest isnt done. He sais something about the special silk the black alien guys drop... I ahvent tried combine those in a shield fram yet... could be interesting to see if this sheild gets better.
    RE: Shield Not Done
    # Aug 12 2002 at 7:43 AM Rating: Decent
    that is a differant quest with the bloodling carapaces in the shield

    this quest has nothing to do with the wisperlings
    repair order
    # Mar 07 2002 at 8:08 AM Rating: Decent
    I cannnot get the second part of the quest to start, i created the tunic, gave him the tunic, got my mallet and he ignores me after that. Talk about tgratitude. Could someone push me in the right direction here? Saying "what reapir order?" doesn't seem to work unless i am missing the secret handshake and smithing club dance.


    Ariseall the thoroughly confused...
    where the oil?
    # Mar 06 2002 at 3:24 AM Rating: Default
    ok can someone please tell me wich vendor in shar vhal sell the oil extract you need
    RE: where the oil?
    # Mar 06 2002 at 1:51 PM Rating: Decent
    16 posts
    Chialle sells oil. Right by the bridge to Shadeweavers Thicket.
    #Anonymous, Posted: Mar 02 2002 at 5:50 PM, Rating: Sub-Default, (Expand Post) hOW DO YOU GET IN THE PIT FROM SHAR-VAL ANY INFO WOULD HELP
    #Anonymous, Posted: Mar 06 2002 at 3:21 AM, Rating: Sub-Default, (Expand Post) jump
    bloodling shield armor
    # Feb 15 2002 at 2:13 AM Rating: Default
    i am curently trying this quest out... i got to the part where you must combine the three iteams in the forage to get your plate armor and it didn't combine. the only reason i could think of is that i tried it with netepa oil extract instead of pure netepa oil, maybe this will make the difrence but i don't know for shure because i can't find the neteps oil... any help would be greatly appreciated in the finding of this last ingredient.

    Linix lvl 8 Bard Druzzil Ro
    RE: bloodling shield armor
    # Feb 15 2002 at 3:22 AM Rating: Excellent
    38 posts
    It should work then, unless you are trying the tunic, cloak, or leggings. Those requre 2 bloodling plates, meaning you have to turn in 2 bloodling shields. you would then need nepeta oil extract, proper mold, and 2 bloodling carapace plates. otherwise for all others it would be only one.
    RE: bloodling shield armor
    # Apr 05 2002 at 4:45 PM Rating: Decent
    49 posts
    What level do you need to have in smithing for this to work? I tried last night and failed, and the thought of collecting TWO more bloodling shields is about enough to make me fall on my Ulak.

    Kzinnia
    The Rathe
    binary
    # Feb 10 2002 at 6:35 PM Rating: Default
    I can't find the sectioned tunic mold anywhere, I was told that apprentice in armory was selling, but he didn't have it. If anyone knows where to get it, please post loaction/description/name.
    Lion head shield
    # Feb 09 2002 at 12:25 AM Rating: Decent
    What does it look like when equipped? I want one of those sweet lion head shields that the guards use. This isn't it by any chance? Anyone know what they are?

    Grymal on Nameless
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