Vah Shir Smithing  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:30
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Tue Jan 8 17:39:02 2002
    Modified: Sun Dec 16 21:06:02 2018
    Find Master Barkhem, a smithing merchant, in Shar Vahl at +200, -165.

    You say, 'Hail, Master Barkhem.'

    Master Barkhem says 'Welcome to my shop. Please feel free to look around at the armor we have available. If you are looking for work, just let me know.'

    You say, 'I am looking for work.'

    Master Barkhem says 'That's great news! I could really use a hand. I have constructed some shield frames ideal for use with the carapaces found on [bloodlings]. Unfortunately I do not have the time to collect any of the shells. You can either purchase the frames and keep the shields for yourself, or you can return them to me and I will compensate you for your troubles.'

    You say, 'What bloodlings?'

    Master Barkhem says 'Cht`Thk bloodlings are parasites found in the thickets just beyond the south gate. You best be careful, they have a habit of sucking the blood from a person and spreading diseases.'

    Purchase two Carapace Shield Frames from Master Barkhem and head out into Shadeweaver's Thicket, in the newbie area. Kill Cht`Thk Bloodlings until you've gathered 16 of their carapaces. The bloodlings spawn only during the day and are replaced by worms during the night (Norrath time). Put 8 carapaces in both containers and combine them to create a pair of Bloodling Shields.

    Upon giving these shields to Master Barkhem, you'll receive two bloodling carapace plates.

    Master Barkhem takes the shield from _____ and glances it over. He smiles and nods his head in approval before speaking, 'This is some quality work my friend. Although you could use some practice in your style, I can sense true potential in your smithing skills.' Master Barkhem rumages around behind his counter for a bit and pulls out a rather large bloodling carapace and hands it to _____. 'This was too large for me to use for a shield, but I think you can craft it into some fairly good armor. Just treat it in a forge with nepeta oil and the proper mold, the oil should soften it up enough to become pliable. Once fired in the forge it will harden to the mold. I'd love to see how It turns out.'

    You can buy Nepeta Oil Extract from a merchant named Chialle in the southern part of Shar Vahl. The mail sectional mold is sold by Apprentice Garr, near Master Barkhem. Combine the oil, mold and two plates in a forge (trivial 32) to create a Bloodling Plate Mail.

    Give the Plate Mail to Master Barkhem.

    Master Barkhem says 'I knew that old thing would make a fine bit of armor in the right hands. Talent like yours should not go to waste! Take this, it is the mallet that I used to smith my very first bit, you can learn with it until you earn something better. Here is your first lesson _____, use this mallet to pound out the dents in the guard's shields. The ones guarding the bridges into town will need it most, as they can not leave their posts. Show each guard a [repair order] and have them sign off on it when you are through.'

    Receive Vah Shir Apprentice Mallet.

    You say, 'What repair order?'

    Master Barkhem says 'Huh? Oh, here is a repair order for the Guards' shields, I will only give you one at a time as I do not want you overworking yourself so early in your education.'

    Go to Khala Dun Jasir at +1130, -215 on the bridge leading into the main city and give him the repair order.

    Khala Dun Jasir says 'Well it's about time Barkhem got around to us, and he couldn't even be bothered to come himself. Please get this back to me as soon as you can... you do know that we are here to guard the city, right?'

    You receive Jasir's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Jasir's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Jasir's Work Order.

    Khala Dun Jasir says 'Thank you very much _____, and I must apologize for the way I spoke to you earlier. We just got word of some [poachers] out in the Thicket, they really get me angry. In any case, you have done a fine job, worthy of Barkhem himself.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Aihjin at +1140, -145 and give him the order.

    Khala Dun Aihjin says 'My shield, huh? I guess it is dented up pretty good from that last fight I broke up. Want to hear about it?'

    You receive Aihjin's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Aihjin's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Aihjin's Work Order.

    Khala Dun Aihjin says 'Well done, I sure will be ready for next time something tries to cause a disturbance in our city. My thanks to you ______.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Bokh at -1110, +130 and give him the order.

    Khala Dun Bokh smiles warmly at you, 'Outstanding! Nothing like a sharp-looking shield to scare off the undesirables. And if you bring it back full of food I wouldn't complain either,' he laughs, flashing a mischievous grin your way. 'Just kidding! You have much to do and Barkhem would have my hide if I kept you from your studies.'

    You receive Bokh's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Bokh's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Bokh's Work Order.

    Khala Dun Bokh says 'Well done, shiny enough to eat off of. My compliments to you ______, Barkhem would be most pleased.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Koby at -1115, +55 and give him the order.

    Khala Dun Koby says 'Oh this old shield does fine, but I guess if Barkhem needs to break in a new apprentice, it does have some dings in it. Thank you, my friend.'

    You receive Koby's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Koby's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Koby's Work Order.

    Khala Dun Koby says 'Tip-top work! Barkhem has done well by himself choosing you for an apprentice.'

    Give Master Barkhem the four work orders.

    Master Barkhem shuffles through the work orders, 'Well they have some lovely things to say about your work!' He disappears into the back room for a moment only to return dragging some sort of large iron block in his hands and crashes it down on the counter. 'Do you know what this is? I see you nodding your head, and yes it is an anvil... but it is so much more. This is a specially crafted anvil for only my most promising students as not just anyone has it within them to smith on a [spirit anchor].'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Receive a Vah Shir Anvil.

    You say, 'What spirit anchor?'

    Master Barkhem says 'Have you not met Tiamon out in the Thicket yet? He is always telling anyone who wants to listen all about spirit anchors. Let me sum it up for you- the shadeweavers hunt the beings of shadow in the thicket to make their special shadow armor called Xakra. Now if you or I were to try to don this armor, it wouldn't last long as the shadows are not bound to this plane. Tiamon developed a method of [binding the spirits] in such a way that they will last. Mind you, he works with needles and threads- I work with the tools of a smith.'

    You say, 'What method of binding the spirits?'

    Master Barkhem says 'When something has been exposed to great ritual and culture, like the stones used to build a city or the instrument of one of our bardic historians, it kind of develops its own memories, you might say, and becomes a suitable spirit anchor. When he was Master Smith of SharVahl City, Kagazz began collecting the discarded weapons and armor of our fallen heroes and melting them down to make smithing tools. In this way he honored their achievements by passing their experience into new weapons and armor for our young heroes-to-be. As it turns out, these anvils are very strong spirit anchors, so strong that you can [rend shadow] itself.'

    You say, 'Rend shadow?'

    Master Barkhem says 'That's right. You will be working with the very fabric of shadow and sound, but we'll get to the sound part later. For now, hunt the shades in the Thicket; they hold moderate pieces of the power that you can use to experiment with. The mallet I gave you can be used to gather the shadows into a solid mass if you strike them on this anvil. You're probably best starting with something simple like Shadow disks to begin with.'

    You say, 'How do you make shadow disks?'

    Master Barkhem Master Barkhem says, 'Take swirling shadows from the shades in the Thicket and combine them with some metal bits to make a Shadow disk. Fill this box with disks and return it to me with my old mallet,' he pauses, considering your progress and smiling slightly, 'you will have earned your own at that point. Afterwards, I will show you how to manipulate sound to empower the shadows.'

    Receive Barkhem's Box. Gather eight Swirling Shadows (dropped by shade NPCs in Luclin -- easiest farmable, Lesser Shades in Shadeweaver's Thicket.). Now inside a forge, combine 1 x Swirling Shadows + 1 x Metal Bits + 1 x Vah Shir Anvil + 1 x Vah Shir Apprentice Mallet to create a Shadow Disk (trivial 108). Repeat this process seven more times. Place the eight Shadow Disks into Barkhem's Box to create a Box of Shadow Disks.

    Head back to Master Barkhem and hand him the box and apprentice mallet.

    Master Barkhem says 'Well done, _____! I trust you are beginning to see the power that shadow can grant you. Now it is time for you to learn to manipulate sound. Here is your very own mallet, use it to form the substance of sound into tangible matter. Pound yourself out a few humming orbs and I'll know you're ready to combine shadow and sound into a precarious balance of forces.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Receive Luclinite Mallet.

    You say, 'How do I make humming orbs?'

    Master Barkhem says 'You'll need to get a shrieking substance from the sonic wolves that roam the moor and then combine it with a wailing substance from an owlbear. You'll want to pound those two together onto some metal rings with your mallet and anvil to form the humming orb. About three orbs should be plenty. Bring them back to me with your new mallet and I will have something very special to show you.'

    Shrieking Substances can be found on sonic wolves in Hollowshade (southern island - you may have to trigger the Hollowshade War in order to get them to spawn). The story is the same for Wailing Substances, found on Owlbears in the southern islands.

    Create three Humming Orbs and head back to Master Barkhem for your final turn-in. Give the orbs + your Luclinite Mallet in exchange for a Humming Luclinite Mallet, used to make Shadowscream armor.

    Master Barkhem looks genuinely pleased with your craftsmanship. He sets down one of the orbs onto a special anvil and swings your mallet high in the air crashing it down on the orb causing it to shatter with a terrible shriek. He repeats this action with each of the remaining orbs and hands you back the now humming mallet. Barkhem says, 'Here _____, this mallet will enable you to combine shadow with sound. Smith wisely and be careful what you create with it,' Barkhem pauses, looking quite serious, 'it is very powerful. You'll be able to make Shadowscream steel with it.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    You say, 'What Shadowscream steel?'

    Master Barkhem says 'Shadowscream steel is made by striking the swirling shadows on your anvil with the Humming Luclinite Hammer and adding a sonic punch. For example, you might place two swirling shadows into a boot mold with a humming orb to make a pair of Shadowscream Steel Boots- use medium sized molds, the magical properties of the material will adjust to any size body. Come to think of it, I have a standing boot order you should be able to fill, it would make a great first job.'

    You say, 'What standing boot order?'

    Master Barkhem says 'Rakutah of the Taruun had asked if I would make a few pairs of boots for his new recruits, but alas I have not had the time. If you think you are ready for the job, make up a pair and show them to him. I have every bit of faith in you, ______.'

    Craft a pair of Shadowscream Steel Boots and give them to Master Taruun Rakutah at +190, -260, in the Rogue guild under the palace.

    Master Taruun Rakutah says 'So you're Barkhem's newest student are you? I may not have taken your word for it, but craftsmanship this fine could only be from a student of our Master Smith. Take this and fill it with Shadowscream steel boots. I need 6 pairs to outfit some of my hunters. When you've finished, return the box to me.'

    You receive a 6-slot Boot Case. Combine 6 Shadowscream Steel Boots to craft a Shadowscream Boot Case. Give this back to Rakutah.

    Master Taruun Rakutah inspects the boots for a moment and looks you square in the eyes, 'This is excellent work ______, you do not disappoint! Would that you could outfit all of my hunters with these boots, but I must not keep your talents all to myself. Take some change for your troubles and this seal back to Barkhem- let him know that I am very impressed with his new protege.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 5.
    You gain experience!!

    You receive Rakutah's Seal. Take it back to Barkhem.

    Master Barkhem says 'Back already ______? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 3.
    You gain experience!!

    You receive Barkhem's Fancy Pantaloons.

    Does the quest continue from here?
    Rewards:
    Send a Correction
    « Previous 1 2
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    Faction
    # Dec 15 2018 at 9:38 AM Rating: Good
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    86 posts
    1. Turning in the box of boots to the Rogue Guild Leader (Master Taruun Rakutah) yields Guardians of Shar Vahl +5.
    2. The final quest step grants Guardians of Shar Vahl +3.

    I did the rest of the quest years ago, so do not know the exact faction hits for the rest.

    Edited, Dec 15th 2018 10:41am by OzadarZek
    Updates needed
    # Apr 17 2018 at 8:01 PM Rating: Default
    31 posts
    If you do what this write up suggests for triggering the war to get wailing/shrieking substance, you will spend a couple hours running (at raid speed) all over a big zone and come up dry - nada - zilch - i don't believe it drops there anymore. If it does, too rare to care.

    This quest is still done for trophy (expert trophy if you were dense like me and didn't get it when you started smithing) so it's worth me updating:

    Shrieking substance - Tenebrous Mountains - a dire sonic wolf - took me a few minutes.
    Wailing Substance - Paludial Caverns - owl bears - there's only 4 in one room but you get 1-2 drops per spawn cycle and it's fast respawn
    Swirling Shadows - Maiden's Eye - Xi Vius and Xi Xaui - drops frequently and lots of spawns.
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    Updates needed
    # Apr 24 2018 at 10:15 PM Rating: Decent
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    The trick is to get either wolves or owlbears to take over the grimling area. Then the substance will drop in the islands.
    Title Change Suggestion
    # Jan 30 2017 at 11:15 PM Rating: Good
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    Since this is in Shar Vahl, I'd like to suggest you change the title of this quest to be in line with others in the city as you have (i.e. Vah Shir Brewing, Vah Shir Pottery, etc) to Vah Shir Blacksmithing.
    Title Change Suggestion
    # Feb 01 2017 at 12:36 AM Rating: Excellent
    Ridolain wrote:
    Since this is in Shar Vahl, I'd like to suggest you change the title of this quest to be in line with others in the city as you have (i.e. Vah Shir Brewing, Vah Shir Pottery, etc) to Vah Shir Blacksmithing.


    Done, thanks.
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    Shadowscream Steel Boots
    # Dec 18 2013 at 5:27 PM Rating: Decent
    14 posts
    Apprentice Garr sells TWO varieties of Boot Molds one costs 0.188 plat, the other costs 1.679 plat. I believe I used the 0.188 plat Boot Mold to make the first set of Shadowscream Steel Boots which I had to give to Master Taruun Rakutah to receive my 6-slot Boot Case. However, to make the rest of the Boots, I had to use the 1.679 plat Boot Molds.
    I may be wrong about using the less expensive Boot Case for my first set of boots because I didn't notice there were two varieties when I made the first purchase. But, you must use the more expensive Molds for the remainder of your boots. I bought 7 Boot Molds instead of just one when I bought the first one. I added the recipe to my Forge, and when I tried to make the rest, the boot mold recipe in the forge showed I had none in my inventory. I had 6, but they were the 0.188 plat ones. <Shrug>
    By the way, Master Taruun Rakutah returned the first set of boots to me with the 6-slot Boot Case, so I had to make only 5 more to complete the task.
    Also, the Swirling Shadows drop off the Shadows in Twilight Much more frequently than from the Shades in Shadeweaver's Thicket.
    Hope this helps.

    Kandf Barktoes
    100 Druid
    Stupid forges
    # Sep 19 2012 at 12:58 AM Rating: Decent
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    16 posts
    I just had a PoK forge eat my Mallet and Anvil when I backed up by accident with them still inside. What a pain in the rear. Luckily I kept the Bloodling Plate Mail and had a whole inventory full of Humming Orbs and Shadows to waste again.

    Side note (if you dont feel like scrolling down). You can let other toons use the Plate Mail to skip a 1-2 hour time sink (depending on your luck) with gathering the carapaces.

    Edited, Sep 19th 2012 3:02am by GreebosRLAlt
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    Zozo The Corrupted
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    Estimated time to complete
    # Feb 05 2007 at 6:49 AM Rating: Decent
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    71 posts
    Just completed this, took 6.5 hours, from farming the bloodlings for carapaces to the shadowscream steel boots, as a lvl 75 warrior.
    Finishing
    # May 26 2006 at 5:06 AM Rating: Decent
    13 posts
    Do you need to do the boot order part in order to make the rest of the armor ?
    Humming Orbs
    # Feb 05 2006 at 1:37 PM Rating: Decent
    1 post
    You need 1 Metal Rings, 1 Shrieking Subtance, 1 Wailing Substance, the Luclinite Mallet, the Vas Shir Anvil and combine all in a forge. Trivia is 168.
    RE Problem
    # Jan 20 2006 at 7:52 AM Rating: Decent
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    45 posts
    Well I didn't get the box for the 8 shadow discs so am I screwed and have to do the whole thing over again?
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    RE: RE Problem
    # Feb 17 2006 at 3:29 PM Rating: Decent
    14 posts
    Well, it's been almost a month, so you may have tried this. I did the same thing. It is spelled 'disks' not 'discs'. I was freaking out till I saw I was spelling it wrong. I noticed you spelled it wrong in your post and thought this might be your problem too. Good luck.
    Khala Dun Aihjin location
    # Nov 20 2005 at 10:45 PM Rating: Decent
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    18 posts
    Khala Dun Aihjin is at 1140, -147. (right across from Khala Dun Jasir).

    Edited, Sun Nov 20 23:10:10 2005
    2nd loc of guards for dented shields
    # Oct 19 2005 at 11:40 PM Rating: Decent
    36 posts
    Khala Dun Aihjin is located at approx +1130 neg 215 ( same as Khala Dun Jasir )..... Aihjin is the guard directly west of Jasir
    follow up text
    # Jun 09 2005 at 10:46 AM Rating: Excellent
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    141 posts
    You say, 'what shadowscream steel'
    Master Barkhem says 'Shadowscream steel is made by striking the swirling shadows on your anvil with the Humming Luclinite Hammer and adding a sonic punch. For example, you might place two swirling shadows into a boot mold with a humming orb to make a pair of Shadowscream Steel Boots- use medium sized molds, the magical properties of the material will adjust to any size body. Come to think of it, I have a standing boot order you should be able to fill, it would make a great first job.'
    You say, 'what standing boot order'
    Master Barkhem says 'Rakutah of the Taruun had asked if I would make a few pairs of boots for his new recruits, but alas I have not had the time. If you think you are ready for the job, make up a pair and show them to him. I have every bit of faith in you, _____.'

    Edited, Wed Jul 13 10:33:36 2005
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    RE: follow up text
    # Jun 09 2005 at 12:51 PM Rating: Excellent
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    141 posts
    Give Shadowscream Steel Boots to Master Taruun Rakutah, +190, -260 in the rogue guild...

    Master Taruun Rakutah says 'So you're Barkhem's newest student are you? I may not have taken your word for it, but craftsmanship this fine could only be from a student of our Master Smith. Take this and fill it with Shadow scream steal(sp) boots. I need 6 pairs to outfit some of my hunters. When you've finished, return the box to me.'

    He gives back the pair of boots you just handed him.
    You receive: Boot Case WT4.0 LARGE NONE/NONE LORE NOTRADE Capacity:6 Size SizeCapacity:medium
    Fill with 6 Shadowscream Steel Boots and hit combine
    You have fashioned the items together to create something new!
    Shadowscream Boot Case WT24.4 LARGE NONE/NONE
    Give Shadowscream Boot Case to Master Taruun Rakutah....

    Master Taruun Rakutah inspects the boots for a moment and looks you square in the eyes, 'This is excellent work Beahr, you do not disappoint! Would that you could outfit all of my hunters with these boots, but I must not keep your talents all to myself. Take some change for your troubles and this seal back to Barkhem- let him know that I am very impressed with his new protege.'

    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!
    You receive: Rakutah's Seal LORE NOTRADE WT0.1 TINY NONE/NONE

    Give Rakutah's Seal to Master Barkhem...

    Master Barkhem says 'Back already Beahr? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.'

    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!
    You Receive: Barkhem's Fancy Pantaloons
    LORE NOTRADE SLOT:Legs STR+4 STA+2 WIS+2 svM+10 WT4.0 Size:Medium
    BRD ROG SHM BST BER
    BAR TRL OGR IKS VAH
    Slot:1 Type:7
    http://lucy.allakhazam.com/item.html?id=29827


    Edited, Wed Jul 13 11:00:41 2005
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    RE: follow up text
    # Nov 20 2005 at 3:26 AM Rating: Decent
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    Hmmm, I've been able to sell shadowscream boots for around 250 pp, so 6 pair would be worth 1500 pp. Some rather expensive pink pants. But hey, it's all about having fun and I'm sure the pants will make a great conversation piece. =P

    Edit: This is a very cheap combine to do, and with the server populations being so top-heavy it would probably take a month or 2 to sell 6 pairs of shadowscream boots. So I guess 6 pair of these(actually 7 counting the first one you give Rakutah) probably isn't worth much pp these days.

    Edited, Thu Nov 24 00:53:46 2005
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    RE: follow up text
    # Jul 13 2005 at 11:34 AM Rating: Good
    Ungainly Ninja
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    Updated, thanks very much!
    RE: follow up text
    # Jul 13 2005 at 9:37 AM Rating: Decent
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    lame pants.. yes they are
    but they are pinkiest pink pants that you've ever pinked
    I wear them with pride on my Ogre for absurd shock value
    Cloth graphic, it's like wearing pink hot pants
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    followup quests
    # May 16 2005 at 11:52 AM Rating: Decent
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    after getting my humming mallet i noticed in the script that he said something about boots. There is a follow up quest to make a pair of shadowscream boots and take them to the rogue guildmaster. He then gives you a box to put 6 pair in (including the original so you only need to make 5 more). After giving him the box he then gives you a reciept to take back the the smithing guy who gave you the quest. When you give that to him he gives you a pair of lame pants his wife made, and says something about working on your shadowscream armor skills then he may have further work for you. I don't know where it goes from there I couldn't get any more from him. It may be skill related. I am only at 223 now so don't know for sure.

    Quissano
    RE: followup quests
    # May 16 2005 at 4:13 PM Rating: Decent
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    If you have logs from this, please send them to me at fleven@allakhazam.com.
    Scratch that
    # Oct 17 2004 at 12:39 AM Rating: Decent
    48 posts
    Just figured it out, I was using the auto combine in the forge and it kept asking for the luclinite mallet......but you can use the humming luclinite mallet...sorry

    Info we could all use
    # Oct 17 2004 at 12:34 AM Rating: Default
    48 posts
    Well if you are trying to get your smithing skill up by making shadowscream armor you will want to know this. By doing the quest layed out for us here you get the humming luclinite mallet. However when you start to make shadowscream armor you need humming orbs for the combine and in order to make humming orbs you need....yup you guessed it a "Luclinite Mallet" which we turn in to get the "humming luclinite mallet".


    So it would seem I have to do part of this quest over to do get a Luclinite mallet again to make the humming orbs!!

    Please, if I am missing somthing...post here.....this is driving me nutz!!
    RE: Info we could all use
    # Jan 16 2005 at 2:47 AM Rating: Default
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    180 posts
    Actually there are 2 recipes to make the humming orb. One uses the humming mallet and the other uses the regular mallet. You will need to learn the recipe that requires the humming mallet for it to show up in the UI. Another thing to note is that the recipes in the UI to make the Orbs are reversed with the non humming mallet recipe showing Humming Orb(Humming mallet) next to it in brackets and the recipe using the Humming Luclinite Mallet with nothing in brackets next to it. Now to get out to HSM with my druid and monk for some AE fun to farm substances.

    Oops I see Torylori replied to her own post abover her post. Gonna watch for her on the Rathe and rib her a bit. And ask how Distructo has been while I am at it.

    Edited, Sun Jan 16 02:51:05 2005
    Failed Smithing
    # Sep 16 2004 at 9:03 PM Rating: Decent
    4 posts
    Is anyone else having trouble creating the shadow disks? When i try to combine the metal bits and swiring shadows, i am told that i cannot combine these items...my smithing skill is at 106. Was told trival for shadow disks was 106. Anyone know what i am doing wrong?
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    RE: Failed Smithing
    # Oct 13 2004 at 9:20 PM Rating: Excellent
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    *
    63 posts
    Your problem is, you're not combining everything you need. I just did it. You have to combine the metal bits, with the swirling shadows, your anvil and your hammer...not just shadows and bits. Hope this helps.
    stupid mistake
    # Aug 25 2004 at 1:00 AM Rating: Decent
    15 posts
    Something of note that I didn't see posted , but i'm sure is in the item description. the carapace shield plates are containers. I didn't know it when I started the quest, so I sat one full bag of the carapases on the ground to make room for the it and then the full bag instantly rotted with them inside. So just a waring
    Failure!
    # Aug 11 2004 at 6:29 PM Rating: Default
    3 posts
    Now I'm Ticked off. I Went harvesting the Bloodlings and finally got enough then when i went to do the second part and forge the plates it said i lacked the skill and i lost the plates.Is it really supposed to be trivial at 32 i got smithing at 38 and i still failed it!
    Anyone got any idea's?
    RE: Failure!
    # Aug 24 2004 at 6:00 PM Rating: Decent
    Scholar
    *
    75 posts
    Every combine except a certain few quest combines has a chance of failure (at least 5% fail chance). From what I've gathered, if you GM a skill, theres a kind of bonus for it: Something becomes no-fail when your skill is 200 pts or more higher... IE if you're a GM smith (250, or 252 w/ skill mod) you will NEVER fail Metal Bits (which are trivial at <50) again... which is a godo thing, since you must have used a lot of them to get there ;)
    RE: Failure!
    # Jan 02 2008 at 12:13 PM Rating: Decent
    Scholar
    *
    118 posts
    Yes ... I know this post is from 2004 but, peeps read info and in a hurry accept what they read. Becoming GM in any Trade Skill doesn't give you a [Chartreuse][Darkblue]N0-Fail bonus[/Chartreuse][/Darkblue] when doing any combines.
      All the higher skill lvl does is create a smaller chance that you will yell a bunch of expellitives
    like a Drunken fool when you poof your 150k pp combine. Or those silly 20 Triv combines when your skill lvl is in the 300+ area.

    As Posted before me .. unless the combine is marked >> [Chartreuse][]No-Fail[/][/Darkblue] << don't hold your breath. Just smile when it shows up on your cursor.
    ____________________________
    Feel free to nail me with your flames .. check my spelling .. punctuation .. what ever makes you happy. I am not here for an E-***** building Experience ... these forums are for info not Ego's.
    RE: Failure!
    # Aug 11 2004 at 7:55 PM Rating: Decent
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    144 posts
    Trivial does not mean it will always succeed. The higher your skill, the less the chance of failing. Any combine that is not specifically flagged to be no-fail will always have a chance to fail.
    Repairing Shields....
    # Jul 01 2004 at 1:41 PM Rating: Decent
    *
    136 posts
    During this quest, when you are repairing the gaurds shields, I found it best to bind next to the forge and then run to the gaurd in question. You sometimes really have to move in this part of the quest because if you take too long, they get a new shield and dont need the one you just fixed for them....

    Now, to get some swirling shadows....
    ____________________________
    Sam and Dan
    EQ2 Greaterfae D'Ark, Warlock
    EQ2 Baole Seasaber, Swashy
    Legion of the Damned Unrest
    EQ1 Atomickitty, Shaman Epic 1.5
    EQ1 Tyroniusrex, Ranger Epic 1.0
    Proudly of Debeo Amicitia Bertoxx
    Race?
    # Jun 24 2004 at 3:35 AM Rating: Decent
    8 posts
    Can any Race do this quest or is it limited to just Kitties?
    RE: Race?
    # Jun 29 2004 at 5:41 PM Rating: Good
    Any race can do the Shar Vahl progressive smithing quest. I have a dorf warrior and an iksar necromancer that have both done it. The Vah Shir are neutral to all race/deity combinations.

    My dwarf is the one working toward GM blacksmith (presently, skill = 229), and is doing so via shadowscream armor. Since my necromancer can farm much more easily (tough to farm when you're a warrior and the owlbears and sonic wolves start to run at 30-40 health), I decided that getting my dwarf to 240 in smithing would be much quicker if I were to skillup my iksar in smithing to the point where he can make the humming orbs reliably (wailing substance and shrieking substance are NO DROP, but humming orbs are tradeable) and then give the orbs to the dwarf to make shadowscream.

    Scruetayp Vivisectivore, 57 Iksar Necromancer
    Zippergut Spleenflopper, 48 Dwarf Warrior
    Quellious server
    Great quest
    # May 20 2004 at 5:42 AM Rating: Decent
    11 posts
    This quest took long as hell it seemed for me. But I think it was very good. Searchin for the eggs was the worst part. I went ahead and got 9 when I was trying to boil them. Failed on 5 with baking 26.SO I still had 4 left(whew).Here's a litlle tip for you too...Make sure you have food set in your inventory before the eggs, boiled or not. If you don't, you'll end up eatin them. Learn forom your mistakes I guess, lol. :/
    ____________________________
    ~~And the meek shall inherit the Earth~~
    Just completed this quest
    # May 23 2003 at 9:58 PM Rating: Default
    Scholar
    36 posts
    Two points I noticed about this:

    1) The papers you deliver to the guards are REPAIR ORDERS not work orders. It makes a difference.

    2) Bloodlings seem to be a triggered spawn upon talking to Barkhem. If they seem to run out, try talking to him again. They'll come out in droves near the PoK book.
    RE: Just completed this quest
    # Jul 13 2004 at 7:11 AM Rating: Decent
    30 posts
    I also noticed if you killed all the rock hoppers and such in the area, the bloodlings could respawn in their place.
    What phrase?
    # May 01 2003 at 5:09 AM Rating: Decent
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    148 posts
    What's the phrase i say to him to get the 8 slot container for the shadow discs i go through the text & after i say rend shadow, text ends & he doesnt give me the box, anyone know exactly what i neeed to say?
    RE: What phrase?
    # May 20 2003 at 4:23 PM Rating: Decent
    1 post
    'What about shadow disks?'

    worked for me =P

    Kinador
    60 Warlord
    TP
    smithing
    # Jan 02 2003 at 3:06 PM Rating: Excellent
    2 posts
    This is the start of the Vah Shir smithing quests. you do this, turn in the shield, he gives back a plate, combine two of these plates + nepeta oil extract (vendor sold) + (medium) mail sectional mold.

    turn in the tunic to him and he will give it back along with the apprentice mallet. then, ask him "what repair order?" take this (Lore) note to each of the bridge guards. they will give back a dented shield, repair the shield at a forge by combining it with the apprentice mallet in the forge. give the shield back to that guard (make sure his shield graphic is not showing up, if it is, then you took to long to make the repair, and you'll have to bring him another note and hand in the shield right after you give him the new note. do this with all 4 of the guards and then turn in their completed work orders to Master Barkhem all at once. he will give you back an anvil, ask through the text and he will give you a box. make eight shadow disks, and place them in the box, combine, and hand it back in with your apprentice mallet. to make a shadow disk you combine metal bits + swirling shadows (NO RENT off the lesser shades in shade weavers thicket) +Vah shir anvil, + apprentice mallet. you get your anvil and mallet back, this is trivial at 108 smithing skill. once you turn in the completed box with your apprentice mallet, he gives back the luclinite mallet, then, you need to make 3 humming orbs and turn those in with the mallet, these are trivial at 168 smithing. humming orbs are made by combining in a forge: wailing substance (from owlbears, best spot was in Hallowshade Moor on the islands) shrieking substance (from sonic wolves) + metal rings + luclinite mallet OR humming luclinite mallet + Vah Shir Anvil. make three, turn them in with your luclinite mallet and he will give you the humming luclinite mallet, then theres further questing but at this point, you have the tools you need to make Shadow Scream Steel Armor.
    ____________________________
    "And they shall shed tears of scarlet"
    -Vicious-
    RE: smithing
    # Jan 02 2003 at 3:11 PM Rating: Decent
    2 posts
    http://www.eqtraders.com/quests/luclin_sharvahlsmith.htm
    this sight has a really good walk through, and the follow up quests.
    ____________________________
    "And they shall shed tears of scarlet"
    -Vicious-
    This quest and Beastlord.
    # Sep 15 2002 at 11:28 PM Rating: Default
    32 posts
    If you are a Beastlord or Shaman, don't do this quest right for the bat. Do the Whisperling quest first. From there, then do this quest. You get a better shield and more xp along the way. Oh and you get a Flash of light spell, while useless, you cant get in Shar Vahl.

    Edited, Mon Sep 16 00:17:45 2002
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