Vah Shir Smithing  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:30
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Shadows of Luclin
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Tue Jan 8 17:39:02 2002
    Modified: Tue Dec 5 05:21:04 2023
    Find Master Barkhem, a smithing merchant, in Shar Vahl at +200, -165.

    You say, 'Hail, Master Barkhem.'

    Master Barkhem says 'Welcome to my shop. Please feel free to look around at the armor we have available. If you are looking for work, just let me know.'

    You say, 'I am looking for work.'

    Master Barkhem says 'That's great news! I could really use a hand. I have constructed some shield frames ideal for use with the carapaces found on [bloodlings]. Unfortunately I do not have the time to collect any of the shells. You can either purchase the frames and keep the shields for yourself, or you can return them to me and I will compensate you for your troubles.'

    You say, 'What bloodlings?'

    Master Barkhem says 'Cht`Thk bloodlings are parasites found in the thickets just beyond the south gate. You best be careful, they have a habit of sucking the blood from a person and spreading diseases.'

    Purchase two Carapace Shield Frames from Master Barkhem and head out into Shadeweaver's Thicket, in the newbie area. Kill Cht`Thk Bloodlings until you've gathered 16 of their carapaces. The bloodlings spawn only during the day and are replaced by worms during the night (Norrath time). Put 8 carapaces in both containers and combine them to create a pair of Bloodling Shields.

    Upon giving these shields to Master Barkhem, you'll receive two bloodling carapace plates.

    Master Barkhem takes the shield from _____ and glances it over. He smiles and nods his head in approval before speaking, 'This is some quality work my friend. Although you could use some practice in your style, I can sense true potential in your smithing skills.' Master Barkhem rumages around behind his counter for a bit and pulls out a rather large bloodling carapace and hands it to _____. 'This was too large for me to use for a shield, but I think you can craft it into some fairly good armor. Just treat it in a forge with nepeta oil and the proper mold, the oil should soften it up enough to become pliable. Once fired in the forge it will harden to the mold. I'd love to see how It turns out.'

    You can buy Nepeta Oil Extract from a merchant named Chialle in the southern part of Shar Vahl. The mail sectional mold is sold by Apprentice Garr, near Master Barkhem. Combine the oil, mold and two plates in a forge (trivial 32) to create a Bloodling Plate Mail.

    Give the Plate Mail to Master Barkhem.

    Master Barkhem says 'I knew that old thing would make a fine bit of armor in the right hands. Talent like yours should not go to waste! Take this, it is the mallet that I used to smith my very first bit, you can learn with it until you earn something better. Here is your first lesson _____, use this mallet to pound out the dents in the guard's shields. The ones guarding the bridges into town will need it most, as they can not leave their posts. Show each guard a [repair order] and have them sign off on it when you are through.'

    Receive Vah Shir Apprentice Mallet.

    You say, 'What repair order?'

    Master Barkhem says 'Huh? Oh, here is a repair order for the Guards' shields, I will only give you one at a time as I do not want you overworking yourself so early in your education.'

    Go to Khala Dun Jasir at +1130, -215 on the bridge leading into the main city and give him the repair order.

    Khala Dun Jasir says 'Well it's about time Barkhem got around to us, and he couldn't even be bothered to come himself. Please get this back to me as soon as you can... you do know that we are here to guard the city, right?'

    You receive Jasir's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Jasir's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Jasir's Work Order.

    Khala Dun Jasir says 'Thank you very much _____, and I must apologize for the way I spoke to you earlier. We just got word of some [poachers] out in the Thicket, they really get me angry. In any case, you have done a fine job, worthy of Barkhem himself.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Aihjin at +1140, -145 and give him the order.

    Khala Dun Aihjin says 'My shield, huh? I guess it is dented up pretty good from that last fight I broke up. Want to hear about it?'

    You receive Aihjin's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Aihjin's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Aihjin's Work Order.

    Khala Dun Aihjin says 'Well done, I sure will be ready for next time something tries to cause a disturbance in our city. My thanks to you ______.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Bokh at -1110, +130 and give him the order.

    Khala Dun Bokh smiles warmly at you, 'Outstanding! Nothing like a sharp-looking shield to scare off the undesirables. And if you bring it back full of food I wouldn't complain either,' he laughs, flashing a mischievous grin your way. 'Just kidding! You have much to do and Barkhem would have my hide if I kept you from your studies.'

    You receive Bokh's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Bokh's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Bokh's Work Order.

    Khala Dun Bokh says 'Well done, shiny enough to eat off of. My compliments to you ______, Barkhem would be most pleased.'

    Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Koby at -1115, +55 and give him the order.

    Khala Dun Koby says 'Oh this old shield does fine, but I guess if Barkhem needs to break in a new apprentice, it does have some dings in it. Thank you, my friend.'

    You receive Koby's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Koby's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Koby's Work Order.

    Khala Dun Koby says 'Tip-top work! Barkhem has done well by himself choosing you for an apprentice.'

    Give Master Barkhem the four work orders.

    Master Barkhem shuffles through the work orders, 'Well they have some lovely things to say about your work!' He disappears into the back room for a moment only to return dragging some sort of large iron block in his hands and crashes it down on the counter. 'Do you know what this is? I see you nodding your head, and yes it is an anvil... but it is so much more. This is a specially crafted anvil for only my most promising students as not just anyone has it within them to smith on a [spirit anchor].'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Receive a Vah Shir Anvil.

    You say, 'What spirit anchor?'

    Master Barkhem says 'Have you not met Tiamon out in the Thicket yet? He is always telling anyone who wants to listen all about spirit anchors. Let me sum it up for you- the shadeweavers hunt the beings of shadow in the thicket to make their special shadow armor called Xakra. Now if you or I were to try to don this armor, it wouldn't last long as the shadows are not bound to this plane. Tiamon developed a method of [binding the spirits] in such a way that they will last. Mind you, he works with needles and threads- I work with the tools of a smith.'

    You say, 'What method of binding the spirits?'

    Master Barkhem says 'When something has been exposed to great ritual and culture, like the stones used to build a city or the instrument of one of our bardic historians, it kind of develops its own memories, you might say, and becomes a suitable spirit anchor. When he was Master Smith of SharVahl City, Kagazz began collecting the discarded weapons and armor of our fallen heroes and melting them down to make smithing tools. In this way he honored their achievements by passing their experience into new weapons and armor for our young heroes-to-be. As it turns out, these anvils are very strong spirit anchors, so strong that you can [rend shadow] itself.'

    You say, 'Rend shadow?'

    Master Barkhem says 'That's right. You will be working with the very fabric of shadow and sound, but we'll get to the sound part later. For now, hunt the shades in the Thicket; they hold moderate pieces of the power that you can use to experiment with. The mallet I gave you can be used to gather the shadows into a solid mass if you strike them on this anvil. You're probably best starting with something simple like Shadow disks to begin with.'

    You say, 'How do you make shadow disks?'

    Master Barkhem Master Barkhem says, 'Take swirling shadows from the shades in the Thicket and combine them with some metal bits to make a Shadow disk. Fill this box with disks and return it to me with my old mallet,' he pauses, considering your progress and smiling slightly, 'you will have earned your own at that point. Afterwards, I will show you how to manipulate sound to empower the shadows.'

    Receive Barkhem's Box. Gather eight Swirling Shadows (dropped by shade NPCs in Luclin -- easiest farmable, Lesser Shades in Shadeweaver's Thicket.). Now inside a forge, combine 1 x Swirling Shadows + 1 x Metal Bits + 1 x Vah Shir Anvil + 1 x Vah Shir Apprentice Mallet to create a Shadow Disk (trivial 108). Repeat this process seven more times. Place the eight Shadow Disks into Barkhem's Box to create a Box of Shadow Disks.

    Head back to Master Barkhem and hand him the box and apprentice mallet.

    Master Barkhem says 'Well done, _____! I trust you are beginning to see the power that shadow can grant you. Now it is time for you to learn to manipulate sound. Here is your very own mallet, use it to form the substance of sound into tangible matter. Pound yourself out a few humming orbs and I'll know you're ready to combine shadow and sound into a precarious balance of forces.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Receive Luclinite Mallet.

    You say, 'How do I make humming orbs?'

    Master Barkhem says 'You'll need to get a shrieking substance from the sonic wolves that roam the moor and then combine it with a wailing substance from an owlbear. You'll want to pound those two together onto some metal rings with your mallet and anvil to form the humming orb. About three orbs should be plenty. Bring them back to me with your new mallet and I will have something very special to show you.'

    Shrieking Substances can be found on sonic wolves in Hollowshade (southern island - you may have to trigger the Hollowshade War in order to get them to spawn). The story is the same for Wailing Substances, found on Owlbears in the southern islands.

    Create three Humming Orbs and head back to Master Barkhem for your final turn-in. Give the orbs + your Luclinite Mallet in exchange for a Humming Luclinite Mallet, used to make Shadowscream armor.

    Master Barkhem looks genuinely pleased with your craftsmanship. He sets down one of the orbs onto a special anvil and swings your mallet high in the air crashing it down on the orb causing it to shatter with a terrible shriek. He repeats this action with each of the remaining orbs and hands you back the now humming mallet. Barkhem says, 'Here _____, this mallet will enable you to combine shadow with sound. Smith wisely and be careful what you create with it,' Barkhem pauses, looking quite serious, 'it is very powerful. You'll be able to make Shadowscream steel with it.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    You say, 'What Shadowscream steel?'

    Master Barkhem says 'Shadowscream steel is made by striking the swirling shadows on your anvil with the Humming Luclinite Hammer and adding a sonic punch. For example, you might place two swirling shadows into a boot mold with a humming orb to make a pair of Shadowscream Steel Boots- use medium sized molds, the magical properties of the material will adjust to any size body. Come to think of it, I have a standing boot order you should be able to fill, it would make a great first job.'

    You say, 'What standing boot order?'

    Master Barkhem says 'Rakutah of the Taruun had asked if I would make a few pairs of boots for his new recruits, but alas I have not had the time. If you think you are ready for the job, make up a pair and show them to him. I have every bit of faith in you, ______.'

    Craft a pair of Shadowscream Steel Boots and give them to Master Taruun Rakutah at +190, -260, in the Rogue guild under the palace.

    Master Taruun Rakutah says 'So you're Barkhem's newest student are you? I may not have taken your word for it, but craftsmanship this fine could only be from a student of our Master Smith. Take this and fill it with Shadowscream steel boots. I need 6 pairs to outfit some of my hunters. When you've finished, return the box to me.'

    You receive a 6-slot Boot Case. Combine 6 Shadowscream Steel Boots to craft a Shadowscream Boot Case. Give this back to Rakutah.

    Master Taruun Rakutah inspects the boots for a moment and looks you square in the eyes, 'This is excellent work ______, you do not disappoint! Would that you could outfit all of my hunters with these boots, but I must not keep your talents all to myself. Take some change for your troubles and this seal back to Barkhem- let him know that I am very impressed with his new protege.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 5.
    You gain experience!!

    You receive Rakutah's Seal. Take it back to Barkhem.

    Master Barkhem says 'Back already ______? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.'

    Your faction standing with Guardians of Shar Vahl has been adjusted by 3.
    You gain experience!!

    You receive Barkhem's Fancy Pantaloons.

    Does the quest continue from here?
    Rewards:
    Send a Correction
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    Now what?
    # Jan 16 2024 at 4:36 PM Rating: Excellent
    Scholar
    21 posts
    You offered 1 Rakutah's Seal to Master Barkhem.
    Master Barkhem says, 'Back already Naultarous? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.'
    Your faction standing with Guardians of Shar Vahl has been adjusted by 3.
    You gain experience!
    You complete the trade with Master Barkhem.

    Since it's not a trackable quest, now what? Are Bloodling Carapace Plates only available 2 ata time by turning in 16 looted carapaces? This seems like one of those quests that EQ and time forgot to fix/finish.
    Bugged - not
    # Nov 15 2023 at 2:42 AM Rating: Decent
    2 posts
    Its actually a logical thing.... lol... Cant have both guards down with no shields, so basically only one quest giver at a time.... when you hand in, make sure they dont have their shield and you should be good.
    Still Wonky
    # Oct 30 2023 at 10:23 PM Rating: Decent
    *
    126 posts
    This quest is still bugged at the "repair shields" stage, with both duplicate guards standing on top of each other and it always being too late when you get back with the repair shield (I was on a very fast mount and round trip was less than 3 minutes). I put in a petition but the suggestions below (just get another work order) did not work for me.
    ____________________________
    Bright Blessings to All!

    Lady Daia Spiritlight
    High Priestess of Quellious, Rathe Server
    High Priestess of Quellious, Mischief Server
    handing in the Immaculate shield
    # Dec 26 2021 at 6:49 AM Rating: Decent
    2 posts
    So when going back to Jasir I notice 2 Jasirs (one has an asterisk) it is very difficult to target the one without the asterisk but neither of them will take the shield. how do i reset them to turn in the shield? they both respond with "I am afraid you have returned too late, i have already aquired a brand new shield". So I figured out that all I had to do was redo the repair order part of the quest.

    Edited, Dec 26th 2021 9:47am by Valeris

    Edited, Jan 1st 2022 11:08am by Valeris
    handing in the Immaculate shield
    # Nov 04 2022 at 7:52 PM Rating: Decent
    6 posts
    I just started this quest and ran into the problem where the guards won't accept the new shield. The NPC's are also double spawned but I found it didn't matter which one I tried to give it to. So to get around this issue where they won't take the new shield, you just have to go back to the Master and get a new shield order to hand to the guard. When you hand the guard the shield order, you get the damaged shield in return and the guard loses the shield graphic. You have to hand him the new shield while the shield graphic is missing. It will quickly return so you only have a minute or so to do it. But, that works.

    Breakdown:

    Get a shield order from the Master and give to the appropriate guard.

    You get his dented shield in return and go make the immaculate shield.

    Go back to the guard and give him the immaculate. If he has the shield graphic at that moment, he will reject the immaculate shield so go back to the Master and get a new shield order.

    Go back to the guard and give him the shield order you just got and his shield graphic will drop. Now, give him the immaculate shield and that will progress the quest.

    Vekuia, 120 Necromancer on Xegony.
    Annotatution
    # Nov 15 2021 at 5:22 AM Rating: Decent
    4 posts
    Could we add an annotation just after receiving the Humming Luclinite Mallet that the rest is completely optional for the quest line as the quest reward is meh and the real purpose of the quest was to get the anvil and Humming Mallet

    Edited, Nov 15th 2021 6:23am by sanbornleon
    update some steps and faction adjustments
    # Jan 20 2021 at 11:43 PM Rating: Decent
    Avatar
    **
    356 posts
    in this section, Jasir should be Aihjin

    You receive Aihjin's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Aihjin's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Aihjin's Work Order.

    in this section, Jasir should be Bokh

    You receive Bokh's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Bokh's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Bokh's Work Order.

    in this section, Jasir should be Koby

    You receive Koby's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Koby's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Koby's Work Order.


    In this following section, I received 5 faction for Guardians of Shar Vahl

    "Your faction standing with Guardians of Shar Vahl has been adjusted by 5"

    Master Barkhem shuffles through the work orders, 'Well they have some lovely things to say about your work!' He disappears into the back room for a moment only to return dragging some sort of large iron block in his hands and crashes it down on the counter. 'Do you know what this is? I see you nodding your head, and yes it is an anvil... but it is so much more. This is a specially crafted anvil for only my most promising students as not just anyone has it within them to smith on a [spirit anchor].'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!


    In this following section, I received 1 faction for Guardians of Shar Vahl

    "Your faction standing with Guardians of Shar Vahl has been adjusted by 1"

    Master Barkhem says 'Well done, _____! I trust you are beginning to see the power that shadow can grant you. Now it is time for you to learn to manipulate sound. Here is your very own mallet, use it to form the substance of sound into tangible matter. Pound yourself out a few humming orbs and I'll know you're ready to combine shadow and sound into a precarious balance of forces.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!



    In this following section, I received 3 faction for Guardians of Shar Vahl

    "Your faction standing with Guardians of Shar Vahl has been adjusted by 3"

    Master Barkhem looks genuinely pleased with your craftsmanship. He sets down one of the orbs onto a special anvil and swings your mallet high in the air crashing it down on the orb causing it to shatter with a terrible shriek. He repeats this action with each of the remaining orbs and hands you back the now humming mallet. Barkhem says, 'Here _____, this mallet will enable you to combine shadow with sound. Smith wisely and be careful what you create with it,' Barkhem pauses, looking quite serious, 'it is very powerful. You'll be able to make Shadowscream steel with it.'
    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!

    Edited, Jan 21st 2021 1:28am by QrowMagnon
    ____________________________
    Thorque
    Berserker
    Fennin Ro (now Cazic Thule)

    Qrow Magnon
    85 Outrider
    Dragonriders of Norrath
    Fennin Ro
    update some steps and faction adjustments
    # Sep 18 2022 at 3:25 PM Rating: Good
    **
    508 posts
    This never got updated into the description.
    I did not get Humming Luclinite Mallet
    # Oct 14 2019 at 3:00 AM Rating: Decent
    7 posts
    I did not get Humming Luclinite Mallet, I did the turn in, got the text that say's I did but no Humming Luclinite Mallet and now don't have the Luclinite Mallet either. Has this happened to anyone else?
    Needing just Luclin Mallet
    # Oct 05 2019 at 6:41 PM Rating: Good
    Sage
    **
    448 posts
    I was in a circumstance where I had credit for creating Shadow Disks with Apprentice Mallet and Humming Mallet but not the Luclin Mallet. I proceeded to do the quest from the top. I was three shields into repairing the shields, but receiving no tickets back from the guards who owned the shields. Reading ahead, and seeing that to do the quest in order I needed those. Halting, I skipped down in the script to asking about Shadow Disks. NPC did give me the box and I made the eight Shadow Disks with the Apprentice Mallet. Upon combining the full box, turning it in with the Apprentice Mallet, I received the Luclinite Mallet so that I could make a shadow disk with that tool. I learned that combine!
    Faction
    # Dec 15 2018 at 9:38 AM Rating: Good
    *
    158 posts
    1. Turning in the box of boots to the Rogue Guild Leader (Master Taruun Rakutah) yields Guardians of Shar Vahl +5.
    2. The final quest step grants Guardians of Shar Vahl +3.

    I did the rest of the quest years ago, so do not know the exact faction hits for the rest.

    Edited, Dec 15th 2018 10:41am by OzadarZek
    Updates needed
    # Apr 17 2018 at 8:01 PM Rating: Default
    31 posts
    If you do what this write up suggests for triggering the war to get wailing/shrieking substance, you will spend a couple hours running (at raid speed) all over a big zone and come up dry - nada - zilch - i don't believe it drops there anymore. If it does, too rare to care.

    This quest is still done for trophy (expert trophy if you were dense like me and didn't get it when you started smithing) so it's worth me updating:

    Shrieking substance - Tenebrous Mountains - a dire sonic wolf - took me a few minutes.
    Wailing Substance - Paludial Caverns - owl bears - there's only 4 in one room but you get 1-2 drops per spawn cycle and it's fast respawn
    Swirling Shadows - Maiden's Eye - Xi Vius and Xi Xaui - drops frequently and lots of spawns.
    ____________________________
    Dokhopper -105 cleric/Drokaten 75th magician
    Senior Officer - Destructive Empire
    Updates needed
    # Oct 08 2019 at 4:24 PM Rating: Good
    Drokaten !!

    Thanks bro. You saved me a lot of job .
    at first i went turning the war in Holloshade Moor and never get a drop in 3 hours killing all kinds.

    Read your post and im done in minutes.
    Thankies

    Zucchero
    ____________________________
    Fight smarter not harder.
    Updates needed
    # Apr 24 2018 at 10:15 PM Rating: Decent
    Scholar
    **
    340 posts
    The trick is to get either wolves or owlbears to take over the grimling area. Then the substance will drop in the islands.
    Updates needed
    # Oct 08 2019 at 8:57 PM Rating: Good
    Finally thats the right deal
    ____________________________
    Fight smarter not harder.
    Title Change Suggestion
    # Jan 30 2017 at 11:15 PM Rating: Good
    Scholar
    Avatar
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    262 posts
    Since this is in Shar Vahl, I'd like to suggest you change the title of this quest to be in line with others in the city as you have (i.e. Vah Shir Brewing, Vah Shir Pottery, etc) to Vah Shir Blacksmithing.
    Title Change Suggestion
    # Feb 01 2017 at 12:36 AM Rating: Excellent
    Ridolain wrote:
    Since this is in Shar Vahl, I'd like to suggest you change the title of this quest to be in line with others in the city as you have (i.e. Vah Shir Brewing, Vah Shir Pottery, etc) to Vah Shir Blacksmithing.


    Done, thanks.
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    Shadowscream Steel Boots
    # Dec 18 2013 at 5:27 PM Rating: Decent
    14 posts
    Apprentice Garr sells TWO varieties of Boot Molds one costs 0.188 plat, the other costs 1.679 plat. I believe I used the 0.188 plat Boot Mold to make the first set of Shadowscream Steel Boots which I had to give to Master Taruun Rakutah to receive my 6-slot Boot Case. However, to make the rest of the Boots, I had to use the 1.679 plat Boot Molds.
    I may be wrong about using the less expensive Boot Case for my first set of boots because I didn't notice there were two varieties when I made the first purchase. But, you must use the more expensive Molds for the remainder of your boots. I bought 7 Boot Molds instead of just one when I bought the first one. I added the recipe to my Forge, and when I tried to make the rest, the boot mold recipe in the forge showed I had none in my inventory. I had 6, but they were the 0.188 plat ones. <Shrug>
    By the way, Master Taruun Rakutah returned the first set of boots to me with the 6-slot Boot Case, so I had to make only 5 more to complete the task.
    Also, the Swirling Shadows drop off the Shadows in Twilight Much more frequently than from the Shades in Shadeweaver's Thicket.
    Hope this helps.

    Kandf Barktoes
    100 Druid
    Stupid forges
    # Sep 19 2012 at 12:58 AM Rating: Decent
    16 posts
    I just had a PoK forge eat my Mallet and Anvil when I backed up by accident with them still inside. What a pain in the rear. Luckily I kept the Bloodling Plate Mail and had a whole inventory full of Humming Orbs and Shadows to waste again.

    Side note (if you dont feel like scrolling down). You can let other toons use the Plate Mail to skip a 1-2 hour time sink (depending on your luck) with gathering the carapaces.

    Edited, Sep 19th 2012 3:02am by GreebosRLAlt
    Estimated time to complete
    # Feb 05 2007 at 6:49 AM Rating: Decent
    Just completed this, took 6.5 hours, from farming the bloodlings for carapaces to the shadowscream steel boots, as a lvl 75 warrior.
    Finishing
    # May 26 2006 at 5:06 AM Rating: Decent
    Do you need to do the boot order part in order to make the rest of the armor ?
    Humming Orbs
    # Feb 05 2006 at 1:37 PM Rating: Decent
    You need 1 Metal Rings, 1 Shrieking Subtance, 1 Wailing Substance, the Luclinite Mallet, the Vas Shir Anvil and combine all in a forge. Trivia is 168.
    RE Problem
    # Jan 20 2006 at 7:52 AM Rating: Decent
    45 posts
    Well I didn't get the box for the 8 shadow discs so am I screwed and have to do the whole thing over again?
    RE: RE Problem
    # Feb 17 2006 at 3:29 PM Rating: Decent
    Well, it's been almost a month, so you may have tried this. I did the same thing. It is spelled 'disks' not 'discs'. I was freaking out till I saw I was spelling it wrong. I noticed you spelled it wrong in your post and thought this might be your problem too. Good luck.
    Khala Dun Aihjin location
    # Nov 20 2005 at 10:45 PM Rating: Decent
    18 posts
    Khala Dun Aihjin is at 1140, -147. (right across from Khala Dun Jasir).

    Edited, Sun Nov 20 23:10:10 2005
    2nd loc of guards for dented shields
    # Oct 19 2005 at 11:40 PM Rating: Decent
    Khala Dun Aihjin is located at approx +1130 neg 215 ( same as Khala Dun Jasir )..... Aihjin is the guard directly west of Jasir
    follow up text
    # Jun 09 2005 at 10:46 AM Rating: Excellent
    *
    141 posts
    You say, 'what shadowscream steel'
    Master Barkhem says 'Shadowscream steel is made by striking the swirling shadows on your anvil with the Humming Luclinite Hammer and adding a sonic punch. For example, you might place two swirling shadows into a boot mold with a humming orb to make a pair of Shadowscream Steel Boots- use medium sized molds, the magical properties of the material will adjust to any size body. Come to think of it, I have a standing boot order you should be able to fill, it would make a great first job.'
    You say, 'what standing boot order'
    Master Barkhem says 'Rakutah of the Taruun had asked if I would make a few pairs of boots for his new recruits, but alas I have not had the time. If you think you are ready for the job, make up a pair and show them to him. I have every bit of faith in you, _____.'

    Edited, Wed Jul 13 10:33:36 2005
    ____________________________
    Roommate's original account hijacked by Beahr
    BearOfWhere@hotmail.com
    SOE.EQ.Fenninro.Beahr
    Area52 - Beahr
    RE: follow up text
    # Jun 09 2005 at 12:51 PM Rating: Excellent
    *
    141 posts
    Give Shadowscream Steel Boots to Master Taruun Rakutah, +190, -260 in the rogue guild...

    Master Taruun Rakutah says 'So you're Barkhem's newest student are you? I may not have taken your word for it, but craftsmanship this fine could only be from a student of our Master Smith. Take this and fill it with Shadow scream steal(sp) boots. I need 6 pairs to outfit some of my hunters. When you've finished, return the box to me.'

    He gives back the pair of boots you just handed him.
    You receive: Boot Case WT4.0 LARGE NONE/NONE LORE NOTRADE Capacity:6 Size SizeCapacity:medium
    Fill with 6 Shadowscream Steel Boots and hit combine
    You have fashioned the items together to create something new!
    Shadowscream Boot Case WT24.4 LARGE NONE/NONE
    Give Shadowscream Boot Case to Master Taruun Rakutah....

    Master Taruun Rakutah inspects the boots for a moment and looks you square in the eyes, 'This is excellent work Beahr, you do not disappoint! Would that you could outfit all of my hunters with these boots, but I must not keep your talents all to myself. Take some change for your troubles and this seal back to Barkhem- let him know that I am very impressed with his new protege.'

    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!
    You receive: Rakutah's Seal LORE NOTRADE WT0.1 TINY NONE/NONE

    Give Rakutah's Seal to Master Barkhem...

    Master Barkhem says 'Back already Beahr? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.'

    Your faction standing with Guardians of Shar Vahl got better.
    You gain experience!!
    You Receive: Barkhem's Fancy Pantaloons
    LORE NOTRADE SLOT:Legs STR+4 STA+2 WIS+2 svM+10 WT4.0 Size:Medium
    BRD ROG SHM BST BER
    BAR TRL OGR IKS VAH
    Slot:1 Type:7
    http://lucy.allakhazam.com/item.html?id=29827


    Edited, Wed Jul 13 11:00:41 2005
    ____________________________
    Roommate's original account hijacked by Beahr
    BearOfWhere@hotmail.com
    SOE.EQ.Fenninro.Beahr
    Area52 - Beahr
    RE: follow up text
    # Nov 20 2005 at 3:26 AM Rating: Decent
    *
    53 posts
    Hmmm, I've been able to sell shadowscream boots for around 250 pp, so 6 pair would be worth 1500 pp. Some rather expensive pink pants. But hey, it's all about having fun and I'm sure the pants will make a great conversation piece. =P

    Edit: This is a very cheap combine to do, and with the server populations being so top-heavy it would probably take a month or 2 to sell 6 pairs of shadowscream boots. So I guess 6 pair of these(actually 7 counting the first one you give Rakutah) probably isn't worth much pp these days.

    Edited, Thu Nov 24 00:53:46 2005
    RE: follow up text
    # Jul 13 2005 at 11:34 AM Rating: Good
    ****
    6,998 posts
    Updated, thanks very much!
    RE: follow up text
    # Jul 13 2005 at 9:37 AM Rating: Decent
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    141 posts
    lame pants.. yes they are
    but they are pinkiest pink pants that you've ever pinked
    I wear them with pride on my Ogre for absurd shock value
    Cloth graphic, it's like wearing pink hot pants
    ____________________________
    Roommate's original account hijacked by Beahr
    BearOfWhere@hotmail.com
    SOE.EQ.Fenninro.Beahr
    Area52 - Beahr
    followup quests
    # May 16 2005 at 11:52 AM Rating: Decent
    after getting my humming mallet i noticed in the script that he said something about boots. There is a follow up quest to make a pair of shadowscream boots and take them to the rogue guildmaster. He then gives you a box to put 6 pair in (including the original so you only need to make 5 more). After giving him the box he then gives you a reciept to take back the the smithing guy who gave you the quest. When you give that to him he gives you a pair of lame pants his wife made, and says something about working on your shadowscream armor skills then he may have further work for you. I don't know where it goes from there I couldn't get any more from him. It may be skill related. I am only at 223 now so don't know for sure.

    Quissano
    RE: followup quests
    # May 16 2005 at 4:13 PM Rating: Decent
    ****
    6,998 posts
    If you have logs from this, please send them to me at fleven@allakhazam.com.
    Scratch that
    # Oct 17 2004 at 12:39 AM Rating: Decent
    Just figured it out, I was using the auto combine in the forge and it kept asking for the luclinite mallet......but you can use the humming luclinite mallet...sorry

    Info we could all use
    # Oct 17 2004 at 12:34 AM Rating: Default
    Well if you are trying to get your smithing skill up by making shadowscream armor you will want to know this. By doing the quest layed out for us here you get the humming luclinite mallet. However when you start to make shadowscream armor you need humming orbs for the combine and in order to make humming orbs you need....yup you guessed it a "Luclinite Mallet" which we turn in to get the "humming luclinite mallet".


    So it would seem I have to do part of this quest over to do get a Luclinite mallet again to make the humming orbs!!

    Please, if I am missing somthing...post here.....this is driving me nutz!!
    RE: Info we could all use
    # Jan 16 2005 at 2:47 AM Rating: Default
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    348 posts
    Actually there are 2 recipes to make the humming orb. One uses the humming mallet and the other uses the regular mallet. You will need to learn the recipe that requires the humming mallet for it to show up in the UI. Another thing to note is that the recipes in the UI to make the Orbs are reversed with the non humming mallet recipe showing Humming Orb(Humming mallet) next to it in brackets and the recipe using the Humming Luclinite Mallet with nothing in brackets next to it. Now to get out to HSM with my druid and monk for some AE fun to farm substances.

    Oops I see Torylori replied to her own post abover her post. Gonna watch for her on the Rathe and rib her a bit. And ask how Distructo has been while I am at it.

    Edited, Sun Jan 16 02:51:05 2005
    Failed Smithing
    # Sep 16 2004 at 9:03 PM Rating: Decent
    Is anyone else having trouble creating the shadow disks? When i try to combine the metal bits and swiring shadows, i am told that i cannot combine these items...my smithing skill is at 106. Was told trival for shadow disks was 106. Anyone know what i am doing wrong?
    RE: Failed Smithing
    # Oct 13 2004 at 9:20 PM Rating: Excellent
    Scholar
    *
    63 posts
    Your problem is, you're not combining everything you need. I just did it. You have to combine the metal bits, with the swirling shadows, your anvil and your hammer...not just shadows and bits. Hope this helps.
    stupid mistake
    # Aug 25 2004 at 1:00 AM Rating: Decent
    Something of note that I didn't see posted , but i'm sure is in the item description. the carapace shield plates are containers. I didn't know it when I started the quest, so I sat one full bag of the carapases on the ground to make room for the it and then the full bag instantly rotted with them inside. So just a waring
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