The Spirit of Garzicor  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:50
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Faction
  • Loot
  • Tradeskill
Faction Required:
Claws of Veeshan (Min: Max Ally)
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Scars of Velious
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Aug 3 20:48:59 2001
Modified: Tue Dec 5 05:21:04 2023
PART I - SKYSHRINE

Note that you must have MAX Ally faction to start this quest or very close to it.

Oglard says 'Greetings young Wood Elf. Very few of your kind has ever seen the halls you know walk through. You must have provided a great service to our kin for them to allow you passage into this inner sanctum. We welcome you to our ancient home.

You say, 'thank you'

Oglard says 'Might, wisdom, and manners? Quite a surprise to see all of these traits in one of the younger races. I am impressed. I see you are a noble creature, one who would treat another creature of nobility with respect.......... 'Oglards eyes suddenly begin to shine with a magical, golden, light. He looks down upon you as if in judgement and asks, 'Tell me Keyno , have you done battle with dragons?'

You say, 'yes I have done battle with the dragon'

*note* Saying, "no I have not done battle with the dragons" will result in this. Olard's eye begin you gleam even brighter, then quickly fade, a frown left apon the wurm's face. Hmm... I see. Thank you for your information. Good luck in your travels.

You faction standing with the ClawsofVeeshan got worse.

Oglard 's eyes slowly begin to lose the golden light that flared earlier. He then studies you carefully before saying 'There are many Dragons on this world that do not share our beliefs. If you have done battle with dragons and have lived, then you may be able to help us.

You say, 'how may i help you?'

Oglard says 'When a Dragon dies, his spirit leaves his corporeal body and joins Veeshan
among the stars. It is our greatest desire, to be without desire, at the time of our death. Even in preperation for battle, we accept that we may die and strive to be empty of desire so that our spirits do not cling to this world when our end has come. For some, however, this is not the case

You say, 'who are the ones that this is not the case?'

Oglard says 'When a Dragon dies, and his heart is filled with desire, his spirit will remain here in the filth of this world. The greatest torment is to transcend one's body, and still be confined to this world. Like being trapped within a cell with a single locked door, having the key to unlock it and escape, yet having no hands to use the key. This has befallen one of our comrades.

You say, 'what comrade has this befallen?'

Oglard says 'And therein lies our plight. Our fellow Dragon now suffers eternally in unlife, between worlds. We hear his pained howls when we sleep, unable to aid our fallen comrade. He turned his back on us centuries ago, and joined the Ring of Scale. In response to this we erased his name and bloodline, along with the others who left, from our memories and books. He is still Dragon though, and does not deserve the fate he's been dealt. Without his name, we are helpless.

You say, 'what is his name?'

Oglard says 'Unfortunately our libraries have no record of him. We know of his death from 2 sources only. Our Lord Yelinak was the first to hear his tormented howling. Then the rest of us slowly began to hear him as well. A chosen few left our home to find his corpse if possible. We were surprised to find he had died here on this continent. Apparently he had returned to us, which pains us even more.

You say, 'where has he returned?'

Oglard says 'His body was found in the Eastern Wastes, spears of Krom Zek make
protruding from his side and chest.' The wurm pauses for a moment to sigh heavily. He continues, sorrow on his voice, 'We believe......we hope, one of the sentient races witnessed his murder. Chances are slim to nil. But perhaps one of those.....Caldoin? Or something? Found him and recorded his name. Will you investigate this for us Keyno ?

You say, 'yes I will investigate this for you'

Oglard says 'We are greatful for your service to us. We know you have little interest in
our affairs, yet you risk your life to aid us. Once you find his name, then perhaps we can find a way to release his restless spirit. If you do this, you will be rewarded an item of your choice from our hoard of treasure. Begin with.....whatever they call themselves. The Giants refer to them as iron pellets. Return to me proof of his name and he will be remembered.


PART II - THURGADIN A

Loremaster Sarl can be found In ThurgA at the Statue room across the way from the Icewell zone.

You say, 'name of a slain'

Loremaster Sarl says 'The name of Dragon you say? One that was slain? Hmmm, sounds interesting. Like I said, we've had little contact with Dragons, but I vaguely recall an ancient legend about a slain dragon and one of our people meeting. Follow me to the Library and we'll talk along the way.

Or if you say 'Can you tell me the name of a slain dragon'

Loremaster Sarl says, 'Dragons, ye say? Well, you might just be in luck. I'm the resident Lore Keeper on the subject of dragons, though we don't know very much about them as a community. We've had very little contact with the majestic beasts. Only the Bravest of our kin have ever found the guts to stand their ground when facing a Dragon, let alone speak with them. What are you looking for exactly?'

And so we start walking to the library.. he buffs everything he sees along the way...

Loremaster Sarl says 'There are only a few myths we've recorded havin to do with Dragons, many less legends. There's a story of an ancestor of the Dain ridin a 'Wurm' into battle against Giants. A Wurm be a lesser form of a Dragon, not able to use magic or fly, but still just as mean. There's another story, more recent, about a pair a Coldain that rampaged through the countryside along side a magical sea turtle, undoing evil and saving this and that. Heheh, more likely a drunken wive's tale.

Loremaster Sarl says 'Ye may not know this, but we didn't always make our home here in Thurgadin. Centuries ago we lived deep down in the ground, close to Brell. That was our first home after we became stranded on this chunk of ice. We lived there peacefully for a while, until the Giant kin found us. They drove us out, though we didn't leave without a fight. This statue coming up here is of a hero that sacrificed his life in that battle to bring a great cavern down on the heads of many o those giants.

Loremaster Sarl says 'I brung up our old home o Froststone because we had many books and tablets that were lost when we were forced to flee. We had a long history during our peaceful time there, much of it is lost to us now. Still, we were able to save a few slim volumes. I'm thinkin we may find yer answer in o those old recordings. We'll see.........Ahhh, here we are. Remember to keep yer voice down, it is a library ye know.

Loremaster Sarl says 'Ok, here we are. Let me see.' Sarl runs a finger along the book labels searching for a paticular volume...

Loremaster Sarl says 'Do ye know anythin about this dragon? Ye need his name right? Some o these older ones are organized in strange ways. I love me fore fathers, but they made some funny kinda rules. Do you know what color this dragon was?

And since I do not know the color of the dragon.. I start to name dragon colors. Red, Green, Blue,

You say, 'Black'

Loremaster Sarl says 'Excellent, I know what we're lookin fer now.

As soon as you say "Black" he will despawn and respawn in the library. So, if you know where the library is, simply ask him about the name of a slain dragon, and then say "Black." He will pop in the library. Just run over to him and hand him 50pp and he will give you the book.

Lorekeeper Sarl says 'Ah hah! Here it is! Let's see here..Yes, I remember now. This is
the story o Burdael. Ill lend ya the book, but it'll cost ya 50 platinum.


PART III - FROSTONE IN CRYSTAL CAVERNS

Gave the book to Historian Baenek in Frostone.

Historian Baenek says 'You found one of our lost tomes! A lost volume of the Book of Grudges, quite a find. Oh dear Brell! This evidence proves that the legend of Burdael is true! Thank you Metopious. And now I suppose you wish to meet his ghostly form. I have snesed him from time to time. I will call to him now. Go and wait for him in the lower halls. His spirit sometimes calls to me from where the fearsome Stalag Terrors lair. Be warry though, unlife may have twisted his mind beyond reason."

Your faction standing with the CitizensOfFroststone got better.

He(Burdael) spawned in the back corner of the stalagterror area, blue to 60 weilding a dwarven axe and with SK pet.. spoke phrases in an unknown tongue, but when repeatedly hailed, replied with exactly the same text, meaning its not a normally randomly scrambled language. the two bracketed words were "Yiond" which triggered more gibberish, and "furysve" which he didnt respond to. despawned at about 5 mins. I'm excellent in Dwarven, Dragon and Elder Dragon fyi, likely its just rantings of a madman, but Yiond was mysteriously capitallized, likely thats our next lead.

ok, so.. I waited an hour for the historian to respawn and killed the ghost, he dropped a sword, nothing special, but when ID'd..

IDs as : Remember, Garzicor.


PART IV - SKYSHRINE

Give the axe, Onyxbrand, to Oglard in Skyshrine. MAKE SURE you have an open inventory slot.

Oglard examines the axe closely. The Wurm's eyes widen as he makes out the name of Garzicor and immediately raises his head to the ceiling, letting out a howl of emotional pain. Your bones shake with the screach, an image of a man in the midst of a rain of his own child's blood comes to mind, the agony is so great. Out of breath, Oglard drops his head and focuses his attention back to you, barely able to hold himself up. He places an urn before you and says, 'You must find his corpse. Find his burial site and summon Garzicor's spirit by speaking your remembrance of him. Speak to him and find out all you can. Return to me with 2 pieces of his corpse combined in that urn. Help us Castrinas , you MUST!'

Your faction standing with ClawsofVeeshan got better.

Your faction standing with Yelinak got better.

Your faction standing with Kromzek got worse.

So, now I have an urn container, with 2 slots, guess we need to find where he died next.


PART V - DRAGON NECROPOLIS

I may have found what we've been looking for... I was runnign around DN saying, "Remember, Garzicor" when I sorta got a response. The spot is at (+1523, +1109) right past the door to the paebla area, right under a giant dragon skull in the wall, with bones all around. This spot makes perfect sense where his body was brought to.

I went down there to those bones shortly after the entrance to the Paebala area and said "Remember, Garzicor" a few times. Nothing seemed to happen, then suddenly a dialog started. It was a couple words at a time that went something like this:

Help
Veeshan waits
Must have revenge
Kromzek Must die
Must spill blood
Vengeance!
Home!
Vengeance!
Home!
I am one but two
I am sorry

Yes... he really rambled like that. Short one liners. Mentioned Veeshan once or twice, Kromzek once, spilling blood once, home and revenge a lot. Each line had a couple second delay afterwards before the next. Then it just stopped.

As soon as the words "I am sorry" appear, 2 bags spawn on the ground at /loc +1546, 1102, -135, one dragon skin, and one dragon bone powder of some sort. Place them in the urn and combine them. Note it is recommended you do this with the urn, as the two pieces are TEMPORARY.


PART VI - SKYSHRINE

Give the combined urn to Oglard. He tells you to go give the urn to Eldriaks Fe'dhar. Note the urn you get back is NOT the same one as you gave to him.

Eldriaks Fe`Dhar says 'Hmm? What's this? Oh! You are the High Elf who has been helping us with the nameless one. Well, not so nameless anymore. A part of Garzicor clings to this world, eager to wreak vengeance upon the giants who murdered him. We've decided a weapon must be constructed, and the restless spirit of Garzicor must be bound to it. You must be the one to construct this weapon. This dust must be used in the forging of the weapon's blade. Are you a master smith Torlan?

You say, 'no, I am not a master smith'

Eldriaks Fe`Dhar says 'You must be the one to forge the weapon, Torlan . Go and learn the art of the smith. Return only when you are a master and tell me you are ready. I will then tell you what must be done.

You say, 'yes, I am a master smith'

Eldriaks Fe`Dhar says 'Good. The weapon is extremely complicated to construct, your skills will be tested perhaps beyond your abilities. The weapon is known as a Naginata. You need not be proficient in its use to build it. The Naginata is constructed of four major parts. The shaft, the blade, the fittings, and the hilt, or tsuba. No ordinary materials can hope to bind the dragons spirit. Special materials must be found.

You say, 'how do I make the shaft'

Eldriaks Fe`Dhar says 'The shaft must be strong enough to withstand the effects of the
spirit's presence, yet flexible enough to be wielded properly. Of the few dragons that returned to us from the Ring of Scale, some brough back knowledge of a type of wood that may be sufficient. It is known as bronzewood. One can find it amidst one of the forests on the continent of Kunark. I am sure it is being used by one of the sentient races there.

You say, 'how do I make the fittings'

Eldriaks Fe`Dhar says 'The fittings are the most important part. The spirit itself will be held there partially. We'll discuss this later, when you have all the other pieces in your possesion.

You say, 'how do I make the hilt'

Eldriaks Fe`Dhar says 'The tsuba is where most of the enchanment will lie. It must be
forged seperately of another ore created to be the bane of the dragon. It is called chronium and was developed by the Kromzek with the aid of their blood-thirsty @#%$. You must forge the ore into a plate and then find a craftsman with the skill to carve a detailed mandala of draconic binding into it. This mandala will hold arcane power and restrain the spirit from destroying the weapon.

You say, 'what chronium'

Eldriaks Fe`Dhar says 'Chronium is a sacred ore used only by the higher ranked priests
of Rallos Zek. You may be able to find some in the city of the Kromzek, Kael Drakkel. Perhaps in one of their temples. Forging it into a plate is simple. Heat the ore in a forge and shape it with a Forging Hammer, then temper it with a Flask of Water.

You say, 'how do I make the blade'

Eldriaks Fe`Dhar says 'The blade will be the most difficult piece for you to build. First of all, no mundane ore will do. Long ago, Veeshan sent a gift to us in the form of a meteor. This meteor holds the ore you must build the blade with. Once you have the ore, follow the instructions in this book and forge the blade. Don't forget, when melting the ore, use the bone dust I gave you.

You say, 'what a craftsman'

Eldriaks Fe`Dhar says 'Since the mandala is so detailed, only a craftsman trained specifically in these matters will do. I'm sure you're a fine smith but an adventurer like yourself wouldn't have time to fully master the skill needed to create the tsuba. Find one whose entire life is the art of creating these types of weapons. The craftsman will need a sketch of the mandala as well as the plate of chronium.

You say, 'what mandala'

Eldriaks Fe`Dhar says 'The type of mandala we need is a diagram laced with powerful arcane enchantment. You'll need to find a sketch of the correct mandala for the craftsman to go by as he carves it into the chronium plate. There is one place you may be able to find a sketch of a mandala powerful enough to bind Garzicor.

You say, 'where is the place?'

Eldriaks Fe`Dhar says 'The ones that returned to us from the Ring of Scale told us of the Sarnak. These are hybrids of dragons and a sentient lizard race known as the Iksar. Whoever created them had to bind a dragon to his will or restrain it at some point. Perhaps this being or one of his brood still has a recording of the mandala. Once you have the Tsuba, Blade, and Shaft, return here and show them to me. I will then explain what must be done next.


BOOK INSTRUCTIONS

Only a master smith may make the blade.

Once the ore is found, it must be broken into 2 portions with a forging hammer and a smithing chisel.

First you must form the core of the blade. Take one portion of the starmetal and apply the bone dust in the forge. Then, with a hammer and chisel, fold the block of ore. You must repeat this 5 times to homogenize the steel. After the 5th folk, take the hammer to the ore and shape the core into a curved blade.

Now for the skin of the blade. Apply the remaining bone dust to the last portion of starmetal. Fold this block of ore, as with the core, 10 times with the hammer and chisel. This will be the most difficult and time consuming steps. After the 10th fold block, apply the skin to the core with the hammer [and chisel]. The last step in the forging process is taking the whole blade and shaping it into a suitable naginata blade [by applying the hammer to the raw blade].

The last major step is the tempering of the blade. This includes a mixture of clay and water for the differential tempering process. Combine a small block of clay with a flask of water at the potter's wheel. Then take the clay and apply it to the blade at the wheel as well, leaving the edge of it exposed. Allow it to dry. The last step is to heat the clay covered blade in the forge, and then plunge it into a fluid to temper. In this case, a special fluid must be found. In the mountains of Kunark one can find a very caustic type of mist that freezes and collects at high altitudes. Find a portion of this ice and use it for the tempering. Good luck.

Be sure you put the forging hammer to the 'raw blade' one final time. Be careful though, this step was NOT TRIVIAL at 180. Then you can apply the clay.

For the clay part, I suggest getting your pottery up to 128, which is easily done in the better part of two hours in NFP. Just make unfired small bowls, mixing bowls, etc until you get to 128. You need not fire them to increase your skill.


PART VII - GATHERING COMPONENTS

Bronzewood: Found on a rare spawn giant, Carpenter Grundo, who spawns in the giant fort in BW. Simply kill the two mobs in the only hut where two giants spawn, and Carpenter Grundo will eventually pop. He does not hold the staff, but you loot it off his corpse.

Starmetal (meterorite ore): Found on Cliff golems in Overthere. Not too difficult, they require one group. Be sure you have a druid to kite around the Dragoons if they add.

Chronium ore: Found on Armor of Zek in kael, next to the Vindicator.

Mist that freezes: Found in Frontier mountains, at -260, -297 on the top of a mountain, called gray colored ice.

Mandala of Draconic Binding: Found in the east wing in the room with four alcoves, one farther in to the left on the coffin.

Forging the chromium ore into a plate is simple. Heat the ore in a forge and shape it with a Forging Hammer, then temper it with a Flask of Water. The chronium plate combine was trivial at 118 smithing, so was the INITIAL splitting of the ore. The folding of the core (5x) was not trivial, and I failed on the second fold at 118. The folding of the core and the blade are the most diffiuclt parts. Some folks have reported up to 9 attempts before finally succeeding in the blade.

The Kerran in the Warrens is a craftsperson named Koajin. He said that he needs a special set of tools and to bring them here along with a suitable plate of metal and a sketch of the tsuba's design, then he can construct the tsuba. The key phrase is "I need your help." The toolset is obtained from an innkeeper in Paineel named Taralani Rahnta. He tends a bar with some dancing skeletons playing instruments, and you need to hail him and give him 1000pp to get the toolset. However, the set is not LORE and not NO TRADE, so you can make a level 1 erudite and get the toolset easily.


PART VIII - SKYSHRINE

Hand in the staff, blade, and tsuba to Eldriaks.

Eldriaks Fe'Dhar takes the staff, blade, and tsuba and looks them over. He says, 'Excellent craftsmanship. These will make a fine weapon. But one part remains to join all the pieces together. That is the fittings.' The wyvern then hands you the items back along with a vial of blood and says, 'This vial of blood will allow you to awaken Garzicor's spirit.

You say, 'How do I awaken garzicor's spirit?

Eldriaks Fe'Dhar says 'First you must awaken his spirit by speaking where you found his corpse. You must say exactly this: "You are one but two. Your vengeance shall find a home." Hopefully this will bring him to you. You must hurry and splash the vial of Kromzek blood upon his ghostly form. The taste of the blood will bring him fully into existence. You must then do battle with him. If you defeat him, you will have split his being which will be represented by two more shades. Give them each a flawless diamond. He will comply and choose these gems as a phylactery. Once you have the dual phylactery, you need only combine them with the assembled naginata in a forge to create the Ethereal Bladed Naginata. Bring me the weapon.


PART IX - DRAGON NECROPOLIS

Say the phrase and an invisible spirit does spawn (Only it's name tag is visible).

Give the spirit the blood and Garzicor's Corpse does spawn and aggro, which does look like a dragon construct. Kill it ! It does melee hit for 144 and does cast a weak AE. You can pull it back up the ramp to before the bend, so any kos to CoV people are away from spawn point.

After that, Garzicor's Wraith does spawn and aggro, where the corpse got defeated. This is a translucent looking dragon. It does melee hit for ~350 and does cast a very strong AE fear but is not hard for anyone that did Zlandicar.

Once he is dead, another translucent looking dragon will spawn on CoV faction at the original spot, where you said the phrase. Give that a flawless diamond to get magical blackened diamond back. There will be another translucent dragon just past it, deeper down the tunnel, give that one another flawless diamond and get another magical diamond back. Both returned diamonds are NO TRADE.


PART X - The Forge

Go to a forge and combine the two diamonds with the assembled naginata. The result is an Etheral Bladed Naginata (did not identify it). Trivial at < 160 smithing.


PART XI - Skyshrine

Give the Naginata to Eldriaks Fe`Dhar:

Eldriaks Fe`Dhar says 'You have succeeded Iustus . Garzicor's spirit no longer calls to us from beyond. Now we ask that you do one more thing. You must wield this weapon against all giant kind to satiate Garzicor's thirst for vengeance. The Naginata has a special power against the Kromzek, they will fall easily before it. However, if you do not wish to, hand the weapon back to me and I'll give you an earring more worthy of a being of faith. If you are one of sorcerous powers, hand me the earring and Ill hand you a ring more suited to you.

Cast Identify on the naginata he gives back (which looks identical)

Item Lore: Eldriaks Verified Naginata.

Give naginata back to him:

Eldriaks Fe`Dhar says 'Tis sad to see that the weapon will not be wielded by it's maker,
but here is your earring. Wear it well.

Give him the earring:

Eldriaks Fe`Dhar says 'So you prefer the ring? Very well, may it serve you well Iustus .

If you give him the ring he eats it and says nothing.

Need all dialogues (these are transcriptions), /loc of quest mobs, current faction hits, recipes and trivials, missing quest items.
Submitted by: Iustus
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1st Pitted Iron Ring on Tallon Zek!
# Apr 02 2002 at 3:09 AM Rating: Default
Quest complete! Pitted Iron Ring Obtained~
Thank you all! This is the 1st Pitted Iron Ring on Tallon Zek

Everything was trivial at 175 smithing eccept the part that reads: combined + hammer = raw blade

That part was not trivial. I failed 3 different parts of this quest. 2 failures were on trivial combines, 1 failure was on the part that is not trivial at 175. The quest took me a total of 4 month to do and required ALLOT of help from my guild! Thanks to everyone who helped.

You must have Max Ally COV faction for all hand in's. Do not turn in anything without max COV faction (including DN hand in)

Shyner
Tallon Zek
Sorcerer
Garzicor's Remains?
# Apr 01 2002 at 10:31 AM Rating: Decent
OK, I tromped around Dragon Necropolis looking for the loc to spawn the 2 quest items of Garzicor's remains. He seems to be behind Jaled Dar's Tomb. Is that correct??? If anyone can offer some more detailed info on where you go to get this done I'd very much appreciate it.

RE: Garzicor's Remains?
# Apr 08 2002 at 3:24 PM Rating: Good
**
397 posts
Greetings Takilth,

The 2 ground spawn items are in the Paebla area...NOT the Chetari area. You zone in by the electric spires. Go straight ahead and you will see a set of BIG metal doors, slanted. Click on the doors (not easy to find the right spot) and they open showing a ramp going down. There are spiders up on the surface but I saw NO mobs going down into the tunnel. Head down and you will see the bones and the HUGE dragon head sticking out of the wall. The bones are VERY obvious. You can't miss it. I tromped around over the bones (I was levitated, which prevents setting off the trap that is there) repeating the phrase with a hot key until the verbage started to scroll up. The ground spawns popped up shortly after.

I did this solo, with a levitate potion and a couple of invis potions. I then used a Velium Vapor potion to gate out once I had the spawns.

Another fact, the items that Spawn on the ground: the Dragon Skin and the Bone dust are NO RENT! However, once you combine them in the Urn, the urn is NOT No Rent, so once combined, you can camp, no problem.

Kneesmasher Ayebulger
Dwarven Knight
Torvonnilous

"Never Mistake Kindness for Weakness"
RE: Garzicor's Remains?
# Feb 19 2003 at 1:56 AM Rating: Decent
One thing I discovered was when you are past the doors and descending down the tunnel, you need to stay as close to the join of the left wall and the ceiling as possible. There are traps which will still be tripped even with lev and sow if you get too close.
Re: Odd
# Apr 01 2002 at 3:51 AM Rating: Decent
*
85 posts
You need to use the clay/water mixture in the pottery wheel and then the and the grey colored ice in the forge...

Edited, Mon Apr 1 03:48:46 2002
____________________________
Godslayer Talif Yourgirllovesme, Chosen of the Gods
105 Wizard, Drinal, Undivided Faith
Pitted Iron Ring
# Mar 27 2002 at 10:51 AM Rating: Decent
Does anyone know if this item can be recharged??
Odd
# Mar 25 2002 at 7:18 AM Rating: Default
Can anyone tell me what the name of the blade is that you're supposed to turn in to Oglard? I combined the core and the blade and got the "combined" piece then used the forging hammer on it and it wasn't trivial. Instead of getting the raw blade, I got a "complete shaped blade." That's what it said when I right clicked it. So I didn't have to use the clay/water mixture or the grey colored ice, nor would it let me. I tried putting the mixture with the blade and it wouldn't combine, tried putting the hammer in with them both, then the chisel and just about every combination. I even put the grey colored ice in with the blade alone and all the combinations of that including the blade, mixture, ice, hammer, and chisel. It just doesn't combine. Is the blade done and the quest broken then?
respawning him
# Mar 19 2002 at 1:18 PM Rating: Default
If you get to the point where you have to kill the tough version of garzicor and fail what happens? Can you respawn him or do you have to start the quest all over?
Chronium ore
# Mar 16 2002 at 2:53 PM Rating: Default
Been to several raids to kill Vindi and have never seen this drop. Is this item no drop? Have you seen it drop recently?

Bellowes
RE: Chronium ore
# Mar 18 2002 at 4:13 PM Rating: Decent
Chronium Ore dropped of the Armor of Zek last night. Got the ore for another try at this quest.
RE: Chronium ore
# Mar 16 2002 at 8:09 PM Rating: Decent
Yes, we had a Chronium Ore drop from an Armor of Zek on Vindi raid yesterday.

To everyone doing this quest: good luck...it looks harder than my epic!

Nenelyan
Torv
the sketch
# Mar 14 2002 at 3:21 PM Rating: Excellent
the sketch for the mandala, is that in chardok i cant figure what the room with four alcoves and coffin is at...


RE: the sketch
# Mar 18 2002 at 4:09 PM Rating: Decent
The sketch is in Howling Stones, east wing.
Fortunbas
# Mar 12 2002 at 7:47 AM Rating: Default
The effect on the ring is bugged atm - effect is down as (combat) charges show up as 5, but I've had this ring for just on nine months now and the effect has never worked. When SOL came out the brackets turned into combat and the daft GM Drembo on AB says we have to wait till the dev team fix it. no wonder I don't respect the guy.
I need more Smithing Info!
# Feb 27 2002 at 6:28 PM Rating: Default
**
397 posts
While the quest is well lined out above, the smithing information is a bit vague for those of us that have done nothing but power smith to a skill of 175!

If someone that's actually done this quest (at least the Smithing part) could post information about specific recipes for each step along the way, it would be most appreciated. How do I "apply the bone dust" in the one step above? How do you actually make the curved blade? Do you need a curved blade mold for that? If so....which one? What's the actual specific recipe?

All I need is the Star Metal and I'll be giving this a shot. Any information would be most appreciated!

Kneesmasher Ayebulger
Dwarven Knight and Master Smith
Torvonnilous Server

"Never Mistake Kindness for Weakness"
RE: I need more Smithing Info!
# Feb 28 2002 at 8:29 PM Rating: Decent
Hmm i guess u have not read the post below that describes the steps on how to make all the items outlined in order.

Edited, Thu Feb 28 20:30:58 2002
bards,rogues
# Feb 26 2002 at 9:51 PM Rating: Default
awesome items... but nothing for bards or rogues... pfft
The Blade...failed 1st attempt
# Feb 22 2002 at 5:46 AM Rating: Default
Everything was trivial at 175 smithing up to combined + hammer = raw blade. It was not trivial and I did fail.

Shyner
Tallon Zek
Sorcerer
Quest Completed!
# Feb 09 2002 at 12:46 AM Rating: Decent
45 posts
W00T!! Garzicor is dead and I got the kill shot, how sweet it is :D My smithing skill is 176 at the time of this post and when I combined the final naginata, the combo was trivial to me so that was really nice :) The only combination that wasn't trivial was the part just before you had to use the pottery wheel. None the less, the fight was one to remember :) Gonna go play with my new toy now ^_^

60th Ranger of Luclin
Crista of MM
# Feb 06 2002 at 9:12 PM Rating: Default
Hey folks i just started the quest And i cant get the ghost to spawn. Is he suposed to spawn right after i hand in the book or do i have to wait???
RE: Crista of MM
# Mar 12 2002 at 7:51 AM Rating: Default
the ghost spawns as soon as you hand the book in - he despawns pretty quickly, so best have a friend or two waiting at the spawns spot to engage it when it pops.

Fortunbas
60 Shadowed Wiz(Ancient curse of Drembo the merciless)
AB
RE: Crista of MM
# Feb 10 2002 at 10:07 AM Rating: Good
When you hand the book to Historian, the Ghost spawns with his pet (he s a SK) in the far room where 4 tentacle thingy (forgot real name) spawn, that s why you have to clear the room b4 poping it.
As a Shaman 60, I killed it 3 times, first with Rog 60 then the 2 other time with Enc 60 which was really easy each time.
Chronium Ore
# Feb 01 2002 at 5:36 AM Rating: Default
What is the process?
No need to say "Black"
# Jan 29 2002 at 1:17 PM Rating: Decent
Ok a little clarification on book. You do not need to go thru the whole process to receive book and faction. You can give 50pp to him when he is in the Hall and he will still give you the book. I have confirmed this.

Also, I would not attempt this just to gain faction. I have spent over 1000pp now attempting to raise the faction and doing the Ghost quest. My faction has not changed from being apprehensive.

Raldon IronForge
Solusek Ro server


Edited, Tue Feb 12 12:02:21 2002
Damn quest!
# Jan 27 2002 at 10:52 AM Rating: Default
I made all to the smithing part, made up to the 4th fold and failed on the 5th with 228 Smithing (+Str 255 +Wis254)!!!!! pffffff!
Need to make it all from begining again, that sux =(
RE: Damn quest!
# Feb 10 2002 at 10:10 AM Rating: Default
Missed again with same stats on the 9th of the skin and finally succeded after 3 tries ..... Cliff Golems will remember me forever now but finally hav Finished blade! ;)
Oglard
# Jan 22 2002 at 8:12 PM Rating: Default
Where the hell in Skysrhine is Oglard. Spent an entire day looking for him and couldn't find him. I found some huge maze though, hope he isn't in their. Please let me know.

Sanven level 51 Sk
Master Smithe
RE: Oglard
# May 12 2002 at 11:24 PM Rating: Decent
The key to the maze is follow right wall till port,then left wall till port,then run forward till port and then turn around and run till port.when you get to the new room run up to the globe and click it,then follow the stairs All the way around to the top of tower where Oglard is with the big globe and blinking floor.behind the next door is globe that leads to armory when clicked.GL
RE: Oglard
# Jan 23 2002 at 7:27 PM Rating: Decent
If you head up almost all the way up to the top of Skyshrine, he is just before the room with the NPC armor quest givers. He is in a huge room, turn the left and you should see him.

Yes, you have to go through the maze to get to him.
Final fight...
# Jan 21 2002 at 7:30 PM Rating: Decent
Does anyone know if the dragon's spirit at the end is slowable or is he very high MR/immune to slows?
The Dwarf
# Jan 21 2002 at 3:56 PM Rating: Decent
Me (59 mage w/ epic) and a 53 cleric took down the ghost dwarf, was kind of a long fight but not really hard.
NeverFail Forge
# Jan 16 2002 at 10:41 AM Rating: Default
Sounds like a great quest.

Some notes to those that can not smithe:

In the dungeon of DALNIR

Way down below, just before you find the exit behind 'The Kly / The Kly Overseer' is a small room.

In this room is a named Forge. The combines done in this forge will Never Fail. no matter what your smithing skill is.
RE: NeverFail Forge
# Jan 29 2002 at 1:06 PM Rating: Decent
I have heard that the forge is only for a special quest in that dungeon only. And that all other attempts in it will not work. Could someone pls confirm?
The Blade
# Dec 31 2001 at 12:52 AM Rating: Decent
45 posts
I got two starmetal ore and pushed my Smithing up to 175. Attempted to construct the blade and did it without fail! ^_^ Only 1 combine was not trivial, the rest of it was.
ROAR
# Dec 18 2001 at 7:12 AM Rating: Default
I spent 2 hours xping in DN and got 3 flawless diamonds...

10 intel ring!!!

LoL it's more than worth it. Im doing the quest right now.


Drizzlin the Silent
The Assiasin of Vallon Zek
A.K.A
Millan 57 Enchanter
Vantis 59 Cleric
Lasae 60 Warrior
Ariella
# Dec 05 2001 at 6:56 PM Rating: Default
They need to make it so you get the Naginata back for handing in the earring, I would probably kill myself if he ate it after all that work.
The Warrens
# Dec 01 2001 at 4:40 AM Rating: Decent
The Kerran in the Warrens needs THREE items :
- First, the Toolset from TARA LANI RAHNTA in Paineel.
- Second, the sketch of the Tsuba.
- Third, a special plate of metal.


... HOW can I found the second and third components ? I'm still stuck at this step in this amazing quest !!!
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