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No Fables?
# Apr 13 2011 at 8:57 PM Rating: Decent
17 posts
Howdy,
Aren't there any fabled mobs in this zone?

Thanks -
Great Farming Zone
# Jan 03 2008 at 12:15 AM Rating: Decent
Although most of the items in this zone are now way out-dated. If you have a good char you can come here and just make a quick pass thru the zone and kill the named and get some good twink items for some alts! I made a single pass thru the zone and got about 7 different items off the named mobs. Easy kills and decent alt items.
Great Farming Zone
# Mar 19 2008 at 3:39 AM Rating: Decent
48 posts
Good items for tribute too ;)
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Heartz Broken <Quiet Solitude>
Bad exp
# Nov 04 2007 at 9:55 AM Rating: Decent
**
882 posts
Brought my 55 monk down for some reg exp.Was getting 1-2% per yellow con solo.These mobs have alot of HP's.The hp vs. exp gained ratio is pretty bad.I wont be going back there unless they really bump the exp up for that zone,which i'm 100% sure they wont be doing.

Edited, Nov 4th 2007 12:56pm by Boomsticker
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MUTED
King
# Sep 16 2007 at 6:08 AM Rating: Decent
10 posts
No, the King has not been nerfed, he has a ph, but not in the King's room of old. The ph and the King both randomly pop through out the whole zone. It is up to you to figure where. You may kill the ph and not even know it is the ph because it will not repop in the same place. Then you have to figure out where. I have been getting the CHoS consistently. I keep one on a trader all the time on Quellious server.
Good Hunting
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wingen
Mob Not listed
# Aug 02 2007 at 11:31 AM Rating: Decent
19 posts
Jeren Manri.

Human type says "Shhh, be quiet the goblins may hear you."

Did not respond to questions about goblins or any othe lines.
Loc 475, 1773, -252

grey to level 59 druid and did not respond to any of my 4 chars.
Mob Not listed
# Aug 02 2007 at 12:07 PM Rating: Excellent
Ungainly Ninja
ZAM Administrator
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6,857 posts
DudeASaurus wrote:
Jeren Manri.

Human type says "Shhh, be quiet the goblins may hear you."

Did not respond to questions about goblins or any othe lines.
Loc 475, 1773, -252

grey to level 59 druid and did not respond to any of my 4 chars.


Added, thanks.
THE KING
# Jun 05 2007 at 8:06 AM Rating: Decent
11 posts
Does the King still pop in zone......or has it been nerfed.....killed entire zone abut 5 times and no sign of him........killed area where he is said to pop....100 times ....no sign.....grrrrrrrrrrrrrrrrrrrrrrr
New Locations of Named
# Jul 09 2006 at 9:54 AM Rating: Decent
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29 posts
I've located and mapped all the named except for the king who remains elusive. If anyone gets a location on him, please post here. They've all retreated to The Inner Sanctum and there are several sharing the same rooms.

In addition,
Rock Sneak Nrillip is lvl 52.
a drogan spider is not listed and cons dark blue at lvl 52.

P -1435.3051, -375.9070, -255.9041, 0, 0, 240, 2, Rock_Sneak_Nrillip
P -2185.4500, 253.8133, -335.8728, 0, 0, 240, 2, Stone_Seer_Kaigek
P -1986.5428, -124.6459, -287.8728, 0, 0, 240, 2, Bone_Knight_Runri
P -2008.2692, -125.7109, -287.8728, 0, 0, 240, 2, Dirt_Criminal_Vakov
P -1956.3315, -194.1253, -287.8728, 0, 0, 240, 2, Earth_Mystic_Gedak
P -2044.3909, -265.0305, -287.5046, 0, 0, 240, 2, Ice_Adept_Amozik
P -1261.3219, 286.0927, -255.9041, 0, 0, 240, 2, a_fierce_drogan_spider
P -1400.0833, -499.8589, -255.9041, 0, 0, 240, 2, Ice_Master_Cialin
P -2080.0657, -261.4023, -287.3712, 0, 0, 240, 2, Cave_Guardian_Prehtil
P -1976.2953, -736.4283, -266.8741, 0, 0, 240, 2, A_Savage_Drogan_Spider
P -1444.0948, -506.0758, -255.5219, 0, 0, 240, 2, Flame_Master_Japal
P -1785.2919, -327.1013, -271.9041, 0, 0, 240, 2, Bone_Caller_Nathid
P -1997.0828, 142.9507, -351.8416, 0, 0, 240, 2, Stalag_Trooper_Biamas
P -2118.6963, 577.2060, -335.8728, 0, 0, 240, 2, a_fierce_drogan_spider
P -2161.6052, 60.1935, -335.8728, 0, 0, 240, 2, Slinker_Ukul
P -1478.7380, -615.9318, -255.9042, 0, 0, 240, 2, Blood_Ritualist_Taprom
P -1508.5403, -606.5948, -255.9041, 0, 0, 240, 2, Flame_Adept_Verdalix
P -1371.9822, -542.7984, -255.9041, 0, 0, 240, 2, Dust_Hoodlum_Heaprit
P -1428.5442, -620.9951, -255.9042, 0, 127, 0, 2, Jailor_Maufan
P -1744.7170, -351.2724, -271.9041, 0, 0, 240, 2, Bone_Trooper_Grolin
P -1792.2769, -292.7367, -271.9041, 0, 0, 240, 2, Whip_Cracker_Krazzim
P -1799.1094, -322.8016, -271.9041, 0, 0, 240, 2, Stone_Crook_Piklo
P -1359.6251, -604.2820, -255.9042, 0, 0, 240, 2, Earth_Seer_Gamolk
P -1415.1610, -365.9991, -255.9042, 0, 0, 240, 2, Death_Ritualist_Stromik
P -1509.9679, -563.1587, -255.9041, 0, 0, 240, 2, Moss_Knight_Yortal
P -1457.8204, -460.8021, -255.9042, 0, 0, 240, 2, Bone_Caster_Fizzik
P -1475.8176, -617.3185, -255.9042, 0, 0, 240, 2, Dirt_Defender_Gropp
P -1712.8440, -337.0184, -271.9041, 0, 0, 240, 2, Magic_Adept_Xabok
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Bah!
New Locations of Named
# Mar 11 2007 at 4:35 PM Rating: Decent
2 posts
I have killed the king 4 times since all mobs been moved around. Problem is all 4 times was in a diff spot.
First time he was up top where u zone in from nurga
Second time he was just south of the building were Earth mystic Gedak used to spawn
Third time he was on the spot where Earth seer Gamolk used to spawn (right above the kings old spot)
Fourth time cant remeber where but he was wandering , where every other time he was static
and on every kill except for the one neer earth mystic gedak i stayed around for repop wich didnt happen
New Locations of Named
# Aug 19 2006 at 6:43 PM Rating: Decent
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29 posts
In the very southwest corner is the goblin supplier, take the only tunnel north and when you turn left he's in there against the west wall. (If you copy the locations into your map file, you'll see him. Of course, I'd make a backup of the one you currently have first) Good luck. Smiley: smile
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Bah!
New Locations of Named
# Aug 16 2006 at 8:44 PM Rating: Good
Sage
*
150 posts
Could find Stone Seer Kaigek, unless i'm not seeing something -2185, 253, -355 dosen't exist. For the 1st numberthe most negative point was -1100ish, the zone line to Nurga.

Anyone have any confirmation on Kaigek's loc?
New Locations of Named
# Aug 11 2006 at 4:25 AM Rating: Decent
Scholar
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94 posts
Nice man, keep up the good work. I tried killing several mobs for hours in all different areas and for four hours no King to be seen.
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Erollisi Marr
NEW: A Goblin Dirt Defender
# Jun 26 2006 at 9:07 PM Rating: Decent
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599 posts
A new mob right as you zone into The Temple of Droga from the north end of the Frontier Mountains.


He was red to my 42.

Hits for about 40 - 122
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Benjamin Disraeli (1804 - 1881)
A Goblin Stone Seer
# Oct 22 2005 at 4:31 AM Rating: Decent
*
93 posts
neg 75 pos 540
A Goblin Stone Seer!
# Oct 22 2005 at 4:29 AM Rating: Decent
*
93 posts
A Goblin Stone Seer is a mob - They don't have it listed tho . Right before the Inner Sanctum side of the zone - 70 + 540 - and the area around this loc .
A Goblin Stone Seer ? .
# Oct 21 2005 at 11:52 PM Rating: Decent
*
93 posts
I need to kill - A Goblin Stone Seer - x10 for a task I thought it was - A Goblin Stone Mystic - because there is no listing of the mob they want me to kill and Stone Mystic is the closest match but I just found out that it is not him . There is - A Goblin Earth Seer - Earth Seer Gamolk - Stone Seer Kaigek - and nothing else that is a close match . If anyone has done this task before ( it is given by Skizz Skazz in OT - long task ) please help me out - thank you .;
Jeren Manri
# Apr 10 2005 at 7:11 AM Rating: Decent
14 posts
NPC near king room Jeren Manri. Human in plate behind a fake wall at pos 500 pos 1800 approx.

Green con at L70 and just answered 'Shh, be quiet! The goblins may hear you.' when hailed.
RE: Jeren Manri
# Jun 28 2005 at 12:51 AM Rating: Decent
Jeren Manri, he is for the Fine cut, Diamond inlaid mask quest, its a +3 int/wis with spell haste 2, not bad for low toons if you have invis and can run yourself down there only killing it takes is a few sarnaks in OT until you get the blood
General Info
# Jan 21 2005 at 11:10 PM Rating: Excellent
Scholar
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70 posts
As a 65 enchanter, I solo this zone daily. I'll include my strats a bit below the general crap if you're interested. In the meantime, this is what you should know:

- If your class does not have PACIFY, this is going to be an incredibly hard zone for you to solo, assuming you're not plowing and just going after nameds. A few nameds can be singled without it but most have two adds and can't be FD pulled due to the close quarters.

- Mobs have a very low aggro range. You gotta walk up to them pretty much to aggro them at 65, dunno about other levels. Chain-aggro range is average to high though.

- I have Heard that by level 65s, chain-aggro is much less if you pull with Snare/arrows. (ie.- It is supposedly druid soloable IF they pull with it. I have not tested this and by experience don't believe it, sorry.)

- NO mob, normal or named, rampages, enrages, flurries or anything else. The king and Jailors may be an exception since I've never done them but I highly doubt it.

- No mobs here see invis. Not even nameds. There is one exception. If an enchanter has charmed a mob here and it kills something, it becomes see invis. I've caused half the zone on Vazaelle to become see invis over it. =( Hehe sorry.

- If not in a group or uberguild it's highly recommended that you stick to the east side of the zone. The west (higher level area) is filled with mobs similar to the east, but if you get the aggro of a fearing mob, you're essentially in trouble and it's a looong walk for a rez. The bone caster and depredator fear sticks very effectively even with a couple hundred MR. Fearing mobs elsewhere in the zone can't usually get it on you hardly at all. If you're 70 this might not be a problem anymore but don't bet on it.

--------------------------------------------
General Strats:

Paci is a must and even then you are going to need crowd control, if in a group. It's pretty easy and rewarding to handle this zone with a high level group but getting adds is fairly easy. If with more than one tank, choose the one with higher resists to MT. Even my chanter, averagely equipt can take a good melee beating here but when stuff starts HTing me for 1.5k and chain-casting Ice Comet, it tends to get ugly.

--------------------------------------------
Enchanter Charming Strategy:

(Note: This is strats for taking out the nameds of Droga. Not for actual plowing. Chanters in respect to their fellow players SHOULD NOT plow this zone for exp because all pets you charm Will become See Invis and make hell for anyone who comes in later, and possibly yourself. ALWAYS WATCH WHAT YOU CHARM. Stuff through frequently-used walkways are a bad idea. Even killing the pet will not make what pops in its place not see invis, although there is a random chance of it succeeding apparently.)

First of all, before you even attempt this with this class, I must highly recommend that you are 65+ (helps with resists) and have the abilities Gather Mana and Total Domination 2+. My strategy is highly mana-intensive but it guarantees saftey once you get used to it.

This is my spell bar:

1) Wake of Tranquility (works on east side Only, if braving the west, switch this with single-target Pacification)
2) Rapture (Bought in OT's outpost if you don't have it. Single-target unresistable 45 second mez, 250 mana, long recast. I use this Right Before my Charm because it lasts a shorter duration than Sleep (you'll see why this is important in a minute), costs less and can't resist.)
3) Command of Druzzil (Can charm anything in the zone. There are lesser charms which will work here on random stuff but since I can't tell exact level just by looking at something that cons DB I stick with this always.)
4) Arcane Rune (You will be chain-casting this like crazy. Keep it up at ANY expense or you're dead with any luck.)
5) Forlorn Deeds (If you need to conserve mana badly you can try using a lesser slow but I generally wouldn't recommend it.)
6) Greater Fetter (The target of the pet must stay rooted at all times, especially when low on health. This is also helpful when your charm breaks if you want to immobilize the rampant pet without putting it to sleep, leaving the target to throw ice comets at you (or you to keep It mezzed also which costs mucho mana. Cheap effective quick-casting crowd control/lifesaver.)
7) Sleep (Works on up to 61 I think. 62 at most. I've never gotten a 'too high to mez with this spell' message with this in here.)
8) Howl of Tashan (Your pet must, must, must always stay tashed when under your control. Droga mobs break charm a lot; Tash severely limits their ability to break it early.)

-

You will be switching spells often. Wake of Tranquility/Pacification should be your 'spell switch' gem. Mostly you will exchange it with Blanket of Forgetfulness (AE mem blur). This is because you will never kill your pet. You need to mem wipe it when it's done killing the named/PH by mezzing it and using invis/hide/time/whatever to break charm. More on this later.

Buffs you will always need: Guard of Druzzil, Shield of Maelin, Overwhelming Splendor (prevents charm/mez from resisting and charm from breaking early), VoQ prefered because KEI is really not enough, and any other junk buffs. Virtue/9/Oak/Conv is a must. Circle of Seasons is a good idea also but not required if your resists are OK. Beastcrack is awesome.

Now for the actual Strategy:

Charming: Find a pet. Again this should be away from halls, because it will be perma-see invis after you do this. Be sure nothing else near it can aggro either by just choosing a secluded mob or by using Wake of Tranquility on its friends. Cast Rapture on the thing nearest to you. Cast Tash. Wait a maximum of 10 seconds and then cast Command of Druzzil. Immediately after charming, re-paci everything around it if there is anything.

Pulling: If that's done successfully, which by any stretch of the imagination it should be since there are thus far no chance of having been resisted, slow-pull the PH/named. This should not be substituted because a pet can easily pull the target off of you by using this spell, and it cannot hit you full speed if it does make it to you. Root the PH/named asap away from other mobs. Let the pet bash on it. Re-paci the area if you must but in Most cases you should not have to if you did this right.

Carefully move away from the pair and sit. Keep the pet targetted.

If/when charm breaks, be ready to root the pet on a split second. When charmed pets hit you their resistances to charm double, so it's important that you're careful, giving yourself as much room as you can. Rarely possible in this place granted. Do not mez the pet unless you feel you absolutely have to. Re-charm, and the rest will become common sense.

DO NOT HASTE THE PET.

Your pets will often get a whack at you. This will give more whacks and undoubtedly kill you. The only camp that is relatively safe to do this in is Bone Knight Runri's camp when you charm a mob at the top of the tunnel which leads up. If you're not an expert don't even think about it cuz I don't wanna be responsible for dead kindred.

BREAKING Charm (after the assasination is complete!): Hide and invis works fine. If you have Hide, do not use invis. It leaves an extra 1 second where you cannot cast. Make a macro for mez if you do not have one. Tell the pet to Sit when it's done killing. Hide/invis. IMMEDIATELY, simultaneously if you can, begin casting mez. Root if the pet is DoTed only. Mem wipe. If it's mezzed, you can be standing on the ex-pet and mem wipe will work fine but you can only cast it twice before the mez timer goes off and it attacks you. Rooting, stand really far from it to cast blur. Invising yourself right after will not save you because the pet will be see invis; Run a good distance away from its path.

Bottom line? Paci is everything. In closed quarters like this it is hard to not get hit but you must try or resist will go through the roof and you'll run oom. Lotta casters around, powerful ones. You'll get dispelled a lot; Cuss if it makes you feel better but don't worry too much. Once you get used to the zone you won't need any more than self-buffs terribly. Be safe with what you charm and how you charm it, be safe with letting the pet go, and you'll do well.

Good luck!

Questions or Comments?
Enthelon Sedrathane of Vazaelle, or Tansera Vel'Ardun of the same.
/tell Vazaelle.Enthelon, Vazaelle.Tansera if you aren't on Vaz. The command may also be ;tell. I don't remember.

Edited, Sat Jan 22 07:22:05 2005
New mob
# Oct 18 2004 at 11:12 AM Rating: Decent
2 posts
Found this in the first room after the pit at the entrance, didn't get the loc of the room but the mob was in what used to be a safe spot.

Bloated Drogan spider, no tougher than any other spider in the zone, duo'ed it with a 66 necro and me (66 beast), at about 25% or so it spawned around 8 "diseased baby spider" all green and hit for single digits but had a proc called Epidermal Rot http://lucy.allakhazam.com/spell.html?id=5688&source=Live
that lasted for a freaking hour and has like 1000 poison counters.

It didn't respawn with the rest of the room and didn't drop any loot for me so I dunno what it's for.
RE: New mob
# Oct 25 2004 at 9:51 AM Rating: Decent
15 posts
This is one of the first kills for ranger epic 1.5 it's on a 2 hour timer.
New Drop
# Sep 25 2004 at 5:52 PM Rating: Decent
1 post
Goblin Loincloth

WT: 0.8 Size: SMALL
Class: ALL
Race: ALL

Carved Wooden Mask

WT: 0.5 Size: Small
Class: ALL
Race: ALL

Droped off A Goblin Earth Mystic in Earth Mystic Gedak camp. Did not have LORE, NO DROP etc.

Edited, Sat Sep 25 19:29:20 2004
RE: New Drop
# Sep 26 2004 at 5:56 PM Rating: Decent
23 posts
Part of the Druid Epic 1.5
Summoning
# Sep 07 2004 at 8:11 AM Rating: Decent
16 posts
Is it Tue that No mobs exept for named mobs summon in here?

Can some one Verify this
Rock Sneak Nrillip
# Aug 11 2004 at 7:45 PM Rating: Decent
Scholar
*
77 posts
Unlisted mob. He spawns at Loc -385.0000, 246.0000 in the cave opposite of the Fierce Drogan Spider. His loot is Earring of New Mysteries (http://everquest.allakhazam.com/db/item.html?item=25347) and Ring of the Goblin Ancients (also unlisted) -Stats are:
Ring of the Goblin Ancients
Magic Lore
Slot: fingers
AC:6
+3 to all stats
+7 to all resists
Recommended level of 53
WT:1.3 Size: Small
All/All
Where is Chief Rokgus?
# Aug 02 2004 at 4:07 AM Rating: Decent
29 posts
Is Chief Rokgus still in here? He was involved in two ikky necromancer cap quests, neither of which were 55th level quests.
RE: Where is Chief Rokgus?
# Aug 07 2004 at 10:29 PM Rating: Decent
7 posts
Rokgus is now found in Frontier Mountains. Not sure on the loc, but tracked him in zone this evening.
Test of the Lord
# Jun 22 2004 at 9:30 AM Rating: Default
27 posts
I have a level 52 SK with whom I am progressing through the Greenmist quest. With this zone update where do I find Argest, and the pensmasters/penskeepers that I need to complete the Test of the Lord quest?
Test of the Lord
# Jun 22 2004 at 9:29 AM Rating: Default
27 posts
NT (double post)

Edited, Tue Jun 22 10:31:38 2004
Drops
# Apr 22 2004 at 9:12 AM Rating: Decent
21 posts
After camping Nurga for about 2 months I have noticed that the drops are much rarer in droga. In any 2 hour session in Nurga I could expect to get at least 1 drop of a quest item and multiple gems. Droga I would be happy if I got 1 gem. I was able to get a sash, which, I believe, is the hardest drop of them all. Or it could just be that I am killing less of em so simple math tells me that the less kill the the lower the drops or I have just been unlucky hehe ....
Faction
# Apr 13 2004 at 1:31 AM Rating: Decent
8 posts
Anyone know if they upped the faction hits with the revamp. Is the new king a nice faction hit for brood of dizok?
RE: Faction
# Apr 22 2004 at 10:29 AM Rating: Decent
21 posts
No. The faction hit is the same. Took me months to get ally with naks killing, literally, thousands of gobbies.
Hmm
# Feb 29 2004 at 11:51 AM Rating: Decent
3 posts
Could a well equipped 65 Beastlord and a decently equipped 65 Cleric duo in this zone effectively, or are the mobs severe undercons even for their upped levels?
RE: Hmm
# Mar 15 2004 at 8:12 PM Rating: Excellent
Scholar
*
103 posts
I solo here fairly well here as a 65 beast with decent equip, so duo'ing with a 65 cleric should be cake. If I can handle 2 mobs by myself, 2 with a healer should be cake. You can always use the cleric to paci for bad rooms. 2 trash mobs I can do easy solo, just watch your health and know when to use discs/paragon, 1 trash + 1 named can get tough tho, thats about all I would worry about the cleric paci'ing.
____________________________
Venetus - 60 Troll Priest
Wulverous - 60 Orc Hunter
Templar - 45 Tauren Druid
Ravenor - 36 Undead Rogue
<Hammer of Varimathras> Medivh Server

*retired*Wulvor Feralocity 65 Feral Lord < 119AA > EQ
RE: Hmm
# Mar 06 2004 at 4:59 PM Rating: Decent
21 posts
shouldnt be a huge problem just be ready to root root when they get low as they run and can create unpleasant trains.
Alchemist
# Dec 01 2003 at 8:22 AM Rating: Decent
9 posts
I saw a MOB called the a Master Alchemist on the bridge where the warder use to spawn. He was blue to a 62 cleric can anyone shed some light on him please. Thanks
New Mob
# Nov 25 2003 at 5:47 PM Rating: Decent
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65 posts
Rock Sneak Nrillip (goofy name I know)
Didn't get the exact loc on him, but the loc on the map provided below by TookaYute was acurate. He drops an all/all ear with 45hos/45mana and some saves. Not bad but not great. The redeeming factor of this camp is that a named spider spawns around the corner. The loc on the map below is not completely accurate, but just kill all the spiders in the area and you'll get it to spawn. Drops some real nice plate class gauntlets. Anyway, have fun.
RE: New Mob
# Feb 08 2004 at 9:38 PM Rating: Decent
Scholar
*
77 posts
Loc is -385.0000, 246.0000
Rock Sneak Nrillip dropped:

Ring of the Goblin Ancients
Magic Lore
Slot: fingers
AC:6
+3 to all stats
+7 to all resists
Recommended level of 53
WT:1.3 Size: Small
All/All

Edited, Sun Feb 8 21:43:36 2004
rangers rangers everywhere
# Nov 17 2003 at 9:40 AM Rating: Default
I have spent some time in this zone now and its always full of rangers invis run to next named point kill it run to next point. Did they really intend to make this zone and the mobs so easy for a single class to take out the whole zone with such ease.
RE: rangers rangers everywhere
# Nov 29 2003 at 11:40 PM Rating: Decent
Shhh... dont let everyone know!

While it's true that a ranger and priest class can pretty much rule this zone, any class's can just jump from named to named... ranger is not really needed if your only doing 4-5 named.
____________________________
Terris-Thule
RE: rangers rangers everywhere
# Nov 25 2003 at 5:36 PM Rating: Decent
*
65 posts
I agree. This place gets farmed like nobody's b'ness. It's not an easy zone, but any seasoned player can make a kililng here. Too bad my main is a cleric.
Licking my wounds
# Oct 04 2003 at 11:14 AM Rating: Decent
10 posts
WOW...Is this place under conned now. Should be updated to 50-65. My 53 Warrior (4500hits) got smacked around at the enterance like a crack hoe with lock jaw.
Who is the leader?
# Sep 25 2003 at 11:56 AM Rating: Default
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129 posts
Who is the leader of this place? Just wondering cause I am thinking of coming here soon.
____________________________
Fallgore Bonekrackler
RE: Who is the leader?
# Sep 27 2003 at 6:09 AM Rating: Good
*
85 posts
"Leader"? I suppose that would be King Dronan. He doesn't necessarily have the best drops though (I'd say the Enchanted Sash of Wonder off Runri probably wins there), nor is he the hardest NPC in the dungeon (which would be Jailor Frixok in the prisoner release ring event). Still fun to kill though.
____________________________
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Quinstol on Quetzalcoatl
For your Ykesha maps.
# Sep 10 2003 at 4:30 AM Rating: Excellent
*
85 posts
Add the following text to the end of your Droga map (in the maps folder found in your EverQuest folder... probably named Droga_1.txt):

P -1292.1708, 217.8774, -255.9052, 0, 0, 0, 2, Prisoner
P -1108.7168, 196.8152, -255.9052, 0, 0, 0, 2, "Always_Works"_Wheel
P -2195.2881, 419.3748, -351.8427, 0, 0, 0, 2, a_goblin_food_supplier
P -1084.8619, 58.8510, -255.9052, 0, 0, 0, 2, a_goblin_prison_warden
P 296, -224, 0, 255, 255, 255, 2, Bone_Knight_Runri
P -1790, 33, 0, 255, 255, 255, 2, Bone_Caster_Fizzik
P -567, -49, 0, 255, 255, 255, 2, Bone_Trooper_Grolin
P 106, -380, 0, 255, 255, 255, 2, Dirt_Criminal_Vakov
P -2118, 571, 0, 255, 255, 255, 2, Dust_Hoodlum_Heaprit
P 199, 105, 0, 255, 255, 255, 2, Earth_Mystic_Gedak
P -1944, -629, 50, 255, 255, 255, 2, Earth_Seer_Gamolk
P -1609, -137, 0, 255, 255, 255, 2, Flame_Master_Japal
P -215, 488, 0, 255, 255, 255, 2, Ice_Adept_Amozik
P -2012, 456, 0, 255, 255, 255, 2, Ice_Master_Cialin
P -1063, -3, 0, 255, 255, 255, 2, Jailor_Maufan
P -1900, -700, 0, 255, 255, 255, 2, King_Dronan
P -526, -319, 0, 255, 255, 255, 2, Magic_Adept_Xabok
P -191, -94, 0, 255, 255, 255, 2, Stone_Crook_Piklo
P 177, -4, 0, 255, 255, 255, 2, Whip_Cracker_Krazzim
P 877, -237, 0, 255, 255, 255, 2, Moss_Knight_Yortal
P 1062, -190, 0, 255, 255, 255, 2, Slinker_Ukul
P -145, 582, 0, 255, 255, 255, 2, Cave_Guardian_Prehtil
P -385, 246, 0, 255, 255, 255, 2, Rock_Sneak_Nrillip
P -225, -366, 0, 255, 255, 255, 2, Bone_Caller_Nathid
P 1405, 276, 0, 255, 255, 255, 2, Dirt_Defender_Gropp
P 835, 339, 0, 255, 255, 255, 2, Blood_Ritualist_Taprom
P 640, 498, 0, 255, 255, 255, 2, Stalag_Trooper_Biamas
P 953, 361, 0, 255, 255, 255, 2, Flame_Adept_Verdalix
P -1012, 648, 0, 255, 255, 255, 2, Death_Ritualist_Stromik
P 524, 886, 0, 255, 255, 255, 2, Stone_Seer_Kaigek
P -111, -1153, 0, 255, 255, 255, 2, a_savage_drogan_spider
P -396.0000, 234.0000, 0.0000, 255, 255, 255, 2, a_fierce_drogan_spider

Those of you who camp NPCs not listed here, please label your own map if you already haven't done so and open your Droga map text file and cut and paste the "code" text that creates that label.

Edit: I just found this post on the Magician's Tower forums by Xikbus passing along information Ackar about several of the named spawns.

Edited, Thu Sep 11 21:00:33 2003
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
RE: For your Ykesha maps.
# Mar 23 2004 at 10:49 AM Rating: Decent
3 posts
i think i love you........
RE: For your Ykesha maps.
# Nov 21 2003 at 12:48 PM Rating: Decent
26 posts
whooo hoooo ty for the locs

Stalag Trooper
# Aug 27 2003 at 4:37 PM Rating: Default
5 posts
Stalag Trooper Biamas.

Runed Dagger of the Assassin
1h Piercing
Prim/Second
13/23
6 dex 6 cha 45 hp 25 mana +3 to all resists, Bard/Rogue/All.
savage drogan spider
# Aug 19 2003 at 3:02 AM Rating: Decent
*
85 posts
The savage drogan spider spawns in the room just before the ledge that drops back to the Frontier Mountains zone line (approximate /loc: 1200, 180). I think it's level 60. It drops the Elegant Silvery Ring commonly. If it has a rare drop, I haven't seen it.

Edit: Corrected the reversed loc numbers. Thanks, Apothecary.

Edited, Wed Aug 20 08:35:00 2003
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
RE: savage drogan spider
# Aug 19 2003 at 3:23 PM Rating: Decent
Scholar
33 posts
Would like to make a small correction as /loc p1200, p180 was where I got this mob to spawn... North/South coordinates always preceed East/West ones when I type /loc in game, but your description of the drop off ledge leading back to Frontier Mountains pointed me in the right direction anyways. Thanks I now have a new ring for my enchanter!
I always wondered....
# Aug 17 2003 at 8:08 PM Rating: Default
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65 posts
I have always wondered why peeps don't leave a loc when they report any mob info or drops. It would seem that if you're going to leave any info in a post on this sight, it's for the benefit of other players. So then why woudn't you leave some info that actually helps? I try to when I post, it just seems like the right thing to do. Maybe I'm wrong...but hey, I have an opinion like anyone else.
Jailor Maufin
# Aug 16 2003 at 4:20 PM Rating: Default
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85 posts
Jailor Maufin (who is a shadow knight) spawns in the room near the jail (approximate /loc: -100, 1500) and drops the Goblin Spear of Dread Tidings commonly and the Mark of Imprisonment always. If he has a rare drop, I haven't seen it.

Edited, Wed Aug 20 08:28:37 2003
____________________________
Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
Freeing prisoners.
# Aug 15 2003 at 8:04 AM Rating: Default
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85 posts
I posted a long message about my experience with the prisoner ring event in this zone, but then I realized it's really better suited for the strategy discussion section, so I posted it there instead.



Edited, Sun Aug 17 11:27:15 2003
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
uh?
# Aug 15 2003 at 7:26 AM Rating: Default
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55 posts
did this zone get retuned from level 47 to level 60 at the last second? because 99% of the loot here seems targeted at the 46-50 peeps
Spider
# Aug 14 2003 at 2:09 AM Rating: Default
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205 posts
a fierce drogan spider
loc n396 234

dropped
Primitive Plate Gauntlets
AC 19 STR 5 STA 5 WIS 4 INT 4 HP 45 MANA 30
Sv Dis 8 Sv Pos 8
Recommended Level 47
wt 2.7
Class WAR CLR PAL SHD BRD
Race ALL
____________________________
Chanes Nautilus
The Relentless
Cazic-Thule
RE: Spider
# Sep 17 2003 at 8:59 PM Rating: Default
*
85 posts
Are you sure this /loc is correct? This places the fierce spider in the same room as Nrillip, correct?

It's odd because I've noticed all of the named mobs in Droga only seem to have one placeholder, but in the room that this /loc places the spider, there's only one other spawn besides Nrillip I believe, and I've seen that place spawn two different mobs that were not the fierce spider.

If anybody can offer any clarification/confirmation, it would be cool.
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
RE: Spider
# Nov 14 2003 at 3:40 PM Rating: Decent
*
205 posts
He the one that drops the Earring of New Mysteries as common? think it is.. if so the fierce is south of that cubby in the larger room, enraged spider is his ph.
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Chanes Nautilus
The Relentless
Cazic-Thule
RE: Spider
# Aug 14 2003 at 2:31 AM Rating: Default
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205 posts
Just dropped more loot!

Primeval Leather Shawl
AC 8 DEX 4 STA 7 WIS 7 AGI 4 HP 35 MANA 45
Sv Fire 5 Sv Cold 5
Recommended Level 47
Class WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST
Race ALL
____________________________
Chanes Nautilus
The Relentless
Cazic-Thule
New prisoner in jail
# Aug 09 2003 at 4:34 AM Rating: Default
5 posts
Prisoners reset during a patch.

Edited, Wed Nov 19 08:44:02 2003
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Ommuden

A little added info
# Aug 07 2003 at 2:49 PM Rating: Default
Killed three MoBs today that I don't see listed.

1. Cave Guardian Prehtil - dropped Chain Leggings of the Adventurer

2. Flame Adept Verdalix - dropped Robe of the Visionary

3. Death Ritualist Stromik - dropped Elaborate Wicked Vambraces

I <3 patch days
____________________________
Skalz/Keaton
of Torvonnilous
member Lucidity
Seriously outdated bestiary
# Aug 07 2003 at 5:40 AM Rating: Default
I just wanted to mention that the monster table for this zone has been completely revamped so the bestiary as posted on this site is totally incorrect. The layout seems to be the same, but all the mobs are blue or red to a 55 wizard.

Destrozaahr Uln'hyrr
Dark Elf Evoker
Sullon Zek the real pvp server.
____________________________
Destrozaahr, level 61 Wizard Officer of <Crimson Eyes>
Sullon Zek
Two unlisted MoBs
# Aug 06 2003 at 4:40 PM Rating: Default
I was in a group today that killed two MoBs not listed.

First was Earth Mystic Gedak. This was a shaman MoB and he dropped the Ornate Long Sword of Slaughter.

The sencond MoB was named "Ice Apept Amozik". He dropped a 1hb called Vicious War Club. I didn't write down the stats but it was 10dam 18delay with 3 saves to all and some hps (45 I think).
____________________________
Skalz/Keaton
of Torvonnilous
member Lucidity
Quest Update
# Aug 06 2003 at 5:16 AM Rating: Default
15 posts
More info: Triggered the 2nd prisoner (Vax T'Q who pops when released in OT not Neriak per another server), we had pops of a total of 8ish troopers then a named popped, Assistant Jailor Dravian, killed them, named drops nothing, 3 more spiritmasters where there when we had to evac (no mezzer!).

I'm assuming that the waves a previous poster referred to was for this 2nd prisoner Vaxxim T'Quoren and also assuming that the release of the prisoners gets progessively harder. We never got to see the last tough named, all the ones we kiled had a ton of hps, mitigated slow, but didnt hit too hard (100-200ish).
Goblin Justice
# Aug 05 2003 at 11:20 PM Rating: Decent
15 posts
Did this quest with a guild group (prior to Aug 6th patch). The alchemist and food supplier are almost certainly 8 hour spawns. After giving all three items to Gillia she says the goblins want to stop her escape and (this is on 7th hammer server), three gobs popped as mentioned below. We were ready for waves etc but this did not happen. After we killed the FIRST mob, a trooper (quite a few hp's but they don't hit hard), we got a zone wide emote along the lines "Jailor XXX (forget the name) has failed and the prisoner has escaped" or words to that effect. We killed the other 2 pops and ... NOTHING else happened. While we were killing the first mob, Gillia depopped and was not on track, as soon as we got the emote a new prisoner, Vaxxim T'Quoren, popped in the cells. We sent a druid to see if Gillia has popped in FV and indeed she had. THe new prisoner wants the same items but will presumably appear elsewhere when freed (Neriak I'd say as he is a DE) and offer a different item for different Droga drops. So freeing the prisoner gets you nothing (well apart from being the only one able to do it on the server I assume, ah the glory lol), makes the NPC pop in their new zone and enables th quest while also getting the next in line prisoner up. Maybe freeing each prisoner gets harder and harder and the quests they offer give better items, don't know yet, it's back to getting the restorative, rations and metal key to see what happens to the next prisoner. Each server will be at a different stage of this, anyone freed Vaxxim or further prisoners yet on otehr servers?
Trevski
Convergence, 7th Hammer
RE: Goblin Justice
# Aug 09 2003 at 4:37 AM Rating: Default
5 posts
On the Karana server Vaxxim T`Quoren is freed and at the moment the Iksar Ragik Txissum is in jail. Not sure if it is the next prisoner though.
____________________________
Ommuden

new mob
# Aug 04 2003 at 5:35 AM Rating: Default
1 post
Mob not listed- Blood Ritualist Taprom

He's in the lower level section of the zone conned light blue to 65 Was past the town in a small inlet with 3 mobs.

Dropped Prismatic necklace of peace 5ac 5cha 10wis 25hp 45mana 5sv p/d
casters v resists
# Aug 03 2003 at 3:27 PM Rating: Default
*
86 posts
My bard keeps both DR/PR/MR and FR/CR/MR songs up for this dungeon. They don't stack so I gotta know what kind of caster we are fighting and play for him. Seems like all casters are poison/disease based except a goblin magic adept who casts ice comet. Someone correct me if I'm wrong.
RE: casters v resists
# Aug 04 2003 at 11:54 AM Rating: Default
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51 posts
Ice and Flame masters are wizzies (FR CR and MR), seers are shaman (MR PR and DR), bone casters are necro, depred are sk.
____________________________
Duke Darkjakel Shadowscale < Triune >
70 Dread Lord
Venerable Froakaa Masmuerte
65 Shamaness
Veteran Gurka Lovbjorn
65 Fury
Morelle-Thule
update
# Aug 02 2003 at 1:11 PM Rating: Default
4 posts
Wow, it would seem not a whole lot is known about this dungeon. Just kind of surprised :P

Anyway, I made my way there last night for the first time since they revamped the zone.

We had a full group of lvl 60+s (65 druid, 65 bard, 65 warrior [?], 60 ranger, 65 shaman and me...61 rogue).

We plowed through to the jail cells with no problem (MAD exp in this zone!).

First off, if you have a Rogue the keys are not needed since every locked door I encountered was pickable.

So we got into the cell area (4 cells...one door off its hinges and lying on the ground) and proceded to turn in some items to the prisoner (who was an iksar in the far right cell). When the items were turned in waves of goblins spawned.

Each of these goblins was lvl 61 and took a long time for us to kill though they didnt pose any real problems. If I recall (I was drunk as hell when playing) three or four would spawn at a time. The aggro radius on these guys is very small and we had no problems pulling one at a time into the far left cell to dispose of.

These mobs are mezzable though should ya get more then one.

After several waves of these goblins we got a named mob (who I happened to noticed was not listed on the bestiary). Sadly, I cant remember his name. He was about lvl 64 and took FOREVER to kill (literally, about 7 minutes). Not an issue though. He fell and dropped no loot.

After that we again got several waves of goblins and we dispatched them no problem.

Then all hell borke loose...

A named mob spawned again. Cant quite remember the name but it was like Janix something-a-rather (again, not listed on the bestiary). Anyway, he started laying waste to us BIG time and after two deaths we managed to evac.

We regrouped and went back down all stealthy like (camo'd). He was still there and didnt see through the invis. We set up again in the far left cell and, when ready, pulled him to us.

He completely whiped us all out in no time. He hits for about 500 and rampages constantly.

This is one tough cookie and most likely a two group+ mob. So we tried just that...got another group to help out.

Sadly, he had despawned and we were unable to get the prisoner to make the spawns happen again (time limit im sure).

Oh well, maybe next time.
Dire Charm
# Jul 30 2003 at 2:46 PM Rating: Default
11 posts
For enchanters who enjoy Dire Charming I've found quite a few so far. Most of them are going to be on the 'easier side' of droga. If you are somewhat familiar with droga and know where the 'town' (where the goblin traitor spawns) its just past that area. If coming up on the town, and the gate (heading back toward the zone) is on your left then just keep running straight past the town with gate on your left, and you'll wind up in an easier area than the rest of droga. If you are 61+ a lot here will be light blue. Take your pick of the following.

-a goblin moss knight (Shadowknight, 120+ hits)
-a goblin slinker (my personal favorite. 121 hits. 370+ backstabs)
-a goblin dust defender (warrior, 120+ hits)
-a drogan spider (never dc'd)
-slew of casters (necros, wizzies, shaman)

The only DC mob that I found deeper in was
-a goblin janitor (warrior, 117 hits)
New mobs
# Jul 29 2003 at 5:32 PM Rating: Decent
**
497 posts
Didn't kill any of these, just saw em on track.

a goblin food supplier (dark blue to 64)
a goblin master alchemist (dark blue to 64)
an enraged drogan spider (light blue to 64)
____________________________
Branaddar - 70 Wizard on Tholuxe Paells - Everquest
Razormaw - 71 Monk on The Rathe (Born on Tholuxe Paells) - Everquest
Jarreck - 66 Monk on Befallen - Everquest 2
summon....
# Jul 27 2003 at 2:45 PM Rating: Decent
5 posts
do any of the mobs here summon?
RE: summon....
# Aug 02 2003 at 8:25 AM Rating: Default
8 posts
Good Question! None of the mobs I have engaged and killed have summoned me yet, so I will say that none of them summon. Perhaps the only mob that summons is King Dronan, and yet he may not summon either. I think that perhaps this may be changed in a future patch because it makes it really easy to farm the place. With-out summoning mobs and easy to get to named, this place is a great place to solo for a druid or anyone that has a hard time soloing summoners. Good luck, hope I answered your question!
____________________________
Seedlix Seawillow <Triality> -Vazaelle-
http://www.magelo.com/eq_view_profile.html?num=545246
new mob to add to list
# Jul 24 2003 at 10:42 AM Rating: Default
New Mob to add to list:

Earth Seer Gamolk

drops common Sword of the Bloodsworn
____________________________
Garaddor TheIrishRover
74th Level Ranger
Quellious Server
RE: new mob to add to list
# Jul 25 2003 at 7:01 PM Rating: Default
14 posts
where did you find him, i kinda got the jist that he spawns on the wooden plank just above king room , but i spent 2 hours last night and didnt see him, could have been a bad run of spawns for me, but maybe im in the wrong spot ?
Levels
# Jul 23 2003 at 3:47 PM Rating: Default
**
321 posts
Almost everything in the king room is 60+
rarely do u see mobs below 60, so these levels posted are wrong
____________________________
Grunmore FreakaLeak
<Nocturnal>
Terris Thule

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