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Fabled Xalgoz
# Mar 16 2005 at 5:38 PM Rating: Decent
80 posts
Not too bad, hit 52 beast about 550 and 65 zerker for 300 max, Evaced cause no healer... had him to 40% with zerker tankin and wizzy nukin him and all the adds.... only partialy slowed with sha's
Mercy is for the weak, death is your redemtion, embrace me for I am Death!
RE: Fabled Xalgoz
# Mar 22 2005 at 11:46 PM Rating: Decent
13 posts
Killed this mob with a well equipped level 55 warrior tanking and a level 63 cleric healing. The Fabled Xalgoz was level 55, enraged, dropped two xalgozian fangs, and the Fabled Blade of Xalgoz.

The Fabled Blade of Xalgoz
Magic Item, Lore Item, No Drop
Slot: Primary
Skill: 2H Slash Atk Delay: 40
DMG 39 AC: 5
STR+6 STA+7 CHA+8 AGI+7 HP+65 MANA+65 END+65
SVD+9 SVC+9 SVP+20
Required level 50
Race: All
Slot 1, Type 4

The Seventh Hammer
Hidden Plans
# Aug 28 2004 at 12:57 PM Rating: Decent
42 posts
I identified the Hidden Plans today. They say:

Item lore: hidden plans bottom half.

Just a little FYI.
Reorx Fyreforge
Infinite Odyssey
a corrupt spiritualist
# Jun 04 2004 at 9:30 AM Rating: Excellent
66 posts
name: "a corrupt spiritualist"

spawn loc: pos 40, pos 485 in Kaesora (walking out of Xalgoz's temple, he's off to the right and tucked back into the corner)

hp: more than surrounding mobs, more exp too (about double)

combat notes: did not cast -- doubled(?) for 97 against my 44 bard with 802AC, stunned much more than other mobs in the area and was harder to hit

drops: "Hidden Plans", LORE, NODROP, wt 0.1, tiny

faction adjustments: none

This mob seems to be a new quest mob. I read of a similar mob mentioned in City of Mist when I did a search. Hope this info helps someone. In the meantime, he's going to give my new bard a little more juice exp-wise ;).
Safe journey,
Venril Sathir Faction
# Mar 19 2004 at 11:20 AM Rating: Default
Faction question.

How far can one go in Kaesora with maxxed Venril Sathir faction? Can I pretty much walk around freely or will everything attack me regardless?

Will certain mobs attack while others will not (i.e. undead will but others will not so I could walk around freely with invisibility versus undead)?

20 minute spawn
# Nov 22 2003 at 2:01 AM Rating: Default
169 posts
Walked in a made it to his room in about 20minutes without being here before. PH pops every 20 mins, just camped 4 pops and all Guardians, dang.

58 Paladin
The Raenor
# Aug 04 2003 at 9:18 AM Rating: Default
120 posts
Is this a BYOG or are there groups here for a 42 cleric? If not, where, and don't say DL, please.
RE: Groups
# Aug 18 2003 at 12:42 PM Rating: Default
106 posts
Like a lot of dungeons, Kaesora is typically BYOG. Particularly here due to the one-way entrance -- once you're into the dungeon, there's no easy way to get back to the entrance to pick up another. A cleric could ITU past most of the undead, but the first mobs you'll encounter on the way in are spiders, on which you'd have to use regular invis.

If not Dreadlands for pickup groups (which really is the most popular place), you could try Dawnshroud Peaks. Sometimes also Kael Drakkal, Sol B, or Lower Guk. Or even elsewhere... you're a cleric, just pop up that LFG flag, they'll find ya.
Help keep Allakhazam useful -- rate posts.
Do you think?
# Jul 25 2003 at 1:46 AM Rating: Decent
2 posts
Please respond to this.

Does anyone here think a level 34 High Elf Enchanter Could solo here?
Near the Exit of course. Can't be to safe at that level.
RE: Do you think?
# Jul 31 2003 at 7:05 AM Rating: Decent
75 posts
You jump down into the dungeon to meet the first mobs.
To get back to the exit is a long trek past undead and live mobs.
If you could survive the trek back up to the ledge where you drop to zone in/out you may be able to hunt there by pulling to there.
If you dont know the zone its very easy to get lost.
Not a zone i would recommend for soloing at that level.
Duke Quaan Vilesilencer
Maelin Starpyre
RE: Do you think?
# Mar 10 2004 at 3:55 PM Rating: Decent
120 posts
Gate still works :)
New monster
# Jul 16 2003 at 7:46 PM Rating: Decent
361 posts
In the little house near the library, it was named gorged ravener.
# Jul 02 2003 at 7:43 PM Rating: Decent
8 posts
Also posted on the WF link.

Needed 2 of the scrolls, and camped him for 15 hours. had one scroll within 3 hours of camp. Seems to be a completely random spawn. Killed everything in BY and the CY. couldn't fogure out a place holder, or a cycle, nor could I find any info on his spawn time/ph cycle anywhere.

know it's been posted further up - don't waste your time going to monkly-business, just go here first.

Hope this post helps out a bit.

Failed Crypt Raider
# Jun 16 2003 at 10:54 AM Rating: Good
Just a couple of observastions about this Mob:

1.) I don't know if he is a random spawn around the Library, however, the one that I saw last night was moving inside the Library.

2.) He is a healer like the Skeletal Warders

3.) He is a "human" skeleton. He does not have the normal Kunark/Iksar/Sarnak skeleton look.

4.) He popped once in the 2 hours I hung out in the library area.

Good luck.
Shrikke - Knight of Fear
# May 23 2003 at 12:36 AM Rating: Default
36 posts
Would this be a good place for a 37 warrior or a 34 druid? If so what should I fight here? Thanks in advance
40 Mage solo ?
# Mar 13 2003 at 11:30 AM Rating: Default
12 posts
Anyone know if a 40 mage can solo here , or will i need a group ? also any mages reading this , what's a good solo place from 40 - 49 ? for a mage

RE: 40 Mage solo ?
# Mar 18 2003 at 2:32 PM Rating: Default
142 posts
Yes, A 40 mage could solo in here as long as you are able to control adds well. The zone XP Modifier will make it worth your while. Your biggest problem will be the caster mobs who fear your pet. Be sure to wear resist gear.

If you want a better spot, I would recommend the bloodgill goblin camp in Lake of Ill Omen. They are static Underwater goblins that hit for medium damage. With a BO and armored fire pet, you can take 2 at a time. They give 1-2%XP each, and they spawn every 15 minutes. With 12 goblins, that is 12-24% XP every 15 minutes, or 48-96% XP every hour.

It will be tough at 40. You will need to play pet cleric quite a bit, and avoid getting aggro. Grab a KEI, and you should be able to solo the top 8 spawns. After your 44 pets and the new heal, it will be a breeze to do all 12.

They still give 1/2-1% XP at 50, and the 49 pets murder them without breaking a sweat.
# Feb 24 2003 at 12:18 PM Rating: Default
7 posts
I went in as a level 42 Cleric, with my level 60 Ranger buddy. We were the only ones in the dungeon. We stayed grouped in front of the library, and he'd pull 5 or 6 "yard trash" mobs, kill them all (maybe with a CH from me) and I'd get 4-5% per pull. I went from level 43 to 44 in 2.5 hours. Can probably get from 44-45 in a similar timeframe.
two more things...
# Jan 06 2003 at 11:31 AM Rating: Decent
31 posts
Oh, yes, it can be a tough place, and you do have to be careful of pulling too many mobs, but it can be done. And it is GREAT exp! We all leveled at least once there with light blue and blue mobs.(lvl 45-47)

Recommend pulling with bow or casting, mobs(undead in the church area) didn't seem to add-on if we pulled from far enough away. So only got one at a time.

About Kaesora
# Jan 06 2003 at 11:10 AM Rating: Decent
31 posts
Well, went here with a druid(45), shaman(46), enchanter(46), and bard(47) and only had one problem and that was when we weren't careful and got over run by about 6-7 mobs and the shaman died. Rest of us lessor succored to the zone. Getting corpse was a bit of a problem, but a high level ranger pulled it to zone for us.

With the twisting passages, drop offs, and see invis spiders, getting a corpse can be difficult, even more so for those that don't know the zone. Highly recommend printing the map from eqatlas for this zone and taking a very close look on how to get around. It's a bit of a maze with only one way to get out.(one way passages because of drop offs)

Go slow, kill everything on the way in AND on the way out if you don't have wiz or dru to port everyone out. Our group only went from entrance to church area as we wanted to get Xalgoz for the fang for the Howling Stones key, so don't know anything about the other half of the zone.

Some of the spiders see invis; seen them in the passages around the broken floor room. This room has one passage that leads in on the top, and 2 that lead out on the bottom, under the broken floor.(others are dead ends) As you come into the room and drop down, the passage to your right, and a little behind you leads to the Church where Xalgoz spawns and the passage to your left, and in front leads back towards the zone. Both are long and winding. Never went down the one that goes back to the zone, but the one to the church had only a few mobs along the way. If you keep to your left at this point, you'll be able to get all the way to the church area.
hard place
# Dec 24 2002 at 2:46 PM Rating: Default
18 posts
from what i've heard, the mobs here arent too tough on their own, but there are like 15 of them a pull. that true?
RE: hard place
# Jan 01 2003 at 5:46 PM Rating: Default
66 posts
Can be - excellent xp zone - great for the post- paludal phase up on to about 44 - I recommend a good party with decent CC and anti-undead ability - learn the dungeon layout - don't ever attack ghosts (like KC and some other nightmare train zones) - not much more to know
Safe journey,
Is there a God?
# Dec 09 2002 at 12:44 PM Rating: Decent
70 posts
When I was 30, I feared the idea of even grouping with people in Kaesora. However, now that im' 54, with 1200 AC and almost 3000 HP I didn't think it would be trouble. I was trying to find the FCR for an Iksar Shadowknight, was in undead library area, and had ITU up. Sadly, one Ravenger saw me and attracted about 12 Skeletons and a few other ravengers to me.
When I got really bored a couple months ago, I did Soulfire quest in case I ever needed CH's. I used almost all of em' in Kaesora in about 8 minutes. Long story short, just be careful not to be seen by big groups when camping stuff in Kaesora.
Eye of Zomm
# Nov 14 2002 at 7:23 PM Rating: Good
202 posts
Anyone who has never been here before, let me just recommend bringing a mage if you know one. Aside from the fact that mages rule anyway, here's why.

The developers were tripping acid, playing Chutes & Ladders when the designed this place. Even with the map, me and my druid buddy managed to get in a heap of trouble in this place in just 2 minutes. The zone is a deathtrap of one way slides and sheer drops and a monster is just waiting for you at the bottom of most of them with plenty of his pals not far off. It is a dungeon where knowing what's ahead will help you live a lot easier. This is the main reason to bring a mage...

One of THE most underrated spells for dungeon reconnaissance, and especially this dungeon, is Eye of Zomm. In case you have never seen this spell in effect it like being able to go out of body and zoom around the place without moving. Low mana spell, and you can sit and med while you are scouting with it so that all you need is for the rest of your party to be patient. The little Eye can even jump over some of the pits to do some advanced scouting over the holes. It will not draw aggro either.

So tell your super-hyper cracked out puller to sit on their thumbs for a minute, the mage is gonna help us live...

Oh and if your mage happens to be level 39, have them conjure up some levitation rings. Any form of levitation here will save you lots of damage and rude surprises. So if your mage isn't that high have a chanter, druid, or necro do it.

Other hints about this zone that I'm not the first to mention I'm sure and common sense dictates:
1) You'd better have a (good) full group here if you are considering this place below 35.
2) Don't come in here without a porter (and keep them alive) unless the tanks all have a good feign death and everyone else has gating ability.
3) Don't let them run or the adds will flow...

Edited, Thu Nov 14 19:08:36 2002
Tarquelian Pyromanseer
67 Arch Convoker
In Via Damnum

23 Mystic
RE: Eye of Zomm
# Feb 16 2003 at 10:31 AM Rating: Default
168 posts
Bards get this as well. From their helmets, Singing Steel.
RE: Eye of Zomm
# Feb 12 2003 at 9:51 PM Rating: Decent
27 posts
you are totally forgeting about Wizards. They can also cast Eye of Zomm, and they can also cast Levitate at lvl 24 or 29, no conjured ring necisary (just a batwing)
Ferudite Powernuker - Wizard
Terkat - Bard
Solusek Ro
Yup this is such a fun zone
# Nov 04 2002 at 9:27 PM Rating: Default
3 posts
I had a party in this zone with my 10 iksar monk, he is my first char on kunark so i was just exploring when i came across a few buildings and walked in one of them. Before i knew it i was zoning, i saw that this was kaesora and wondered what kind of levels where in it so i explored a little bit, i had been very much twinked and was quite cocky but i fell down a pit and some huge guy attacked me from nowhere when i already had only 14 health from fall. YOU have been hit by a bristleweb spider for 319 damage. Yes I was killed in one hit and died 28 times trying to /corpse my body back before i realized there was a 53 necro in zone who got my corpse back to me in less than 10 seconds. So that is my story of spending 2 hours and 10 seconds getting my uber corpse from a fun zone named kaesora
Level 55
Fennin Ro Server
#Golein, Posted: Nov 15 2002 at 5:42 PM, Rating: Sub-Default, (Expand Post) 319 damage from a lower lvl mob? Thats strange...are you sure that the 319 dmg wasnt from the fall? *shrugs* Sorry for posting a pretty stupid post =D Anyways...ummm....bye
# Oct 14 2002 at 2:11 PM Rating: Decent
188 posts
Why are all the places my guildies say are good exp always on Venril Sathir faction? I'm a lvl 37 darkie chanter, bored with velious, and looking for places to hunt, and all the good places are on VS faction!! This, Karnor's, my guildies always go to KC for fun and I want to go with em, but I can't because of isn't fair... :(
RE: Sigh...
# Dec 03 2002 at 11:15 AM Rating: Decent
4 posts
Try being a wizard on VS faction not only do you have to scew up your VS faction for your epic but you have to kill VS himself. : P

# Oct 11 2002 at 10:47 AM Rating: Default
9 posts
Well, I must admit I am seriously iritated at this and many other zones, (Kaesora, CoM to name a couple). The reason for my iritation is that I am curretnly 48 level SK, with reasonable equipment. I was helping a 43 monk frined of mine on a quest in here, and we have had our butts handed to us several times. It is very disconcerting that a mob better than 15 levels below me can defeat me, chain casting wraith and the like. Anyone have any suggestions other than twinking my toon out with Bazaar equipment.

I would have thought that mobs 15 to 20 levels lower than myself would be relatively easy...
#Kaen, Posted: Nov 05 2002 at 7:43 AM, Rating: Sub-Default, (Expand Post) "my toon out with Bazaar equipment"
RE: Unbelieveable
# Nov 27 2002 at 12:18 AM Rating: Default
9 posts
I think you take this game a wee bit to seriously to get so wound up with a little semantics. I dont think there were too many people who didnt understand what my meaning was. Excuse me for not using the proper terms in my post.
When can one single pull?
# Oct 04 2002 at 6:01 PM Rating: Decent
8 posts
When could a character walk up and single pull Xalgoz, without gaining a pile of adds?

I am a level 55 ranger, and want those fangs for the Charassis key.

RE: When can one single pull?
# Jul 06 2003 at 6:27 AM Rating: Decent
222 posts
My 55 druid can single pull, but if you get too close everything still aggros.
Soma | Jaya | Viergang of the Dalaran Transcendents
formerly known as Viergang, 7th Hammer Wanderer-at-large

If you don't like my ideas, maybe you'll like my dogs...
Think I could?
# Jul 31 2002 at 10:44 AM Rating: Default
1 post
Anyone think a lvl 52 mage could solo the mobs in this zone?
RE: Think I could?
# Sep 12 2002 at 12:05 PM Rating: Decent
21 posts 45th level cleric had little problems soloing minions and spectral guradians. Since you're level 52 most should be LB or green to you so you shouldn't get adds.
Failed Crypt Raider
# Jul 22 2002 at 12:14 AM Rating: Decent
82 posts
Does anyone know where he sapwns? Need him for tome used in Greenmist.

Dread Lord of Greenmist
RE: Failed Crypt Raider
# Aug 28 2002 at 5:24 PM Rating: Decent
232 posts
He spawns around the library. Usually I see him if I clear the mobs on the front and then clear the library of all the first floor mobs. He is fairly rare but not impossibly so.

Enlightened Jhereg, 105th Monk, <Celestial Navigators>, Maelin server
Vanidor Silverbranch, 92nd Wizard, <Celestial Navigators>, Maelin server
Easy solo for 49 Mage
# Jul 08 2002 at 3:38 PM Rating: Decent
9 posts
I just had a 5 hour hunting spree in Kaesora with my 49 mage. I was only one in zone looking for power of water for epic quest, so i took it slowly. i Finally worked my way all the way down to the hungered ravenger past the library and never got killed once. i did get a bunch of drops (too bad all lore) and think i will go back tomorrow and check out how close i can get to Xalgoz, 5 towers was only part i didnt go go except a couple corners. And in the library the Shield of Spectral Essence dropped off a Spectre not the guardian when i was there. Oh, and i used my trusty fire pet, not earth :P

Summandor Infernomagi~

Edited, Mon Jul 8 16:28:24 2002
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