After visiting Dalnir several times before reaching level 45, I prepared for a long journey through the crypt. The first level was a good indicator of how the rest of the dungeon cycles. You always have to watch for roaming mobs and new pops. If there was one thing I learned while soloing here, it is to be patient yet vigilant. Pick your targets carefully and know when to FD or run for the exit.
First level: with the new color system in place, most mobs were grey with a few greens here and there.
Second level: still mostly grey with more greens appearing and light blues now and then.
Third level: still greys and more greens with more light blues appearing. The highest level I encountered was the Kly Overseer on my way out.
If your skills are up to par, I recommend making a quick grab of the Sarnak hide (ground drop - part of the Shackle of Tynnonium quest) before exiting. I had time to think and research this as I camped the Crusader Room for the coerced penkeeper (total of 9 hours over two days). Each level has a relatively safe spot in which to camp if the need arises. If you are seeking the Crescent gear, you must prepare for a looooong wait, especially at level 45. Greys won't drop this (no XP) and greens very rarely do.
Well after a little more of a journey into Dalnir, it should be noted that the different coerced races come in male and female versions, so they look different but are the same with the exception of class. And all the coerced at 38th level were conning dark blue, and at 39th most con light blue, with a couple of darks thrown in.
#Donbayne,
Posted:Sep 09 2004 at 1:55 PM, Rating: Sub-Default, (Expand Post) Wow that is like.. so awesome man!! Can't wait to hear how you wtfpwned Blackburrow. You are the best!! You won EQ!!
Any idea on Undead Blacksmith's spawn table? My friends and I camped his room for 4 hours and no boner. We cleaned the Church continually while waiting on him and the imprecator popped then dropped after about 2 hours (Shard was in his fancy britches so we stuffed em with dollar bills till we got our show..)yet no Smith...(
Will go back soon to finish this part of the Greenmist Quest...that Katana will be very satisfying to wield in honor of the Knights of Greenmist and Rile, our Father.
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Reevar Starfade Iksar Shadowknight of the 49th Scale Cazic-Thule
Hi,had a quick question if anyone can help would be greatful.Are there any enchanter mobs here.I don't mind casters but I try to stay away from mobs that enchante.And also would this be a good zone for a team of a 40 mag and a 40 druid.We work well together and have never grouped outside of each other so we can guess what the other is thinking pretty well which is helpful in a fight.And one more more quicky Are the mobs seperated in to rooms with a couple of spawns in each or is it open house kinda thing.thanks
The only enchanter mob that i know of that's here is The Kly himself. Where'd you think all those coerced minions came from? He is nasty, charms, dispells and has a proc that's much like ice comet, but a bit weaker.
the mobs are separated into rooms with wanderers weaving in and out. I went in as a 50 chanter looking for the lost scroll and everything was green to me except a light blue on the 3rd floor. the druid would come in handy to evac if you get adds or port out (or you could gate) cause the only way out once you go down a floor is either gate, or fight to the portal.
I didnt see the kly in my visit (thank innoruuk), so im really not sure how he is, but thats what ive gathered about him from reading the posts on his thread. All in alll it seems like a nice zone, good luck in it and have fun!
This zone was always pretty cool back in the day, but i payed a recent visit. Ive needed to go back for a long time now and get my other earring, but to my suprise there was NOBODY there but me... To much under-crowding nowadays :(
I'm currently a 45 chanter on the Inny server, and I'm trying to finish the test of enlightenment (got spoon, and the key), and I need the Lost Scroll, which I think spawns in a bedroom on a third floor. My guild (The Sacred Legion of Tunare) is mostly 50+ and I wondered if a group of us could fight to the exit on the third floor and get the scroll for the chanters in our guild. I read about this place and it sounds dangerous, with adds and casters and all.
If anyone could help it would be greatly appreciated. ^_^
You tellin me there isn't a single mob here that sees invis? or are there some I should avoid? This is my last piece til I have my second piece (well actually my first piece but its called the second piece) of staff, 3 more to go! :P
Well, the isn't any on the way to the scroll that see invis. But the kly wasnt up so im not sure if he does, I'd imagine so since he is the boss of the zone. To get the scroll, have a map of each floor on hand (EQAtlas, the maps of myrist worked well for me) and do NOT stray off the path, go straight to it and get the heck outta there, I see from the beastiary that there is undead here and from my past experiences with undead, theyll attack you even if they're green (dumb decaying skeletons). This is the easiest part of the epic, i can't wait to start camping verina and Vessel Drozlin, good time to practice tradeskills lol. Wish me luck!
After getting the EQ Atlas for christmas (very nice reading material), there was an interesting passage concerning Dalnirs Crypt.
"Due to the meek so-called "warriors" that Bathezid relieved into Kly's possession, Kly placed an enchantment upon the whole of the crypt in hopes to speed up the training and strength of his guardians. The enchantment did not end its grasp upon the Sarnak warriors and arcane pupils, however, and all creatures that lurk within Dalnir have been subject to its effects."
Well here I sit after my corpse run...sigh.... I thought long and hard about his place, I checked many a posting about the place, looked at the beastiary, planned my strat. I thought hmmmmm Me lvl 46 Sk, the mobs lvl 25 to 33.. this is gonna be a cake walk. Well the mobs found my ass and handed it to me. I am chasing the damn dagger parts. Can these be soloed? sigh sigh sigh
As a 27 mage with a 26 SK we are thinking, and so far only thinking, of spending some time inside the entrance to this place (and not going any further into the top part). I have all of my focus items and she is very experiened and we team well together. Any suggestions would be very welcome.
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Elder Kensol Stice Druid Wood Elf 64 Kasul Cleric Human 37 Tanrus Silverleaf Ranger Half-Elf 47 Shirok Mage Dark-Elf 41 Aaeamdar Necromancer 51 All on MT server Beastlording on BS server at times
I posted this in the strategy site but thought it would help . They have changed this zone. Spent many days here with multiple characters pre velious/luclin. At that time you could set up safe areas with non aggro nibblers spawns, and once the floor was broken it was easy. I have noticed the past few attempts here that my 35 monk cannot sneak past any mob on first level. I also witnessed the coerced wanderers attacking and killing the wandering or any multi pulled nibbler/goo mobs!!! I pulled a coerced dwarf and goo to zone and hit FD, after that worked the dwarf and goo turned on each other, I of course stood up and killed the half dead winner )). I also saw a battle between a tier'dal and nibbler from down a hall. So it's quite a change from what I was used to. So I think it would be tough for you two without some kind of healer/chanter. Any kind of multi pull would mean zone time more then likely. But you can only try, and yes if you do try ONLY THE ENT )) hehe
You would probably do ok at the zone with single pulls. I have grouped in there a couple levels lower and more than 1 mob was very difficult. The nice thing about fighting at the zone is that the mobs run right to the zone and stand in the corner when they flee. There are a lot of casters with pets in this zone and they wander the tunnel near the zone, so there can be several adds at times.
Nibblers and goos getting agroed now by the humanoid NPCs, result: almost only caster mobs up on the first floor now, lumpy goo for example getting killed frequently by NPCs!, etc...
This change make the dungeon far more dangerous than ever.
Im planning on getting my monk though his Shakle quest, so i need to go up to the 3rd floor and camp the pennkeeper guy. At lvl 54 could i walk arould with out fear of being jumped by an entire floor? this is going to be my first time entering this zone and not sure what to expect. Also do the earring of station drop off the Kly too? Any advice would be great im not planning on going for a few days.
You'll get jumped, but I camped penkeeper in crusader room fairly easy. Just sneak in the corner with the water puddle and use that to sit and regen in. the door spawn that wanders in and out won't see you.
i am a lvl36sk with a wurmy, sarnak battle shield, four pieces of sentinent, and more. do you think i could solo in here and get the good drops and maybe camp for the crown or robe of dalnir?
Ramgab Knightofdarkness 36 shadowknight Rodcet-nife server
just want to ditto several comments about bringing a group. i have been very very eager to raid this dungeon because of the great monk loot, but the several times i have stuck my head in there, it's been empty (and i was lucky to get out alive every time after getting charmed, nuked, poisoned, diseased, slammed, jammed, and scammed in the first five seconds).
not like High Keep where you have to wait in line for the pickup groups.
also, the entrance is really weird -- it looks like you're going under water, but you're not. it's easy to get fooled into running like crazy, thinking you're swimming and that you don't want to drown. however, you will run right into the arms of several casters and be in a big heap a trouble.
lovely place, but very difficult. not feasible to solo in my 30's -- noting that all my resists are 25 or under. with good SVM, SVP, SVD i might be able to solo, but as-is i can barely get in a kick or two before having to run or FD. This dungeon drops many of the best resist items for monks, so CATCH-22!!! Bring a group.
Everyone seems to be asking about soloing here so I thought I would give you some insight on my experiences as a melee in Dalnir. First off I was not really even able to solo the entry mobs as a lvl33 monk. The major problem is that most(90%) of the mobs here in Dalnir are casters, which means you will start a battle by being smitten, or the like, for 50-150 twice in the first 15 seconds of the fight. Then the mobs hit pretty hard so you will lose around 400hp in about 30-45 seconds, depending on your AC and magic resistance. If you have very fast weapons, such as 18dly, or you can stun the mob you will have a much better chance of succeeding against the casters because you will occasionally interrupt them. At lvl35 you should be able to take the entrance mobs, not easily though, as long as you can pull singles but even then you will have long down times unless you have some sort of regen item such as a fungi. What you really want to succeed in Dalnir is a well balanced group or be of a level where you wont get exp, such as lvl45 or higher. Dalnir is a fun place to hunt but with a group not solo. The constant respawns and caster based trains make this place a soloing nightmare for anyone who cant FD. I would suggest that unless you can bring a group of 3 or more stick to the giant fort in Warsliks Woods.
As an Iksar SK this is sort of like my vacation home......
I started here at 28, soloed a lot in mid-high 30's (though I prefer groups). Resists are key, and some techniques are important.
-- mobs do NOT see invis, so scouting is easy -- lots of SK in the 29 range. Expect one or two HT for 290 when you pull -- sending a pet for a pull iss effective -- since the caster patch these mobs are smart. They will NOT let you pull then farther than they have to go if they are Necros -- on 3rd level there are spots where even a level 51 gets exp -- Yah they do heal each other, but don't gate or get as crazy as that -- BIG BIG note - 3rd Floor drop area toward undead blacksmith is a LD hell area. Don't know why, but we usually have at l per visit. I'd recommend moving to that area one at a time so you can watch ver the LD toon if it happens
As a level 36 sk, I found soloing in Dalnir very rewarding. The exp comes at a fast pace, and the cash is decent as well. High resists are important, but if you go down to the second floor invis, I found more goos and nibblers, as opposed to casters. Sk's are well suited to this dungeon, because they can self invis, snare, and feign death. Good luck.
Hey everyone! I was just wondering... can a lvl 36 warrior w/ Lammy & Centi Longsword, Sash of the Dragonborn, 750ac, 750atk, Ikky Regen BP, etc (twinked) solo here if I'm careful w/ pulls and don't go past the first room? Thanks!
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~Nomryh Furyblades, Warrior of the 52nd, The Mages of the Mist, Mith Marr
Not an aversion, but this is a dungeon zone. If you didn't bring a group with you, best just plan on soloing since you're likely going to be the only one in the zone.
could a lv 25 aplly in full bronze with ghoulbane and SBS solo here in room 1 on EQatlas map? I am getting tired of unrest(spent 15 levels in the blasted place, fun but gets boring after months of hunting) and want somewhere as fastpaced yet as good exp and just as seldomly camped, this sounds like a good place assuming i can actually kill stuff, can I?
Qaenyin Angelblade, crusader of tunare, high elven, level 25, proud wielder of ghoulbane's powers!
You wouldn't last very long... it's not that these mobs are that tough but they'll all be yellow or higher and many are casters. Your lvl would be just barely adequate for a group here.
Can a lvl 30 Barbarian Warrior (full crafted armor, Wurmy, Centi LS) solo here? I can't think of anywhere to go now. Highkeep's exp is getting low, and Velious is still a little too high for me. I came across Dalnir, but have some hesitations about going there...anyone help?
Dirkan Giantmauler lvl 30 Barbarian Warrior E'Ci Server Long live the Darkstones of Norrath
Dalnir really isn't a solo zone... For a lvl 30 the overthere is very good xp. Dalnir is more of a low-midlevel level raid zone... there are a lot of mobs and many are casters so it can get tough, but the loot is decent and there's a nice xp bonus.
Excuse me if this is a very stupid question what with it being a crypt.... But are most of the mobs in Dalnir's Undead? I'm a lvl 30 pally and am looking for somewhere new to hunt, I'm fed up with Unrest and Najena. I'm distinctly ordinary against normal mobs but the nature of the pally spells and my Ghoulbane make pretty effective against Undead. Is Dalnir's the place for me? Or should I go elsewhere?
I think there are a couple undead mobs in the zone, but not very many. Mostly dark elf, erudites, dorfs, sarnaks, and blobs of goo. This is a nice zone, good loot, but bring your own group. On Tarew Marr I rarly see more than 3 or 4 people in the zone, and they are farmers. Good luck finding a new zone though, you might try the dead side of Lower Guk. A Pally could live there up into his 50's.
I have found that I can minimalize my damage from dropping to the lower levels in this zone by simply jumping in and pressing forward into a corner... you will stick there and can turn towards the nearest corner and stick to that one... Repeat this until you drop. I have actually done this a couple times with NO damage at all, but usually get about a 20hp damage from the final drop. Just an FYI for those of us that don't have levitate! :-)
I have a question, does anyone in the world of EQ know why a lvl 36 cleric, killed by a coerced mob conned blue to her, would lose 1 1/2 yellow bubs of exp while I a lvl 36 wizzie was killed by a tag team of coerced gnomes(stupid lil people, would like to squish them...oh sorry, repressed anger) lost 2 - 2 1/2 bule bubs of exp? This greatly irrated my cleric friend and has all of us wondering: Is there an ACTUAL system to calculate lost exp when you die? We think that if you die from what ever colored mob, thats the amount of exp you should loose. Ex. a green kills you(pathetic, I know, but beleive me it happens) you should only loose a little amount of exp not the same amount of exp if you were killed from a red-conned mob. Anyone else having the same problems, let me know maybe altogether we can get Verant to change their policy of lost exp. Doubt it though but worth a try.
PS. Dalnir's rules. Been here from 32nd lvl and still here. Ready to go to the 2nd floor with my soon to be lvl 37 cleric and 37 warrior friends. They wanted to go there for better exp and I said that we better watch out since all the Kly's on the 2nd and or 3rd floor, from what I have read and researched, are wizzies and will hit very hard. On a non-related note, this is a question for any lvl 50 or higher mages that may read this: Is the magic items that you can summon, especially the Rod with 3 charges of mana conversion mage use only or can you give them to anyone? I am hoping to find this out soon for my cleric friend sho is very distraught at the price of a manastone these days.
Actually XP is awarded by difficulty of class and race. (Exp a DEF NEC gains XP quicker due to the difficult of class compared to a HEF CLR.) The downside to this is that when you die you lose more XP. (Exp. a DEF NEC loses 3 blues to the HEF CLR's 2)
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Dying Words 52nd DEF NEC Tunare Server Divine Crusaders
The amount of XP lost, depends on the amount of XP you had to gather in order to get through your previous level.
So back in the days when hell levels were still in the game, if you died at level 36, the amount of XP lost would be based off level 35, which was a hell level. Therefore, you would lose a greater portion of the XP gathered on your current level...
Hope I didn´t confuse you too much... it´s way past my bed time =)
I'm guessing it's because the cleric died back when hell levels were still in effect, and the wizard afterwards. 36 was a post-hell-level, and you would lose a yellow or more of experience. With the level smoothing which happened a couple of weeks before this post, 35 is no longer a hell level, and 36 has no more experience loss than other levels.
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Aelspeth, Erudite Necromancer Serving Cazic-Thule in her own way Xegony server
To be honest with you, I believe it should be the other way around. If a GREEN mob kills you, you should lose MORE experience because obviously you are unworthy of your level. If a RED con kills you, as in getting killed by a higher level's TRAIN or a failed invis while traveling, you should lose less experience as there wasn't as much you could actually do.
My guild on the seventh hammer sever <Path Way to Light> will be raiding ther here shortly and one of the enchaters in our happy guild was wondering about lost scrolls... supposedlidy it drops here anyone know where or off who... or is it those blured map thingys? its for some quest i think enchanter epic
You will have a tough time soloing there at 34. The monk armor is no drop. Most of it drops in areas you will need invis and lev to get to, not a problem for a druid but there are many casters and no room to kite.
Me, 41 pally, and my bro, 30 necro, are going to bring my lv 4 monk in here and get him some Cresent stuff. Then we will gate him out with a Wiz or a Druid. It could work. We'd have to go invis from Oasis and camp right in Dalnir. When we get the drops, camp and incomes the monk.
Dalnir is the location for several quests for my Iksar brood including Trooper Scale Bracers for warriors, and Mystic Scale Bracers, for shamans. Any mid level monk who wants to upgrade his armors to Crescent armor or to grab a fighting baton comes here also. The Crescent is no-drop so they have to pick it up in person. It drops from any of the sarnaks on the 2nd level and 3rd lvls.
The non-aggro mobs are the 'wormy' things (Ravenous Nibblers,) and they are really non-aggro even though they con 'attack'. You can sit and med right under it and it will not attack. Be careful to test its aggro by walking next to it when you are looking for something to kill and leave it alone if does not attack you. Some of them are aggro and some are not so you have to test the aggro before you know for sure. The aggro radius is less than the coerced mobs but more than just 2 steps away; more like 5 steps away
I was in a group before where we got the entire 2nd floor to pop as those non-aggro's excpet the Imprecator (two spawns in his room), the two Lumpy goo's, and the one Iksar prisoner guy. It was great because we owned the floor with relatively no chance of death due to add's. Everybody got a 2Hpractice sword and we had to let at least 2 rot since they are Lore.
I was in a group the other day with Buzzek (35 necro) and 4 others with a 36 druid as main healer and we held the 2nd floor again. Including pulling Imprecator when he popped. All was fine until the puller decided that since the whole floor except our few spawns were non aggro that he would clean out the nibblers too. Next thing I know we had no place to rest in the pool room anymore since we would keep getting adds of coerced mobs as we were fighting. The druid got down to 5% health and gated out, the SK tank went down with corpse getting stuck in the pool room wall, and the other three of us were oom and/or under 10% health. Even though I was group leader and said to not kill the non aggro's in the pool room, the puller got impatient waiting on a spawn and the result was our 2nd floor was no longer held, and group broke up waiting on corpse retreival for ogre SK and for the druid to zone back. Our group split up after that long delay and called it a night. We got 2 practice swords, 1 fighting baton, 3 pieces of crescent armor, and tonz of exp with the dungeon bonus on top of our group bonus; all in about 2 hours. Lesson learned again, do not pull the non-aggro's especially in the pool room if you dont want add's to the fight and interrupts during resting/medding. (Not to mention fatalities.)
By the way during the time that the pool room was non-aggro we would occasionally have a LD in our group, and no problem just re-add or re-group when came back. If that happened during time of aggro-pool-room, then you cant adjust or wait for a relog.
I spent about 2 weeks in Dalnir, off and on... I would highly recommend it for levels 29-39. Exp gain is excellent, I went from 35 to 39 in a week without dying, dinging 36-37-38 3 days in a row! After 39, exp slows down a lot and at 40 you are wasting your time if you want exp. Our group started going there about L30-34, and had a bit of trouble at first; we'd go to L2 the pool room and clear it, then suddenly we'd get an over-pull or lots of pops at once. The trouble came when we tried to get out, the passage to the port pad has a lot of MOBs which can physically block your way out. You can of course Invis if you have the time, but sometimes you don't. Shrinking is VERY beneficial here... it can allow you to squeak through those guys and also you won't have to duck which can slow down the bigger players. If you are under level 35 (talking full group here) and want to survive every time, just stay on the first level. The courtyard works well as a spot to pull to, and the MOBs there drop a variety of weapons that can sell for 20pp-100pp. If you are over 35, you can camp Lumpy and Imp from the pool room on L2 quite safely with a full group. Nice loot here, grave sandals and fighting batons that sell for 500pp, and other items. Level 3 is a little harder, but it is overrated... we found better loot on L2. If you do go to L3, beware of the church and the room just after the one-way door... those can have several Kly in them which will all aggro at once. Also be prepared to get out; either a druid to port/evac, or invisibility to run to the port pad, or be ready to take on the Overseer! Don't be fooled by his con, he can proc for 700, and he can charm party members too.
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Vaal Halen 95 Bard Officer of In Via Damnum Druzzil Ro Server
We took a group 53 sk 30 monk 30 druid and me 43 monk we killed everything in the zone from top to botom we got nothing but a bambo stick worth nothing how long must you camp the place to get items.
Camped basement for 26 hours over 3 days for an Earring of Station. Started in the Chapel/Statue area but it got slow with only 11 static spawns, and 3-4 roamers, so I moved onto the main area with about 25-30 spawns of Kly. One day, I had 2 crescent gis, a headband, gloves, sarnak dagger, earring, 2hb, and imp items drop. The next day only crescent boots, and greaves dropped. I wasn't killing anything but kly because I was only after an earring, so I'm not sure about penkeepers/goos/etc drops. I killed two penkeepers with nothing but a nickel key. Imprecators dropped coin for tambourine quest and fang for visceral dagger quest. They drop lots of FS, and up to 4pp per. Sarnak items (earrings, claws, bp, 2hb, etc) drop from casters, believer, acolytes (both shams), evokers, invokers (both wizzies), and I only saw Crescent drop from warriors; cohorts, followers.
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Avelanche Righteous Warrior of Ironforge Blackwing Lair
Here is your answers....DROPS: Tattered Tomb Shroud, Tattered Leg Wrappings, Tattered Arm wrappings, Fighting Baton, Grave Sandals, Robe of Dalnir, Sarnak Earring of Station, Sarnak Emblazed Tabard, Crescent armor, Visceral Dagger, Bamboo bo stick.
well....I know Dalnir from top to bottom, trust me. you need to camp the zone. for instance, if you clear the zone, you automatically have no chance of getting Visceral Dagger, Sarnak earring of station, Tattered tomb shroud, Fighting Baton, Grave Sandals.
Because things here are rare spawns, long camps, beginning of quests, rare drops, etc. and im suprised the monk in your group got no crescent armor.
#DaKineNugs,
Posted:Nov 02 2001 at 10:21 AM, Rating: Sub-Default, (Expand Post) hello. this is a post for everyone on Terris Thule server who is planning on comin to Dalnir. Terris's first drop room and landing room are Totally Broken....nibblers everywhere. so please if u are coming even in a big group....leave the nibblers alone. I have started trying to get as many of the spawns around the lumpy's to be nibblers too so if u get there and there is nothing but 2 goo's....enjoy the easy camp... dont kill nibblers for exp plz. they not good exp anyways as they lowest in the dungeon... thank u for reading this and those of u from other servers...if the spawns are left broken for u plz return the favor and leave them broken.. ty.
My guild group has been hunting in Dalnir on Terris Thule for about 2 weeks now<Guardians of Night>. Althulian and company. We have been doin the ent, front of temple, and 2nd floor pool. We ususally try to leave the non agro nibblers/goos. The added nibbler is comparable to the yard trash beetles of Unrest in a way. Let em nibble at your back long enough, and they whittle your hp away nicely. Not a great thing with some Goo Poison on you.. Now thats good stuff. Looking foreward to meeting you Fendrish. Safe hunting. Althulian 36 bard of Tunare, Terris Thule <Guardians of Night> Kylwen Shadowhawk 45 Ranger
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The Zolz of many faces.. Shadowhawk Zolzz~ Templar Praaz~ Swashbuckler <Shadowborn> Vanguard Zolzimar the Psionicist <Agony's End>
I was just in there past night, pretty far in solo. Was about to make some kills (lots of anxiety, very cramped), but was killed pretty fast by a Kly Invoker.
People very often talk about things in Dalnir Crypt being "Under Conned". Infact things are conned fine, however the difficulty of Dalnir Crypt yields its own uniqueness. The enemies are almost a "Trick" they seem to be rather simple, and most of their melee attacks aren't that bad. But do becareful, because the "Trick" tp this place is mearly the toughness of spells. Monsters here can heal themselves and use some nasty offensive spells for those of levels 25-30. At 30+ this place becomes a lot more accessable safety wise. So come to this place on guard, it's not your usual camp and fight the meleers and get bored. It will keep you on your toes from levels 25-33. And the EXP... well it ownZ just about anywhere for hunters of 25-35. So, my advice.. Get you a good group of 28-35 and go rock the place daily =)
You can hunt in Dalnir as low as 25th. That is about the lowest level the mobs are. I recommend doing dalnir from 30 to 35 simply because you are fighting all blues and you will kill them fast while they will not kill you fast. There are tons of casters in there, clerics, mages with pets and DS, Necros with pets and of course wizzys. Low hps and resists coupled with low level and even a good group is gonna see alot of death. I love this dungeon and have hunted here with nearly all my chars in this level range. As experienced as I am fighting here I still get killed once in a while due to multiple caster pulls. You can solo here and you can even fear kite if you know how to do it. But that's something you will have to figure out on your own if you are so inclined. On luclin I am still able to find groups. The good thing about this zone is it's possible to fight at the zone solo or with only a few while waiting for others to show. It's safe there and not too sull while you wait. With a good group you can move about the place and find better hunting grounds that the zone line, which is not so good in this situation because the puller has to come from such a long way with mobs to kill. At around 32 or so you can easily do the 1st level with smaller groups. These are the really important issues you will need to deal with: 1. Mages with pets have DS and also love to nuke. The DS will wear you out quick and if you have multiple melee it's worse than constant AOE, which by the way these mages love to throw at you. Gnome Females can be Mages or Wizzies btw. Wizzies are not as bad as Mages here since they lack the brutal DS and the pet, but they do nuke harder. 2. Clerics are not too bad one at a time. They will heal themselves through nearly any amount of beating so you need to find someway to interrupt them. Fear will not interrupt btw. They will continue to cast then run. Dwarf females are always clerics and DE females without pets are clerics. 3. SKs are either erudites or DEs. You can tell by the warm fuzzy you get when you pull them ;) Seriously though if they have pets they will be white colored skeles. 4. Necros with pets are DEs or Erudites. If they have a pet it will be the brown colored one. They love to snare(which means death for the snared person when things go bad) and nuke. They cast Banshee aura on themselves and some damage absorb spell. Dwarf males are either warriors(in plate) or rogues(leather), gnome males are warriors, Iksar with clothes(green colored) are monks without clothes are Necros(they don't summon pets btw). No halflings, barbs, humans here
Smoldering Goos ALWAYS aggro. Gyrating goos and Nibblers sometimes aggro. It is possible to allow non-aggro goos and nibbies live and thus make you life easier by taking up a spawn point for something nastier. Nibblers and Goos do not "call for help". You can pull singles of these out of any grouping. The coerced mobs help each other but not goos or nibblers and vice versa. THE ABOVE APPLIES MAINLY TO THE 1ST LEVEL. THE DISCRIPTION OF THE COERCED MOBS APPLIES THROUGHOUT. ON THE 2ND LEVEL YOU GET MORE KLY MOBS AND ON THE 3RD IT'S NEARLY ALL KLY MOBS. ENJOY!
Do people still hunt here, when kunark first came out my mage would group here a lot. But, i'm way past that level now, and i'm wondering if people still hunt here, because my monk needs a place to hunt.
as an evil ogre am i kos in warsilk woods where i would have to got through to get here? and i am a warrior and the reason i want to come to this place only cuz i heard it has good loots (supposudly better than FM) is this true or not? sugestions plz thx
I've noticed that Geanik and most of the other mobs that are involved in the Iksar Trooper Scale quests are not listed in the beastiary. Before I kill myself trying to find and kill this guy I would really like to know what level he is. Any ideas?
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"...But trick us again child and your suffering will be legendary, Even in hell."
#Anonymous,
Posted:Aug 07 2001 at 12:29 PM, Rating: Sub-Default, (Expand Post) here's my question. i would love to know if i could solo singles in dalnir to help me get cresented armor. can i do it? i have a procing trance stick as well as stats of str=130 sta=110 agi=140 and dex=120. if not, i know i can get a group, but i would rather solo.
Well, this dungeon was an experience. I went in with a group. A 43rd Sk, 44 war, 43 Monk , 35th Sk, and me a 38th cleric. We really did very well up to the 3rd lvl. And did well there up til we meet the overseer. The overseer with his procs. killed the monk, 35 sk and myself. But we did find out a few interesting things. 1) the kly (overseer) included, and all of the other creatures in the zone can not see through invisibility of any kind. So if you are there and trying to make it out and you have the ability to invis. do so. It will save your life. 2) Have everyone in your group read up on this dungeon before going in. You will not be surprised by things like we were. Always best to do your homework first. 3) That the monk armor is an uncommon if not rare drop. We did not get a single piece for our monk. 4) The final thing I learned is to never go into a place thinking that it is not going to be a big deal that because you are or your group is too high really for the zone, that this place or any other is going to be a cake walk. I found this out when the first evoker and invoker's nuked me. So please take all this in consideration when going in to this dungeon.