NPC not found

« Previous 1 2 3 4 5 6
Post Comment
Halfway decent map
# May 09 2012 at 10:57 AM Rating: Decent
9 posts
Not as good as most of EQ Atlas's maps, but it's btter than nothing:
http://www.eqmacwiki.com/eqatlas/chardok.html

Nowadays most people probably have mapfiend maps anyway.
Other guy
# Jul 07 2007 at 6:59 PM Rating: Decent
Scholar
*
129 posts
near Overseer Dar Gul camp, appear a roamer mob called " A sharnak Interrogator ", is NOT in Blood of Dizok facction, also is readdy to attack, red at 34.

Im not sure if is a new mob, or so.

Just walking and he attacks me.

I run to chardok b, no other mob asisst him.
new mob?
# Jan 26 2007 at 6:57 AM Rating: Decent
15 posts
Chokidai Sunderfiend... dropped nothing so far that I've seen
____________________________
Lilaria Storms
65 Druid
Xev
NEW MOB .. different faction
# Dec 25 2006 at 11:21 PM Rating: Decent
Scholar
*
64 posts
Just killed Di'Zok Runner... with cleric who has max faction in Chardok. Not my idea but was attacked. Kill did not do faction to anything. Dropped Di'Zok Chain Chestguard, low AC chest item but has mana preservation 3. No clue as to lvl was gray to 68.
couple new mobs not on list
# Dec 24 2006 at 3:42 PM Rating: Decent
33 posts
new mob, An imperial Officer.. spawned behind A Di'Zok warlord in the warlord room. both of the mobs i named are not on the list.
hp's
# Dec 18 2006 at 6:09 AM Rating: Decent
Scholar
28 posts
anyone know something of the hp's of the king and/or queen? have a lvl 55 wizzie and want to know what is needs to take them down... :-) my gues is they have about 25k hp's...?
Di`zok Private
# Dec 14 2006 at 7:24 PM Rating: Decent
***
2,368 posts
New Mob: Di`zok Private

Conned blue to 42 (Probably 40)

Dropped:
Di'Zok Ceremonial Totem
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4
HP: +35 MANA: +40
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
Recommended level of 45. Required level of 40.
WT: 1.5 Size: SMALL
Class: CLR DRU SHA NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7: empty

***EDIT***

Also drops:
Di'Zok Ceremonial Robe
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
Focus Effect: Mana Preservation III
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4
HP: +35 MANA: +40
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
Recommended level of 45. Required level of 40.
WT: 3.7 Size: LARGE
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS FRG DRK
Slot 1, type 7: empty

Mana Preservation III
Spell Effect: Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 60.

Edited, Dec 14th 2006 11:06pm by NaturesParadox
____________________________
Lamdori Bladefall - Meneldor. Officer of There Is No Fifth Star
Deaun Velicenda - Landroval. Officer of East Coast Company

Skype: deaun_velicenda
new monster
# Dec 12 2006 at 6:25 PM Rating: Decent
3 posts
Sarnak Investigator dropped a di'zok necklace
Neck
AC 8
strength +4 Dexterity +4 Stamina +4 Charisma +4 Wisdom +4 Intelligence +4 Agility +4 HP +35 Mana +40
SV fire +3 SV cold +3 SV magic +3 SV poison +3 SV disease +3
recommended level of 45. required level of 40
WT 0.5 Size small
Class CLR DRU SHM NEC WIZ MAG ENC
Race all
Korucust's Courier
# Sep 29 2006 at 3:30 PM Rating: Decent
8 posts
Just killed "Korucust's Courier" in Chardok. PH is An Imperial Courier (near the Accused Traitor). Dropped:

Courier's Potion
MAGIC ITEM LORE ITEM NO TRADE
Slot: AMMO
Charges: 1
Potion Belt Enabled
Effect: Overthere (Casting Time: Instant)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Overseer Dal'guur
# Aug 03 2006 at 5:43 PM Rating: Decent
Scholar
*
197 posts
I am trying to get a decent map of this zone that identifies where Overseer Dal'guur spawns. Does anyone know of one?
____________________________
Yay, we kicked the retarded cousin.---Clara from The Guild
Mob Not Listed
# Jan 29 2006 at 11:49 AM Rating: Decent
*
201 posts
a Sarnak Underboss
Level 55

a Di`zok Warlord
Level 56

a Block Foreman
Level 55

a grumpy slave
Guessing Level 6-8

a Lesser Guardian
Level 53

Edited, Sun Jan 29 12:10:15 2006
Mob Not Listed
# Dec 27 2006 at 10:55 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
DXmachina wrote:
a Sarnak Underboss
Level 55

a Di`zok Warlord
Level 56

a Block Foreman
Level 55

a grumpy slave
Guessing Level 6-8

a Lesser Guardian
Level 53


Added, thanks.
RE: Mob Not Listed
# Feb 27 2006 at 1:34 AM Rating: Decent
Scholar
*
109 posts
Also Not Listed:
A Di`zok Guardian (DB to lvl 70. dropped rune of Tallon Zek)
a greater Guardian (DB to lvl 70)
an imperial inspector (DB to lvl 70)
an imperial interrogater (DB to lvl 70)
an imperial officer (DB to lvl 70)
an escaped slave (green to lvl 70)
a shivering slave (green to lvl 70)
____________________________
~Aroara~
~83 Druid~
Silent Honor
The Seventh Hammer
RE: Mob Not Listed
# Dec 27 2006 at 10:56 PM Rating: Excellent
Ungainly Ninja
Avatar
****
6,998 posts
Aroara wrote:
Also Not Listed:
A Di`zok Guardian (DB to lvl 70. dropped rune of Tallon Zek)
a greater Guardian (DB to lvl 70)
an imperial inspector (DB to lvl 70)
an imperial interrogater (DB to lvl 70)
an imperial officer (DB to lvl 70)
an escaped slave (green to lvl 70)
a shivering slave (green to lvl 70)


Added, thanks.
a sarnak resurrectionist
# Dec 25 2005 at 11:06 PM Rating: Default
*
60 posts
Please add this to the list. is in far SW corner area. hits for average 130 w/ max on me at 170.. though ive 1000+ aa's so dont count on not getting wailed for lots more. Drops that i can verify : jaysinth
also:
a sarnak champion. summons , mid+ 300 range melee's. summons. Verified drops : Stone Splinted Cloak. AC 20 / Str +20 / HP +25 / SvC +10. Rec lvl 55 / wt 5.5 / Plate classes


Edited, Sun Dec 25 23:22:09 2005
NEW MOB FOUND
# Aug 18 2005 at 3:19 PM Rating: Decent
Just killed Ancient Guardian.. Spawned at the bridge near castle.. Mob Not to be confused with AN ancient guardian.. Was DB to 70 cleric and 58 druid probably lvl 57.. Dropped only a few pp
____________________________
For once maybe someone would call me "sir", without adding, "you're making a scene"
The Queen
# Aug 16 2005 at 7:48 AM Rating: Decent
19 posts
Planning to kill the queen, what average grp lvl should be sufficent to run in & kill queen?

Banker/accountant
# Jun 11 2005 at 11:26 PM Rating: Decent
Scholar
*
130 posts
The banker is not listed in the allakhazam bestiary. His name is Vault Master Shu'zo. He is at -68.71, -109.61, -255.55. There are two ways to reach him:

1) Go to the Chardok B entrance, where the switch on the wall is. Close by is a waterfall. Walk thru it and continue until you see a Treasury Guard on the left. Go thru the door he is guarding, then thru the left door that is down the hallway. Go down that hallway too and go thru the first door that will be on your right.

2) On the way to the herbalist shack, you'll see a wall with 4 mobs on top (a couple of them are Treasury Guards). Levitate to the top of the wall and go thru the doorway that you'll see there. Go down the hallway and you'll see the banker thru an opening on your left. Continue around the corner and you'll come to the same door that is mention at the end of 1) above.


Good luck,
Shadome

Edited, Sun Jun 12 00:52:08 2005
Banker/accountant
# Nov 25 2006 at 8:06 PM Rating: Decent
Scholar
*
64 posts
Can also get to banker quick by jumping off the bridge the bridgekeeper walks. It is directly above bank.
Chokidai and See Invis
# May 09 2005 at 4:56 PM Rating: Decent
12 posts
The notes at the top of this page say that the Chokidai see invis, but this just isn't correct. The only mobs in the early part of the dungeon that see invis are the Reanimated mobs (skellies). Certainly all the various Sarnaks (Di`zok, Shai`din etc.) don't see invis.

I have run invis past Chokidai from the zone entrance to the fort entrance any number of times. Con the Chokidai while invis and you'll see that they con indifferent.

Ythan
<Steel and Honor>
63 Magician
Saryrn
RE: Chokidai and See Invis
# May 22 2005 at 10:28 AM Rating: Decent
12 posts
I'm not so sure about this now because a Chokidai Sniffer has agroed me a couple of times, but con as you go and you'll be fine.

Ythan
<Steel and Honor>
64 Magician (I dinged!)
Saryrn
Fabled Watch Captian Hir' Rouul
# Mar 19 2005 at 11:52 PM Rating: Decent
Scholar
48 posts
red to 65 ... dont know more yet
RE: Fabled Watch Captian Hir' Rouul
# Mar 21 2005 at 2:58 AM Rating: Decent
Scholar
*
71 posts
lvl 70, drops Fabled Jade Inlaid Spaulders

MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
STA +5 INT +3 AGI +3 HP +100 MANA +110 Endurance +100
SV DISEASE +10 SV COLD +13 SV MAGIC +15
Regeneration +6
Required level of 65
WT: 2.2 Size SMALL
Class: ALL
Race: ALL
Slot 1, type 7: empty
____________________________
Everquest:
Vazaelle <Maelin Starpyre>
Adrenoline Rush - 83 Bard
Nerzhuljr - 80 Shadowknight
The Fabled Overking
# Mar 16 2005 at 4:44 PM Rating: Default
43 posts
Holy **** if your doin the new fabled stuffs bring some buddies....he hit me for a max of 5400, i am a 66 sk with 1480 ac(at the time). His AE is not hard to resist, never hit me once. Dunno what check it has, but all my resists were in the range of 110-210. So if your around 100 unbuffed in all with buffed up you should be fine. Hits slow is a good thing, but i wiped my raid by pulling the entire room at one time...so be sure you pacy first :P

For a casual player you should be able to obtain the BP (110 ac 20ish to most stats like 220hp/mana regen 7 Combat effects 5 stun resist 5% strikethrough 5% if i member right). Bad thing is when i killed the raid our OOBER guilds (stasis/unity) were on their way to kill him, so us casual players are f*cked in gaining that BP for a while. So thanks SOE for giving us casual players a way to get some of the gear that the upper guilds have...and thanks upper guilds for taking it from us. You guys can get that gear or better just as easy, save some for us!
RE: The Fabled Overking
# Mar 16 2005 at 10:23 PM Rating: Decent
40 posts
Hit you for 5400? Or 540?
RE: The Fabled Overking
# Mar 17 2005 at 4:22 AM Rating: Decent
5400, Do you think a mob that drops a BP with 110ac is going to hit for 540? honestly.
____________________________
Drmiangoth
85 Paladin on Drinal

http://www.magelo.com/eq_view_profile.html?num=1076467
RE: The Fabled Overking
# Mar 17 2005 at 5:21 PM Rating: Decent
40 posts
Well I was hoping that maybe sony would make something that would be cool and obtainable by someone not in one of the top 3 guilds in the game. The elemental gods don't even hit that hard... yes, I know they don't drop this kind of stuff... but still.... for most people, the fabled stuff is either not an upgrade or is too far out of reach. Might as well stick to OoW or DoN.. what a let down.
RE: The Fabled Overking
# Mar 19 2005 at 7:05 PM Rating: Default
I'm pretty sure this is doable without PoTime geared players. So quit your whining
RE: The Fabled Overking
# Apr 05 2005 at 1:30 PM Rating: Default
/sarcasm on

Yeah quit yer whining and get some Time Gear NOOB!


/sarcasm off

Edited, Tue Apr 5 14:29:36 2005
____________________________
Farulosonoth
RE: The Fabled Overking
# Mar 19 2005 at 5:25 AM Rating: Decent
I agree the fabled in kunark need tuned down just a bit, we are the #4 guild on the server and have wiped on Talendor, and Trak everytime we have tried so far. But with a 11k war thats /def a raid can burn the king down before defensive goes down you just need 4 or 5 good clerics.
____________________________
Drmiangoth
85 Paladin on Drinal

http://www.magelo.com/eq_view_profile.html?num=1076467
I'll say
# Feb 27 2005 at 7:55 PM Rating: Decent
43 posts
Quote: The entrance is one-way

No kidding. I went in, zapped a recruiter, found out that wasn't going to work, and hurried my behind to the exit. Only problem was there wasn't an exit. Just a wall. I gated out with 14% left on my life bar.

51 cleric
____________________________
LOADING . . . Please WAIT
good exp at 55
# Feb 17 2005 at 12:26 PM Rating: Default
*
236 posts
Probably stating the obvious, but dogs near entrance see thru reg invis but not thru invis to animals. Sarnaks are just the opposite. So if you're running to the zoneout you're gonna aggro one or the other. Was soloing between zone-in and -out with my 55 druid, sometimes just root-rotting, sometimes charming a dog. Both worked pretty well, exp was about 1/4 to 1/3 of a blue AA bulb with 80% allocated, wasn't paying attn to the reg exp bar (plus whatever I'm gonna get for finishing my task). Bound just outside zone-in just in case, but was never in any serious trouble even with a couple adds. Glad I finally decided to check this place out.
____________________________
You only live once, but once is enough if you do it right.
unlisted mob
# Jan 11 2005 at 10:33 AM Rating: Decent
*
141 posts
a Chokidai Mauler -near physicians/doghandlers
a Chokidai Pitfighter -near physicians/doghandlers
an apprentice kennelmaster -inside that house
a Chokidai Sunderfiend -slave area
a Veteran Underboss -slave area

Edited, Tue Jan 11 10:45:57 2005
____________________________
Roommate's original account hijacked by Beahr
BearOfWhere@hotmail.com
SOE.EQ.Fenninro.Beahr
Area52 - Beahr
Help!!!
# Dec 02 2004 at 10:14 PM Rating: Decent
is there any way to get to kings room without a rogue?
RE: Help!!!
# Feb 15 2005 at 9:51 AM Rating: Decent
Scholar
**
435 posts
For a non-KoS Necro, yes: probably non-KoS SK too. I don't think it's possible for other classes.
RE: Help!!!
# May 31 2005 at 10:32 PM Rating: Decent
Scholar
36 posts
Care to elaborate? The door is locked, so how is a necro going to get in there without a rogue to pick the lock for them?
RE: Help!!!
# Mar 19 2006 at 5:49 AM Rating: Decent
*
178 posts
Can a non kos toon with lev just run across the skellie spawn pit with the trapped bridge and locked door and thru one of those side windows bypassing the locked door?

Once past there it is easy enough to get to king room at least, just fall thru the trapped floor, or is there another locked door that stops you?

And is there a key available that negates the need for a rogue in chardok?

Had to ask.

Sylver
____________________________
Silver Hand:

Volnec 80 Human Warlock
Darkbayne 80 Draenei Paladin
Arkaniya 71 Draenei Mage
Yspileti 65 Night Elf Hunter
Nightchilde 60 Night Elf Rogue
Canopwnage 59 Gnome DK
Nymphette 50 Night Elf Priest
Sylverstorm 35 Night Elf Druid

Spiritlord 64 Troll Shaman
Stabbyr 40 Undead Rogue

Kirin Tor:

Daemonlord 71 Blood Elf Warlock
Stabbyr 46 Undead Rogue
Chryssaia 29 Orc Hunter
Truestryke 19 BE Paladin
Sylverstorm 10 BE Mage
Seismic 6 Tauren Warrior
Titsania 6 BE Priest
RE: Help!!!
# Jun 19 2006 at 1:30 AM Rating: Good
**
293 posts
There are two locked doors on the way to the King and the Queen. The Prince is behind his own locked door in the same general area. So far as I am aware, the only way to get past any of them is to pick the locks.
____________________________
Shmoozo
RE: Help!!!
# Dec 19 2005 at 8:07 AM Rating: Decent
Scholar
**
435 posts
Target summoning mob behind the door. Send pet to attack mob. Kill pet. Get summoned. FD. Stand up and walk away.

Not sure whether it still works, but it used to back then.

Actually, I guess a non-KoS chanter could do it too, by mem-blurring the mobs after they're summoned. The important thing is having a pet (pets ignore doors) and being able to lose aggro (or just kill all the mobs that aggro) after they summon you.

Maybe a Cleric's hammer pet would work, but that would probably die too fast to cause the mob to start summoning.

Edited, Mon Dec 19 08:18:43 2005
How good is their sight
# Nov 28 2004 at 12:50 PM Rating: Decent
5 posts
Can the mobs in here see Invisible? Just wondering.. Havn't tried it yet.
RE: How good is their sight
# Feb 15 2005 at 9:50 AM Rating: Decent
Scholar
**
435 posts
Some, yes. I haven't noticed any non-undead see invis near the zone-in or zone-out, but there are a mix of living and undead, and the deeper you go the more see-invis mobs you'll run into.
The Bridge Kepper PH?
# Aug 18 2004 at 5:22 AM Rating: Decent
5 posts
Ancient Guardian was up in The Bridge Keepers nook today. never seen him before. looks the exact same and conned yellow to a 56.

Edited, Wed Aug 18 06:24:32 2004
Korucust's Courier
# Aug 09 2004 at 5:52 AM Rating: Default
*
148 posts
I found a mob up past a bridge where there's a small area with alot of golems and others and the name was Korocust's Courier it spawned on the little ramp on the right the second mob on that side - it dropped a Courier's Potion which has instant gate to overthere and also dropped Korocust's note to venril - which I assume is for a quest to Venril Sathir which I will have to get good faction first before I try it - I soloe'd this guy and the area around it so good luck if your interested
RE: Korucust's Courier
# Aug 09 2004 at 11:11 AM Rating: Good
Avatar
****
6,998 posts
We have it listed as Courier of Korucust above.
RE: Korucust's Courier
# Aug 10 2004 at 12:47 AM Rating: Default
*
148 posts
oh sorry I missed it then - the mob was named Korucust's Courier exactly like that - there was also a Di'zok Warlord up near him which isnt listed above I couldnt kill him because he aggroe'd about 3 other mobs
« Previous 1 2 3 4 5 6
Post Comment

Free account required to post

You must log in or create an account to post messages.