Could a 66 Pally with over 13.5k, probably over 14k now possibly tank these??? Can anyone help me with this? Note: I can tank 900-1100 hitting mobs in Kod'Taz unslowed as long as they are singles....
All the mobs that look like golems from DoN all see invis now, the ones that look like rock guys do not, makes moving around on the platforms hard but not impossible.
all mini named can drop 4 diff orbs , 3rd, 4th, 5th, 6th, ive seen every mini named drop all four of these orbs dozens of times , its all random on what orb it will be and random if they even drop one, how i found out what mobs are named is most of the red cons are named, some red cons are not named, way to know if they are or not is to mez them if red con is mezable its not a named, if it isnt mezable its a named and can drop any of the 4 orbs i listed , a mud spirit, a lost spirit, the gaurdian of the doorway, lyban, a soul storm, a deceitful scrykin, a crashing wave ,a wandering spark, are a few of the named they can drop any of the orbs i listed above
There are a variety of red con to 70 unique mobs that pop on the various platforms, some have loot and some not. Few that are not on list yet...
a wandering spark, red to 70, pops on fire platform above ashenback, loot dropper, had crappy ring, Dragon Blood Ring, was 12ac 160hp, didn't get all stats.
a scrykin firestorm, red to 70, Ashenbacks platform if I recall, dropped Ethereal Hide Leggings, which are on lucy. And a gray orb.
a blistering scrykin and an inflamed scrykin, red to 70, not loot droppers.
on ashenbacks platform. red con: a scrykin firestorm ( hit me for up to 1415). dropped gray orb of kazzanthar the sixth and a cloak : Cloak of the Scrykin Duelist Ac 14 Cleave II Str 15, Dex 11, Stam 5, Char 4, Wis 12, Int 12, Agil 8 215 hp 220 mana 220 end 12 fire, 15 disease, 15 cold, 13 magic, 14 poison recommended 70 required 68 weight 1.1 small rng monk brd rog bst ber all races slot 1 type 7 aug
Quest awards for quests starting or involving Relic:
Through the Portal Quest Whom: Given from Altrayan (Mission given on last flat area off curved tower path to the Arcstone portal in Freeport West) Zone quest includes going through Arcstone to get to Relic, Artifact City
Charm of the Arcane MAGIC, LORE, NO TRADE Slot: Neck AC: 18 STR: +14 DEX +9 STA +9 CHA +14 WIS +14 INT +14 AGI +8 HP +215 MANA +205 Endurance +205 SV FIRE +11 SV DISEASE +13 SV COLD +9 SV MAGIC +9 SV POISON +14 Recommended level of 70, Required Level of 68 WT:1.0 Size: SMALL Class: WAR PAL RNG SHD MNK BRD ROG BST BER Race: ALL Slot 1, type 8: empty
Mask of the Arcane MAGIC, LORE, NO TRADE Slot: FACE AC: 16 STR: +12 DEX +10 STA +10 CHA +9 WIS +7 INT +7 AGI +12 HP +200 MANA +215 SV FIRE +12 SV DISEASE +15 SV COLD +11 SV MAGIC +9 SV POISON +14 Recommended level of 70, Required Level of 68 WT:1.0 Size: SMALL Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL Slot 1, type 8: empty
Alley of the Damned Quest Whom: Given from Head Servant Hithorin (He is located in the back of the roaming undead skeleton area near the Porthio/Archmage room). Note he gives out two quests. This is the harder of the two and consists of you heading to the arena circle area doing the following: When you attack and fight the "a mad scrykin" you will get it's health down to about 15 to 20 percent and it will turn into a "subdued scrykin".
At this point you need to "HAIL" the subdued scrykin, invis yourself AFTER hailing it and it will follow you to the Courtyard of Contemplation (just inside the oval room that contains Porthio on the main level-undead skeleton area).
Cloak of the Relic Damned MAGIC, LORE, NO TRADE Slot: BACK AC: 16 STR: +12 DEX +8 STA +14 CHA +13 WIS +11 INT +11 AGI +10 HP +205 MANA +200 Endurance +200 SV FIRE +13 SV DISEASE +15 SV COLD +14 SV MAGIC +7 SV POISON +13 Recommended level of 70, Required Level of 68 WT:1.0 Size: SMALL Class: WAR PAL RNG SHD MNK BRD ROG BST BER Race: ALL Slot 1, type 8: empty
A mud spirit killed 2 times in Relic by members of Vis Veres on the Tribunal Server. Red to us at least 70. Hits pretty hard... But, basic melee mob. Looks like an earthen elemental mob but is Red. It spawns over by Guardian of the Doorway.
Dropped 2 items:
Gray Orb of Varo the Third LORE ITEM WT: 0.6 Size: SMALL Class: ALL Race: ALL
Sleeves of Stardust MAGIC ITEM LORE ITEM NO TRADE Slot: ARMS AC: 15 STR: +5 DEX: +10 STA: +1 CHA: +6 INT: +4 AGI: +4 HP: +160 MANA +160 SV FIRE: +7 SV DISEASE: +7 SV COLD: +8 SV MAGIC: +11 SV POISON: +11 Recommended level of 70. Requierd level of 66. WT: 1.2 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL Slot1, type 7
New mob not listed here, name is Lyban. Looks like "a torturing flesh brute" model. Dropped Golem Toes, Relic Golem Heart and http://lucy.allakhazam.com/item.html?id=89877
white to 70 if i remember right. It didnt see invis, which is good because this thing was the bane of our group. it patrolled near the zonein from Arc and added more than once. It hits FAST. Unslowed, in less than one second (it was, I believe, one round--because i saw only one 'pop' of hits, and was dead almost the moment it hit me) it spit out
miss (attempted kick) hit 1331 hit 412 hit 629 hit 575 hit 1061
there was also a few lines, then a "hits for 1277" which finished me, but there was minimal time between that and the first mega round. The chanter (we are all geared the equivalent of dod group missions, more or less) died so fast that his hp bar got stuck at about 33% and still 'lit up' as if he were alive, though his % readout dissapeared as it does when you die. The mob is mezzable, but seemed difficult to get under control due to the fact that it just tore through the mezzer.
It's definitely not a special mob. There are things in the game way harder than this, but we were doing the supply runners, and having this thing jump in the fight when the group was adjusted to something much easier was a big surprise.
This guy is a red con scrykin model who spawned for my group near zone in. We were pulling from around the circle if you turn right from the port in spot. It appeared that his PH was one of the many wandering scrykins in the area. He didn't cast any spell other than the normal spells from the trash mobs there and hit our tank for about 1.5k max. Slow landed no problem, but he had a ton of HP.
Dropped:
Ethereal Silversilk Leggins Magic Item, Lore Item, No Trade
In the arena are 3 circles. During the day mobs of the 6th, 5th and 4th circles come and go from them. During the night (after 9pm) the mobs of the 3rd, 2nd and 1st circle come and go.
Kraglin of the First Circle. Vashlor of the Second Circle. Lowrin of the Third Circle. KaChnt of the Fourth Circle. (no spelling mistake) Hurlinor of the Fifth Circle. Arkon of the Sixth Circle.
You kill them from 6th to 1st. The 6th hits for around 500 max and it scales up to around 1100 max on the 1st. The 6th is a fire model (like a small Pyrilen from RSS) and resisted all fire spells. On the rest fire DD's landed every time.
Go back to the NPC after killing them all and he gives you your reward.
Casters:
Necklace of the Circle Champion AC: 17 Str+13, Dex+12, Sta+14, Cha+13, Wis+14, Int+14, Agi+8 HP+205, Mana+215 SV Fire+12, Disease+13, Cold+13, Magic+8, Poison+15.
Magic Item, Lore Item, No Trade Slot: Neck Recommended level 70. Required level 68. Class: CLR, DRU, SHM, NEC, WIZ, MAG, ENC Race: All Slot1 Type 8. Weight 0.8 Size Small
Melee's got a similar stat mask. Mask of the Circle Champion or some such. I'll post it's stats later. Logged my warrior off already.
Veil of the Circle Champion AC+19 Str+13, Dex+14, Sta+14, Cha+7, Wis+6, Int+6 HP+190, Mana+200, Endurance+200 SV Fire+8, Disease+12, Cold+13, Magic+9, Poison+10
Magic Item, Lore Item, No Trade Slot: Face Recommended level 70. Required level 68. Class: WAR, PAL, RNG, SHD, MNK, BRD, ROG, BST, BER Race: All Slot1 Type 8. Weight 1.1 Size Small
This quest is pretty easy to solo or duo (depending on your class). After finding the first 2 spots you have to find 3 locations on the upper level of relic (and see some nice dragons on the way), and kill 2 trash mobs at easch of these 3 locations, then return to tenaro and receive some 200/ 200ish cloak with no mods or focuses, but not bad for an hour or two of exploring.