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Original Loot Table
# Oct 28 2009 at 4:42 PM Rating: Decent
Scholar
17 posts
Is there a link that leads to the original loot table before Sony changed it all?

Earthmaster Grundag
# Dec 15 2008 at 4:34 PM Rating: Decent
Scholar
*
130 posts
anyone know if he pops randomly or by kill count? timer? info would be great :)

edit: nevermind found out he pops from # of killed mobs like others

Edited, Dec 19th 2008 7:35pm by Nitudzen
wall switch
# Jun 17 2008 at 3:01 PM Rating: Decent
3 posts
never noticed it before but where Vrek Hillsmasher spawns there's a switch on the wall. anyone have any idea what it's for?
Water Elemental Overseer
# Jan 07 2007 at 8:17 AM Rating: Decent
5 posts
Water Elemental Overseer
Level 62

Drops:

Mask of the Defeated
Slot: Face
AC: 16
Dex: +10 Cha: +10 Wis: +10 Int: +10 Agi: +10 Hp: +90 Mana: +70 Endurance: +70 SV Fire: +6 SV Cold: +6 SV Poison: +6 SV Disease: +6 SV Magic: +6
Regeneration: +4
Recommended Level 65. Required Level 60
WT: 0.9 Size: Medium
Class: War Pal Rng Shd Mnk BrdRog Bst Ber
Race: All
Slot 1, Type 7

Edited, Jan 7th 2007 11:30am by Vaion
Fire Elemental Brigand
# Jan 04 2007 at 11:42 PM Rating: Decent
1 post
Fire Elemental Brigand

Drops :

Fallen Split Paw Ring
MAGIC ITEM LORE ITEM
Slot: FINGERS
AC: 11
STR: +10 DEX: +10 STA: +10 AGI: +10 HP: +70 MANA: +90
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
Mana Regeneration: +3
Recommended level of 65. Required level of 60.
WT: 0.4 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7:empty

A Fallen Gnoll's Ring
MAGIC ITEM LORE ITEM
Slot: FINGERS
AC: 15
Effect: Cleave II
STR: +10 DEX: +10 STA: +10 AGI: +10 HP: +90 MANA: +70 Endurance: +70
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
Attack: +15
Recommended level of 65. Required level of 60.
WT: 0.4 Size: TINY
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 7:empty
New mob
# Dec 31 2006 at 1:09 PM Rating: Decent
5 posts
New Mob...


Air elemental breeze Master


spawns up by Windlord Brizoris in those rooms and wanders around a little
an unmasked changeling
# Dec 31 2006 at 12:32 PM Rating: Decent
**
342 posts
I don't know the level of the mob, not having encountered it myself yet, but it drops this item:

Stone of Light
Magic Item Lore Item No Trade Augmentation
This Augmentation fits in slot type: 7
HP: +50 Mana: +50 Endurance: +50
Restrictions -
Slot: Ear Head Face Neck SHoulders Arms Back Wrist Range Hands Fingers Chest Legs Feet Waist
Recommended level of 65. Required level of 60.
Class: All
Race: All

Item Information: You must use the solvent Class XIV AUgmentation Distiller to remove this augment safely.
an unmasked changeling
# Jan 17 2007 at 2:11 AM Rating: Decent
11 posts
This thing can spawn off of any trash mob as far as I can tell. It takes the form of the person who has its agro (if your a froglok, its going to look like a froglok, dressed the same as you). It always drops the augment and I would say its an uncommon spawn, maybe once an hour (not bad for a guaranteed drop). Of course this depends how fast you kill them, more mobs would mean more chance to spawn.
where?
# Dec 29 2006 at 10:35 AM Rating: Decent
4 posts
Was wondering if anyone had the info on where the ID5 earring drops and/or the Mask of the Defeated, thanks ^_^
Fire Elemental Brigand spawns in here
# Dec 26 2006 at 1:47 PM Rating: Default
Fire Elemental Brigand, dont know what his drops are yet.
New Mob with drops
# Dec 13 2006 at 7:54 PM Rating: Decent
4 posts
Water Elemental Officer dk blue to a lvl 74

drops:

Elemental Facemask
Slot: Face
Magic Item Lore Item
AC:13
STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +70 Mana +90 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6
Regeneration +3
Recommended Level 65. Required Level 60
WT 1.1 Size Medium
Class: CLR DRU SHM NEC WIZ MAG ENC
RACE: ALL
Slot 1, type 7: empty


A Detailed Gnoll's Earring
Magic Item Lore Item
Slot: Ear
AC: 15
Effect: Ferocity II (worn)
STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +90 Mana +70 End +70 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6
Regeneration +2
Mana Regeneration +2
Damage Shield +2
Recommended Level of 65. Required level of 60.
WT 0.2 Size Tiny
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
RACE: ALL
Slot 1, type 7: empty

____________________________
Josseph 80 Cleric
Halfling
Xegony
Crimson Steel

If you can't beat'em then join'em. Can't find a group, go solo.
New Mob with drops
# Dec 23 2006 at 6:58 PM Rating: Decent
11 posts
A [i][Defeated/i] Gnoll's earring.
New Mob with drops
# Dec 14 2006 at 6:24 PM Rating: Excellent
Ungainly Ninja
ZAM Administrator
Avatar
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6,857 posts
oifvet wrote:
Water Elemental Officer dk blue to a lvl 74

drops:

Elemental Facemask
Slot: Face
Magic Item Lore Item
AC:13
STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +70 Mana +90 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6
Regeneration +3
Recommended Level 65. Required Level 60
WT 1.1 Size Medium
Class: CLR DRU SHM NEC WIZ MAG ENC
RACE: ALL
Slot 1, type 7: empty


A Detailed Gnoll's Earring
Magic Item Lore Item
Slot: Ear
AC: 15
Effect: Ferocity II (worn)
STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +90 Mana +70 End +70 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6
Regeneration +2
Mana Regeneration +2
Damage Shield +2
Recommended Level of 65. Required level of 60.
WT 0.2 Size Tiny
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
RACE: ALL
Slot 1, type 7: empty



Added the mob and drops, thanks.
New Mob
# Dec 07 2006 at 2:12 PM Rating: Decent
Windlord Brizoris shouts who seeks to challenge the power of air? I accept your challenge! Prepare to die for I know not the meaning of defeat.

Dark blue to lvl 75 Druid. He depoped before we could catch up with him

Edited, Dec 7th 2006 5:28pm by KendallWolfsong
New mob
# Aug 16 2006 at 3:32 PM Rating: Decent
9 posts
Earthmaster Grundag--con'd level 70, dropped Earthen Elemental Globe. for the Elemental Stone Quest. didnt get a loc sorry.
____________________________
Ollesk the Persistent
level 70 soothsayer
Cazic-Thule Server
Blazemaste Arnab
# Aug 14 2006 at 5:10 PM Rating: Decent
9 posts
just killed blazemaster arnab he spawns in back of paw, with 2 ele's around him, level 70 was rather easy kill and dropped Fiery Elemental Globe.
____________________________
Ollesk the Persistent
level 70 soothsayer
Cazic-Thule Server
Overheard in infected
# Mar 26 2006 at 7:36 PM Rating: Decent
*
72 posts
Tidemaster Aquinius shouts: Only a fool would seek to destroy the power of the tides. Prepare to die!

dunno where this mob that shouted spawns, this was difficult zone for our group. (none of us with elemental time qvic gear, a few DoD mission pieces on a couple tho)

Edited, Sun Mar 26 18:40:18 2006
RE: Overheard in infected
# Mar 26 2006 at 11:39 PM Rating: Decent
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72 posts
Blazemaster Arnab shouts, "Who dares destroy the denizens of flame? You shall feel my wrath!"

Earthmaster Grundag shouts, "Why do you destroy the powers of earth? You will be smashed!"

got screenshots of all three mobs shouting these comments in zone, gotta presume there is one for air as well...
RE: Overheard in infected
# Mar 26 2006 at 7:51 PM Rating: Decent
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72 posts
btw, was readin some of the posts about peeps complainin it was changed for 60+ groups... not bein an old school player, i think it was nice to find a good xp zone that isnt camped to death for the uber drops. we got a good drop tho, will post mob and drop info if we get it again...

Edited, Sun Mar 26 18:50:05 2006
Does anybody even go here since revamp?
# Nov 09 2005 at 6:17 AM Rating: Decent
8 posts
I used to go before - had a lot of fun there leveling characters.
zone
# Jul 30 2005 at 2:09 AM Rating: Default
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126 posts
this zone really sucks now
____________________________
post usefull stuff.
put the nerf bat down sony.
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ouch..
# May 05 2005 at 8:08 PM Rating: Default
And I though the new mistmoore was hard to survive at level 60.. From the list of mobs here, splitpaw seems harder lol Is the pathing as bad though??

____________________________
Todra Deathmaiden- Level 60 SK, Lanys T'vyl
Blessed Oil question
# Apr 21 2005 at 9:41 AM Rating: Decent
1 post
So does this mean really low levels (lvl 12 monk here) can no longer get in here to find Brother Hayle to give him Jahnda's summons?

p.s. - i'm a total newb, so I don't know if a lvl 12 could ever have stayed alive in here, even before the change.
RE: Blessed Oil question
# Aug 10 2005 at 5:25 PM Rating: Decent
Scholar
*
58 posts
JustUs is correct, Brother Hayle is in Southern Karan near SplitPaw (NW of entrance) around location -1500, +2250.
____________________________
--------------------
Sheska,
Lady of Luclin
RE: Blessed Oil question
# Jun 04 2005 at 7:56 PM Rating: Decent
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144 posts
no, a lvl 12 would never have been very safe there, and I do believe Brother Hayle is not actually inside paw, but outside in South Karana

Edited, Sat Jun 4 21:00:42 2005
____________________________
Burtininke Narsioji 70 Wizard Quellious server
Make sense?
# Apr 09 2005 at 10:21 PM Rating: Default
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1,056 posts
They take this zone away from mid level characters to appease their bored, long time subscribers, hoping to not lose the subscriptions.

Now, nobody at all goes to the zone. Splitpaw should be up for its 4th revamp soon.
____________________________
After 14 years, I'm not listing every friggin character.
RE: Make sense?
# Jun 04 2005 at 8:01 PM Rating: Decent
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144 posts
yeah, I agree.... back in my 20's and 30's I used to live in this place... its kinda a shame


Edited, Sat Jun 4 21:06:34 2005
____________________________
Burtininke Narsioji 70 Wizard Quellious server
RE: Make sense?
# Sep 12 2005 at 8:18 PM Rating: Decent
**
309 posts
IF below 50 zones continue to be revamped to 60+ content and expansions only add 45+ zones (DoD is such I have read)will this be good or bad for the under 50 game?

A second question I suppose is how many options in the under 50 game should there be?
RE: Make sense?
# Oct 20 2005 at 10:40 PM Rating: Good
**
344 posts
LESS zones for the pre-50's to play in kind of forces them to group, in a way, so maybe that's good, because I've come across a lot of people who don't know how to play their damned characters in groups due to their lameass friends who think PLing is somehow positive for a true n00b. PC was a HUGE mistake, I think, as going from 15-25 in a few hours really hurts skills & whatnot (not that I don't abuse its ZEM myself for ten levels).
____________________________
Belzer Richard/54 HLF DRU <Maiden Voyage>
Doomfeathers/53 IKS SHM <Maiden Voyage>
Samoth Keymaker/35 ELF ROG
Vorph Farvinpop/36 HIE CLR <Maiden Voyage>
Blackheim/23 ERU NEC
All on The Sleeper (soon to be The Combine)
Consequences/10 GNM MAG
on The Combine
(Blackheim, Ihsahn, Xyvorph and Isternos inactive on Povar)
RE: Make sense?
# Jul 25 2006 at 2:42 AM Rating: Decent
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237 posts
LOL, I love these kind of posts, from people that think this kind of change would change anything and unintelligently blame PC and MMs for the situation. I can go from 1-25 in a few hours without ever entering the tutorial, PC or MMs. Don't even really need to twink to much if at all depending on the class. PLing isn't the problem, people not teaching others how to play is.
Vrek Hillmaster
# Mar 14 2005 at 2:00 PM Rating: Decent
13 posts
He was also a red con, this was an earth elemental model. He dropped this.
http://lucy.allakhazam.com/item.html?id=71245

Dropped a ring on second kill.
http://lucy.allakhazam.com/item.html?id=71237

Edited, Mon Mar 14 14:20:11 2005
____________________________
Dorflinger Stoutwood
Overlord Flargor
# Mar 14 2005 at 1:30 PM Rating: Decent
13 posts
He dropped some 20atk 2 regen aug. Lore/magic, not no drop.

Edit: Was a red con, not sure on level, but I'm guessing 73 since the other named here seem to be that level if red.

Edited, Mon Mar 14 14:02:57 2005
____________________________
Dorflinger Stoutwood
New Named
# Mar 03 2005 at 11:17 PM Rating: Decent
Rockbeast Kloorg: Level 73 Vegerog Warrior

This mob does a 1500 AE. He doesn't hit that hard though. He dropped this for us:

Mask of Simmering Storms
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 14
STR: +8 DEX: +8 STA: +8 AGI: +8 HP: +55 MANA: +55 Endurance: +55
SV DISEASE: +9 SV MAGIC: +11 SV POISON: +9
Recommended level of 60. Required level of 55.
WT: 0.9 Size: SMALL
Class: RNG MNK ROG BST BER
Race: ALL
Slot 1, type 7:empty
Other Named...
# Feb 25 2005 at 2:11 PM Rating: Decent
Retharg: Level 32 Gnoll Warrior
No clue why they would have something this low in this zone unless Retharg is for a quest.

Scorch: Level 73 Fire Elemental Warrior
This one doesn't see invis however there's about 2 or 3 roamers.

Sertiki the Master of Tides: Level 73 Water Mephit Warrior
Sees invis and has two "a water mephit" in its room. There's also a "a water mephit" in the hall RIGHT by Sertiki the Master of Tides room. Saw one roamer there that swam thru the room. Yes this mob is in water.

Stormrider Hilooa: Level 73 Stormrider Warior
Sees invis and when pulled has 3 other mobs that come with it. So you need to be very careful when going for him.
brother hayle
# Feb 15 2005 at 1:39 PM Rating: Decent
brother hayle for soulfire turn in is located near the area where brother drash used to stand....surrounded by 3 or 4 lvl 40'ish mobs...just hand in and gate...this zone is VACANT no one adventures in paw or mm at all even with the revamp...i have not located xicotl yet in lfay but he's a random pop...will post the loc in that zone when i find him

Edited, Tue Feb 15 13:40:29 2005
____________________________
no greater glory than to serve God!
.
# Feb 14 2005 at 6:13 PM Rating: Good
*
53 posts
Wish you didn't make that post blade, its detering people from the zone that may raid it and leaving alot of stuff undiscovered. /sigh


-Froggerx-
Collective Assault-
quest
# Feb 02 2005 at 12:01 PM Rating: Default
2 posts
Ah and btw the aug is no drop, and the 4 globes from the 4 boss elementals are no drop as well. Elemental bosses seem to pop in a random order (always after some time), always at same spot each, and depop after a short time again. There is a zonewide message when one of those bosses pop tho.

Blademaster, Titans of Saryrn
quest reward
# Feb 02 2005 at 11:59 AM Rating: Default
2 posts
Guild went in last week after changes. If you are a potime or even only elemental raiding guild, then dont have to bother with this zone. Red con (to lvl 70) nameds are all 1 groupable i would say and drop 60 hp/mana dropable stuff. So not really worth raiding. We killed Air/Earth/Fire/Water named for this ZI quest, reward at hand in was a 60 hp/mana/end slot 8 aug, which fits in like every armor piece. So only quest reward is worth playing there imo.

Blademaster, Titans of Saryrn
Revamp Mobs
# Jan 30 2005 at 1:04 AM Rating: Decent
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75 posts
Some new mobs I didn't see listed:
An Air Elemental Breeze Lord
An Earth Elemental Rockshaper
A Fire Elemental Raider

Every air elemental we fought procced Bellowing Winds (spinstun).
Every earth elemental we fought procced Fist of Earth (DD).
Fire elementals don't seem to proc anything.

Trash we encountered conned anywhere from DB to Yellow at 67, but all conned red to 62. Nothing really dropped, couple gems, i wasn't ML, so not entirely sure.

It's a pretty unfriendly zone for a group ranging 62-68 with no CC. YMMV.
____________________________
Marshall Tyranthin Bladesong
<Terror Australis>
Realm of The Rathe
Split Paw Revamp
# Jan 30 2005 at 12:12 AM Rating: Good
After seeing the Mistmoore revamp, I was pretty excited to take my guild into the new Splitpaw to see what goodies we could find. However I was quickly disappointed with it's overall implementation.
I took about 25ish people into SP to check it out. Now to give you an idea of our gear/skill level we are one mob from elementals and have owned just about every mob up to that point on our first attempt. We are geared pretty well and are about as tight a raid force as they come. We are definatley not weak stomached but this zone made us all hate it so far.

Firstly, they did nothing to the pathing which makes this zone very unforgiving to single groups who would like to kill some of the single groupable named in the zone. Any group who can actually make it to these named is not going to need any of the loot that drops.

Even with very careful pulling one wrong step or a sneeze in the wrong direction can create trains of 20+ mobs. There is no real "safe spot" to med or recoup. You have to pull fast and furious to be able to move "forward" through the zone as repops are pretty fast, not to mention there are a ton of wandering mobs. No rest for the weary here.

It wouldn't be so bad but many of the mobs are unmezzable, and having 2-3 unmezzable mobs in camp can wipe a single group fast. They don't hit overly hard, most we saw was 690ish but they hit fast and the air models proc a very annoying spin stun.

Needless to say, the zone appears to be more "raid" oriented, yet there is nothing really raid oriented as far as compensation for doing so. No random zone drops (we had 0 drops in killing at least 200 mobs) and any single group that can navigate through this zone successfully to reach the "named" inside would have no use for the 50hp gear that drops.

Yes you heard me right we got a 50hp cloak for our troubles in getting to a named deep in the zone. So far the zone is a huge disappointment.

Unless the "quest" we are going to finish pans out to be something spectacular this zone is imo a complete waste of time and will be even more empty than it was pre-revamp albeit the few groups that may xp at the zone in area. There wont be many groups going much further as the risk vs. reward is about as bad as it gets. You can get far better loot in many other zones with 1/50th the risk.

I will post the results of the "quest" we are doing once we finish it which won't be until next week at the earliest since if I mention to my guild we are going to SP right now they will ask for my head on a stake.
____________________________
Revicus Forestwind
Guild Leader - Audacia Venator
The Rathe
www.audaciavenator.net
Paw Quest Mobs
# Jan 29 2005 at 11:09 PM Rating: Decent
16 posts
All quest mobs are now in the Karanas I think .
New loot
# Jan 28 2005 at 2:00 PM Rating: Decent
Scholar
23 posts
Tidal Monstristy red to level 70, At least i think it was him, either way a one groupable named dropped:
Swiftwind Necklace
12 ac
Str-10
Dex-10
Stam-9
Agil-9
HP- 100
End- 90
Svf-10
Svd-9
Svc-9
Svp-7
Attack-10
Reg-2
Backstab Dmg- +5
Recommended 60. Required 55.
Class- Rog
Race - All
Aug is type 7
RE: New loot
# Jan 29 2005 at 12:37 AM Rating: Decent
17 posts
I'm gonna guess he's a water elemental model, but where does he spawn?
RE: New loot
# Jan 29 2005 at 10:59 AM Rating: Decent
Scholar
23 posts
spawns down in the water area, otw to where the big guy used to be
Sigh...
# Jan 28 2005 at 12:42 AM Rating: Default
42 posts
Mobs see through SoS there too. SoS is becoming more and more like Manaburn... Useless.
Where R the Quest Mobs
# Jan 27 2005 at 8:56 PM Rating: Decent
2 posts
I currently have apally almost ready to do turn in except for faction for Soulfire. So where is Brother Hayle at now? ? ? ? ? ?
RE: Where R the Quest Mobs
# Jan 28 2005 at 9:11 PM Rating: Decent
I saw Brother Hayle standing at a tree very near the zone into NK. Hope this helps some.
RE: Where R the Quest Mobs
# Jan 28 2005 at 1:53 AM Rating: Default
I was running throught South Karana and saw Brother Hayle on track... dont know if that helps a lot but its the best I can give ya
new zone info
# Jan 27 2005 at 6:33 AM Rating: Decent
*
128 posts
What I saw so far and I am a lvl 68 magi not even time geared .. and not much to be honest once the See invis Earth elementals attacked me...

a water Elemental invader lvl 68 (conned white to me)
hit for: 695, 583, 388, 334,
an air elemntal infiltrator
an earth elemental intruder (he saw thru invis on me)
hit for: 414, 359, 165, 165, 580, 359
a water elemtntal wavecrasher
hit for: 165, 556

Then it was Returning to home point, please wait...
LOADING, PLEASE WAIT ...
Epic Pieces
# Jan 27 2005 at 6:09 AM Rating: Default
30 posts
I know for sure the pally epic and rouge epic 1.0 have pieces/quest parts in this zone, and several other classes in MM, now most peeps achieved these pieces by level 45 to 55 . Now i wanna see him achive these pieces if they are still there. and If they arent there . WHERE R they ?
____________________________
Hell hath no fury like the Bro's.
RE: Epic Pieces
# Jan 28 2005 at 4:25 AM Rating: Good
I can't speak for the others but the Rogue Epic 1.0 piece in here is the Robe of Ishva which can be looted off the Coercer in Kithicor forest when you go to kill the General. She's wearing it 9 times out of 10. The robe, Infact is only used if the general doesn't drop the Quil. Still, I can understand what your saying. I hunted in MM at lvl 30+ so yeah, it's a load of crap that they are instead of giving us reasons to go back to the old zones as they were, they make it AA Grinding zone for the 60+ char's. SOE needs to start paying attention to it's low lvl players or all their gona be left with are the high ones and you can't keep them pleased forever
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Immortal Brethren
Tarew Marr
Raid Zone.
# Jan 26 2005 at 11:48 PM Rating: Default
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96 posts
They revamped the zone for fast pop and bad pathing for lovely trains. Raid is prob only viable excuse to come here. I suggest avoiding this area.
#Toughrodger, Posted: Jan 26 2005 at 10:29 PM, Rating: Sub-Default, (Expand Post) sadly elemntals have taken over zone. THEY ARE NOT 30s or 40s THEY ARE 70s THEY HIT FOR 610. yes 610. NOT 61. BUT 610 WACH OUT
RE: change
# Jan 28 2005 at 1:57 AM Rating: Default
I went in there as a 54 druid to check out the zone (must remember to con from around a corner), a water elemental at the from hit for 332,332 and 693. Glad I had SoE on.
#Toughrodger, Posted: Jan 26 2005 at 10:28 PM, Rating: Sub-Default, (Expand Post) sadly elemntals have taken over zone. THEY ARE NOT 30s or 40s THEY ARE 70s THEY HIT FOR 610. yes 610. NOT 61. BUT 610 WACH OUT
Kurrpok Splitpaw spawned in SK today
# Jan 03 2005 at 4:48 PM Rating: Good
**
293 posts
I just found this fellow (Kurrpok Splitpaw) OUTSIDE Splitpaw lair which is not where he is supposed to be. He was running around in South Karana a bit to the east from the entry to Splitpaw and a little north of the Hermit's hut. He had the courtesy to drop the Ruby Pendant.

I'm not sure if this change is in preparation for the upcoming Splitpaw revamp or not. (As I write this the revamp has already taken place on the Legends server and has yet to arrive on the other live servers.)

Having spent a great deal of time in South Karana over the years I can honestly say that this is the first time I can recall having encountered Kurrpok there.

Interestingly enough I also found the werewolf running around the zone at the same time as Sentry Alechin. (I had both on track at the same time.) That's the first time I have ever seen that happen, too. I think they are playing with the SK spawn tables.

I decided to check to confirm that he's still spawning inside Splitpaw as well. I was able to catch him in there minutes later. Change is in the wind, folks.
____________________________
Shmoozo
RE: Other Loot
# Nov 07 2004 at 2:23 PM Rating: Decent
Scholar
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113 posts
http://everquest.allakhazam.com/db/item.html?item=6065

White Hellebore is used in Poison Making and in the Warden of Tunare quest.
Other Loot
# Oct 31 2004 at 12:01 AM Rating: Decent
Scholar
36 posts
I was camping some of the mobs just inside Splitpaw (Tsech Mas, Tsech Mal, Lleth Mas, Lleth Val, Lleth Mal). I got some unknown loot from them. It is called "White Hellebore" It looks like something used for alchemy (you know, a branch with leaves on it). Any idea what it is for?
RE: Other Loot
# Jul 23 2005 at 10:03 PM Rating: Decent
36 posts
white hellebore is for the rogue in poison making. So does Wolves Bane.
#Lizardkingz, Posted: Mar 29 2004 at 7:15 PM, Rating: Sub-Default, (Expand Post) The Ishva mal drops a Fabled Robe of the Ishva that gives you 50 hp,90 mana, 45 endurance, and forgot the rest of the stats, recommended level is 50 and this robe drops off the ishva mal on march and it ends on march. This is the second best robe for all enchanters,wizards,necromancers, and magicians. The Fabled Robe of the Ishva only drops off the ishva mal on every march. I hope this info helps.
RE: Fabled Robe of the Ishva
# Aug 20 2004 at 2:49 AM Rating: Decent
16 posts
This information is quite erroneous. The Fabled robe dropped from the Fabled Ishva Mal during the month-long five year anniversary celebration. Whether SoE will ever decide to let the mob spawn again is unknown, but unlikely. Basically, if you didn't get the robe during the anniversary, don't expect to get it.
There are also many better robes out there as part of the game, so don't feel deprived.
____________________________
In the End, I denied them, and I ruined them. After all, none of them really qualified as Humans. They were complacent, automatic, and as hollow as the O in God. I detached my emotions, cellular and narcotic.
From the top of the World, it looks like Hell; billions of victims and unnatural bastards, a planet filled with dead Dreams and a spirit I named Desperation.
This is the Unbeliever. Nothing can stop me now.
splitpaw
# Feb 09 2004 at 8:20 PM Rating: Decent
13 posts
took my lvl 45 warrior down there again to see how far i could get solo...ya right! i got to the bridge just beyond the double doors killed the room after the double doors np...had to regen hp for a bit..then u get the caster gnolls!!! my warrior just couldnt hang with more than 3 of them without serious downtime. but i did battle like a true warrior across the bridge and noticed i just couldnt do it alone. this place is a zoo, a very underrated zone and fun too. i completed the g-noll slayer quest a while back and that doesent even help along side the club of gnoll bashing. just too hard to solo. although i did see a lvl 60+ mage destroy the whole zone effortlessly.
Gnoll Slayer Quest
# Oct 24 2003 at 2:45 PM Rating: Excellent
15 posts
I just completed the final part to the gnoll slayer and did it solo, this is what I learned...hope it makes things easier for you:

First, go kill the one eyed gnoll. When you enter Splitpaw Lair (SL), turn on your superior camo, if you have it, or any invis. I am a level 51 Ranger and have Sup Camo but I bought a Tolan's Darkwood Helm for my indoor camo before 51.



Now, with your invis, run straight into SL until you come to a set of large wooden doors, double doors. When you go through, there will be a bridge on other side. Fall off the bridge to your right. There are a couple of gnolls at bottom but np with camo. Only one way out of the "gorge" so take it. There will be a hallway to your right and a door to your left. Go through door to your left. There will be a campfire straight ahead and that is where the one eyed gnoll spawns (/Loc 600, -10). The PH was a Nisch Mal Gnoll and spawn time is 7 minutes.

On the second spawn the one eyed popped. Easy kill, gone in 60 seconds, give or take : ) Make sure you root and no nuke, he could run and start a train : ( I rooted, snared, and dot'd and sat there to watch him drop.
The only loot from the One Eye was the Gnoll Eye.

Next, go back through the door (towards the "gorge") and take the other hallway. Don't forget your invis. Follow the corridor and will open into a room with stairs going up. As you face up the stairs, there is a door to your left and hallway to your right. Take the hallway to your right. Will go into a small room with a campfire. There are two Lteth Val Gnolls here, one near the campfire and one in the corner of the room. The one in the corner (NOT nearest the campfire) is the PH.

I rooted both of them then hacked out my frustrations. The LV gnoll nearest the fire was tougher than the PH, hit for up to 48 damage, but only took me down to 97 % health, with buffs. I rerooted the PH and then dotted him with Swarm and Imm and he died without melee. Then the final mob spawned.

Once the PH was down, the Lteth Val Scribe spawned 6 minutes later and, fortunately, the other LV gnoll did not spawn. I could see how this LV Scribe could give peeps problems, but I got lucky, here is what happened...

Wasn't paying attention, thought it was PH so from opposite corner I rooted and started casting my DOT. Saw him casting and thought, "nuts!" He immediately cast Tashan which stuck..Uh oh...rushed in to start hacking and kicking to try stun and interrupt spells. Didn't work well but only thing I could do. He then cast Instill twice but I resisted both times. Then he went to which I Suffocate resisted as well. He then went back and casted Instill three more times and I resisted again (thank goodness). Last he started hitting but for only 6 damage each time. In total, he hit me for a total of 12 points of damage! It could have been much worse but was lucky, I think 'cause my vs. magic is not too high.

Now, for the hard part...getting out. There is a barred door at end near secret tunnel that you could get out of if it would open. I tried everything but could not get out. I spent two hours looking for an exit to no avail. Luckily I have a gate potion I keep on me for just this occassion:

http://everquest.allakhazam.com/db/recipe.html?recipe=3168

This is from the Velious Shawl Quest from Thurgadin (shawl #4) and you are suppose to give to the coldain so he can get home. Well, make another and you can use it! Very cheap to make, everything is foraged so you dont have to spend 500 plat for a gate potion.

If you do not have a gate potion, you will need to take along someone who can gate you home. If you know of another way out, please post. I am sure I will be doing this again when my charges run out.

Sorry for length but wanted to be thorough. Hope this helps!
Not a Joke
# Aug 13 2003 at 10:37 PM Rating: Decent
12 posts
I pitty the fool who thinks he can't die in splitpaw easily , hehehe. solo it deep I dare you!

Edited, Wed Aug 13 23:37:02 2003
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Tesch Val Deval`Nmak
# Jun 21 2003 at 3:02 AM Rating: Decent
24 posts
Was crawling around Splitpaw on my 53 rogue, and way way way in the back is this guy. Dark blue to me, with 3 other gnolls around him (all green) so I didn't want to try killing him. Didn't see him here on the bestiary. Anyone got any info on him?
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Assassin for hire
RE: Tesch Val Deval`Nmak
# Oct 26 2003 at 7:18 PM Rating: Decent
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Dropped Golden Ruby Ring. 2 Str, 4 Wis, all/all
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Bah!
An addition
# Mar 11 2003 at 1:50 AM Rating: Decent
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65 posts
Just as an addition to that last post, the book and the eye dropped on the first kill. And from what I've read and heard from others that have finished this quest, it's seems like they're pretty common drops...so that makes the quest that much easier. Just a little FYI.
The Gnoll Slayer
# Mar 11 2003 at 1:43 AM Rating: Decent
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65 posts
Just to help others from the heartache of this quest, let me share my experience with you. I convinced a few people haning around in the sand pit to help me...it was a full grp with me and one other as tanks(32, 35 warriors), one 31 cler, one 30ish each durid, cleric, chanter, and pally. We levitated down from the bridge past the double doors and killed everything in that room. Then we proceded to go and kill the scribe and loot the book without much difficulty. That's where it started to get ugly. We went over to the room by the tunnel to the ischva to wait for the one-eye to pop...and waited for about an hour or so before the 35 war and the chanter got bored and left. We should have gone to get more help at that point, but we didn't and paid for it. About 5 mins after those guys left...the one-eye popped and brought a couple friends with him. Let me tell ya...he may be strictly melee, but he hits really hard, around the 90's if memory serves me right. None of the mobs were casters...but they still took care of business and made short work of us. If the other 2 had stayed, we probably would've done it without much problem. Luckily the pally had an uber monk friend come and clean house for us so we could get our courpses. And while he was there, he helped me get my no-drop eye to finish the quest. It's a pretty fair weapon against gnolls. I hit for 70's to 80's on a regular basis and crit for well over 100. The ability pet spell can't be used till 39, but overall it's still a good weapon, that is until you leave gnoll infested zones. I even started the quest a second time so that when i do use the pet charges, i can go back to Paw and do the quest again. Anyway...to quelch any thoughts of soloing this quest, let me just suggest that you wait till you're about 39+ to try it, for any class. There are mobs all over the place down there and some are pretty tough. Now I'm sure someone is going to respond to this and say something about how the group I was with didn't know what we were doing and that it isn't that hard. Well, okay then, go and try it. If you succeed, gratz to you. My advice having completed the quest is to either have a full group with a chanter, or wait to solo it till you're a little higher and the mobs are less likely to aggro.
Don't be overconfident
# Feb 13 2003 at 7:39 PM Rating: Decent
5 posts
As a lvl 58 Beastlord (well equiped I might add) I was here solo'ing to farm the stun whips....Nice wepons to give pets. I was deep in the dungon when I was mezzed leaving my pet to fight off the now 10+ gnolls that decided to jump in and help. As soon as mez faded I was rooted......not so bad if not the fact that my pet was at 1 bubble of health and my heal takes 10 sec. to get off = ( .... Pet dead....train on me....dead kitty....end of story. Had to hire a necro to summons my corpse, a cleric for rez, and a wizzy to port us there and back.....not a fun day at all. Killed by nothing but green con mobs....how embarasing =(
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80 Beastlord
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can i get through
# Feb 11 2003 at 12:11 AM Rating: Decent
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would i be able to get to the mobs for the gnoll slayer quest?or would i need to be an accompaniment to a guild raid?could i sneak/camo to the places i need to get?should i bring a helpful healer friend along with?if i do get there, would i be safe from other aggro's, other than the gnolls i need?sorry that it's alot of questions, i just really want the gnoll slayer.thanks in advance )
RE: can i get through
# Feb 16 2003 at 1:36 PM Rating: Default
12 posts
Nimlayen,

Get a druid with sup camp, go to the brdge,drop down. One Eye and the scribe are real close. From drop down if you run for more that 10 secs, you have gone too far.. just look for the camp fires, if they not up their PHs are by them. I never have to go thru more than 3 PHs for either and they spawn every 6 minutes or so. Then port to sfg after looting, just makes life a whole lot easier.
RE: can i get through
# Feb 12 2003 at 3:23 AM Rating: Decent
15 posts
I'm currently finishing off old business as I found the first gnoll slayer in the bank and I've camped there this morning having just taken the first guy.

I'm a 49 paladin and used calm to make my way through the double doors and to drop down to where the one-eyed gnoll spawns. I took him and he took me down 900HP, and I was stunning him during the fight.

At 34, I'm sure I could have done it but I would have has to root and back off to heal.

So I'd recommend getting some help at 34 in case of adds as you really need to take these guys where they are standing so they don't start a train. They are quite close to the zone, but then you have to get out afterwards so take a druid to port you out.

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