Today, after patch , recieved a call for help from a friend on gunthak beach, figured lol....ok...bring 75 paly and see what's up.....found a barrel on beach surrounded on beach side by 4 skeles, named "a rotting grey...something (name of their ship)...the barrel they seem to be guarding is conned as "(name of their ship) wreckage.....mobs conned one white and 3 yellow to 75...and ready to attack, even though i was improved ITU...rogue used sos to sneak to barrell (wreckage), but couldnt open it ....12.5 k hp's on my paly ...pulled one mob with undead nuke...from my horse, 3 came, ran like my chicken self ..zoned to book....they run sow speed...zoned back in and got msg from a wiz that came to investigate, that he hit one left with a 12k nuke, did only 10 percent dmg....he died shortly thereafter ...i tried again ....hoping to get one and try my hand even tho mobs were yellow....died in 1.5 sec TOPS....they hit for up to 1400 dmg and FAST....later .....a shaman investigated and got slow to land ....so the 4 mobs have 120k = hp's ....there are 4 of them ....they run sow speed .....are slowable and nukable ....and eat 75 palys ......thats all i know for now ..will post the contents of the barrel (wreckage) if i find out first../salute
names are "festering Greysong pirate" and "rotting Greysong pirate". They are all "scowls" so I didn't wander too close with my 47 Pally. 4 spawns as indicated above. Farthest point of beach to the east, next to spot where Mokon Brokenspell (sic) spawns.
Spawns in 3s around the beach. Saw 4 spawn spots around the beach. Conned even to level 34 sk. They despawned after 30 mins I think. Resisted spear of disease, engulfing darkness every cast. Heat blood stuck every time.
New Mob, not previously listed has been popping in castle in areas that didnt used to have mobs. At the time we were pulling every luggald in site and slaughtering the zone for my Mage spell ingredients. Did we trigger some sort of script for these mobs to pop? Seemed to con and hit around the same as the other luggalds.
New mob the other day, "a risen zombie warrior." Conned dark blue to 44 SK, no apparent difference b/w other pestilent troll zombies on beach. Dropped some "zombie skin" and a few pp change. I have pic, if there's a way to get it up here?
Found some new mobs between the Dulak zoneline and the waterfront. an erudite veteran, an oger veteran. Normal drops for the zone, nothin special. Dark blue to a 52. Took screenshots, will post em when the mobs are added.
was out in gunthak today trying out my new fungi staff (weeee). Decided to run into the lil fort place and kill see if named pops for me. Killed "A Broken Skull Warrior" who dropped "a coordinate lable" no idea what label is for and didnt see mob on list so figured id say something
I happened to come into this zone after doing a MM in Stonebrunt, just to look around. I have to say for a Paladin, this is undead paradise for levels 30-45. I plan on staying here for a tad longer to gain some much needed xp. The water is great also, but I have my fishbone earrings, due to having to go to kedge for expert augment book. Drops aren't exactly great, from what I've seen so far, lots of bone chips and zombie skins though, but pretty limited in my experience here. And on my server, this place is pretty much empty, for three hours only two people were there, and they were both afk the whole time, shrugs.
Had a strange Mesg pop up while i was passing thru last night Apox. 10pm EST "A strange wind passes thru the caves" so i decided to chk track had 6 mobs named " An Alert Broken Skull Guard" they were all placed on the outside on the Fort green at 60 had to go to work so only killed 2 1 dropped words of collection Aria and about 3p in change otherone dropped a emerald ring and about 5p in change they ARE snarable and rootable hit for around 45 max was 95
New mobs appeared in GUNTHAK A reanimated troll soldier and A skeletal warrior. They are light blue to a 52 level warrior. Havent seen anything special about them yet
I'm a 42 monk and I went inside harbor town today with a group and thought it would be better to check the levels of the monsters there, here.So I found out that many monsters are missing and many creature levels are wrong.So here are some of the monsters I saw and a prediction of their level: -A Broken Skull augur 43-45 -A dark elf resident 39+ -A human citizen 40+ -An Ogre citizen 40+ -A raging Broken Skull boar 40 -A ferocious Broken Skull boar 41+ -A human commoner 40+ Also -A Broken Skull seer 41 There's no way he could be 52-56 cause I fought 2 that conned blue to me at 42 -A luggald subverter 41+ Same thing as before
Delirious Drogmor, conned even to my 65 enchanter, scowls at everyone but doesn't aggro until you make it. Spawns in the southwest part of Gunthak near the castle entrance/Nadox zoneline. *Praying he drops a drum or something groovy* ~The following is an edit~ We went back the next night. I could only get a Beastlord, cleric, and another enchanter, all 65s. I had a dire charm pet and tried to do what I could while waiting for these guys to show up, and I managed to get him down to 87% before he turned on my SoW'd luggald DC pet and beat him down to 1% in three hits. Anyway, the info you want: Not snareable or rootable, very mezzable and slowable though. Does not mitigate slow (57 enchanter spell Forlorn Deeds) Beastlord called Delirious Drogmor "a pansy" because he only quadded for 650. Two minutes later the drogmor was dead. COINCIDENTALLY ENOUGH he dropped "Swirling Feral Essence" or something, (and not a ginormous black drum -_-) which sounded very beastlordish so we gave it to the beastlord in group. Just then we get a tell from someone asking "Who is Savage Lord Hunter in Gulf of Gunthak? Level 65 troll or ogre guy, looks like a beastlord", so our beastlord heads over to Savage Lord Hunter, yada yada yada Savage Lord Hunter and this Delirious Drogmor are part of BST epic 2.0. . o 0(Damn I shoulda got a monk or something to tank, could've sold that essence...)
Welligorn.. anyone who knows what he is for ? He spawned at about -200 -670 on the "broken skull" shore (near water, and center of the shore) He wont respond to anything I have tried, and cannot be attacked or even cast spells on him..
Our group had cleared the inside of the pirate fort 2-3 times when we were suddenly encircled by a group of Luggald Recruiters. I find nothing on them in the bestiary or by searching with Google. We thought it might be an event that we triggered by clearing the fort, but nothing happened after we killed them all. I really expected some named to pop but the normal spawns appeared.
In hindsight, I should have conned one to see if they were indifferent (i.e. a quest mob, to be hailed) but assumed we were KOS. Anyone else have this experience or know if they are used to trigger another spawn?
since it is atm a hotspot and i'm sure exp is better than ever could a 29 necro get a group in here or will i need to wait,if i need to wait,where should i go at 29 and when could i get a group here?