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# Jun 22 2008 at 10:22 AM Rating: Decent
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Kallistar Crestborune
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Somewhere heckling Fleven about updating quest info lol...
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# Jun 22 2008 at 10:01 PM Rating: Excellent
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The One and Only fcoty wrote:
Kallistar Crestborune


Added, thanks.
can add
# Mar 07 2008 at 9:50 AM Rating: Good
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a grimling conqueror
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# Mar 07 2008 at 11:51 AM Rating: Excellent
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fcoty wrote:
a grimling conqueror


Added, thanks.
Working this zone as a Druid!
# Aug 15 2007 at 1:13 AM Rating: Decent
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22 posts
Here are some very effective methods I use (as a DRUID) to work this zone.

1) Port to Grimling
2) Run to Hallowshade (takes 3 seconds to run)
3) Levitate yourself and run along the LEFT wall till you reach the SOUTH CAMP
4) Bind yourself in a safe spot near the SOUTH CAMP
(There are lots of safe areas near this camp. Along the zone-wall works)

Chances are the GRIMLINGS will be the first camp up. If so...here is how I deal with them:

a) Stay high UP on the south zone-wall. You should be looking down at the spawns where the GRIMLING CHIEFTAN is. There are FOUR other mobs surrounding the CHIEFTAN that you should kill first!

b) Using SNARE - Pull the first GRIMLING BODYGUARD on the left corner of the camp. ROOT him and DOT him to death.

c) If you're EAST a tad bit...you SHOULD be able to see the first few letters in the name of 1 of the mobs INSIDE THE HUT near the CHIEFTAN. CLICK ON THE WALL OF THE HUT TILL YOU TARGET THE MOB INSIDE. (This is the 1st of the healers that must die) After you target it by clicking the wall of the hut....snare - root - kill it! Mobs INSIDE the hut will walk right through the walls once they are pulled. JUST like they walk through the walls of the NORTH camp which i'll get to later in this post...)

d) Move to the RIGHT side of the hut (while staying high on the SOUTH zone-wall) and pull the last GRIMLING BODYGUARD that is outside the hut. Kill it. (of couse)

e) *Important* Now switch to your 2nd camera angle. Tweak this camera to be RAISED as HIGH AS IT CAN GO. Then...by using mouse-look...you will be able to scan the area but your view is now from a MUCH HIGHER perspective!

f) While in this new camera view....carefully flank the CHIEFTAN's hut on the RIGHT SIDE....be sure not to get to close. The goal is to sneak in and face the FRONT of the hut. While facing the front of the hut your raised camera view will allow you to target the LAST of the healers located directly behind the CHIEFTAN! Target this mob and then return to the south zone-wall!

g) Now that you're back up on the zone-wall...snare as you did before to pull - root - then kill it quickly. (If you take too long the others will respawn)

Now you've cleared the camp and are ready for the CHIEFTAN! Target the CHIEFTAN while high up on the SOUTH zone-wall once again. Start your attack with your STRONGEST DOT FIRST. This is because your strongest DOT will generally have the LONGEST cast-time. (ie: epic) The point of this is simple! THE CHIEFTAN WILL SUMMON YOU IMMEDIATLY! Once he summons you.....lay into him with your strongest DD spells. The camp around you should still be CLEAR so you will not get teamed up on....and the CHIEFTAN will NOT be recieving HEALS!

**GRIMLING CAMP NOW CLEAR**

Now the Owlbears should move in....At this point you should be resting back on the SOUTH zone-wall. By the time the Owlbears arrive you will probably be at FULL health and mana. Go ahead and pull the Owlbear Screechmaw directly. (snare - root - kill)

Now load the spell: LESSER SUCCOR
Use LESSER SUCCOR to teleport right at the NORTH CAMP by Shar Vhal. (Boy...that was easy aye?)

Now, using your 2nd camera angle as before (the HIGH one) approach the walls of the camp. You should have a CLEAR VIEW inside the camp without having to get in danger. If Skriat' Chakku is up....Pull him with your strongest DOT once again. (He is IMMUNE to fear, snare, root!) Use the safe, wide-open area just outside the NORTH camp to KITE Skriat' Chakku till it's dead.

If Skriat' Chakku is NOT up or you have just finished killing him; Cast GATE to return to the SOUTH CAMP area instantly.

(If Skriat' Chakku was NOT up...kill a few more Owlbears including the Owlbear Screechmaw in the area)

In time....the Sonic Wolves will take over! Use the same tactic of LESSER SUCCOR and GATE to traverse between these two KEY POINTS in the zone. It gives you full control over the mob cycles...and thus....the drops you get!

Something I did that i'll suggest is......I took a few moments AHEAD OF TIME and camped one of my lower level ALTS at the NORTH CAMP. This was in case one of the no-drop items became available to loot...when it would have been no use for my MAIN character. (ie: Parked my MONK to get the HASTE item)



Edited, Aug 15th 2007 5:20:16am by Yambis
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another fabled to add...
# Mar 22 2007 at 7:38 PM Rating: Decent
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The Fabled Gleeknot Gnitrat

Dropped:

Fabled Mystical Headshrinker's Skullcap

MAGIC ITEM LORE ITEM NO TRADE
Slot: HEAD
AC: 10
Skill Mod: Meditate +3%
CHA: +10 WIS: +10 INT: +10 MANA: +65 ENDUR: +65
SV MAGIC: +10
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7

Light blue to 59 sk, didn't summon, had a ton of hp
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Fabled Ghowlik
# Mar 21 2007 at 9:17 AM Rating: Decent
5 posts
Add fabled Ghowlik to the list as well. Dropped Fabled Elder Wolf Hide.


AC 15
STR 6 WIS 6 INT 6 HP 45 Mana Pres 2
required level 35
The Fabled Gorehorn
# Mar 21 2007 at 7:08 AM Rating: Decent
12 posts
Saw the fabled gorehorn today, but was red to a lvl 21 so i couldn't kill him. he was near the zone line of shar vahl.
wolfs > owlbears <tear>
# Jan 19 2007 at 2:25 AM Rating: Decent
11 posts
got in the zone needed stuff for smithing, ok, understandable, i saw owlbears in first cave, AWESOME!!! went and killed them all, nothing i needed drops, crap! then wolfs took their place, was fine with me becaused i needed wolfs as well.. nothing i needed dropped from those ones so i went to the islands and killed, got what i needed, now wolfs are everywhere and i can't get owlbears back!! <cry> Tucy's sad!!

Tucas, 75 Ranger on the Tribunal server in Lost Fires

peace out! i'll keep looking for my owlbears
wolfs > owlbears <tear>
# Feb 15 2007 at 9:20 PM Rating: Decent
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If one faction controls all the camps in the zone, the event can be reset by killing the controlling race's "boss" (Prince Garzemort (grimling), Gnarlik (sonicwolf), or Skriat' Chakku (owlbear)) who spawns in the northwest camp by Shar Vahl.

There are two named owlbears in the owlbear caves: Skrieta'Cha pops at 3027, 2002. Skrieta'Chu pops at 3537, 1983. Their placeholders are owlbear fleshrenders, and they are on a 12 minute cycle. The sonic wolf named is Ghowik, in the caves at 450, -2975. Its placeholder is a sonic packleader and they are also on a 12 minute spawn cycle. Kill named to start a "war".

Edited, Feb 16th 2007 6:23am by kiniene
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Earthkeeper of the 80th Season
Eternity's End
Stromm
Lezeara Veristar
# Mar 08 2006 at 6:49 PM Rating: Decent
5 posts
Quest NPC located near the Grimling Forest Zone-in. Her loc is 2997pos 2472neg
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61st Level Cleric
Prexus
Sellenna Helmark
# Jul 12 2005 at 2:32 AM Rating: Decent
Scholar
16 posts
Sellenna is locatated just inside the cave that leads to the PC zoneline at (-)1842, (+)2980 Used for various Shar Val tasks, including Paludal Infestation.
Alladnu Araihse
# Jun 16 2005 at 7:31 PM Rating: Decent
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93 posts
Alladnu Araihse is found along the water at n624, 1416. Even con at 65. Possible Beastlord Epic 2.0 NPC?
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Epic MOB?
# Dec 27 2004 at 7:52 PM Rating: Decent
22 posts
Recently found Brysta Ducorran just down the path from the North Cave at pos 1920 pos 1050. She says "I'm afraid I can't speak right now, Ghrawler, I'm waiting for someone very important to arrive." She has no reply when I tell her I'm important. Does this sound like an Epic placeholder?
She showed up about 2 months ago and is always there.
RE: Epic MOB?
# Jul 02 2005 at 10:01 PM Rating: Decent
13 posts
Brysta is part of a Task originating in Shar Vahl...basically exploring and touching base w/ NPC's. Task is called "At Least You'll Be in the Shade." Explore the Loda Kai fort in Shadeweavers, explore the brindge in Shar Vahl going into Hollowshade, then speak to Brysta in Hollowshade. Decent Exp at lvl 9. Starts w/ Animist task master in Shar Vahl.
Skriat'Chet
# Dec 25 2004 at 2:57 AM Rating: Decent
22 posts
Ran across this guy in the island while owlbears controlled North and East. He was DB to 27, got him to 58 health before I gave up at 28 on myself. Zoned out on bard drum... so no idea what he drops.
Name I double checked, ends with a T, not the Skriat'Chee listed above.

Edited, Mon Dec 27 19:44:39 2004
RE: Skriat'Chet
# Mar 02 2005 at 2:14 AM Rating: Decent
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116 posts
he does indeed spawn, and drops Claw of the Royal Owlbear
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RE: Skriat'Chet
# Dec 25 2004 at 11:14 AM Rating: Decent
22 posts


Edited, Mon Dec 27 19:45:10 2004
.
# Nov 12 2004 at 10:44 PM Rating: Default
1 post
hi
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Looking for new NPC
# Sep 22 2004 at 10:19 AM Rating: Decent
Has anyone seen or tracked an NPC named Brenyon Seng? He is the last part of one of the new tasks to whom four muck digger carapaces need to be delivered. I had a lvl 52 Bard scout around the Moor but there was no sign of him.
Any help would be appreicated.
RE: Looking for new NPC
# Sep 25 2004 at 10:21 PM Rating: Decent
3 posts
I saw him in the tunnel that leads to Grimling Forest.
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DarkElf Necromancer

Shaune Beathane
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Caro Mio
HighElf Enchanter of the 35th Season
Owlbear Denmother
# Aug 09 2004 at 6:10 AM Rating: Decent
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53 posts
Not listed above. Spawned in the very back owlbear cave, green at 44. Looked slightly smaller than the owlbears around her. No special drop.
WTF!!!!
# Mar 16 2004 at 2:26 PM Rating: Decent
10 posts
I have come here to hunt Grimlings so I can get some Acrylia Ore off of them , but I check the camps and there are either Sonic Wolves or Owlbears. WTF!!!! If Sonic Wolves and Owlbears are occupying the camps, where are the Grimlings???? I have ran around this entire zone and have not found one. If any one could help with information, I would appretiate it, thx
RE: WTF!!!!
# Sep 05 2004 at 11:29 PM Rating: Decent
21 posts
Acrylia drops semi-frequently off the Grimlings when they control the east cave. The Grimlings that spawn there are slightly tougher then those on the south islands, but if you are looking for Acrylia in this zone then this is your spot.
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"Quite an experience to live in fear, isn't it? That's what it is to be a slave."
RE: WTF!!!!
# Aug 25 2004 at 9:01 AM Rating: Decent
There is a quest called Hollowshade Moor War. If they aren't at the camp they are supposed to be, try the Sonic Wolf camp or the Grimling camps. I hear sometimes these groups 'take over' another camp. Hope it helps!

Sparximus Maxximuus of Alter Destiny
24th lvl Mage on Tunare
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Demodius: Lvl 80 Undead Warlock on Durotan
Mauler: Lvl 72 Undead Warrior on Durotan
Popfizzle: Lvl 71 Undead Mage on Durotan
Scapula: Lvl 77 Undead Rogue on Durotan
Draga: Lvl 72 Orc Hunter on Durotan
Mojomama: Lvl 80 Undead Priest on Durotan
Moovealong: Lvl 70 Tauren Druid on Durotan
Arielliana: Lvl 70 Blood Elf Paladin on Durotan
Damojomon: lvl 71 Troll Shaman on Durotan
Moohawk: Lvl 80 Tauren Death Knight on Durotan

RE: Acrylia
# May 06 2004 at 10:30 PM Rating: Decent
18 posts
I've killed every Grimling I could find in Hollowshade. No Acrylia.

Got Acrylia in Tenebrous & Grimling Forest, though.
RE: Acrylia
# Jun 22 2004 at 1:44 AM Rating: Decent
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Found arylia on many of the grimlings tonight on stromm server. I dont know if this is a recent addition or if it was fixed in a patch (or if you just have bad luck) because this was my first time really playing with the grimlings in this zone and the ore was falling like rain.

Rosecutter Barbieninja
Killing it in the "Back" for 52 seasons!!
RE: WTF!!!!
# Mar 18 2004 at 1:46 PM Rating: Decent
21 posts
What you observed was the effects of the war. On entering the zone you may find that one of the factions has been totally wiped out. The first successful attack will eliminate one of the factions from the war, that is until the war ends or the zone resets. There are three states of the war:
1. All three factions alive and in their homes
2. One faction eliminated and their camp taken over by one of the remaining factions
3. Two factions eliminated, resulting in the zone being taken over by the last faction. The Vah Sir outpost will also be taken over by this remaining faction. Killing the named at the outpost will end the war.
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"Quite an experience to live in fear, isn't it? That's what it is to be a slave."
RE: WTF!!!!
# May 14 2004 at 5:55 PM Rating: Excellent
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64 posts
Unless you're on Al'Kabor, in which case the Vah Shir outpost never gets taken over and the zone is occupied by the winning faction until the GM shows up to reset it. And then, 12 hours later or less, some faction will have taken over the zone again, causing all kitties to gripe and moan because they can't get their quest items easily.

(Yeah, I'm feeling bitter today. Though if I get the old-style garrison officer's cloak thing, I will probably be happier.)
RE: WTF!!!!
# Jul 06 2004 at 1:39 PM Rating: Decent
16 posts
Yeah, Al'Kabor is a special case, and happens to me my server as well. I am not sure about the war thing though. I have gone to this zone a few times to hunt for acrylia for smithing and have had always run into grimlings in the owl bear cave. Which I do not mind at all.
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Sonic Wolf Bane Spawn Lowdown
# Mar 12 2004 at 1:02 PM Rating: Excellent
21 posts
For the past month I have been hunting the Moor to complete the Sonic Wolf Bane quest for my Beastlord, using alts for the other crafted components. I have come to know the areas of the sonic wolves and the owlbears quite well. here is what I have learned, and I hope someone will find it usefull:

Owlbears - The components that drop from the owlbears will only drop off Owlbear Cubs, Owlbear Grapplers and Owlbear Razorbeaks. Also, they will only drop off those mobs that spawn outside of the caves, not from the ones within. There are two, and ONLY two, spawn points outside the caves that I have found and they operate on approximately a 5 minute timer. One spawn point, which has for me only spawned Cubs, is on/around the small hill that over looks the Vah Shir outpost. The other is a random point in the valley outside the Owlbear cave entrance. Sometimes the spawn is up in the grey area on the north side and sometimes it's on the greensward on the southern end. These are the only two that I have found in the month that I have been hunting here. Owlbear Guts and Fatty Owlbear Meat look like a common drop, as I've seen either one on almost every single kill, regardless of mob type. Owlbear Tendons I'd rank at uncommon to rare, but they are not as rare as Small Owlbear Claws, which are quite rare. I was only farming the bears to get my Beastlord two of the small claws and that took me a month of about 3 hours each night. Maybe I'm really unlucky, but that' your call.

Sonic Wolves - Sonic Wolves are a pain in the neck, and I will not be sad to see them for the last time. Thankfully at 46 the ones I am hunting are all green and fall quite easily to my strength. The spawns that drop components are Sonic Wolflings, Sonic Pups and Sonic Wolves. NOTE: There are two diffrent versions of Sonic Wolves. There are those that spawn INSIDE the cave, and those that spawn OUTSIDE the cave. They look the same and have the same name, but do not have the same loot table. As with the Owlbears, only the ones that spawn OUTSIDE the caves will ever have a chance of dropping the components for the quest. The only way you can tell if the Sonic Wolf that you are fighting is one that spawned outside the cave is to look at the location you found it in. The wolves that spawn in the caves are all called "Sonic Wolf" and patrol the outside of the cave only for a short distance. If the wolf you are stalking is headed back in the direction of the cave, then you are better off not wasting your time. The Pups, Wolflings and Wolves that drop the components all spawn on and around the island between the two bridges. There are approximately 3 spawn points on the island itself, while a random one puts one of the mobs somewhere around the shores surrounding the north end of the island (I've encountered spawns on both the East and West sides of the island's tip) and another random spawn puts one on the Eastern river near the south end of the island where it empties into the bigger body of water. That spawn can wander onto the Eastern side of the river I have seen.

Now, about the island itself and the three spawn points. One, which spawns Wolfings and Pups, is in the small cluster of trees and stumps in the Northwestern area of the island. It can wander up the hill towards the center sometimes, but that's the general area. Second spawn in next to the road in the central area of the island, on the Eastern facing slope. This is also a spawn point for a named(Curfang I belive, but don't quote me on that) that only spawns if the war has not started yet. This will only happen right after a server/zone reset or right after someone completes the war. Third spawn point is on the southern end of the island, in the flat area of green before the land slopes down to the water. The wolf spawns are harders for me to time since there are more of them than there are of the Owlbears, but I think the Sonic Wolves are on a longer timer. They tend to wander more than the Owlbears, which makes them even more of a pain to track down. The Wolves have a lot more drops than the Owlbears, which makes the hunt last longer as they may drop something that you don't need anymore. I'm not done farming the Wolves yet, so as this next month-long hunting trip goes on I will try to post additional infromation that I happen to gather. Until then, good luck!

P.S. After this is all over, I will be able to produce all of the Sonic Wolf Bane components, so if you are on the Tunare server and looking for one or more of them, give Kikyn a /tell and I'll see what I can do. :)
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"Quite an experience to live in fear, isn't it? That's what it is to be a slave."
Defenders and me
# Feb 11 2004 at 1:05 PM Rating: Decent
21 posts
For the past week or so I've been running the war in various parts on Tunare. I am not sure things have changed or it's just my character, but to me all the defenders are now KOS instead of indifferent. I am a 45 Vah Shir Beastlord and every defender cons KOS now. Maybe it's a change, or maybe it's just me :)

Edited, Wed Feb 11 13:05:22 2004
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"Quite an experience to live in fear, isn't it? That's what it is to be a slave."
Are all owl bears animals?
# Nov 05 2003 at 10:20 PM Rating: Decent
Several owl bears are indicated as animals, and others as monsters. Likewise sonic wolves. Is that really correct?
Weganna
44 Ranger,
Seventh Hammer
Owlbear item?
# Sep 10 2003 at 11:48 AM Rating: Decent
22 posts
What and where can OwlBear Paws be found? No place will tell me what they drop from and with all my slaughtering of owlbears i have yet to see any.
Note
# Sep 07 2003 at 4:25 AM Rating: Decent
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63 posts
Found out a little something about the war by accident. If you attack the defenders when the attackers are nearby, ALL OF THEM WILL TURN ON YOU. I had the defenders and the attackers stop fighting each other, and pile onto me.

Since the defenders summon, this can be, and for me was, deadly.
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RE: Note
# Dec 02 2003 at 10:41 AM Rating: Decent
11 posts
The only way I would think that this would happen is that you targeted a defender and hit him with an AOE spell.... The attackers are indifferent MOBs; they aren't on your side and aren't immune to your AOE, they don't know that you are trying to help them. If you hit one, he attacks along with buddies who will now assist. Once the targeted defender MOB is hit, and any attacker MOB is hit by an AOE blast, all defenders and attackers will be on you. If you are high enough level, maybe only those defenders and attackers hit by AOE turn on you while those not hit continue against each other,
but just maybe.
RE: Note
# Sep 24 2003 at 3:20 AM Rating: Decent
38 posts
Most of the attackers are non-KOS to you, unless you're in wolf form or something. It is, of course, best to kill the defenders before the attackers get there, but I've fought alongside the attackers and haven't had any trouble with them turning on me.
Some advice
# Aug 24 2003 at 6:39 AM Rating: Decent
33 posts
Lil advice for high lvls looking to camp the war, Choose a side ya want to win then stick with em, this war can be done in like 30 mins if your lucky. When the side ya want to win attacks, go the spot they're attacking and kill the defenders, they summon and stuff so you better be prepared to fight til the end, if ya can get 2 defenders down by the time the attackers come then they can take the last one down, after a bit of work, the side you want to win will attack the remaining camp, again redo the strategy previously noted, all camps should be taken adn the lvl 40 mob will spawn in the kitty outpost. Now you can do it the hard way, attacking the camp head on from the front, or you can simple target teh lvl 40 mob then go around back of the camp and cast a spell or 2, depending on the mob your gonna wanna cast a Dot if ya can or a DD. Pull the mob over to the SV entrance and cast/hack away. Very ez quest if ya know how to do it, *tho loot kinda sucks to high lvls, ya can just have an alt camped at the SV entrance way and log him/her in to loot the dead mob for some decent loot*
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Don't be afraid, death only lasts for a second...
hmm
# Aug 11 2003 at 8:42 PM Rating: Decent
2 posts
When does the war end?
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DaoC
Fornem
level 12 scout of Albion
Nimue Server

EQ
Komal
level 35 ranger of Tunare
Erollisi Marr Server
RE: hmm
# Sep 07 2003 at 4:27 AM Rating: Decent
*
63 posts
Once one side wins, kill the named in the "outpost" just out of Shar Vahl. This resets the zone also.

Unfortunately, it is only a temporary respite. They will start attacking each other shortly after the zone is reset. It is a never ending process.
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There are other planes beyond these, and death but a port into them.
ok
# Aug 06 2003 at 1:09 AM Rating: Decent
14 posts
Hey, I linked this a long time ago, but I guess it got eaten by time. So I thought I'd re-post it. This site has been something I've been working on since about 6 months after Luclin came out give or take. I ran out of room and can't edit it in the slightest anymore. If you need any info not listed on the site, go ahead and e-mail me or shoot me a tell in game. But it will never be up-dated again, cause quite frankly it won't let me since it's just a crappy freebie site.

Check it out...(and for the record I have seen and screenied every mob now, as well as have all the lewt, but oh well hehe)
LEVEL TO START THE WAR?
# Jul 24 2003 at 12:04 PM Rating: Default
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236 posts
Just wondering about what level one would need to be, to kill the defenders at each camp and to kill the named at the vah shir fort once a particular group has taken over all three camps
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You only live once, but once is enough if you do it right.
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