everything is soloable by a 80 monk solt geared, except vulak. Vulak is duoed easily with my 73 cleric box in time gear. In case any are wondering if you wanna camp clickies. Most lord and lady fights are on a monk solo about 6-7 mins long with potions/self buffs.
so yea, i'm a 12.9k hp 2.3k ac unbuffed ranger, 900aa's, i get twinks cothd through here sometimes and get them to be uber twinks :D normally its me, a uber gimp boxed 74 shaman, 6.6k mana unbuffed, 120 aa's, and a guildy cleric, level 75 and, assloads of aa's, and anguish geared, anyway, its total overkill, but fun to remember the old days :P drops some fun things, i got claws now, and you dont see many rangers with claws any more </3
Confirmed this mob does exist. This mob loves to Gate. I believe it can spawn in place of any drake as I seen in between Lord Vyemm and Lord Koi Doken at least that is where it gated to and summoned me. It was a roamer.
4 boxed Dozer (dropped platinum, ruby and silver tears), Eashan (fist and mask) and ikitar (cloak and stinger). 70 war, 70 cleric, 66 bard, 70 sham. Eashan and dozer were a joke...cleric never went below 90% mana on either fight with shaman only healing bard occasionally. Had some trouble pulling ikitar until i figured out to go through the wyvern rooms instean of pulling straight through his door. Going back tomorrow to give some info on some of the harder NtoV mobs (gonna try to clear all of it before repop with these 4).
How hard would it be for a light lucin geared guild with some bought OoW gear to kill some raid encouters without spending months getting good CoV faction?
lol this place's mobs/loot makes VP look like a joke...accedently ran there instead of dragon necropolis and the dragon outside ate me =\ lol oh well, hope to raid this zone soon w/ my guild.
Basically any mobs in the Halls of Testing can drop the Skyshrine quest plate armor. I believe plate is the most common, followed by silk, leather, and chain.
Ok, I have made it my goal to become an ally with CoV... I'm currently at lvl 33 and would like to know where and when would be the best place/time to start hunting for CoV faction... Any tips?
Edit: Forgot to mention I'm an Iksar Shadow Knight =)
OR, at Lvl 33, You Can Get a group in Great Divide and Kill Frost Giants for Faction, Loot, and Some xp. I did that for a few lvls, and got Max Ally with CoV in no time. (well, bout 5 lvls of time) Either way, its good
on the side of this page at the top is search for factions, Go down to CoV and click it it will take you toa page where you can see all the mobs you can kill to raise your CoV faction and quests that will do likewise
Eannon Mindreaver 59 Enchanter of Mith Marr http://www.magelo.com/eq_view_profile.html?num=537544
#REDACTED,
Posted:Jun 17 2003 at 5:15 PM, Rating: Sub-Default, (Expand Post) Thanks for the help, will have to lvl a bit first though, I don't think I'm quite ready for Kael yet, heh. But it'll be the first place I head when I'm ready =)
Took me a few clearings to compile a lot of this, so here yous go...
Aaryonar Resists Needed: Magic - 500 mana/tick, 50 hp/tick, ATK -200 Resistant to: Fire Low Resists: Cold (still resists some and MUST be in melee range)
Cekenar Resists Needed: Magic -100, -275 HPs, -175 Mana Resistant to: Cold Low Resists: Magic, Fire
Dagarn the Destroyer Resists Needed: Fire Resistant to: Fire Low Resists: Cold, Magic
Eashan of the Sky Resists Needed: Fire, Cold Resistant to: Cold Low Resists: Fire, Magic Slow: Immune
Jorlleag Resists Needed: Cold, -500 Hps, 1 slot dispell Resistant to: Cold Low Resists: Fire, Magic, Melee range
Lady Mirenilla Resists Needed: Magic -100, Silence, 150 Hp/tick dot Resistant to: Cold Low Resists: Fire, Magic, Melee range Slow: magic
Lady Nevederia Resists Needed: Magic -100, Stun, 250 HP/tick dot Resistant to: Low Resists: Fire Slow: Magic
Lord Feshlak Resists Needed: Fire, Cold Resistant to: nothin' Low Resists: Fire, Cold, Magic
Lord Koi`Doken Resists Needed: Cold -100, 2 sec stun, 400 damage AE Resistant to: Magic Low Resists: Fire, Cold, melee range Slow: Magic
Lord Kreizenn Resists needed: Fire and Cold Resistant to: Fire and Cold Low resists: Magic Slow: Immune
Lord Vyemm Resists Needed: Magic -100 Resistant to: Cold, Magic Low Resists: Fire, must be in melee range Slow: Disease
Sevalak Resists Needed: Magic -100, stun, -1250 HPs, GFlux Resistant to: Low Resists: Fire, Cold, Magic, don't need melee range
Zlexak Resists Needed: Disease -150, -1250 HPs, 55% melee slow Resistant to: Jack Schitt Low Resists: Fire, Cold, Magic, Disease
Just was wondering, whats the easiest way to get to Western Wastes. i dont like taking the way from cobalt scar, then sirens grotto. i know theres a way from PoM, but that takes you near NToV, is there any other way to get there? thanks )
My guild recently went did HOT in TOV and here is some information about the mobs you will find there, Red Wurms - Warrior Mobs - Enrage at end.. couple different Fire AE's: one is Lure based, other is easier to resist
White Wurms - Cleric Mobs - CH and Gate ... again, a couple different cold based AE's
Drakes come in a variety of colors:
Red - Warrior Mob - Enrage at end - assuming fire doesn't stick, but dunno *shrug* Someone help me out with this
Blue - Caster Mob - Gates, never had any problem sticking a MR or a DR based spell on them
Green - SK Mob - Enrage at end - Imprevious to Disease/Poison based spells, procs a slime mist (Slow)
Clear (Glimmer Drakes)- Unknown class - Gates, Imprevious to MR based spells
Black - Unknown Class - Enrage at end - Has Mana, does not Gate - Never any trouble landing MR or DR based - AE is a Acid Jet dot... annoying, occasionally fatal
Racnars/Wyverns - melee types - Enrage at end - Think Wyverns tend to be SK's, know I ate a HT or two
Recap, gaters are White Wurms, and Blue and Glimmer Drakes. Glimmers cannot be hit with Rend series, or necro lifetaps
Mobs stunable with Holy might, unable to stun with anything else. mobs are all snareable
We did get adds from other side of the door once, not shure if it was because of a member of raid was kos, or just bad luck, pretty shure no one in guild opened the door though.
Hope this helps, Elnic Trueheart 52 Pally AOP -Luclin
One big question I have, are they all mezzable? Those two wurms at the front are way too close to eachother for my liking. I take it that its impossible to split them? In that case, how do you deal with them?
Anyways thanks for the info above, one of these days... =)
Apparently the two front mobs when they spawn are inside the assist call radius of the other but when they walk back they stop slightly farther from each other. I know I almost always aggroed both with my first pull try and only one after I FD. Have a monk do that intentionally while the rest of your raid buffs at zone. Then the monk /quits out in case he aggroed any of the patrollers who are harder to memwipe.
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Voidslayer Jhereg, Destroyer of Worlds, Monk, <Celestial Navigators>, Drinal server Vanidor Silverbranch, Wizard, <Celestial Navigators>, Drinal server
i've found that with sneaking, and slowly walking backwards on the wall works, i manage to get a single pull every time, and this was at 56 or 57, havent tried it at my current level. looks really weird but it worked. sneak on the outside wall, have everyone at raid on other side. kinda confusing, have a wizard eye of zomm and make sure the roamer isnt in pit, it will mess the whole thing up
*however* some drakes can be charmed with CoD, the black ones for sure, i think some red and green ones too. Everything else is immune to charm also. Even if you get a charm to land, the MR on mobs is so high it will last under 30sec, even with 270cha and TD3 (
You can split the entry mobs with a good FD tag team or the cleric/chanter spell pacification
Really?? Pacification will actually keep these two from socialing eachother? If it does that would be major, I'll have to test that and see (loves suicide missions). Thanks =)
Aye Bards can Lull them I think at lvl 62? or so ,as well you can pull them single with proximity if you are lucky..what we always did when first breaking the pit was send the monk in and proxy pull and we would be on the opposite side huddled near the firepot if it was a bad pull the monk would die and we would try again...
The white Wurms BTW can be CoD charmed as well,Though everytime our chanter did it he was promptly eaten as soon as charm broke.
With my 65 enchanter I was able to CoD white wurms after tashing them first it seemed to last a lot longer but no where near full duration. Even with tash, 270+ cha, and TD3 they have way too much MR to be a reliable pet. However it was helpful with reducing an add and turning it into some dps even if only momentarily. I think I was able to charm a red wurm as well, but to be honest it's been a while since I've been in HoT so I'd have to go back to be 100% sure. As for everything else (other than the occasional drake) I recieved the typical you target cannot be charmed message.
As far as Pacification goes yes you can use that to lull the two pit mobs and single pull one. Proxy agro still works best with a 62+ puller and you must be careful with gaters since Pacification will wear off by the time a mob is at low health. If it returns to the pit it will agro the second mob.
How do the wurms in HoT compare to say, Kunark dragons? Tougher? Weaker? Apples and Oranges? Just wondering. Our guild/allies are pretty comfortable with the likes of Ragefire, but wondering what to expect from the HoT types hehe
Comparable to Ragefire, easier than Gore/Trak/Sev. The tougher ones are kinda like Gore without the dragon fear - probably more hp's than Gore, they can CH (and worse, gate), ae a bit. Mana sieve them with chanters, bards, sk's and whoever. Get all tanks on one side to push them to disrupt gates.