Maestro of Rancor (Plane of Hate)  

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Uploaded April 23rd, 2017 by Gidono
Updated April 22nd, 2017
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In the Plane of Hate: Once upon a time, Maestro came with an an AE lifetap and hit for upwards of 200. After the Plane of Hate received a makeover, Maestro is significantly harder.

He hits for a max ~1,300 and spawns a few friends during the fight:

  • Maximum hit: 1,300
  • HP Estimate: 350,000

EverQuest
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Categories: Templatized | EverQuest
This page last modified 2017-04-22 23:21:22.

Level: 75
Effects Used:Deadly Lifetap
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Finally won, here's what I learned
# Aug 15 2003 at 11:14 AM Rating: Excellent
*
91 posts
Very important to keep Maestro on his stage. Facing the piano, keep him to the back, left corner cause there's a cubby hole back there. Keep him there for the entire fight.

The hands do spawn at 75%, but they don't actually cast heals as I had imagined they did. Instead, when they appear, Maestro's already godly regen sky-rockets into the absurd. They seem easy enough to kill when every spare person goes over and concentrates on doing them in.

During the fight, the doors swing open and 3 untargettable Silent Banshee's sweep majestically into the room (it is SO cool looking). They take their stations around the room. One stays in front of the doors, one stands on the wall opposite the 'stage' and one stands with her back to the wall facing the doors across from her.

Now, when Maestro is 40% life they don't do a thing, but *just* before his life goes to 39 they become active and change to, I believe, *Screeching Banchees*. This is when someone needs to keep Maestro tank mezzed while everyone else beats those Banshee's to death. They wiped the raid last night 3 times. The banshee's aren't mezzable but they are rootable. Keeping them away from the stage during the Maestro fight is imperative. Once we did that, we won.

-75%, the hands will spawn, kill them asap because they will heal him
-40%, get ready for Banshee's to become active. Everyone who can leave Maestro fight and head toward Banshees. Casters stay on stage and nuke but if you get aggro, run away from the stage so you don't get the healers in range of the mana drain.
-39%, Kill Banshees.

Very important to not push Maestro to the doors. That happened once and wiped us from all the adds that ran in and assisted. I charmed one add and by the time everyone else was dead a Banshee charmed me. I was the only person in Hate left standing, but I was a pet. (FD monk nearby found time to get a /snicker in, the beatch. heh) Maestro, the adds, and the 3 banshees stood around me waiting for charm to wear off. Talk about Irony... I've been on the other end of that so many times.

Hope this helps.

Edit: forgot to mention there were 43 people on the raid. Really fun fight.

Edited, Fri Aug 15 12:14:37 2003
RE: Finally won, here's what I learned
# Nov 16 2003 at 9:31 PM Rating: Excellent
*
222 posts
Took us 3 attempts. What eventually worked was very close to what Platinu said. I think we actually used his guide on the second attempt, and we got Maestro down to 3% before Banshees wiped us.

Beat up on Maestro to 75%, then leave 1 or 2 tanks on Maestro with enough healing power, as the rest of your raid force takes out the 2 hands. Then back on Maestro. (after Malo, my standard fire nukes were hitting most times btw)

The important difference;
At 40% (39%) leave a couple of Maestro Kill only 2 banshees. All 3 respawn after you kill the 3rd, so don't do it until Maestro is dead.
Just toy with the 3rd, and your charmed comrades for a while. (Wish I could tell you that one of them doesn't charm, and keep that one alive, but, I'm just not sure.) I suggest 3 or 4 tanks and 2 healers to play with the 3rd banshee, but depends on your force.

Kill the piano man.
Kill the banshee.
Rez up.
Loot up.
Drink beer.
____________________________
Opy

EverQuest - Not so much a game, as a chat site,
with swords.
RE: Finally won, here's what I learned
# Aug 31 2003 at 3:15 AM Rating: Default
22 posts
Nice, great guide.
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