A Burrower Parasite  

Monster
Screenshot

Uploaded January 17th, 2009 by lyrad

The final monster in the "Burrower Beast" Encounter. He spawns alone, next to the Burrower Beast when the other 7 waves have been completed.

Category: EverQuest
This page last modified 2008-01-02 15:06:26.

Level: 63
Expansion: Shadows of Luclin
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Missing Item
# Jun 27 2018 at 12:33 AM Rating: Good
Sage
*
68 posts
As someone said below, can you please update the loot table with Ring of Living Ore? Thanks. ^_^

https://everquest.allakhazam.com/db/item.html?item=12927
____________________________
Ysse, Dark Elf Enchantress since 1999
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Missing Item
# Jun 30 2018 at 8:16 PM Rating: Excellent
Ysse wrote:
As someone said below, can you please update the loot table with Ring of Living Ore? Thanks. ^_^

https://everquest.allakhazam.com/db/item.html?item=12927


Done.
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Spawn Time
# Apr 10 2017 at 2:03 AM Rating: Good
Sage
*
68 posts
The worm gang (and consequently, this particular worm) re-spawned each time between five and six days for me.

Edit: It's now June 2018, and they spawned in three days. It could've been a little less, as I wasn't logged in to catch a spawn. I don't know if the server went down or something while I wasn't on.

Edited, Jun 30th 2018 4:17am by Ysse
____________________________
Ysse, Dark Elf Enchantress since 1999
https://www.facebook.com/KPearl4
even done solo on 100 ranger
# Jan 24 2015 at 3:59 AM Rating: Decent
I did this solo on my 100 ranger he is NOT uber only has around 5300ac 60k hp using 110/22 1h's and a 240/30 2h etc... i never dropped below 90% health the entire event make sure you have your level 1's camped in here before starting the event to loot when done :-)
hope this helps someone
Missing drop
# Oct 14 2004 at 5:09 PM Rating: Decent
Scholar
21 posts
Also drops the Ring of Living Ore
url=https://everquest.allakhazam.com/db/item.html?item=12927
____________________________
Charcoth Caranson
Ranger of Brell Serilis
Knights of Freedom
Respawn timer
# Aug 18 2004 at 2:59 PM Rating: Default
What is his respawn timer??
#REDACTED, Posted: Jan 04 2004 at 10:38 AM, Rating: Sub-Default, (Expand Post) Hmmm never heard od mob before=(
Mob Down!
# Dec 23 2003 at 7:15 AM Rating: Default
Long fight this, bring pleanty of DPS and be prepared to offtank all but the last mob of the event.

Edited, Mon Jan 19 13:04:41 2004
Drops
# Nov 14 2003 at 10:51 PM Rating: Decent
21 posts
Dropped Brilliant Stone Ring among other things tonight https://everquest.allakhazam.com/db/item.html?item=13679

Edited, Fri Nov 14 23:45:01 2003
____________________________
Master Zambok (Gnome) <Mythic Legends> Lanys T`Vyl
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Tegladar (Wood Elf) <Mythic Legends> Lanys T`Vyl
http://www.magelo.com/eq_view_profile.html?num=915966
Add loot to table
# Nov 07 2003 at 7:50 AM Rating: Decent
Add the Ancient Burrower Hide Tunic, and Cap to this loot table please. Both dropped for us last night.

No Bile robe for the int casters, though.
The whole cycle
# Jul 23 2003 at 7:47 AM Rating: Excellent
Since I didn't find this info anywhere else I thought I'd post it. The entire fight takes the better part of an hour after you reach the burrower room. Not counting the time it takes you to get from zone in to his room.

The fight consists of 8 waves. Three waves of 12, three waves of 6, one wave of 2, and the final fight. The waves are timed. If you don't kill the preceding wave fast enough, the next wave will spawn. This usually results in a wipe. This is a pure melee brawl, no casters in the lot. Come prepared for a marathon battle.

The first three waves consist of Rock Burrowers, Spiny Rock Burrowers, and Stone Carvers. Of these, only the Rock Burrowers can be mezzed or slowed. We usually use AE tactics on the first 3 waves.

The next three waves are all Core Burrowers. From here on none of the mobs can be mezzed or slowed. Have the raid stand on the ledge by the entrance tunnel. When the 6 worms pop, only 4 of them will be in agro range. Put MT and assisters on one worm and off-tank (or tank mez or whatever you call it) the rest. You will need up to 5 extra tanks so come prepared. Kill the first one as quickly as possible, because the 2 that did not initally agro will jump in as soon as you start pushing the others around with melee attacks and pets. Have MT assist off-tankers and kill the others one by one. Watch your casters and clerics closely during this battle as they can gain agro from adds and won't last long with one of these guys chewing on them.

Wave seven is 2 parasite larva. Same deal with these guys. MT calls one, everyone assist him except for the off tank. Very important to keep both tanks alive as these guys hit hard and fast.

Final battle is the Burrower Parasite. It takes us about 20 minutes to kill this guy. He quads for up to 1100 and flurries. This will eat your tank for lunch so have a good CH rotation and several patch healers. Good Luck.

Some things to note. The event starts when you walk into the room, so prepare outside in the hall. There is a zonewide message when the event starts; something about the ground moving and shaking. If you get wiped the event will depop and reset in a few minutes so you can start over. For this reason, you have to engage the mobs in each wave within a minute or two after they pop, or they will despawn and you will have to start over from the beginning. Once you get the hang of this battle it goes pretty smooth and you can add this beast to your farm list.

Some loot he drops that I haven't see mentioned in other posts: Song: Ervaj's Lost Composition, Spell: Moonfire, Spell: Blessing of Aegolism
RE: The whole cycle
# Dec 10 2003 at 5:36 AM Rating: Decent
Oh, almost forgot to add. I strongly suggest, if you've got the force in The Deep anyway, to run by and drop Thought Horror Overfiend on the way there. our guild has been relatively successfull at getting them spawning at roughly the same times, so we just wipe out the Deep like our own personal toy box when it's up. Seems pretty simple for an "Almost" elemenetal guild to almost have this spawn exclusively to themselves with the competetion for PoP and SSRA mobs.
RE: The whole cycle
# Dec 10 2003 at 5:29 AM Rating: Decent
Quick strat to add here:
I can see the AE tactic working, never thought of that actually. What we've done the few times we've done this event is position 4 "Teams" in each of the 4 corners of the room to handle the worms as the shoot down from the wall. Since they come two at a time from each corner, (for a total of 8 spawning at a time) each "Team" tank mezzes / mezzes their two and one Main Tank with the corps of DPS dealers of the raid kinda wanders around from corner to corner picking them off one at a time.

Personal note:
All about getting the FT for the casters, but come on, FT 5 robes / tunics and nothing for melee with more than 85 HP? that's just cruel, heh.

Good luck with it. Extremely fun event. =)
RE: The whole cycle
# Mar 11 2004 at 9:46 AM Rating: Decent
Actually, it's more like 130hp if you "math out" the stats on that item. Kick in 20ac for that slot, and it's a decent item IMHO.
RE: The whole cycle
# Jun 08 2004 at 8:30 PM Rating: Decent
"Math it out" ?

If you're talking about the stamina... why? Stamina should be maxed for a warrior at this lvl anyway.
burrower
# Jul 01 2003 at 6:46 PM Rating: Decent
he has about 800khp so long fight

he hits for about 1k and flurry sometime

unslowable

i dont think he rampages
#REDACTED, Posted: Jun 11 2003 at 7:44 PM, Rating: Sub-Default, (Expand Post) This is the item I would like to get for my Druid, Plithian. All my characters are on the Lanys T'Vil server and wood pay lots of money for this piece. If you have it and are looking to get rid of it and are on the same server, send me a tell. Name posted below......
RE: Name of an Item
# Jul 12 2003 at 4:37 PM Rating: Excellent
"If you have it and are looking to get rid of it and are on the same server, send me a tell."

Then comes the item...what's the important tag on it? "NO DROP"

I love ignorance, don't you?
Various drops
# Apr 21 2003 at 2:20 PM Rating: Excellent
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 40
STA: +20 WIS: +15 HP: +100 MANA: +100
SV DISEASE: +10 SV COLD: +10
Effect: Truesight (Worn)
WT: 5.0 Size: SMALL
Class: CLR DRU SHM BST
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 50
STR: +10 STA: +15 WIS: +10 INT: +10
HP: +50 MANA: +50 SV FIRE: +8 SV DISEASE: +8
SV COLD: +8 SV MAGIC: +8 SV POISON: +8
Effect: Flowing Thought V (Worn)
WT: 1.0 Size: LARGE
Class: CLR PAL RNG SHD DRU BRD ROG SHM BST
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 19
DMG: 14 AC: 20
Bane DMG: Humanoid +1
STR: +15 DEX: +10 STA: +15 HP: +75
WT: 1.0 Size: SMALL
Class: SHD BRD ROG
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 50
WIS: +20 INT: +20 MANA: +80 SV FIRE: +10
SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought V (Worn)
WT: 2.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

MAGIC ITEM LORE ITEM NO DROP
Slot: FINGERS
AC: 15
INT: +15 MANA: +75 SV DISEASE: +5 SV COLD: +5
SV MAGIC: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: FINGERS
AC: 10
STR: +10 INT: +10 HP: +35 MANA: +35
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3
SV POISON: +3
Effect: Flowing Thought II (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: FINGERS
AC: 20
STR: +10 STA: +10 HP: +85 SV DISEASE: +5
SV COLD: +5
Effect: Deadeye (Must Equip. Casting Time: 10.0)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 10
STA: +12 WIS: +12 INT: +12 HP: +65
MANA: +65 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5
SV MAGIC: +5 SV POISON: +5
Effect: Flowing Thought III (Worn)
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Names of all that?
# May 12 2003 at 8:10 AM Rating: Excellent
*
87 posts
Would be nice having the right names of all this items cause it's really really nice.../drool
robe drop stats
# Dec 13 2002 at 5:16 PM Rating: Default
50ac 20wis 20int 80mana 10 to all saves FT5
bile drenched robe

drops
# Dec 06 2002 at 9:32 PM Rating: Decent
also drops:
Ancient burrower spine
shard from unfathomable depths
a glowing orb of luclinite
spells: Elnerick's Rending, Kodiac's Endless Intellect, Brell's Mountainous Barrier

that's all that dropped this past kill anyway.

add: Bile Drenched Flesh Robe

Edited, Fri Dec 13 00:05:58 2002
Ring of the Depths
# Dec 06 2002 at 8:03 PM Rating: Decent
Ring of the Depths
MAGIC ITEM LORE ITEM NO DROP
AC:20
STR: +10 STA: +10 HP:+85
SV DISEASE: +5 SV COLD: +5
Effect: Deadeye (Must Equip. Casting Time: 10.0)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
info
# Sep 12 2002 at 8:37 PM Rating: Default
no info on this guy??
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