Arch Lich Rhag`Zadune  

Raid Encounter
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Uploaded October 11th, 2020 by Gidono
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This is the final named in the Rhag cycle.

Spawns when Rhag`Mozdezh has been slain.

Arch Lich Rhag`Zadune is perma rooted, so the rampage list can (and will) be acquired when pulling the two guards behind him. He will cast from the moment he gets agro however. Some form of levitate is imperative to get through this fight as his Death Shackles has a large knockback that will drop dps to a fraction. If you attempt the fight without levitate, press your back against the table behind Arch Lich Rhag`Zadune, and reposition yourself between flings.

  • Maximum hit: 650
  • Average hit: 350
  • HP Estimate: 920,000
  • Slowable: No
  • Summons: Yes
  • Single-Target Rampages: Yes
  • Rootable/snareable: No
  • Perma-rooted: Yes

Categories: Templatized | EverQuest
This page last modified 2020-10-10 23:58:03.

Level: 63
Expansion: Shadows of Luclin
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downed
# Jun 14 2005 at 7:09 PM Rating: Decent
Just killed this guy with 7 ppl
70 cleric
70 shaman
70 warrior
70 shadowknight x 2
70 rog
60 rog <-twink
just downed
# May 01 2005 at 5:29 AM Rating: Decent
Just did him with 17 people 1 time geared tank 1 GoD geared ranger

3 clerics
1 shammy
2 druids
some dps

he has a TON of hp we had a cheal rot set but isn,t really good just let a cleric Cheal till hes to 25m then let next one take over and let 1st one med and so on

500k hp
rampages allot so get a good rampage tank
OWNAGE
# Dec 20 2004 at 7:50 AM Rating: Decent
Just downed ARchlich today with 11people!! 1 was Time geared(cleric) one EP paladin, and rampage paladin. Fight lasted about 50minutes(as a monk used innerflame twice that fight) only had 2 clerics and a shaman, very intense fight, some of the best excitement in EQ yet!

Mortavian of Bertoxx
Parsing info
# Nov 11 2004 at 5:04 PM Rating: Good
**
385 posts
We killed this guy yesterday with 16 people on Veeshan. All pre-Time, and most pre-Elemental. The key, of course, was strategy.

Here are some statistics about him.

I parsed him out at 825Khp, not including extensive damage from shaman and necro dots. I'm guessing he's around 900K-1Mhp.

Max hit was 644, min hit was 230, average 361. He rampaged about once for every two hits on the main tank -- basically, you need two full time tanks on this guy. He was unslowable, and he dispelled himself a lot over the course of the fight.

The previous night, we'd tried to do him, but had to quit when a bunch of folks had to go to bed. We had cleared out all the guards in his room. By the time we killed him (over 24 hours later), his guards had still not respawned. So, once you kill the guards, they're gone for at least a full day.
____________________________
--
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
not bad...
# Nov 07 2004 at 6:06 PM Rating: Decent
Thanks for the post on the Lev...

Just did him with 14 people... 3 alts under 65 and the rest elemental.. average lvl 66. Pally tanked with 9k hp.. 1 cleric kept him up with a necro pumping. Shaman kept RGC on MT and RT..One druid kept up 8k lvl 62 war alt with 8k.. 1 druid did patch. Enc kept chain cripple on him which kept down ramps.

Dropped the Helm which was actually an upgrade for 1 main... was a fun fight.
RE: not bad...
# Nov 07 2004 at 6:12 PM Rating: Decent
addendum... we had no key to get in... we let a mage get summoned thru the door... then moved him from group to group with raid tools to coth the rest of the 13 thru.
RE: not bad...
# Nov 07 2004 at 6:12 PM Rating: Decent
addendum... we had no key to get in... we let a mage get summoned thru the door... then moved him from group to group with raid tools to coth the rest of the 13 thru.
Tough guy
# Oct 31 2004 at 1:24 PM Rating: Decent
45 posts
We attempted this guy yesterday with 14 people. Average lvl 68. I think our fight would have gone much better had we read up a little first about levitation. Here is how our encounter played out.

We killed the 8 mobs in the room before AL. This is the room with the traps. The mana drain curse is terrible to deal with , and since we had no rogue, we had to find a way to work around this.
Once we cleared the room , everyone moved up to the door to AL and hugged that wall. From there, the trap will not hit you. You can safely med here for a couple seconds anyways and not worry about the trap . What you do need to worry about are the respawns. They come fast . And with 14 people battling mobs with mega HP , they dont go down fast . So by the time we killed the room off , i would say there was less then a 5 minute break before repops started to agro on us.

We cleared the room again ,and had the rampage tank pull the snakes inside AL's room. Once they were dead, and rampage tank had AL's agro , we moved into position. Everyone got in AL's room, and sat behind the pillars. Debuffers did their job, and we all engaged. What we didn't know was AL's highly annoying proc will fling you all over that room. Levitation , and backs to the wall are neccesarry . Once our rampage tank got flung, that put a cleric on ramp. Once this happens, it takes time for the RT to get back to AL , regain rampage , and by that time our cleric died. Then more flinging. Necro died. More flinging, and more and more casters are catching the rampage. This is what killed us basically.
I think we had him down to 70% before we totally wiped. We had rezzed the first cleric that went down just before we wiped , so when he took his rez and came back , he just saw us all dropping , lol, and and started rezzing.

The trick to this is three things. Make sure you have a set RT that can / will hold agro for rampage. Next, make sure at least he and the MT have levitation so they dont get flung around the room. Last, just make sure you have one healer for Rt - and one for MT . Had things not gotten sloppy, im positive our healers would have held out throughout the fight. His ramp isnt severe. Yes he ramps like every round , but it is only a couple hundred HP. Any decent offtank should survive it. Now that we know where we went wrong, i suspect the next time we challenge AL , he will die.

Oh yeah , bring your DPS. He is another typical luclin mob (typical SSRA mob at that) who has tons of HP . So it is a sustained fight.
RE: Tough guy
# Nov 07 2004 at 6:14 PM Rating: Default
the mana drain from ae from the traps before AL room is poisen curable.. clerics use antidote not rgc
some infos
# Oct 08 2004 at 6:46 PM Rating: Decent
Some infos for this guy (from my log ~2 days ago)

HP: ~730k
DPS: ~300 on MainTank + ~180 on RampTank so over all close to 500
Max Hit: 664
Average Hit: ~360


Groupable..??..
# Sep 10 2004 at 12:02 PM Rating: Decent
I know this guy is one groupable But does anyone have a good group make up for one grouping him?
Was thinking pally cleric cleric chanter wizard necro. maybe a shaman instead of one of the clerics and then an extra necro insted of chanter(for mana dumping) but the chanter could help with DPS by charming a pet.
Groupable..??..
# Sep 10 2004 at 12:02 PM Rating: Decent
I know this guy is one groupable But does anyone have a good group make up for one grouping him?
Was thinking pally cleric cleric chanter wizard necro. maybe a shaman instead of one of the clerics and then an extra necro insted of chanter(for mana dumping) but the chanter could help with DPS by charming a pet.
Curse
# Sep 10 2004 at 9:58 AM Rating: Decent
I know Greater Remove Curse works, but can anyone tell me if Remove Curse also works on his AE's?

Thanks in advance.

Edited, Fri Sep 10 11:03:09 2004
Lots o HPs
# Aug 05 2004 at 1:55 AM Rating: Decent
This guy has an unreal amount of hit points. And his regen rate is staggering. O yeah that AoE sux also.

Adairo Silverblade <Avatar Elite>
61 ranger Morell-Thule
too easy
# Jul 11 2004 at 4:39 AM Rating: Default
Killed today with 2 groups, (12 people).
RE: too easy
# Jul 12 2004 at 5:46 PM Rating: Decent
u must have had an uber grp!.
How to enter his chamber?
# Jun 30 2004 at 12:12 AM Rating: Decent
How does one get into his room?
RE: How to enter his chamber?
# Aug 13 2004 at 2:59 AM Rating: Decent
You will need the key that sometimes drop from Com 1 and Com 2, thats the only way to open his door.
...
# Jun 21 2004 at 6:32 PM Rating: Decent
remove greater curse works better then dispelling yourself heh.


-Xreggorf
Dispell
# May 02 2004 at 3:54 PM Rating: Default
*
83 posts
Dispell that AL uses to get rid of debuffs is Annul Self
Kill
# Apr 13 2004 at 9:06 PM Rating: Default
Kill him today with 42 peopels on Kael Drakal.
Yeaaaa
Nevermind
# Mar 22 2004 at 10:42 PM Rating: Default
The curse is a trap not from the Arch Lich himself sorry bout that
RE: Nevermind
# Apr 13 2004 at 1:52 AM Rating: Default
Is this trap disarmable?
RE: Nevermind
# Jul 07 2004 at 5:34 AM Rating: Decent
Scholar
**
332 posts
Yes, but the disarmed trap is only safe for about 4 seconds.

So have the rogue disarm and say something quick. Hope all the casters can make it across to the hallway safely within 4 seconds.

Next time, I'm going to try to DA past the trap and report if that worked.
____________________________
Duke Ardnahoy
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I

Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
RE: Nevermind
# Aug 13 2004 at 3:05 AM Rating: Decent
Or the rogue can constantly disarm the trap, no?
RE: Nevermind
# Sep 01 2004 at 10:43 PM Rating: Decent
**
690 posts
would need a few rogues, don't beleive their disarm trap skill refreshes as fast as the trap...need a disarm trap rotation going there =P hehe
Curse
# Mar 22 2004 at 9:49 PM Rating: Decent
Also has Curse of Rhag`Zadune
AL
# Feb 25 2004 at 11:59 PM Rating: Default
This mob is freakin hard....we have wiped 4 times. Avg lvl 65, 35 peeps... 3x Clerics on MT CH Rot, 3 Clerics on Ramp Tank Rot but still cant seem to get him right. Grrrrrr
RE: AL
# May 08 2004 at 11:09 PM Rating: Good
*
64 posts
What was your positioning?
3 bst
4 war
2 bard
2 rng(1 61)
1 rogue
2 sham
1 enc
4 cler
1 dru
1 sk (61)
22 people, only me with any ele gear really, the druid has 2 things from earth rares, rest all ldon and ssra gear, no vt or pop really /shrug.
hide your healers against black wall shrunk so never hit from ae, have healers chain on mt and the rt can be chain ch'd from one cler + a patcher.

Just levi the tanks so when they get pushed back they can get back fast. What went wrong with 32 some"?
RE: AL
# Feb 29 2004 at 6:18 AM Rating: Decent
Switch to druids on RT, two can do it just fine.

This fight is about balancing mana and dps. Just keep the rot up on the MT, and keep the RT up. If you're having problems keeping the MT up as well, get an RT with Area Taunt, and when the MT's defensive drops, Taunt with the RT and have them go defensive, MT should switch to RT then.
Clairify plz
# Jan 11 2004 at 6:17 AM Rating: Decent
Ok ok ok, SOME ONE please clear this mess up an seta story straight on this Mob please...Stunnable non stunnable....If some one who could be so kind to Make a post here that will clear things up?

Thanks
RE: Clairify plz
# Feb 22 2004 at 1:06 AM Rating: Excellent
*
75 posts
Not stunnable, 2/22/2004.

Falloraan Saskiir
Protector of Marr
Tholuxe Paells Server
al
# Jan 10 2004 at 2:53 PM Rating: Good
AL is spawned by the death of rhag1/2 making him a 5 day spawn.
25 people
# Dec 20 2003 at 12:51 PM Rating: Default
*
76 posts
Killed him with 25 people on bertox, was a long fight but it is possible, could easily have done it with less, at about 3 groups..
____________________________
Future Wizard of The Combine
RE: 25 people
# Dec 23 2003 at 11:37 PM Rating: Default
did him with 14 just a few hours ago

average person was ep enabled though and we are a raiding group made from top 5 guilds in server

Raiding AL
# Dec 16 2003 at 2:11 AM Rating: Decent
Hello. I am currently the raidleader for a group called Raidclub on the Xev Server. We have mastered the Vindi and Doomshade techniques, and are able to kill Xanamech. We normally average 42 people a raid with ave. level of 59. Do you all have any idea as to if we would have a decent chance at taking down AL? Thanks
Xolan
65 Paladin
Xev Server
RE: Raiding AL
# Dec 30 2003 at 2:36 PM Rating: Default
You will know where you stand with AL if you guys dont any problems with Rhags 1 and 2. They are kind a foreshadow to what the AL is like, minus the AE part. If you have problems with Rhags then dont even attempt AL.

With your numbers you should be able to take him, if your raid is focused. Have a tight CH Wheel on MT and Rampage tank, have casters hide from his AE and you should win.
HP?
# Nov 21 2003 at 3:55 PM Rating: Decent
Anyone know HP on him?
RE: HP?
# Nov 24 2003 at 4:47 AM Rating: Decent
**
377 posts
Somewhere around 500,000 HP.

Edited, Mon Nov 24 04:49:43 2003
Arch Lich deaded
# Oct 05 2003 at 5:42 AM Rating: Decent
My first AL kill was yesterday and something notable has changed with this guy that I don't see mentioned here.

I see that someone posted a while back that the high level Paladin stuns will work on this guy. Well, that isn't true any more. Myself and the only other paladin in our raid had planned to setup a sort of Force of Akilae (stuns up to level 65 mobs) cycle to try and interrupt as many of his AE's as possible. Unfortunately, when I cast the first time I got the "your target is immune to the stun portion of this effect" message.

So if you're a paladin and hoping to stun this guy, forget about it.

Note: He dropped the Platinum Mesh Guard, the Great Helm of True Vision, and the Bard only Lava Infused Bludgeon.

Happy Hunting

Edited, Sun Oct 5 06:40:09 2003
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