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HP's
# Oct 04 2013 at 2:11 PM Rating: Excellent
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166 posts
792,000 hitpoints
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Stickietoes 100 Paladin of Luclin
Mats 96 Magician of Luclin
Vahshir 85 Rogue of Luclin

"Man who runs infront of Car is tired, Man who runs behind Car is Exhausted"
6/15/2012
# Jun 15 2012 at 1:00 PM Rating: Decent
3 posts
kill him today. dropped the ulak, the blacksmithing hammer, and the shield along with a few spells.
1 WEP 2 ITEMS
# Aug 12 2010 at 9:12 PM Rating: Decent
31 posts
I have killed XTC about 6 times in the last few months and I am curious if anyone has seen him drop more then one of his weapons ? Every time I kill him it seems to be two armour items and one weapon.
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1 WEP 2 ITEMS
# Dec 28 2012 at 6:35 AM Rating: Default
Just got 1 Hategiver, and 2 Hammer of the Ironfrost off 1 drop
Spawns
# Dec 18 2007 at 4:32 PM Rating: Decent
15 posts
What is the spawn time on this mob from server reset and after killing?
Spawns
# Oct 19 2008 at 9:29 AM Rating: Decent
3 posts
I'd also love to know, anybody have information on this?
Spawns
# Nov 29 2008 at 5:37 PM Rating: Good
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54 posts
0-12 hours from reset. 6-7 days after a successful kill.

/crosses his fingers for a Hategiver on the next spawn.

EDIT: finally dropped it. Only 12 kills!

Edited, Aug 26th 2009 3:18pm by Stammz

Edited, Aug 26th 2009 3:21pm by Stammz
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Solo'd
# Jan 28 2007 at 11:00 PM Rating: Decent
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41 posts
75 shaman 1495 AA demi-plane.

Took care of adds and debuff'd creator before I went in. Poison and disease were resisted always but my curse line of dots landed after malo'd. Pet died to rampage early on and i didn't have one suspended.

It was a very long fight about one and a half hours. Basically I would cast malo and she would strip it so I would cast it again to make sure i could land turgars a lower level slow, but longer lasting. Throughout the fight I would canni using my AA canni and spell canni then cast a Heal over time to keep my hp over 50%. Everytime Resplendant cascade was available I would cast it then quickly cast my clicky heal for 2800 hp.
Even though my curse line landed it also was resisted alot and maybe the main reason the fight took so long.

After i debuff'd and before I engaged I had remove malo from my spell lineup foolishly thinking the fight was going to be over before it wore off and had to actually memorize it during the fight. After three failed attempts to mem my level 75 malo I resorted to memming my level 65 malo because of the shorter scribe time. There were never any close calls luckily I always have balance of discord memm'd and that never failed to land when turgars wore off before I was ready.

P.S. Dropped Bonechiller, slippers and adamantite bracer along with 5 spells mostly bst and luclinite orb.

Edited, Jan 29th 2007 2:02am by nostories

Edited, Jan 29th 2007 2:33am by nostories
Easy
# Dec 11 2006 at 1:28 PM Rating: Decent
4 posts
Triod this mob with demiplane warrior and 2 anguish rogues.. fight took about 3-4 minutes.
No, not revamped
# Nov 30 2006 at 12:56 PM Rating: Decent
Nah this guy hasnt been revamped, (I know its way later in the year) I have 3 boxed him, usually 16.5k hp tank 12k ranger and a 11k mana shaman a couple of times now... The key things here are setting ramp on the right people and if slow wears off its really hard to recover. Hot are not affected by the heal curse so thats the way to go, if the slower loses control over the situation its pretty much game over unless the 2 melee have weaponshield or furious line to burn.. He may only hit for 800 ish but he hits so fast that its like fighting those giants in valdeholm if hes not slowed.. Hope this helps..
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He may be revamped
# Jul 19 2006 at 4:27 PM Rating: Decent
2 posts
we took him on this past weekend on Ab server, 26 people, no one really well geared, maybe time geared at the most, we all got owned in about 5min. we had 2 good tanks with 13 and 14.5k hp and they went down really fast, the entire raid was a wipe real fast. is he revamped? or takes a plan and not just Charge!

64-monk - third to last dead, FD failed
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yea
He may be revamped
# Jul 19 2007 at 2:16 AM Rating: Decent
6 posts
Or you may just suck at EQ!
He may be revamped
# Jul 19 2007 at 6:59 PM Rating: Decent
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If thats a picture of you Fyyre, your HOT!!
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Infiltrator (Zenov) Graveblade
<Valorious>
2-boxed
# May 06 2006 at 9:37 AM Rating: Default
31 posts
2-boxed Creator on one computer. Paladin and Shaman. Pally Anguish+ geared, 1200+ aas, shaman no raidgear, 350ish aas. Took over an hour hehe, dropped Hategiver, silk wrists and melee slippers.
...
# Mar 30 2006 at 4:55 PM Rating: Default
8 posts
Trio'ed him tonight. Qvic monk and SK. shaman for heals.
No jesters.
Hammer, trinket and ulak :-)

Killed him about 4 times during this past week. For some reason he is up everytime i log on. About 22 hour pop.

Did SoE screw pop times up in ssra or something ?
why called creator
# Oct 04 2005 at 8:43 PM Rating: Default
11 posts
She is called creator becuase shes supposed to be mother of em .
3 boxed
# Oct 03 2005 at 9:33 AM Rating: Default
Scholar
21 posts
Can be 3 boxed, monk tanked while shaman and necro casted from the little room/doorwary before XTC. Heals over time are not affected by the -75% healing proc. Shaman was able to keep spiritual serenity on monk/necro the entire fight. Not one big heal was needed. 27 minute fight. I've got the hammer 2/4 times now. Just make sure your tank is shrunk and he/she won't agro the 2 front guards. If you can't fd flop next to XTC then you just gotta clear the 2 guards first then run your tank up. Can slow XTC before the fight starts also.
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oh btw
# Jul 15 2005 at 10:43 AM Rating: Default
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199 posts
we did not have any mind candy exept from self clicky belts only bst has convic but he didnmt take much hits :)
dropped hategiver (lvl 33 war )
sandals ( 40 ranger)
range item 50 monk
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just did with 7 again
# Jul 15 2005 at 9:41 AM Rating: Default
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199 posts
war 13.5
shamy 8k mana
2 druids 8k mana+
1 monk
1 nec
1 beast

his hp went down kinda easy 14mins fight
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XTC's HP
# Jun 15 2005 at 9:36 AM Rating: Default
8 posts
XTC has 15,000,000 HP! Very long fight.. He hit only 700 to 850. He is pretty tough.. But If you has many healer. You can do it! About 20 to 35 minutes during fighting till he death.

Good Luck!

Edited, Wed Jun 15 10:39:29 2005
Drop
# May 16 2005 at 9:54 AM Rating: Default
49 posts
Dropped a Rune of Scintillation on Friday last (wizard research component).
XTC
# Apr 20 2005 at 6:44 AM Rating: Default
4 posts
did this fight with 6 anguish geared people. it was a serious pushover/easy encounter and pretty fast. dropped hammer and some other stuff.
Fun
# Oct 02 2004 at 2:00 AM Rating: Default
5 posts
Did him with 11 people, mainly 65's, lighty ele geared. Fight took about 40 minutes. Had done him plenty before, but never with those numbers, was a fun challenge.
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Updated Tactics
# Jun 14 2004 at 4:11 PM Rating: Excellent
8 posts
Xerkizh the Creator is on his own timer, he's not part of the Rhag cycle that we could tell. To get to him, you have to have a key that is a drop off a commander, he's on the way to the High Priest, so you would use that same key. On the way to the High Priest, it's like left to the Creater and Right to the Priest, I might have that backwards. We took him down with about 4 groups or so, we are not Elemental or Time enabled, mostly LDON geared.

First thing to know, yes Balance of Zebuxoruk is unresistable, but you might as well plan on getting hit by Weakening Spray as well. We had resists jacked up in the 400 range with bards and still got hit, so I would just suggest planning on having your attack lowered rather than messing around trying to resist it. What this means is that your DPS as a melee will drop significantly, it will be like you are newbie hitting a hill giant. Nukes/Procs/Dots work just fine.

Ok, so the basic strategy, pull his two guards that are right in front of him. The golems on the sides will not agro, and the Creator is perma rooted like most of the other snake boss mobs. After those are dead, they do respawn, so move quickly, you can do final buffs outside the Creator room. Now what we did is have everyone run into the room and get right up against his platform on either side. You can avoid his AE this way, just be sure that you don't move around too much and agro the golems on either side. Now just so you know the Creator is a shaman, so his melee hurts but isn't to bad and he does cast if he has mana. At this point we sent in the debuff crew, he can be slowed, crippled, ro'd, etc. Then we had the chanter blurr him a few times to set the rampage tank. We had a pally hit him a few times with damage stuns and arrows. Then we sent in a defensive warrior, we only had a 3 cleric rotation, but we had bards and necros for mana regen. The warrior will get hit by the AE that drops healing to 20% effectiveness. You want to try to have someone on Remove Greater Curse duty pretty much just spamming that tank each time he gets hit. I was the pally on rampage and just dealt with it, and had a shaman and druid tossing me heals. Again, his melee isn't so bad, slowed, but once slow drops, he can go down fast and with spells not landing at full strength you will have some close calls. After that, pretty much you can call in the rest of the melee and go to town. Now again, this will be a long fight because you will get hit by the debuff AE. So really your nukers will decide how fast this guy goes down.

More things to know. Remember, you will get respawn of his two guards. As soon as they respawn everyone but the Main Tank and Rampage tank should disengage and kill the respawn. These mobs will be a pain to kill because you will all be debuffed. Once dead, get back to killing the Creator. And just a reminder, don't push the snakes into the Golems, if a Golem agros, it's just another thing you have to kill while you are debuffed. One thing we did find is I suggest you use pets. Once the fight is in full swing, if you don't have pet disciple, or you can summon them right away if you do, to help out on damage. If you position your pet where you are hiding from the AE, your pet will not get hit either, and your pet will hit the Creator. This is one of those screwy things about pets and hit boxes and line of sight. Anyway, I would be sure to use pets to increase DPS. As for nukes, pretty much after the fight was started and your main tank had good agro, you can nuke away. He didn't resist many nukes or dots that I saw.

That's pretty much it. It isn't a bad fight just a long one, and you want good healing.

Good luck

Pinbin Valendral
The Violet Hour
Quellious
Procs are your friend
# May 08 2004 at 8:11 AM Rating: Decent
4 posts
The AE spray greatly reduces your melee effectiveness. (It is listed as a -200 posion resist check.. I think it is magic resist check or unresistable.)

But procs land for full damage. Have your melee switch in high procing weapons for more DPS..

Also.. The other AE (Not sure that it is an AE..) that reduces healing effectiveness is cast on MT and RT.. chain curing them with RGC line will help.. or just tighten heal chain.

Edited, Sat May 8 09:19:37 2004
dead again
# Jan 31 2004 at 6:33 AM Rating: Default
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166 posts
Killed this guy agian today with 22. Was a long battle but easy. He dropped the hategiver the blacksmithing mod and the earing.
#quackers, Posted: Oct 23 2003 at 11:07 AM, Rating: Sub-Default, (Expand Post) I was wondering if he is up on the 7 day cycle or is he spawned like the cursed cycle??
Spell Drop
# Jul 09 2003 at 10:39 AM Rating: Default
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66 posts
This guy dropped the 60th Druid Spell: Nature's Recovery last night. Not the greatest spell in the game true, but saved me 5k...

Edited, Wed Jul 9 11:31:05 2003
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tactics
# Jul 06 2003 at 9:02 PM Rating: Default
39 posts
i did it with like 6 groupes and it was overkill since it can be slowed and has a crappy aoe.
Tactics was:
First, Debuff and Slow at distance since XtC is fixed in the room.
MT and SA(to take rampage) charge XTC then ALL go very CLOSE to XTC to avoid aggro around.
Then its piece of cake ;)
Don't worry about its aoe.It just reduce atk and very little dot.
Long fight ;)
RE: tactics
# Jan 23 2004 at 5:41 PM Rating: Decent
Scholar
35 posts
There's a bit more to the fight than that. You need two heal cycles, one for the MT, one for the RT. You also need to RGC (or is it GRC?) both these tanks or your healing won't be effective. Longish fight, and you will have adds as the two front guards repop.
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RE: tactics
# Jan 28 2004 at 12:14 PM Rating: Decent
29 posts


Edited, Mon Mar 15 10:30:38 2004
The Creator?
# Jun 27 2003 at 1:38 PM Rating: Default
28 posts
why'S he called the creator? any specific reason? or does it just sound cool next to Xerkizh
RE: The Creator?
# Aug 21 2003 at 2:45 AM Rating: Default
32 posts
Maybe he has once created, the Temple :P
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RE: The Creator?
# May 02 2006 at 3:54 AM Rating: Default
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176 posts
Soloed today with my uber level 1 warrior.took 52 hours to kill it.
RE: The Creator?
# May 02 2006 at 3:54 AM Rating: Default
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176 posts
Soloed today with my uber level 1 warrior.took 52 hours to kill it.
Looks please
# May 03 2003 at 9:45 AM Rating: Decent
17 posts
Can anyone tell me what graphic the sheild of creator that this guy drops looks like?
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RE: Looks please
# May 22 2003 at 11:39 AM Rating: Decent
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135 posts
It just looks like that white pulsing light effect that a lot of int caster shields have. It looks like the GM trophy for Jewelcraft.
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AE Info
# Apr 25 2003 at 12:11 AM Rating: Good
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115 posts
Slowable

AE:
http://lucy.fnord.net/spell.html?id=2045&source=Live
Overwrites Aego/Virtue

Small AE:
http://lucy.fnord.net/spell.html?id=2913&source=Live

10 Min Respawns to deal with and 3 or 4 traps to be disarmed along the way. The rest you can work out I'm sure.

Edited, Fri Apr 25 01:26:08 2003
RE: AE Info
# Feb 02 2004 at 4:00 AM Rating: Default
Decrease AC by 120
Seems like that's prolly reason for the overwrite. So since Aego is 3 buffs in one I was thinking it is prolly the ac buff portion that conflicts right? Pot9+symbol, I know pot9 has some ac on it but I'm guessing it wont conflict. You know for the most part it's better to have the 3 buffs (or at least the 2) anyway.
adds
# Mar 30 2003 at 1:12 AM Rating: Default
17 posts
Watch the adds here like the other poster said - had casters hiding in corner by ramp and fast respawn pops aggro'd and we ended up wiping - best bet here seems to be to dedicate a team or two (tank plus shammy or dr00d each at a guess) to keeping adds busy when they pop and aggro, as they will. Long as you handle those, this should not be that hard a fight - a marathon for sure, though, and the AC/ATK debuff he AoE's truly sucks, but if you have the chain CH + spot heals routine down, just keep your MT alive and you should be fine.
Yellow to 65.
# Jan 16 2003 at 1:40 AM Rating: Default
11 posts
see topic
RE: Yellow to 65.
# Feb 12 2003 at 4:25 PM Rating: Default
40 posts
Yep, yellow to 64 as well, so he's 66 =)
#fpqonefour, Posted: Dec 27 2002 at 6:44 AM, Rating: Sub-Default, (Expand Post) Why does it say he uses the effect 'Mechinetic Dislocation VIII'. From the description it's a portal to PoInnovation. Yikes! That's mixing one expansion with another. Anyone know what the real effects he uses are?
#dolly, Posted: Oct 28 2002 at 8:14 PM, Rating: Sub-Default, (Expand Post) anyone who is says he is hard is a fool and has never done anything harder then HoT. the only thing HARD about this fight is not aggroing golems around him, and thats not even hard. so dont say lame crap
#Neomeris, Posted: Oct 24 2002 at 2:36 PM, Rating: Sub-Default, (Expand Post) This guy IS easy actually, please fight him before you say he's hard:)
#Cyclonus, Posted: Sep 15 2002 at 3:51 AM, Rating: Sub-Default, (Expand Post) Siouxfive you say he's tough because he's tier 5? Tier 5 isn't that high bro. This guy has some crazy nice loot for his difficulty, at least from a monk's perspective. Look at that Glowing Mithril Ulak, it's practically as nice as the monk weapon that Cursed drops, who is one of the hardest snakes in the temple. If your guild is NToV capable you can take this guy down. He is not on the level of Burrower/AoW type stuff.
#shinbane, Posted: Aug 31 2002 at 10:51 PM, Rating: Sub-Default, (Expand Post) Harm has killed him, i killed him with them before when i apped to them. Long fight, my entire job was to keep the mana factory alive :)
#Korasak, Posted: Jul 11 2002 at 12:24 AM, Rating: Sub-Default, (Expand Post) well actually you'd want to kill this guy at lv 60 because he drops really nice loot for lv 60s!
#Anonymous, Posted: Jun 22 2002 at 1:09 PM, Rating: Sub-Default, (Expand Post) He isnt that tough we killed him with only 36 peps and not one death.Yea it took 30 min to do but he went down.
#Siouxfive, Posted: Aug 30 2002 at 2:19 AM, Rating: Sub-Default, (Expand Post) Too funny. This guy is a tier 5 mob and you say hes not hard. Dont listen to him, hes hard.
Negative
# Nov 27 2002 at 11:34 PM Rating: Default
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129 posts
His DOT shouldn't touch you. He's an easy fight compared to the rest of the temple. Cursed is harder than this guy, Emperor is much harder. He's an endurance contest pushover.
#Anonymous, Posted: Jun 21 2002 at 11:37 AM, Rating: Sub-Default, (Expand Post) Yay! yet another highend mob with absolutely NOTHING for a druid!
RE: Bah!
# Dec 13 2004 at 7:49 AM Rating: Decent
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161 posts
Ahh poor fellow druid, don't you realise you can solo get nice exp when other classes are nicely /oc-ing lfg spamming the plane and ldon channels just to get a group with a bit of chance to grind some exp, and still putting their lives in hands of other ppl and you hope they don't screw up.

You can nicely fill your aa's and do other stuff that lets you gain the benefits you'll be needing. And then when you finaly get into a raid there is always chance for some nice side-drops for either you or your alts. And remember sometimes you do raiding for a specific drop for a specific person and to have fun, or just to have achieved something.

Why is it that ppl always complain about what they can't have rather than value what they do and what they can have?
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RE: Bah!
# Jul 08 2002 at 9:40 PM Rating: Decent
46 posts
Poor druids, the ones who can do any type of soloing. And omg, you have too put up with that POS stuff Elysian armor *cringe* what crappy gear that is! look harder, don't get down because every mob doesn't drop an item for you.
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Terris Thule
#Anonymous, Posted: Jun 16 2002 at 2:09 AM, Rating: Sub-Default, (Expand Post) why would you want to kill this guy if your lvl 60 you dont really need what he drops because its all LORE NO DROP so it would be stupid.... am i right?
RE: hi
# Jan 26 2003 at 3:44 PM Rating: Default
that is the stupidest thing i have ever heard.
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#Anonymous, Posted: Jun 07 2002 at 4:57 AM, Rating: Sub-Default, (Expand Post) How much hp this guy have ?
#Anonymous, Posted: May 19 2002 at 8:03 PM, Rating: Sub-Default, (Expand Post) FoH has pretty much killed everything in the game short of Vex Thall and if u talk to any of them im sure youll find that Lord Inquisitor Seru is the hardest killable mob in the game the sleeper being the toughest and the most unlikely to ever be killed mob in game
#Anonymous, Posted: May 03 2002 at 4:03 AM, Rating: Sub-Default, (Expand Post) I am not sure but I think that if you had Elphorn's Cleaver in primary and Bonechiller in offhand you would have the best possible aggro drawing set of weapons. Back that up with a Belt of The Four Winds and an Eyepatch of Plunder for haste purposes and I doubt anyone would draw aggro off of you. What do you think?
#Anonymous, Posted: May 03 2002 at 11:33 AM, Rating: Sub-Default, (Expand Post) Blade of Carnage and Hategiver, best taunt.
#Anonymous, Posted: Jun 30 2002 at 12:17 PM, Rating: Sub-Default, (Expand Post) Bloodfrenzy and hategiver
#Gorudias, Posted: Apr 30 2003 at 11:21 PM, Rating: Sub-Default, (Expand Post) Blade of War > then Bloodfrenzy, Hategiver, and BoC. :p
RE: What do you think?
# Nov 23 2004 at 2:48 PM Rating: Excellent
***
3,937 posts
no its not. BF/HG or BF/BOC are both better than bowar for aggro purposes.
#Waardar, Posted: Oct 11 2003 at 4:02 AM, Rating: Sub-Default, (Expand Post) LOL, it's fun to post new stuff as a reply to year old arguments huh? Smiley: laugh
#Anonymous, Posted: Apr 27 2002 at 7:58 AM, Rating: Sub-Default, (Expand Post) Is he the hardest mob? No. Is it a hard fight? Yes. The AE is a pain on meles, and adds rape you if you agro em.
#Anonymous, Posted: Apr 21 2002 at 5:39 AM, Rating: Sub-Default, (Expand Post) OK, I noticed peeps saying that this guy is the hardest mob to kill, and others flaming that he isnt. So explain something to the noobs: What is the HARDEST mob to kill in EQ?
#Anonymous, Posted: Jun 21 2002 at 11:45 AM, Rating: Sub-Default, (Expand Post) this is just my 2 cp but i think the hardest mob is the avitar of war. (i might of miss spelled that)
#Duluvian, Eater of Souls, Posted: Jul 19 2003 at 5:54 PM, Rating: Sub-Default, (Expand Post) quite true, the sleeper is immortal, can not be killed period. a team of gm's went in and death touched sleeper (32k damage) over and over and it barely scratched him. it was calculated that it would take an extreamly massive guild, bigger then there is in existance today, 29 days of non stop fighting to bring down the sleeper. if you think im talking out my arse there is another post by someone else under the aten ha ra mob of vex thall.
RE: Hrmm?
# Jan 19 2004 at 7:24 PM Rating: Default
FYI, GM's do not DT - they /kill. Significant difference between the two. That story you've heard (which most have by now, I'm sure) is quite fictional.
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Vidaura Magehate
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RE: Hrmm?
# Jul 08 2003 at 9:17 PM Rating: Default
16 posts
sleeper can not be killed. If you knwo anything about the Everquest story line you would know that he is too important in the story line to just be killed. Either way it doesnt matter sleeper was never killed by anyone and since he can only be released once i doubt anyone will ever get a chance to unless by some act of god the players of Stromm manage to kill him... /laugh.
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RE: Hrmm?
# Nov 26 2003 at 7:43 AM Rating: Default
2 posts
November 2003, Rallos Zek server killed sleeper. Ascending Dawn, Wudan, and MIM did a 3 guild raid on him, and now he HAS been killed. Seeing as this was the only server to not have released sleeper yet, Rallos Zek is the only one who ever did, and ever will have killed sleeper in EQ1^^
#orbofthemonkey, Posted: Dec 10 2003 at 7:05 PM, Rating: Sub-Default, (Expand Post) Stromm still can =)
#ArcaneRider, Posted: Jan 26 2004 at 1:50 AM, Rating: Sub-Default, (Expand Post) and al'kabor
#Anonymous, Posted: Apr 23 2002 at 1:08 PM, Rating: Sub-Default, (Expand Post) no they didnt
#Anonymous, Posted: Apr 05 2002 at 1:29 AM, Rating: Sub-Default, (Expand Post) Elnerick's Electrical Rending drops off of Thought Horror Overfiend and Thought Horror Overfiend only.
#Anonymous, Posted: Mar 12 2002 at 11:27 AM, Rating: Sub-Default, (Expand Post) how hard does he hit and where does he spawn?
#Anonymous, Posted: Mar 06 2002 at 7:55 PM, Rating: Sub-Default, (Expand Post) Ok this peeses me off!!!!! No Cleric Crap from him listed besides that damn hammer, that thing is USELESS to me! ERRRG Verant make some UBER wisdom type Gear drop off him!!! (Even tho most other MOBs drop wisdom gear, I still think we should own everything hehe)
Info on him please
# Feb 26 2002 at 7:39 PM Rating: Default
Hello, my guild is interested in trying to take this guy down. Could anyone give me some info on his spells, how hard he hits, etc. We are a guild that raids raids Akheva, Greig, Statue/Vindi, ToV, Sleepers, without problems so i think we can give this guy a try if we get more info
#Anonymous, Posted: Feb 11 2002 at 7:27 PM, Rating: Sub-Default, (Expand Post) I REALLY WANT AX FOR MY PALADIN!
#katris, Posted: Feb 03 2002 at 3:48 PM, Rating: Sub-Default, (Expand Post) sorry but the loot off this guy is EXTREMELY nice for a lvl 63 mob. Trak is 65 and his loot sux compared to this. and this headband sux? o sure a 20 ac, 25 to all resists perm see invis headband with 0.1 wieght sux. gimme one if it sux so bad
#Anonymous, Posted: Feb 02 2002 at 11:01 PM, Rating: Sub-Default, (Expand Post) Rising Ascension of Povar dropped him today. Nice LONG battle. I'm submitting pic of new loot.
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