after 6 days of camping chardok, Dal'guur dropped mask after his 20th or so spawn. Also not sure if this a coincidence but there are three off duty overseers in the zone, after killing all of them Overseer Dal'guur spawned three times in a row.
I killed Overseer Dal'guur yesterday and he dropped an item not on your list. The item was Ivory Imbued Collar. It dropped along with a Sarnak Backstabber.
I've been coming to this spot for about 2 months now for roughly 4 PH or named spawns every 2-3 days and only see the sword or ring. FUN CAMP!!! FML...
First of all there is usually one pat who comes by this little corner where the Overseer spawns. I am camping this spot on my 64 bard with a healer merc. The mobs are mostly light blue so it can be dangerous if the mob gets away from me and pulls a massive train. So this advice is mostly for anyone who is lets say 65ish or below. If you are 75+ you will have no problem wiping out most trains you could cause anyways.
1. Watch out for the pat. 2. Be careful not to pull skellies in the skellie room or the sarnaks in the halls. There is a spot on this step down in front of the spawn point, if you follow it to the wall, this little spot is a safe place to fight (except for the pat) nothing else will aggro you. 3. Keep the mob snared at all times. 4. Watch out for the herbalist, I dont think he pats but if you accidently pull him he gates and trains you when he gets low health.
This camp so far has not been too bad once I learned some tricks. As a bard, having fade is KEY. This will allow you to get down to the camp, as well as get you out of binds with ads that occasionally happen by accident.
One trick I do if I get too many adds on accident or something is: Start selo's song of travel, right when its about to click on FADE. This should put you in invis and dump aggro to your merc. Then camp out. Log back in and you should be fine. I did have one time where the mobs came back into the fray, i must not have faded them off well enough. I know this is a pretty standard bard trick, but thought I'd mention it.
So far the mask hasnt dropped for me, but its not too painful as I am able to take out the PH/Overseer while I'm at work so I just log in every 20m or so and take him out.
Finally: I have two reasons for camping this mob. The mask & the shard of night. However I have not seen any kind of confirmation that Shard of Night actually drops off him. Could this be an Alla mistake? It seems like the Shard only drops off of the queen. Has anyone ever seen it drop off of Overseer Dal'Guur?
Begining to think him actually spawning is rarer than his actual drops, campd him now for over 4 hours and still all nothing but PH's spawn, either that or he doesnt exsist anymore, either way its just another one of Soe's sadistic ways to waste our time all for nothing
He spawns, but you're right.. he's really rare! I started camping him at around 11am this morning and it's now 7.49 and he's spawned once. He wasn't holding the dagger, so I held my breath in hope... but no... he had a ring. Oh well. Fingers crossed for a not too insanely long camp, eh?!! Did you ever get it and if so, how long did it take?!
Camped for 3 - 12 hours every day for a week now, saw the overseer quite often but still hasn't given me my mask. I think they made faction easier to come by now since I clear up to the light blue mobs in Nurga (after clearing the whole thing around two times) as a 58 bard and usually with cha song I go to dubious.
Locs on here are good, respawn time is approximately 20.5 minutes, occasionally one mob will wander in during the fight. I put invis song on and put my merc away when I'm not fighting which is getting costly since it's 24 plat everytime I resummon. I usually make more than that when I kill goblins.
OK I have been camping the mask for 3 days now and I have yet to see it. I am boxing a lvl 76 shammy with my lvl 61 bard, when I started this camp my bard had 2 aa's he now has 82. I am killing the herb house mobs and both skelly rooms and what ever else I can find... I can get the unmasked changling to spawn but for some reason I must have bad luck, I dont know how many daggers capes and rings I have let rot. This camp sucks well all but the aa exp..
Got it after 10 hours of camping on second named popped.
First day 4 hours: no named spawned.
Second day 6 hours of camping: when i logged my Sk named was there, no mask but have dagger. Second spawn after 5 hours no dagger but have mask.
Now my little bard have an Halfing mask =)
P.S. For the spawn point dl the map from Mapfiend, the spawn point is on the map, not far away from the Herbalist house. U have to clear ur way to get there.
I dunno if this guy can drop mask if he is carrying backstabber as well, but if he cant, the sight of that damn sword is a hope crusher. :( Maybe next spawn...
edit... He can spawn twice in a row. But dont expect mask on second spawn. :(
re-edit... He poped 3 times in a row now.. 1 backstabber, 1 cape, 1 ring. I hate this camp so much...
I had a pretty lucky night and it included this guy as my last stop, figured I'd share my experience:
1st Stop of the Night) Mask of Obtenebration (Skeletal Procurate in Charasis)
I ran into Charasis with my level 75 Magician, buffed my pet and worked my way through the West wing, looking for keys. Turns out there are none in the west wing that I could find, but I did find the container for the Hand of Glory. So, I fall into a trap, get back to the center, and kill a bottomless feaster. It drops a tallow-marked candle. Going to the north wing, now that I have the key, I kill my way to the two groundspawns, loot both of those, and head to the main boss, the Crypt Keeper. He isn't up, so I kill his PH, and wait. About 15 minutes later, he pops, I kill him for the key. I drop down a trap and return back to center. Moving to the west wing, I gather the ground spawns as normal, and then move to kill the boss on that wing which just happens to be the Skeletal Procurate. He's not up, so I kill his PH, sit and wait. 15 minutes later, he pops and has the mask! I loot it, and drop it in shared bank for my rogue.
Total Time: 1 hour and 45 minutes
2nd Stop of the Night) Burnoose of the Halfbreed (Zed Sticklebush in Jaggedpine)
Was being camped by a high level rogue, so I asked them to send me a tell when they left. Camped my 51 rogue by the river.
3rd Stop of the Night) Iksar Hide Mask (Harbinger Dronik in Trakanon's Teeth)
With my 75 Mage, I went to the river where the foragers like to cross and killed every froglok forager that crossed, leaving any nameds that happened to come close alone. About 20 minutes of this netted me a Harbinger Dronik with the Iksar Hide Mask.
Total Time: 35 minutes
4th Stop of the Night) Burnoose of the Halfbreed
The rogue sent me a tell to let me know that they hadn't seen a Zed in a few hours and they were giving up for the night. When I got there, they had just finished killing everything in the camp and I could see that they had killed all four nameds that they were using to try to force Zed to pop. A little irritated that I was going to have to go through the process myself, I sat down and waited. My first repop of the camp netted me no nameds, so I killed every single thing. However, my second pop netted me a Zed Sticklebush in the large tent, so I pet pulled him out of the tent and killed him. Burnoose of the Halfbreed! Camped to my rogue and looted.
Total Time: 50 minutes
5th Stop of the Night) Pegasus Feather Cloak (Quillmane in South Karana)
First, I camped my rogue north of the Aviak Towers. Then, I enlisted a Ranger friend's help for this and we set to work trying to figure out who was Quillmane's PH South of Splitpaw. I did this by grabbing everything that I could on the Ranger's track (using him as a guide) and then Beam of Molten Slagging them all to death. Now we waited for repops. We had three things repop on the 76 second timer according to his track, so he chose one and I chose one. When he got to his, we determined it was out of the boundaries for the Quillmane spawn cycle, so he went to the other one instead, we pulled them to Splitpaw and beamed them again. Rinse and repeated until, lo and behold, we got a Quillmane, and he dropped the cloak. Camped to my rogue and picked it up.
Total Time: 1 hour and 30 minutes
6th Stop of the Night) Desiccated Halfling Mask (Overseer Da'gul in Chardok)
I ran my rogue all the way here and camped him at the entrance and then ran my 75 mage, cleared from the entrance to the beginning of the tunnel, camped to my rogue and ran him just as far. I then cleared down the tunnel, camping out every 10 minutes or so to run my rogue down the cleared tunnel before I had repops. Eventually, we got the spot for Overseer Da'gul (used /loc for this). This was easily the most dangerous camp I did since the mobs that swarmed me when I found his PH were all green to my 75. Overseer Da'gul wasn't up, but we killed his PH and 19.5 minutes later, he spawned. Killed him for the mask, and he dropped no other loot. Camped to my rogue, looted the mask, and Ranger gated back to GL.
Total Time: almost 2 hours
So, in about 6 hours and 40 minutes, I had 4 new illusion masks and clicky levitate. The night before, I got my shrink wand in the first kill of Koxiux the Imperceptible. I'm starting to wish I wasted my life at a casino instead of at EQ.
Good luck with these camps!
Telimir of the Rising Sun, 75th Mage of the Rathe Sarepean Murahtor, 51st Rogue of the Rathe
I just got him first time i walked in zone about 3 mins ago. Took 45 mins of camping mob. He spawned...first kill dropped the mask. Its even clickie from inventory. I've killed that damn shrink wand guy for 5 days straight because of Sony nerfing our shrinking devices. WOOT! Thank goodness for short halfllings!