Ghost of Glohnor  

Quest NPC

Uploaded July 24th, 2007

Submitted by: Kaolin Pah

Category: EverQuest
This page last modified 2008-01-02 15:05:20.

Level: 50
Post Comment
# Mar 10 2014 at 10:06 AM Rating: Decent
4,439 posts
I ran into a small snag when doing my turn in as this guy sees past invis (even HIDE). Having invis undead cast by other player after you open trade window might work but what I did was finally claim that goblin illusion clicky and used it. Opened trade window, clicky goblin illusion, then I FD and was able to do turn in.
Finally got him to spawn!
# Apr 13 2013 at 9:39 PM Rating: Decent
1 post
OMG! It took me about 30 spawn rounds for him to appear! My advice to you is, don't give up, it will spawn eventually, just keep killing the heretics over and over again and he will pop up.
How to give the shroud to the Ghost of Glohnor
# Feb 16 2013 at 8:14 AM Rating: Decent
1 post
(1) Open Give window
(2) Go invis
(3) FD
(4) Click give
New (or old) trick
# Oct 11 2012 at 12:01 PM Rating: Decent
2 posts
I've verified that if you have a morph wand you can get invis spells (and any others) to work by doing the following:

1. Open trade window
2. use morph wand to change yourself
3. cast invis

New (or old) trick
# Oct 11 2012 at 1:20 PM Rating: Decent
2 posts

this only works in cities so far...worked with both Marl Kastane and Gerot Kastane.
"I have no need for this!"
# Jan 23 2012 at 6:08 PM Rating: Decent
15 posts
I was having difficulty handing the shroud to him as a Froglok, he conned apprehensive to me and there is no associated faction listed for him. Seeing as he is undead he saw through the cloudy potions and told me "I have no need for this, you can have it back." Hiding didn't work either, and you can't cast spells like Invis vs. Undead with the trade window up. I tried feigning death and handing it to him but he kept saying "I'm busy right now!" What finally worked was a discipline based FD, I used Rigor Mortis. Open the trade window, hit Rigor, hit accept, win.

Edited, Jan 23rd 2012 7:10pm by Weedling
"I have no need for this!"
# Feb 04 2014 at 8:28 PM Rating: Decent
116 posts
It doesn't work with Rigor Mortis any more unfortunately, but it does with our AA Death Peace (NOT spell)
# Dec 23 2011 at 2:12 PM Rating: Decent
2 posts
Spawned for me in the left temple graveyard as well. I used the invis trick by submitting the item, then using a cloudy potion for invis, then clicking trade/give. The mummy popped in its place instantly and was blue to a 61SK. The fight was fairly manageable with a cleric merc. Had quite a few hitpoints but didn't even come close to being difficult.
Spawn and Other Details
# Dec 24 2009 at 1:07 PM Rating: Decent
126 posts
Spawned for me on the far leftside.

Was already spawned so no need to geek Heretic Skeletons in hopes of spawning. I am a lvl 64 SK with complete set of dropped armour for my level range (Elaborate Defiant?), nothing special in my Primary, a couple AAs in Combat Agility and Combat Stability and a T1 Cleric. Getting there was a pain since the tunnel down to that area had See Invis Gargoyles that insisted on aggroing me as well as See Invis Constructs that wandered up and down the tunnel. There was several Gargoyles on the tops of the walls to the area you want to get to so either bring a higher level toon to clear the front area or get used to aggroing at least one Gargoyle and three or four City Spirits. No wandering Constructs from the outside aggroed so that was a relief.

Once the Ghost spawns do the turn in and he'll spawn.

[Continued in Mummy of Glohnor entry...]
area on the map
# Nov 26 2008 at 11:17 AM Rating: Decent
124 posts
P -515.0536, -803.3602, -682.1655, 0, 240, 0, 3, Ghost_of_Glohnor_PROPER

hope this helps. it's the proper area for which he spawns. Also, he was not sitting upright like he is in the picture, he was actually laying down, which I thought was odd. Just figured I would note this so when you go into the area he spawns, you make sure to look carefully. I almost missed him if it wouldn't of been for his name popping out of the casket heh.
Emick Shadowbane
~Rogue's Do It From Behind~
Ghost of Glohnor
# Apr 29 2008 at 2:14 PM Rating: Decent
14 posts
After spending an entire evening and a couple hours today, I finally got him to spawn in the left Graveyard area, inside one of the Coffins there, the PH's were Heretic Skeletons. After I turned in the Cloak, the Mummy (which looked like a Skelly hehe) spawned right there and was green to me at 73, pretty easy kill, but also easy to get adds depending on where he would spawn.
The more you live in today, the less you worry about tomorrow...
# Mar 15 2008 at 2:44 PM Rating: Decent
13 posts
Confirmed the skeletons that spawn in the open tombs are his PH... Killed 5 spawn cycles, then he spawned on the 6th in courtyard area...
center crypt
# Oct 03 2007 at 12:02 PM Rating: Decent
36 posts
Popped for me today in the center crypt. mummy poped right on top of him at the turn in.
What happened with me.
# Aug 25 2007 at 10:11 AM Rating: Decent
130 posts
For me, he appeared in the place that mapfiend said, which was in the coffin in the back in the rightside (above-ground) crypt yard (loc 844,469). After killing him, the mummy appeared right there in front of me and immediately agroed my sk and my boxed 75 mage. Like previous posts have said, he is not hard to kill but he does have alot of hp and he does retreat at 20% or so, so it might be best to keep the immediate area clear of adds.

I tried to make him pop in the leftside crypt yard and crypt underground by clearing those areas a few time but failed. So the next day my mage fought his way to the rightside crypt yard and the ghost popped after the second clearing. The ghost was apprehensive to my erudite tribunal mage.

When he first popped, he was standing up. After about a minute, he layed down into the crypt. He was never in the sitting position that you see in his picture here. I guess his picture is a pre-revamp screenshot? And the mummy does not look like a mummy. Its a skel. /shrugs

For those of you who have never been to the crypt yards and are a bit confused by the map drawings, I'll visually describe the area from the point of view of fighting there from the rock-door entrance.

After you fight your way to Jael the Wretched, continue thru the tunnel until it ends at a wide openish area that slopes down. In this open area you will see in front of you a structure surrounded in front with a low wall, a tunnel that is ahead and to the left, and a further open area that is ahead and to the right.

I did not bother to explore the left tunnel, it goes to the bottom of The Hole. The open area to the right lets you see the hole that The Hole is named after. It has a waterfall above, and you can see the named guy waiting below at the bottom. He looks like a black reaver from City of Mist, only bigger.

I don't think there are any safe spots in the openish area, as several wanderers path back and forth from Jaels tunnel, and the left tunnel and the structure.

The low wall has an entry-way in front with several mobs guarding it, plus the top of the wall has the usual gargoyles laying down on top of it. Once you enter thru the entry-way, you will have a choice of three directions to take. The middle direction takes you into the structure which eventually leads to where the ghost and High Scale Kirn (for shaman epic) used to be until EQ revamped The Hole back in mid-2003. The left direction takes you into the leftside crypt yard (also called the West Graveyard). The right direction takes you to the rightside crypt yard (also called the East Graveyard). Both these yards are very small, with only a few mobs in them. The rightside crypt yard has a gargoyle in it who is kinda hidden so be careful.

When you go halfway down the leftside cryptyard, the entrance to the underground crypts will be on your right. There are about 7 crypts down there, but only 4 have mobs on them. There is a contruct wanderer that paths in there and up to the low-wall entry-way.

The safest spot I could find in the whole area around there was in the leftside crypt area, all the way in back as far as you can go. Make sure you don't sit down though. And its not completely safe, as every once in awhile the contruct wanderer will path close enough to agro. This "safe" spot was why I tried to pop the ghost on leftside. Its where I had my mage log out.

Anyways, this info should be enough to get you started.

Good luck with yopur own epic,

Edited, Aug 25th 2007 11:16:41am by tamud
# Dec 01 2006 at 6:32 AM Rating: Decent
45 posts
Got the mummy to spawn a few days ago, and was indeed on the location of the Mapfiend map that i had downloaded. down inside the the crypt and not outside. he was stretched out in the air and it took me almost 3 minutes to finally hand him the Shroud, it was tricky and i was worried for a few minutes because i couldn't figure out how to give him the shroud, so i just kept clicking all over him until the tradewindow finally opened.

NOTE: the Mummy spawns in a random location. BRING A TRACKER. i found him through the front entrance of the crypt in the back and up the stairs, we still had to fight our way to him but i'm glad i had my 70 ranger buddy to help track him for me, or i would have been all day looking for him.
Holinyx Shoryuken
Shining Alliance
85 Shadowknight
He does have a PH
# Nov 16 2006 at 7:41 AM Rating: Decent
13 posts
Verified that he does in fact have a PH. Kill anything in a coffin, even in the crypt below the graveyard. He can spawn in any of the coffins.

If you use the mapfiend maps, there is a spawn point marked, which is where I found him up the first time I did 1.0, 2 nights ago I got him to spawn on the other side.
PH or no PH
# Jul 06 2006 at 10:44 PM Rating: Decent
26 posts
does this guy have any PH? or is he a static spawn that has a timer?
RE: PH or no PH
# Jul 07 2006 at 11:06 PM Rating: Decent
1,087 posts
Used to be no ph.
Just check if he was up.
Now, it seems he can pop at any coffin, both sides of the graveyard. Just kill til he pops.

Edited, Dec 1st 2006 6:00pm by Kalysta
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
# Jun 23 2006 at 8:56 AM Rating: Decent
26 posts
This guy is bugged on the 7th Hammer, you give him your shroud and he depops with no darn mummy.
Spawn Time
# Jun 22 2006 at 6:36 AM Rating: Decent
26 posts
Been sitting here for roughly 9 days now major PIDA..... Sleep not much but this dam mob wont spawn. Already had trouble spawning kyrenna so gm gave me my items. U think this is a bug? anyone know spawn time and if mob can skip them? last peice before lhranc just wanna get this darn thing dun.
GoG in the hole.
# Dec 26 2005 at 5:35 AM Rating: Decent
118 posts
Finaly killed the Ghost of Glohnor tonight. Hardest part was actually getting to his spawn point. After several unsucsesfull tries we managed to complete this part with a 70 sk, 55 sk, and a 63 cleric. Each of us got up invul spell and leaped off the edge of "the hole" in Paineel. The large one that just beg's for you to jump on in. You land around the Guardian of the Seal at the bottom of the waterfall. Just a short trip through the corridor and out into the clearing before the castle area with the graveyard. (GoG will be waiting inside the graveyard just past the entry door) Ghost of Glohnor was sleeping peacefully in his coffin when I handed in the shroud. The Mummy of Glohnor spawned almost right next to his origonal spawn point. Loc 767, 608, -669. Very magic resistant but I did manage to get my DoT's to stick the first time. Peice of cake. Good luck to everyone on this over rated quest.
Spawning the Mummy
# Jul 08 2005 at 7:34 AM Rating: Decent
5 posts
The Mummy spawns in a different spot. There is a door next to the graveyard where the ghost is sitting. When you do the turn in, enter the door and run down the hall. Turn the corner and the mummy will agro you. Pull him out and kill him. He is very easy to do. I'd say it takes 2 people to take him down, anything over that is really overkill - but the more the merrier.
Some tips
# Sep 16 2004 at 4:54 AM Rating: Decent
3 posts
Just a lil tip, but Glohnor does flee when low on health, and since he is not 'snareable', and since the area is crawling with mobs, it could get really ugly, fast! One suggestion is that since my Harm Touch did in fact land, I would suggest waiting to use your Harm Touch until the end of the battle, when Glohnor the Mummy begins to turn to flee....just to avoid him running your group into more adds.

Also, just so you know where he is, he is outside the fortress where the old High Scale kirn used to be at , before they revamped the Hole.....but remember, Glohnor IS outside, in the Graveyard
# Sep 08 2004 at 6:09 PM Rating: Decent
22 posts
Ok, this takes some practice, but this guy is really easy. I tried earlier to solo him, only had self buffs, and I have pretty crappy gear, worse than Ssra level stuff. I was only able to get him to 30%. I came back later, just to see if the ghost was up, and found the mummy still standing there. So, I aggroed him, and starting running up towards the entrance. I used FD to clear aggro, but the mummy will stay where he was when you FDed. So, you run along, stop, wait for him to get in sight, FD. Wait for other mobs to leave. Stand up, aggro mummy, etc. Just dont' do damage or he'll start summoning you. I was able to use this method to get him up to the entrance, where I had a shammy meet me, and we then proceeded to kick it's ***. Piece of cake!
Archfiend Soulrheever Schatten`Engel of Vallon Zek.
Subliminal Realm of Stromm
Aspirat primo fortuna labori. Me duce tutus eris. Vox populi, vox dei. Ad maiorem dei gloriam, ad infinitum!
# Aug 03 2004 at 1:07 PM Rating: Decent
3 posts
well i did the turn in to glohnor and mummy never spawned and about 15 minutes later Glohnor was back up anyone know if this quest is broke or not.
RE: mummy
# Aug 05 2004 at 7:41 PM Rating: Decent
17 posts
Mummy spawns at different place.. He spawned to me downstairs from the graveyard where Ghost was.. Just went downstairs and opened the door, and he came to me without adds alone. Good had ranger to track though :)
Daear Deathbringer II, Hunter of Undead
Mistmoore server

Sir Daear Deathbringer I
Dread Lord of Innoruuk
Stromm Server
Grandmaster Smith (250)
Turn-in and pulling the Mummy
# Nov 16 2003 at 11:39 PM Rating: Decent
23 posts
The worst part about this camp is the roamers and the repop; you have to have a LOT of dps to hold this one down... We set up just down the ramp from the graveyard and pulled gargs and ghosts there. The roaming golems were a slight problem when people got too loose from the wall or were aggroed from sitting too close to the tunnels.

Since we were having problems keeping up with the repop we changed tactics a little; once the puller had cleared a path to where Glohnor was a pally and I rushed up to him, I handed him the shroud, the pally ivu-ed me and I hit trade. We then returned to our camp. Very soon a skelly comes barreling out from the graveyard and heads straight towards me, with no adds. After trying to keep a handle on this camp Glohnor went down very easily.
hope i get him
# Jun 08 2003 at 12:02 PM Rating: Decent
Thanks for all the info above i am about to go do this wish me luck :P
A bit more information
# Mar 20 2003 at 9:05 PM Rating: Decent
36 posts
A friend SK was haveing trouble finding Glohnor up so I snuck a rogue in. EQ Atlas lists him in area 5, East Graveyard. He wasn't there so I figured I'd see the rest of the tower. I went to West Graveyard and up the stairs to the breakout area marked "K" and there was Ghost of Glohnor in the middle. Maybe he has 2 spawn spots. Loc was POS 800, POS 513, NEG 680 Good Luck to all you SK's
65th turning Druid of Tunare
65th song Bard of Tunare
Necro of 17 tappings
Mummy <Skeleton>
# Dec 28 2002 at 1:13 AM Rating: Decent
7 posts
Got this part done last night thank goodness. Here is what I can tell yall about the Skeleton of Glohnor.
1> He repops as a skele not a mummy.
2> He is lvl 56...even to me 56 SK at time.
3> One group..ya might wanna think 2..revs are not bad..but the wanderers there..they can be mean and do tap you for mana.
4> Have room with Glohnor in it clear will make it easier.
5> He is'nt totally MR. Snare does'nt land. But I did HT him and mana tapped him a few times but other casters said they had a few land. Cleric had a crit hit on him.
6> I was MA 56 SK..other melee 57 and 55 Monk..yep thats it as far as melee. A great enchanter <Feydra> and a good monk puller the 57 monk <Fulcrum>. Great cleric <Krysteel> and some other friends and Glohnor was'nt all that bad.
7> Enjoy the turn in...I was surprised at what the Head of a Valent and Will of Innoruk are..I'll let it be a secret for those who don't know ;)

Good Luck Hope this helped a little.

Nocturnia Mysticstorm
56 Revenant BB Server
Noctaiviaan Nevagon Killer of Time
The Easy Way
# Dec 06 2002 at 2:13 PM Rating: Excellent
139 posts
This is going to sound complicated, but follow the steps, and you'll be deep in the hole quickly, safely and painlessly. This trick works to get to most epic mobs including Jaeil, Keeper, Kirn, and the Ghost of Kindle (chanter epic, I think that's her name).

What you'll need:

- a level 55+ magician
- a good enchanter or two
- a clean pair of shorts
- a few of the following classes: Paladins, Shadow Knights, Clerics, Necros. Mix and match is fine. Make sure you have at least four characters that fall into any of these classes.

Make a level one halfing brell-worshipping rogue. Bind him or her in Paineel. I would say make a level 65 rogue, but you can only make level one characters...

Bring your level one halfling brell worshipping rogue to the pit where Yael spawns and pray he's not up. If he is, forget it. You will need to fight in the long way. If he's not up, park there and log back onto your main character.

1. Have all necros and shadow knights mem Harm Shield. Have all paladins and clerics mem Divine Aura. Do this now because it takes a few minutes before the spell comes up to cast.
2. Create your groups. Classic grouping. Put a healer in each group. Make sure enchanter is grouped with a cleric, etc. etc.
3. Have all paladins, shadow knights, necromancers, and clerics disband and form a "sub-group." Make sure they take note of their group and group leader before they disband, because they will be rejoining them later.
4. Have everyone that's not in a pally/sk/necro/cleric subgroup zone into the hole through the rock in the pond.
5. Have the pally/sk/necro/cleric sub-group(s) cast Divine Aura or Harm Shield and drop down the big hole in Paineel IMMEDIATELY after they cast.
6. Your subgroups will have to kill two or 3 mobs as soon as they land. This shouldn't pose much of a problem.
7. Log onto your Halfling Brell-worshipping Level One Rogue. Invite a necro or SK.
8. Kill yourself and zone back in through the rock in paineel.
9. Invite the magician.
10. Kill the magician.
11. Have the necro in your group summon the magician.
12. Have a cleric or pally rez the magician.
13. Begin CotHing, inviting people for CotH with your Level One Halfling Brell-worshipping Rogue.
14. Disband your sub-group(s) and have them rejoin their original groups.

**As an alternative, if you have a suicidal mage, you can just have him drop down from paineel and rez him, without worrying about the summon corpse bit, but it's polite to offer to do the summon corpse so he doesn't lose any xp for your epic.**

And you're good to go. You only need to go up the tunnel a little way with a few spawns along the way. This way is SOOO much easier than fighting your way through the city, and it saves a lot of time.
RE: The Easy Way
# Feb 07 2003 at 2:47 AM Rating: Excellent
110 posts
**As an alternitive, have the mage leap into the hole while facing straight down. Just before hitting bottom they can /q (quit) out. When they log back in they should be there in the Hole safe and sound and can commence the inviting and CotHing. For that matter, everyone can leap into the hole and quit out before splatter. Practice with your level 1 brell rogue to get the timing right.

Hope this helps =)
Wulfgarin Dergeistdesmonds
RE: The Easy Way
# Feb 07 2003 at 2:43 AM Rating: Decent
110 posts
Silly double posting =P

Edited, Sun Feb 16 15:04:08 2003
Wulfgarin Dergeistdesmonds
spawn time
# Jun 15 2002 at 8:05 AM Rating: Default
does anyone know the spawn time on this guy?
# May 28 2002 at 9:11 PM Rating: Default
Mummy is a little harder than that, especially if you get unlucky with respawn and such. Mob that doubles for 270 can be a force to be reckoned with for the un- or under- prepared.
What faction in any?
# May 03 2002 at 12:25 PM Rating: Decent
10 posts
In a raid for the pally epic into the Hole yesterday , Glohno was pulled and subsequently killed. I hope this does not interfere with my ability to turn in the shroud for Inny's Curse. Does anyone know firsthand?

Redback of Cabilis
Reaver of the 52nd Shadow
SK epic fight
# Apr 11 2002 at 11:12 PM Rating: Decent
39 posts
We fought all the way down to the graveyard with 1 group, all level 60 but myself (I am lvl 57 as of this writing). Our team consisted of 2 Sks, a Cleric, Shaman, Druid and Enchanter.

Clear out the graveyard and stand inside it behind the Ghost of Glohnor. Turn in your Dark Shroud to him and he will poof. A mummy should be on track. There is a small door in the graveyard. We tried to go to him, so we entered the door, got halfway down a small hallway and the mummy came to us. We just pulled it back into the graveyard to fight in a nice open area.

He is level 55ish, and 100% MR. I only thing that we could get to land was the Greenmist effect on my sword which is on a Disease counter, so a Necromancer might be able to land some dots. It's an easy fight, he doesn't have all that many hp and he doesn't hit remarkably hard. The Mummy enrages when low on hitpoints.

There is one nasty problem that isn't posted anywhere, so I didn't know about it. This mummy RUNS AWAY at like 10% health. We didn't have any nukers that could hit it, and snare wouldn't land. He doesn't run for the empty hallway either, he runs back out into the middle of the now fully repopped tower. We got lucky, the other SK and I whacked away at him and then he lured all the adds away and I finished him and looted the corpse. Hehe, when he ran away he went all the way out of the tower and up the ramp on the other side. This aggroed a whole LOT of mobs.

We ended up having to summon my corpse and two others out, the druid succored the rest. A wizard to administer a final lure when he runs might be more useful than a druid for this fight.

Good luck on your epics all, hope this helps. =)

Edited, Fri Apr 12 00:11:16 2002
Archfiend Mordosskul
<Cats in Hats> Drinal
#Anonymous, Posted: Mar 10 2002 at 12:25 PM, Rating: Sub-Default, (Expand Post) nice screeny! he looks like one bad **** ;D
# Dec 04 2001 at 4:59 AM Rating: Default
This is one of the guys that SKs need to turn in epic components to so that the Mummy of Glohnor will spawn. Kill the Mummy and gain another portion of SK epic.
#Anonymous, Posted: Nov 20 2001 at 9:46 PM, Rating: Sub-Default, (Expand Post) He's the ghost of a erudite male who's name is Glohno.
Post Comment

Free account required to post

You must log in or create an account to post messages.