Dozekar the Cursed  

Raid Encounter

Uploaded July 24th, 2007

Dozekar drops Tears required for the quests originating in the Temple of Veeshan. I think his name is probably in reference to his fellow dragons requiring that you kill him...

Category: EverQuest
This page last modified 2008-01-02 15:04:38.

Level: 66
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REspawn times
# Jan 20 2010 at 5:08 PM Rating: Good
54 posts
After an obscene number of kills, this is the closest I can estimate it:

After server rest: 12h +/- 12 hours

After kill: 5 days and 12 hours +/- 12 hours
Marshall Stamm Bladecaster -
<Temerity> -
on Al`Kabor for EQMac...the closest thing to a "Classic" server that we'll ever see.
# Jan 31 2008 at 5:04 PM Rating: Decent
319 posts
I solo'd Doz today with the exception of a few buffs left over from last nights raid. Ranger level 80, 1530 or so aa's, max defensive, and many offensive aa's also. About 18.5 k hp and 3149 or so AC at the start of the fight, but I didn't notice what they were at the end. C8 faded as I was fighting my way in and was not present on engaging Doz. I had Temerity at the start of the fight, but not the end of the fight. Same with Spirtual Enlightenment. I parked the babies outside the room. I opened the door and was immediately summoned. I debuffed Doz, used Warders Wrath with the Demi plane 10% extension, Auspice of the Hunter, Rank IX, epic cliky a few times, three of the new Distillate of Celestial Healing XIII, and about 1/3 of my mana. I didn't use any clarity or haste pots, but did use my Dark Cloak of the Sky for spell haste. I didn't use mana for any damage spells, just to keep me healed and dispells. I cliked a few things as the fight went on to keep buffs up. I also had tribute and group leadership AA's: Health and Offensive Enhancements both at level one. It was a challenging fight. I got concerned about repops in the hallway outside of Doz's room towards the end of the fight, and moved the babies in. Even the necro with about 250 average resists started taking damage, so I moved them both out to the hall after healing the one who needed it the most. They remained safe out in the hall. It was during this part I almost died, but recovered for the win. Doz dropped three tears (including the one I wanted), and dragon meat. The room was a safe place to keep the babies for the rest of the fight. I then tried pulling the two nameds found directly to the east of Doz, and fighting outside of Doz's room but got an add, and irritating summoning between the three, so decided to bail out while I was ahead, and the wiz got me to the succor spot near zone in while I was in the hall and the wiz was in Doz's room. Overall the fight was ? 15 minutes long, and challenging. I will need to recheck his quests and see if I really need to engage him again. Maybe I can just get by with the other nameds. But the idea of a room with no pops and no roamers makes me think he will be the first named the next time. Maybe I will pull to Doz's room to avoid adds also.
Duo'd by boxed toons
# Jan 14 2008 at 10:47 AM Rating: Decent
35 posts
Took him down 80 Bard/76 Druid.
Was a about a 10 minute fight but pretty much straight up fight.
I thought this fight was tougher than both Klandicar and Sontalak, which I also duo'd on my way in.
Silver Tear
# Aug 27 2007 at 5:31 PM Rating: Decent
77 posts
Dropped Ruby, Runed, and SILVER (not listed) tears just now on Xegony. and 1 Dragon Meat.
~~Fenthen Jus'taceio
60th Cleric, Xegony
Spawn Time
# May 07 2007 at 2:18 AM Rating: Decent
48 posts
The spawn time for Doz is less than 7 days. We've been killing him every monday morning at the sametime, and this time he was not up. This tells me that his spawn time is less than 7 days, perhaps 5 or 6.
Spawn Time
# May 13 2007 at 7:20 AM Rating: Decent
24 posts
I am thinking that it is 5 days. I have been killing him same time every Saturday and I noticed he was not up Friday (which was as expected) but he wasn't up Saturday either...therefore I am coming up with 5 days.

I will be ckecking everyday now to see if I can confirm that. I still need a couple of Tears to complete my alts quests.
Dead undead dead dead undead dead
# Sep 09 2006 at 9:00 PM Rating: Decent
7 posts
2 boxed him CoA/Qvic geared tank and PoR geared cleric <7.6k mana>
Fight was tough, next time Ill bring a shammy.
Spawn time?
# May 08 2005 at 3:42 AM Rating: Decent
2 posts
Need to farm him for some quests. Anybody have info on spawn time?
4 boxed, info
# Apr 26 2005 at 9:22 PM Rating: Decent
10 posts
4 boxed Dozer, eashan and ikitar. Dozer dropped platinum, ruby and white tears. Cleric didnt leave almost full mana whole fight...was REALLLY easy, just long (took 20 min) 70 war, 70 cleric, 66 bard, 70 shaman. Eashan dropped mask and fist, ikitar dropped cloak and stinger. Will post about other NtoV kills..ran out of time but planning on doing the Lords, and the triplets when i get some time.
# Apr 20 2005 at 6:39 PM Rating: Decent
41 posts
4 boxed him a couple nights ago w/ 70 chanty, 69 rogue, 65 warrior, 67 cleric.
This was my 5th attempt at the ******* and I'd learned a few things on the previous 4 fights.

First, Don't back him into the corner if you have more than 1 melee. Why? Riposte for one, backstabs for another if you have any rogues.
I just kept the warrior and rogue switching sides from time to time as I ran doze up and down the side wall going from entrance to pit. I'd just cleared the wurms so I knew I was good on repops, but even if they are up, you can still run doze along the wall as long as you are **** careful not to get too close to the pit.
An interesting point is that when you hit a mob in melee, he gets pushed back in the direction you are facing, but from HIS point of origin. What does this mean? It means you can be fighting on his right corner (so that you can't see him since he's to your left, but you can still techically hit him), be facing angled right, and push him to the RIGHT. Your position makes no difference to which way he gets pushed. Only the direction you are facing has an effect on which way he goes.

Second, Slow. Slow alot. Cripple. Cripple alot.
Fortunately, I have the slow stick so it was easy to keep him slowed even without a shammy (mind you, he would resist about 10 slows in a row, which would have hurt if I didn't have the clicky).
Cripple is nice since it stops him from tripling all the **** time. My warrior is lv65 with all defensive AAs except hps, 7khp and 1400ac (yes, he has crappy gear). Even with that I was getting hit for 200-450 usually.

Third, conserve the cleric's mana!
The cleric is lv 67 with 8k mana pool and max ft (mix of time/qvic gear). I had him hide against the wall on the other side of the fork at entrance. He was able to reach everyone even with group heals like that.
I could keep warrior up fine with CH at 65%, and since the cleric wasn't getting hit by dispel, I had armor of the zealot and clairvoyance the whole fight (about 25 mins), and didn't even go below 90% mana until I got sloppy at the end, finishing fight at 65%.
I wasn't thinking much, and did a bunch of HoT spells on the rogue when she got low on health (yes, bloody stupid since it would get dispelled by the AOE, wasting 700 mana).
After that, I would just use divine arbitration right after the CH went off on warrior to keep the rogue's health up, with the occasional spot heal in between. If the rogue weren't there, I could have kept at 100% mana forever.

This could easily be 3-boxed, but I'm too impatient and would rather not have an hour long fight due to lack of dps.

Oh, also I have the clicky haste pants, which I just kept spamming on the 2 melees. That did wonders to the dps.
Silvery Breath
# Feb 03 2005 at 12:36 PM Rating: Decent
129 posts
His AE now debuffs in random order. Making the fight a bit more challenging.
RE: Silvery Breath
# May 02 2005 at 12:17 AM Rating: Decent
402 posts
This information is very true. Killed with 9 on Innoruuk server soon to be Nameless. Very little if any elemental geared.
# Jan 27 2005 at 12:36 AM Rating: Default
24 posts
I tried taking down Doze tonight with no luck.


I never once got slow to land on him in about 12 attempts. I started with Tash, Malos, and Malicious Decay. Then chain-casted Forlorn Deeds, Cloud of Grummus and Turgur's Insects. Never once got a slow to land in those 12 attempts (average casting of slow was about 15 times per fight before I had to Succor to med up and try again).

Bad luck?

Gomorrha de'Sade
68 Dark Elf Grave Lord
RE: Resists
# Jan 27 2005 at 10:16 AM Rating: Default
24 posts
Noob mistake but a nice reminder:

For a lot of dragons, you have to be within melee range for spells to work. Once I got the Shaman and Enchanter in Melee range, slows landed easily. Dropped 4 tears (2 Ruby, Poison, Black).

Gomorrha de'Sade
68 Dark Elf Grave Lord
For Fun
# Jan 07 2005 at 10:11 AM Rating: Decent
For those of you that want to kill DOZER and Kill him quickly and easily this is how you do it.

First I recomend 2 groups medium to semi high levels and having a BARD in the main group. Although it isn't nesscary.

Okies First get yerself a Monk,SK, or PALLY yes I said pally lol have them go to edge of steps and pull yer guardians. Then WAIT for approximately 3-5 mins on TWO roamers that like to pass through the bottom of the pit. Pull each Roamer from the top steps and pull him to the right side have the rest the Raid on the left side which is where the HEALERS stay the whole time!! Now once romaers and guardians are pulled and killed just rinse and repeat. Helaers are on the left sie to keep from being hit from AE's. Same can be done with your nukers.

Now time for Dozer. K well DOZER no longer strips the first 4 buffs he strips randomly now. I still put 4 junk buffs on first then the rest of my goodies as well as carry a clickie effect item.

K once buffed up send your puller down the steps into dozers romm and begin to pull em out. Now here is the smart part. ( Thought because puller went down the steps and rest raid is up top he was screwed didn't ya?) Just have yer Mage CoTH yer puller! Then dozer should be out in the main fire pit and easy enough for the MT to tag him for aggro. Have the MT tag em n bag em and take him to spot X and gain suffiecient aggro. Then call for the assist and take him down.

Few key thing bout dozer. One slow em with grummus first and have yer chanter land tash and it should be a cake walk. two have yer pallies doing group heals. and lastly enjoy the ride.

Edited, Fri Jan 7 10:23:28 2005
WTF??? YOU mean I am suppose to TANK???

Long fight
# Dec 30 2004 at 1:04 PM Rating: Decent
65 posts
Killed him last night with 69 war (me), 65 cleric (me), 68 pal, 68 druid, 70 mage, 68 necro, and a 64 shaman being boxed for slows.

Fight took a little over 10min. Once slowed he hits for nothing. Since he dispells random slots I tanked him unbuffed with 7100hp and 1550ac. He hit for minimum mostly (218) and never once landed a max hit (900) on me during the whole fight. 1 cleric was enough to keep me up for the whole fight.

Getting slow to land was the hard part as we wiped twice before because slow wouldn't land and he ate me up pretty quick. Cripple helps as well.
RE: Long fight
# Jan 25 2005 at 2:34 PM Rating: Decent
65 posts
Ok killed him again, but it was even easier this time around. Levels help out quit a bit. Since he dispells I didn't bother with any buffs.

Me (70 warrior, 7640hp, 1640 ac unbuffed), my 66 cleric (4530 mana pool which isn't much), and a 66 rogue I was boxing. Also had a 70 ranger who was boxing a 65 shammy. Fight took 21:30, had to reslow Doze 3 times, but with Malo he didn't resist much. Cleric was at 50m when Doze died.
# Dec 18 2004 at 1:29 PM Rating: Default
# Nov 03 2004 at 5:12 PM Rating: Decent
28 posts
Does anyone know what faction Doze is on?
RE: Faction?
# Dec 12 2004 at 4:16 PM Rating: Default
92 posts
Guardians of Veeshan... you are unable to up your faction with them no matter what you kill, you will always be KOS to him and the entire East wing and North wing.
RE: Faction?
# Dec 15 2004 at 8:29 PM Rating: Default
58 posts
This post is incorrect. Dozekar IS NOT on the claws of veeshan or guardians of veeshan faction. So when you kill him he drops no faction.
RE: Faction?
# Dec 12 2004 at 4:16 PM Rating: Decent
92 posts
Guardians of Veeshan... you are unable to up your faction with them no matter what you kill, you will always be KOS to him and the entire East wing and North wing.
RE: Faction?
# Dec 12 2004 at 4:16 PM Rating: Default
92 posts
Guardians of Veeshan... you are unable to up your faction with them no matter what you kill, you will always be KOS to him and the entire East wing and North wing.
Stingy but easy
# Oct 11 2004 at 2:18 PM Rating: Decent
Been 2 months since my last post. After some practice, able to take him down with a cleric, warrior, shaman, and enchanter. **** of a long fight, but he's a baby once you learn the encounter.

I do have to say though, I've killed him 8 times, and he has dropped everything BUT the ruby and emerald tears. (the only 2 I need). I don't know if these 2 are the rarest of the bunch, but this guy is being a stingy ******* on Veeshan.

Lastly, he can drop as much as 4 tears and as low as 2 tears, various each time. Good luck to you.

Maxium Duelblade

Edited, Mon Oct 11 15:19:31 2004
"Strength and Honor"
RE: Stingy but easy
# Oct 22 2004 at 2:20 PM Rating: Decent
16 posts
Killed Dozekar numerous times as well. Has dropped the Emerald Tear on 3 seperate occasions. Have yet to see a Ruby Tear fall.

Vazaelle Server
been there done that
# Sep 07 2004 at 1:25 PM Rating: Decent
killed him this morning with 1 group real easy kill to do. long fight if you don't have the DPS. main thing is getting him slowed is all the rest is cake took about 15 minutes with cleric rogue monk shaman warrior and mage.
No Way
# Sep 06 2004 at 3:17 AM Rating: Default
No way man, we did it with 8 people tonight, and cleric was oom at around 55%. Bring 2 clerics, I'd say at least 2 groups. He's very resistant to slow, and he aggro's you right when you walk in the door. For those that don't know, he's right past the first 2 guards when you enter HoT. Doesn't hit hard, but hits fast if not slowed. I'll try him again later this week.

Maxium Duelblade
"Strength and Honor"
# Aug 09 2004 at 8:20 PM Rating: Decent
9 posts
Was 3boxed by non-EP geared monk/sham/cleric all level 65, on 8/7/04. As all have said, fairly easy when slowed. Fight took approx 36 mins, if i recall correctly.

Edited, Mon Aug 9 21:25:33 2004
RE: 3boxed
# Aug 31 2004 at 7:55 PM Rating: Default
62 posts
Ya, guy on MM 4 boxed him. Its not impossible.
# Jul 14 2004 at 9:38 AM Rating: Decent
276 posts
has anyone noticed that there is now a Guild on Bristlebane nmaed "Dozekar"? hmm wonder if they know theyre's a dragon named that....*ponders*
RE: hmmm...
# Sep 16 2004 at 12:44 PM Rating: Decent
6 posts
yeah, those tools are gone now, but i guess with all the loot collected, the former leader is set for life (from waht i hear, he took the guild bank with 1milllion+ pp....loser)

Calkin - Cleric Bristlebane
Jaskula - Ranger of Bristlebane
RE: hmmm...
# Feb 22 2006 at 4:16 PM Rating: Decent
33 posts
Actually the former leader is no longer playing EQ. I know the person who bought his account. Not sure if they got the plat and items in bank, but I doubt it as they are still just using him for a bot.
Remember to Live, cuz when Life is over, there is no /rewind.
RE: hmmm...
# Dec 28 2005 at 12:36 AM Rating: Default
276 posts
=( yeah its sad what they did to ToT.. its amazing what ppl will do for money / power in a game
reposte , 3 Box Doz ahaha, ahaha
# Jul 02 2004 at 6:48 PM Rating: Default
9 posts
oops meant Flamed Kissed Tear, and you all saying about that 3boxing him ahaha, ahaha,"still laughing"

ahaha right.
One group? Maybe but unlikely
# Jul 02 2004 at 6:44 PM Rating: Decent
9 posts
We just did Doz and was about a 7-10 min fight with two groups anyone that said they did this guy with one group could be right but man it must of took 25mins to kill him
We had 10 people and i got Augmentation of Death and Flame Seered Tear
One group? Maybe but unlikely
# Jul 02 2004 at 6:44 PM Rating: Decent
9 posts
We just did Doz and was about a 7-10 min fight with two groups anyone that said they did this guy with one group could be right but man it must of took 25mins to kill him
We had 10 people and i got Augmentation of Death and Flame Seered Tear
# Jun 24 2004 at 9:59 PM Rating: Default
So Mr. Mage and 2x cleric who wiped is just blowing BS about how "easy" this is with his little 3 or 4 man team. Come back after you've actually won a battle bud.
# May 21 2004 at 9:56 PM Rating: Decent
18 posts
I've duoed Doze with myself (mage) boxing cleric and shaman, and a friend ( SK) boxing his cleric. Terribly easy with 2 clerics, just have to keep slow on. Fight was 45minutes or so maybe, guessing though, give or take the time it took to kill the pit first. We actually got him to 9% before we got 2 repops in the pit, which I fought off with my pet for a good ten minutes before before deaths were inevitable as slows wore. Fighting in his room, cornered, is likely more feasible to avoid repops, It's where I dou ( myself and a shaman bot) named drakes when Doze isnt up, as it's relatively add free if you know what you're doing. I guess I should add these are all very heavily Elementally equipped characters I play, just to put some perspective on the situation maybe. Could maybe be done with less, just take eons.
Roinin Unsleep
70th Master Elementalist -Rodcet Nife
Ro Unsleep
RE: --
# Jun 17 2004 at 4:25 AM Rating: Decent
4 posts

Repops right after server resets?

Has a 7 day respawn once killed?

Is that it or?

Clear HoT
# May 15 2004 at 4:54 PM Rating: Decent
2 posts
3box him regularly with ranger/cleric/shaman for twinking friends... getting him initially slowed is the only trick... once slowed he a big baby =p

tash stick and shaman is the way to go tho... shaman poison dots provide a little extra dps and i dont see keeping him slowed too easily just with tash or malo... slow wears off is pretty much guaranteed wiped with one healer =/

from there you can use cleric paci to single pull the rest of the halls just takes awhile... about 5hours for full HoT clear

also is much easier to land disease slow first then go for turgurs... disease lands after malicious 99% it seems where turgurs ive seen resisted 5-6 times in a row even with tash and malosinia

Edited, Sat Jun 12 04:57:56 2004
#Bonthanranger of the Seven Seas, Posted: Apr 16 2004 at 6:26 PM, Rating: Sub-Default, (Expand Post) was a very long fight but 2boxed him with a cleric and mage
down hard
# Feb 29 2004 at 6:20 AM Rating: Decent
3 posts
1 Grouped um on Drinal tonight~fun fight
long fight
# Oct 20 2003 at 5:37 PM Rating: Decent
7 posts
one day he was up and my regular killing crew wasnt around so decided to try 3-boxing him. pretty tough fight, he can resist chanter slow pretty often without malo. first attempt i got him down to around 60%, when i got unlucky and couldnt get him reslowed. second attempt went alot smoother. kill time: way too **** long lol.
something in the range of 1.5-2 hours. i wouldnt suggest trying him with less than a group of people unless you have alot of time to kill.

doz was killed with: 65 warrior, cleric and chanter.
#Oister, Posted: Oct 29 2003 at 3:00 PM, Rating: Sub-Default, (Expand Post) Props, reslowing that fucker is a pain. Anytime I've died to him that was the reason.
#Oister, Posted: Oct 29 2003 at 3:00 PM, Rating: Sub-Default, (Expand Post) dbl
#paaladin, Posted: Aug 23 2003 at 12:30 AM, Rating: Sub-Default, (Expand Post) hehe a few times on some sites ive seen heard that dozekar is sleepers father. Dunno who his mommy is tho.
Disease VS regen.
# Jun 16 2003 at 10:32 PM Rating: Decent
7 posts
Imagine dot damage per tick is X.
His regen per tick is Y.

if X = Y then a dot will stop regen.
if X < Y then a dot will slow his regen.
if X > Y then a dot will overcome his regen and damage him over time.

It doens't matter if the dot is disease or not.
Elder Kalavas.
Level 65 Storm Warden of Tunare.
#basicxp, Posted: Aug 15 2003 at 3:24 PM, Rating: Sub-Default, (Expand Post) thanks for stating common sense
#necromofo, Posted: Jan 28 2004 at 6:52 PM, Rating: Sub-Default, (Expand Post) congrats to u, mr sarcastic *******. a lot of ppl used to believe that disease dots no matter how weak they were, stopped regen. so, stfu )
RE: Disease VS regen.
# Jul 12 2004 at 12:33 AM Rating: Decent
actually he's correct, people used to tell me all the time, any dot at all stopped regen no matter how high the regen.
# Jun 15 2003 at 4:25 AM Rating: Excellent
7 posts
We've killed doze a few times on Nameless. First time was with 12 people, second with 10.

I'd have to say the 2 most important things about this fight are;
1. Slow early, slow often.
2. Bring a click item. a tinkered spyglass is good for this, it can be clicked form inventory.

We killed the 2 pit mobs and pulled doze up to the ledge, right side. Enchanter pulled with tash, and ran like crazy to pull spot. The tank, (65 pally) commenced stunning right away to draw agro. Casters were safely around the corner. 2 enchanters and 1 shaman debuffed like crazy. Then the rest of the melee's engaged (Level 64 ranger x 1) and pushed him into the corner. I'm not sure if it was a size issue, but with a gnome tank with doze pushed fully into the corner, the tank can still hit doze and keep him facing into the corner. IT was a long fight, 31 minutes. A single well equiped level 65 cleric was able to keep the MT healed, and finished the fight on 56% mana.

Incidently, we parsed out logs, and over the course of that half hour delt some 407,752 points of damage to him. We are presuming his regen is considerable :)

The whole raid was: 65 ENC, 65 ENC, 65 SHM, 65 CLE, 65 DRU, 64 RNG, 65 PAL, 56 BRD, 61 WIZ, 62 MAG.

Many Jober's died to bring us this kill.
Elder Kalavas.
Level 65 Storm Warden of Tunare.
RE: Doze
# Oct 13 2003 at 4:09 AM Rating: Decent
7 posts
UPDATE: Killed him this week with 7 people. Much longer fight. Lacked a well equpied cleric, but the cleric and druid took turns healing the MT
Elder Kalavas.
Level 65 Storm Warden of Tunare.
#PrimitiveJudge, Posted: Apr 28 2003 at 5:04 AM, Rating: Sub-Default, (Expand Post) disease does stop regen but it slows it down ALOT.. just look at yourself being a warrior at level 15ish and having rabies... it sucks
Did this with 8
# Apr 21 2003 at 3:23 PM Rating: Decent
1 post
Did Doze with 8 last night on VS.

65 Warrior, 61 Warrior, 65 Monk, 65 Cleric, 61 Cleric, 65 Shaman, 61 Necro, 61 Chanter.

Took about 50 minutes to kill but we got him easy. Cleric were around 70m the whole time with twitching and me off healing with Q.

After slow he's easy.

Well, no wonder!
# Apr 13 2003 at 1:09 AM Rating: Default
309 posts
According to lore, Dozekar is the father of Kerafyrm the Sleeper, which explains why he is so tough. For those who dont believe me, i found this info in the Monsters of Norrath book for the Everquest Pen-and-Paper RPG.

#Grunmore, Posted: Aug 14 2003 at 10:07 PM, Rating: Sub-Default, (Expand Post) but he isnt so tough.....
RE: Well, no wonder!
# Jul 07 2003 at 1:14 AM Rating: Default
vox and naggy could have been the sleepers parents, that is posibly why they were banished from the ring of scale. it is still unknown to this day why they were banished. says here in the everquest atlas book that naggy cant leave his lair because the goddes of love (erollisi) had sewn his hart to his stomach twisting his pangs of hunger into pangs of love for a maiden sacrifice sent from qeynos. the more he starved the bigger his heart swelled and the bigger his body became untill he was so huge he could not leave the confines of his lair.

sorry to post of subject, was just a good debate and i had to get involved -=)
#Branaddar, Posted: May 22 2003 at 5:20 PM, Rating: Sub-Default, (Expand Post) *scratches chin*
RE: Well, no wonder!
# May 22 2003 at 7:33 PM Rating: Good
148 posts
Well you're close... Naggy and Vox were banished because they WANTED to mate.
RE: Well, no wonder!
# Dec 06 2003 at 1:15 PM Rating: Default
8,619 posts
Vox and Naggy did mate thats why when you do a Vox raid there is a HUGE egg in here lair, thats why they where banished and held in thier present dungeons. both have emmesary's that carry messages to and fro between them
Jarkeld Hammerhiem Lvl 36 Paladin/Lvl 30 Armourer
Lestril Hammerhiem Lvl 40 Monk/Lvl 28 Provisioner Blackburrow server
Iaedian Tailchaser lvl 60 Fury/36 Jeweler. Proud member of <Bane> Crushbone server

Your mind is like a Parachute, it only works if it's open.
RE: Well, no wonder!
# Apr 16 2003 at 7:09 PM Rating: Default
96 posts
aye your roght and i think that is why he is in hot because the dragons forbid him to mate another dragon that was a different color or somthing
Lots of Fun
# Feb 01 2003 at 1:54 AM Rating: Good
44 posts
dropped him tonight, with 20 people, like 20 minute fight, a ton of fun. He doesn't AE all that often, like maybe once every 10 seconds
#Plingeling, Posted: Jul 29 2002 at 8:25 AM, Rating: Sub-Default, (Expand Post) Ello
RE: Number of Tears?
# Dec 02 2002 at 10:37 PM Rating: Default
117 posts
You said you heard he drops 3-4 each time. You said he dropped 3 each time your guild downed him. How is that unlucky? That fits in with what you heard, doesn't it?
RE: Number of Tears?
# Apr 04 2003 at 3:30 PM Rating: Excellent
12 posts
We dropped him 8 times so far and got 20 tears from him, with as little as a single tear on one kill and as much as 4 two others times. Drop statistics for the 8 kills are:

Black - 0
Emerald - 3
Flame Kissed - 2
Platinum - 2
Poison - 1
Ruby - 7
Runed - 2
Silver - 1
White - 2

For information purposes, here are the statistics for our 64 named drake kills:

Black - 9
Emerald - 6
Flame Kissed - 6
Glowing Drake Orb - 5
Platinum - 4
Poison - 6
Ruby - 6
Runed - 7
Serrated - 2 ***** rare drop... hehe)
Silver - 4
White - 9

Hope that helps.

EDIT: added more drops.

Shadows of Yamabushi
The Rathe

Edited, Mon Apr 28 16:59:44 2003
Usefull Info
# Jul 22 2002 at 2:56 AM Rating: Excellent
19 posts
Hits for : 900
Slowable : Yes
HP : 300k
AE : 400 unresistable dispell 1
Spawntime : Dunno, TELL ME! i hear 3 days, but some say 1 week, any confirmed times??

He is extreamly easy once slowed, hard part is finding someone to live and pull him!

Hope this helps
RE: Usefull Info
# Dec 14 2002 at 4:04 AM Rating: Excellent
49 posts
Best way to engage him -

Clear the two pit mobs, the mob in the right hallway, and the two wandering mobs.

Send a Paladin in with a Divine Aura spell to tank and then slow immediately and hand off MA duties to whomever you please.

Casters should stay out in the pit, to the side of the door. Melee fight him in his room.

Keep him in the doorway of his room, the MA kiting him back forth from north to south to keep him out of the wall and in that area. Don't let him out into the pit, and as long as you keep your MA alive and everyone else in guild can handle 400dmg AE and has right clicks to handle the debuff/dispell he isn't too tough. It can be a long fight, our slow actually wore off once towards the end of the fight the last time we killed him.

Talibkweli 61 MNK
Morelle Thule
Altruistic Valorians

# Mar 22 2002 at 10:41 PM Rating: Default
question ..... ---repop time ?
The dead are more then the living! - look at all these corpses shesh
RE: repop
# May 06 2002 at 2:35 PM Rating: Decent
12 posts
Dozekar respawns after 7 days. He is also up immediately on server reset.
Kay (56th Fire Nuker)
RE: repop
# Sep 28 2002 at 3:08 PM Rating: Excellent
47 posts
Not up immediately. Verified. He spawned 24 hr after yesterday's patch.
RE: repop
# Jan 29 2003 at 11:15 AM Rating: Decent
Doze can spawn anywhere in the 1st 24 hours. After yesterday pacth, he spawned roughly 12 hrs. after the servers came back up. Now this could have been delayed b/c the GM on RZ reset all the MOBS lastnight due to some error with what they were dropping. Generally things start to pop about 5-7 hours after server reset.
85 Cleric of Brell, Quellious
Formerly of Rallos Zek, Rodcet Nife
~Dol Amroth~

#Anonymous, Posted: Mar 19 2002 at 10:04 PM, Rating: Sub-Default, (Expand Post) Fusion of Flame killed himm... longg longgggg fight!
# Mar 16 2002 at 9:56 AM Rating: Good
3 posts
gives no faction if anyone wondered :)
#Anonymous, Posted: Feb 14 2002 at 10:57 PM, Rating: Sub-Default, (Expand Post) He`s one mean ****. Killed him and been killed. he can hit cast and do other stuff. 250k hp`s to so not an every day mob to mess with
#Anonymous, Posted: Jan 16 2002 at 12:35 AM, Rating: Sub-Default, (Expand Post) Anyone got info on his spawning rate ?
# Dec 04 2001 at 1:20 AM Rating: Default
Umm hate to break it to you guys my guild killed him with 23 peeps. And not one death on MT server,all you need is a good plan and stick to it.
RE: Dozer
# Jun 22 2002 at 1:20 AM Rating: Default
18 posts
This poster is correct, it can be done with 23.
#Anonymous, Posted: Apr 05 2002 at 3:44 PM, Rating: Sub-Default, (Expand Post) I seen FoH do this guy with 12 once (i believe if i remember right. so 23 ain't bad.
#Anonymous, Posted: Mar 01 2002 at 7:07 AM, Rating: Sub-Default, (Expand Post) and what plan did you have that prevented even one person from dieing?
RE: Dozer
# Mar 09 2002 at 7:08 AM Rating: Good
26 posts
Plan is post anonymously. Very successful.
RE: Dozer
# May 29 2002 at 12:35 AM Rating: Default
144 posts
Yes it was, nice post 8). SO many people post I did this, I did that. Put your name next to it so we know exactly who it is that is FOS.
Not so coldy charted, it's merely just a question of your honesty...
#Broxilius, Posted: Apr 12 2002 at 8:58 PM, Rating: Sub-Default, (Expand Post) That sir,
Doz's dmg output
# Nov 22 2001 at 4:02 AM Rating: Decent
33 posts
Doz does indeed hit for 900s with a 400pt AE that I personally did not resist at all with 200+ sv cold.
[]Bakal, 60 SK[/link]
Vis Maior
yea hes little
# Nov 18 2001 at 7:13 AM Rating: Default
He looks like a little Sonaltak that guards Tov cept i think he is very much tougher than sonaltak
RE: yea hes little
# Nov 26 2002 at 11:41 AM Rating: Default
69 posts
He used to be. Sont is very very very much tougher now.
Sarphis was the Bard
Kraxin was the Monk
#Anonymous, Posted: Nov 16 2001 at 6:54 AM, Rating: Sub-Default, (Expand Post) Lets put it this way he makes Trakanon look like Kermit the frog. This guy is mean mean mean we had about 50 peeps try him got him down to 25 didnt have enough damage or dragonbane wizards yet. He is no walk in the park full scale raid. His ae is unresistable as far as i know 400pts every 12 seconds or so. Get your HP gear on bring the damage bring as many clerics as possible and bring a friend cuz your gonna need it thanks for letting me flame!
# Oct 25 2001 at 8:46 AM Rating: Default
If you play your cards right he won't wear through your whole raid, only the tanks. We on Brell take him out every week:

Common tears:


Dezian Thundermonkey
RE: Tactics
# Nov 16 2001 at 7:28 PM Rating: Default
2 posts
Aye Dozekar is actually pretty easy once you get the strat down. Sometimes he can be a resistant lil bastid =p

Sadly though Black, Poison and White tears are the rarity on Karana while Plat tears are common =(
#bain, Posted: Feb 13 2002 at 5:14 PM, Rating: Sub-Default, (Expand Post) actually disease dots do stop regen, give cazel in oasis a shot, he is doable with one group if you dis dot him. ever get rabies as a newbie? you'll note that you were not able to regen at all, same applies to big mobs too. so.....ignore the guy saying regen can't be halted, because it can <you will also note if you get disease based dots on yourself it will negate regen buffs>
RE: Tactics
# Feb 15 2002 at 3:13 PM Rating: Default
I caught a disease the other night while I had a regen buff and my regen was only slightly reduced. Maybe they changed it recently...
RE: Tactics
# Jan 06 2003 at 11:08 AM Rating: Excellent
105 posts

whoever says this is a freakin noob, i have a 62 necro, and dots have never stopped regen, this is an old wives tale that people learn when they are poisoned as noobs.

if you dont believe me, ask your local, necro/shaman/whoever, to dot you with a level 1 dot, and see for yourself.
RE: Tactics
# Feb 07 2003 at 9:13 AM Rating: Decent
37 posts
I can confirm that disease does not stop Regen. It can offset it on some Mobs (depending on the disease DoT and the Mob's regen rate), but it is not cancelling it. It's just as accurate to say that Poison or Magic or Fire or any other DoTs stop regen - They will simply be offsetting it.

Sebekiz Spiritbinder,
Level 60 Oracle of Cazic-Thule,
Lanys T'vyl,
Proud member of Last Sanctuary.

Edited, Fri Feb 7 08:43:56 2003
RE: Tactics
# Jan 06 2003 at 11:08 AM Rating: Default
105 posts

whoever says this is a freakin noob, i have a 62 necro, and dots have never stopped regen, this is an old wives tale that people learn when they are poisoned as noobs.

if you dont believe me, ask your local, necro/shaman/whoever, to dot you with a level 1 dot, and see for yourself.
Dozeker Tactics
# Oct 10 2001 at 1:55 AM Rating: Default
2 posts
Oh I forgot. Keep him diseased, I'm not fully sure that it works but you can land it. He regens like a bizatch, so at least try.
RE: Dozeker Tactics
# Jan 31 2002 at 11:40 PM Rating: Good
6 posts
Just to make sure you aren't say disease because it STOPS regen:

What DoTs do is they do X amount of damage per tick, so every tick when the mob regens it also takes damage. this started the rumor that disease "stopped" regen(or it could've been because of rabies...*shrug*). disease DoTs last the longest, poison the fastest...and others have varying times. The more DoTs you have on the mob the less he will "regen" per tick because of damage they do.

for anyone who wants to test about if disease "stops" regen, make a lvl 1 iksar necro. watch the regen/tick. then cast the lvl 1 disease spell upon yourself. this does 1 dmg/tick i believe. you will regen one less, but not total stop or regen.

oh and sorry, it just annoys me when i still see people talk about how you need to disease a mob to stop i try and kill that rumor the few times i see it pop up.
RE: Dozeker Tactics
# Sep 16 2003 at 5:58 PM Rating: Decent
126 posts
To add to what Abillister said, people use disease dots because they last a long time. 2 minutes 12 seconds if I remember correctly. Since your fight will last a while, recasting a poison dot every 42 seconds is not very logical. Keep him disease dotted and you may offset some of his regen with the damage your dots do, not because it cancels out.

Having said that, the most important thing in any raid is DPS. Whether you are using dots, nukes, or all melee, you need to kill him faster than he regens plain and simple.

Ulic - 59th Warrior or Rallos Zek
Salkan - 55th Druid of Tunare
Crocodillia - 52nd Shaman of CT
Ulic - Overlord of Rallos Zek
RE: Dozeker Tactics
# Jul 11 2002 at 2:00 PM Rating: Default
There are some dots that overwrite regen. For instance. The level 12 druid spell treeform cannot be cast on yourself if you have someting such as lesser poison. I think diseases (since they last longer) mostly stack with regen buffs. Also I noticed that poison doesnt overwrite regen spells. Its just that you cannot cast regen spells on yourself while you are poisoned
Karm Hundredfists
Aonyae Ro
RE: Dozeker Tactics
# Apr 11 2003 at 9:39 AM Rating: Decent
161 posts
Disease (or any other dot for that matter), doesn't mostly switch of regen. On a few occasions, i've experienced that regen was removed but those were rare if not very rare occasions. Now mostly i have regen in my 1st slot so it might have been the cause of a disspell component, but in most cases regen was still active after getting diseased. Now when being dotted aand regen happens to wears off, it's not recastable till the dot wears off. I've been in situations where the dots were outdamaging my regen and situtions where regen was just slowed down by dot(s).

grtx senyene
druid of the 55th karanarainseason
Senyene, serving karana.

#Fistanidu, Posted: Apr 29 2002 at 2:10 PM, Rating: Sub-Default, (Expand Post) Lets use sow as an example, when you get snared sow will over right sow and you walk slow, this is what I know for sure.
RE: Dozeker Tactics
# Nov 26 2002 at 11:46 AM Rating: Default
69 posts
Disease may overwrite spell regens or it might not. That has nothing to do with what we are talking about here. Doze does not cast regen on himself, he just naturally regens at a quick rate. Nothing will stop it. Look at the Fungi Tunic...nothing will overwrite its regen.
Sarphis was the Bard
Kraxin was the Monk
Dozeker Tactics
# Oct 10 2001 at 1:53 AM Rating: Good
2 posts
We have fought this guy on Fennin Ro, and here are a few tips that I can offer that may help you others in killing this mean SoB....

1) Keep him slowed and fully dotted at ALL times or you lose.

2) You better bring 10 rogues or have Dragonbane wizards because if you don't take him out fast his AE will take your entire force out slowly (happened too us, working on DB wizards now)

3)It is a good idea to make someone sacrifice themselves so that you can slow him before you attack. Send in a Ranger with parry disc or something with risposte disc to tank for around 5-8 seconds while you QUICKLY land a debuff and slow.

4) Post clerics outside his room, they can heal through walls and they got enough healing to do without healing themselves.

5) Make sure everyone has right-click items, his AE strips 1 or 2 buffs (i forget).

6) Have fun! He's actually much smaller looking in person. I suggest have DB wizards or a **** load of rogues, oh and a lotta patch healers with a bard in every group, same old 'big boss' raid tactics, blah blah...

GL in killing this guy! We got very close but we needed more damage output. Cyas!
RE: Dozeker Tactics
# Jul 13 2003 at 5:47 PM Rating: Default
464 posts
Just a couple of points here.

I would agreed that not slowing him would probably lead to losing the fight. However, keeping him fully DoTed has nothing to do with whether you are successful or not.

Second, his AE is in actually not as bad as you make is sound. Granted it's unresistable, but it's also only 400 points. Guardian Wurms have 650 points in AEs, albeit resistable. Also Doze doesn't AE as much as they do. All in all there is little difference except it's a longer fight.

Sacrificing a ranger to get him slowed is not necessary. I can tank him in defensive with a CH rot (or CH+torpor, which works quite well) for a few seconds and gain enough aggro to allow the Shammies to get him slowed without dying. Just make sure nobody is eating AEs while you do it and it's not hard to do.

I've never had his AE strip more than 1 buff. Everyone doesn't have to have clickys, just have someone like a SK in the group and after each AE they can cast one of thier group buffs. It doesn't cost much mana and will save everyones buffs.

Why do you have to have a bard in every group? Resists don't help against him.
Lord Grieger Venificus
Darkreaper of Cazic Thule
Maelin Starpyre
RE: Dozeker Tactics
# Nov 14 2003 at 3:03 PM Rating: Good
140 posts
Pointless to compare a strategy used 2 years ago when he was just beginning to be downed regulary, to one used now, when he can be done by one person playing a few toons. He was a *****, then. Now he's just someone's *****.
But, fair info, nonetheless.
Righteous Warrior of Ironforge
Blackwing Lair
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