Velketor the Sorcerer  

Raid Encounter
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Uploaded July 24th, 2007

This is the top fellow in the Labyrinth named after himself. He is located in a throne room in the basement of the castle and will aggro normally as you walk into his range.

Very high magic resists.

  • Type: Uber Giant
  • Race: Giant
  • Maximum hit: 840
  • Slowable: Yes
  • Class: Wizard
  • Summons: Yes
  • Mob sees through invisibility: Yes
  • Sees through Shroud of Stealth: No

This page last modified 2008-07-04 11:36:42.

Level: 66
Effects Used:Call of the Zero
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68druid/ 66 zerker
# Dec 05 2013 at 12:40 PM Rating: Decent
5 posts
Took down with a 68 druid merc tank, 66 zerker, healer. Key here is to keep Velky occupied with zerker and take out the spiders with fire nuke from druid. Towards the end of the fight had to help merc healer with healing. Dropped Bone ring of condem, velky spellbook, crystal crown, and silver sword, plus various spells.
HP's
# Sep 13 2013 at 10:17 AM Rating: Good
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Parsed at 199k
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Headshot
# Oct 05 2012 at 2:07 PM Rating: Decent
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Can he be Headshoted?
Opps ran into him by accident
# Jan 05 2010 at 5:00 PM Rating: Decent
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Was trying to farm vellium blocks with my 82 warrior, when I ran into this guy. It took me ten minutes to bring him and his guards down. He dropped 6 spells, the robe, the book, and the orb.
Opps ran into him by accident
# Jan 05 2010 at 4:37 PM Rating: Decent
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Wa

Edited, Jan 5th 2010 5:05pm by ixebundy
Velkator
# Aug 03 2009 at 4:50 PM Rating: Decent
Killed him today. 85th lvl Monk. SoD tier 3 geared. 560+ AA's. I killed him but to say the least this guy is a tough cookie. Took about 6 minutes to kill him and his gaurds. Very fun fight though.
HP
# Mar 03 2009 at 6:15 PM Rating: Decent
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As someone previously mentioned, he does have around 200,000 hit points.
Semi-hard
# Nov 06 2008 at 11:25 PM Rating: Decent
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Semi hard kill for an 80 bard, I think i ran out twice and faded and regend up waiting on hp pot to refresh.
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solo?
# Aug 27 2008 at 11:30 AM Rating: Decent
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just wondering if a 72 beastlord 14.5khp and 11k mana with 120 aa could take this guy down
Splat
# Jul 04 2008 at 10:01 AM Rating: Decent
2 posts
Solo'd him on test as a 20k hp monk. Had standard shaman buffs and my clickies. Fought all three at once, guards have very few HP and he just stood there casting at me while I killed them.

Took a few minutes to put him under and I did use a disc or two, mend, and a heal potion.

I'd guess any melee with some POP fabled gear could solo him.

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80 Necro Soloed
# Mar 15 2008 at 5:18 PM Rating: Decent
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LvL 80 Necromancer. First I pulled him and his two pet golum guards. I concentrated on killing the guards first. After they were dead I feign'd death me and the pet and waited till we both were full health and full mana.

Then sent in pet while trying to land ANYTHING on him. Even though I am at least 10 levels higher than he was, necro's only have -100 to resist max spells with no "lure" equivalent.

Nothing would land on him so it was a pet tank job essentially. Since I have 2100 aa's and a servitor of scale focused pet as well as >14,000 mana I still took him down with just my pet tanking him. What I would give for mala or something to lower his resists that would stick.

Anyhow, the fight lasted >15 minutes with the pet just whittling him away. I had the chance to use the gaurds more than once and my archers once during the fight. It was a fun fight and in the end velketor was dead and I had about 20% mana left.

Edited, Mar 15th 2008 9:23pm by Tumnayil
wasnt up :/
# Dec 11 2007 at 12:59 PM Rating: Decent
1 post
went to kill him for with a 71 warrior,71 cleric,40 necro,55 mage..and of course he wasnt up anyone no the spawn time i got some ppl saying 3 days and some ppl saying 7 days...
did him on tri server 10/26/07
# Oct 26 2007 at 10:02 PM Rating: Decent
21 posts
a 75 cleric tanking with a 75 druid and 75 shamy healing 2407 ac on cleric a few hits over 1k most in 800 range a 71 druid helped melee and dot the 70 chanter dropped on way so was no help.dropped robe book lots of spells the war wep and the sleepers key part.
Soloed
# Aug 02 2007 at 6:26 AM Rating: Default
Yesterday.

75 Necromancer, AG/FC Equip, 13.6k unbuffed.

Fast fight 15 mins. Only spells resisted was magic based.

Have fun.

Edited, Aug 3rd 2007 12:56pm by PholgharaMorgawr
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Velk
# Dec 20 2006 at 12:39 AM Rating: Decent
8 posts
Just solod velk. lvl 75 monk w/ epic 2 and runed bloodstained maul. did it w/ healing potions. i am 11.4k unbuffed. just used clicky ds (47). i killed the 2 guards 1st. than i just fd and heal and wait for dps disc. used 2 innerflames and got him. took me like 40 mins.

cheeop
75 ashenhand
Bristlebane
Druid Solo
# Nov 01 2006 at 3:34 PM Rating: Decent
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This was a rather fun fight, I definitely felt like a ping pong ball.

Charged the room, took all three at once, both the guards died to damage shield. Velk's didnt put up much of a fight, resisted a couple swarm DoTs, all fire-based stuff landed just fine. Dropped his book, sleepers key piece, wizzy orb, necro bracer and snow mask.

His chain summoning is a major PITA due to the spell casting interrupts. For those who aren't aware, its not a summon as most mobs use where you only get summoned when you are out of melee range. With this guy, like Dozekar, you can't stand right on his feet taking the melee beatdown and he still fires that summon over and over. Moves you around just enough to interrupt spellcasting!
Wiped..
# Oct 02 2006 at 5:35 AM Rating: Decent
6 posts
He was up Friday on Luclin... We Had a Level 72 Chaos Justice Necromancer about 13khps without Conviction..and then we had a 52 Warior,3 Clerics..52 Cleric(me),63 Cleric,65 Cleric, 57 Mage.. We got him to about 20% and all cleric ran out of mana and we started to get major adds because of the pops..I tried to gate.. but Velk summoned me and I was the last to die..He hit about 750dmg max on the necro..but hit fast as hell..
Wiped..
# Dec 20 2006 at 12:45 AM Rating: Decent
8 posts
dang you had all those people? still didnt beat him?
4-boxed
# Aug 14 2006 at 9:23 AM Rating: Decent
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297 posts
Just 4-boxed Velk yesterday with a 70 war, 70 cleric, 65 shaman, and 65 druid.

Clearing: There is one mob right outside of Velk's chamber. He never respawned during my fight so I doubt it would ever be a problem. Plus this mob is slowable, so I wouldn't fear it if you have a slower.

The Pull: There are golems in the room with Velk. You can open the door, target and pacify the one on the right without much difficulty. Velk, while level 66, is immune to pacify. I was unable to pacify the other one so it came along with Velk. It is slowable, so its DPS is negligble. I killed it first just so it wouldn't eventually aggro the healers.

The Fight: Between the shaman and druid, I was only able to land malo. Everything else was resisted; therefore, I loaded up their psuedo-complete heals and rotated them with the cleric. For me (no pet) the Call of Zero was the most annoying feature of Velk. Call of Zero is a spell that Velk chain casts and does the same thing as summoning (just alot more frequently). With the warrior being my only DPS source, it was frustrating. Overall it took aboiut 15 minutes to kill. Next time, the shaman is breaking out the uber pet. Baby Bear from the druid might make an appearance too.
Downed
# Jul 28 2006 at 10:43 AM Rating: Decent
13 posts
3 boxed today, 70 bst, 70 shaman, 70 cleric. Fun fight shaman tanked 2 adds and one respawn late into Velk. Most shaman dots/nukes never landed so basically back up healer dropped **** but just wanted to see if I could take him down for fun.
respawn?
# Jun 21 2006 at 3:22 PM Rating: Decent
from al lthese posts, nonoe knows the respawn on this guy?
respawn?
# Jul 17 2006 at 3:53 AM Rating: Decent
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Did you read all the way down, cuz a few people mention it.
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Hydra?
# May 12 2006 at 10:30 PM Rating: Decent
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Velketor is very magic-resistant so need strong melee to do him solo or with low numbers. I tried 6x with my 70 dru-enc-cle-mag and the best I got him to was 56%. Supremely frustrating since his max hit is 850 and I've tackled mobs with max hits of 1700 successfully. Difference is Velk hits fast, is basically unslowable, resists most nukes and has an annoying habit of moving around and chain-summoning, which are both serious complications for a hydra player.

A friend came along hydraing his wiz-enc-cle and we added another cle and shm and Velk was toast. But the fight still took a few minutes.

Dropped enc rod, mage boots, crappy bracer and 5 spells.

Considering Velk is a Velious boss, which is like 8 expansions old, he's still a nasty monster to fight. Kudos to those raid forces who used to kill him back when the level cap was 60 and a topped-out tank barely broke 5k!

Edited, Fri May 12 22:25:18 2006
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Soloed
# Apr 22 2006 at 1:02 AM Rating: Decent
24 posts
Took 17 minutes 55 seconds to self buff DS kill Velketor as a cleric. Extremely accurate but weak attack, hit rate was as much as 74%, and rediculous Magic Resistance to even Lifetaps, so no marks or ward. Fun to do!
Ave 179-569, Max 809
# Jan 22 2006 at 5:37 AM Rating: Good
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These are on unbuffed 9.2k, 2350 70pal, max defense thru DoD.
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dont think so
# Dec 28 2005 at 11:36 AM Rating: Decent
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dont think you can solo him. he summons and has lots of adds in his area. prob 3 peeps lv 70 can take him and adds
RE: dont think so
# Mar 13 2006 at 11:53 PM Rating: Default
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70 beast and 70 cleric can duo him.
solo him?
# Sep 02 2005 at 1:54 PM Rating: Decent
26 posts
Could a lvl 70 necro take this guy solo? I have approximately 200 AA's with some time / GOD gear and epic 1.5. Approximately 8k HPs buffed.
RE: solo him?
# Oct 22 2005 at 12:12 PM Rating: Decent
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153 posts
He hits for 850max, is pratically unslowable (took 11 casts while he was tash'd....and then it wore off 15 seconds later) and hits pretty fast while he casts.
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Track
# Jul 20 2005 at 3:05 PM Rating: Decent
Can a Druid track from Velk Zone in?
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Lol
# Jun 03 2005 at 1:37 AM Rating: Decent
24 posts
killed him again today and yes......another velks book but i also found a nerfed item that no ones posted yet.....Vermilion Orb of Torrefaction is listed as a 450 to 605dd 10sec cast time but it is now only 250 / 250dd 10sec cast time.
single grouped
# Jun 01 2005 at 9:52 AM Rating: Decent
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saw all the posts about taking him down by boxing chars, got my hopes up so I tried the single group method.

65war, 70 rng, 70 monk, 67 rogue, 67 sham, 67 clr. He lasted about 6 minutes only cause ranger was on add.

Didnt drop spellbook, just the chanty gear, a sword and bunch of spells including Archlich
heh
# May 30 2005 at 3:02 AM Rating: Default
24 posts
killed him again today and dropped the book....seems that it now drops every kill or im just a jew =P
Eh =/
# May 26 2005 at 6:58 AM Rating: Decent
24 posts
i try to three box Velk when ever i can due to his book sells for 30k tribute........ive had the plesher of finding him up about 5 times now and all of those 5 times he has dropped the book for me so it may have been changed in a sesent patch or im just lucky eh. I do him with a 11k waarrior,8k ranger and a 5k mana cleric with kei unbuffed. Also velks grafic look is bugged as of a few months now.....looks like a normal kael arena giant =( ( i do velk in his room + his guards charging them all and killing his guards first. Not sure if the book thing is just pure luck but i have yet to have it not drop for me. If u need one on The Seventh Hammer just give me a tell with a price......i always tribute em =P
Spawn time confirmed
# May 01 2005 at 1:03 PM Rating: Decent
10 posts
Velk's spawn time is 3 days (not sure of the exact hour, but i track him 3-4 times a day and he popped on the 3rd day sometime. He is about on par with vindi, except much easier to pull, and a very very safe fight if you kill him in his room. Dropped the book (woot!), vermillion ore of torrifaction, bracelet of frost bite, bone bracelet of condemnation and 5 spells (cant remember them all.
4 boxed, info
# Apr 26 2005 at 10:18 AM Rating: Decent
10 posts
4 boxed Velk this morning. 70 war (10.9k unbuffed), 70 cleric (9.5k mana, FT 25), 70 shaman (100 AA, **** gear), 66 bard 330 AA. Cleric never went below 90mana, shaman just nuked with poison nuke, resisted a lot. This guy probobly has about 200k hp or so, maybe a little more. fight lasted about 7-9 minuted i believe. Was after the book, and of course he didnt drop it. dropped Vermillion robe, and Vermillion orb (grats level 30 wizzy in zone) bracer of frostbite, and various velious spells. This guy was much easier than i remember =P. The post is WRONG about him melleing while he casts. He was down to 90% health before he hit MT once!! he does not melle and cast. casted various wizzy (i believe) spells. none of which landed. hits were in the 700 range, quads. Thats with no disc and all defensive AA >2700 AC. Average hit was 350ish. Hope this helps anyone out there. I will repost with his spawn time. have a perma tracker at dogs checking for his repop.

Damselin
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hps
# Jan 30 2005 at 12:59 AM Rating: Decent
22 posts
Anyone know aobut how much HP this guy has?
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Not every time
# Dec 14 2004 at 12:29 AM Rating: Default
I kind of figured that he would drop the book every time considering its for a quest and hes a 7 day spawn. Well I was wrong. Just killed ihm. He had 5 spells, mage boots, and a wizard thing.
spawn where?
# Nov 08 2004 at 11:59 PM Rating: Decent
5 posts
Where does this guy spawn?
DId him yesterday
# Aug 09 2004 at 10:47 AM Rating: Decent
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Guild called EXP night so I figured meh lets kill velks. Did it with one and a half groups was massive over kill. Dropped book and both mage items and the mask
Velketor
# Jul 27 2004 at 3:16 PM Rating: Decent
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My guild just killed him on the 26th, was a fun raid except that someone trained Velketor on us at zone line. Raid force wasn't really buffed, was overkill with 16+ people. I think two people died during encounter. Only tough thing was that most of raid didn't know you had to be in melee range for spells to stick, dropped the necro bracelet and ring, his spellbook, and a couple of spells. I got the spellbook for Oracle of K'arnon quest and guildies were logging on some alts for necro equip when someone came and looted it all.
RE: Velketor
# Aug 21 2004 at 4:17 AM Rating: Decent
Killed him with 11 ... Definately one groupable thou
4 PERSON
# May 03 2004 at 9:03 PM Rating: Decent
14 posts
very easy encounter 4 persons can kill we did with war,shaman,druid,enchanter. easy farm for book to make grand tunic and kinda fun hehe

Summer Rain
RE: 4 PERSON
# Jun 25 2004 at 9:36 PM Rating: Default
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I have to disagree, he's not that easy. I did him with war, druid, enchanter at first, only got him to 60%. The druid was oom at about 70% and and kited him the rest. I put a cleric (and a wizard tagged a long) in and it then became doable. His max hit is 850, he is no joke. Keeping mana after that wasn't a problem, when the cleric went oom the druid took over. I could have done this forever, mana wouldn't have run out by switching between the two. Wizard didn't do very much damage, does giant bane work on him? Would have made it much faster if he had it and it worked.

Btw, the guards are on a long repop. Prolly the same as velketor. I did manage to pacify one guard, but I was lucky. You have to open the door and back away quickly in order to see and not agro.
RE: 4 PERSON
# Mar 13 2005 at 5:50 AM Rating: Decent
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101 posts
these days hes one **** of a joke, DUOABLE
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spell drop
# Apr 16 2004 at 12:32 PM Rating: Decent
9 posts
Drops shaman spell Cannibalize IV
Updates/Hints
# Apr 16 2004 at 8:03 AM Rating: Excellent
9 posts
Other helpful hints here...one as an update, velketor does have a nuke, forgot the exact name of the spell but it does approx 800 damage (against a 200 MR) when it lands.

He does have a very weak ae dd stun (stun lasted about 2 seconds at 65, and did approx. 300 damage against 200 MR), that he uses uncommonly.

He is very magic resistant, he is slowable, but save your mana, don't bother to slow, dot, or cripple the stinker, cause he dispels himself every 10 seconds, same effect as sontalak. Annul self.

As far as melee range casting goes, that's irrevelant here. I've had casters land nukes on him from max distance 3 and 4 times in a row, and I've had casters not land one nuke on him whole fight at melee range. It's all about luck, he's very resistant, can't be tashed, or malos permanently (since he debuffs himself every 10 seconds).

If you have a low-level right-clicky, unresistable tash, it could come in handy here for helping spells land, other than that, you're basing it off luck.

As for faction, he does give you a positive hit to tormax (checked raid log). Not sure how big it is, but I'm at dubious to Tormax after maybe about 9 to 10 velketor raids.

As far as letting him nuke his heart out? Bad idea, he can melee while nuking, I looked back at the raid logs, and I lead ch chains a lot, I know the difference betweeen melee hits, and a nuke, and he is very clearly doing both simulataneously.

You have a much better chance of succeeding on the raid if you position your raid behind his room, in the secret tunnel with the one-way wall to the eyes camp.

You also have a better chance of completing the raid if he is single pulled, which can be done.

Both guards are confirmed to be unmezzable, and if a named guard spawns (very rare), the named guard is unslowable.

CH chain of 4 seconds worked fine, 3 seconds works better if you can spare the clerics. If you're short on both tanks and clerics, you can have wizards chain spellshield the tank, or enchanters chain rune the tank, keeps the tank alive longer, thus the raid alive longer.

Velk's ae's are rare, so pet hold is not necessary, and if you're a smaller raid, you probably need the pet's dps, so anyone who wants a pet can get one. Just don't sit on the pull, but that's a general rule anyways.

Let's see, what else can I think of? Mana-tapping him can help a lot; prevents the gate, lowers his dps. Pushing him is good, but remember to make sure healers stay in range, other than that? Good luck, go up with a plan and at least 3 to 4 groups for your first attempt.
spawn time
# Apr 16 2004 at 7:46 AM Rating: Default
9 posts
actually the spawn time on velketor is 7 days (/- 12 hours)

He also will pop 12 hours (+/- 6 hours) after servers come up, from maintenance, patch, update, crash, or repop.
#Zerolk, Posted: Apr 12 2004 at 7:03 PM, Rating: Sub-Default, (Expand Post) He looks like a clown...
1 grouped
# Apr 10 2004 at 11:29 AM Rating: Default
2 posts
1 grouped him, had a cleric war druid nec monk and mage. first time we didnt have the mage and he gated on us at 4%. we got the mage and took him down with no problems at all. cleric and i finished fight at around 30-40% mana (all time geared except monk and war)
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More about VtS
# Mar 14 2004 at 4:59 AM Rating: Excellent
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ok our guild on Morell-thule server just took him down the other day. we are a casual, but very close guild. going into the fight i believe only 2 ppl in the entire raiding force had seen or taken him down before, so needless to say it was a learning experience for all of us. before i get into to much about the fight let me point out that i am a wizard of the 57th season, i am the second highest wizzy in guild, next to our 65 wizzy who wasnt at the fight btw.

for one thing this mob is kinda tough but once u figure it out he shouldnt me very hard, we wiped on our first try, then on our second time we kicked his butt. as we figured out the first time aggro is kinda important, our MA lost aggro for just a matter of seconds, and as planned our SA was on him, as well as all the assists, but before any one could really recover our SA was down. right then our MA got aggro back and we continued to kick is butt. we were doing great till VtS got down to about 45% life that is when our 2 clerics...yes i said 2, were starting to run oom, at that time our wizzy, me, and other casters were also running low on mana as well. when mob it 44% 1 cleric went oom and it was over in just a mater of seconds, we got necros and clerics to camp to help recover for the impending wipe. one thing i must add for cast is the fact that they might see ALOT of resists. this is because of one thing, u are too far away. i found, rather quickly might i add, that VtS is kinda like the drakes in hate where u have to be in melee range to attack.

our second, and successful try. we had our puller, a necro, switch chars and bring his cleric, with about a billion mana who could almost single handidly keep our ma alive. like i mentioned about casters have to be in melee range for spells to hit. having that figured out, and having a 3rd cleric we were able to take him down with no deaths and no real problems. our fight with him took awhile considering i was the only wizzy, no mages, no monks and i think maybe one rogue....that equals almost 0 dps classes. in general this mob is not that hard if u have a game plan, a general knowlage of the mob, sufficient clerics, three was good for us cuz one had alot of mana, i would recogmend more though. all in all we did him with only 19 ppl and average lv being 60 i believe. we had 6-7 65's and 2 53 warriors so we had a nice range of lv and classes. i hope this helps a bit, god knows i could have use it the first time might have saved us from a wipe.

one thing i wanna stress, casters have to be in melee range for spells to land, that will save u alot of anguish and alot of mana. (btw sorry for poor spelling..hehe)

Frogmaster wizard 57 season
Morell-Thule faveo sulum ipsemet ascio
In & Outs about VtS
# Dec 13 2003 at 1:56 PM Rating: Excellent
3 posts
My guild on Sol.Ro took this guy out on our 3rd try. Would have made it on our first if we had some useful info about him. So I hope this helps another young guild like us bringing him down.

This guy CAN melee and melee well. Hitting like upper 700ish soemtimes and quading very fast. I see some posts here about not making him Oom and stuff, but don't even worry about that. If you are fighting this guy until he becomes Oom, it is likely that your clerics, no matter how many you have got will be oom far before it. Also, his nukes are something you never have to worry about. If your MT have such low hp and have to worry about his little nukes, you know you are not ready for him. Guy hits well over 500 most of the times (Me being MT with 8khp and close to 1600 ac buffed) one round of his melee if he gets lucky can do close to 2khp dmg in flash, and his next round of melee don't come much later.

CH chain is vital on this mob. Make sure your MT survives because it will be difficult to keep second MT alive once the main falls. He does not give clerics much time to think once 1st MT is down. On our first try, after MT was downed, our second MT (Paladin 62 with 6khp+ and 1400 ac range) went down even before clerics realized that they have to change CH target. Took us so long to bring him down to 70% health, took him about 30 seconds to bring down 25 some ppl.

Recommanded that you have about 4+ clerics for CH chain. with avg level of clerics being 60 or so. Ours was 55 ish avg. DPS is also important as this fight will take about 7+ minutes. Pets are good, but not a must, healvy melee groups will also work. Concentrate your healing on MT and other tanks will not get hurt much. Try fighting this mob behind the narrow hallway behind his chair (Hidden wall) It will benefit you because it is easier to balance the pushing and easier for your healers to be in range. One false CH due to out of range will get you wiped. (Happened on our second try.)

His room will have 2 mobs (Crystal Golems and sometimes one being named) but they can easily be taken out. Our shaman had no trouble slowing those golems. Velks himself, I do not think he can be slowed since we managed to land Tash, Malo (lev60), and decay (unresistable desease debuff) bard resist debuff song, only to waste our shaman mana trying to slow this guy. (But we did not have 65 shm, I will leave another post if I manage to slow him next time with my box'd char.) If slow lands, I figure this guy can be taken out with 1 cleric healing after slow.


I hope this post helps all those non-uber guilds trying to grow higher. GL to you all and below are the classes we had when we downed him.

4 Wars (65,56,54,49), 1 Rog (65) , 2 Ench (51,58), 4 Clr (63,52,51,50), 2 shm (63,59), 1 pal (62), 2 mag (65,58), 1 bst (56), 1 brd (65), 1 wiz (51) , 3 dru (58,56,55) and 3 others I cannot recall off my head ^^ Sorry for leaving you out guys...

Zhangkun Warguardian
Leader of Guild: Pledge of Ancients
65 Overlord
Missing Drop
# Oct 26 2003 at 5:24 AM Rating: Default
5 posts
Took him down on VS last night - also dropped the bard song Composition of Ervaj
Raiding potention?
# Oct 02 2003 at 4:31 PM Rating: Decent
I'm trying to gather information about Valketor to raid his pretty little lab with my guild. going through the posts no one mentions his spawn time. Some useful info but can anyone acually tell me some juicy stuff? Or link some URLs of where i can find more information? Thanks

Skava FlyingHawk 52 wizard Bristlebane Clan of the Roc
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RE: Raiding potention?
# Oct 07 2003 at 11:19 AM Rating: Decent
25 posts
Velketor spawns 72 to 84 hours after dying, as far as I can tell.

Figure 3 and a half days.
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Velketor the Sorceror
# Aug 16 2003 at 9:58 PM Rating: Decent
8 posts
He's really easy if you have alot of pet classes (BST/MAG/NEC) on the raid. Pets have lots of push which preven him from casting. If he goes OOM, well, just know you'll have a hard time dealing with his damage. Pets do fairly consistent damage and all casters have to be in melee range to cast on him.
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61 Sorceror
The Tribunal
yes
# Aug 08 2003 at 5:05 PM Rating: Default
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174 posts
yes hes against tormax i read a story on one of the threads on this site a story about how velketor betrayed him and is deep with in his dungeons and how they want him dead. was ammusing looong story too.
RE: yes
# Jan 21 2004 at 1:51 PM Rating: Decent
11 posts
Where did you find that story at. I'm kinda interested in this guys lore.
Spawn time?
# Aug 04 2003 at 4:39 AM Rating: Decent
1 post
Seems no one mentioned Velk's spawn time. Can anyone give a correct time??
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60 troll warriors
Blue Noah
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