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Easy way to kill...
# Aug 05 2001 at 10:41 PM Rating: Default
When I was hanging around the gnoll camp in IceClad he swam up on shore and began eating the gnolls, well to make a short story shorter, by the time he finished chowing down on the gnolls he was around 50%hp. So jump in while he isn't attacking anything and it should be a breeze.
spawn
# Aug 03 2001 at 7:12 PM Rating: Default
right before this sucker spawns, all the gnolls at the gnoll camp by tofs start bowing towards the ocean and say wierd shtuff. . . not sure what they say. . . but eh. . .

:P
Bastitch!
# Aug 03 2001 at 8:25 AM Rating: Decent
I was killing snow cougars by the millions last night, and right in the middle of finishing off one, this guy jumps me and kills me. I didn't even see or hear him coming. For those of you around the Tower of Frozen Shadow, KEEP YOUR EYES PEELED for him...

Thissyl Souldefiler, 35th Skull Necromancer
Random Acts guild, Morrell-Thule Server
Lodzial can be slowed
# Jul 27 2001 at 1:54 PM Rating: Decent
I am a 59 shaman and jsut took him down today. We had 1 level 60 tank one 57 monk 59 enc 60 mage 60 druid 60 cleric 60 wizard. he sapwned surprisingly. The enchanter tashed it and druid snared. Then i slowed it. One time and it worked, also i crippled it. He had high reistances cept for magic.I am lucky. i got the shell and the shield rules
Arrkost
# Jul 20 2001 at 11:10 PM Rating: Default
I had just ported in with my lvl 46 warrior heading to ToFs when I saw a warrior and 2 clerics killing him.They where all lvl 60. It was pre-nerf of the Trakanon cleric BP. Complete healing every 30 secs. Not even Lodizal can do 6k dmg in 15 secs.The flipping warrior had 6k hps ;)..........This was prolly the reason they nerfed it the Donals BP :/

Arrkost Shortlife
59th Gnome warrior
The Tribunal
Corudoth
# Jul 19 2001 at 4:44 AM Rating: Default
Killed corudoth tonight, Full group of 50+, once we got him down to 50% health he stopped attacking us, convenient, except that he started running and we had to finish beating on him while swimming for about 15 minutes. Lots of HP on him.
Resisted all spells, couldn't even get a snare on him. After the fight he dropped not a single thing, not even 1cp for loot. Fun to have killed him either way though. Checked track for lodi after the kill for a few hours, no sign of him and corudoth respawned about an hour later. Don't waste your time with this annoying critter.
RE: Corudoth
# Nov 06 2001 at 2:47 AM Rating: Decent
**
300 posts
Corudoth is a quest NPC. He's level 5 or so, amazingly magic resistant, has a lot of HP, and hits very hard. He's not meant to be fought, and not meant to be killed. Gives no faction and no loot.
#REDACTED, Posted: Jul 04 2001 at 10:00 PM, Rating: Sub-Default, (Expand Post) god damn im fat
#REDACTED, Posted: Aug 22 2001 at 4:07 AM, Rating: Sub-Default, (Expand Post) lol
HEHE
# Jul 01 2001 at 10:52 AM Rating: Default
Ninja Turtles are UBER
The Sorrow...
# Jun 20 2001 at 9:27 PM Rating: Default
Two groups and myself took down Lodizal on Bristlebane today, after a dispute which a GM couldn't handle very well (no offense). Well after a half hour of kiting we were ready for Lodi, and finally took the beast down. As I looked at her limp body, sorrow had filled up in me...I liked turtles, but what this fellow had to offer, it didn't matter. Anyway, Lodizal dropped 2 Boots 1 Shield and 3 high level spells. I lost on the items, but I ended up with all the spells mwahaha...so I got something out of it. If your a high level, I highly recommend you get into a Lodizal group, she is very rewarding.

Jangles Shadowcast
49 Shaman of Bristlebane
Crystalline Avengers
RE: The Sorrow...
# Jun 25 2001 at 6:15 PM Rating: Default
Well gratz to you Jangles bro. Gratz also on getting 50. What spells did you happen to loot off Lodizal? Hopefully I'll be seeing you on some of my guild's raids. Don't worry about killing the turtle duder, it'll be back wandering around during the next spawn. HEHE guilt free killing is a perk with EQ.
RE:dead turtle
# Jun 20 2001 at 3:42 AM Rating: Default
Killed him, hits of 300 points, MR is way high at 57 he wouldnt take any slows at all, had to melee him to death, one full group of 55+ and 4 53+ kill him. He ended up droping 2 Shammy spells lv 58 Can 4 and a lv 60 spell =) all in all he was a fun guy to kill no one died
#Anonymous, Posted: Jun 09 2001 at 11:09 AM, Rating: Sub-Default, (Expand Post) that turtle reminds me of the turtle from the never ending story
spawn time
# Jun 06 2001 at 11:44 PM Rating: Default
Lodizal spawns every 18 hours, have fun waiting for him
lvl 60 bard?
# Jun 02 2001 at 6:53 PM Rating: Default
could a lvl 60 bard kite this guy to death with dot/dd songs? itd prolly take like 2hrs, but could it be done?
RE: lvl 60 bard?
# Jul 08 2001 at 3:43 AM Rating: Default
No
RE: lvl 60 bard?
# Jun 08 2001 at 8:12 AM Rating: Default
Never fought him before, but there's one thing that a bard needs to remember when trying to solo post 50 mobs: summoning.....

And casting, ok two, two things!!

If it doesn't cast, and doesn't summon, and is in an outside zone, then a bard can solo it easy.

RE: lvl 60 bard?
# Aug 18 2001 at 5:24 PM Rating: Default
Lod runs very fast (would probably need to use high 50s travelling song) and hits HARD.

I seriously doubt that a bard could solo kite Lod because of it's damage output and speed.

Lodizal resist magic
# May 23 2001 at 3:11 AM Rating: Default
I see some people post than Lodizal got full resist magic (snare, root, DoT, DD). This is not right, i'm druid 51 and we killed Lodizal last night. I cast snare 2 times on it, first time resisted, second time Lodizal was snared.

For DD, on 5 DD only one was resisted.

I don't tryed with DoT, but probably the same, they will take old.
Information on Lodizal
# May 22 2001 at 4:05 PM Rating: Good
LvL: 60
Dmg: Doubles 300
Spawns just south of the gnolls (located near Frozen Tower) on a large patch of glacier. One well built group of 55+ could take him down. His loots are very rewarding.

Shell (quest for Lodizal Shield)
Piece of Map (Quest of Eyepatch of Plunder)
Boots (AC, some stats, and right-click effect AC)
Ring (Stats and right-click enduring breath)
Belt (Stats and automatic fatigue regen)
59/60 Spells (Usually 2 will drop)

To the guy who said it jumped him for 1400 and bashed for 900. He was obviously not speaking of Lodizal in Ice Clad Ocean but Kelorek`Dar in Cobalt Scar. Kelorek`Dar is a sea dragon. There are no otters in Ice Clad Ocea, only Cobalt Scar ;p

Good luck ;p

~Chartered~
59 Myrmidon Troll of Tunare
RE: Information on Lodizal
# Jun 18 2001 at 3:47 PM Rating: Default
Kelorek`Dar hits no were near for 1400 or bashes for 900..he has a cold AE that hits for 1000 and not sure how hard he melee's..something around 600 i would think, though wouldn't suprise me if he hit for max of 450's or 500's even. So whoever said he got jumped and got hit for 1400 and bashed for 900 was, i'm sorry, lying.
RE: Information on Lodizal
# Jul 19 2001 at 9:30 PM Rating: Default
Err, 1400 on the Kelorek'Dar thing )
RE: Information on Lodizal
# Jul 19 2001 at 9:30 PM Rating: Default
I agree Renovan, my logic is, if Kerafyrm hits for 1250, then no way does Kelorek'Dar hit for 400. Kerafyrm is nearly unslayable ( unless you can resist a DT ), so I'm pretty sure noone is more powerful than he.
info
# May 20 2001 at 12:24 PM Rating: Default
He can be done by 1 group, hit for 300 and can be slowed which make him real easy.
#Anonymous, Posted: Apr 25 2001 at 7:48 AM, Rating: Sub-Default, (Expand Post)
TRIGGERED EFFECT
# Apr 24 2001 at 1:42 AM Rating: Default
From the sounds of it this beast is triggered never have i seen a spawn where npcs act before the spawn. I immagine that there is a trigger because to randomize a spawn like this is a programming nightmare. Its already somewhat random as is but to make its spawntime varying and random just sounds wrong. I think he has a regular spawn time just none have maped it yet or it is a triggered event. If this is the case i suggest talking to the otters and gnolls to get the answer on how to trigger the event. this may yeild more answers as to whether the mob is a normal spawn. I dont think it is personally i beleive it may be triggered and will look further into it if i find that it is i will post it here for all to know...

Jammerson Angelblood
52 Champion
Quellious server
Council of Arcana
#Anonymous, Posted: May 20 2001 at 1:54 PM, Rating: Sub-Default, (Expand Post) programming nightmare to come up with a random number? are you a complete idiot or what?
RE: TRIGGERED EFFECT
# Jul 09 2001 at 6:24 AM Rating: Default
*
78 posts
Actually, to truly produce a random number is a programming nightmare. Random number generators on computers are mostly based off of internal clocks. In the long run, one is able to isolate and pinpoint certain characteristics of the random number generator on a computer using a clock based system, thus it's not a truly random number generating system as one will be able to recognize tendencies. If you think some people aren't obsessive enough to isolate these characteristics... Look at Fires of Heaven's member section where they list their /played, one of them, can't recall which, had 260 days played, on a character that was almost two years old. Yes, that boils down to about eight hours a day, every day, for almost two years straight. Logistics calculations have been known to take far less time =p

The issue of random numbers was raised some time ago if EQ's random number generator was truly random, Absor himself said that the generator was clock based, but they've since changed it and have not indicated what their current logistics system is.

Now, mind you, all of this is for a TRULY random number. For spawns I don't think the programmers would be all that discriminating, like say the random numbers generated on items, where they would want it to be as random as possible as it has a pretty large impact on a character's acquisition of various things. (Let's face it, the average adventurer has gambled for the majority of his wardrobe =p)

Anyhow, to produce a truly random number is indeed a programming nightmare, and huge system overhead. When you had 30 or so people randoming after a COM raid on that moss no one can use (Why don't SKs ever come on COM raids?!) it would literally lag the whole server. Though, wouldn't be surprised if they settled for less and had a pseudo random number generator.
Not loved enough pet?
# Apr 10 2001 at 1:17 PM Rating: Good
This is what you get for flushing baby turtles down toilets
Crazy idea.
# Apr 08 2001 at 5:26 PM Rating: Default
IF all mobs would be KoS to Lod, then you could gather up many dervs, dire wolfs and FGs and run near him and then port away couldnt you? Then port back and finish him when he was down alot of HP, still would need group though I guess but alot of easier. :)

Maybe not but a wierd thought though.
RE: Crazy idea.
# Apr 23 2001 at 11:49 AM Rating: Default
Well if its corpse STILL there, give me a call.. Good luck
RE: Crazy idea.
# Apr 17 2001 at 1:45 PM Rating: Default
you could just FD oh wait that would only work on monks, necros, and SKs like myself hehe guess it would be harder for you =P
Lodi Report
# Apr 02 2001 at 5:59 AM Rating: Good
30 posts
I got to watch Lodizal spawn the other day. He spawns near the southern Gnoll camp by the Tower of Frozen Shadows. The gnolls started worshipping and preying for the 'great sea spirit' to not kill them. Concerned, I moved back out of the gnoll area to get a better look. Then noticed a giant turtle on top of one of the huts. He was fighting the gnolls one at a time. The 'Spiritweaver' (dont' remember exact name) gnoll gave him a run for his money, having a ton of hps and actually took Lodi down by 1/8th of his hps before getting killed. Lodi was indeed KOS to everyone and killed anyone who got too close. Luckily I had gotten out of the way as I was bound right under him from a ToFS raid the previous day. :( that would have just been bad. Lodi does NOT see through invis however. So I tagged along, keeping track of him for a high level guild I'd notified of his location. After killing all the gnolls Lodi wandered a bit north up the shore and basked a bit in the afterglow. Then he vanished. We paniced, thinking he had despawned, but instead he had returned to his spawn point just south of the gnoll village.
He killed a bunch of level 50+s before he was taken down. He did not drop the shell piece that time. But he did drop the map, a ring, belt and boots I believe.
Trigger the spawn
# Feb 26 2001 at 5:44 PM Rating: Default
Does anyone know if there is a way to trigger Lodizar spawn? I know someone posted that his spawn time varies over a few weeks. It just seems that he is a quest mob, there might be a way to trigger his spawn.
RE: Trigger the spawn
# Apr 05 2001 at 6:11 PM Rating: Default
no its a random spawn
spawn time
# Feb 24 2001 at 2:12 PM Rating: Default
he spawns like once every few weeks, its not even funny
or not
# Feb 27 2001 at 11:54 AM Rating: Default
the first week Velious was up he spawned at least twice so it's either a random or triggered spawn.
#Anonymous, Posted: Feb 24 2001 at 2:08 PM, Rating: Sub-Default, (Expand Post) the one you guys are reffering to is corudoth not consumme or whatever you were saying you idiots
RE: its corudoth not consomme
# Mar 01 2001 at 1:23 PM Rating: Decent
I have a question... is it possible Corudoth makes Lodizal spawn? I have seen both turtles... Corudoth has alot of hpts... I didn't kill him, but I was wondering what he drops... Lodizal kicked my **** in 10 seconds flat. Someone who has killed Corudoth please respond to this message.
RE: its corudoth not consomme
# Mar 17 2001 at 11:14 PM Rating: Decent
Corudoth drops nothing important, just a couple foragable items. I think he has some connection to making Lozidal pop but he has 32khp or so, so he's a little bit of a pain. Nothing cool droped though.

Xuasia Sharpfist
50th Iksar Monk
Vitality of Quellious Server
RE: its corudoth not consomme
# Mar 20 2001 at 7:21 AM Rating: Default
yea he defenitly has alot of hp. should be near 20k or so. me (a level 50 necro) and a 50 pally friend took him out today. he droped nothing.. was alot of fun tho took an hour. lol
Can he be Fear kited?
# Feb 13 2001 at 6:06 PM Rating: Decent
i was just wondering of a lvl 58 druid and cleric could get snare and fear off on this guy? if they can this would make him very very much so easy.
#Anonymous, Posted: Feb 24 2001 at 2:09 PM, Rating: Sub-Default, (Expand Post)
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