Vessel Drozlin  

Quest NPC
Screenshot

Uploaded April 17th, 2017 by Oldworlder
Updated April 21st, 2017
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Found near the shaman's guild in East Cabilis. You can perhaps get to him easier if you use the tunnels in the water.

  • Maximum hit: 315
  • This mob spawns at 532, -834.

Froggito's post has been cited as "very helpful":

His location in East Cabilis is (532, -834), but what most people fail to mention is that you CANT get to him by jumping in the water and swimming up through 1 of the holes.

Here is my strategy for this mob start to finish.

1st - of all, when running through Cabilis, use invis, NOT iksar illusion. Only about 1/2 the mobs change from kos while in illusion so invis you way through the city for sure.

2nd - to get into the sewers, you have to enter through the shaman/sk guild area. You use the red glowing walls to get up into the building, climb to the roof, and decend down the ladders on the east side. They will take you to the sewers.

3rd - once you find your way to the sewer, you're going to drop down a massive hole in the floor and thats when you can begin your search. Cast LEVITATE otherwise youre going to run in circles, each of the 1st 3 hallways have invisible traps in the floor that drop you to a 1 way exit back to the sewer entrance. there are several 1 way walls in here to its important to take your time, look at the map and plan your route. If you get lost or stuck and have to swim out through the water, its ok, just invis your way back up and in and try a different rout. I got lucky and only had to restart once. The first correct direction I can point you in (once you get to the 3 hallways w/ the invisible trap floors) is to take the one to the west. Yes its going in the opposite direction at first but the turns/path lead you right around back to him. The room hes standing in is a square with a hallway leading to the right (i believe south on the map).

4th - The Fight - the best strategy to fight this guy is to pull him into the water (via that hallway south I mentioned). I say this because he does run at 20% and he'll leave you behind if he walks through 1 of the walls that you are unable to. If you pull him to the water, he'll swim around but you can always stay close up on him.

5th - Fight Info - I believe he's classified as an SK. When you fight him, make sure you bring some MELEE dps. When i fought him, I was a 62 enchanter and he resisted every single one of my spells. When I went to fight him, my group consisted of me (62enc) and a 63 beastlord. Both of us were geared in mostly defiant gear. Along with us we had a tank merc and a healer merc. So in total there was 4. Although it was really 3 since I was useless the whole fight.

The fight only lasted about 2 minutes. He ran as expected once he hit 20% hp. He his pretty hard at around 200-300 but the healer merc had no issues keeping everyone above 90% hp. Was a very clean fight, tank merc held the agro and the beastlord used his pet and melee to take him down. It might me a bit more challenging if you're doing it in your low-mid 50s, but the strategy of bringing him to the water and needed melee dps is still the same.

I cant speak to whether or not he'll be up when you look for him. From what I've read, he has a respawn of 2-7 days. I can't confirm since he was up when I went looking for him. The drop is 100% i believe so you shouldn't have to do this more than once.

Categories: Templatized | EverQuest
This page last modified 2017-09-21 20:50:04.

Level: 60
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Vessel Drozlin Spawn Time
# Sep 17 2017 at 3:51 PM Rating: Decent
Agnarr Spawn Times:
9:19 AM 9/13
7:09 PM 9/14
6:10 AM 9/16
3:31 PM 9/17

So, about 35 hours for repop.
Uploaded
# Apr 17 2017 at 10:13 AM Rating: Good
*
139 posts
another screen shot to this article that has the mapping of the sewers and he is located in the room my character icon appears in. hope it helps add to the guide posted.
____________________________
Biko Spiritlord, Avatar of Beasts - Formerly of Solusek Ro
Uploaded
# Apr 21 2017 at 6:18 AM Rating: Excellent
Oldworlder wrote:
another screen shot to this article that has the mapping of the sewers and he is located in the room my character icon appears in. hope it helps add to the guide posted.


Thanks, promoted your screenshot as the primary.
Faction Hits for Droslin
# Mar 11 2016 at 12:52 AM Rating: Decent
15 posts
Faction Hits:

Legion of Cabilis: -150
Cabilis Residents: -37
Scaled Mystics: -37
Crusaders of Greenmist: -37
Swift Tails: -37
Vessil Drozlin
# Jan 10 2016 at 11:17 PM Rating: Good
Reposting this - very useful in finding his exact location. Just copy and paste it at the beginning of the "cabeast_1.txt" file as seen below. It does work and I see his location on my map now.

P 837.7339, -588.0738, 0.0020, 0, 0, 127, 2, Vessel_Drozlin,
____________________________
Drmana Charming - Enchanter,
TLP - Lockjaw,
Mob Loc / Info
# Aug 15 2012 at 12:16 AM Rating: Decent
7 posts
This guy was a b*tch to locate. I did this on 8/14/2012.

His location in East Cabilis is (532, -834), but what most people fail to mention is that you CANT get to him by jumping in the water and swimming up through 1 of the holes.

Here is my strategy for this mob start to finish.

1st - of all, when running through Cabilis, use invis, NOT iksar illusion. Only about 1/2 the mobs change from kos while in illusion so invis you way through the city for sure.

2nd - to get into the sewers, you have to enter through the shaman/sk guild area. You use the red glowing walls to get up into the building, climb to the roof, and decent down the ladders on the east side. They will take you to the sewers.

3rd - once you find your way to the sewer, you're going to drop down a massive hole in the floor and thats when you can begin your search. Cast LEVITATE otherwise youre going to run in circles, each of the 1st 3 hallways have invisible traps in the floor that drop you to a 1 way exit back to the sewer entrance. there are several 1 way walls in here to its important to take your time, look at the map and plan your route. If you get lost or stuck and have to swim out through the water, its ok, just invis your way back up and in and try a different rout. I got lucky and only had to restart once. The first correct direction I can point you in (once you get to the 3 hallways w/ the invisible trap floors) is to take the one to the west. Yes its going in the opposite direction at first but the turns/path lead you right around back to him. The room hes standing in is a square with a hallway leading to the right (i believe south on the map).

4th - The Fight - the best strategy to fight this guy is to pull him into the water (via that hallway south I mentioned). I say this because he does run at 20% and he'll leave you behind if he walks through 1 of the walls that you are unable to. If you pull him to the water, he'll swim around but you can always stay close up on him.

5th - Fight Info - I believe he's classified as an SK. When you fight him, make sure you bring some MELEE dps. When i fought him, I was a 62 enchanter and he resisted every single one of my spells. When I went to fight him, my group consisted of me (62enc) and a 63 beastlord. Both of us were geared in mostly defiant gear. Along with us we had a tank merc and a healer merc. So in total there was 4. Although it was really 3 since I was useless the whole fight.

The fight only lasted about 2 minutes. He ran as expected once he hit 20% hp. He his pretty hard at around 200-300 but the healer merc had no issues keeping everyone above 90% hp. Was a very clean fight, tank merc held the agro and the beastlord used his pet and melee to take him down. It might me a bit more challenging if you're doing it in your low-mid 50s, but the strategy of bringing him to the water and needed melee dps is still the same.

I cant speak to whether or not he'll be up when you look for him. From what I've read, he has a respawn of 2-7 days. I can't confirm since he was up when I went looking for him. The drop is 100% i believe so you shouldn't have to do this more than once.

Mob Loc / Info
# Jun 18 2015 at 9:48 AM Rating: Decent
This guide was HUGE help. Thank you. Made things so much easier after reading this. All the times before I was CoTH in and told dps while on monk. It is much different with chanter.
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Mob Loc / Info
# Jul 22 2013 at 7:29 AM Rating: Default
This is an excellent post. Really helped me. One thing I would add, I didn't pull him TO the water, but IN the water. Otherwise he was running the wrong way through the false walls and I would have to drop aggro and run back to his spot because I couldn't attack him that way. In the water he was cake. I tash'd him with my aa tashani (my enchanter is level 85) but the only thing that would stick for me was polychromatic assault, so that line of spells will usually (I stress usually) land. Also the spell proc on my weapon would sometimes land.
Chatter
# Jul 31 2011 at 10:43 PM Rating: Good
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22 posts
I understand that some of you are happy to have your drop but the one thing we need at the top of these posts is a final post to end posts that should cover :

A) Spawn Timer or PH - ?? Post response if you can find this, i couldnt.

B) Location (590 X-825) - the best way i can describe it is there is a U shape right above the second airhole, its the tip of the left side of the U (good posts for directions below)

C)Tactics - Pull him into the water tunnel so he doesnt run through one of the one way walls and prevents you from giving chase.

Edited, Aug 1st 2011 12:44am by Onekosmo
____________________________
Gaxington Astrolbender - 90th Enchanter
Geldun Blayedfury - 75th Ranger
Any other toons - not important enough to mention
Chatter
# Jul 05 2012 at 9:31 PM Rating: Decent
*
143 posts
Well said! I agree completely.

Thanks a ton for posting the location I would have been utterly lost without it. For anyone else, if you want to add this line to the "cabeast_1.txt" file, it should show up on your map:

P 837.7339, -588.0738, 0.0020, 0, 0, 127, 2, Vessel_Drozlin
Yet another method
# Dec 22 2008 at 8:31 PM Rating: Decent
*
83 posts
I spent a LOT of time in Veksar getting the Kunzar weapons to give to the Iksar standing among the ruins along Lake of Ill Omen. Got my faction so high up, even as a High Elf enchie, that I can walk around Cabilis without even an illusion on and nothing will aggro. With Iksar illusion, most things conned warmly or indifferent. Made it a piece of cake to go in. Bring a fighter though, because yeah, he does resist all spells. Seems to run, well, walk really, at around 10%, and immediately goes through a one way door where you can't follow him. (merc could though) :) I had to exit through the water and come up again through the shaman guild from the other side to loot the corpse.
____________________________
You don't have to save the world. Just leave things a little better than they were when you found them.
Does this guy still spawn or what?
# Aug 22 2008 at 7:56 AM Rating: Decent
*
116 posts
I've checked on him 3 times and nada, at the location +590 -825. Had a tracker run in and still nada. First time I checked was just before a patch, and last two times were after a patch. It's possible that someone killed him the first time I suppose, but if he's not up directly after a patch he must be on a spawn timer.

EDIT: Came in today (Sunday, patch having been on Wednesday) and he was up. Woohoo! Guess I kinda jumped to conclusions about him being bugged, or then again maybe it was the result of my petition. Who knows, but either way he's up. ^^

I'd also like to point out that his indifference to everyone is false. With scaled wolf illusion he was scowling, dropped scaled wolf illusion to reveal my Veeshan-following Drakkin self and he scowled at me like there was no tomorrow. Iksar illusion did nothing to improve this and although I didn't collaborate directly with him, collaboration with guards doesn't help either. Just gotta rely on good ole invisibility, good thing ours is fixed duration eh?

Edited, Aug 24th 2008 7:04pm by AudacityoftheFeralkin

Edited, Aug 24th 2008 7:09pm by AudacityoftheFeralkin
Does this guy still spawn or what?
# Jan 22 2009 at 11:31 AM Rating: Default
If you are veeshan folower no mather wich illusion you do have you will be KoS. I had a Tunar bard and Id eleted it to re-creat one once you realise that (was lvl 35) back in the SoL days where it would take a month to get to lvl 35. I was really ***********

Nowadays thats faction almost never mather it wouldn't worth to re-start. But back in the SoL days on a Race based PvP server it was really important.
Not sure if the jumping from water works.
# Dec 14 2007 at 1:57 AM Rating: Decent
10 posts
Ok, I tried that swimming to the second air hole and jumping up and wasted alot of time and went through 3 illusions. Easiest way is going through shammy guild. Walk in and turn to left or right and walk through red glowing grid to get on top level. Then look for the ladders going back down, but lets you get below guild to tunnels. It is trail and error with the false walls. One way walls. I soloed him.. Resisted everything except, debuff and tash. I kept myself runed and just let pet work him down. Enchanter lvl 76 pet will get the job done. Was easy fight with no buffs except runes.
Pet problems
# Jul 24 2007 at 12:18 PM Rating: Decent
*
113 posts
In the past I have had no problem with the whole park the pet pull technique but I did here. My chanter pet has no discipline as of yet so I can not park him. I used my beastlord pet and parked him. He would not back off and Drozlin killed him and then started rebuffing himself. So there we sat....Beastlord cast another pet while sitting in the aquaduct and set him to guard. Cast invis on himself and took off following the path posted below. Exception: you do not need invis, when you get to the pit in the hallway (not the broken bridge) there is a secret hallway on the left. Walk up to the edge of the wall, face to the left and walk through the wall. It is a nice little detour aroung the annoying little pit. Anyways...the beastlord runs into Drozlin's room and kicks him in the shin and takes of running. Hitting my hot button for /pet back off, jump in the water and drag him to the group.

This guy proved very magic resistant. Beast or chanter slow would not land. All mage nukes except the final killing blow were completely or 98% resisted. Tash stuck, but did not seem to help. With our group it was an easy fight once we got him to our camp. 68 Mage,68 cleric, 70 Beastlord, and 61 enchanter.

This was my last epic hunt. From here I turned in my pieces and now hold my 1.0!!!


Edited, May 7th 2008 5:51pm by edracer

Edited, May 7th 2008 5:52pm by edracer
excellent guide
# Nov 04 2006 at 10:13 PM Rating: Decent
**
811 posts
This is an excellent guide to getting to mr vessel, with a few variations on my part.

Park you tank/ group under the last airhole of the tunnel near Vessels room. The the chanter goes to pull Vessel:
Go in to Vessels room and set your pet to "guard" and target Vessel now go to the hole that leads to sewers and get your pet to attack Vessel, then call your pet back. Either jump in water and join group or get group to get up from water, the room is save with just 2 trash mobs there.
Did this with chanter and warrior only, he needed 2 heal potions to get Vessel down.


Quote:
I forgot to mention, if you don't want to play the "lets try for 10 minutes to jump out of the water game" with your party:

You will need to use the EQ map because EQAtlas.com does not have the sewer system on it. I am not sure if the normal map that comes with the game contains the system or not. If it doesn't you will need to download it from mapfiend.

The puller and the party take two different routes to camp.

After putting invis and levi on the puller, the party swims to the end of the sewer line, which has its entrance under the stairs to the east of the small. lizard-made lake. The puller then goes to the Temple of Terror, and turns right after the stairs entrance. Go through the red portal of Doom.

This will get you to the East Tower which has ladders leading all the way down. Once on the bottom head to the broken bridge on the map. Float down until you come to an opening with trash critters. Head into the cave and turn left through the secret wall.

Following your map, go up the stairs and then up the ramp. Stop here because if you go strait or left you will fall into a pit if you don't have enough movement to carry you across (likely) or make it past the pits only to be going in the wrong direction.

Go right and make sure your view is looking a bit up so you don't float into the not hidden pit. Once across the pit, go up the ramp.

Here you can just follow the passageways to his location (590, -825), then tag him and run to either the end of the sewer line on your map, or to the next to the last air hole to pull him to camp via a water route. Note you need to take the most direct route (which ever you choose) Any deviation other then the obvious direct route will result in you running through a one-way wall and you will have to start over at the broken bridge.

As mentioned below, once at camp make sure he is in the water (unless you are brining a vast amount of DPS to the fight). Good luck and happy hunting.
excellent guide
# Dec 17 2008 at 1:41 PM Rating: Default
*
56 posts
Awesome guide .. totally accurate !!!
excellent guide
# Apr 27 2007 at 10:46 AM Rating: Decent
49 posts
Quote:
Go right and make sure your view is looking a bit up so you don't float into the not hidden pit. Once across the pit, go up the ramp.


If you turn into the left wall just before that pit, there's a little hallway that takes you to the other side of the pit.
____________________________
Wilben Veneficus
65 Enchanter Retired EQ 1
Jabober Notapet
52 Warrior Retired EQ 1
Wilben Veneficus
35 Illusionist Crushbone Server also retired EQ2
Wilben Hatessony 67 Enchanter formerly of the Sleeper server
Location
# Oct 07 2006 at 10:31 AM Rating: Decent
32 posts
Does anyone have a location here?
Location, location, location
# Oct 07 2006 at 10:29 AM Rating: Decent
32 posts
Does anyone have a location on this guy?
Spawn Time
# Aug 14 2006 at 3:40 AM Rating: Decent
5 posts
What is Spawn Time on VD? my Fiance and myself have been tryin to get him up , for her epic now for 3 days , Dose he show up on Track? cause im a 66 druid 200 Tracking. so any help is greatly appriciated.





============
66 Druid * Guild Name * Servants of the Grove , Guild Leader = )
40 Necromancer
============

Honor is the only way to die , i wouldn't chose any other way to die for my beloved Adaeni = )
Rogue solo
# Aug 02 2006 at 5:15 AM Rating: Decent
Scholar
*
134 posts
Soloed as a 70 rog with only viction and chanter haste.
Jumping out of the water
# Mar 22 2006 at 7:11 AM Rating: Decent
I just want to say that I jumped out of the water in both the 1st and 2nd water holes and had absolutely NO BUFFS WHATSOEVER. All I did was jump continuously for about 1 minute while looking up. Vessel Drozlin was not up, but I believe I found his room...Hoping to bring guildies out to take him down...will post again when he is dead.
PS I play on Prexus Server

Niquie 61 Enchanter
Pieceof 55 Paladin
Tastesslike 55 Cleric
Stabyo 51 Rogue
Hermeine 51 Mage
Jolteonx 45 Monk
Portabello 44 Druid
____________________________
Kkrusk
ranger can solo
# Jan 14 2006 at 12:51 PM Rating: Decent
Scholar
35 posts
lvl 70 ranger - self buffed + chanter haste soloed him easy - used warders wrath and 1 healing elixir in fight .. definitely pull him to the sewers as he will run and resists earthen shackles even when tashed. Chanter just stood and watched!
Spawn Times
# Oct 15 2005 at 2:05 AM Rating: Decent
10 posts
What is this NPCs Spawn times? Thanks
Rod
# Aug 31 2005 at 10:24 PM Rating: Decent
9 posts
Yes, he drops the rod every time.
WORDS OF TORMENT
# Aug 11 2005 at 2:09 PM Rating: Decent
2 posts
Does he drop the Words of Torment every time?
fsad
# Aug 10 2005 at 3:32 PM Rating: Default
46 posts
soloed by 260 aa monk
9k5 unbuffed with conv and wunshis and haste
the only trick is u need to snare him or he will run throught the wall thats u can pass through
melee mob
# Aug 04 2005 at 5:50 PM Rating: Decent
1 post
04 August 2005 Soloed Vessel Drozlin for Enchanter friend. 70 Warrior 692 AAs. 32k Finishing Blow when he turned to run. Pretty straightforward melee fight. Resisted all chanter DD spells. About a 60-90 second fight.

Edited, Thu Aug 4 18:57:09 2005
Quick and Painful
# Jul 04 2005 at 7:30 AM Rating: Decent
7 posts
Did this the other day with a level 70 sk, 70 necro, 70 cleric, and myself 61 chanter. Or should say sk did this alone. I tried using the info from the posts above but after 15 mins of looking straight up and trying to get out of the hole the cleric said we could kill you and I could 100% rezz you so I said go for it. Died, got rezz, and popped in just as the sk dropped him. Necro didnt assist, and cleric didn't have to pop one heal. It appears that he did try running but sk ht'd him to finish him off. Easy fight and I am now the proud new owner of the 2nd piece of epic staff. Thanks guys for all the help. =)

Aumlailea Koyok of Prexus (formerly known as Terris Thule)
How to get to him
# Jun 28 2005 at 7:02 PM Rating: Excellent
9 posts
I forgot to mention, if you don't want to play the "lets try for 10 minutes to jump out of the water game" with your party:

You will need to use the EQ map because EQAtlas.com does not have the sewer system on it. I am not sure if the normal map that comes with the game contains the system or not. If it doesn't you will need to download it from mapfiend.

The puller and the party take two different routes to camp.

After putting invis and levi on the puller, the party swims to the end of the sewer line, which has its entrance under the stairs to the east of the small. lizard-made lake. The puller then goes to the Temple of Terror, and turns right after the stairs entrance. Go through the red portal of Doom.

This will get you to the East Tower which has ladders leading all the way down. Once on the bottom head to the broken bridge on the map. Float down until you come to an opening with trash critters. Head into the cave and turn left through the secret wall.

Following your map, go up the stairs and then up the ramp. Stop here because if you go strait or left you will fall into a pit if you don't have enough movement to carry you across (likely) or make it past the pits only to be going in the wrong direction.

Go right and make sure your view is looking a bit up so you don't float into the not hidden pit. Once across the pit, go up the ramp.

Here you can just follow the passageways to his location (590, -825), then tag him and run to either the end of the sewer line on your map, or to the next to the last air hole to pull him to camp via a water route. Note you need to take the most direct route (which ever you choose) Any deviation other then the obvious direct route will result in you running through a one-way wall and you will have to start over at the broken bridge.

As mentioned below, once at camp make sure he is in the water (unless you are brining a vast amount of DPS to the fight). Good luck and happy hunting.

Doable with 4 but...
# Jun 28 2005 at 12:40 AM Rating: Decent
9 posts
66 Pally (Time geared)
52 Chanter (some Fabled gear)
51 Cleric (some Fabled gear)
51 Druid (some Fabled gear)

This battle is doable with the classic tank-cleric-buffer combo, but DPS is the king in this battle. This was a very long fight without another DPS class piling it on with the Druid dots. Druid dtos stuck 1/2 of the time. If we had a Mage or a Rogue this battle would have gone a lot easier.

Shammy slow would also prob. worked better, the only thing the Enchanter could stick on him was Tash and mana dots/drains.

Like previous posts, it is very important to pull him to the water, otherwise he will run through one-way doors and then regen like mad. Pull him to the end of the sewer line. 3 of us parked there and the pally pulled him to the water. When he tries to run, he will run to the start of the sewer line and then turn around and try to run back to the end again. For us, he got stuck 1/4 of the way after turning around and we just beat on him 'til he died.

Fun hit. Happy hunting.
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