anybody certain of the spawn time for drusella? i am on mangler server and have camped her spot from 3am pst to 6pm pst and no spawn yet... i was told 12 hours by someone but definitely not 12 hours, unless she can skip spawns...
As 72SK pulling her solo was very easy... open door, snare, moved back, fd wait for agro and she was alone prolly could of easily killed her and the mobs that came with her tho...
I used to be able to low level pet pull mobs and Snare run away FD pull mobs and agro would leave once the other mobs returned to they're spawn point. This is no longer the case. I cannot pull Drusella now as a level 70 necromancer. I used to do it a while ago when I was 65 before they changed the aggro system around. I would cast snare and move back and then FD. Drusella often would path the wrong way to the side or not even far enough. When she did move far enough I waited till all the other adds returned to they're spawns and waited a little longer. Then I stood up. BAM. Agro from all the mobs. I died 4 or 5 times trying to make this pull all night long. Guys I have played a necro a long time and I HAVE done this pull before as a 65 necro and killed her easily... Something is DIFFERENT!!! Watch out... I reccomend level 75 or 80 and really good gear. (My gear is fairly crappy)
How easy would it be for a 65 SK to solo her? I have an amiably Venril Sathir faction (because I did the braid turn ins for the OT Mallet quest), and my concern is whether or not the surrounding mobs will get p.o.'ed and agro when I decide to start chopping away at her.
65 SK should have no problem taking her down. Your problem will come in single pulling her. She has a 56 golem to her side, along with 3 more lower lvl golems that will come. I killed her this weekend with a friend. We pacified the lot and took her out. He got his mirror, and I completed the hand of glory master key quest (FINALLY).
You might be able to FD pull her, but those golems are nasty. There is plenty of room in the hallway to pull out and FD. Also keep in mind that at any point there are 3 wandering undead mobs that walk in and out of the room and down the hallway that I speak of.
DS casts and will lead off with that right away so your efforts at FD pulling will definitely vary. We paci'd the room and pulled DS but got one golem and 3 skellies as well. So unless you get a break on your pull, I doubt you would be able to solo her.
Just cast Darkness on her and run back a bit...wait for her to come to you a little then FD...yes the Golems will beat on ya a bit but should be no big deal (wasnt for me)...Once the rest of em reset Drusella will still be standing there...jump up and lay the smack down on her...I never got below 96% health.
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Posted:Mar 21 2004 at 10:47 PM, Rating: Sub-Default, (Expand Post) im on quellious with a dark elf SK did ALL of the khukris and no prob you can faction for ickys so whoever said this is an icky only quest is deffinatly wrong hand in explorer nives in LoIo and kill icksar bandits for the final faction of necros need to kill 500 of them and hand in 250 nives sorry dude your wrong this is sk doable by all sks not sure on humans though
I had previously gone in to do some exploring. While there, picked up the four parts needed for the Hand of Glory which is the master key that opens all the doors in Charasis. EQAtlas has a map and her spawn point is at approx (+250, -450). After zoning in and killing the two wandering mobs at zone in, we killed the two golems at the entrance to the south wing, then the two at the entrance to the east wing. Went to the south wing entrance, lev'd up, got on top of the firepots and ran over to the east wing entrance. There are wanderers that go up and down the hall in both directions from her room. We camped out just east of her room during two sucessive nights of patching. She seems to be up after server resets/pops. Took two kills to get my urn. One on of the two kills she dropped this mirror that everyone seems to be talking about, but seeing that it was only for a ShadowKnight quest (none was persent) and not knowing it could be MQ'd, the mirror rotted (sorry all you SKs out there.
I tried to get to the East door several times without success. I believed this was nerfed with the DX9 patch. I used Dead Man Floating and was sowed before coming into the zone. With a weight of only 38 lbs out of 90 encumberance, I could not make it all the way from the top of the pot on the south landing to the east landing. Without SoW, it seems like I was running slower than usual. I have Innate Run Speed III. Even with SoW, the effect was as if there was a down draft of wind near the east ledge: the closer I got, the faster I dropped. I tried running the wall to see if that would help but it only seemed to slow me down. The solution? I had to go in the south door and go all the way around to get into the east wing. If anyone has had success with getting to the east wing door from the entrance area since the DX9 patch, post your tricks.
Did the lev thing last night no probs with SoW or run3, sounds to me like you were taking the direct route and as lev is relative to the ground sinking fast, the way we had to do it was from the N or S pot head to the middle a bit to keep the floor under you and looking upwards then East, hope this helps )
Killed her yesterday on Bristlebane, dropped urn first try, and also: Used rogue to pick south door and fought/Paci'd all the way to her, a lvl 65 Pally, Rogue and Boxing a Shaman. Everything slowable. Wrapped Leggings of the Berserker LORE ITEM MAGIC ITEM NO DROP Weight: 1.0 Size: LARGE Slot: LEGS AC: +17 Str: +8 Sta: +8 Fire Resist: +5 Disease Resist: +5 Cold Resist: +5 Magic Resist: +5 Poison Resist: +5 HP: +50 Classes: Monk Druid Beastlord Races: All Races Slot 1: Type 7
killed her three tiems since the patch dropped some berzerker elgs monk druid beast only . acid girdle and mesh bp or somehting liek that but she dropped the mirror every time , she hasnt dropped the urn for spirit wracked cords as far as i have been able to find out since HS was revamped. If anyone can contradict me pls do so
We killed her last night after the servers came back up from the zone revamp.. gotta admit, I have nothing to compare it to, as we've never found her up before. It was a pretty easy fight though as we had overkill with 10 people 55-65.
Anyway, she dropped the urn, the mirror and what seems to be a new belt.
ACID ETCHED GIRDLE AC 10 STR 5 STA 5 WIS 8 INT 8 HP 50 MANA 50
Ok me problem isnt the fight, its scouting her...HOW HOW HOW do I tell if shes up? Is there any tricks? or do you need to camp by her somewhere where no mobs roam? Rouge sneak down like the Hole? Any info will be appreciated.
She's trackable from the zone-in with Druid tracking.... just have to root the 2 wanderers at the ZI long enough to look at the Tracking box before gating out.
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Posted:Aug 05 2003 at 8:04 AM, Rating: Sub-Default, (Expand Post) K, id like some USEFULL info about her for starters like, does she summon, how hard she hits, what her resists are, crap like that. enough with the greenmist chatter. and does anyone know her spawn time...
I want to camp out near her spawn and check on her every once in a while, but every map I can find just list her in the E wing, but without giving a specific location. I was hoping someone who knows more than I could tell me which # named she is at on this map..
On the pull she casted insideous regression on me twice, it stuck once. After that she casts various necro dots and nukes. She is flagged undead because well she's a floating pile of animated bones, can't get anymore undead that that, so undead spells and procs work fine. Pacify or other types of lull spells are nice to calm her 4 golem guards. Otherwise 2 other undead mobs followed her on the pull. Pulled without some type of lull you would get 7 mobs on a pull at full pop.
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Posted:Mar 17 2003 at 5:00 PM, Rating: Sub-Default, (Expand Post) Someone Posted That They G-Flux'd From The Center To The East Door. Then Made Thier Way To Drusella's Room Without Keys. I Found That Last Door To Her Area Locked, Is It Rogue Only? Or Has Someone Found The Key To That Door Yet?
A mage friend of mine and I (cleric) died miserably in Howling Stones several times while duoing there in our mid 50's. Now that we are higher levels (both 68), we went back simply for revenge.
None of the loot we encountered was of a quality (compared to gear from recent expansions GoD, OoW, and DoN) to be worth the trip, but it was a lot of fun getting the master key and watching the mage pet chew the mobs up that had chewed us up before. And the Necklace of Superiority is a fairly nice twink item with no level restrictions.
In specific response to the question asked here, Drusella Sathir spawns in FRONT of the final locked door, so there is no need of a key to get to her. First time we got to the room where she spawns there was a Mortiferous Protector in the room with several other golems (a bit hard for me to count since I'm a timid cleric and I stood outside the room chaining CH on the mage pet hehe) but looked to be about 6 or 7 mobs total. The room contains the glove necessary to get the master key for the zone. My mage friend got the glove just before the 15 minute server reset announced March 15. We decided to camp out in the entrance room and come back immediately so I could get the glove as well. When we came back in, Drusella was up--easy kill at our levels using the level 66 air pet with conviction on. Based on this information, I believe (no proof, just suspicion) Drusella is a boss with a PH who can be spawned by repeated killing of the room, just as all the wing mini-bosses are. She dropped the Mirror of Self Loathing and one other forgettable piece.
By the way, we were never able to single pull in most of this dungeon. In fact, it became almost comical: I would walk into a room where the mage had engaged his pet on a skeleton. The mage would sit and I would come in to heal pet. The skeletons in the room would run past the sitting mage and the pet to hit the standing cleric who was behind them. Just a word of warning to clerics in this zone: you will have nearly twice the aggro radius of at least the mage class... be prepared to get thumped from time to time. Once mage pet had hit everything at least once (using mage pet focus AA) I could step out of range and be fine as long as I had not hit anything.
Definitely a fun zone to figure out. And I made one AA in completing the dungeon, so there is still a TINY bit of experience lurking in there even at 68. You will need patience: it took us about 6 hours total to complete simply because we had terrible luck getting the mini-bosses in the wings to spawn and drop the keys needed for the other wings. And since the keys are NO RENT (go figure), you will need to stay until you complete the whole dungeon, since the master key required the glove from Drusella Sathir's room, in the last wing of the dungeon.
When you get tired of the rat race for gear and glory, go back to some of the old zones... there's still lots of fun to be had.
By the way, our dorky method for getting to east wing without the keys (after server reset we decided to goof around a bit) went as follows. We cleared the golems guarding the South wing (could have done North just as easily. I jumped up on one of the lamps (I'm a dwarf, and mage is a gnome--don't know if this plays a role in our success). Then the mage trained me with a golem from one of the other doors. I stood without attacking with my back to the corner while mage pet pushed the golem continually into me. (We did this twice just to test it.) On death, the golem died on top of the lamp giving extra height. The mage now jumped up on top of the dead golem while in elemental form, leved himself and was able to run to East entrance without falling. This was NOT possible to do without the golem's corpse. He then CoH'ed me over to the entrance. Of course, you wouldn't have any keys to any other dungeon doors, so only useful to do if you're too lazy (we hold a patent in that) to fight your way through the South wing again to get into East wing--which is necessary even if you hold the master key.
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Posted:Oct 01 2002 at 12:44 PM, Rating: Sub-Default, (Expand Post) I have all the pieces I need to complete the greenmist quest, EXCEPT for this one here. I play on the Cazic Thule server, and am looking for someone to MQ this with me please. The mirror CAN be used twice for the same thing, to spawn the haggle Baron Dalnir. I am willing to pay/trade, or whatever if you can Mq this with me, just send me an email either here, or at destrukter@yahoo.com, thx
Probably not gonna help u but the mirror and rile's shattered blade are both no drop. The blade is very easy to get and i went in there as main tank at 55 without a clr/shm and was able to pick it up. Mirror is easily MQable.
has he got his faction or the several other khukri's needed. I personally believe the Greenmist is one of the easier khukris to finish. So post a pic when he gets it....that is if he ever will.
What's the deal? Mirror is pretty much the toughest part of greenmist. Getting the various cabilis factions is just a matter of time/endurance. I've seen dorf paladins banking in cabilis, so why not a DE SK do the greenmist.
Im a dark elf, im a shadow knight, im doing greenmist....NOT kos either, anyone who says iksar is the only race that can is a total idiot hehe. i regularly sell crappy WW vendor loot in cabilis for my faction IS Warmly.
Hmmm...i soloed all the other Khurki's in a week at lvl 52 and wasn't able to solo either the Alchymst Acolyte nor Drusella. The Greenmist Khurki was definately harder for me to complete than the others combined. But hey, maybe that's just me. BTW the mirror is no drop but as stated above is MQ'able.