Max hit on a group geared (TBM/TDS) tank with only 12k AC and 166k HP buffed was about 27k, while the summoned Skets had a maximum of about 11k but mostly stayed in the 4k area. This mob is really a pain and the most annoying are the summoned skeletons. Banishment does not work. Killing seems ridiculous without a really serious DPS which seems to be a bit beyond the typical group geared output.
1. She starts with sending in 2 of these nasty skeletons which decimate the puller very fast to his minimum if you don't take care fast 2. She begins to send in skets, but this seems different. The first fight it seemed about 60%, then 50%, then 30-40% but perhaps it is also only timed. 3. She has this very nasty DoT-Nuke which can be a very serious issue if not dealt with radiant cure and big heals fast
Now the good news:
-> ENCHANTER MEZZ WORKS (!)
And victory strat was: - full burn on Mistress while -> Enchanter spams AE-Mezz when next Sket-wave comes in -> Healers spammed heals and cures as needed, while support the full burn -> ignore completely the skets and hope that the Chanter gets all mezzed and does not die while trying
Festering Sores: - Duration: 195 min (3h!!!) - Range: 1000 - Resist Disease - Decrease HP by 47929 to 154750 - Decrease HP by 6250 per tick
She went down pretty fast but nevertheless filled completely the Extended Target Window with summoned Skeletons. After the fight Enchanter threw in a "Blanked Forget AA" to get rid of the aggro and after an INVIS (NOT INVU !! - strange) the survivors of this mess were safe. The skets disappear after a while. Trying to kill them was not a very good option because they need a bit time to dispatch (surprisingly much for simple summoned things....).