a frazzled opponent  

Monster
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Uploaded April 2nd, 2014 by Railus

A frazzled opponent has aprox. 2.5 million hit-points

A frazzled opponent uses the following effects (as parsed by GamParse 1.5.1.5): ‘Circle of Lightning”, “Concussive Respite”, “Debuff Melee Slow”, “Mental Breakdown”, “Blazebeam”, and “Telazekaria”

There is no aggro-linking of any sort. The pawns are not aggro-linked to the players (frazzled or grandmaster), nor are the players aggro-linked to the pawns. Normal direct-aggro and assist-aggro rules apply in all cases.

Upon freshly spawning the event (server reset / event completion and re-spawn) the pawns and the frazzled opponent will instantly re-spawn when killed, but only once. This means that with a fresh event you will have to kill all nine pawns and the frazzled opponent twice, each. After which, they do re-spawn quickly (~5 mins); but with no relation to one another.

Category: EverQuest
This page last modified 2015-11-17 07:34:31.

Level: 102
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A frazzled opponent
# Nov 16 2015 at 6:45 AM Rating: Excellent
4 posts
A frazzled opponent has aprox. 2.5 million hit-points

A frazzled opponent uses the following effects (as parsed by GamParse 1.5.1.5): ‘Circle of Lightning”, “Concussive Respite”, “Debuff Melee Slow”, “Mental Breakdown”, “Blazebeam”, and “Telazekaria”

There is no aggro-linking of any sort. The pawns are not aggro-linked to the players (frazzled or grandmaster), nor are the players aggro-linked to the pawns. Normal direct-aggro and assist-aggro rules apply in all cases.

Upon freshly spawning the event (server reset / event completion and re-spawn) the pawns and the frazzled opponent will instantly re-spawn when killed, but only once. This means that with a fresh event you will have to kill all nine pawns and the frazzled opponent twice, each. After which, they do re-spawn quickly (~5 mins); but with no relation to one another.
A frazzled opponent
# Nov 17 2015 at 7:34 AM Rating: Excellent
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4,533 posts
Nomad85 wrote:
A frazzled opponent has aprox. 2.5 million hit-points

A frazzled opponent uses the following effects (as parsed by GamParse 1.5.1.5): ‘Circle of Lightning”, “Concussive Respite”, “Debuff Melee Slow”, “Mental Breakdown”, “Blazebeam”, and “Telazekaria”

There is no aggro-linking of any sort. The pawns are not aggro-linked to the players (frazzled or grandmaster), nor are the players aggro-linked to the pawns. Normal direct-aggro and assist-aggro rules apply in all cases.

Upon freshly spawning the event (server reset / event completion and re-spawn) the pawns and the frazzled opponent will instantly re-spawn when killed, but only once. This means that with a fresh event you will have to kill all nine pawns and the frazzled opponent twice, each. After which, they do re-spawn quickly (~5 mins); but with no relation to one another.


Updated, thanks.
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