sebilite juggernaut  

Monster
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Uploaded September 25th, 2010 by asusazazel
Updated October 30th, 2020
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Kunark Old Sebilis:

Warrior

Max hit: 177; enrages; flees at low health.

Sometimes sees invisibility.

Category: EverQuest
This page last modified 2017-06-08 00:41:26.

Level: 57
Expansion: Ruins of Kunark
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2020-11-08 18:30:58
Known Loot:
icon Black Sapphire
icon Blood Ember Helm
icon Blue Diamond
icon Cobalt Helm
icon Diamond
icon Exquisite Gold Gem Dusted Rune
icon Fire Emerald
icon Fire Emerald Ring
icon Indium Ore
icon Intricate Defiant Bow
icon Intricate Defiant Breastplate
icon Intricate Defiant Chain Boots
icon Intricate Defiant Chain Bracer
icon Intricate Defiant Chain Coif
icon Intricate Defiant Chain Gauntlets
icon Intricate Defiant Chain Leggings
icon Intricate Defiant Chain Sleeves
icon Intricate Defiant Chain Tunic
icon Intricate Defiant Chain Wristguard
icon Intricate Defiant Charm
icon Intricate Defiant Crystal Shard
icon Intricate Defiant Greatsword
icon Intricate Defiant Hammer
icon Intricate Defiant Hammered Buckler
icon Intricate Defiant Handwraps
icon Intricate Defiant Katana
icon Intricate Defiant Leather Boots
icon Intricate Defiant Leather Bracer
icon Intricate Defiant Leather Cap
icon Intricate Defiant Leather Gloves
icon Intricate Defiant Leather Sleeves
icon Intricate Defiant Leather Trousers
icon Intricate Defiant Leather Tunic
icon Intricate Defiant Leather Wristguard
icon Intricate Defiant Mace
icon Intricate Defiant Partisan Spear
icon Intricate Defiant Plate Boots
icon Intricate Defiant Plate Bracer
icon Intricate Defiant Plate Gauntlets
icon Intricate Defiant Plate Greaves
icon Intricate Defiant Plate Helm
icon Intricate Defiant Plate Vambraces
icon Intricate Defiant Plate Wristband
icon Intricate Defiant Plate Wristguard
icon Intricate Defiant Sacrificial Dagger
icon Intricate Defiant Scimitar
icon Intricate Defiant Silk Cap
icon Intricate Defiant Silk Gloves
icon Intricate Defiant Silk Pantaloons
icon Intricate Defiant Silk Robe
icon Intricate Defiant Silk Sandals
icon Intricate Defiant Silk Sleeves
icon Intricate Defiant Silk Wristband
icon Intricate Defiant Silk Wristguard
icon Intricate Defiant Silk Wristwrap
icon Intricate Defiant Spiked Warhammer
icon Intricate Defiant Spotstone
icon Intricate Defiant Targ Shield
icon Intricate Defiant Trident
icon Jacinth
icon Pickled Froglok Eye
icon Ruby
icon Ruby Crown
icon Sapphire
icon Sebilite Croaking Dirk
icon Spell: Acumen
icon Spell: Aegis
icon Spell: Aegis of Ro
icon Spell: Asphyxiate
icon Spell: Augment
icon Spell: Bane of Nife
icon Spell: Banishment
icon Spell: Bedlam
icon Spell: Blizzard
icon Spell: Bonds of Tunare
icon Spell: Breath of Karana
icon Spell: Chill Bones
icon Spell: Conjure Corpse
icon Spell: Devouring Darkness
icon Spell: Dyzil's Deafening Decoy
icon Spell: Emissary of Thule
icon Spell: Enforced Reverence
icon Spell: Enlightenment
icon Spell: Entrapping Roots
icon Spell: Evacuate
icon Spell: Exile Undead
icon Spell: Eye of Tallon
icon Spell: Fist of Karana
icon Spell: Flaming Sword of Xuzl
icon Spell: Forlorn Deeds
icon Spell: Form of the Howler
icon Spell: Frost
icon Spell: Gift of Pure Thought
icon Spell: Girdle of Karana
icon Spell: Greater Vocaration: Fire
icon Spell: Invert Gravity
icon Spell: Legacy of Thorn
icon Spell: Mala
icon Spell: Malosini
icon Spell: Manasink
icon Spell: Manastorm [MAG]
icon Spell: Mark of Karn
icon Spell: Markar's Discord
icon Spell: Naltron's Mark
icon Spell: Pillar of Flame
icon Spell: Pouch of Quellious
icon Spell: Pox of Bertoxxulous
icon Spell: Quivering Veil of Xarn
icon Spell: Rage of Zomm
icon Spell: Regrowth of the Grove
icon Spell: Retribution of Al`Kabor
icon Spell: Sedulous Subversion
icon Spell: Servant of Bones
icon Spell: Spirit of Oak
icon Spell: Succor
icon Spell: Summon: Muzzle of Mardu
icon Spell: Talisman of the Brute
icon Spell: Talisman of the Cat
icon Spell: Talisman of the Raptor
icon Spell: Talisman of the Rhino
icon Spell: Talisman of the Serpent
icon Spell: Tears of Prexus
icon Spell: The Unspoken Word
icon Spell: Tigir's Insects
icon Spell: Torment of Argli
icon Spell: Trucidation
icon Spell: Umbra
icon Spell: Unfailing Reverence
icon Spell: Velocity
icon Spell: Vengeance of Al`Kabor
icon Spell: Visions of Grandeur
icon Spell: Vocarate: Water
icon Spell: Voice of the Berserker
icon Spell: Wake of Karana
icon Spell: Wind of Tashanian
icon Spell: Word of Restoration
icon Stale Larkspur
icon Star Ruby
icon Star Ruby Earring
icon Sunshard Ore
icon Undead Dragon Sinew
icon Words of Capacity
icon Words of Expertise
icon Words of Misery
icon Yaeth's Compendium Pg. 103
icon Yaeth's Compendium Pg. 105

Known Habitats:
  Old Sebilis
Factions Increased:
  Legion of Cabilis +1
Factions Decreased:
  Trakanon -3

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My experience with king and juggs
# Aug 31 2001 at 8:35 AM Rating: Decent
Yes the spell drop on juggs is very nice. It seems to be mainly mage spells. However, the xp is not that great. If you're thinking that you are going to get nice xp, I would say you're wrong. But let me explain. The fights last much longer than krup knights. The xp from the chef room flies by. The time you take to kill say a myconid or a reet could have resulted in about 5 krups, which are at 60% or so of the xp of one myconid each. So 60% xp times 5 in the same amount of time, results in much more xp.

This is just a point about xp. If you want the drops, that is the only reason I would suggest you come down to juggs or king for. Chef is a much better xp camp. I dare say it's the best xp camp in the zone, for the higher level player. Upper exit is good xp for the 50's group.
RE: My experience with king and juggs
# Oct 07 2002 at 12:01 PM Rating: Decent
this is a reply to an old post i know. but with the recent change to exp this is no longer the case. you can set up a good group for exapmle chanter cleric warrior monk rogue rouge or maybe cleric chanter warrior rouge dps dps whatever. all being 58-60 you can kill off myconids really fast. juggs will still take a little longer but not as long as it seems you can get alot of exp off them now.
Hps
# Jun 19 2001 at 10:27 PM Rating: Default
approximately how much HP's Juggernauts got?
slayer
# May 30 2001 at 3:31 AM Rating: Default
Was there with a group at 51 and my spells landed most of the time so their resistence is very weak.
Groupin juggs
# Apr 03 2001 at 11:06 AM Rating: Excellent
**
397 posts
Sick of people that dont camp juggs cuz they are hard. People seem to think that juggs are somehow like 5 x harder than other lvl 55+ stuff, and they are not. They actually have pretty low magic resist and you can slow them basically every time after you tash.

At lvl 59 I can't get my spells because noone hardly ever camps juggers and I'm very pissed about it. People, these guys drop good loot and they are very easy, start camping this crap!

Group should consist of:
56+ Druid
57+ Enchanter
58+ warrior with at least 1050 unbuffed ac.
57+ rogue or monk
56+ cleric
57+ shaman

Once you get those classes, these things are cake. Wizard could substitute for the druid for evac and damage purposes.

Start fight:
Warrior engages mob
Rogue starts in
Fight goes about 15 seconds with cleric tossing small heals
Enchanter casts tashani and lets group know it's done
Shaman casts Tugur's and waits till the warrior establishes enough taunt for everyone to sit then proceeds to lay waste with jbb until maybe an add.
Rinse repeat, phat lewt phat exp

On Adds: this is only a problem if your warrior is too stupid to switch targets and start procedure over again on new target to maintain the taunt. Once warrior gets about 30 seconds of additional taunt on the add beyond tash and tugur's, switch back to the origional target and finish it off. Even if you cannot mez these things, you can still tank them well enough with tugur's that it would take 4 of these things to require a succor to zonein. Prime importance here is that warrior maintain taunt value on all juggers at all times. If the warrior is sub-par for his level then you should not attempt this camp. IE if he doesnt already have full indocolite / cobalt mix and at least 2 lamentations, then yer screwed.

#1 key to remember here is "Tugur's needs to land", so you need to maintain agro on the warrior long enough for the enchanter to tash and the shaman to slow. It is only difficult at first when the cleric has to do short burst healing while waiting on the slow. After that you can just cheal on low hps because by the time the warrior's hps drop that low you'll have already meditated about 400 mana.

This is a highend fight, but it's not a 'hard' fight. These things hit very weak for lvl 57ish mobs. They only hit 171ish man... how easy can you get for this kind of loot?

MAKE SURE your wizard or druid knows how to avoid agro well, because if your evac dies, chances are the fight will last so long without nukes that you will get a few adds.

MAKE SURE to SNARE. This is why you brought a wizard or druid mostly. These things run fast when they get low hps and theres almost no way to chase them down fast enough to root them.

Stay away from Tolapumj and protector area unless you have 2 similiar groups of the levels I listed above because you will probably have 4 to 5 mobs on you when you try to pull. MOST of them will be HASTED by Tolapumj, so dont do Tola without a raid type party. Tola and Prot are very easy to slow when tashed, but because they are very high level, they will take a long time to kill, and consequently... adds. So steer clear and just do the rest of the juggs. Respawn time is fast enough that you dont really have to move to farm juggs... just kill roamers and pull like 10 or so.

Buy coffins and put them on a twink outside sebilis. (We know this isn't hard so dont say it is). You might need to summon corpses if you get unlucky but I doubt it cuz these things are cake.

Juggs dont cast, but Tola, and a lot of reet and myconids do... so try to stay in between.
RE: Groupin juggs
# Dec 04 2001 at 4:39 PM Rating: Excellent
I very much agree with you Mand.

Though, a few additions:

a) Enchanter 54+ will do. They need to have Glamour of Kintaz, but even the lowely 34 Tash is enough to allow a 56+ shaman to reliably land slow.

b) While Juggs cannot be mes'd. They can be enraptured by the Glamour or the 57 Mes. Even though it's not very mana effecient to do so, Landing a GoK while the debuffs are cast can make it alot easier for the Shaman to get that slow in.

c) Root Park. Like you said, these are not particularily resistant to magic. Once slowed, even the enchanter can drag them off to the side and park them with root. Just remember not to damage them so they don't start summoning.

d) Froglok Reets are your enchanters friend. Pulling the odd Reet shaman is a great source of extra mana.

They drop 55+ spells, and two nice helms. A good group can swing from the Juggs to the Fungi King regularily to maximize the chance for fun toys.

RE: Groupin juggs
# Jul 22 2003 at 11:47 PM Rating: Decent
Juggs can be mezzed. Do it all the time...haven't had one resist. GoK is a mezz... btw. And there is no 57 mez. You get a single target mezz at 54... that is Glamour of Kintaz which works to 57 and an ae mez at 52 which is Fascination...which you cant use on Juggs because it only works up to 55. Don't root park these...use GoK thats what enchanters are in the group for. Anyone with root can park but only the enchanter can turn a sticky situation into victory. Did seb tonight w/ me, a 65 shaman and a 65 sk. Had three adds while fighting a jugg. 2 more juggs and a reaver. I proceded to GoK all of them then tashed all of em then started counting in my head. Soon as i got to 45 I would GoK them all again... repeat untill all are dead. Its a little easier if one of your adds is a caster then you can ToT them. But all in all... you can do it. Its not that much mana... and if your oom at the and... just med up :)
RE: Groupin juggs
# May 30 2001 at 1:38 AM Rating: Default
wow, some usefull information on an open forum for a change

thanks
Spawn Spot
# Jan 28 2001 at 7:35 PM Rating: Decent
*
51 posts
A bunch of these spawn around Trakanon himself. They do drop a very nice assortment of 55+ spells as well as the Sebilite Croaking Dirk.
RE: Spawn Spot
# Apr 26 2002 at 3:44 PM Rating: Decent
Yes also sebilite protector and tola spawn close by, as long as you don't have to worry about trak, the back of lair is good spot to pull to, have a monk fd split a few first, then pull jugs and or frogs from all the way to the locked door, there are not many spawns in the very back, and the lair gives the monk LOTS of room to split then have main aggro pull them from there with a bow, and should be pretty easy to get singles, did this with about 15 people easily, always helps to have chanter though
More loot
# Nov 08 2000 at 3:32 PM Rating: Default
Also drop Cobalt helms, at just a slightly better rate as the dirks ;\ Also a good varity of 55+ spells
Loot
# Aug 27 2000 at 2:02 PM Rating: Default
These drop sebilite croaking daggers on occasion
Level of Juggs
# Aug 02 2000 at 4:16 PM Rating: Decent
My guild cleared the Juggernauts almost all the way to Trakanon this morning and every one of them that we killed conned even to me. I'm level 57, so unless this was a fluke it appears that most or all of them are level 57.

Onarach Curaidh
Harbinger of Storms
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