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Dropped a cloak not listed
# May 26 2017 at 5:45 PM Rating: Decent
19 posts
He dropped an Ancient Seahorse Hide Cloak for me on Ragefire.

Item ID: 24736
Dropped a cloak not listed
# May 27 2017 at 6:01 AM Rating: Good
386 posts
lemban wrote:
He dropped an Ancient Seahorse Hide Cloak for me on Ragefire.

Item ID: 24736

Added, thanks
Fellspine's Location
# Jun 30 2012 at 11:52 AM Rating: Decent
18 posts
Fellspine has no specific spot that he spawns. Any of the swordfishes/seahorses are his placeholders.
The thing that i have found the most efficient is:
1. Zone into Siren's Grotto via Cobalt Scar
2. Kill the first mob you see and the manatee that spawns just outisde the little hallway (he is indifferent unless you get within range of him and you have agro)
3. Then drop into the water and kill all the seahorses and swordfishes you see in that area

If you do that eventually Fellsoine will pop unless he is already up somewhere else in the zone.

Hope this has helped and I hope you all have happy hunting :)
Hope this is easy to follow...
# Nov 28 2011 at 1:54 PM Rating: Good
243 posts
Once you zone in from Cobalt Scar you will find yourself on a ledge with a large ugly bear-like creature and another manatee or something like it further in. Best thing you can do it fight your way through as invis is unreliable in this zone and the pathing sucks. Drop down into the water and turn right. Hug the right wall until you get into the next room. There will be a tower in the middle of the room that you can go into - do not go into it. Instead, along that same wall you were hugging, there is a tunnel that goes down, deeper into the water - follow it and hug its left wall. Fellspine spawns in a room at loc -871, -150, -169 with another seahorse. Above are some heairy bear-like beasts on a ledge.

Killed today and got the crappy mask and some other junk. Wasn't anything hard to a 72 nec.
Hope this is easy to follow...
# Dec 02 2011 at 10:09 AM Rating: Good
243 posts
Interesting... today, he spawned just outside that room.
# Feb 26 2009 at 9:11 PM Rating: Decent
118 posts
hey, i just killed this guy just a sec ago and he dropped both the seahorse spine bracelet AND the haste belt. i looted the bracelet first and it wouldnt let me loot the belt. i dropped the bracelet on the ground and then it let me loot the belt, but when i go to pick up the bracelet it dissappears!

any else have this happen to them? and no, i didnt have either items sitting in my bank =0)
spiked seahorse spine belt
# Jun 29 2008 at 9:07 PM Rating: Decent
11 posts
i got the belt 2x in 2 days. seems soe boosted the drop rate of items. now im camping him to buy spells, etc.
A lost treasure lurks in the deep
# May 11 2008 at 6:46 PM Rating: Decent
125 posts
Yeah, if you have an EB item, and can suffer through the hour or two of swimming, laggy mobs, and horrible pathing, you might just score yourself a twink treasure.

The Spiked Seahorse Hide Belt was once sought after by many. It offers a quick little 34% haste item, that almost anyone can use. It also fetches a somewhat decent price, even today, in 08.

You can expect to sell this item for anywhere from 18-25k depending on your server, and he's amazingly easy to kill.

If your visiting the deeps, give him a knock, he spawns almost anywhere theres a seahorse of fish, at least 5 known PH spots. You might get lucky !
# May 25 2006 at 9:59 PM Rating: Decent
40 posts
ancient fishing pole

Sobmre- stromm
# Sep 01 2005 at 7:00 AM Rating: Decent
5 posts
Any idea as to whether a 65 PAL with decent gear could solo Fellspine?
RE: Solo?
# Dec 08 2005 at 12:04 AM Rating: Decent
130 posts
yes i soloed him melee as a 70 enchanter with 5.6k(just con) and enchanter pet for back up dps.

summoned me didnt run was slowable max hit was 200ish i believe might be less, really not that tough of a mob.

zoned into SG from CS and he was right there pathing up and down the area.

took maybe 2-3 mins to kill him, was using the rod of commandments(750 pt dd proc).

you have heals so i imagine u can do it, i had to cast rune every now and then. his dps was rather low.
# Jul 12 2005 at 12:04 PM Rating: Decent
Killed him while passing through two-boxing a 61 druid and 63 warrior. Had a guaranteed two-pull on him, but just charmed the coldspine add. He went down fast after that. His Rampage is trivial and dps is not impressive to a 6k/1.4ac war. Tricky parts are: underwater fight (casting issues), none of the sea-creatures are snarable/rootable, he summons, and high MR zone-wide (even dwood tashed).
Search the zone
# Jun 17 2005 at 2:16 PM Rating: Decent
The Placeholder for Fellspine is "a swordfish" and "a coldspine seahorse".

I've dropped this guy 10 times, 5 of which was solo as my group slowly gave up, I was using my 64 magician.

He can spawn in any location in zone, and he did, sometimes wandering, sometimes in static locations. I suggest killing a few mobs, and wait, eventually he will spawn in place. If you just zoned in, you'll have to find him, he could be anywhere.

Got 1 Breastplate, 1 Tail, 3 Bracelets, 5 masks, no belt.

The belt is the only reason I went there.
# Apr 22 2005 at 9:03 AM Rating: Decent
13 posts
Dropped Fellspine last night wite 55shaman(me), 55 Magician, 60+ Druid, 66 Enchanter, 65 Ranger, 66 Paladin. Gave us the belt :)
# Jan 20 2005 at 4:57 AM Rating: Decent
208 posts
Came here with a sub-group (druid, enc, warrior, sham) to pick up the swordfish tooth for the 7th shawl. Zoned in from CS, killed the two walruses and jumped in the water just at the zone in.

Fellspine was on track - he was wandering just in the room to the east of where you drop into the water. He dropped the Belt and an Ancient Fishing Pole.

Killed for a little while longer, and he popped again on the first respawn of one of the static spawns just inside the same room to the east. Dropped the Belt again, Bracelet, a spell and another Fishing Pole.

The spot is reasonably safe, with one wanderering seahorse who comes from the North. We never had more than two in camp at once. Got two teeth in about half an hour as well as a couple of netted kelp pieces.

As mentioned below, Fellspine Rampages (although so infrequently it didn't affect anything) and Summons.

Edit: Well at first I thought it was luck, but now I think it is just normal. Took a liking to the zone, so I've spent a few hours here now. Killed Fellspine 8 times now and looted 6 belts, one breastplate, and one stupid mask. My bank manager and my alts are pleased :)

Edited, Fri Feb 4 05:49:18 2005
Random mobs/Fellspine both
# Nov 29 2004 at 3:08 PM Rating: Decent
21 posts
Just a bit of info for those trying to take him on:

I've been trying to get a couple of belts for my main melees for awhile now, and have spent a little time trying to get him. I duo-box a Beastlord and a Mage, both at 62 right now. I've found it possible, but very difficult in this zone, largely due to wandering adds. My biggest problem is keeping heals going during combat because of melee rate. I added a 62 Monk friend of mine to the mix and it got a bit easier, though not a piece of cake by any means. The addition of a healer class to the pair, or the trio makes this entire endeavour a piece of cake. We had a lvl 54 cleric bot of a friend along one day, and we were taking down 2-3 mobs at a time on most pulls just because it was more efficient that way, and we had no problems at all.
# Aug 31 2004 at 1:29 AM Rating: Default
5 posts
erm nm, i was thinking it was VT shard
Xlabikx Noitanigami
Arch lich of saryrn
# Aug 31 2004 at 1:28 AM Rating: Default
5 posts
staff shard of luclin? I dont think thats right..
Xlabikx Noitanigami
Arch lich of saryrn
# Aug 08 2004 at 10:35 PM Rating: Decent
62 posts
little strat on him, he does rampage, but only did it twice during my fight. fight lasted maybe 40 seconds. as a 65 mage EP geared, i was able to down him fast, he seemed to go down just like all the other ones, nothing much harder about him. i started to kill around zone in, to get him to spawn. after 2 hours he did and i killed him, got belt, sold the next day for 36.7K on Karana. camped him a little more 4 or so hours more, no show, so i loged. came back a few days later killed for 3 hours and he finaly spawned, in a differnt place then before, but yet still close to zone in. he we down very fast. droped brestplate. that sells for 6 or 7K on Karana. very easy mob. can be soloed by a lot of classes. i'v also found out, soloing dark blue mobs while watching Tomb raider (mmmm, boobs) is not smart. i would just say kill all the mobs in water around zone in as you can. he'll spawn and go kill him, first time i killed him there was an add. i got kinda scared and use'd all my uber mage goodies. major over kill, died before HOTE left. not sure if he summons, i know if you damage a fish in water and jump out, he wont summon you back in. he'll just insta regen to full HPs and keep swimming. its like FD, a few mini named spawn around there, that i killed without even noticing they were named till loot droped. some pants and earing a few other things.
RE: strat
# Oct 31 2004 at 1:32 PM Rating: Excellent
1 post
FYI - Fellspine does summon!
RE: strat
# Aug 30 2004 at 5:48 PM Rating: Decent
3 posts
Thanks for the strat (post revamp)

One thing you forgot to mention, which side did you zone in from?
See hide?
# Jun 09 2004 at 12:18 PM Rating: Decent
I've never been to Siren's Grotto before, but I'm interested in this belt. I don't want to haul any friends down there until I know what I'm getting into, so my question is, does anything in this zone see through a rogue's hide & sneak (not considering Shroud of Stealth)?
Azra Adore <Wayfarer's Elite>
70 Nemesis of Firiona Vie
RE: See hide?
# Jul 15 2004 at 10:16 AM Rating: Good
I'm not sure, but all swordfish and sea horses I've come upon see invis vs animals and regular invis. The sirens don't see invis except for Mistress of the Darkwater and Mistress Latazura and High Priestess Sercema. In fact, I'm pretty sure the only things that do see invis in the zone are the sea horses and swordfish in the water. As for hide, sorry, I can't help you there. Fellspine isn't terribly hard, he does rampage and most all nameds hit for 200-350 (High Priestess and Mistress Latazura hit for 400 max whereas Mistress of the Darkwater hits for atleast 600). When I fought him he dropped the belt, a spell, and a seahorse hide bracelet. Druid and Monk, if you know the zone well enough you can pretty much avoid swimming around in the water. He hit for probably 280 max, I can't remember, but it was 200 something :P

Also, I've killed him 3 times and he's had the belt and a seahorse spine bracelet every time

Edited, Fri Jul 16 11:39:30 2004
killed him
# May 28 2004 at 2:02 PM Rating: Default
148 posts
I went to sirens grotto today only my second time to this zone - I get there and a few people are fighting Fellspine at entrance and they told me they got the belt to drop. I came here to solo and see if I can kill some names and I went left and down the waterfall and then took a right and went down another waterfall and in the water just around the corner I see fellspine...This is just about 15 minutes after the other people killed him - Fellspine I pulled and got singely and he was so easy - killed him like I kill the fish that I fight. Dropped the Belt for me as well. If this is how easy Fellspine can spawn and 2 of them can be up at one time I'm definitely coming here alot. Make sure to bring Vial of Swirling Smoke with you cause you can get in trouble.
Felly and SG
# Apr 13 2004 at 8:03 PM Rating: Decent
116 posts
Quick info on SG and Fellspine. He may NEVER pop for you and if he does he may NEVER drop the belt. You could get lucky.

Since the revamp tho if you are fighting in the water and you have to get out to save your life, your water mob will regen to full health instantly unless you have a pet still in there with it.

I duo in SG all the time now, decent AA exp for 63 BST/62 DRU. Seen many a lvl 65 jump on in and die right in front of me and then train me out of the pool because of their ignorance. These mobs hit FAST they have a decent agro range and odds are you won't just get one if you don't have a plan of attack. Most who die in this zone die from the adds. Just an FYI.

Edited, Tue Apr 13 21:01:05 2004
RE:65 Bard solo
# Apr 12 2004 at 11:29 AM Rating: Decent
30 posts
Would be very hard, had 65 Bard in my guild try just a normal Seahorse kiting. Bard has 110 AA's. Just get too many adds when kiting inthere and very limited space. Charm killing might be an option so long as you have something else to charm after that one dies. Mob is fairly easy, but like I said earlier its a space issue. He also mitigates slow, so tanking is out of the question. He cannot hit you out of water though so pull him to the first pool in the zone from CS, and give it a try after killing the first 2 entrance mobs. If it doesnt work just hop out and try a new tactic :). Remember though, Massive, Giant, Enthralled all spawn at or near the entrance and they all summon so be careful.
EQ 1
Vdaan, 62 SK, SOL RO. Master Jewelcrafter
Tekase 66 Shammy Sol. Ro. Master Alchemist

EQ 2
Vdaan 22 SK Innothule 20 Alchemist
Tekase 29 Defiler Innothule 16 Outfitter
Ucuda 20 Bruiser Innothule
Stikitn 15 Rouge Innothule 17 Craftsman
# Mar 08 2004 at 9:38 PM Rating: Decent
1 post
Think it'd be possible for a 65 Bard to solo him there? Whether it be kite or charm something to kill him?
RE: Solo
# Mar 10 2004 at 6:15 AM Rating: Decent
5 posts
soloed him 3 differents times the past week and a half while helping a friend gather stuff for his shawl, each time i ended up at 50 or 60% health, used a locustlure to slow him,snare proc was always resisted when i used the dart off mith marr, dropped the belt twice, BP once and some other crap i left on the body.Its safe to say that if a rogue can straight up tank him with 7500 hps a bard should be able too do him no problem
[link=www.magelo.com/eq_view_profile.html?num=1249640 newwindow] Daegon Shadowblade [/link]
#Slifer, Posted: Mar 02 2004 at 12:59 AM, Rating: Sub-Default, (Expand Post) Solo'able by 62 BST? 5k hps
quick and easy
# Jan 08 2004 at 11:44 PM Rating: Decent
I Was here all of an hour... i cleared first mob near zone in think there 8 of them then sat down waited for them to repop ... he poped at stationary mob by zone i medded to full.. let me say he was cake was at 80m when he dropped.. guess im a lucky SoB my guildies said they where there forever and he never dropped it.. oh well my ranger is happy now )
Spawn time
# Nov 10 2003 at 10:07 AM Rating: Decent
What is this guys spawn time. A 65 Druid and myself (62 Warrior) Took him out with no problem. He was right at the zone in from Cobalt Scar in the water. After we killed him (dropped the mask), we waited for several hours and kept killing the mob that spawned in his place there. Does he spawn anyplace else in zone? What is his spawn time? Help would be much appreciated.

Odomfel Feldown
62 Warrior
The Gods tremble when I enter thier domain
RE: Spawn time
# Nov 15 2003 at 7:53 PM Rating: Good
105 posts
He can spawn anywhere seahorses can spawn. Roamer or stationary mob, doesnt matter. If a swordfish spawns where a seahorse spawned earlier, that's a place holder for Fellspine too. He does not have a separate spawn time from regular mobs.
2 boxed
# Sep 17 2003 at 11:44 AM Rating: Default
36 posts
Sep 17 2003 I downed him. He was visible from the Cscar zone area over where the land drops into the water. I pulled an add and still had mana at end of fight with a 65 shammy and 63 bst. pet tanked one I tanked Fellspine. He was hitting for 210ish max and has a decient bit of HP. was there for about 30-45 mins I cleared the first set of mobs I could see and he spawned. Neither of my chars are EXTREMELY high end but they are deciently equipped. I could see him solo'd by a 65 shammy with pet but it would be a LONG fight. Dropped the belt and the same ink/scales that the other seahorses drop. All in all wasnt too hard.
Spawn Change
# Sep 11 2003 at 4:14 PM Rating: Decent
105 posts
After the zone change, Fellspine spawns all over the place. I saw him up on track from the CS zone, thought it was odd and followed tracking through the first tunnel on the right. I killed a few roamers on my way there and saw fellspine was fairly close. After killing him and getting his belt, I went after a rampaging bulthulk i saw on track. A few minutes later I saw Fellspine on track again! Turns out one of the first roamers I killed was a PH for him too. Got another belt (after transfering the first one to a twink) and a seahorse hide cloak.
Fellspine hits harder now, summons, and seems to have less HPs.
item not listed
# Sep 03 2003 at 9:15 PM Rating: Default
2 posts
I guess this guy also drops a breastplate we just killed him and he dropped one.

Spined Seahorse Hide Breastplate

Magic Item Lore Item
DEX:+15 HP:+50
WT:4.4 SIZE: Large

first time i've seen it drop thought i'd share.
# Aug 27 2003 at 8:17 PM Rating: Decent
5 posts
After the Revamp on the 08/26/2003 , Fellspine popped in the area near the CS Entrance...
Hits for 220, doubles, and kicks, cannot enter land area BUT summons!
Killed by a Druid, Cleric and Warrior. (Warrior tanked, no more Dire Charm able mobs in SG after revamp) Dropped something new:

Spiked Seahorse Hide Breastplate
AC 29 DEX+15 HP+50
WT 4.4
Plate Classes
All Races

Looks like Ikky BP from the Icon.
RE: Revamp
# Oct 20 2003 at 8:23 PM Rating: Decent
219 posts
its always droped.
Dukevivi is right on
# May 13 2003 at 7:52 PM Rating: Default
35 posts
I did exactly how Dukevivi described it...works perfectly. Invis.... swim down well.... go thru south "+" shaped tunnel.... take immediate right... camp.

Only problems I encountered is if you get turned around or stuck at the bottom of the well. I didn't swim to the very bottom and got stuck, missing the south tunnel and got agroed by all three mobs after the see invis mob hit me.

If you do it smoothly and go straight down and out the south + tunnel it works like a charm. Excellent post Duke!! Thank you.

As far as where Fellspine(or PH) roams/spawns....Duke is right on again...around the -300 -300 area is the spawn point. I chose to camp just inside the next tunnel up straight from the south well exit on the little ledge there before coming to the next set of mobs. Fellspine/PH will roam from his spawn point (-300 -300), to the well, and back again. Same path everytime. Killed him with 61 pally (me), 54 drood, and 65 chanter. Easy kill. Oh.....and I got the belt :)
Need Info
# May 01 2003 at 4:10 AM Rating: Default
38 posts
Ok, I have read a couple different posts here and the one I can understand the most is Mandicus, posted on 21 Oct 02.

The lastest post, when I followed the directions, put me in a TOTALLY different area.

Basically, in the most recent, I jumped in the water, killed the first Seahorse to the east. There are 2 more behind it that I killed. Killed a roaming swordfish and then swam down the east side. I eventually got to an open area that I had two choices, right or left. Left was 2 more seahorse and right was tunnel going further down. I killed those 2 horses and stayed in the area for a few, nothing.

I followed the earlier post and as far as I can tell, I am in the area. I swam until I saw a Seahorse, but it was roaming. I eventually Killed it and then swam back to the area where I first encountered it.

SO if anyone can clarify the any part of this, it would be awesome, thanks in advance )
RE: Need Info
# May 31 2003 at 7:24 PM Rating: Decent
21 posts
Its easier to explain how to get to him from WW than from CS, but sorry if I wasn't very clear. Follow Dukevivi's instructions to get to him from WW.

To get to him from CS, you need to go east, killing any mobs that aggro you (mostly seahorses). A high swimming skill and enough distance, and you can sometimes swim past them without aggro - I can never count on it, even at 200 swimming, so I summon up a pet as soon as I'm past the zone-in molkor/ulthork. Swimming and going through tunnels, you'll eventually come to a part where there's like a "stage" looking place, above ground, with sirens and elementals. Don't go up on the stage - stay in the water, on either side of the stage is an underwater tunnel going down - these are the top and bottom of the "plus" everyone is referring to - east of the plus is a bit of dry land and an up/down tunnel, west of the plus are a few mobs and a roaming seahorse - this is Fellspine's PH.
Gurck, Prophet
Killed him twice
# Apr 29 2003 at 3:53 AM Rating: Decent
21 posts
I've killed him twice now, and gotten the mask and whip :( My strategy as a shaman is to zone in from CS, summon up a pet, and fight my way east to his spawn point. Depending on blind luck, I'll have to fight between 2-4 seahorses to get to his spawn point. Used to be easy when the pathing was all screwed up heh, but now the seahorses and swordfish can follow ya out of the water :( Excellent info in Dukevivi's post, but its no longer relevant - they fixed the pathing. Best way in now is from the CS side.

He's very very resistant btw, malo/malos is extremely helpful in getting him slowed. Hits for 210 tops and doesn't have any more hitpoints than the regular seahorses (maybe 12-15k). As a matter of fact, both times I killed him my pet did all the damage, as he was virtually immune to my dots and nukes.. so I just spent my mana healing and trying to reslow - took pet about 6 minutes to kill.

Do have one quick question, if anyone knows - does he only have one PH, or is any seahorse in the lowest section (tunnel) of the zone a possible PH? Anyone ever seen him near the well?

Edited, Tue Apr 29 04:51:55 2003
Gurck, Prophet
RE: Killed him twice
# May 16 2003 at 1:03 AM Rating: Default
35 posts
If you follow Dukevivi's post it will still work. If you can slip down the well and head thru the south tunnel fast and smooth enough (recommeded high swim skill) while invised you won't agro the mob with see-invis. But I'd still camp out just in case.

He will only have 1 PH (seahorse) which roams from his spawn point, to the well, and back to spawn point repeatedly. Fellspine follows the same path. From my 3 times camping it, it has been the only roamer in that area. So set up a safe camp somewhere inbetween there and wait for him to swim by.

Edited, Fri May 16 02:31:26 2003
RE: Killed him twice
# Jun 09 2003 at 2:49 AM Rating: Default
126 posts
PH name is "a coldspine seahorse." He drops the bracelet and some other decent stuff. Took this camp with 51 war, 64 cleric, 50 necro, 48 chanter. Everything is cake once slowed.

Salkan - 54th Druid of Tunare
Ulic - 51st Warrior of Rallos Zek
Ulic - Overlord of Rallos Zek
is this true?
# Apr 11 2003 at 7:51 PM Rating: Default
i heard fellspines spawn was moved, if so where was he moved to? looking to camp this guy again, just cant find where he pops =/
I've got more level 30 characters than you can shake a stick at.
He doesn't move
# Mar 11 2003 at 12:03 PM Rating: Excellent
15 posts
Ok just killed him and got the uber belt this morning. He was at neg 325 neg 310 (approx). And as a confirmation, he didn't move at all when I began stack up the dots on him. Total contrast to everything else in the zone, which as a whole is a major pain in the ***.

Took me a death to figure this out, but basically, go to the bottom of the well and head south through the tunnel that is cross shaped (vertical cross-section is a big "plus" sign). Do this invised of course. There may be see-invis mobs at the bottom of the well - swordfish and seahorses. Don't stop, look back, etc. Swim down and past whatever is there and through the tunnel. It soon opens up into a big area. Turn right, go to the corner, and camp. Pathing here is BAD, so that means you have time to camp and relog. When you get back in, re-invis and follow the tunnel that continues the cross-shaped tunnel further south. He was back there for me, but I hear he moves around so track is a good thing. Once he reaches some point he stops moving, even if you are sticking arrows into him and dotting him. Enjoy :)

Oh - placeholders see invis, Fellspine doesn't.
#Nevard, Posted: Jan 27 2003 at 3:16 AM, Rating: Sub-Default, (Expand Post) Killed him today (1/27/03)with guild. Drop belt. I won. One happy camper. :D
Invis to Animals
# Jan 10 2003 at 8:07 PM Rating: Decent
Invis to animals does not work.
# Dec 29 2002 at 3:42 PM Rating: Default
4 posts
Just a quick question? Do these guys see through inv. to animals? Druids have that spell from under level 10.

Just an idea.
#Rangerdood, Posted: Dec 05 2002 at 6:48 AM, Rating: Sub-Default, (Expand Post) Saw the post below suggesting he might not spawn anymore since the Nov 2002 patch, can anyone confirm if you have killed him since the beginning of November, 2002?
RE: Anyone seen him?
# Dec 12 2002 at 4:54 AM Rating: Default
19 posts
Killed him on 12/11/02

Yes, he does indeed still spawn.
#Rangerdood, Posted: Dec 05 2002 at 6:48 AM, Rating: Sub-Default, (Expand Post) Saw the post below suggesting he might not spawn anymore since the Nov 2002 patch, can anyone confirm if you have killed him since the beginning of November, 2002?
# Nov 28 2002 at 12:27 AM Rating: Default
12 posts
My experience has been horrible despite what has been posted here.

I tried to access the tunnel as posted by some of the very fine people here with my trustly companion - 61 druid.

We have yet to get through to the bottom of the Water Shute or Well. At least one of the 3 mobs at the bottom sees through camo which ends any chance of getting by without a fight.

Perhaps our equipment is lacking somewhat, but my partner and I have yet to get through that part. Are we in the wrong place? gone too far down? or is there some other tactic that we have not employed.

Thank you for any kind feedback.
Waqtan Romadan
House of Lotus
My Exp
# Nov 12 2002 at 12:35 PM Rating: Default
123 posts
I don't know if SG has always been this way but atm the pathing in here is brutal. I have pulled mobs only to watch them path in the opposite direction and appear somewhere else, usually stuck in a wall. Some won't come at all.
I never saw Fellspine though I did see a seahorse where the other post mentioned.

My question. Once you are at the bottom of the tube you are in a room with 3 - 4 mobs and there are 2 tunnels out in addition to moving up and out of the water. One of the tunnels is cross shaped and leads to an open area with 3 tunnels. Is Fellspine located in the tunnel straight ahead from the cross shaped tunnel? Assuming he even spawns that is.
RE: My Exp
# Nov 30 2002 at 3:07 AM Rating: Decent
105 posts
Well yes. Follow the tunnel straight across after the cross shaped one. Fellspine's placeholder (a coldspine seahorse) can spawn before that tunnel or quite far into that tunnel. It's quite random but I seem to get unlucky with it spawning right at the bottom of the well shute with all the other mobs around it. The other poster really did a fine job describing the location.

My luck has either been amazing with the drops or the belt is the common drop. 2 days of farming, 3 Fellspines, 3 belts.
# Nov 09 2002 at 2:42 PM Rating: Default
2 posts
I'm convinced he was removed in the last patch. I camped him for a week after the posts describing his spawn location (thx guys) and got him a bit over once a day on average. Since the last patch, I've camped him every day for many hours, and he hasn't popped once. If anyone sees him, please post so we know he wasn't completely removed. Also, isnt' it a rather odd "coincidence" that he seems to have been removed a week after someone finally disclosed his spawn area (call me Mulder)?

# Nov 07 2002 at 9:12 AM Rating: Default
4 posts
Spent about 50+ hours following MandicusLifescourge
guide destroying every mob from the bottom of the well to the end of the tunnel and i still have not yet to see fellspine. im thinking that he doesnt spawn anymore or im just one unlucky sob
# Oct 22 2002 at 7:42 PM Rating: Decent
16 posts
Can a lvl 60 druid solo this with C3?
# Oct 21 2002 at 3:11 PM Rating: Good
397 posts
apparantly you folks aren't too interested in this guy even though he drops one of the best haste items in the game. I say this because I've gotten 6 of these belts and I've NEVER seen anyone camping him but me.

To get to fellspine go to western wastes zoneline and follow tunnels till you get to the lake with the well that leads down to the siren area... go down the well and go through the cross shaped tunnel into a larger water area with 2 water type servants above... keep swimming under them into the next tunnel and follow that until you see a coldspine seahorse. When you find that, kill it. That is fellspine's placeholder.

He can and will spawn anywhere from the bottom of the well (3 spawns here... 2 normal mobs and a servant mammal) all the way to the end of that tunnel below the 2 watery/icy servants. The end of that tunnel has 4 exits and is very obvious when you reach the end.

Spawn time is approx 28 mins.

Recommend only camping this if you can solo a coldspine seahorse till fellspine spawns... after that call in some guildies for help.

Fellspine hits for 210s, highly resistant, but has same hitpoints as the other seahorses... about 12k is my guess.

common drop: mask of swirling water 4ac 5dex 5wis 25hps 0weight all all

uncommon drop: *spined seahorse hide belt* 10ac 4str 4sta 4dex 4agi 4wis 4int 4cha 1svmag 1svcold 1svpois 1svdis 1svfire 25 hitpoints 25mana 0.0weight all all no level restriction. eff: haste 34% according to many haste parser websites.

rare drop: spined seahorse hide breastplate 29ac 15dex 50hps 4.4weight chain classes usable... looks like regular chain when worn.

ultra rare drop: fellspine's tail somethin like 7dmg 17dly 9wis 9int rng pal and sk usable and a 300dmg dot in 3 ticks with blind effect... recommended lvl 55 is on that.

So, to reiterate... from the center of the well to the end of the long tunnel opposite the well in the water is fellspines location... when he spawns he moves slightly then stops and never moves again due to broken pathing. So you have to kill him where he spawns even if he spawns next to 2 molkors or sirens. Same with his placeholder... pathing is very annoying here but its still very possible to kill this guy without exploiting.
Tallonzek 60 hunter/Bovinator 60 warrior/Hellpoint 60 rogue/Detriment 60 hunter
# Oct 20 2002 at 1:38 PM Rating: Decent
Quoting Scholar Mandicuslifescourge:

<Fellspine location: between well and the end of his tunnel opposite the well (end of tunnel has 4 exits with siren priest building above) placeholder is ALWAYS a coldspine seahorse
(yah this is the guy with the 10ac 4allstats 1allresists 0weight all all 35% haste belt.) >

This is how I find Fellspine. As stated on my previous post - I just TRACK him. But the location where I found him is:

As I zone in from CS - at SG zone I succor to SG / WW zone near the 2 walrus type. I make a left and run down the tunnel with superior camo up. in the middle there is a shute with water - go down and go throught the exit that look like a PLUS sign. Stay in the water. now look around. there is 3 tunnels to your left. go throught the middle to the farthes END. At the end you should see a neriad maiden - back up a bit. there is a seahorse just before her. HE is the PH for Fellspine as far as I know. I would like to thank Scholar Mandicuslifescourge and Allakhazam for the above info or I would not be able to figure out where Fellspine spawn. GL to all and hope it help.
# Oct 15 2002 at 1:25 PM Rating: Default
2 posts
Samanah, please give us a bit more info about what tunnel you found him in. I've killed hundreds of seahorses, but I've never gotten Fellspine to pop, so I'm convinced he can only spawn in a certain spot or area. Also, Samanah makes reference to a post by Scholar Mandicuslifescourge -- I've looked everywhere I could think, but I couldn't find it. Anyone else know what he's talking about?
Exact Spawn?
# Oct 09 2002 at 8:24 AM Rating: Default
5 posts
Hey Samanah...or whoever else found him...got any idea where his *exact* spawn place is...there are kinda...plenty of tunnels in SG.

Edited, Wed Oct 9 09:07:19 2002
Spike Seahorse Hide Belt
# Oct 04 2002 at 5:30 PM Rating: Default
I was bored killing the othmirs so decide to give free succor across SG. While I was there waiting for my friend to zone in, I decided to do some tracking and may get lucky with the shimmering spirit. The shimmering was not up, but I seen Fellspine is. With the new druid's 75% heal spell mem, I took the warr with the cler and enchanter's buff in looking for the Fellspine. Got Succor mem just incase. Finally found him at the end of the tunnel like Scholar Mandicuslifescourge say where he was. too 2 75% heal from the druid's to bring him down along with the Druid's Dotts. He drop the Belt. Now I got to decide where to put the belt. the shaman, rogue or the BST.. Decisions, decisions ) Good luck to all.. Now keep on looking for the Shimmering again... Need to get that drum of the Beast for my friend the Bard.
what kinda dmg does he do, where is he located
# Sep 26 2002 at 10:33 AM Rating: Default
36 posts
what is his spawn loc is he randome spawn, how often does he drop the belt, does he cast, see invs, If you got info pls share I will be once i camp him.
Elnic pally of 51st lvl
Elnic Trueheart
Lvl 62 Pally
Luclin server
<Alliance of Planes>
Spawn Time?
# Aug 27 2002 at 11:15 AM Rating: Default
66 posts
Anyone know the spawn time on this guy? Or what his PH are?
Layeen Feyfyre
'The Blonde Druid'
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