a bloodgill goblin  

Monster
Screenshot

Uploaded July 24th, 2007

Warrior

Category: EverQuest
This page last modified 2008-01-02 15:01:29.

Minimum Level: 35
Maximum Level: 38
Known Loot:
icon Ancient Coin [Veksar Gran]
icon Black Pearl
icon Bloodgill Scales
icon Collector's Bloodgill Scale
icon Complex Platinum Silvered Rune
icon Consigned Bite of the Shissar V
icon Consigned Bite of the Shissar VI
icon Crude Animal Pelt
icon Crude Silk
icon Crude Spinneret Fluid
icon Crystallized Sulfur
icon Damp Marrow
icon Dry Marrow
icon Emerald
icon Flame of Vox
icon Flawed Animal Pelt
icon Flawless Aquamarine
icon Fulginate Ore
icon Glove of Rallos Zek
icon Golden Pendant
icon Grade A Caladium Extract
icon Grade A Choresine Sample
icon Grade A Gormar Venom
icon Grade A Laburnum Extract
icon Grade A Larkspur Extract
icon Grade A Mamba Venom
icon Grade A Muscimol Extract
icon Grade A Nigriventer Venom
icon Grade A Oleander Extract
icon Grade A Taipan Venom
icon Grade B Caladium Extract
icon Grade B Choresine Sample
icon Grade B Gormar Venom
icon Grade B Laburnum Extract
icon Grade B Larkspur Extract
icon Grade B Mamba Venom
icon Grade B Muscimol Extract
icon Grade B Nigriventer Venom
icon Grade B Oleander Extract
icon Grade B Taipan Venom
icon Harpoon of the Depths
icon Iridium Ore
icon Jade Ring
icon Malleable Loam
icon Moist Marrow
icon Natural Silk
icon Natural Spinneret Fluid
icon Opal
icon Ornate Adept's Sphere
icon Ornate Combatant's Globe
icon Ornate Defiant Bone Sledgehammer
icon Ornate Defiant Chain Gauntlets
icon Ornate Defiant Cloth Cap
icon Ornate Defiant Cloth Sleeves
icon Ornate Defiant Cloth Wristwrap
icon Ornate Defiant Gladius
icon Ornate Defiant Harmonagate
icon Ornate Defiant Leather Bracer
icon Ornate Defiant Orb
icon Ornate Defiant Plate Gauntlets
icon Ornate Defiant Plate Helm
icon Ornate Defiant Plate Vambraces
icon Ornate Defiant Scythe
icon Ornate Defiant Skullstaff
icon Pearl Earring
icon Pearl Ring
icon Peridot
icon Petrified Bloodgill Eye
icon Pliant Loam
icon Rough Animal Pelt
icon Rubicite Ore
icon Rune of Al'Kabor
icon Rune of Conception
icon Rune of Embrace
icon Rune of Infraction
icon Rune of Paralysis
icon Rune of Petrification
icon Rune of Tyranny
icon Rune of the Combine
icon Rune of the Helix
icon Salil's Writ Pg. 174 [left half]
icon Salil's Writ Pg. 282 [left half]
icon Simple Etched Rune
icon Sullied Animal Pelt
icon Sullied Silk
icon Sunshard Dust
icon Supple Loam
icon Thalium Ore
icon Thick Silk
icon Thick Spinneret Fluid
icon Words of Bidding
icon Words of Cazic-Thule
icon Words of Collection (Azia)
icon Words of Collection (Beza)
icon Words of Convocation
icon Words of Descrying
icon Words of Projection
icon Words of Seizure
icon Words of the Spectre
icon Words of the Suffering
Known Habitats:
  Lake of Ill Omen
Factions:
  Bloodgills
Opposing Factions:
  Pirates Of Gunthak
Click Here to report a correction
Post Comment
GREAT XP at Low and Mid 30's
# Nov 04 2009 at 9:44 AM Rating: Decent
25 posts
After reading all this post, I wonder why people are waiting until they are low, mid, and late 40's and even lvl 50 to kill these buggers. Kill them at low 30's and watch your XP fly =D. Makes me feel like I am lvl 1 again, where you kill a mob and you instantly DING or close to ding =).

These are really good XP at low lvl because of the HOT zone Bonus. But before you venture out and try to get yourself a rezz for trying this stunt, make sure you are TOP of the line for your skills, gears and spells and don't be ashame to beg, plead and ask for High lvl buffs, You will NEED them! If you are other class than a shaman, save up and BUY POTIONS! DS, HP, STA, C, HP regen potions etc. These may be time consuming but being prepare is half the Battle!

Seriously, if people look into these precautions and extreme measures, they would not be LFG until they hit like 75+ for better xp. EQ can be enjoy by both soloing experiences and group experiences. I prefer soloing at low lvl due to extreme bloodrush the Hunt, the chase, and the kill and run for ZONE line! =D Also more freedom about not having to worry about NBG or Some poor manner person that rubs everybody the wrong way.
My Experiences
# Oct 29 2006 at 11:26 PM Rating: Decent
1 post
I recently had the pleasure of tangling with these critters while doing a medium length task, and I'd like to share my experiences.

My character was a reasonably well bazaar equipped level 43 enchanter. My pet animation was armed and equipped with summoned items courtesy of my level 62 magician.

I would cast illusion: water elemental to take care of breathing underwater. I would engage the goblins that I found at the corners of the big sunken building. One goblin would be pacified, and the other pulled via shiftless deeds followed by tashania before the goblin reached me. Then I would chain-stun it with color flux, color shift, and color skew, in that order. After casting color skew, I would sneak in suffocate and then resume chain-stunning. Suffocate was reapplied when it ran out, when necessary.

To sum it up, each battle usually took a few minutes while my pet and suffocate spells gradually wore the goblin down. Overall, these goblins were significantly tougher compared to the undead critters that I had previously fought on the beach in the Gulf of Gunthak, primarily due to the goblin's abundant hit points and increased hitting power. They are not too tough, but they are not pushovers by any stretch.

One final word: Beware of where you fight the goblins near the sunken building. They are a number of stationary barracudas that stand on guard near the building, and you definitely don't want to fight too close to them and risk having them join the battle at an inopportune time. Check all around you (as well as up) before you select your fighting spot!
How to find this guy
# Dec 11 2004 at 12:47 PM Rating: Decent
Hey everyone...i just wanted to give an explanation as to how to find these guys if you are doing the task regarding the lake gobbies. If you go to the far side of the lake across from the FV zoneline...face the middle of the lake on your map and you should be directly in front of the zone line to Veksar. walk directly in toward the Veksar zone until you are just in front of the submerged building. Of course you will need a Enduring Breath item, it is pointless to pull the mobs to the beach and much more effective to fight them in the water. there will be 2 mobs just in front of the zone door...and 2 more to either side of you if you are standing back from the door a bit. I just killed those four over and over as the spawn timer is just around 7 mins or so. GL all

Dehvon Bellafemme
42 beastlord of The Nameless
RE: How to find this guy
# Mar 19 2005 at 9:32 PM Rating: Decent
Scholar
44 posts
Don't everyone camp the two or three mobs at the entrance to veks. The building the entrance is in, is rectangular. Just swim up onto the submerged roof of this building and you will find at least two and sometimes 4 mobs in each corner of the building by the support posts going to the surface. Watched 8 people all squabling over two spawns at the entrance for the collectors scales tonight while I went and cleared house and got 8 drops of the collectors scales...... yes I did OOC the locs to ease teh pressure on the front entrance mobs.
pulling
# Mar 08 2003 at 1:18 AM Rating: Default
**
251 posts
if you bind youself on the beach, then gate after u pull one, would u clear agro or would he chase you back to beach? if he chased it would be EASY pullin
____________________________
Brother Kukick
Forged in Fire
RE: pulling
# Nov 17 2003 at 1:06 PM Rating: Decent
I severely doubt he would follow you since mobs in Kunark tend to lose interest after you get a certain distance away from them. Your best bet is to just swim it or keep your EB up and duke it out underwater. I leveled my bard here from level 42 to level 49 by pulling them to the beach and circle-dotting (Run in a circle singing single target dots till they fall over).

It's been a while since I've been there, but they went down easily enough. They seem to have very low resists which means you should do very well as a Shaman. For melee classes, they can be annoying, but they don't hit terribly hard. Roughly as hard as the Stonegazer Cockatrice(s) in The Overthere.
____________________________
Erollisi Marr Server:
Bourne - 63 Barbarian Beastlord
Thunderous Silence - 66 Human Bard
Tirla - 42 Drakkin Necro
Wizard Abusement
# Feb 27 2003 at 5:11 PM Rating: Decent
*
70 posts
These seem to have about 1300-1400 hp. My level 49 wizard became a level 50 wizard very fast last night. Ice Comet alone makes them flee and I never had one resist. Shock of Frost makes a good finishing blow. Even if you barely have mana for IC, there will be enough left to cast SoF if you have good specialization and focus. With 111 stamina, I can kill two easilly before I surface.

More important than KEI, offer some mage 15pp or a port and ask specificly for "A Ring, a Bracer and an Earring". I'm addicted. Reduced mana use from focus item isn't quite as good as KEI, but it doesn't wear off, even if you die. Enhanced damage makes Ice Comet average about 1200. Nuke Haste makes Ice Comet practical against snared agros.
The Bloodgills for Mages
# Feb 03 2003 at 5:01 PM Rating: Good
*
142 posts
These are a great camp for Mages in the low-mid 40s.

Fire pet, Burnout II, full set of plate, 2 swords. Take the "top level" with the 4 spires of 2 goblins each. Send pet in FIRST (don't pull with a bolt or malaise, or you're dead!). Start healing pet immediately. /assist, low aggro nuke (shock of spikes), heal, repeat til dead. When the first one dies, target the second one. It should be around 60-75% life just by hitting on the pet's damage shield. Heal, /assist, Blaze or Cinderbolt and it will be about 7%. You can let pet finish off, or nuke. Pet will beat low health, but they regen like crazy after 39.

At lvl 42 and 43, I received from 1-2%xp PER goblin. At 44 it gets even better because of the improved pets, and improved pet heals.

Their max hit is around 75, but average in the high 40s, and they have approximately 1200-1400 HP. They drop anywhere from 5 silver to 5pp. Destroy the coins, because they sell for junk at merchants, and nobody wants them at bazaar. Destroy the scales unless you are an Iksar and want to get the armor they provide.

Note: If you get one with the trident spear, go sell it at the windmill immediately. They sell for 55pp to the vendor there, and they are lore. The drop rate (for me) was 1 in 20.
Paladin Solo?
# Jan 23 2003 at 1:00 AM Rating: Default
*
150 posts
I was wondering if a level 47 Paladin with ok-ish weapon and armor could solo these or should I wait a while still? Thanks in advance
Little People
# Dec 30 2002 at 10:37 PM Rating: Default
5 posts
Yeah, sure, as long as your not a gnome, halfling or dwarf.... You big people are always discriminating against us!
Pulling the Goblins
# Dec 04 2002 at 11:00 AM Rating: Default
6 posts
I don't know why everyone keeps saying to kite them to the shore.

Pulling them to the submerged platform is much easier. I've never had one run, so don't worry about getting an add or losing track of it.

The submerged platform is much close to the spawn points, and as long as you're not a dwarf, gnome or halfling, you can sit and still breathe.
New Look
# Jul 06 2002 at 3:57 AM Rating: Decent
Scholar
41 posts
Went back there tonight for a bit of safe exp and found that they've now got a new graphic. Their trailing hand is now webbed, they are sky blue in colour with pink fins on their back and arms, will post a screenshot soon and see if it gets in.
____________________________
Nabot Charlemagne 65th Paladin
Hell Level Shmell Level
# Jun 26 2002 at 2:59 PM Rating: Default
Level 45.. there is no substitue for these weaklings. I just chant kited these buggers around, and once they were low enough I snared them, and finished them off.
35-39
# Jun 07 2002 at 1:25 PM Rating: Default
4 posts
bloodgills top out at 39.
BG massive exp
# May 30 2002 at 12:23 PM Rating: Default
Ok this is the easiest exp as a mage i could kill the whole spawn set top and bottom then med to full while they repeat have earth pet up with burnout and DS send pet heal some then nuke each BG once both dead swim to the next duo rinse repeat did these all the way to 52
RE: BG massive exp
# May 30 2002 at 4:07 PM Rating: Excellent
Sage
*
59 posts
I am also a Mage and I did the BGs till 49, after that the Glacier Yeti Cave in DL is MUCH faster and eaiser xp, but worse loot. I don't see why a Mage would stay here that long, but suit yourself =).
#Anonymous, Posted: May 29 2002 at 9:58 PM, Rating: Sub-Default, (Expand Post) BTW this is probly important i play on the Cazic Tule srever
#Anonymous, Posted: May 29 2002 at 9:54 PM, Rating: Sub-Default, (Expand Post) Im a lvl5 almost 6 rogue and im want a harpoon of the depths. So if you have one you are selling send me a tell on any of my Char.
necro kiting
# May 03 2002 at 7:38 PM Rating: Default
30 posts
how would a necro kite one, and at what level
RE: necro kiting
# May 13 2002 at 7:52 AM Rating: Default
Juat changed the looks on them
Monk 47
# Apr 12 2002 at 9:00 PM Rating: Decent
I started solo this at 47, with SOW and try to swim to the beach. But it was no success :-( Then I read somewhere about a "Rebreather", tinker stuff made by Gnomes, which gives you nonstop breathing under Water. I found a guy who made these on my server (thanx eqtrade) and got the price..2.5k..I had to sell a pair of gloves and then finally got enough pp to buy one...Down in the water, with the Rebreather, I started to hunt the Bloodgils - just as usual. And If I got any adds - its not a problem for a Monk. After a while when I've learned spawnplaces/times, I got some real nice exp! A little warning for Monks: the Rebreather weights 10 stone - for me it really wasn't a problem. I also had to get a GLS: the light source was on my head where I put the Rebreather. Finally I must say: hunting under water is one of the most cool I ever made in the game :-).


Fathe

Newb Guide for Shammies
# Mar 20 2002 at 2:39 PM Rating: Good
I started kiting these at lvl 43 as a barb shammie and did 'em till lvl 49. Exp was great and lvling was peaceful. Anyway, just wanted to write a helpful beginner's guide with a very safe approach for learning to do these guys (for Shamans). If you're more of a dive right-in type of person (no pun intended) then you can just skip over this post.


Prequisites: 1) Gotta know where the sunken temple is obviously. 2) I also recommend you max out your swimming. At 200 swimming with SOW you can maintain the distance between you and the BG in the water but you can NOT increase it. This means that if you let him get within melee range, he will stay there the WHOLE way to shore... if this happens, get ready for the most frantic swimming of your life.

Getting Your Feet Wet: Facing out toward the sunken temple from the shore, invis. up and go scout around. You'll notice it's awful dark down there and easy to stumble into something you don't want to... that's why you have invis up. What you want to do now is locate the 2 seperate pairs that are the closest to shore. One pair will be out and to the left, located between 4 pillars. The other will be out and to the right, also located between 4 pillars. Found 'em? Ok good, now get comfortable with getting back to shore from those locations.

Pulling: Ok get sow up and any other buffs you want. Also, make sure root and your preferred dots are up. Where's you pet? Don't use one. 3 reasons why NOT to use one:
1) If you get hit on your way back to shore, the pet will dive in and start fighting it under water (unless you've parked it way the heck out there), you don't want this.
2) You can't invis for finding/targeting the BGs if you have a pet. Yes, it's possible to target without invis, but remember what I said about this being the "safe" approach.
3) Pet gets chewed up very quickly and increases your downtime dramatically if you have to resummon, rebuff, and med. Believe me, I tried pets for a while, it just isn't as efficient as going without one.

Ok, so lets start with the pair that's out and to the left (from shore). Invis up, head down and get one of 'em targeted. Now, if you slowly head back toward the shore and stay deep underwater, you should spot a lone pillar that's out a little ways from the BGs. The pillar is completely submerged so you can stand on top of it and use it as a casting spot for pulling. Ok, when you're positioned on the pillar and facing toward the shore, go ahead and cast root... yes, you heard me right, root. We're doin 'em one at a time. If it says you're too far away then most yourself closer to the edge of the pillar toward the BGs. Soon as you get root off, start swimming like hell for the shore. Do NOT surface, you swim slower when surfaced so make you way to shore submerged until your feet hit ground. Once on shore keep running a ways and wait for the BG to emerge from the water. Don't forget you gotta target him cuz the one you had targeted is rooted down below. (Note: If your root was resisted underwater then root again when you and the BGs are both on shore. Then run a ways along the lake with one still chasing to put distance between the two BGs. If you put enough distance, then the other will forget about you and return to his pull spot.) Ok, so now you're dealing with one BG. Root, dot (malise if you like), and make them remember why they phear us!

With your first BG dead, it's time to camp out. NO, I'm not telling you to go to bed, but if you swim back down there for the other one he'll come right after you before you can even see him and he'll stay on you all the way to shore (Take a wild guess on how I learned about this). Logging back in, with aggro wiped, the second one will be even easier since he won't have a friend. (Starting to see the value now in not having a pet?)

For the pair out and to the right, do the same thing. Select BG, move toward shore a ways to create distance, and then pull with root to seperate.

All good? Rinse, repeat, and modify the approach as you see fit.

A Note on Theory: Why not dual kite them? The likelihood of your petting getting killed (if you use one) or you taking damage goes up dramatically when doing two or more at a time (keep in mind I'm speaking to Shamans). Let me explain it clearer:

1) Since you're only dealing with one, you can easily keep it rooted and med in peace as those dots do their work. This means that when you're finished with the kill, you'll require very little medding to be ready for the next one. Try seeing how long you get to med doing two, little or not at all.
2) With no pet, there's no downtime for summoning/buffing and no mana wasted on slowing. Also, it's difficult for your pet to tank one of these (let alone two) while the BG's rooted. If you choose not to root the BG then you're not medding at all during the entire fight and probably wasting time pulling your pet off when it aggros too much... again, equaling less efficiency in the kill.

Yes, there's a lot of satisfaction in saying you did two at a time but compare the mana used per kill AND mana recovered during the fight (through medding) you'll find one at a time is more effiecient. But hey, don't take my word for it. Try both ways if you're gonna be so darn stubborn about it and post your thoughts :)
RE: Newb Guide for Shammies
# Mar 08 2003 at 1:14 AM Rating: Decent
**
251 posts
"A Note on Theory: Why not dual kite them? The likelihood of your petting getting killed (if you use one) or you taking damage goes up dramatically when doing two or more at a time (keep in mind I'm speaking to Shamans)"

i dunno about you, but i can root/rot 3 or 4 hill giants at a time and they seem a bit harder.. and NO im not twinked! FEAR MY 177 WIS!!!
____________________________
Brother Kukick
Forged in Fire
Loot
# Feb 15 2002 at 9:50 PM Rating: Default
How much platinum do these ugly things drop??

Vanuskez Shadowfistz<Dragon Spawn>
lvl 22 monk
Luclin Server
RE: Loot
# May 05 2002 at 9:09 AM Rating: Default
I spend too much time on shaman threads... my previous post was directed at the shaman class. Apologies to any monk that couldnt find his root button while the bg was incoming <gasp>

Billadarn Lumberjack
<Chosen of Norrath>
53 Mystic
Lanys
RE: Loot
# May 05 2002 at 9:07 AM Rating: Default
i;ve gotten anywhere from 1silver and copper off em all the way up to 6 pp and a harpoon of the depths. Great solo mob if you know what your doing. Take the time to learn how to hunt underwater and how to kite them to shore. If you have lev up, you dont need end breath if your pulling to shore (45-48 reccomended kill style) as you simply surface and go about 2/3 the way back to shore, turn and make sure your buddy's still following, then keep goin to shore. you CAN loose them easily if you dont stop, so be sure you do. When you get on shore, move inland about 50 feet and start pumping your root button... then it'll cast when he's almost to shore and will root em on the beach... dot away and laugh as their measily 1200 (+/-) hps melt away to our evil spell line. When you hit 49 and get ebolt, just swim down to em, root em where they stand and one ebolt will tick away almost ALL but like 5% (if that) of their hitpoints. a pet is handy on this style of fighting, but be sure your swimming is good, and remember, its MUCH easier to have spells inturrupted underwater as you drift when hit... pet helps prevent this, and will finish off the mobbies for you while you drink a beer and see whats on the local sports stations...
hope this helps all my younger shammy bro's and sistahs!

Billadarn Lumberjack
<Chosen of Norrath>
53 Mystic
Lanys
:|
# Feb 10 2002 at 7:35 AM Rating: Default
dropped an ancient coin.
40 monk??
# Feb 08 2002 at 11:04 PM Rating: Default
hey all i was woundering if a lvl 40 monk with good gear and a adimantium bo stick could solo these bad boys??? and how i would/could go about doing it....thanx all

Jdog fastfist's
tribunal of norrath
saryn server
Bard Kiting
# Jan 26 2002 at 5:59 AM Rating: Default
i grinded through 47 and 48 off these fairly quickly the strategy is pretty simple
first i just got a sow from some nearby druid or sham that was amazed by my uberness.
pulling them i found that sometimes even if i casted on one the other wouldnt come so i used charm to pull, if it resists you ar almost guranteed to get both of them and if it sticks just have him attack the other one, ss boots and gloves help alot.
for fighting i just ran aroud the pillars by the gobbie ruins twisting 3 chants and they go down pertty quick. i could hold down 3 of the double spawns with very little overlap.
got about a yellow per 45 minutes using this method
time to kill the bloodgills
# Dec 27 2001 at 8:58 AM Rating: Default
if you try to pull one thay are as faster than sow in the woter my skill in swimming is 188 nad i had a sow and thay still could cetch me im lvl 40 iksar sk and i can kick the bloodgills ass but if i get a add im @#%^ed all yes and the only way i can solo them is my AC with out buffs is 912 and i need a sow jest in cass and i only came out 1 time with a add and that was adds thay agro from a mile it sux so be carfol and if some one pulls them and runs and zones if your by the pillers you will die thay go back in that way well thats all i can tell you all yes and thay are in the middle of the like in loke of ill omen and good luck to you


i hope that helps every one :)
RE: time to kill the bloodgills
# Jan 07 2002 at 4:42 PM Rating: Good
*
71 posts
They must swim at a 255 swimming skill, as I am at 200 and they catch upto me quite often. The easiest thing for a wiz and other casters (int/wis) is to Lev to yourself first, then use jboots/sow and run to land.

Pull, swim to the surface and run to your pull spot, it/they will be close behind.
____________________________
Sage Holmium El`Blastee
Monolith
65th Level Erudite Arcanist
Torvonnilous
LOOK OUT
# Dec 27 2001 at 8:52 AM Rating: Default
im lvl 40 and i can solo them so i went to pull one and i came out with three thay agro from a long distence and thay het for 75 max and thats like 2 time out of the battle and thay have up to what it seems to me 2000hp and thats LOW for a mod at that lvl
36 druid?
# Nov 25 2001 at 1:08 PM Rating: Default
Could a 36 Druid Solo one of them?
Water Balet
# Nov 23 2001 at 1:04 AM Rating: Decent
24 posts
Funny how these little kooks swim in place with one arm gimping. Then I noticed one of them had a Harpoon he wanted to hand over! I whispered into his ear something about how my pet liked his shorts and he got upset and fell over dead! Sheesh, my pet was so embarrased!
____________________________
Reevar Starfade
Iksar Shadowknight of the 49th Scale
Cazic-Thule
RE: Water Balet
# Dec 22 2001 at 10:27 AM Rating: Default
Hehehe
what lvl
# Nov 08 2001 at 10:44 AM Rating: Default
what lvl could a shaman start solo'ing these? and how could one break the spawn,thanx :)
RE: what lvl
# Dec 16 2001 at 10:55 PM Rating: Default
I saw a 35 Iksar shaman soloing these without a pet. His tactic was DoT and then root it out. I suppose you could use a your poochie but I do think that it would die to quickly. Good Luck with them
what lvl ?
# Oct 18 2001 at 5:16 PM Rating: Decent
23 posts
can a 40 cleric and 38 monk kill 1?
RE: what lvl ?
# Jan 12 2002 at 4:27 AM Rating: Decent
Yes, my 40 Cleric and 40 Warrior can take 2 if I root one :) A single one is pretty easy.
____________________________
Hammerfel
__________
56 Dwarven Cleric
Master Blacksmith
#Anonymous, Posted: Oct 09 2001 at 5:31 PM, Rating: Sub-Default, (Expand Post) i am a 38th level barbarian warrior super twink
#Anonymous, Posted: Oct 05 2001 at 5:05 AM, Rating: Sub-Default, (Expand Post) Could a 41 Iksar Shammy solo BG s ???? Thx for help )
EASY for druids
# Oct 01 2001 at 12:43 AM Rating: Good
started em solo as a 45 druid. they have about 1k hp's as 2 drifting deaths take em out. Key is to harmony the pairs then root snare dot med rinse and repeat hehe. in maybe 8 kills got half a bub so no better xp up to about 50.
better XP
# Nov 28 2001 at 8:19 PM Rating: Default
quad kiting wyverns in CS is much better XP at 49 on.

Krym
52 Druid
Tallon Zek
RE: better XP
# Dec 09 2001 at 7:24 PM Rating: Good
*
71 posts
These things have about 1400 hps. 2 conflags at lvl 48 (doing 622ish damage) left them with a smiggin of hps left. An ice shock (lvl 34 nuke, 320 dd) finished them off easily. I could take on 2 spawns per bar of mana at 48 leaving me at about 20 - 30m.

Half a blue of exp for 2 of them. Not exactly as good as quadding but not too bad. :)

Fire resist appears to be quite low,
Magic resist low,
Ice resist medium.
____________________________
Sage Holmium El`Blastee
Monolith
65th Level Erudite Arcanist
Torvonnilous
Exp...
# Sep 25 2001 at 9:56 PM Rating: Good
I am soloing these at lvl 45 for fairly good xp . There easy to pull cause they spawn far enough away from each other ot safley pull one to the bank or in my case if you have enduring breath (camp glubbsink in the faydwer port to get a spear with unlimited charges of enduring breath much easier than carrying around fish scales)you can melee them underwater if they resist snare alot. I cast call of sky / str of earth / feet like cat / firefist and sow swim down snare one swimup to shore melee it heal my self and repeat till OOM .


Megdidar Lothlorian
Lvl 45 ranger of tunare
RE: Exp...
# Sep 25 2001 at 10:04 PM Rating: Default
My mistake the riptide spear as drops off glubbsink only has 3 charges of enduring breath .

Megdidar Lothlorian
Lvl 45 ranger of tunare
BG's: A solo caster's dream
# Sep 25 2001 at 3:44 PM Rating: Good
Bloodgillls in lake are incredible xp due to:

1. Their very low HP for their level

2. The fact that their warriors

3. Gimpy city...they hit for upper 70's to low 80;s...there are mobs in OT who hit harder than that and have more HP and are actually a lower level than the BG's

4. Each pillar comes with a convenient double spawn, no adds if you fight them right then and there

Now, when I fight BG's, I NEVER pull them anywhere. Reason for that is that I'm a mage, and I don't see any advantage to it. Scout out the area underwater sometime invis (they don't see through it) and see what I mean. The main construction with the dome on top is safe at its top, then the ledge halfway down it with a pillar at each of the four corners. This is basically a merry-go-round of phat xp. You just go from one spawn point to the next, and if you kill them and take a bit to med, they don't take very long at all to pop if your the only one camping them.

Info on BG's spawns: Each pillar has 2 BG's who spawn at them. at many of them, you will only see one. DO NOT BE FOOLED! Always remember, young grasshopper...crouching bloodgill, hidden gobby! There's ALWAYS one around the corner unless somebody is camping it and intentionally screwing up the spawn. The chance of there being only 1 at ANY spot except the 1 pillar out from the beach near the sarny fort is zero to NONE. Many people I know have found this out the hard way..they pull one with snare and try to kite underwater, then the other one agro's and seems to "come out of nowhere" to kill them. BG's do not roam from their spawns, they simply have a VERY far assist radius. An AOE snare if you line it up right and their near each other will work, but if you only see one, again, DON"T FALL FOR IT. When you attack one, the biggest chance is that the other will come prancing in and start hitting you too. BG's HP's are always not very high and they don't hit too hard, but 2 can hurt on anyone unless your intentionally pet tanking like I do. That said, here's what I do to take them.

Mage strategy: Get out an earth pet. High HP, and sometimes it will root and you'll find your pet only fighting 1 gimpy BG while the other one sits a few feet away out of range and whimpers to himself. I suggest you have the 44 spells before trying this solo. Anywho, burnout 2 the earth pet, DS it, and then send it after the nearest BG. Now sit down and watch. Pet will be taking a mild beating but if your lucky, it won't be dying outright. Btw, did I mention ALWAYS FOCUS THE PETS! I can't see any reason why you wouldn't have your focuses at this level...but I digress. So the pet is tanking 2 BG's now. Hit your /pet report health Hotkey. If its health is around 50 percent, now is your time to cast a heal on it. 1 heal should do it, 2 if you feel you need it. Next, hit the /assist hotkey with your pet targetted. This BG's HP should be very low because it's been concentrated on by the pet the entire duration of the fight. One Shock of Swords, and bam, its on DM or dead. Next, turn to the second spawn that your pet is now focused on. If its HP is 30 or so percent and your pet isn't about to die, give him a happy shock of swords and now you have another DM or dead BG. Other mages I know have done this with elemental maelstrom and chain healing the pet, I'm just suggesting what works in my view. I like to do these with another mage as a partner usually, but its not required. Just be careful. And once you've killed one spawn, move around the pillar to the next spawn point, med up, let the pet regen, and do it again. You can get some pretty nice xp doing bloodgills. On my server, at some times they'll be camped, but usually I'm one of the only, if not the only, person down there.

Anyway, have fun with this. The BG's are probably the easiest clump spawns I've seen for a long time, and the loot isn't too bad. 4 orange in a hell level and 300 pp in 2 days isn't too bad in my book.

Live a little!

Xer-xer
Magus of Povar
of the formerly known as ZH
#Anonymous, Posted: Sep 08 2001 at 2:44 PM, Rating: Sub-Default, (Expand Post) hey anybody out there that is sellin a harpoon of the depths for cheap? ive been saven since lv 1 - all the armor ive bought i now have 67 pp and 10 pp in the bank morell thule server PLEASE!
Quadding Bloodgills
# Aug 31 2001 at 1:58 AM Rating: Default
I'm a 43rd Level wiz and these guys are the bomb for xp. Here's what I do:

Jboots, Lev, Steelskin, Greater Shielding, and invis. Swim my happy butt down and SoTF a couple... Swim up real fast and bunch those 2 up... Move to next pillar, swim down and do it again. Now bunch all 4 of them up. Run them to the shore and then it gets pretty easy. BoF and CoF till dead. I see close to 1 1/2 blues per pull, and still have 2 blues of mana left. med for 4 mins, rinse and repeat. You can level VERY fast this way. Just remember to shout for Iksar SKs when those scales drop. They appreciate it.

Rashakra N'Faria
Wizard of the Tribunal
Easy at 45
# Aug 21 2001 at 7:51 PM Rating: Default
I solo this gobbies alot (lvl 45). They are very easy especially for an Sk to fear/kite. They are even easier for Iksars to solo when you got 225 swimming skill =p

Xanderein Shadow Knight of Greenmist
How about Monks?
# Aug 12 2001 at 12:40 PM Rating: Default
Any solo Monks had any luck with these guys?
SoLo
# Aug 09 2001 at 5:47 PM Rating: Default
Im a SK and i can solo these easy at 47 and now 48 still good exp. Marauder drops a piece of the VEESHAN peeks key quest if u see him up and can kill him DO IT ! hes usualy camped 24/7 plus hes a 8 hour spawn.
Melee?
# Aug 02 2001 at 1:35 PM Rating: Decent
Quick question...could anyone tell me if melee classes around 45 can solo these pesky gobs? Or if there is a strategy that any Paladins have come up with? Any help is greatly appreciated 8) thx
____________________________
Sigoniax Eve
80 Paladin
Erollisi Marr

*The beginning of the end or the end of the beginning..Choose your path*
RE: Melee?
# Sep 21 2001 at 1:37 PM Rating: Decent
4 posts
As a 45 Paladin I found these to be an easy solo. Meleed them toe to toe and didn't even need a heal.

Splitting them is the only tricky part. Ater they are split, just kill one, Deepwater heal, kill next, etc.

Just make sure you don't lose EB while fighting.

These things are on an 18 minute timer, giving you one every 9 minutes when split, thats plenty of time to heal and med(if you need to).
____________________________
Sularus GloryBringer
Knight of Mithaniel Marr
Grand Master of Veratae's Blade
multi tasked a bg gob
# Jul 15 2001 at 9:18 AM Rating: Decent
*
56 posts
i played a 35 cleric and a 26 druid on my two computers. I figured it would be a breeze. well, with my cleric i pulled with a DD swam striaght up and with levitate from the druid i floated to shore. where i was saddened to find all on my druids spells were resisted and my cleric was half dead..i sat my druid down and memmed healing and used all the mana to heal my cleric whilst using the last of the clerics mana to cast wrath and finally a fear spell....well the fear lasted a LONG time and it enabled me to get enough mana to cast one more wrath which in turn persuaded my wet smiling friend to limp towards the Iksar city and all the while I prodded it forward with a few bonks of 5s to 10s about its pointy ears. well 10 minutes later it just died of old age i guess and i rifled its pockets for a hefty sum of ten silver..now to try the barracuda
____________________________
prefect praetorian
can a 40 Mage take 1?
# Jul 12 2001 at 11:12 PM Rating: Default
can a 40 Mage take one? no JBoots...
if not w/o jboots, then can i kite them with jboots?to anyone who says a mage cant kite, i have kited specs in oasis...
RE: can a 40 Mage take 1?
# Jul 30 2001 at 11:09 AM Rating: Default
Yeah a mage can with earth pet yeah I too have kited specs with my mage so yeah mages can do that too
quad kiting candidates?
# Jul 10 2001 at 8:12 PM Rating: Default
Has anybody had luck quad kiting these things? I was going to give it a try when i found that it only took about 5 casts of lightning strike to kill one, but it's so damned hard to see clearly down there and backpedeling is impossible underwater, that it made me wonder if pulling all 4 might be impossible to safely do at level 45. If anybody has managed to quad kite these please post how it has gone for you.
RE: quad kiting candidates?
# Jul 11 2001 at 11:54 PM Rating: Decent
Scholar
**
312 posts
Well, I've never hunted them, so I'm gonna guess their as social as the other Gobs. The way I see it, Quading them wouldn't be all that hard, but getting four to chase you might be. Unless they hang out in groups.

If you can get four to chase you, well, then you'd probably want Lev on so you can run with SoW above the water to get them on the shore. The use the snare/AoE like normal.

I'm gonna guess these would be good exp. If you make it to the shore safely.
Funny!
# Jun 10 2001 at 11:15 AM Rating: Decent
They sure do look like happy little Goblins don't they?
Bloodgill Nightmare
# May 09 2001 at 9:23 AM Rating: Default
Just a warning to those camping the shore and pulling from the goblin tower. While you may never see them on land they do appear there rarely. I do not know if this is because they like to "stretch their legs" occassionally and wander from their spawn spot or if it is the result of a pull gone awry. Whatever the reason be aware that what looks very much like any other land Gob is an ENTIRELY different beast. My group of low 20s was methodically churning out xp when one of these joined a pull. Needless to say the "Loading Please Wait" quickly followed.
RE: Bloodgill Nightmare
# Jun 10 2001 at 11:16 AM Rating: Decent
They sure do look happy though.
How much can I sell the coins?
# May 08 2001 at 9:37 AM Rating: Default
I managed to get 2 coins from these gobs and I was wonderin how much to sell it for... =)
RE: How much can I sell the coins?
# Jun 07 2001 at 5:11 AM Rating: Default
This seems to be the easiest coin for us bards to find. The bloodgills are always camped, and drop the coins pretty frequently. Being a bard (with the tambourine the coin is used to get) I have out these things for free (unless some dern TWINK wants it, then I sell for as high as I can!) For a real (ie un-twinked) bard, maybe 25pp if you feel you have to sell it.
RE: How much can I sell the coins?
# Jun 15 2001 at 11:55 PM Rating: Default
By the time a bard comes along for the damn coin it would nigh impossible to tell if they are twinked as many items are obtainable by this level. so dont be a jerk if a bard needs it for the tambourine and you can give then do so...jeeeeez
Level Range...
# Apr 23 2001 at 9:03 AM Rating: Default
I conned several of these guys, and at level 53 some of them were still blue... most were not. Even so, whenever running through the lake, I stop and kill all of the blue ones that are up... usually 2-4 goblins. They are just great XP.

Usually one Ebolt will finish them. Occassionally ebolt will drop with a sliver of health left on the bloodgill.
Info on bloodgills
# Apr 19 2001 at 8:57 AM Rating: Decent
OK I killed these for about 7 lvl's with my wizzie. From 44 to 51. At 51 only about 1 in 3 is still blue, but solo some greens still give xp.

On the subject of XP they are awsome. In lvl 51 I still made about a bub every hour and a half. Prior to that a bub an hour is about right. They are very easy to kill for casters due to there low HP.

One Icecomet and they are running and can be finished of for about 300hp nuke. THus I would say their HP are about 1400. For melee types they do hit pretty hard, and thus they are a much easier camp for casters.

My tactic was always to pull with proc of staff or temporate flux, alowing only one to be pulled from each pair. Then head for the submerged platform in the north east part of the spawn area which allows you to fight on land. (Lev and SOW are good for this as then you can surface and run on the water thus avoiding getting hit, they swim pretty fast but with swim above about 150 you can just stay ahead of em). On reaching the platform root the mob in place. Icecomet and its running then finish off with a lower lvl nuke for about 300 dam.

This is a very fast and safe way to lvl, only problem is that its boring as solo gets lonely after a while. Good new is if you get bored you can always head to dread for a bit of grouping )
Great easy EXP
# Mar 31 2001 at 12:13 PM Rating: Decent
Ok, first of all there are 10 spawns. 4 pairs around the pillars, and and another pair to gaurd the entrance. dont bother with the 2 gaurds, simply go to the first 2 you want to kill, single pull one(requires a ranger, druid, or enchanter to single pull them) and kill it. then kill the other. to get to the next two, follow the hill of dirt on your right around. all 4 pairs are based around this hill. I could solo these as a lvl 45 ranger, but only keep 2 of the spawns. But when me and my 45 cleric friend hunted them together, we killed non stop with no down time whatsoever and made 1 blue buble each 30mins. remember this is in the worst hell lvl b4 your uber 51+. So basically we made just as good exp on a normal lvl in hell. Loot was up to 5p, the ancient coin, bloodgill scales, research items(runes, pages...), a few gems including the black pearl, and the incredibly rare harpoon of the depths.

Phacier of Tallon Zek
RE: Great easy EXP
# Apr 08 2001 at 8:26 AM Rating: Default
There are 12 bloodgills actually. 4 pairs around the pillars and 4 guarding the entrance.
Take em out??
# Mar 07 2001 at 9:10 PM Rating: Decent
3 posts
Does anyone think a group of mid to upper 30's take one of these things out? I think so.
RE: Take em out??
# Mar 20 2001 at 11:41 PM Rating: Default
Uuuh... easily. As a bard.. i have been soloing these things since level 36 or 37. They are low on hitpoints. Easy to kill.
RE: Take em out??
# Jun 07 2001 at 5:15 AM Rating: Default
Easier at lvl 38. You get your 2nd targeted percussion DoT song. If you already have the tambourine (coin quest, one drops off these) you'll kill em even faster! =)

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