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Faction
# Nov 06 2015 at 1:45 AM Rating: Good
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222 posts
Pretty sure I was on indifferent faction before I killed a couple of these and became threatening. There was bonus faction at the time but still means a drop to threatening in under 10 kills on a normal day. All spider variants I've seen in the zone are on same faction.
Rats in the area are a separate faction.

rootable, snarable, no summon, easy quad but I kept letting trees get between us and losing line of sight.

Respawn can be a deadly huntsman which is not affected by changes to speed

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Opy

EverQuest - Not so much a game, as a chat site,
with swords.
Faction
# Nov 06 2015 at 6:21 PM Rating: Excellent
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4,580 posts
OpiumHigh wrote:
Pretty sure I was on indifferent faction before I killed a couple of these and became threatening. There was bonus faction at the time but still means a drop to threatening in under 10 kills on a normal day. All spider variants I've seen in the zone are on same faction.
Rats in the area are a separate faction.

rootable, snarable, no summon, easy quad but I kept letting trees get between us and losing line of sight.

Respawn can be a deadly huntsman which is not affected by changes to speed




For our purposes here, when tend to only keep the database on visible factions (i.e., the ones that now list a number amount of change). Note that some formerly invisible factions seem to have become visible when the numbers-show system was patched into the game.

So, do the spiders in this zone give you a faction message on a kill?
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