an ancient cyclops  

a rare creature

Uploaded October 1st, 2019 by nytmare

In South Ro:

  • Placeholder is: a dervish cutthroat
  • This mob spawns at +1251, -1635, +34. Northeast of the wizard spire.
  • Respawn Timer: 24 minutes 42 seconds on progression servers confirmed

In Ocean of Tears:

  • Placeholder is: a cyclops
  • This mob spawns at the cyclops island from one of the ph's.
  • Respawn Timer: 24 minutes 42 seconds on progression servers

Categories: Templatized | EverQuest
This page last modified 2018-10-07 20:55:20.

Level: 30
Expansion: Original
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AC's placeholder
# Sep 30 2019 at 12:21 AM Rating: Decent
1 post
I have done this quest at least 3 times over the last 20 years. All 3 times in SRO. The third time was today, 9/30/2019 @ 1:19 AM.

I have never ever seen a dervish cutthroat spawn in this area (minus the dervish camps) and I have to say that a dervish cutthroat is not and has never been the placeholder for the ancient cyclops. This information has been here for as long as I can remember, and it's not even accurate.

What is the placeholder? To be honest, I still don't know. a desert madman? a ghoul? a shriveled mummy? crypt mummy in the tower? one of'em. I got'em all. He spawned.

Definitely no dervish frickin cutthroat though...

Edited, Sep 30th 2019 1:22am by bitfiend

Edited, Sep 30th 2019 1:24am by bitfiend
AC's placeholder
# Sep 30 2019 at 9:01 PM Rating: Good
999 posts
As mentioned below, there are a number of possible placeholders. One of them is "a dervish cutthroat" (lowercase, roaming, orc model). I witnessed this mob as being the respawn about 28 minutes after killing an ancient cyclops. Other possible placeholders include a desert madman, a sand giant, and other mobs that are indistinguishable from the rest of the roaming trash in the southern desert. So "a dervish cutthroat" is not always up, but if it is, that's the placeholder.
PH? no lower case ph
# Oct 20 2018 at 10:54 PM Rating: Decent
97 posts
in sro with my ranger and theres no a dervish cutthroat in lower case just big case and non roaming any suggestions? maybe just killing roamers before night time might work?

Still valid
# Jun 03 2018 at 2:55 PM Rating: Excellent
49 posts
Confirming the information below works well on TLP. Respawn of 24m 42s, I encountered the mentioned PH's and it only took about 8 cycles to spawn AC. Very easy if the zone is empty of players.

Killing the PH at 12pm allows for a spawn at 8 and you can kill up until 10pm for a spawn at 6AM. You get 2 shots per night 72 minutes is still good info in 2018.

Edited, Jun 3rd 2018 4:57pm by YoduhAgnarr
The AC does exist!
# Apr 20 2018 at 4:16 PM Rating: Decent
On Coirnav 4/20/2018: Arrived at SoRo at 4 pm game time. Waited until midnight game time and killed PHer. The AC spawned at the approximate location of 2086 x -2247 at 6 am game time. If one stands on the Wizard spire and faces NE, there is a "valley" of sorts between the sand dunes. The AC spawned at the far end very close to the wall.
Ancient Cyclops SRo
# Jun 18 2017 at 5:59 PM Rating: Decent
7 posts
He spawned at night time at exactly this location p1251 n1635 p34.
Little northeast of the wizard spire. Popped right in front of me.
link to the ancient cyclops in oot
# May 28 2017 at 3:45 PM Rating: Good
995 posts
Repop time seems changed
# Jan 24 2016 at 4:21 PM Rating: Good
6 posts
So my last post mentions how everything seemed to line up, but I wasn't 100% sure since I was dancing between picks. Well, now (trying to camp it for my wife) I've paid more attention.

The original "reveal" post by the dev indicated 30.66 min placeholder repop time (10 in-game hours). Many people affirmed this later. However, I am observing a different repop time. I am not sure if it's limited to TLP servers (i'm on Phinigel) but I am able to confirm 24 minute 42 second repop times. 42 seconds may seem precise, but the server, like all spell effects, "ticks" at 6 seconds so all spawn times must be divisible by 6. You'll notice this if you time stuff specifically.

So everything mentioned before is still accurate, but the repop time is now (at least on Phinigel) 24 min 42 seconds. This is about 8 game hours. So make sure the earliest you're killing the day PH is 12pm game time for an 8pm game time (night) spawn. I confirmed this by seeing "a dervish cutthroat" (one of the confirmed PHs) spawn 24 min 42 sec from one another during two separate cycles.
Repop time seems changed
# Jun 12 2017 at 7:40 AM Rating: Decent
1 post
Can confirm this info is correct for the Agnarr server

Edited, Jun 12th 2017 12:52pm by Bigleux
confirmed on TLP server Phinigel
# Jan 23 2016 at 9:04 PM Rating: Decent
6 posts
Confirmed that the whole day/night placeholder cycle information posted earlier on is still accurate. Killed SRo ancient cyclops a few minutes ago on the Phinigel server. Only mobs I ever killed were the ones pointed out:

a mummy
a dervish cutthroat (the wandering all lowercase one only, not the static capitalized ones)
a desert madman
a sand giant

Was killing across 2 "picks" of SRo so I didn't get to manage the PHs as I hoped, but he ended up popping at 1am game time. The whole time I was camping him everything lined up with the guide as to when PHs would spawn and what to expect.
a dervish cutthroat
# Jan 01 2016 at 2:55 PM Rating: Good
67 posts
No one happened to mention here that the "a dervish cutthroat" that roams is different than all the others. The other's are capitalized, if they are static: a Dervish Cutthroat"
If you are tracking, you will see on track the one that roams is all lower case.
"I'm 4 bangin' it!"
The Rathe- Prexus
a dervish cutthroat
# Jan 02 2016 at 1:35 PM Rating: Excellent
4,580 posts
MarMarTehFirst wrote:
No one happened to mention here that the "a dervish cutthroat" that roams is different than all the others. The other's are capitalized, if they are static: a Dervish Cutthroat"
If you are tracking, you will see on track the one that roams is all lower case.

Do you mean this guy? . If so, please post your roamer theory under it, thanks!
Yes he does still spawn
# Jun 02 2012 at 1:43 PM Rating: Decent
2 posts
Yes the AC does still spawn, took me about 3 hours of killing mummies, giants, madman, cutthroats and any wandering named mobs... he spawned at 11pm (game time)
Does the Ancient Cyclops still spawn in South Ro?
# Jul 27 2011 at 1:49 PM Rating: Decent
Since the zone revamp, when Oasis was merged with South Ro, does the Ancient Cyclops still spawn there at all?

I'd like to hear confirmation from someone who witnessed it there. Most people tell me that it no longer spawns there, only on cyclops island in the Ocean of Tears.

I"ve also heard that it no longer spawns at the static placeholder spot that used to be on Erollisi Island in OOT (?).
In Sro....
# Dec 17 2009 at 6:54 PM Rating: Decent
23 posts
Surefire way to get him to spawn: take a tracker (have auto update on) find either "a mummy" "sand giant" "desert madman" and a "dervish cutthroat" (the derv has to be a roaming spawn not a static, its not hard hes the only one that roams) once you find this person kill them at 10am....30.6666min later you have a 10% chance to spawn the AC at 8pm. If its not the AC then kill it asap and once the PH comes at 6am wait to kill it until 10am....rinse repeat. AVOID KILLING ANYTHING ELSE AS TO NOT MESS WITH YOUR TRACK FILTER!

Someone suggests that since you'll either be killing the AC or another PH at 8pm game time you could get another shot at 6am (30.666min after 8pm) but i still very highly doubt you can see him up unless he spawns between 8pm-5am.

I just camped this the last two days for me and a friend got him both times at 8pm. FYI: the "a mummy" spawn can only happen at night (8pm-5am) so if you ever see one at 6am then that should pretty much confirm that the AC can also spawn at 6am but i've seen 4 "a mummy" and 2 AC and all happened to be at 8pm.

Edited, Dec 17th 2009 7:59pm by EQRust
# Aug 23 2009 at 1:57 PM Rating: Decent
days and days of camping him in 2000, now they tell us lol
Here you go
# Jun 28 2009 at 8:16 PM Rating: Default
532 posts
Ok, for anyone who doesn't like searching through thousands of posts, this is it. At 10am, game time, simply go through the desert area and kill every desert madman you see, or sand giant, a mummy, or a dervish cutthroat like the list says a few posts down. Then about 31 minutes later it will be 8pm gametime which means the night names are used which means a mummy and named large guys can spawn. After you kill the respawn, whatever it is, 31 more minutes and it should be around 6-7am, still technically night. So you get 10% chance, two times, every 72 minutes to spawn the AC this way. That's it, and I wish I had known that in 2001...

Liveye (lvl 81 Wizard)
Here you go
# Jun 29 2012 at 8:35 PM Rating: Decent
1 post
Totally confirmed this post, in addition to the comment by prackers below. Clear out all desert madmen, dervish cutthroats, sand giants, and that hussain giant dude, right at 10 a.m. game time(never saw any "mummies" and did not kill any "crypt mummies" or other "shrivelled mummies", they are not involved). Then, according to pracker's code, one of these will spawn at 8, kill immediately, and another will spawn at 6 a.m.( do not kill the 6 a.m. spawn until 10). repeat this cycle every 72 minutes. Eventually the cyclops will spawn, may take a while. He spawned for me exactly at 8 p.m. right in the middle of the dune just south of the camp with vendors. Works like a charm
Here you go
# Sep 05 2009 at 6:57 PM Rating: Decent
41 posts
I followed these instructions, and killed only mummies, madmen, roaming cuttthroats and sand giants... got him to pop at about midnight game-time. It definitely works on PEQ.
Amalgamax / maximum
Ancient Cyclops Sighting
# Jun 12 2009 at 6:15 PM Rating: Decent
I saw him today on cyclops island.

He was standing in the ravine under the east suspension bridge(LOC +1900,-3300).

mystery solved
# Dec 04 2008 at 1:44 AM Rating: Decent
26 posts
Well after years of arguments a dev has finally showed us how it worked:

MONSTER_1_NAME a_desert_madman
MONSTER_1_NIGHT_NAME an_ancient_cyclops
MONSTER_2_NAME a_sand_giant
MONSTER_3_NAME a_sand_giant
MONSTER_4_NAME a_dervish_cutthroat
MONSTER_5_NAME a_desert_madman

mystery solved
# Jun 28 2009 at 6:36 PM Rating: Default
532 posts
What is that suppose to mean?...

Liveye (lvl 81 Wizard)
mystery solved
# Jan 11 2010 at 2:48 PM Rating: Decent
188 posts
Think what it basically says there is a 10% chance for that MOB to spawn as the ancient cyclops instead of one of the other listed types, and then only if it is night time. What it doesn't tell you is how often that particular MOB will spawn, or how many MOBs there are with that table. I've never heard of more than one AC being up at a time, so presumably there is just one MOB.
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Still shows up in South Ro
# Jun 30 2008 at 5:25 AM Rating: Decent
2,926 posts
Got him today, no idea what triggered him as I found him running around as I zoned in. Lvl 31, took all my mana, but didn't need to use my loh so fairly easy.

No such thing !
# Mar 07 2008 at 9:18 PM Rating: Decent
7 posts
After the revamp has anyone seen an AC in South Ro ???? I have not even after 10 lvls!!! I would clear the old place holders and everything, still nothing. /Shurgs
6 hour spawn me ( 30-40 AC kills)
# Dec 20 2007 at 3:02 PM Rating: Default
i used to think it was just a timed spawn but now I hear placeholders. allways been a mystery to me. I did kill it 35 times+ and lodozil 30+ times and bildge, and quilmaine, etc etc. never figured it out though. Lodozil it seemed was fairly predicable 10 hours about. AC though was just all over the place. seemed like 6 hours but then people seemed to be able to spawn it. we ran all around killing everything seemed pretty random.

Edited, Dec 20th 2007 9:21pm by acientcyclops
# Dec 06 2007 at 5:49 AM Rating: Decent
51 posts
When I got to the island, I went to the old druid ring and just sat there.
Lots of cyclops running around, but opened track and no sign of ancient.
After several minutes, I went to get a drink, came back, opened track and
the ancient was there.

He was on the same path as before the revamp. He just walks over to the
other side of the island, stands there for awhile and wanders back.

The only difference now, is no place holder, and the seafury's are on the
same island.
If you haven't died in Everquest ....
You haven't lived !
Born and raised in Misty Thicket
# Jan 15 2008 at 12:41 PM Rating: Decent
3,051 posts
Killed the AC last night in OOT.

Was quadding seafuries by the druid ring, and he popped out there with them.

I don't know what his old path was; he seemed to be wandering with them (I didn't let him wander far tho).

Did my quadding spawn him? Is he on a random timer?

I checked track when he died, and Boog was up, so I don't think boog is a ph.

Quag Maelstrom was up, too, wandering nearby, when he spawned.

I hope one day SoE tells us what the secret to spawning the AC is. All I can do is report what I witnessed.
SOE Speaks
# Dec 03 2008 at 12:34 PM Rating: Decent
45 posts
Ancient cyclops
# Oct 11 2007 at 6:19 AM Rating: Decent
36 posts
I can confirm that the ancient cyclops spawns on the seafury island quag does also and the tainted cyclops for druid epic
I got the ancient cyclops in the middle of the island basically.
I just kept killing near the druid ring.
still exists in OOT
# Sep 02 2007 at 12:47 PM Rating: Decent
6 posts
Just killed the ancient cyclops in OOT after clearing the island 1 time. He popped at loc 2408.73, -3501.48, -291.57. He dropped the Ring of the Ancients.
Got AC today
# Jul 20 2007 at 6:28 PM Rating: Decent
98 posts
Zoned in to do Tainted/Corrupted Seafury for epic 1.0

Jumped off boat at the wrong island cause my maps all disappeared. Swam over to the seafury island, didn't recognize a thing since the revamp. Stuck some labels on the islands, bound in between the seafury island and goblin island, just in the middle of the water.

Checked track several times, gated out to get a kei, gated back, AC was on track.

It was nighttime in game. Dunno exact time.

loc pos 1965, neg 3785, neg 133

I banked the ring, and dragged an alt back to the island, and in the 40 mins it took, another AC had popped.

BTW, the mudtoes were up the whole time. Neither AC was near the Mudtoe spawn spots.

As a follow up, in four days, the tainted popped once, and I have not seen the Ancient Cyclops again. Quag is up almost every hour.
Edited, Jul 21st 2007 4:43pm by glod

Edited, Aug 20th 2007 7:24:34pm by glod
# Jul 09 2007 at 2:26 AM Rating: Decent
So I was just helping a friend camp the AC in the new OOT and he popped right in front us. I noticed a few things I thought I would share.

1. Both the Corrupted Seafury and Quag Maelstrom were up when the Ancient Cyclops spawned so they do not share the same spawn table.

2. It was in the open area right next to the druid rings where we were killing.

3. He is taller than all the other Seafury, The corrupted and most likely the same height as Quag. This would be a good way for those without track to quickly scan the area for any taller ones.
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