Rampaging Ghoul  

Undead

Level: 88
Effects Used:Ghoul Root
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spawn loc, Rampaging Ghoul, cooling chambers.
# Oct 22 2010 at 10:24 PM Rating: Good
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1,308 posts
-2423, -1981, -471

PH is a creeping ghoul
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My Strategy
# Jul 21 2010 at 8:17 PM Rating: Decent
6 posts
The strategy that I use is to set up camp up the wall in the little cubby farthest to the east. Unfortunately, the ground is too steep for a campfire, but the good part is that this is out of aggro range of all mobs in the cave. Levitation helps get up the wall and stay there.

From that "safe" spot, I kill the static mob just to the north. Nothing will aggro as long as you keep that mob in place or close to the safe spot. After killing that one, I wait for the roamer to head south back down the tunnel, away from the cave. When it wanders off, I engage the Rampaging Ghoul with everything I have, including using the multiple pet AA (called Host of the Elements for magician, Spirit Call for shaman), parking my pets when the mob is around 20 percent health (to avoid enrage). I change my merc wizards stance to "burn" and begin nuking and sending in Rumbling Servants. I often lose one pet anyway, sometimes a merc.

Mine is a pure pet fight so don't know any melee statistics.

EDIT: By the way, the respawn rate for the undead named are pretty high.

Edited, Jul 21st 2010 10:43pm by eqtexas

EDIT 2: In 6 or 7 kills, only 2 clays have dropped.

Edited, Jul 22nd 2010 1:49pm by eqtexas

EDIT 3: Picked up chest clay

Edited, Jul 23rd 2010 7:57pm by eqtexas
drops
# Jun 06 2010 at 7:37 AM Rating: Decent
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313 posts
Today dropped:

Stellite Encrusted Tarsal Clay
Faintly Pulsating Crystallized Cosgrove Shard
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Pretty Tough
# Dec 19 2009 at 3:34 AM Rating: Decent
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Drops [link=http://everquest.allakhazam.com/db/item.html?item=86713]. Tough mob for sod t5 tank.
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