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# Jan 29 2012 at 5:36 PM Rating: Excellent
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The Chief dropped a Giant Snakespine Belt.

still cheated again
# Apr 05 2011 at 12:10 PM Rating: Decent
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311 posts
here 9 hours now have taken down 47 ogre caster mobs i have ZERO WIS drops for my druid or mana drops,
have 4 bone arms or legs, and 1 +5 int earring for a guildmate,

NOTHINg else,

guy before me has 3 out of 12 ion chief i am 1 out of 30
guy befor em e had 15 out of 11 on female ogres
i am 2 out of 20

is anyone surprised?]]

no

Edited, Apr 5th 2011 2:13pm by mellindaria
still cheated again
# Apr 24 2011 at 12:43 AM Rating: Decent
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243 posts
As I've said before...

Cursed with bad luck
____________________________
Kalepto Mayniak
Half-Elf Rogue
*Vulak'Aerr Time Locked Progression Server*

Feydaken
Wood Elf Ranger
*Test server*

Scyros Windchasher
Ithamar
still cheated
# Apr 05 2011 at 6:14 AM Rating: Decent
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311 posts
back on this mob on classic vulak server, been here 4 hours kileld him 10 times he has dropped NOTHING ten times, rien change?

sony i spit at thee
here is brtacelet
# Jan 10 2010 at 4:41 PM Rating: Decent
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311 posts
went back on ym classic druid 37 he whipped me three timea and i killed him 6 times, on 6th death i got the chipped bone bracelet im really happy)

he also dropped 2 +5 int earrings
nothing else
wheres my barcer?
# Feb 19 2009 at 6:35 AM Rating: Decent
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311 posts
73 ogre elite kills now for my wis bracer in 9 hours+

this is what dropped
10 bat earrings
12 int helms
3 batfang bands
1 choker
2 bone arms
2 boen legs

42 nothings

how many wis bracelets??

NOT One , thanks a lot sony
no wis thanks
# Feb 18 2009 at 9:06 PM Rating: Decent
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311 posts
42 times all told, dropped legplates and the turtel hat, of cousre the only things i wanted were WIs bracer and WIS mask, which were of cousre the only things not seen all day
not dropping
# Feb 18 2009 at 7:53 PM Rating: Decent
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311 posts
killed him and tyhe other droppers 28 times now i need my bracer for my core rules druid or the mask

of course he has only dropped Int earring, Int cap, and str arms, and the agi belt, nothing else at all


still here 10 hours later....
drops nothing for me
# Feb 18 2009 at 4:39 PM Rating: Decent
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311 posts
killed this ogre 6 times tonight he dropped NOTHINg all 6 times, nasty tard he is, heals can outweigh your dmg, if u try to solo him (DB to my Core Rules druid)
cheif loc for batfang
# Dec 30 2005 at 3:24 PM Rating: Decent
Anyone have a /loc on this guy I wanted the batfang for my 22 cleric. It was in the baz for 2k too rich for my blood at the moment please if anyone could post a possilbe loc thanks.
____________________________
Heavenleigh 68 DE Nerco
Annadoll 51 HFE Pally
Aoradore 37 HMN Ranger
Heavenleah 55 HIE Cleric
Nameless
i swear my revenge >:o
# Nov 16 2005 at 8:47 PM Rating: Decent
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142 posts
Ahh....it is funny when you think of your newb days, i for one never went thru WK because of this guy! i died at least 100 times by bumping into this dude when i was a newb, so do me a favor....go out and kill him :D
____________________________
Whitman wrote:
Quote:
What's more fun than defeating opponents in your game and picking up Legends of Norrath booster packs, starter decks, and combo packs


Ummm.... Playing EQ?

PURE GOLD
RE: i swear my revenge >:o
# Nov 18 2005 at 4:49 PM Rating: Decent
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309 posts
My dark elf chanter has whacked this guy enough times on the way by to revenge most. Maybe not the smartest faction move but fun.

Pretty sure I got bone legplates off him the last time I killed him (a few weeks ago), never had much luck gettting the focus drops.
That's no monster!
# Feb 02 2005 at 4:24 PM Rating: Decent
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38 posts
That's my Ogre Shaman GM.

Was trying to get exact con on him and training window came up.
Hard?
# Jan 17 2005 at 3:19 AM Rating: Decent
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24 posts
ok so i'm new only been playing a few months , went and tried to get batfang headband from him for the focus effect it has , Anyways i can solo him as a 44 cleric no trouble.
Buff up at end of dirt road then med till full , walk towards tree near camp just as u pass the tree Chief will come at u alone (he is on other faction to the rest) Run back cast instill on him, as soon as it goes off hit with second biggest nuke then stun then biggest nuke , forget pet for now , keep stuns and nukes going till he's dead then kill pet (pet green con to me).
have killed him about 20 times so far still no batfang drop , does he still drop it?
RE: Hard?
# Sep 12 2005 at 7:31 PM Rating: Decent
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564 posts
if you are looking for same focus of extended enhancement an easier mob possibly, but annoying to get to and camp is the drake in SolA.
The belt it drops has the same effect but no wis / mana on it, but good fire resist and dex.
This guy's nasty
# Aug 20 2004 at 3:23 AM Rating: Decent
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44 posts
Yep, huge aggro range, plus his shaman and SK backup buds.

____________________________
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Kzad, Undead Warlock (Turalyon)

Only now at the end do you understand.
-Emperor Palpatine
Killed
# Jan 02 2004 at 3:27 AM Rating: Decent
3 posts
He has a very long aggro and easily killed my unprepared 40 bst. First he put malosini or one of those type spells on me and chased me a little. Then he rooted and slowed me so i made a pet to draw aggro. It didnt work and he quickly killed me. Hope that info helped anyone.

Edited, Fri Jan 2 03:30:37 2004
Harmony
# Dec 29 2003 at 9:37 AM Rating: Decent
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258 posts
Him and the ogre shaman became aggy when I cast harmony on them. Did this with my lvl 35 druid. Other friends have mentioned the same thing happening to them. He likes to root a lot so don't think you can run away easily. He spawns much faster than the ogre shamans and priestesses there.
____________________________
EQ1 Outhar 55 Paladin, Qarris 58 Druid (Both retired)
EQ2 Outhar 27 Crusader/45 Armorer, Qarris 34 Warden/40 Tailor, Korak 27 Rogue/40 Weaponsmith (all retired)
The Chief
# Sep 19 2003 at 12:56 AM Rating: Decent
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75 posts
The picture is wrong - probably one of the expansions (Luclin most likely) has changed his looks.

He also drops a FS warhammer - got it twice in about 10 minutes.
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Andrielle
65 Shaman - Fennin Ro
Primal Dreams
Loot
# Jul 13 2003 at 1:25 AM Rating: Default
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Dropped 2pp + change, and a velishouls tome research page.
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Lieff Caelestis Plains Walker of 75 seasons
http://www.magelo.com/eq_view_profile.html?num=1290097
Ex-Venril Sathir now Antonious Bayle
Ogre Tightwads
# Feb 16 2003 at 5:46 AM Rating: Default
5 posts
I just spent about three hours camping these guys, killing them as they popped (not really much of a challenge for a 42 druid with KEI) and all i got for my time was a whole lot of negative faction, some rusty weapons, a fine steel morning star, and about 20 plat in total.

My advice to you, if you're looking for a place to farm, don't waste your time. Go back to runnyeye, gorge of xorbb, or guk, or even crushbone, they're all better than this camp.
RE: Ogre Tightwads
# Oct 28 2003 at 10:34 AM Rating: Decent
4 posts
Well I was in WK last night kiting bandits with my 9th lvl bard - and was getting eaten alive by the magic users. Decided to bring my 54 chanter down, kill magic users to make life little easier for my bard. Killed a couple of magic users and 10 seconds left in my log i decided hey what the heck - lets see if I can exact some long over due REVENGE on these guys. Pacified whole group, area mez'd chief and all close to him. (good to keep pet off) Two big nukes and a small nuke the chief was dead =). Killed rest of camp one at a time. felt good. Only plat dropped. Sat and camped them for 2 more spawns and received (1) bat skull earing, (1) chipped bone collar & (1) sepentscale belt. After selling the rest of the drops think I made about 25pp. To me not all that bad of time spent and REVENGE was sweet.

Vallon Zek
54 Enchanter "Bitmytung Soiateit"
38 Warrior "Rygs"
11 Bard "Twoleftfeet"
RE: Ogre Tightwads
# Jun 03 2003 at 10:39 PM Rating: Decent
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118 posts
i agree 3 goondas, 4 shamans, 8 guards(i know they dont drop anythign) later i got exactly that i fine steel mace some words a little pp and faction hits its not worth camping from what i can tell unless you get the exp but in that case its probably too hard to do alone i would say group= only reason to go there
____________________________
Lolwenye Rootsmoocher
51 druid of Tholluxe Paells
and about a billion alts...
The quest text
# Jan 07 2003 at 10:09 PM Rating: Default
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It gets mentioned below, but everyone else seems to be keen on killing chief.

Anyway, if you non KoS to him, this is what you get.

Chief Goonda judges you amiably -- what would you like your tombstone to say?
You say, 'Hail, Chief Goonda'
Chief Goonda says 'Greetings to you, Sininie. What business do you have with us? We are quite busy with the [enchantment of the stone].'
You say, 'what enchantments of the stone'
Chief Goonda says 'That is none of your concern! I do believe that you should be on your way.'


Currently working on faction to get ally, hopefully that will change the "none of your concern" to something else.

Improving Faction
# Jan 16 2003 at 2:45 PM Rating: Decent
7 posts
Did a little looking for Shaman of War faction mentioned earlier for this guy. Found only one way to improve it so far.

Froglock Tadpole Fleshies Quest
http://everquest.allakhazam.com/db/quest.html?quest=280
Hope this helps someone complete this quest.
RE: Improving Faction
# Jan 20 2003 at 6:50 AM Rating: Good
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619 posts
bah, I read the factions above (Clurg and Green Blood knights). Been doing the picked froglogs quest to raise them.

http://everquest.allakhazam.com/db/quest.html?quest=290


better go kill him and check his faction..
Faction
# Dec 13 2002 at 4:28 PM Rating: Decent
29 posts
Ok this is how I *believe* that the factions work. All of the ogres EXCEPT FOR GOONDA are on a faction that everybody starts out amiable to. Goonda, I believe, is on Ogre Shaman faction. All of the other ogres will assist Goonda if he aggros on you, hence the confusion caused by the faction cons.

Killing one of non-goonda ogres gives you a faction hit with "Rallos Zek", sort of how killing the bandits in GFay gives you a hit with "Bristlebane". Killing Goonda gives you a faction hit with the ogre shaman guild (Shaman Of War or something) as well as a few others that escape me for the moment.

I'm going to head over there and try to get a CBB in about 5 minutes, so I'll see if that's what makes sense.
Killing Goonda
# Nov 12 2002 at 3:18 PM Rating: Excellent
23 posts
I am a Ranger who first encountered Goonda at level 35. He waxed me when I was helping a friend with a corpse run. Since then, I have made a point of killing Goonda. I have killed him so many times I lost count. Here is what information I have to share:

1. The shamen can see invisible. This is what occasioned my death the first time.

2. At level 35 I was able to kill Goonda with the help of a good healer. Later, around level 40ish, I took to soloing him. (I mention this for the benefit of those who wonder what level they should try him).

3. The ogres have a HUGE aggro range. The aggro range is longer than my harmony spell (although a buddy of mine says he used sneak and hide to get harmony off).

4. My preferred method of killing Goonda is to tag him with an arrow from maximum bow range. He and his pet, and sometimes others, will come running. Then I root Goonda and anything else that comes besides the pet. (This pet, by the way, runs very fast). I then back a good distance away from Goonda and kill the pet first. Goonda will heal the pet if you don't back up a good ways from where you rooted him.

5. After killing the pet I DoT Goonda and plug him with as many arrows as I can before the root breaks.

6. Then it's Goonda time. Goonda hits pretty hard and he will heal himself one or more times during the fight. You need to know this because if your health and his health are the same, you are probably losing the fight.

7. Goonda also has a root/snare and some other annoying spells in his arsenal.

8. I try to conserve mana and drop in the dd spells once Goonda gets below half life.

9. After Goonda I kill the shamen or shamoness, then the guards.

10. The guards have a 200 dd spell (maybe a ht, but that's about the amount of damage it is whatever form it takes).

11. In terms of loot, your chances of getting something go in this order: Priestess (best chance of good loot), Shamoness, Shamen, Goonda (worst chance of good loot). The guards may drop fs, but nothing better.

12. The re-spawn time is approximately 20 minutes.

13. If you go to the ogre camp expecting a batskull or chipped bone bracelet on your first kill, you will likely go home dissappointed. To get those kind of drops, you need to camp the ogres for 3-4 hours. In that amount of time you should get a prize. I have made a lot of money at this camp. But it takes patience. And some days you have a dry spell. The thing I like about the camp is it is way off in the middle of nowhere, and if you want to camp ogres, people will let you.

14. The other mobs besides Goonda are much easier to kill than him.

15. If you stay to kill him more than once, you need to pull Goonda the second he pops before he can summon that darn dog.

16. A word about escaping. If you overpull you have a problem. This camp is a long way from any zone line. Plus there is some rough terrain and you can fall down with low hp and kill yourself that way (very embarassing). Keep sow and levitate refreshed. If you need to book, run up one of the nearby mountains to get altitude and then sky to keep them from tooling on you while you make your escape. You need to snare that dog before you start running though.

17. Tell Goonda Anlorn says hey. He and I are on a first name basis.
RE: Killing Goonda
# May 07 2003 at 12:35 PM Rating: Decent
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87 posts
I too am a Ranger who was looking for some new prey to get the old XP going again so I headed to the spot marked "Ogres" on my WK map (was also tracking a werewolf, which in hindsight would have been a better target). Anyway I am sneaking up on their little shrine, seeing about 5 assorted Ogres + Goonda, doing cons and being judged amiably by all when "BOOM" here they come, all of them with Goonda in the lead! I'm thinking "WTF, WTF, WTF, run, run, run", when they descend on me and each have a go, hitting me in the 30's and 50's. I get a con off on Goonda before the end and he is red (of course) and 'threatening', so I wonder what personal slight I perpetrated upon him or his family that went unnoticed by the rest of the Ogre race.

So for now "Goon"da will live on in my world until I return for revenge at some later time. From the previous post's reference to Harmony, I am thinking if the guy that did it got close enough to one of the guards to do Bind Sight, then Harmonized, this seems the most practical (read safest), way to reduce the aggro.

PS. He seems to have lost weight and gotten a better tailor since the picture on this page was taken.

Edited, Wed May 7 13:27:51 2003
____________________________
Actursis Nebes - 66 Ranger(EQ-idle)
Stalking the Forests in service of Karana
Sabriel - 46 Undead Mage (WoW-active)
nuke/nuke/nuke/loot
RE: Killing Goonda
# Jun 03 2003 at 3:14 PM Rating: Decent
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87 posts
Update to previous post.

Been back after this guy 3x since with the following results:

Lvl 37 - All guards green Goonda DB and Shaman LB. Cast Harmony, hit Goonda with snare, back up while recovering and cast DoT, prepared to turn him into a crispy pincushion with Nukes/Bow and notice he's running......curious? Too far from target? Back up re-click....oh the Shaman has joined our little party but no other adds. Got stunned, got rooted, got to know Goonda's knuckles better after he ambles up, you can guess the rest.
Lvl 36 - (After prev encounter). Guards still green (bonus). Cast root on Goonda, run away, snare Shaman, run away. Kill pet, go after Shaman, kill Shaman, go after Goonda, doing good, gonna taste revenge, got rooted, Goonda heals self.......bad sign. Rooted Goonda after 3 tries and ran thankfully SoW'd, but sorely beaten butt to zone.
Lvl 38 - Return with 39 Ranger friend, root Shaman, pull Goonda over the hill to waiting friend, snare, root, nuke, banzaii......Goonda's dead and drops nothing, kill pet as afterthought.

Multiple revenge kills are now less likely since I found Rathe Mts with an over-abundance of well-to-do Hill Giants just itching to be relieved of all that heavy coin.
____________________________
Actursis Nebes - 66 Ranger(EQ-idle)
Stalking the Forests in service of Karana
Sabriel - 46 Undead Mage (WoW-active)
nuke/nuke/nuke/loot
7HP left!
# Oct 23 2002 at 1:30 PM Rating: Decent
Scholar
23 posts
Im a warrior 51 in all crafted except for gaunts ( Cobalt ) and some nice AC STR items. Buttom line, I left the Chief for last.

Full health, with Berserker strenght buffed on, He and his pet left me with 7 hp. And do you know what it droped? .. not even 10 F&*Y^T%R SILVER coins!!!!

SO if youre a warrior unless you are an OGRE or Barbarian. Do not take this guy as you will probably be able to kill it. But you may not have enough for his pet.
RE: 7HP left!
# Oct 27 2002 at 10:38 PM Rating: Decent
1 post
If you're level 51 going after Strength items, you have bigger concerns than soloing Chief Goonda.
RE: 7HP left!
# Nov 05 2002 at 11:07 PM Rating: Default
8 posts
I agree with the above post. Why would you be fighting here? All mobs are green by your level and I wouldn't be bragging about wearing crafted armor at level 51! Finally, why oh why do people feel compelled to post 'war stories'? They rarely provide anything useful, like tips on tactics or information about the how the mob fights, and this one is no exception.

Now, for some useful information. I am a Barbarian Shaman and I came here to get the bone bracelets for my trade skill wisdom gear. (That's a set of gear that a character wears to boost their wisdom/intelligence stat to max strictly for trade skills. Nothing you'd wear in combat.)
Interestingly, all the guards and shamans conned amiable to me. I was totally surprised by this because I've done everything I could to make Ogres dislike me, like killing Ogre guards in Ferrott. The Chief has a huge aggro radius. In fact, it was at the limit of my maximum spell range, so I was unable to cast on him from his spawn point unmolested. Also, I noted that his pet is VERY magic resistant and was difficult to root and DD even with the malo series debuff on him.

My advice for soloing the chief, is to root the chief out of range of the shamans in the camp. Pull his pet out of the chiefs casting range and kill it there. If root breaks, reroot the chief and continue on the pet. Once the pet is dead, heal up and apply all dots/debuffs you might have on the chief, or do a mana dump in DDs on him and then close in for melee. If you are a melee tyoe, you will not be able to solo the chief until you are very high level. Get a partner and do it then.

Valdemar Valkyrieson
47 Shaman, on Saryrn.
____________________________
Tell my mother, that when you found me, I was with the only brothers I had left. She'll understand that. -Private Ryan
RE: 7HP left!
# Dec 19 2002 at 7:35 PM Rating: Default
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169 posts
This one time at lvl 37 I killed Fippy darkpaw with only 50 hp left, granted i had 50 when i started and he droped like a sack of wet hair the minute i hit auto attack, But I only had 50 HP left. ohh and i was in ivy etched at the time with some other fun gear on.
help
# Oct 04 2002 at 2:48 PM Rating: Default
11 posts
39 pal here with 850+ ac and 1500+ hps, 850+ atk with 40+ saves vs all.. will i have any trouble with this camp?

Its my first char so i dont know if its possible for me to solo it

Edited, Fri Oct 4 15:32:04 2002
The Skinny
# Sep 19 2002 at 7:00 AM Rating: Decent
41 posts
Here's the low down on the Chief and the Oger camp. Depending on your class, if your going to do this camp solo you need to be about 40 or so, because these things can harm touch you all the way down. Breaking the initial camp will be your only problem. If your a caster just root or slow them and you should do fine. Mele better get a caster initialy if your under 40. Chief hits for about 80 and bashes for about 50. Little doggy pet will interupt your casting( if your a caster) so might want to root if in the off chance you only pull him. Just kill the two front guards. Keep them down and you will have no trouble keeping this camp. As mana allows the the others if you get bored.

Eldrik Kirdle 43rd Druid
Vallon Zek
Chief Goonda
# Aug 15 2002 at 1:02 PM Rating: Decent
6 posts
Was running to NK from SFG when he came up on track. I followed the trail to the Ogre camp. After conning one amiable I decided I didn't have to worry. The Chief aggro'd on me immediately. Use slash and cast technique and killed him, then his miserable dog. I was down to one bulb and he didn't drop anything but 4 silver.

Boccaraton Ranger 41st Season
Covenant of Swords.
Very easy
# Jul 18 2002 at 4:56 PM Rating: Excellent
Sincerely, I secured this camp for about 3 hours with a 42 wizard (me at that time) and 40 enchanter, and it was very easy, even with the adds.

If you have a lot of adds, and the Chief is not up, you can take them all quadding, very easily...

Beware, tho, that the aggro range of the camp is very wide.
____________________________
Carolinna Lovechorus - Hib/Nimue Bard
CHIEF DROP
# Jul 13 2002 at 3:29 PM Rating: Excellent
22 posts
just took on chief and recovered "
Bone Armplates A/C 5, Dex -5 and strength 5 but can find nothing on this as a drop item from chief. Is this a new deop item for chief?
Bone armplates very old drop, druid wearable ringmail look
# Jul 14 2002 at 2:05 AM Rating: Decent
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1,075 posts

Weird that these were not posted under his loot.
____________________________
Kylathia, 59 Night Elven Priestess, Blackhand
http://wow.allakhazam.com/profile.html?8783
A good warning
# Jul 12 2002 at 9:26 PM Rating: Decent
49 posts
I, like many, started out non-kos to these guys. I made hte mistake of binding too close to one of the green con guards.

You can guess the rest :) Just know that no matter what they con, once threat or scowling at you, they will attack you over and over and all come at once pretty much.

4 grueling deaths before I managed to get out of the chain death with the help of a cleric friend. He had 50% rez, so not that bad I guess, but lost about 4 blues @ lvl 40 still.
____________________________
-Nivisec
Not only hits like a hill giant, but likes them too...
# Jul 09 2002 at 2:54 PM Rating: Decent
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59 posts
Okay, thought I'd share my recent experiences with the big Chief in WK.

First, tried to solo him as a 36 Druid... Was doing fine, expel summoned his pet to oblivion, then went to work on root/rotting the chief. Got to low mana, he proceeded to A)Root ME B)Heal himself, and C)Dispel the Ensnare I had on him.
This ended badly with me rooted(enstilled) and Malised getting the beatdown from the Chief.

Second, came back with friends and got revenge several times. At one point, there was me (a 37 Druid by then), a 40 Paladin, and a 26 Druid friend along for fun. During some lull time waiting for spawns we spied a Hill Giant close by and thought we'd have some fun with him. We were about to kill the Hill Giant when Chief Goonda spawned and aggro'd on us from quite a ways away. We evidently had built up some bad faction by then...
He comes running towards us, and we think it's fine - we finish off HG and then take Goonda. Instead, Goonda HEALS the Hill Giant about three times, and then we have both beating on us. I run oom healing the Paladin, he uses LoH on himself and we take a walk. The Hill Giant followed but Goonda went back to his camp.

We ended up kite/medding until we killed the Hill Giant, but it was a narrow thing. Watch out when pulling Hill Giants or presumably Cyclops near to Chief Goonda.

(added edit: after killing entire camp about 12 times, only got bone sleeves, sheer bone mask - AC3, INT +3, caster wearable -, and Chipped Bone COLLAR. No batskull or CBB's)

Edited, Tue Jul 9 15:48:03 2002
____________________________
"Shared Pain is Lessened, shared Joy increased, thereby do we refute Entropy..."
RE: Not only hits like a hill giant, but likes them too...
# Jul 22 2002 at 12:17 AM Rating: Excellent
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104 posts
That is one of the funniest things I have heard. He HEALS the Hill Giant! LOL, some days it seems like you against the ENTIRE world in EQ.

When they had changed the mob casters around recently, I ALMOST got killed by a mob that had been green to me for a LONG time. I was farming crystal caverns orcs for pieces of velium to make Thurgadin gate potions (late at night, zone was empty, I DON'T roll through there when people are hunting for exp). Whole zone is way green to me exceptions might be named terrors and stuff like that), and I had never had any problems like this before.

Anyway, I see an orc shaman walking down the hall solo, just outside of the dwarf city down there. So I tag him with an arrow to draw him to me. First thing the orc does is stop,MALAISE me, and drop my resists to next to nothing. "Uh oh" I think, but no biggie, I can just run in and whack him before he gets too many spells off, casters don't have a ton of hp. Next thing he does (immediately) is ROOT me. "Hmmm...this just went from bad to worse." I didn't have any ranger nukes memmed, as I just got done buffing (did I mention I was a ranger?) and I start plugging him with arrows. He then started landing all sorts of stuff on me, nukes, dots, whatever...but I'm still winning. Since he isn't moving while he is casting, I am getting double damage on all my arrow shots (rangers get double damage after 51 to any non-rooted non-moving mob).

Root falls off of me. "Woo hoo! Here I go, it's clobberin time!" Boom. Re-rooted me. "Ack, well I can keep plugging with arrows." I snare him as he is getting low on health, because the last thing I need is for him to run and get 3 friends while I am stuck to the floor. He turns a bit early as he starts his death march, too early to just be stuck in place by ensnare.

Here is where things really got dicey. The orc shaman made it to just around the corner of a wall right as I hit him with an arrow. Now he is stuck in place, but I CAN'T HIT HIM WITH MY BOW because of the darned line of sight bugs with a bow! When I say he made it around a corner, let me clarify, he was 99 percent NOT around a corner, just the very TIP of him was.

So there I am, waiting for root to fall so I can run up and finish him, when ANOTHER shaman somewhere down the hall starts healing the one I'm fighting! So when the orc gets healed, does he run up to me (I'm still rooted) and start trying to whack me? (the stupid regular mob caster tactic) NO he stays where he is and proceeds to debuff me, DoT me, and generally nuke the heck out of me, with basicly zero resists, these are starting to take their toll. Meanwhile I still can't touch him with my bow even though he is hitting me with spells like crazy, while getting healed up to full health by someother orc caster down the hall.

Root breaks while the orc is midstream casting some other spell on me. I'm thinking to myself "You called for the thunder, well now you got it you son of a...". I make a rush for this orc, now with him at full health and me at around 2 bubs or less (I forget exactly where, but I still was good to go to melee this punk with no problems). As I am nearing the orc, I see what spell he was casting as it lands.

He slowed me. Yeah, it was only walking sleep or whatever, but combine that with the fact he debuffed me (resists AND stats as well), I was hitting for pitiful damage slowly. I'm pretty sure he had himself hasted too, though I can't prove that as I never saw him cast it on himself...but it really wouldn't suprise me, seemed like he was swinging fast.

Thank goodness for damage shields! I was able to get my damage shield cast in between getting hit. (I should have had it up earlier, but just had my long duration one up...I usually don't need it in this area). With my damage shield smacking him for 20pts a pop, and me swinging and hitting him every (what seemed to be) 10 minutes, I got him to turn and run.

But right before that...you guessed it....he rooted me again. And the orc down the hall (somewhere, never saw him) was healing him. BUT this time I had a clear line of sight, and was able to finish him with some bow shots, polished him off with a nice crit from my bow. Healed myself (almost dead at this point) while I franticly was looking around for more wandering orcs (all green, but ONE would have killed me if he happened to walk by). I ran out of the area back to the dwarf town right when root wore off, and left that encounter a little wiser, and a little humbler about farming greens.

The point of all that off topic rambling was just to watch out for casters these days. This last encounter was before they "re-patched" the caster mobs to "fix" the problems people were having with the overpowered caster mobs. I can relate to the above post about a hill giant being healed, etc. Normally I would have been done with that mob in a minute or two. This time (I was perhaps unlucky) I barely made it out with my life after ONE green caster, with some help from his buddy. He seemed to have an endless supply of mana. There were a lot of things I could have done to make that easier, dispel magic up, etc. It just wasn't expected to be that hard to kill a green (Like the chief above would have been green to me). Be ready out there.

Safe Travels
He hits like a Hill Giant
# Jun 24 2002 at 2:27 PM Rating: Decent
*
86 posts
He seems to vary in level. At worst he hits like an HG, has the same hps and heals himself a lot. Other times he never hit me (38 warrior) and went down quickly. Anyways, camped him, the priestess and the ogre shaman yesterday for 10 hours and the CBB never dropped :( I did get in that time the following:
5 Fine steel warhammers
2 batskull earrings (both from priestess)
5 bone legplates (2 from 1 kill- weird huh?)
5 bone armplates
1 int hat of some sort

Oh well, I'm going to try the great oowamp
Oscura Pesadilla Necromancer lvl 37 on solusek ro server
# Jun 21 2002 at 10:24 AM Rating: Default
i am sure can solo him whit any good luck if alone whit tipical PET (aggro) snare and FEAR, if i follow them running and fear when if off i think can be easy for my pet kill him always on back, is any other response to it? if the camp can be cleaned for any more low lvls looking for exp will be nice a loot
34 rogue on zeb server
# Jun 23 2002 at 7:19 PM Rating: Default
i was wondering could a 34 rogue with a crystiline spider fang take him out?i am twinked a little.


Koro Darkheart the 34 darkelf rogue.
34 rogue on zeb server
# Jun 23 2002 at 7:18 PM Rating: Default
i was wondering could a 34 rogue with a crystiline spider fang take him out?i am twinked a little.
Easy as pie
# Jun 07 2002 at 4:18 PM Rating: Default

I'm a really untwinked 43 Ranger (still wear lots of ringmail, lol) and took this guy out like cake (or was it pie?).

Here's how:

Pulled with arrow, he and his pet came running at me. I snared the chief right after firing the arrow, and attacked the pet with melee while backing away until it was dead (pets die quick), then ran up and meleed the chief and kept casting Careless Lightning until he died.

He doesn't have much HP's, but he seems hard to hit for some reason. Having the 99-point Careless Lightning seemed to really help.

Tseramed
43 Ranger, Eci.
LOL
# Jun 05 2002 at 5:30 PM Rating: Default
Im sitting here cracking up when i see people saying a 49 paladin with LoH died and a 50 warrior had to run... Im a 46 pally with fair equip, not twinked. Once you clear camp its not hard at all. Im kos and i can still pull 3 at a time at the most and with loh clearing camp is easy and i dont always have to LoH if they dont resist sooth. If you do get in trouble, root, and run for a bit and /quit. For druids this camp can be taken at lvl 40 or so pretty easy with harmony. But be careful on getting too close, they agro from as far out as you can cast on them almost. Just my 2cp (and a 50 warrior that had to run must have had rusty daggers or something geesh)
Contemptor
Paladin/Farmer of the 46'th season
Arcane Lords
Bristlebane Server
RE: LOL
# Jul 22 2002 at 12:23 AM Rating: Decent
Scholar
*
104 posts
Hee hee, it happens, more so these days with the new "caster patch" that happened. Take a look at my too-long-post above. I have heard of some strange things these days.

Safe Travels
Strategy for taking out the Ogres
# May 30 2002 at 1:39 PM Rating: Default
OK, here's a little minimum requirement strategy I've come up with a strategy for taking out this camp. Granted it hasn't been tested yet..I'll clue you in to the results.

Assuming my calculations are correct, you need a minimum of three high 30s if you are of good alignment to take this camp out when the chief is up.

#1. Bring along a druid. They can cast snare, SoW the other two characters, and heal when the fighting starts.

#2. Bring along a nuker (preferably a wiz). I say this because wizs carry the AE snare spell, and also have root. Ultimately their nukes will be needed when the fighting starts.

#3. Bring along your meat shield. Only the true tanks will do. Melees can't hold up to the chief's triple 80 hits.

So, to start the wiz and druid will want to simultaneously cast their snare spells. You should be able to snare at least 4 right off the bat as most of the MOBs are much lower level than you. Now you should have 2 or 3 more to deal with. The tank should intercept the ones on the casters then the casters snare the others.

Now as a group start running like hell towards the North Karana zone. Wiz should start casting high level root on the MOBs to the point where you can deal with them one at a time.

The first one you want to take out is the Chief. Once you get the MOBs spread out across WK to the point where its the chief and maybe one or two greenies the fighting should start. Theoretically, the wiz and druid should still have enough mana to nuke this first MOB to oblivion fast, then the tank can take the others out fairly handily as they arrive one at a time. And if this strategy fails? You should be able to root and run with two casters and a tank to pull em off.

Whallah...a nice spread out spawn time to camp. One of you could even leave for the evening and your good to go!

results still awaiting the test :-)

RE: Strategy for taking out the Ogres
# Jul 02 2002 at 8:08 AM Rating: Decent
4 posts
Why are you bothering pulling the entire camp? You specify a druid as part of the group. Whats wrong with Harmony? Dont know if its just my experience but Harmony seems to be a much underutilised spell at mid-high levels. Curious really when it's so useful.
RE: Strategy for taking out the Ogres
# Jul 16 2002 at 9:08 AM Rating: Excellent
23 posts
The aggro range of the ogres is huge - longer than the casting distance for harmony. At least it is after they hate you as much as they have come to hate me.
RE: Strategy for taking out the Ogres
# May 31 2002 at 9:54 AM Rating: Default
You do not need the group composition as listed above to take these guys out unless your all in the low 30s.

Based on the results of our expedition I would say a high level tank is required. However, only one healer or caster is needed to support him/her, and this camp is yours.
41 wizard
# May 18 2002 at 4:08 PM Rating: Default
Im a 41 wizard and have no trouble with him as long as he has no pet. The first time is hard cuz he has his pet but once u kil him once. As soon as he spawns root him and nuke him and he will die shortly . He doesnt cast pet immediatly after spanwing.
NO DROP?
# May 18 2002 at 3:39 AM Rating: Default
I am a 45 druid,
I Kill Goonda 15 times and 8 OgreShamans and got Zipoo NADA no drop is that normal?
noffas
# May 03 2002 at 1:16 PM Rating: Default
lastnight I tryed to camp this guy. but he wasn't in the zone I think this guy is replaces with something easle now.
RE: Still there
# May 08 2002 at 1:45 AM Rating: Default
I headed over to the camp and he was there. I'm not big enough to take him alone so I didn't try.

BTW the loc on the camp is neg 500 neg 9000. But be careful heading over unless you like to meet unfriendly giants.

Quelek 30 pally
Quellious
loc in sk??
# Apr 22 2002 at 2:17 PM Rating: Default
does anyone have any idea what his loc is? my friend has been bugging me to get him some earrings so finaly gonna get it done so he'll shut up=) also,i fell kinda stupid asking but will a 50warrior have any problems with him?
stuff
# Apr 08 2002 at 7:50 AM Rating: Default
is it just me or when ur a lot of lvls above something u have trouble beeting them??? i can drop a con blue in no time and loose less than 1 bub of hp, but a cln green latley can taake me down to half, its real messed up, how much hp does this sucker have anyway??

Naireth the ranger
Povar

Abuse the power
Quest mob?
# Mar 28 2002 at 3:35 PM Rating: Decent
10 posts
Is Chief Goonda involved in any quests? My Ogre Shaman was in WK the other day, doing a portion of his epic, and I decided to pay Chief and his friends a visit. I was somewhat suprised to find they were Ally faction with him. Decided to hail the Chief, and he did indeed have something to say. The last portion of his speech included a bracketed phrase. I tried several differnt ways to illicit a response, but his lips were sealed.
Just wondering if my faction was not high enough, or if it was simply my level (39) that was too low. Anyone else have anything to add in regards to this?
RE: Quest mob?
# Dec 04 2002 at 11:33 PM Rating: Good
**
308 posts
He is indeed a shaman guild trainer and when hailed will speak about enchantment of the stone.

Needless to say, I didn't have the right faction (class?) to elicit anything out of him.
RE: Quest mob?
# Jul 15 2002 at 4:11 AM Rating: Decent
1 post
I think Goonda is a shaman trainer. As I was tanking him around he kept telling me I needed to be of the shaman class to train.
emmhmmm
# Mar 24 2002 at 7:16 PM Rating: Default
hehe i soloed this camp easy as hell ( 47 druid tarrew marr
RE: emmhmmm
# Apr 03 2002 at 9:34 AM Rating: Decent
*
119 posts
Actually, many people camp this place solo or in pairs. I do it myself every so often for some exp and decent items for my alts. At lvl 40, Chief Goonda (35) is still worth decent exp. Just remember to bring your SVM gear. Even fully self-buffed, my melee suit (50 SvM) causes me to take some nasty 200hp hits from the guards.
____________________________
Itso the Paladin (Karana)
revenge))
# Mar 17 2002 at 10:23 PM Rating: Decent
3 posts
hehe i was like a lvl 18 when i first saw this Ogre camp. to busy pickin my nose while runnin i get hit with a non melee 236 dmg spell. I panicked, this guy had to be a high lvl peice of fat to cast 236 dmg spells, but little did i know that was touch of death and he is faster than sow
him and his pet caught up with me and totally obliterated me but i will get revenge
____________________________
Lil Nick
RE: revenge))
# Apr 03 2002 at 9:38 AM Rating: Decent
*
119 posts
Yes, I made a similar mistake (without the nose picking thing) I ended up having to bring my invised 19 mage in to rescue my dead 20pal. Unfortunately they see though invis. I later came back with a 42 ranger who (armed with SOW) pulled them to the east zone while we dragged our corpses to safety.

But I have gotten my revenge ... Many times.
Chief Goonda is on my list with Holly, the werewolf, battlemaster (Unrest) and Torvax as people to kill every time I run through the zone.

Later,
____________________________
Itso the Paladin (Karana)
Great :D
# Mar 10 2002 at 10:00 AM Rating: Decent
we are actually 2 to camp the entire ogre camp :D

the first time it's easy because only the chief
agro, but beware his agro range is as good as
cyclops agro so be sure you want to kill it if
you advance too close.

the chief spawn every 10 minutes around.
the others shamans spawn every 15 or 20 minutes.

the chief is easy to take down if you have stun
spells everytime he try to heal himself.

he seems to have a very low MR, snare and stun
work all the time. but ! he has a great AC for
a simple shaman :) he is very difficult to hit
and he hits very hard for 84 max ! and he hits
more if he wear a staff for always 84 but
more often.

also, after some kills all the camp will aggro you
so you have to aggro one by one or you are dead.

because all the guards are SK so they all begin the fight by their Harm touch which does 192 to
239 damage depending on the guard level.

the shamans are fairly easier than the chief :D

2 hours i am here and already :
2 batskull earrings, 1 belt and 1 wisdom bracelet
and plenty of money of course and FS.

not a bad camp.
____________________________
Pileouface BlackMoon
51 Bard Half Elve.
(Kane Bayle Server)
Easy
# Mar 08 2002 at 11:39 PM Rating: Decent
13 posts
Ok, a friend, 41 shammy and myself, 41 rogue decided to wipe out the ogre camp in WK. Guards are easy, priestess easy as well, shamaness and shaman... cake. Now to the big chief. 2 guards popped with him, both with pets and Goonda with a pet, they all died quite handily with straight up melee, since partner was out of mana. I resisted most of his spells and beat him into the ground. How he can take Froon and Choon I'll never know because I can barely solo them by myself. Low armor class I suppose. That's what I get for giving up AC for strength hehe.
RE: Easy
# Mar 13 2002 at 5:41 AM Rating: Decent
3 posts
Goonda can kill Froon and Choon easily because a) he has a pet to help usually b) he heals himself after he gets below about 30% health c) he casts drowsy on everthing he fights to slow their attack d) he hits harder than they do. This isnt to say he will always kill Froon and Choon, if he is unbuffed and without pet he usually dies I think but he his quite a bit tougher with buffs than without. Also my count is up to 7 batskull earrings with only 1 CBB to show for it, whats up with that?
After many hours ...
# Feb 27 2002 at 2:22 PM Rating: Decent
3 posts
I have camped Goonda for more hours than I can count now and I have a few more tidbits to share with everyone. First of all, at level 39 I finally have enough mana to kill him as long as he doesnt get off too many heals. Firestrike does wonders even with the longer casting time. Second of all shamans drop the same loot and are not even half as hard but Goonda's aggro range is huge so he has to be dealt with before you can kill the shamans. My regular routine now is to pull Goonda and adds to the guards at T2 at the crossroads. The guards only attack Goonda and his pet, you can deal with the adds and then try and KS Goonda from the guards. Then run back to the camp and pull the ogre guards to the cyclopses Froon and Choon but only if you have wolfform or something similar. The guards HT for around 200 and dont drop anything of worth and give no xp so I try not to waste mana on them. The ogre guards spawn rate is almost exactly the same as Froon and Choon (Froon and Choon despawn after about 5 minutes or so) so this usually works out well. An ogre priestess will spawn rarely and she has dropped a glowing bone collar for me, 5ac 25hps 25mana. I have camped Goonda for many, many hours and I have 1 CBB and 3 earrings to show for it, along with a few of the lesser drops as well. 1 more CBB and I can finally leave this useless camp!
Goonda
# Feb 24 2002 at 3:03 AM Rating: Decent
*
128 posts
I decided to try and kill Goonda one day (i'm a 39 Necro) to see what he'd drop. I must have been lucky cause out of all 8 or whatever ogres there i managed somehow to just pull a guard and goonda himself (and his pet). Darkness/fear worked good on him, didnt even see how much damage he could take off me (thats probably a good thing). He dropped a item that's not even on this site, a chipped bone collar. It's a neck item and i believe it was AC3 or AC4 and +10 HP and +10 Mana. Not better than what i have but interesting item. Not sure how much it's worth or anything. Oh, and I DID lose faction with Rallos Zek, just like someone said earlier, and no other faction hits or gains.
____________________________
Darkmatil Bonebringer
Necromancer
Cazic Thule
Long boring camp
# Feb 20 2002 at 8:17 AM Rating: Decent
34 posts
Was camping these ruins with a 31 and 45 shammy (I'm 51 ranger). Tried to get some WIS gear for the shammies, but after about 7 Chiefs and 7 Shamans (plus a whole bunch of regular guards) our best loot was some FS weapons, which is what the Chief uses too, so don't get too excited if u see him with a weapon :P Better luck to u guys :)

Sembrin Bowhunter
51 Ranger
Luclin
new faction??
# Feb 16 2002 at 11:02 AM Rating: Decent
3 posts
Was in a group last night that killed Chief Goonda and his companions several times. Each time we killed one of the ogres we took a faction hit for Rallos Zek. There were no other faction hits, nor any faction increases either.

I don't see Rallos Zek listed as a faction on Illia's Beastiary. I assume it is with the god of war, himself.

Anybody know anything about this?
Not so bad...
# Jan 21 2002 at 12:29 AM Rating: Default
... for a druid of 40 summers in Wolf form.

As other have mentioned here, Chief Goonda was the only one KOS to me in wolf form. The other ogres conned dubious and the cyclops indifferent.

The first time I pulled both the chief and a blue priestess. Rooted the pet and the priestess, snared everyone and pulled the chief over the hill (out of aggro range of the priestess) to get him alone. After he was dead, I went back and repulled the priestess.

I didnt use the cyclops (never even thought about it) but found that if I nuked from the beginning of the fight, I ran out of mana far too soon. Instead, if I dotted him (root and snare), and sit back till he is below half health and starts healing, then nuked him a few times, he went down easily and left me with about half mana (less if he resisted a few times). Plenty of time to kill the clops and shamans (never saw another priestess) before he respawned.

I kept a few random buffs up for the dispells (after the first fight), then resist buffss and wolf. He never dispelled more than two of the buffer buffs.

Alas, a couple hours of this and I only walked away with 2 turtle shell helms.

Kaedwen Wolfenrose
40 Druid of Tunare
Bristlebane server
Can i do it?
# Jan 29 2002 at 5:50 PM Rating: Default
Can me a lvl 31 Wizard and a lvl 34 shamen with a pet take the chief on?
Chief Goonda, the easy way
# Jan 15 2002 at 5:08 AM Rating: Decent
3 posts
I am a 35th druid on sullon zek and I camped Goonda for awhile until my faction was KOS and I couldnt pull him alone. For druids there is a fairly easy way to kill him that should only cost about half your mana or so. The secret is that while wolf form you can pull Goonda alone with no adds, you pull him to Froon and Choon who for some reason are indifferent to me in wolf form and they dont like Goonda very much so they will aggro on him immediately. Well to show you how tough Goonda is he kills both Froon and Choon and still has about half health due to his heals! But the good thing being that you only have to kill a half dead Goonda, snare and root pet, snare goonda while he fights the cyclopses and dot and nuke till hes dead. Make sure you finish him before his pet breaks root because if he has pet he will chase no matter what health and he may heal himself and that creates a big problem. You will notice a huge difference if you can pull before he summons pet and buffs himself. Killed him 4 or 5 times and all I got was turtle shell helm. Now I'm KOS even in wolf form and he pulls most of the camp with him when I come near, <sigh> I really wanted some CBB's.

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