Guardian of the Gate  

Monster
Screenshot

Uploaded July 24th, 2007
Updated September 4th, 2007

Two of these guard the gate to Ashengate.

On death: Guardian of the Gate's corpse teeters for a moment before crashing onto its back, sending small fragments of its obsidian body flying in all directions.

  • Maximum hit: 3,400
  • Summons: Yes
  • Mesmerizable: Yes
  • Mob sees through invisibility: Yes
  • Sees through Shroud of Stealth: No

EverQuest
Wikibase™

Categories: Templatized | EverQuest
This page last modified 2010-11-20 22:19:30.

Level: 79
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To Kill Guardians
# Aug 27 2011 at 9:21 AM Rating: Decent
15 posts
Im a 67 SK, I FD pulled right Guardian to cliff, my ranger buddy then rooted right guardian as they were returning to gate, this seperate them and once that was accomplished they were easy to kill. Looted Guardian Core for Charm of Lore quest, then killed them again to take screenshots.
Mezzable
# Nov 19 2010 at 7:58 AM Rating: Excellent
***
1,308 posts
Mez and mem blur. Easy peasy. Baffle rk 2. Dunno if anything else works. Probably.
____________________________
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Hyrax/95 Enc http://eq.magelo.com/profile/1762728

See Invise, Busted
# Nov 02 2009 at 8:13 PM Rating: Decent
9 posts
First time tonight i tried to get through, was slaughtered....
Second time to try it a friend gave me http://everquest.allakhazam.com/db/item.html?item=79373 and it worked great, ran right past them.
See Invise, Busted
# Oct 24 2010 at 3:40 PM Rating: Decent
Scholar
**
263 posts
I missed most of this expac (quit after OOW returned for SoF) and leveled with friends mostly in SoF. As a level 85 war, group geared with T3SoD/OMM/UF mix, I thought these lb mobs would be ok with me and cleric merc.

Wow, i got suprised in a bad way. I pulled with an arrow and was immediately summoned. The cleric ran in to heal me and was nearly 1 rounded by the second guardian. I AE taunt&cycloned to get off the cleric then the ping pong summoning started ... one instant gate pot later, i was at <10% and merc was dead.

Don't underestimate these guys.
See Invise, Busted
# Nov 22 2009 at 10:08 AM Rating: Decent
48 posts
This item will allow you to pass them also - The Ashengate Seal
____________________________
Heartz Broken <Quiet Solitude>
Spell
# Oct 22 2008 at 5:48 PM Rating: Decent
Guru
*
129 posts
They cast Dark Constriction and Shadow Bellow.
____________________________
Olavin - SK 85.
Mezmorite - Chanter 66.
Shroud Rogue Sneak & Hide works
# May 27 2008 at 2:58 PM Rating: Decent
All you need to do is head off to one side and move behind one of them very carefully. I was able to slip through the gate with no problems at all. Keep sneak and hide up as there is a wanderer just beyond the gate.
Spawn Time
# Feb 19 2008 at 10:38 PM Rating: Decent
Scholar
*
220 posts
Looks to be about a 15 min respawn time
NOT 80
# Dec 14 2007 at 8:44 PM Rating: Decent
These guys are Dark blue to me at 80
Mean Dudes
# Sep 03 2007 at 12:34 PM Rating: Decent
14 posts
Successfully boxed with a RL friend:
75 Monk
75 Cleric
75 Druid
75 Mage
75 Enchanter
70 Shaman

All characters are non raiding toons... Monk was the tank having 13600 Hitpoints with 2018 AC max hit was 3340 low's in the 500's... These guys hit fast though and flurry makes the DPS seem insane... With our set-up I had a hard time keeping the dual heals rolling in to keep the monk up... Cleric and Druid have around 10400 mana buffed and dam near run out by end of fight because heals have to be continual..

This mob does enrage also and you will go down before you can blink if not ready for it... 205,000 hitpoints seems about right to me.. Our DPS was just enough to take him out before healers ran out of mana.. This guy wiped us 4 times to our 1 win.. He is slightly above our abilities atm but was great fun at least killing him once for the charm drop.. We have 5 more kills to go..!!

** Now that we discovered the abilities of the "Campfires" we used the Hitpoint booster and the monk went to 15100 Hitpoints which made a lot of difference.. We take these down now every other time but still come close to OOM on the healers at 10500 mana pool and maxed healing abilities and mana pres. VI

Edited, Sep 16th 2007 11:55am by Soulcifer
Info
# Jun 24 2007 at 5:32 PM Rating: Decent
*
89 posts
These have approximately 205khp each.
On a 15% shielding warrior, hit range showed 920 to about 3150. With defensive max was 2060.

These hit very fast, even once slowed. They quad and bash for 500-1k. DPS on a 3.2kac warrior with defensive running was about 1000. Average hit was pretty low, about 1.3k, but the hits were so fast that dps piled up.

Repop time is the same as all other Direwind mobs.

Edit: next kill, approx 190khp and 700dps. Maybe spawned as different level. Either way, bring 2 healers minimum.

Edited, Jun 24th 2007 9:38pm by Edyll

Edited, Jun 24th 2007 9:47pm by Edyll
High hit 1719
# Jun 23 2007 at 4:31 AM Rating: Default
Sage
***
2,390 posts
High hit on a warrior with 2933 ac was 1850. But they hit fast and flurry a lot.
____________________________
Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
max hit
# May 23 2007 at 5:00 PM Rating: Decent
*
55 posts
there max hit is 3310 with 9% shielding. I was sitting down memming a spell when someone pulled one of me, so im sure that is its max hit.
Gate Guardian Core
# Mar 21 2007 at 10:58 AM Rating: Decent
18 posts
How many Gate Guardian Cores do these guys drop? They are to advance the Serpent Seeker's Charm of Lore.
spell
# Mar 03 2007 at 11:21 PM Rating: Decent
Scholar
22 posts
can be snared
# Feb 06 2007 at 12:37 PM Rating: Good
Sage
*
142 posts
slow runners even slower :)
easy enough to bypass
# Jan 17 2007 at 6:42 PM Rating: Decent
47 posts
You can get yourself through by kiting them to the far end of the valley (by the dropoff) and then running back to Ashengate while they trail you. They lose aggro after a fairly short distance so you really don't have to train anyone either since they usually lose aggro right at the gate (as you reach the steps to AG) if you do it right.

I did have one summon me ONE time out of the half dozen I've done this - it seems like maybe they summon if you let them get within a certain range of you but that's just a guess.
red to 75
# Jan 07 2007 at 4:28 PM Rating: Decent
*
192 posts
These are red to 75, which means at least level 79 or above with the changes to the con system with TSS.
Bypass the guards
# Jan 05 2007 at 10:41 AM Rating: Decent
Scholar
42 posts
Quest to bypass the guards info here. http://everquest.allakhazam.com/db/quest.html?quest=3607
Summon
# Dec 22 2006 at 2:21 AM Rating: Decent
10 posts
These Summon FYI
kiting
# Dec 16 2006 at 12:07 PM Rating: Decent
Sage
***
2,390 posts
Easily kited to allow others to pass through. Just don't get too far ahead or they will warp and then... that's all she wrote.
____________________________
Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Quest to despawn these?
# Oct 11 2006 at 10:41 AM Rating: Decent
15 posts
Heard in DWC there's a quest to shut down / despawn these guys. Had a bard train'em away & fade to get thru to Ashengate.
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